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Research Methodologies
This chapter provided the research methodologies for this research about the causes and
effects of online games among Senior high school students of Sunbeam Christian school of Mati
Inc. This research contained the setting, participants, population and sampling, research design,
Setting
The study was conducted at Sunbeam Christian School of Mati Inc. In the second
Participants
The participants of this survey are Grade 12 Joshua for they will able to know the effects
of online games.
The total population of the grade 12 students was a total of 31. The sampling method
used was Simple Random Sampling which was under Probability Sampling Procedures. The
reason to use this kind of sampling method because of how few students were. Moreover, the
target respondents for the survey were 10 students. The list of the students who will answer this
Research Design
This study used a qualitative research design, employing an exploratory and descriptive
approach. A survey was used using interview guide questionnaires to establish the initial
understanding and background information about the respondent's responses. Also, this was used
Instrument
The instrument that the research has used for data gathering was research made survey
questionnaires. The researchers created only five (5) questions. The survey paper included the
name of the respondents. However, respondents had the option not to give their identity.
The survey questions were valid because it was check and clarified by the researcher
herself and the research adviser. The prepared questions did not confuse the respondents. It was
also reliable since the respondents were non-bias and truthful to their answers.
Ethical Considerations
The researcher has followed the principle of ethics thought out of the research process
Integrity- the researcher kept their promises and agreements, act with sincerity, strive
intellectual property unpublished data or results were not used without permission.