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Chapter 1
INTRODUCTION
1.1 Introduction
access networks, and communication, in order to give an in-depth view of the next-
generation communication systems.
transition, and roadmap for fourth generation mobile communication system with a
perspective of wireless convergence domain and future research issues.
Mondin, On the Reconfigurability of a Software Radio Terminal for Supporting the Third
and Fourth generation Wireless Standards, IEEE International Conference on Third
Generation Wireless and Beyond, June 2001, San Francisco. 7.T H Le & A H Aghvami,
Performance of an Accessing and Allocation Scheme for the Download Channel in
Software Radio, Proc IEEE Wireless Commun and Net Conf, vol 2, pp 517-21, 2000.
To get exposure to the latest ongoing developments, to achieve the said objectives and to
procure the necessary information the following websites were referred
1) http://www.mobileinfo.com/3G/4GVision&Technologies.htm.
2) http://nextelonline.nextel.com/en/stores/popups/4G_coverage_popup.shtml
3) http://seminarsandproject.blogspot.com/2009/06/challenges-in-migration-to-
4g.html
4) http://4g-wirelessevolution.tmcnet.com/conference/east-10/default.htm
5) http://en.wikipedia.org/wiki/4G
6) http://4g-wirelessevolution.tmcnet.com/
1.5 Applications
• Virtual Presence: This means that 4G provides user services at all times, even if
the user is off-site.
• Virtual navigation: 4G provides users with virtual navigation through which a
user can access a database of the streets, buildings etc of large cities. This requires
high speed data transmission.
• Tele-Medicine: 4G will support remote health monitoring of patients. A user need
not go to the hospital and can get videoconference assistance for a doctor at
anytime and anywhere.
• Tele-geo processing applications: This is a combination of GIS (Geographical
Information System) and GPS (Global Positioning System) in which a user can
get the location by querying.
• Crisis management: Natural disasters can cause break down in communication
systems. In today’s world it might take days or weeks to restore the system. But in
4G it is expected to restore such crisis issues in a few hours.
• Education: For people who are interested in life long education, 4G provides a
good opportunity. People anywhere in the world can continue their education
online in a cost effective manner.
Chapter 2
HISTORY
packet data, which introduces access to the Internet from mobile devices, whether
telephone, PDA (personal digital assistant), or laptop. However, the demand for higher
access speed multimedia communication in today's society, which greatly depends on
computer communication in digital format, seems unlimited. According to the historical
indication of a generation revolution occurring once a decade, the present appears to be
the right time to begin the research on a 4G mobile communication system.
First Generation: 1G was based on analog technology and basically intended for analog
phones. It was launched in the early 1980s. It introduced the first basic framework for
mobile communications like the basic architecture, frequency multiplexing, roaming
concept etc. Access technology used was AMPS (Advances Mobile Phone Service).
Second Generation: 2G was a revolution that marked the switching of mobile
communication technology from analog to digital. It was introduced in the late 1980s and
it adopted digital signal processing techniques. GSM was one of the main attractive sides
of 2G and it introduced the concept of SIM (Subscriber Identity Module) cards. Main
access technologies were CDMA (Code Division Multiple Access) and GSM (Global
System for Mobile Communication).
2.5 Generation: 2.5 G was basically an extension of 2G with packet switching
incorporated to 2G. It implemented hybrid communication which connected the internet
to mobile communications.
Third Generation: The basic idea of 3G is to deploy new systems with new services
instead of just provide higher bandwidth and data rate. Support for multimedia
transmission is another striking feature of 3G. It employs both circuit switching and
packet switching strategies. The main access technologies are CDMA (Code Division
Multiple Access), WCDMA (Wideband CDMA), and TS- SDMA (Time division
Synchronous CDMA).
2.2 Limitations of 3G
4G is being developed to accommodate the QoS and rate requirements set by
forthcoming applications like wireless broadband access, Multimedia Messaging Service
(MMS), video chat, mobile TV, HDTV content, Digital Video Broadcasting (DVB),
minimal services like voice and data, and other services that utilize bandwidth.
The 4G working group has defined the following as objectives of the 4G wireless
communication standard:
In summary, the 4G system should dynamically share and utilize network resources to
meet the minimal requirements of all the 4G enabled users.
Unfortunately, the current cellular network does not have the available bandwidth
necessary to handle data services well. Not only is data transfer slow — at the speed of
analog modems — but the bandwidth that is available is not allocated efficiently for data.
Data transfer tends to come in bursts rather than in the constant stream of voice
data. Cellular providers are continuing to upgrade their networks in order to meet this
higher demand by switching to different protocols that allow for faster access speeds and
more efficient transfers. These are collectively referred to as third generation, or 3G,
services. However, the way in which the companies are developing their networks is
problematic — all are currently preceding in different directions with their technology
improvements. Figure 1 illustrates the different technologies that are currently in use, and
which technologies the providers plan to use.
Although most technologies are similar, they are not all using the same protocol.
In Addition, 3G systems still have inherent laws. They are not well-designed for data;
they are improvements on a protocol that was originally designed for voice. Thus, they
are inefficient with their use of the available spectrum bandwidth. A data-centered
protocol is needed. If one were to create two identical marketplaces in which cellular
providers used 3G and 4G respectively, the improvements in 4G would be easy
to see. Speaking on the topic of 3G, one of the worlds leading authorities on mobile
communications, William C.Y. Lee, states that 3G would be “a patched up system that
could be inefficient”, and it would be best if the industry would leapfrog over 3G wireless
technology, and prepare for 4G (Christian ).
Chapter 3
FEATURES OF 4G
3.1 Objectives
In summary, the 4G system should dynamically share and utilize network resources to
meet the minimal requirements of all the 4G enabled users.
These limitations and drawbacks have generated the requirement for an universal
framework encompassing all the existing heterogeneous wired and wireless systems in
use. This IPv6-based potential 4G framework, commonly described as MAGIC [3]
(Mobile multimedia, Anytime anywhere access, Global mobility support, Integrated
wireless solution and Customized personal service), would be highly dynamic and
significantly handle the limitations of 3G systems. So, consolidated solutions that can
seamlessly operate on the multiple, diverse networks migrating to the 4G environment
fulfilling the plethora of next generation dream visualizations on implementing a
transparent open wireless architecture (OWA), should be imperatively designed. This
obviously invites new challenges on every step and researchers worldwide face an uphill
task of designing suitable solutions. Figure 1, shows such a 4G vision
High usability and global roaming: The end user terminals should be compatible with
any technology, at any time, anywhere in the world. The basic idea is that the user should
be able to take his mobile to any place, for example, from a place that uses CDMA to
another place that employs GSM.
Multimedia support: The user should be able to receive high data rate multimedia
services. This demands higher bandwidth and higher data rate.
Personalization: This means that any type of person should be able to access the service.
The service providers should be able to provide customized services to different type of
users. According to the members of the 4G working group, the infrastructure and the
terminals of 4G will have almost all the standards from 2G to 4G implemented. Although
legacy systems are in place to adopt existing users, the infrastructure for 4G will be only
packet-based (all-IP). Some proposals suggest having an open Internet platform.
Technologies considered to be early 4G include: Flash-OFDM, the 802.16e mobile
version of WiMax, and HC-SDMA. 3GPP Long Term Evolution may reach the market
1–2 years after Mobile WiMax is released. An even higher speed version of WiMax is the
IEEE 802.16m specification. LTE Advanced will be the later evolution of the 3GPP LTE
standard.
The fourth generation will encompass all systems from various networks, public
to private; operator-driven broadband networks to personal areas; and ad hoc networks.
The 4G systems will interoperate with 2G and 3G systems, as well as with digital
(broadband) broadcasting systems. In addition, 4G systems will be fully IP-based
wireless Internet.
This all-encompassing integrated perspective shows the broad range of systems
that the fourth generation intends to integrate, from satellite broadband to high altitude
platform to cellular 3G and 3G systems to WLL (wireless local loop) and FWA (fixed
wireless access) to WLAN (wireless local area network) and PAN (personal area
network), all with IP as the integrating mechanism. elements of the
.
Fig 3.3 : Key Elements of 4G Vision
Chapter 4
4G RESEARCH CHALLENGES
4.1 Main Challenges
To achieve the desired features listed above researches have to solve some of the
main challenges that 4G is facing. The main challenges are described below
Multimode user terminals: In order to access different kinds of services and technologies,
the user terminals should be able to configure themselves in different modes. This
eliminates the need of multiple terminals. Adaptive techniques like smart
antennas and software radio have been proposed for achieving terminal mobility.
Wireless system discovery and selection: The main idea behind this is the user terminal
should be able to select the desired wireless system. The system could be LAN, GPS,
GSM etc. One proposed solution for this is to use software radio approach where the
terminal scans for the best available network and then it downloads the required software
and configure themselves o access the particular network.
Terminal Mobility: This is one of the biggest issues the researchers are facing. Terminal
mobility allows the user to roam across different geographical areas that uses different
technologies. There are two important issues related to terminal mobility. One is location
management where the system has to locate the position of the mobile for providing
service. Another important issue is hand off management. In the traditional mobile
systems only horizontal hand off has to be performed where as in 4G systems both
horizontal and vertical hand off should be performed. As shown in figure 1, horizontal
hand off is performed when a mobile movies from one cell to another and vertical
handoff is performed when a mobile moves between two wireless systems.
Mobility management freely and seamlessly across possible QoS, reducing packet
the various global geographic loss and signaling overhead are
locations. Location and handoff the primary challenges. The
managements should be done system throughput should be
properly. increased with low handover
latency. In location management,
issues like optimally handling
diverse user calling and mobile
patterns, and better inter-network
location coordination should be
handled properly. In handover
TABLE 1 (Contd...)
Vitally important challenges
Aim
and problems
Mobile Terminals and Users
management, challenges like
reducing call droppings and
disruptions, reducing
handover time, and optimizing
effective call completion time
need more attention.
Integration and Interoperability Seamless integration and Problems owing to diverse
of diverse networks interworking of the multiple nature of the constituent
heterogeneous existing and new access technologies in terms
wireless access technologies to of varying bit rates, bandwidth
provide unhampered allocation, channel
connectivity, fully broadband characteristics, fault-tolerance
access, unhampered global levels and handoff
roaming, perfect QoS and user management mechanisms are
controlled services. the key ones.
QoS Maintenance Unaffected QoS should be Significant overhead problems
provided between the end users still persist in different QoS
and end-to-end services. schemes like traffic control,
dynamic resource reservation
and QoS renegotiation. Ideal
mixing of packet level and
non-packetlevel QoS
mechanisms should be done.
Dependability To ensure fully fault-tolerant and Ideal fault discovery,
survivable 4G systems. notification service & recovery
schemes should be designed
to minimize failures and their
potential impacts on any level
of the hierarchical topologies
of the 4G
networks.
Security aspects Stronger end-to-end security Stronger levels of protection is
services are needed to get needed against
credentials of the eavesdropping, malicious
communicating parties (residing calls, and service denials.
in different environment) Adaptive and lightweight
authenticated without even security mechanisms should
knowing each other. be implemented.
Routing To implement intelligent packet Lowest Power Consumption
Analysis of the underlying technical challenges raised by the above vision and its five
elements has produced three research areas: Networks and services, Software based
systems, Wireless access. These form the basis of the Mobile VCE Phase 2 research
programme.
For internal reconfiguration the functionality of the network nodes must be controlled
before, during and after reconfiguration and compliance to transmission standards and
regulations must be facilitated.
In the current cellular systems, which are based on a star-topology, if the base
stations are also considered to be mobile nodes the result becomes a ‘network of mobile
nodes’ in which a base station acts as a gateway providing a bridge between two remote
ad hoc networks or as a gateway to the fixed network. This architecture of hybrid star and
ad hoc networks has many benefits; for example it allows self-reconfiguration and
adaptability to highly variable mobile characteristics (e.g. channel conditions, traffic
distribution variations, load-balancing) and it helps to minimise inaccuracies in
estimating the location of mobiles.
Together with the benefits there are also some new challenges, which mainly
reside in the unpredictability of the network topology due to mobility of the nodes; this
unpredictability, coupled with the local-broadcast capability, provides new challenges in
designing a communication system on top of an ad hoc wireless network. The following
will be required:
dynamic control of such networks. The effects of traffic scheduling, MAC and CAC
(connection admission control) and mobility will be required to devise the dimensioning
tools needed to design 4G networks.
We have already seen in the previous subsection that to effect terminal and
network node reconfigurability we need a middleware layer. This consists of network
intelligence in the form of object-oriented distributed processing and supporting
environments that offer the openness necessary to break down traditional boundaries to
interoperability and uniform service provision. The mobile software agent approach is an
especially important building block as it offers the ability to cope with the complexities
of distributed systems. Such building blocks may reside at one time in the terminal and
then in the network; or they may be composed of other objects that themselves are
mobile. Within the mobile system there exists a range of objects whose naming,
addressing and location are key new issues. A further step in this development is the
application of the Web-service-model rather than the client/server principle; recent
industry tendencies show a shift towards this paradigm and XML (extensible Markup
Language) is seen as the technology of the future for Web-based distributed services.
However this technology has yet to prove its scalability and suitability for future
application in mobile networks.
The ‘killer application’ for 4G is likely to be the personal mobile assistant (PMA)
—in effect the software complement to the personal area network—that will organise,
share and enhance all of our daily routines and life situations. It will provide a range of
functions including:
Of course the key to all this is ‘mobility’—we need to have the ‘PMA’ whenever
and wherever we are, and this places additional complexity on network and service
objects and the agents that process them.
Specifically we need to consider what the metrics are that determine which
objects follow the user. Some objects can move anywhere; others can move in some
directions or within a constrained area. If they can move, how will the existing service
determine if resources are available to support them in their new (temporary) home? Will
they still be able to function? What kind of computing architecture and middleware
platforms will be capable of supporting thousands, perhaps millions, of such objects?
The aim of the research in this area is to develop tools that can be used in 4G
software systems. The following specific scenarios are being addressed in order to focus
the issues:
• E-commerce, including microtransactions, share trading and
internal business transactions
• Home services, ranging from terminal enhancements (e.g.
enhancing the display capabilities by using the TV screen as a display
unit for the terminal) to security systems and housekeeping tasks
• Transportation systems: Itinerary support, ticketing and location
services are to be targeted in this area.
• Infotainment on the move: This will demonstrate the need for
software and terminal reconfiguration and media-adaptation.
This list of scenarios can be expanded arbitrarily and also into non-consumer
areas (i.e. military and emergency services), however the preconditions for service
delivery and demands on the network infrastructure remain the same: they will have to be
adaptable to meet the user- requirements current in 2010. Support for these scenarios may
be given by intelligent agents, which may represent the terminal within the network to
manage the adaptations or customisations of the communication path. On an application
or service layer they may additionally be used to complete business transactions for the
user (e.g. booking a theatre ticket or a flight) or to support other services. Furthermore,
distributed software entities (including the variety of models from objects, via agents, to
the Web-service model) will encompass management and support for applications and
services as well as for user and terminal mobility.
• Adaptive reconfigurability—algorithms
• Spectral efficiency—air interface design and allocation of
bandwidth
• Environment coverage—all pervasive
• Software—for the radio and the network access
• Technology—embedded/wearable/low-power/high communication
time/displays.
It has been decided within Mobile VCE not to become involved in technology
issues or in the design of terminals. This is a large area, which is much closer to products
and better suited to industry. The remaining drivers are all considered within the research
programme.
Arguably the most significant driver in the wireless access is the bandwidth
availability and usage and whereabouts in the spectrum it will fall. Currently 3G
technology is based around bands at 2GHz, but limited spectrum is available, even with
the addition of the expansion bands. The higher bit rates envisaged for 4G networks will
require more bandwidth. Where is this to be found? The scope for a world-wide
bandwidth allocation is severely constrained and, even if this were feasible, the
bandwidth would be very limited. The requirements are thus for much more efficient
utilization of the spectrum and, perhaps, new ideas for system co-existence. If the
bandwidth is fixed we need to seek a spectrally more efficient air interface and this
involves a consideration of various multiple access, modulation, coding,
equalization/interference cancellation, power control, etc. schemes. In view of our
previous comments it is clear that all components of this air interface must be
dynamically adaptive. As the whole network is to be IP based this will mean extremely
rapid adaptation on a burst basis. In 4G systems we need to accomplish this at much
higher and variable bit rates as well as in different environments (indoor, outdoor,
broadcast, etc.) and in the presence of other adaptive parameters in the air interface. In
time-domain systems equalizers would need to be adaptive and this raises questions of
complexity. For CDMA, systems could use multicodes and adaptive interference
cancellation, which again raise complexity issues. Alternatively one could move to
OFDM-like systems (as in WLANs), which offer some reduction in complexity by
operating in the frequency domain but raise other issues, such as synchronization. The
choice of the air interface’s multiple access scheme and adaptive components will need to
be based upon the ease of adaptation and reconfigurability and on the complexity. There
are also significant research challenges in this area of flexible advanced terminal
architectures that are not rooted solely in physical layer problems.
systems to maximise the use of spectrum and balance the load. Given the degree of co-
operation and the processing already envisioned this should be a realistic aim.
Software, algorithms and technology are the keys to the wireless access sector.
Interplay between them will be the key to the eventual system selection, but the Mobile
VCE’s research programme will not be constrained in this way. The aim is to research
new techniques which themselves will form the building blocks of 4G.
Chapter 5
CONCLUSION
REFERENCES
Text Books
Websites
1) http://www.mobileinfo.com/3G/4GVision&Technologies.htm.
2) http://nextelonline.nextel.com/en/stores/popups/4G_coverage_popup.shtml
3) http://seminarsandproject.blogspot.com/2009/06/challenges-in-migration-to-
4g.html
4) http://4g-wirelessevolution.tmcnet.com/conference/east-10/default.htm
5) http://en.wikipedia.org/wiki/4G
6) http://4g-wirelessevolution.tmcnet.com
7) http://www.iec.org/online/tutorials/smart ant/topic01.html