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Astra Militarum Homebrew for Wrath &

Glory

I
n the dark present of Ulisses lack of production for Tier Max BP for Attributes
the Warhammer 40,000 RPG, Wrath & Glory*. I had 1st 60
become very enthusiastic about the possibilities of a
system where Space Marine and Guardsman could 2nd 100
be made relatively balanced in the same gaming 3rd 150
group. I was then disappointed by the product and 4th 200
set about making some homebrew that would make
me less depressed about the entire situation using Fantasy 5th 300
Flight's *Only War as a starting point with the Astra
Militarum Archetypes. Special Options and Costs
Design Choices and Clarification Nearly each of the following Archetypes have Special Rules
that can change how weapons are chosen, give more options
Nearly everything is based on the classes from Only War and to the player at additional costs, or clarify wargear options. I
its supplements, such as Shield of Humanity. based this on the Inquisitorial Adept and the variant options
I made caveats and tried to keep it close to as balanced as I for wargear in the wargear section of the Wrath & Glory Core
could figure using the Astra Militarum Codex for 8E and Rule Book. I separated them because its easier for me to edit
having the PCs be considered Veterans or Sergeants of their and read in that format.
respective classes/squads. This is including the weapon point
costs in addition to the base unit costs. Thanks to The Homebrewery
I am making this clear now, because most of the
Archetypes I have made are around 30BP as a Base before I am using Homebrewery for this file to make it easier to look
special rules are employed, which is reflective in that while at from both an asthetic sense and a organizational sense.
Veterans are around 6 Points per Model, they are definitely I however will not be using images since it might be an
more expensive then the 10 point model of the Tempestus issue of rights usage with both Fantasy Flight, and Games
Scion after adding whatever weapons you plan on giving him Workshop and I just don't want to bother with issues like
as part of his base gear. that.
In addition, it was reflecting on my own Homebrew when it
comes to the point model of Attributes and Skills and their
costs. I made it less expensive and more importantly, simpler
with each advance on Attributes being twice its new value
and Skills costing its new value in BP. I also changed the
limitations on BP spent on Attributes to follow Table 1-0.
With a design choice that the combination of Race and
Archetype not using up more then 1/4th of a Player's
available BP at Character Creation unless extra options are
taken. Finally Ascension was recalculated to be
(New Tier - Old Tier) Multiplied by 10 then + 10. This left my
players able to do a lot of things at character creation without
terribly imbalancing it unless they develop really really
focused characters.
This actually happened, but they both chose killer types in an
intrigue entry game that I told them will be a mixed
intrigue/fighting game. So... they can't find Mcguffin, but they
can kill everything.

Table 1-0 Tier Attribute Limitations

PART 1 | Introductions and Reasons


1
Special Options: Weapon Specialist
Weapon Specialist You can choose each option once
Table 2-1 Additional Requisition You can spend an Additional 5BP
Tier 2 to increase the Base Value for the Weapon and the
BP Cost 25+ Upgrade by 1.
Species Human Special Dispensation You can spend an Additional 5BP
Attribute Agility (3)
to increase the Rarity for your Weapon and the Upgrade
by one step.
Skill Ballistic Skill (3)
Grenadier Status You can spend an Additional 10BP to
Benefits change Flak Armour to Carapace Armour, the Knife to a
Mono-Knife, and gain a number of Frag, Krak, and/or etc
Keywords Grenades with the Imperium Trait with a Value of 2+Tier
Imperium, Astra Militarum, (Regiment) and a Rarity of Uncommon (or less), Equal to your Rank.
Influence Bonus +1 These limitations are also improved by the Additional
Requisition and Special Dispensation Special Options.
Weapon of Choice Breacher Status This Requires Grenadier Status
Choose a Ranged Non-Exotic Weapon without the For 5BP, Replace Weapon of Choice with a Voss Pattern
Traits Pistol, Heavy, or Explosive, of Uncommon or Grenade Launcher. It comes with a Bayonet Lug, an
less Rarity, and of a Value that is Equal to or Less Ammunition Bandolier, and one Appropriate Weapon
then 3+Tier of Campaign. It must have the Upgrade of a Value of Tier+2 of any Rarity. The number of
Imperium Keyword or a Keyword that your Grenades you gain is now your Rank+2.
character has.
It may or may not have the Adeptus Astartes,
Adeptus Mechanicus, or Adeptus Sororitas or any
other Imperium subdivision depending on your
GM.
You gain a Weapon Upgrade with a Value of Tier+4
with a Rarity of Rare or less that you can apply to
your Weapon of Choice. In Addition, if your Weapon
is a Mastercraft Weapon, you can treat your
Weapon’s Rarity as Very Rare for the Purchase of
additional Weapon Upgrades with BP.
I Know a Guy:
+1/2 Rank on Influence Checks to get Disposable
or limited use equipment such as special
ammunition or Grenades
Regiment Affiliation: As Imperial Guardsman
Wargear:
Weapon of Choice, Flak Armour, Knife, Guard
Issue Mess Kit, Blanket, Grooming Kit, Uplifting
Primer, 3 Ration Packs

Place Holder
Weapon Specialist Homebrew based on the Only
War Class.
Design Decisions was to focus on keeping the
Weapon of Choice Relevant for the character’s
career at any tier.
Set the Destination to "Save as PDF"
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If you are printing on A4 paper, make sure to
have the "A4 page size snippet" in your brew
If you want to save ink or have a monochrome
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before you print

PART 2 | Weapon Specialist


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Additional Requisition You can spend an Additional 5BP
Brawler to increase the Base Value for the Weapon and the
Table 3-1 Upgrade by 1.
Tier 2 Special Dispensation You can spend an Additional 5BP
BP Cost 25+ to increase the Rarity for your Weapon and the Upgrade
by one step.
Species Human
Attribute Strength (2) Initiative (1)
Medallion Crimson
You can spend an Additional 5BP to gain one Augmetics
Skill Weapon Skill (3) of a Value of 2+Tier and a Rarity of Rare or less. This can
be increased by the Additional Requisition and Special
Benefits Dispensation Options. You gain 1 Trinket, the Medallion
Crimson. In Addition, you can select this Option, paying
Keywords the cost again, a number of times equal to the Tier/2.
Imperium, Astra Militarum, (Regiment) Gaining an Additional Augmentic and Medallion Crimson
Influence Bonus +1
Weapon of Choice
Choose a Melee Non-Exotic Weapon without the
Traits [Unwieldy] or [Force], of Common or
Uncommon Rarity and of a Value that is Equal to or
Less then 3+Tier of Campaign. It must have the
Imperium Keyword or a Keyword your character
has.
You gain a Weapon Upgrade with a Value of Tier+4
with a Rarity of Rare or less that you can apply to
your Weapon of Choice. In Addition, if your Weapon
is a Mastercraft Weapon, you can treat your
Weapon’s Rarity as Very Rare for the Purchase of
additional Weapon Upgrades with BP.
Sidearm:
Choose a Ranged Weapon with the Pistol Trait and
the Imperium Keyword or a Keyword your
character has. It can have a Value of 2+Tier and a
Rarity of Common. It comes with 3 Reloads and
you can spend BP to put a Weapon Upgrade on it
as described in Select Wargear subsection of
Character Creation.
CHARGE! :
+1/2 Rank to Speed During a Charge Action
Regiment Affiliation: As Imperial Guardsman
Wargear:
Weapon of Choice, Carapace Armour, Sidearm,
Guard Issue Mess Kit, Blanket, Grooming Kit,
Uplifting Primer, 3 Ration Packs, 1 Krak Grenade,
1 Frag Grenade

Special Options: Brawler


You can choose each option once

PART 2 | Brawler
3
Scout Sniper
Table 4-1 Table 4-2
Tier 2 Tier 2

BP Cost 30 BP Cost 30

Species Human or Ratling Species Human or Ratling

Attribute Agility (3) Willpower (3) Attribute Agility (3) Willpower (3)

Skill Ballistic or Weapon Skill (2) Skill Ballistic Skill(2) Stealth (2)
Stealth (2) Survival (2) Survival (2)

Benefits Benefits
Keywords Keywords
Imperium, Astra Militarum, (Regiment) Imperium, Astra Militarum, (Regiment)
Influence Bonus +1 Influence Bonus +1
Weapon of Choice Weak Spot:
Ranged Weapon with the Trait Projectile or Bolt Add ½ Ranks to the AP value of your weapon so
but without the Trait Heavy with an Integrated long as you take the Aim Action.
Silencer Weapon Upgrade (reducing available Regiment Affiliation: As Imperial Guardsman
upgrades to 2) with a Value of Tier+3, Imperium Wargear:
Keyword, but not the Adeptus Astartes Keyword,
and of Uncommon or less Rarity. You can buy it Long Las with an Integrated Silencer Weapon
Weapon Upgrades, as if it was Very Rare, as Upgrade (ignoring the Bolt and Projectile
described in Selecting Wargear. Requirements and reducing available upgrades to
Follow In My Steps: 2), Knife, Flak Armour, Cameleoline Cloak,
Magnoculars, Guard Issue Mess Kit, Blanket,
A Scout and any Allies with the Imperium Keyword Grooming Kit, Uplifting Primer, 2 Ration Packs
that is within 15 Metres of the Scout, gain + ½
Rank to Stealth Tests. Special Rule
Regiment Affiliation: As Imperial Guardsman At Tier 4+, the Long Las is also Mastercrafted
Wargear:
Design Choices and Reasons
Weapon of Choice, Mono-Knife, Flak Armour, This Class is Based on the Sharpshooter as well as
Cameleoline Cloak, Magnoculars, Guard Issue the Ratling from the Hammer of the Emperor and
Mess Kit, Blanket, Grooming Kit, Uplifting Primer, the Only War Core Rule book. It can probably fit
2 Ration Packs the Specialist Longshooter from the Shield of
Humanity as well.
Special Rule is to Keep the Long Las Relevant at
Design Choices and Reasons Higher Tiers of play.
This Class is Based on the Scout as well as the The game could use a few more Sniper Rifles
Ratling from the Hammer of the Emperor and the
Only War Core Rule book. It can probably fit the
Specialist Trailblazer from the Shield of Humanity
as well.

PART 2 | Scout/Sniper
4
Special Options: Heavy Weapon Specialist
Heavy Weapon Specialist You can choose each option once
Table 5-1 Additional Requisition You can spend an Additional 5BP
Tier 2 to increase the Base Value for the Weapon(s) and the
BP Cost 35+ Upgrade by 1.
Species Human or Ogryn Special Dispensation You can spend an Additional 5BP
Attribute Strength (2) Toughness (2) Agility (1)
to increase the Rarity for your Weapon(s) and the Upgrade
by one step.
Skill Ballistic Skill (3)
Grenadier Status You can spend an Additional 10BP to
Benefits change Flak Armour to Carapace Armour, the Knife to a
Mono-Knife, and gain a number of Frag, Krak, and/or etc
Keywords Grenades with the Imperium Trait with a Value of 2+Tier
Imperium, Astra Militarum, (Regiment) and a Rarity of Uncommon (or less), Equal to your Rank.
Influence Bonus +1 These limitations are also improved by the Additional
Requisition and Special Dispensation Special Options.
Heavy Weapon of Choice:
You can choose a Weapon with the Heavy Trait and
the Imperium and/or the Scum Keyword (The GM
may allow other Keywords as Appropriate); that has
a Value of 3+Tier of the Campaign and of Common,
Uncommon, or Rare Rarity.
If you choose a Weapon that expends Ammo Per
Shot, like a Missile Launcher, you gain 2+Rank
Rounds of a Value of 3+Tier of Campaign, ignoring
Rarity and you replace the Knife with a Ranged
Weapon with the [Pistol] Trait and a Value of
2+Tier with a Rarity of Uncommon and the same
limitation on Keywords as the Heavy Weapon. It
has 1 Reload.
You gain a Weapon Upgrade that is appropriate for
your Heavy Weapon of Choice with any Rarity but
of a Value no Greater the 3+Tier of the Campaign.
Lean Into It:
When you are Braced, you are treated as if you are
in Power Armour. You can carry and gain
Additional Reloads for a Heavy Weapon equal to ½
Rank.
Regiment Affiliation: As Imperial Guardsman
Wargear:
Heavy Weapon of Choice, Flak Armour, Knife,
Guard Issue Mess Kit, Blanket, Grooming Kit,
Uplifting Primer, 3 Ration Packs

Design Notes
Inspired by the Heavy Weapon Specialist, Sentry,
and Gun Lugger from Only War Core, Hammer of
the Emperor, and the Shield of Humanity. Balanced
for usage as is at Tier 2 and with the Ascension
Homebrew Rule as well as the Special Options in
Tiers 3+

PART 2 | Heavy Weapon Specialist


5
Bulwark Field Medicae
Table 6-1 Table 6-2
Tier 2 Tier 1

BP Cost 25+ BP Cost 30

Species Ogryn Species Human or Ratling

Attribute Strength (4) Toughness (4) Attribute Intellect (3) Willpower (3)
Initiative (2) Skill Medicae(1) Scholar (1)
Skill Weapon Skill (2)
Benefits
Benefits Keywords
Keywords Imperium, Astra Militarum, (Regiment)
Imperium, Astra Militarum, (Regiment) Influence Bonus +0
Influence Bonus +0 Designated Medic
Simple, Brute Force: +Rank on Medicae Tests when treating Characters
Ignore the Unwieldy Trait on Melee Weapons with the Imperium Keyword
Ignore the Bulk Trait on Armour Regiment Affiliation: As Imperial Guardsman
+2DN to Repair Weapons and Armour Wargear:
Double Time
You can Sprint as a Move Action and as Part of a Flak Armour, Medikit, Diagnostor, Weapon with
Multi-Action with Charge. Pistol and Imperium Trait with a Value no greater
Regiment Affiliation: As Imperial Guardsman than Tier + 2 and Uncommon Rarity, Knife, Guard
Issue Mess Kit, Blanket, Grooming Kit, Uplifting
Wargear: Primer, 3 Ration Packs
Industrial Bludgeon, Hand Cannon, Flak Armour or Special Rule
Flak Coat (Whichever is Easier to Put On, Really), Your GM could also add Tier to Medicae tests, unsure if it
Guard Issue Mess Kit, Blanket, Grooming Kit, would unbalance things to much.
Uplifting Primer (Picture Edition), 3 Ration Packs Tiers 3+ should make the Knife a Mono-Knife and the Pistol
up to Rare Rarity.
Special Options – Bulwark
+5BP to change Flak Gear to Carapace.
Requires 2 Intelligence or an Assistant. (You are an Design Choices and Reasons
Exceptionally Intelligent Ogryn or you have someone to help meowmix
you put it on)

Design Choices and Reasons


An Ogryn, whose simplicity bore a natural talent to
smashing things really, really hard, has been set
aside to be trained differently than other Ogryns. It
is based on the Bulwark Class in Shield of
Humanity.
Natural Focus is to Grab a big Unwieldy Weapon
with huge Base stats and then get just enough
Weapons Skill to Hit’em; Going for a Greater focus
in Strength Vs. Initiative.

PART 2 | Bulwark/Field Medicae


6
Medallion Crimson
NCO Guardsman You can spend an Additional 5BP to gain one Augmetics
Table 7-1 of a Value of 2+Tier and a Rarity of Rare or less. This can
be increased by the Additional Requisition and Special
Tier 2 Dispensation Options. You gain 1 Trinket, the Medallion
BP Cost 25+ Crimson. In Addition, you can select this Option, paying
Species Human or Ratling the cost again, a number of times equal to the Tier/2.
Gaining an Additional Augmentic and Medallion Crimson
Attribute Fellowship (2) Toughness (2) Willpower (2)
Skill Weapon Skill (1), Ballistic Skill (1), Scholar (1),
Leadership (2)

Benefits NCO's Design Choices


Inspired by the Sergeant from Only War Core Rule
Keywords Book by Fantasy Flight Games, but mechanically
influenced by Kill Team Core, by Games Workshop,
Imperium, Astra Militarum, (Regiment) Leader Specialist and the Combat Effects mechanic
Influence Bonus +2 of Wrath & Glory, by Ulisses and Cubicle 7.
Regiment Affiliation: As Imperial Guardsman Use of Leadership;
Aura of Command Ignore or recover from Combat Effects
Personal Rule of Thumb;
The NCO subtract ½ their rank to all Leadership Recover from psychological, ignore physiological
Test’s DN. This can also reduce a Multi–Action’s for a number of turns equal to 1 + Hits exceeding
DN, so long as it includes a Leadership Test. the DN. Each additional target is +2DN; +2DN for
each Combat Effect.
You can spend Glory in response to a squad mate(s)
gaining a detrimental combat effect(s) to
immediately roll a Leadership test to ignore or
recover from said effect(s). Multiple targets or
effects count as a multi-action in terms of DN.
Wargear:
Flak Armour, Laspistol, Chainsword or Sword with
a Dueling Grip and Distinction, Guard Issue Mess
Kit, Blanket, Grooming Kit, Uplifting Primer, 3
Ration Packs
Special Options: NCO Guardsman
You can choose each option once
Grenadier Commander
Requires Tier 3+*
For 10BP, the NCO can replace their Flak Armour with
Carapace, Laspistol for a Hotshot Laspistol, and their
melee weapon with a Power Sword, Power Axe, or Shock
Maul.
Commander's Awards
Requires Grenadier Commander*
For 5BP, the NCO replaces their Hotshot Laspistol with a
Plasma Pistol, a Master-crafted Bolt Pistol, or a Master-
crafted Hand Cannon that is loaded with Manstopper
Rounds.

PART 2 | NCO Guardsman


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