Beruflich Dokumente
Kultur Dokumente
INTRODUCTION
mastered well by learners. Learners should have a great number of words in their
mind and know how to use them accurately in order to master all of the English
skills which have to do with vocabulary. Dellar and Hocking in Thornbury (2002:
13) said that learners will see most improvement of their English if they learn
more words.
even since very young age. In teaching and learning vocabulary, a teacher’s role is
very vital. A teacher must be able to provide an attractive learning that can interest
students of attending the subject. In fact, based on the writer’s observation done
on January 3rd, 2011, at SMP N 3 Majenang, the writer found some problems in
the vocabulary teaching and learning process. Some teachers were not able to
attract the students’ interest because they only used classical method that could
not make the students active in the learning process. Moreover, the writer found
some the students’ difficulties in learning vocabularies. The students felt difficult
to memorize, understand the meaning, and spell new words they got. In addition,
the students were not interested in following the teacher’s vocabulary instruction.
They were bored with the lesson and reluctant to learn new vocabulary.
1
process to students. One of the media is game. Games are very helpful for
Widyastuti (2007: 2) states that games help and encourage learners to sustain their
interest and work. We can use many kinds of interesting games to teach
is a game with a piece of paper as the field, a small miniature of ball, and the
player cards which is provided with two letters in which players guess a word
where the letters become the players’ steps of moving the ball to the opposite’s
goal. This is an easy and attractive game in which students can play in the class
room. It is also very helpful to review the students’ vocabulary because it provides
1. The writer saw that the teaching and learning vocabulary in SMP N 3
formulated the problem of the study as follows: “Is vocabulary football game
This study will give contribution for all English teachers especially the
English teachers of SMP N 3 Majenang to solve the problems in the teaching and
learning vocabulary by providing a new game that will increase the students’
2010/2011. The terms which are stated in the title above need to be defined in
3
order to get some insight or perception of the key terms.
1. Reinforcing
2. Vocabulary
Hatch and Brown (1995: 1) states that the term of vocabulary refers to
a lists or set of words for a particular language or a lists or set of words that
small miniature of ball, and the player cards which is provided with two letters
in which players guess a word where the letters become the players’ steps of
CHAPTER II
THEORITICAL REVIEW
(1992: 17) stated that vocabulary is essential for successful study on the second
nothing can be conveyed. Vocabulary refers to all words in the whole language
speak and write; the term expressive vocabulary is used to refer to both since
vocabulary when we listen to speech and when we read; the term receptive
In line with him, Hatch and Brown (1995: 1) states that the term of
vocabulary refers to a lists or set of words for a particular language or a lists or set
of words that individual speakers of a language might use. While Hiebert and
speakers of a language might understand and use in the form of oral and print.
B. Teaching Vocabulary
5
A key part of being a language teacher is knowing how to help students
learn vocabulary both well and reasonably quickly. The key in all vocabulary
strategies that they can continue to use once they leave their classroom. The
many factors, and language educators must approach decisions about method and
materials system actually, using principle to help us make wise decisions (Hatch
vocabulary. A good teacher should have a set of guiding principles that can be
English learner needs whether they use language for listening, reading, or
writing, or whether they use the language in formal and informal situation.
A teacher should be able to differ the way they treat high frequency words
productive use.
for learning.
for learning vocabulary, skill in choosing the best options, and the ability to
(http://www.vocabulary.co.il/ )
a. Text Book
7
b. Students and Teacher’s Boredom
c. Difficulty
For some people, long lists of vocabulary are not a problem, but for
read, but also heard; and not just heard and read, but
9
different aspects of its meaning. For instance, if
mother tongue.
quickly as possible.
i. Not all the vocabulary that the learners need can be taught:
Nowadays, football has become the most favorite sport and entertainment
throughout the world. Most of people like it. Being inspired the game, the writer
11
1. The Definition of Vocabulary Football Game
small miniature of ball, and the player cards provided with two letters in
which players guess a word where the letters become the players’ steps of
a. Field
The field is in the form of cells in which a player makes steps to the
b. Card
The cards seem like domino cards consisting two letters in which
c. Ball
d. Dictionary
A player uses a dictionary if only the opposite is doubt with the word
on the cards.
goal.
penalty.
13
player will move the ball from the short distance of the
goal.
play in the class room. It is also very helpful to review the students’ vocabulary
students’ motivation.
Vocabulary
game is as the facilitator which provides and controls the students in order that
students can enjoy it. There are several steps that should be done in
and the cards. The letters in the cards are provided based
before.
will battle.
c. Teachers give one kit to each pair and tell them the rules
of the game.
sure that the students play based on the rules and to keep
Vocabulary
15
a. The teacher has to prepare many materials in providing this
game.
E. Basic Assumption
Learning vocabulary has always been a difficult process for students and
teacher. The classical problem is that students are bored and unmotivated in their
learning process. Considering this problem, teacher should have a set of guiding
principles that can be applied in a variety learning situation. Teacher also should
One of the media that can be used as a teaching aid is game. In choosing a
game in teaching, teacher also should consider a good game that can make all of
the students active in their activity. Therefore, the writer uses vocabulary football
as one of games that will be very interesting for students. This is an easy and
attractive game in which students can play in the class room. It is also very helpful
F. Hypothesis
RESEARCH METHODOLOGY
purpose of the writer is to find out the effectiveness of vocabulary football for
education research. This design is usually used for the group whose members are
There are some designs of quasi experimental design. The writer used non-
equivalent design. Emzir (2008: 102) mentions the considerations of choosing this
design:
1. There are two groups or classes in which each group is given a pre-test
and a post-test.
2. Before the experiment is done, the conditions of the two classes are the
same. It means that the two classes have the same competences.
17
where :
The writer had two groups taken as the experimental and the control
group. Both of the groups were taught with different treatments. The experimental
group was taught with vocabulary football game, while the control class was
1. Population
The population of his research was the seventh grade students of SMP
2. Sample
3. Sampling Technique
that the samples were two groups or two classes chosen from six classes that
proposal
2 Making
instrument
3 Collecting
data
4 Analyzing
data and
making
report
19
D. Technique for Collecting the Data
To collect the data, the writer used a test as an instrument to know the
students’ vocabulary mastery. The test was divided into pre-test and post-test.
1. Pre-test
It was conducted before giving the treatment. It was used to know the
2. Post-test
was used to know the students’ vocabulary competence after the treatment. It
consisted of 20 multiple choice items.
Before using the instrument, the writer tried the instrument out to find out
1. Validity
what it is intended to measure (Arikunto, 2006: 168). To find out the validity
of the test items, the writer used the product moment correlation formulated as
follows:
where:
0100090000039e0500000000ba0300000000ba03000026060f006a07574d46
430100000000000100797300000000010000004807000000000000480700000
10000006c0000000000000000000000160000001a0000000000000000000000
2a030000b903000020454d4600000100480700000c000000010000000000000
00000000000000000000400005802000069010000d400000000000000000000
00000000001c830500d23a0300460000002c00000020000000454d462b01400
21
1001c000000100000000210c0db010000006000000060000000460000005002
000044020000454d462b224004000c000000000000001e4009000c000000000
00000244001000c000000000000003040020010000000040000000000803f21
4007000c00000000000000084000059c010000900100000210c0db010000000
00000000000000000000000000000000100000089504e470d0a1a0a0000000d
49484452000000170000001b0802000000188a838c000000017352474200aec
e1ce9000000097048597300000ec400000ec401952b0e1b00000118494441544
84bed55cb11823010dd508b7a70ac002a70bc70b284d84eb85a05a7d08115381
e0cbdc4fd04251a1c908be398036437cbcbe6bd974179ef61f6c8662310c01f25
4de3b7f1d21c148f4343fdc6d138236455a1ead27bab01ced70af1307226075d6
ec72170157a9706a100681bc289af8042bb436edcc4afbb72419909e245697739
41bedf2d26301195324a531f0136ab8f41f836b6d73392b25ef6e045ee9ef445d5
de5d207368515ea52408fa44cc5a8d62b1dc169f38ef1221dd15e3a24c3ba513e
20c504e9e1047c80e34dea050794a7ccc73daeafb6a02c5194367c00d43bd33ba
ef24396a0f23d90bdb585a15473f37c4d928f9e644833e7ef0117b7794f15928a2
f495acf1bdb06403974dfddcffe8068080b9dea8c20e2b0000000049454e44ae42
6082000840010824000000180000000210c0db0100000003000000000000000
0000000000000001b40000040000000340000000100000002000000000000bf
000000bf0000b8410000d84103000000000080b3000080b3ffffb741000080b3
000080b3ffffd7412100000008000000620000000c0000000100000015000000
0c00000004000000150000000c0000000400000051000000940300000000000
000000000160000001a00000000000000000000000000000000000000170000
001b00000050000000bc0000000c01000088020000000000002000cc0017000
0001b00000028000000170000001b0000000100080000000000000000000000
000000000000250000000000000000000000ffffff000066b60066000000ffffb6
00b6ffff0000006600b6660000003a9000ffb6660066b6ff003a00000066909000
dbffb6003a90db00ffdb9000dbffff00903a0000ffffdb00db903a0090dbff000000
3a00b666660066003a0090dbb600b6663a00663a90003a0066009090db00b6ff
23
b6006600660066b6b600dbffdb0090669000b6b66600903a66006666b600010
1010101010101010101010101010101010101010101ff010101010101010101
0101010101010101010101010101ff010101010101010101010101010101010
1010101010101ff0101010101010101010101010110080013010101010101ff0
10101010101010101010101010124040e130101010101ff0101010101010101
0101010101010101010e0901010101ff01010101010102030405060b0f010101
01020b0f010101ff0101010101011c1d1e1f11202112010110082223120101ff0
1010101010101010506130101010101051b0f0a130101ff01010101010101011
0081112010101010a0304101a0401060102111201010516141718190a090e09
0e1112010e13012e010e0b0f0101010a0007010a001301020013011415111206
010a00090101010101010101010101010101010101010106010506130101010
101010101010101010101010101010100011008111201010101010101010101
01010101010101010001010e0b0f01010101010101010101010101010101010
10001010a00070101010101010101010101010101010101010008090a0b0c03
0d0809010101010101010101010101010100010200030405060007010101010
101010101010101010106010101010101010101010101010101010101010101
010100010101010101010101010101010101010101010101010100010101010
101010101010101010101010101010101010100010101010101010101010101
010101010101010101010100010101010101010101010101010101010101010
101010106010101010101010101010101010101010101010101010106010101
010101010101010101010101010101010101010100010101010101010101010
1010101010101010101010101004c0000006400000000000000000000001600
00001a0000000000000000000000170000001b0000002900aa0000000000000
000000000803f00000000000000000000803f00000000000000000000000000
00000000000000000000000000000000000000220000000c000000ffffffff460
000001c00000010000000454d462b024000000c000000000000000e00000014
0000000000000010000000140000000400000003010800050000000b0200000
000050000000c021b001700030000001e000400000007010400040000000701
25
0400af010000410b2000cc001b001700000000001b001700000000002800000
0170000001b0000000100080000000000000000000000000000000000250000
000000000000000000ffffff000066b60066000000ffffb600b6ffff0000006600b
6660000003a9000ffb6660066b6ff003a00000066909000dbffb6003a90db00ffd
b9000dbffff00903a0000ffffdb00db903a0090dbff0000003a00b666660066003
a0090dbb600b6663a00663a90003a0066009090db00b6ffb6006600660066b6b
600dbffdb0090669000b6b66600903a66006666b60001010101010101010101
01010101010101010101010101ff01010101010101010101010101010101010
10101010101ff0101010101010101010101010101010101010101010101ff010
1010101010101010101010110080013010101010101ff010101010101010101
010101010124040e130101010101ff010101010101010101010101010101010
10e0901010101ff01010101010102030405060b0f01010101020b0f010101ff01
01010101011c1d1e1f11202112010110082223120101ff010101010101010105
06130101010101051b0f0a130101ff010101010101010110081112010101010a
0304101a0401060102111201010516141718190a090e090e1112010e13012e0
10e0b0f0101010a0007010a001301020013011415111206010a000901010101
010101010101010101010101010101060105061301010101010101010101010
101010101010101000110081112010101010101010101010101010101010101
0001010e0b0f0101010101010101010101010101010101010001010a0007010
1010101010101010101010101010101010008090a0b0c030d08090101010101
010101010101010101000102000304050600070101010101010101010101010
101060101010101010101010101010101010101010101010101000101010101
010101010101010101010101010101010101000101010101010101010101010
101010101010101010101000101010101010101010101010101010101010101
010101000101010101010101010101010101010101010101010101060101010
101010101010101010101010101010101010101060101010101010101010101
010101010101010101010101000101010101010101010101010101010101010
101010101000c00000040092900aa000000000000001b001700000000000400
27
= product moment correlation
00002701ffff030000000000
∑X = 13
∑Y = 440
∑X2 = 169
∑Y2 = 5882
(∑X)2 = 169
(∑Y)2 = 193600
∑XY = 181
N =36
rxy is higher than rtable (0.342>0.329). It means that the item is valid.
2. Reliability
reliable as well (Arikunto, 2006: 178). In this research, the writer used K-R-20
where:
r11 = reliability
29
∑pq = the sum of the multiplications between the proportion of the
Before the writer goes to the formula above, the writer should find the
where:
∑Y = 440
∑Y2 = 5882
N = 36
k = 20
∑pq = 4.146
r11 is higher than rtable (0.741>0.329). It means that the instrument is
reliable.
3. Item Difficulty
The item difficulty shows us how easy or difficult a particular item is.
It is indicated by the percentage of pupils who get the item right (Gronlund
and Linn, 1990: 249). There are some criteria of the item difficulty of a test.
31
0.0 to 0.30 = difficult
0.70 to 1 = easy
where:
R = 13
N = 36
item.
To know the effect of the treatment of the research, the writer used
2. Degree of Freedom
writer found that the hypothesis was accepted or not by computing the degree
33
d.f= (Nx + Ny – 2)
where :
Nx = the number of the students in experimental class who took the test
Ny = the number of the students in control class who took the test.
If the value of t-test computation is greater than that of t table, the hypothesis
CHAPTER IV
whether or not he instrument is suitable with the standard of a test. The writer
were 36 students.
1. Validity
computation of the instrument validity that consists of the item validity of pre-
Table 1
35
19 0.45 0.329 valid 0.440 0.329 valid
20 0.38 0.329 valid 0.506 0.329 valid
The table shows that the rxy value of the items either the pretest items
and the post-test items are higher than that of the rtable. Therefore, it is
2. Reliability
In this research, the writer used K-R-20 formula to find out the reliability of
After computing the reliability, the writer found that the r11 (reliability)
value of pre-test was 0.741 and the r11 value of post-test was 0.747. From that
result, it was found that those values were higher than that of r table. Thus, it was
B. Test Result
As the writer told before, the test consisted of pre-test and post-test. The
pre-test was given to both the experimental and the control group to know the
students’ vocabulary competence before the treatment. On the other side, the
posttest was given to know the students’ vocabulary competence after the
treatment.
The result of the test is described on the table below:
Table 2
37
37 45 100 65 95
38 55 55 70 70
mean 67.37 92.11 67.63 79.47
The pre-test result shows that the means of the experimental and the
control group are almost the same (67.37 and 67.63). On the other side, the means
of the post-test result of both groups are significantly different. However, the
writer could not conclude that the means of both groups were statistically
different. So, the writer used t-test to find out the statistic different of the means.
C. T-test Result
To find out the effect of vocabulary football game, the writer used t-test.
After the computation, the writer found that the t-value was 4.53. Then, the writer
found out the degree of freedom. The degree of freedom was 38+38-2= 74.
Finally the writer consulted the critical value of t-table with the significant level
5% and the degree of freedom 74. The t-table was 1.99. It means that there is a
positive effect of teaching vocabulary using vocabulary football game. Thus, the
D. Discussion
The writer gave the treatment in four meetings. The teaching and
learning process of the experimental and the control class was different. The
the writer presented ten new words that were related to the material. The
described as follows:
a. The writer presented the words that were related to the topic leant at the
meeting.
b. The writer asked the students to play vocabulary football game to review
the vocabulary.
c. The writer divided the students into pairs in which each pair would battle.
d. Second, the writer gave one kit vocabulary football to each pair and asks
them to play based on the rules and the words which had been explained
before.
e. Lastly, the writer gave prize to the winners and punishment to the looser in
The first important point that the writer found after asking the students
to play the game was that the students were interested in it. They enjoyed the
game while they were unconsciously retrieving their vocabulary. They had fun
In contrast with the experimental class, the control class was taught
with conventional method. After presenting the words related to the topic, the
writer just asked the students to remember and do some exercises to review
39
their vocabulary. The process on how the writer taught vocabulary in control
a. The writer presented some words related to the topic discussed in the
meeting.
c. The writer asked the students to fill in the blank text with the suitable
vocabulary.
d. The writer asked the student to do the exercise on the hand book.
following the lesson. Only a few students were interested in doing the activity
given by the writer. The condition was quite different from that of the
experimental class. It was found that there was a different motivation between
The aim of the test given to the students of the experimental and the
control class was to know their vocabulary competence before and after giving
the treatment. Besides, it was given to find out the difference of the change of
In the pre-test, the mean of the experimental class was 67.37 and the
control class was 67.63. It showed a very close result between the
experimental class and the control class. So, it means that the condition of the
sample of the research has already fulfilled the requirement of the non-
the control class have to have the same condition before giving the treatment.
Then, the post-test result of the experimental class was higher than that
of the control class; they were 92.11 for the experimental group and 7.47 for
the control class. The difference of those scores could not make the writer
computed the score using t-test to find out whether the hypothesis was
accepted or not.
After computing the t-test, it was found that the t-value was 4.53.
Then, the writer consulted to the t-table with the level of significance 5% and
the degree of freedom 74. The t-table was 1.99. It could be seen that the t-
value was higher than the t-table. So the writer concluded that the hypothesis
which stated that vocabulary football game was effective for teaching
showed that there were positive effects in the use of vocabulary football game.
It was proved also by the fact that the students had more fun in following the
lesson. It was related to the advantage of using the game that the students will
have more fun and enjoyable in learning. The atmosphere appeared in the
experimental class during the vocabulary football game activity was different
from that of the control class which was taught with the conventional method.
41
Because the students felt happy and no pressure during the teaching and
In addition, the situation of the class became livelier because this game
required the speed of recalling the memory. The students were involved in a
not only to retrieve the words in their memories, but also to think the strategy
memorize all of the vocabularies which the writer presented in every meeting.
It was because every student wanted to be the winner in the game so they
thought that the more vocabulary they remember the bigger chance for them to
achievements. The fact could be seen from the result of the post-test. Many
students in the experimental class achieved perfect scores. Actually, they only
Based on the discussion above, the writer concluded that the process
done in the experimental was better than that of the control class. It is also
implied that playing vocabulary football game can be the alternative to make
the class livelier and enthusiastic in following the lesson. The research
findings reveal that the result of the treatment is in line with the hypothesis
negative effects. The following explanation shows the positive and negative
game made the atmosphere inside the class livelier because the students
learned while they were playing the game. Third, the treatment gave the
On the other hand, the game also gave the negative impact. The
negative impact was that it needed better classroom management skill because
if the students were not controlled well, they would have been noisier during
the activity.
CHAPTER V
A. Conclusion
Having analyzed the data, the writer found that the students’ achievement
of experiment class was better than that of the control class. It could be seen from
the final result of t-test analysis which stated that the t-value was higher than the t-
table (4.5 >1.99). Consequently, it can be justified that there was a significant
43
difference in the students’ vocabulary score of the seventh grade students of SMP
N 3 Majenang between the students who were taught vocabulary with vocabulary
football game and those who were taught with conventional method. The students
could learn in a fun way by playing the game. Therefore, it is concluded that
can try new invention game that is very challenging for the students. The students
B. Suggestion
After conducting this research, the writer gives the following suggestions:
game.
target and control the students when they play the game to make
sure that they play based on the rules so that the students can truly
useless noise when they play the game so that the condition of the