Sie sind auf Seite 1von 3

From DuckEater to Everyone: 04:49 PM

Both versions of shader explorer failed :(


From Randall (ravazquez) to Everyone: 04:50 PM
DuckEater did you follow the instructions on GitHub?
From Hanna to Everyone: 04:54 PM
Could you paste the updated code here?
From Randall (ravazquez) to Everyone: 04:54 PM
shader ImageExtruder_DrawFX : VS_PS_Base, Texturing
{
override void VSMain()
{
float4 textCol = Texture0.SampleLevel(LinearSampler, streams.TexCoord,
0);
streams.Position.y = textCol.r;
streams.ShadingPosition = mul(streams.Position, WorldViewProjection);
}

override void PSMain()


{
streams.ColorTarget = 1;
}
};
From Christoph to Everyone: 04:55 PM
I get an unhandled exception..
From Cat to Everyone: 04:55 PM
I have errors
From Christoph to Everyone: 04:55 PM
even always when I do f8f5#
From Aster to Everyone: 04:55 PM
This is great, however I need to leave. Looking forward to the recording
From Tebjan to Everyone: 04:56 PM
shader ImageExtruder_DrawFX : VS_PS_Base, Texturing
{
override void VSMain()
{
float4 texCol = Texture0.SampleLevel(LinearSampler, streams.TexCoord,
0);
streams.Position.y = texCol.r;
streams.ShadingPosition = mul(streams.Position, WorldViewProjection);
}

override void PSMain()


{
streams.ColorTarget = 1;
}
};
From Hanna to Everyone: 04:56 PM
Cant see the textrueURL, could you zoom in
From antokhio to Everyone: 04:57 PM
For VS Code extension to work you need:
Ctrl-Shift-P
change language mode
select hlsl

From DuckEater to Everyone: 04:59 PM


@randall : wich instructions ? (Stride ShaderExplorer)
1.2.0.0 unzipped, when I try to lauch, I immediately get an exception, then no
shader listed. What did I miss
From Tebjan to Everyone: 05:06 PM
shader ImageExtruder_DrawFX : VS_PS_Base, Texturing
{
float Height = 0.5;
stream float4 Col;

override void VSMain()


{
float4 texCol = Texture0.SampleLevel(LinearSampler, streams.TexCoord,
0);
streams.Col = texCol;
streams.Position.y = texCol.r * Height;
streams.ShadingPosition = mul(streams.Position, WorldViewProjection);
}

override void PSMain()


{
streams.ColorTarget = streams.Col;
}
};

From v eps to Everyone: 05:16 PM


which nuget to install for video?
From Matthias to Everyone: 05:17 PM
https://www.nuget.org/packages/VL.MediaFoundation
From DuckEater to Everyone: 05:18 PM
Could you keep inside ImageExtruder patch for 30sec, I missed something
From Vincent THEVENET to Everyone: 05:18 PM
How do you reset the default cam position?
From MaMO to Everyone: 05:19 PM
r
vincent
From Vincent THEVENET to Everyone: 05:19 PM
Thanks :)
From DuckEater to Everyone: 05:20 PM
thanks
From Dominik Jančík to Everyone: 05:20 PM
Wow the media foundation VideoPlayer is sick, effortless internet streams
From Randall (ravazquez) to Everyone: 05:20 PM
pretty slick indeed
From MaMO to Everyone: 05:23 PM
does it work also on glsl?
From leo to Everyone: 05:23 PM
could you show your cmd output, I think I installed wrong version ?
From Dominik Jančík to Everyone: 05:25 PM
the command needs to be
nuget install VL.MediaFoundation -pre
the version is 0.2.0-stride
if you installed both versions by mistake you might need to restart vvvv to get the
newer VideoPlayer, happened to me
From Dominik Jančík to Everyone: 05:30 PM
pretty fun with projectorlight
From Dominik Jančík to Everyone: 05:30 PM
gives an interesting reflection
From leo to Everyone: 05:31 PM
thanks Randall, that did the trick
From Dominik Jančík to Everyone: 05:48 PM
just tried it, works too with path->tostring only
on a .mov file
h264 encoding I think
From André to Everyone: 05:50 PM
Got the same NullPointer exception when starting Stride.ShaderExplorer
System.ArgumentNullException for parameter: path
at System.IO.Directory.GetFile(String path, …)
From Dominik Jančík to Everyone: 05:56 PM
the CalculateTexCoord function is part of the base shaders?
From Vincent THEVENET to Everyone: 05:58 PM

pretty cool
From Max Seeger to Everyone: 05:59 PM
Is it already possible to set materials per instance as well?
From Dominik Jančík to Everyone: 06:02 PM
Is this patch going to be available?

Das könnte Ihnen auch gefallen