Beruflich Dokumente
Kultur Dokumente
Paidi Gusmuliana
IAIN Curup
Abstract: This paper aimed at investigating the problems were faced by the
learners’ motivation that they had lack of desire to participate in
learning English especially in speaking. Role Play is known as one of
the best technique in teaching speaking and is able to motivate learners
to speak. Then the objective of this paper was to find out whether there
was a significance of effect of Role Play on the learners’ motivation in
speaking English.. The design of this research was a quasi-experimental
design, which used the non-equivalent control group design where the
number of the sample consisted 60 divided into two groups. The result
showed tha there was a significant effect of using Role Play towards
motivation in speaking English. In conclusion, this technique
contibuted the learners’ motivation to be more active to express their
ideas poured into their speaking spontaneously and naturally.
I. INTRODUCTION
There are some experts who define about Role Play technique. Y.Yuang
(2007:2) Role Play is excellent activities for speaking in the relatively safe
environment of the classroom. In a role play, students are given particular roles in
the target language and give students practice speaking the target language before
they must do so in a real environment. It helps the individual to become more
flexible and develop a sense of mastery in many situation. It is one of a whole
gamut of communicative techniques which develops fluency in language students,
which promotes interaction in the classroom and which increase motivation. Role
play is an appropriate technique to improve communicative skill of students and
increase their motivation through play a part in a specific situation. According to
Brown (2008:183), Role play minimally involves (a) giving a role to one or more
members of a group and (b) assigning objective or purpose that participants must
accomplish. He suggested role play can be conducted with a single person, in a
pairs or in a group, with each person assigned a role to accomplish an objective.
Role play makes students can enjoy and profit from a role play experience. By
using Role play students can :
1) Develop a sense of mastery in many situation,
2) Improve their speaking and overall communicative skill,
3) Express their creativity and develop their imaginations,
4) Develop social skills, to cooperate with their peers, to interact with
others and generally to improve their language development, and
Students can receive and share responsibility one another
Then Y. Huang (2007:2) Role play as a teaching technique offers
several benefits for students:
1) Students’ motivation increasing,
2) Students’ imagination development,
3) Students have fun,
4) Students become as an active students. The result of involvement is
increased learning,
5) It increased social awareness, independent thinking, and
verbalization of opinion,
6) It teaches empathy and understanding of different perspective,
7) It enhances communication, improves interpersonal skill, and also
improves communication skill, and
8) Students can express who they are, their sense of humor, and their
own personal communication style.
From the procedures above, the writer used procedure that come from Y.
Huang which are suitable and appropriate for students. It includes to unscripted role
play. So, the students do not depend on textbook. It is a free role play. Students
have to decide what language to use and how the conversation should develop. For
this activity, good preparation from teacher and students is really necessary.
Role play refers to speaking activities which improves communication skills,
promotes interaction, and increases motivation. According to Ladousse (2004:7),
Role play is one of a whole gamut of communicative techniques which develops
fluency in language students, which promotes interaction in the classroom, and
which increases motivation. According to Feng in Lin Shen and Jitpana Suwanthep
(2011:7) Role Play increases students interest in learning English, and it also
increases students’ motivation in speaking activities. Role plays, drama activities,
games, simulations, and structured communication exercises can increase learners’
confidence in their oral communication skill. Based on the definitions from the
experts, the writer concludes that Role play can increase students’ motivation in
Speaking English.
IV. Methods
The design of this research was a quasi-experimental design, which used the
nonequivalent control group design. It aimed at finding out the effect of using role
play towards motivation in speaking English. This research consisted of two
groups. One was an experimental group and the another was a control group. The
experimental group was treated by using Role play and control group was not
treated by Role play. There were two variables involved in this research, one was
an independent variable (Role play) and the other was dependent variable (students’
motivation in Speaking English). The writer used intact group as the use of the
technique of the sample where the number of treatment class was 30 at the same as
the number of control class, 30 students. Then technique used to colect the data was
close-ended questionaire which used Likert Scale with range of scores from 1 until
5 in which each statement has an alternative answer Always (5), Often (4),
Sometimes (3), Seldom(2) and Never(1).The questionaire was distrubuted to each
respondent about their motivation after learning Speaking by using Role Play
technique. Then data analysis technique in the form of hyphotesis testing using T-
test help by using SPSS to know wether there is a significance effect of using role
play technique on the sudents’ motivation in speaking English.
Regarding to the formulation of the problems, there are three questions that
writer should find the answers. To find out the research findings, it is necessary to
analyze and measure the gain of the score obtained from the pre-questionnaire
given before the treatment and post-questionnaire given after the treatment. The
following table presents the classification and percentage of the students’
motivation in learning speaking as in the following table:
Table I.
The Classification of Students' Motivation in Speaking Score
Table II.
The Students' Motivation in Speaking English Before Using Role Play
in Experimental Class
Alternative answers
Total
No. Always Often Sometimes Seldom Never
F P(%) F P(%) F P(%) F P(%) F P(%) F P(%)
1 5 16.7% 8 26.7% 10 33.3% 5 16.7% 2 6.7% 30 100%
2 2 6.7% 12 40% 9 30% 4 13.3% 3 10% 30 100%
3 1 3.3% 15 50% 6 20% 7 23.3% 1 3.3% 30 100%
4 2 6.7% 3 10% 6 20% 14 46.7% 5 16.7% 30 100%
5 2 6.7% 6 20% 8 26.7% 12 40% 2 6.7% 30 100%
6 2 6.7% 8 26.7% 11 36.7% 9 30% 0 0.0% 30 100%
7 4 13.3% 2 6.7% 9 30% 15 50% 0 0.0% 30 100%
8 1 3.3% 3 10% 10 33.3% 14 46.7% 2 6.7% 30 100%
9 1 3.3% 3 10% 10 33.3% 16 53.3% 0 0.0% 30 100%
10 1 3.3% 6 20% 6 20% 17 56.7% 0 0.0% 30 100%
11 1 3.3% 9 30% 9 30% 10 33.3% 1 3.3% 30 100%
12 2 6.7% 7 23.3% 7 23.3% 13 43.3% 1 3.3% 30 100%
13 1 3.3% 6 20% 9 30% 13 43.3% 1 3.3% 30 100%
14 1 3.3% 8 26.7% 10 33.3% 10 33.3% 1 3.3% 30 100%
15 2 6.7% 6 20% 6 20% 15 50% 1 3.3% 30 100%
16 0 0.0% 3 10% 8 26.7% 15 50% 4 13.3% 30 100%
17 4 13.3% 6 20% 6 20% 14 46.7% 0 0.0% 30 100%
18 2 6.7% 5 16.7% 8 26.7% 13 43.3% 2 6.7% 30 100%
19 2 6.7% 9 30% 11 36.7% 8 26.7% 0 0.0% 30 100%
20 1 3.3% 7 23.3% 10 33.3% 12 40% 0 0.0% 30 100%
Total 37 132 169 236 26
From the table above, the obtained data were then computed by the following
calculation to obtain the score as well as its percentage (P = 57.27%) From the
percentage above, it can be concluded that the students’ motivation in speaking
English before using Role Play was enough.
Table III.
The Students' Motivation in Speaking English After Using Role Play
in Experimental Class
Alternative answers
Total
No. Always Often Sometimes Seldom Never
F P(%) F P(%) F P(%) F P(%) F P(%) F P(%)
1 7 23.3% 8 26.7% 12 40% 2 6.7% 1 3.3% 30 100%
2 6 20% 11 36.7% 10 33.3% 3 10% 0 0.0% 30 100%
3 4 13.3% 14 46.7% 8 26.7% 3 10% 1 3.3% 30 100%
4 4 13.3% 10 33.3% 7 23.3% 7 23.3% 2 6.7% 30 100%
5 5 16.7% 7 23.3% 13 43.3% 3 10% 2 6.7% 30 100%
6 6 20% 11 36.7% 9 30% 4 13.3% 0 0.0% 30 100%
7 7 23.3% 10 33.3% 6 20% 5 16.7% 2 6.7% 30 100%
8 5 16.7% 8 26.7% 12 40% 5 16.7% 0 0.0% 30 100%
9 6 20% 10 33.3% 7 23.3% 7 23.3% 0 0.0% 30 100%
10 5 16.7% 9 30% 11 36.7% 4 13.3% 1 3.3% 30 100%
11 4 13.3% 11 36.7% 9 30% 6 20% 0 0.0% 30 100%
12 6 20% 11 36.7% 8 26.7% 4 13.3% 1 3.3% 30 100%
13 9 30% 7 23.3% 7 23.3% 6 20% 1 3.3% 30 100%
14 7 23.3% 11 36.7% 9 30% 3 10% 0 0.0% 30 100%
15 5 16.7% 7 23.3% 12 40% 6 20% 0 0.0% 30 100%
16 3 10% 9 30% 11 36.7% 6 20% 1 3.3% 30 100%
17 6 20% 9 30% 9 30% 6 20% 0 0.0% 30 100%
18 7 23.3% 9 30% 6 20% 6 20% 2 6.7% 30 100%
19 8 26.7% 8 26.7% 13 43.3% 1 3.3% 0 0.0% 30 100%
20 11 36.7% 7 23.3% 4 13.3% 8 26.7% 0 0.0% 30 100%
Total 121 187 183 95 14
From the table above, the obtained data were then computed by the
following calculation to obtain the score as well as its percentage (P = 70.20%).
From the percentage above, it can be concluded that the students’ motivation in
speaking English after using Role Play was strong.
The following table is the description of the data of pre-questionnaire and post-
questionnaire score of both experimental and control classes. It was obtained from
the result of the students’ motivation questionnaire. The data are described as
follows:
Table IV.
Students' Motivation in Speaking English in Experimental and Control Class
Experiment Control
Students Pre Post Gain Students Pre Post Gain
1 58 67 9 1 65 71 6
2 58 78 20 2 60 61 1
3 56 59 3 3 66 64 -2
4 47 61 14 4 60 63 3
5 61 68 7 5 58 63 5
6 64 79 15 6 57 61 4
7 54 75 21 7 60 63 3
8 56 73 17 8 62 64 2
9 61 72 11 9 59 62 3
10 59 70 11 10 60 64 4
11 57 69 12 11 59 68 9
12 60 68 8 12 70 66 -4
13 57 66 9 13 59 69 10
14 57 79 22 14 58 67 9
15 59 69 10 15 51 62 11
16 61 75 14 16 65 63 -2
17 62 77 15 17 58 64 6
18 56 81 25 18 66 73 7
19 63 68 5 19 64 68 4
20 56 73 17 20 51 65 14
21 63 75 12 21 60 69 9
22 57 71 14 22 59 63 4
23 51 69 18 23 59 66 7
24 60 69 9 24 56 64 8
25 60 76 16 25 53 63 10
26 50 64 14 26 53 61 8
27 51 57 6 27 62 66 4
28 49 59 10 28 56 58 2
29 59 66 7 29 54 66 12
30 56 73 17 30 61 62 1
Total 1718 2106 388 Total 1781 1939 158
Mean 57.27 70.20 12.93 Mean 59.37 64.63 5.27
Based on the table above, it was clear that students motivation in speaking
English in experimental class was higher than the students’ in control class. It can
be seen from the computation that 12.93 is higher than 5.27 (12.93>5.27). It means
that there is a significant effect of using Role Play towards motivation in speaking
English of the first semester of English Study Program of IAIN Curup.
Table V.
Data Analysis of Post-test of Experimental and Control Class
Group Statistics
Group N Mean Std. Deviation Std. Error Mean
Score 1 30 70.20 6.222 1.136
2 30 64.63 3.253 .594
Table VI.
Data Analysis of Independent Sample T-test
Independent Samples Test
Levene's
Test for
Equality of
Variances t-test for Equality of Means
95% Confidence
Interval of the
Sig.
Difference
(2- Mean Std. Error
F Sig. t df tailed) Difference Difference Lower Upper
Scor Equal
9.93
e variances .003 4.342 58 .000 5.567 1.282 3.001 8.133
0
assumed
Equal
variances not 4.342 43.754 .000 5.567 1.282 2.983 8.151
assumed
From the table above, it can also be seen that t 0 is (4.342) and df is 58. Because
df=58 was not found from the ttable, so the writer took df=60, t0 compare with either
at level of 5% and 1%. At level of 5% ttable is 2.00, while at level of 1% ttable is 2.65.
Based on the table, it can be analyzed that t0 is higher than t table either at level 5% or
1%. In other words, it can be concluded 2.00<4.342>2.65. It means that null
hypothesis (Ho) is rejected, while the alternative hypothesis (H a) is accepted. It
means that there is a significacet effect of using Role Play at the first semester of
English Department of IAIN Curup.
The result of data analysis found that using role play technique has managed to
increase the students’ motivation in speaking English. it could be seen from the
effectiveness of Role play from the t-table above shows that the t-test value was
higher than t-table value. It means that there was significant effect after treatment
so the students motivation in speaking English was affective as a source of material
in teaching students’ speaking. On the whole, the participant of the students
improved by using role play technique, most of them were active to speak and got
conversation among them and lecturer. The use of Role play technique in teaching
speaking was effective in motivation. Some statements from the previous
researcher supported this thesis, Abdillah (2014) said that role play brings some
experiences to the students’ seeing that they involved in playing their role in
English conversation directly and the students practiced speaking ability in front of
their friends and grew their confidence while speaking in front of the class and this
technique practiced the students ability to express their idea and communicated one
another. Susanti (2007) said that the role play also presents a real life situation and
made the students can speak freely and confidently in front of their friend in a
classroom and also can make lesson classroom activity enjoyable, active, secure.
And the last, Kusmana (2011) said that role play could make the students’ were
more confident and also not afraid of making mistakes when speaking. Related to
some evidence before, the researcher believed that role play improved students’
motivation to speak English conversation. To sum up, the researcher assserted that
the treatment by using role play technique was surely beneficial to increase the
students’ motivation in speaking English at the first semester of English Study
Program in IAIN Curup
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