Sie sind auf Seite 1von 2

Unlimited Pts - Mordor

Name # Form Race Type M F S D A R C Mt Ma Option Summary Cost


Lurtz 1 E Uruk-hai Hero 6/- 3 5 [OOOO] - 175
Assassin's Shot: (p.178); Epic Rage; Epic Strike; Inspiring Leader ; Mighty Blow: (p.178); Pathfinders(All)
Ringwraith [The 1 E Spirit Hero 5/- 2 5 1 3 125
Betrayer] [Mor] Hand Weapons; The Betrayer: (p.163); Epic Strike; Spells of Darkness: (p.75); Spells of Dismay: (p.71); Spirit Grasp; Terror
Ringwraith [Khaműl the 1 E Spirit Hero 5/- 2 5 1 3 125
Easterling] [Mor] Hand Weapons; Khaműl the Easterling: (p.163); Epic Strike; Spells of Darkness: (p.75); Spells of Dismay: (p.71); Spirit Grasp;
Terror
Gothmog, Castellan of 1 E Orc Hero 5/- 3 5 [OOOO] - 110
Minas Morgul [Mor] Epic Defense; Epic Strike; Master of Battle: May duplicate enemy heroic or epic actions within 12" for free(p.164); Overlord
Uglúk's Raiders 3 L Uruk-hai Infantry 7 4/4+ 4 4/6 8 1 3 - - 205
Armour; Hand Weapons; Shields; Uglúk; Pathfinders(Woodland)
Uglúk 1 Uruk-hai 5/- 2 4 [OOO] - [0]
Forward, You Maggot's!: (p.176); Furious Charge: (p.100)
Vrashkű's Talons 3 L Uruk-hai Infantry 6 4/4+ 4 5 8 1 3 - - 200
Crossbows; Hand Weapons; Heavy armour; Vrashkű; Take Aim!
Vrashkű 1 Uruk-hai 5/- 2 4 [OOO] - [0]
Uruk-hai Berserker 1 R Uruk-hai Infantry 8 5(4) 6 5 8 2 5 - - 110
Warband /4+
Two-handed Weapons; Berserk; Headlong Fury: +D6 bonus dice on charge rather than +1 (p.173); Indomitable; Stalwart: (p.324)
Uruk-hai Berserker 1 R Uruk-hai Infantry 8 5(4) 6 5 8 2 5 - - 110
Warband /4+
Two-handed Weapons; Berserk; Headlong Fury: +D6 bonus dice on charge rather than +1 (p.173); Indomitable; Stalwart: (p.324)
Isengard Troll Captain 1 R Troll Monster 8 7/4+ 7 8 3 2 4 [OO] - 150
Armour; Hand Weapons; Shields; Thrown Weapons; Terror; Very Hard to Kill!
Isengard Troll 1 R Troll Monster 8 6/4+ 7 8 3 2 4 - - 100
Armour; Hand Weapons; Shields; Thrown Weapons; Hard to Kill!; Terror
Uruk-hai Warband 3 C Uruk-hai Infantry 6 4/4+ 4 5/7 8 1 3 - - 140
Hand Weapons; Heavy armour; Shields; Banner Bearer
Uruk-hai Warband 3 C Uruk-hai Infantry 6 4/4+ 4 5/7 8 1 3 - - 140
Hand Weapons; Heavy armour; Shields; Banner Bearer
Uruk-hai Phalanx 2 C Uruk-hai Infantry 6/7 4(5) 4 5 8 1 3 - - 135
/4+
Heavy armour; Pikes; Uruk-hai Captain; Uruk-hai Drummer: +1 Move
Uruk-hai Captain 1 Uruk-hai 5(6)/- 2 4 [OO] - [50]
Uruk-hai Phalanx 2 C Uruk-hai Infantry 6 4(5) 4 5 8 1 3 - - 120
/4+
Heavy armour; Pikes; Uruk-hai Captain
Uruk-hai Captain 1 Uruk-hai 5(6)/- 2 4 [OO] - [50]
Fates 1 Fate 50
Evil Reputation
Evil Reputation 1 Persistent effect. Choose one Evil Hero or Epic Hero - that Hero now causes Terror. If the Hero already caused Terror, all [50]
successful Courage tests taken when charging (or being charged by) that Hero must be re-rolled - the second result
stands.
Total Cost: 1995

Option Footnotes
Command
Banner Bearer May reroll charge and panic test.
Epic
Epic Defense Formation +2 Defence. (p.69)
Epic Rage Company +4 Strength. Formation’s Defence reduced to 3.(p.69)
Epic Strike Hero’s Fight value is increased to 10.(p.69)
Wargear
Crossbows Range 24", Str 4 (p.58)
Pikes +1F, no enemy charge bonus if charging the front. Pike formations never receive charge bonus(p.57)
Shields +2D for infantry & +1D for cavalry units. Included in monster profiles. Only valid for front attacks (p.59)
Thrown Weapons Range 6". Uses users strength. Only half the company may throw. May charge in same turn (p.58)
Two-handed Weapons -1 to fight value for Infantry & Monsters, +1 to wound roll
Special
Berserk 1: Formation suffers D6 hits at its own Strength +2. 2-5: +2 Strength. 6: +4 Strength. (p.62)
Hard to Kill! 1: No effect. 2-3: 1 wound counter.
4-5: 2 wound counters. 6: Slain.
Driven back D3" for every wound counter gained during shoot phase. (p.62)
Indomitable Hope is Lost rule (final company removed when it reaches half-strength) does not apply.(p.62)
Inspiring Leader (Uruk-hai)
Overlord Friendly formations within 24" can use model’s Might to call Heroic actions.
Pathfinders(All) Ignore movement penalties in given terrain.(p.62)

Created with Army Builder - Copyright (c) 1997-2009 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Pathfinders(Woodland) Ignore movement penalties in given terrain.(p.62)
Spirit Grasp Calculate To Hit roll using Courage, rather than Defence. (p.63)
Take Aim! /2+ shooting for 1 might pt. (p.176)
Terror When charged by a Terror-causing creature, enemy must pass Courage test or Fight value reduced to 0.
Enemies must take Courage test to charge a Terror-causing creature.(p.63)
Very Hard to Kill! -1 penalty on Hard to Kill! table.(p.63)

Validation Report
Regular: Default ruleset
Army satisfies all enforced validation rules

Army Statistics
Might: 22
Models: 149

Group Min Max Used


Heroes 1 0 3
Common 1 0 4

Created with Army Builder - Copyright (c) 1997-2009 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

Das könnte Ihnen auch gefallen