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RACES
ZERG
Led by the cunning Queen of Blades, the
zerg are set to unleash their alien horrors on
the galaxy, threatening to consume all who
stand in their way.
ZERG OVERVIEW
CLICK TO WATCH
When the zerg first arrived in the Koprulu sector, they were unified by their ZERG CHARACTERISTICS
absolute obedience to the zerg collective sentience known as the Overmind. The
Overmind directed the actions of every zerg creature in the Swarm, functioning STRENGTH IN NUMBERS
through a hierarchy of lesser sentients. Although the Overmind was primarily Left unchecked, the zerg multiply at an
alarming rate and spawn large armies
driven by its desire to consume and assimilate the advanced protoss race, it
quickly. Individual zerg units may not
found useful but undeveloped material in humanity. By taking a powerful terran be as strong or as hardy as the other
races’ forces, but that doesn’t matter
psionic, Sarah Kerrigan, the Overmind evolved a new and unique creature: the
when you’re facing an endless stream
Queen of Blades. After the protoss destroyed the Overmind during the invasion of them.
CREEP
Zerg bases spread creep, a biological
substance that nourishes and sustains
the Swarm’s colonies. Creep nourishes
zerg units and provides them with a
BURROW
All zerg ground units can gain the
ability to burrow underground.
Burrowed units lurk unseen,
anticipating the right moment to strike.
Some zerg units can even move
underground while burrowed.
The zerg are entirely unlike the terrans and the protoss. They are composed of
many different species that were integrated into the Swarm via zerg infestation.
WE HAVE WORM SIGN
Such creatures are rapidly and selectively evolved into ruthless killing machines
One of the Swarm’s particularly
to further the driving zerg imperative of achieving absolute domination. The zerg devious developments are Nydus
worms. These burrowing horrors can
make no use of technology to create their weapons, armor, or starships.
form interconnected networks, allowing
Instead, these functions are efficiently fulfilled through biological adaptation and zerg units to quickly travel vast
distances through their intestinal
planned mutation of zerg strains. Even zerg structures are in fact specialized
tunnels. Gross.
organs within the living, growing organism of a zerg nest.
ZERG SCREENSHOTS
ZERG ARTWORK
Kerrigan
Aiur Char
Comments (1,689)
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protoss pwns
you all do not want to see a brutealisk.They give me the creeps and you should be afraid of the ultralisk but since it is so easy to kill
Ok one thing i cant stand is the fact that almosts all of the maps in SC2 have one ramp to get to them. . .as a zerg player i love using
massive numbers of units. . but that choke point destroys them. . i hate using air units so im kinda in a predicament. . . blizzard
seriously needs to add some new 1v1 maps that are more open like lets say the 4v4 map steppes of war in brood war? anyone agree? if
Yeah, wtf was wrong w/you guys at Blizzard when you made the call on zerg units/specs/upgrades?? Queens are nice but thats one
Zerg are great early/mid game, but late game you're gonna have lots of trouble, especially against toss. And I agree, hydras f'ing suck
in SC2, nothing like in BW. Some more balancing needs to be done....c'mon Blizzard, have you played zerg??
@Behemoth: No behemoth hydras dont suck. You just suck using them. And for the record, the zerg actually are really well
banlanced between all races. If you cant adapt mid-game like the race is ment to be used then dont use it. Blizzard did a
When Terrans Mass-produce marines, there's not much you can do. i sent 25 ultralisks against on huge force and didn't even get a hit.
@TimeVendor: May I recommend if you had time to build 25 Ultralisks I would've instead gone for mass Brood Lords, the
marines will not stand a chance. Just make sure you have air support to counter air attacks and you should be good.
@MasterChief: marauders
All the upgrades Zerg have, are upgrades that fix what is already wrong with the unit already.
When Protoss and Terran upgrade abilities like; storm, stim pack , seige mode, blink etc etc.
Zerg upgrades
If that wasn't enough, they made hydras garbage... Im BW player and I loved hydras in BW.
In SC2, i was very disappointed with what I saw.. first of all NO LURKER
Also, they became lair tech unit.... this means Zerg relies on Queens for Anti air until lair tech.
You may think this 2 supply thing is no big deal, but if you think about it
Blizzard just made 100 roaches ingame into 50 roaches.. tell me that is no big deal.
And if you think that roach being 1 supply was OP, fix terran first and then we'll start talking
i like how larvae, queen, nydus canal, and overlord makes zerg have equal amounts of units as other races.... no wonder we dont have
many options
Get you some hydralisk and roaches backed by some corruptors anda overseers you good.
For every base the Terran or Protoss have...the Zerg need 2-3 to be stable and crush the insignificant glowing aliens and the puny
humans....just saying...it makes for a stabler economy...and having 2 or 3 hives in one main doesnt hurt either...you can spawn a entire
army in an instant...i don't spawn anything outside of my main...i put spines and antiair all around
The Zerg Overview video makes the zerg sound a lot more menacing than they actually are...
zerg will beat snot out the terrens and the prottos.:)
then he tell about mutas you can see probe killing zealot :P
Did you know that because zerg move faster on the creep drones bring menrals n gas faster?
@Cavyking: No they Dont. There is no speed bonus for drones. Speed bonus is for units that actually touch the creep. So
flying units (including drones!!!! Drones do float above ground) dont get bonus over creep either
@KingUVcheeZ: then epxain why i make more money with 10 drones then with 10 scvs
@Cavyking: you make more money because we dont have to make 1 worker at a time. we can make multiple workers at a
time which means a faster economy. so by the time you get to 10 supply we prob have more
@Egnero: I will do some test to prove they do move faster on creep. it would not be unfair if they did move faster on
creep
zerg rocks
Kill brood lords and give ultras an air attack or something. Zerg have no AA and AG units that are good. Carriers, BCs, thors, Archons,
mothership. WE GOT MUTAS AT BEST! Otherwise we gotta go corruptors an brood lords an thats too expensive unless u got 3 or more
expos
@TheOther: toss collossi and some stalkers kick zerg butt. theres really no good ground unit to counter it
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