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Abstract. Generative design is a fast-growing design approach that is both important and
pervasive. This approach has developed after the great digital revolution in the last few decades,
especially during the first two decades of the third millennium. Taking advantage of the
computational capabilities of modern computers, generative design offers designers the ability
to test multiple and complex alternatives by automating design processes using algorithms. The
automation makes it possible to manage an ever increasing number of variables and parameters
that are difficult to manage manually. This paper presents an attempt to classify the approaches
of the generative urban design methodologies applied in the field today, with the aim of
highlighting the gaps in the current practices. By reviewing the previous available studies that
dealt with the idea of generative urban design, we find that they can be classified according to
the approach they adopt in four categories: the first is the approach of deforming or distorting a
basic shape proposed by the designer, the second is the approach stemming from the simulation
of real urban growth, while the third is the approach of dealing with the urban form on the scale
of building blocks without being concerned with the spatial network, and finally the fourth is the
approach that emerges from analysing a realistic spatial structure and then proposing
modifications based on the results of the analysis. From this review, the paper proposes a new
approach resulting from the analysis of a realistic spatial structure to build a generic model that
can be the starting point of a synthetic process to be integrated into a generative design
methodology.
1. Introduction
Urban design has always been a complex process. This is due to the multiplicity of disciplines involved
as well as the diversity of the stakeholders concerned. The long term of the design/realization procedure
adds another dimension to the complexity. On the other hand, generative design takes advantage of the
ever-increasing computational capabilities of modern computers, giving designers the ability to manage
complex processes and a multitude of input variables. The use of generative processes in urban design,
therefore, seems of obvious interest. From there an important question arises: what approach to follow
to best derive the benefits of the generative process in urban design?
With this question in mind, this paper tries to shed light on the existing efforts that deal with
generative urban design, classify them, and then highlight the gaps in the current practice. The
classification is made according to the approach adopted to deal with the urban morphology, as input or
output of the design process.
By reviewing the previous available studies, we find that they can be classified according to the
approach they adopt to deal with the urban morphology into four categories: deforming a basic shape,
simulation of real urban growth, urban form as building blocks, and analysing a realistic spatial structure.
Figure 1. The four levels for the computer generated urban fabric. [1]
a b c
d e f
Figure 4. Applying shape grammars for generating urban fabric in six steps (from top left to
bottom right). [6]
a b c
Figure 7. (a) The initial grid. (b) Alteration of the grid by typological criteria (c)
Randomization of the direction of road segments. [8]
3.4. Al-Sayed, K.
4. Urban form as building blocks
These studies investigate the possibility of creating three-dimensional urban shapes based on the
application of basic rules. These studies pay little attention to the structure of the urban space network
The most important studies that offer or discuss methodologies of this type are:
1. Alchalabi, O. Q. et al. (2009) A Mechanism for creating new shape and syntaxes In Old Mosul
City
2. Steino, N. & Obeling, E. (2014) Developing a Parametric Urban Design Tool
3. Vidmar, J. & Koželj, J. (2015) Adaptive Urbanism: A Parametric Maps Approach
4. Chowdhury, S. et al. (2017) An Alternative Means to Generate Urban Codes: An Instrument for
Urban Design
7. Conclusions
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Other paragraphs are indented (BodytextIndented style).
7.1. A subsection
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References
[1] Koenig R. and Christian B. (2004) Computer-generated urban Structures
[2] Ayaroglu, M. (2007) Urban Complexity and Connectivity: Emergence of Generative Models in
Urban Design
[3] Silva, R. C. & Amorim, L. M. E. (2010) Parametric urbanism: emergence, limits and perspectives
of a new trend in urban design based on parametric design systems
[4] Beirão, J. & Duarte, J. P. (2009) Urban design with patterns and shape rules
[5] Beirão, J. et al. (2010) Implementing a Generative Urban Design Model: Grammar-based design
patterns for urban design
[6] Beirão, J. & Duarte, J. P. (2018) Generic grammars for design domains
[7] Rakha, T. & Reinhart, C. (2012) Generative Urban Modeling: A Design Work Flow for
Walkability-optimized Cities
[8] Shehu, M. & Yunitsyna, A. (2017) Generative computational tools for the design of Urban
Morphology
[9] Nagy D. et al. (2018) Generative Urban Design: Integrating Financial and Energy Goals for
Automated Neighborhood Layout
[10] Hillier, B. & Hanson, J. (1984) The Social Logic of Space
[11] Nickerson, J. V. (2008) Generating Networks
[12] Popov, N. (2010) Generative urban design with Cellular Automata and Agent Based Modelling
[13] Al-Sayed, K. (2013) Synthetic Space Syntax: A Generative and Supervised Learning Approach
in Urban Design
[14] Al-Sayed, K. & Penn, A. (2016) Translating Analytical Descriptions of Cities into Synthetic
Urban Design Models
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[17] A reference
This reference has two entries but the second one is not numbered (it uses the ‘Reference (no
number)’ style.
[18] Another reference
[19] More references
[20] "generative design." Definitions.net. STANDS4 LLC, 2020. Web. 30 Sep. 2020.
<https://www.definitions.net/definition/generative+design>.
[21]