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INTRODUCTION
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Paper presented at the Other Players conference (http://www.itu.dk/op), Center for Computer Games
Research, IT University of Copenhagen, Denmark. 6-8 December 2004.
Proceedings available online: http://itu.dk/op/proceedings.htm
Editors: Miguel Sicart and Jonas Heide Smith
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Fig. 1 Creation of narrative potential in virtual game worlds
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TEXT LEVELS
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Code level
Engine Framework Game
programming
May include - abstracted Detailed
- Physics system model of the programming of # *
- Rendering game world and individual objects
system game system specific to the
- Dialog system - the glue game.
- Sound system between the
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system programming %
- Communication and the engine(s)
layer
Fig. 3, Code level
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THE STORY LEVEL
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