Beruflich Dokumente
Kultur Dokumente
ATTRIBUTES
Power Intelligence OOOOO
●● Strength ●●●
OOOOO Presence ●
OOOOO
Finesse Wits ●●●●
OOOOO Dexterity ●●●●●
OOOOO Manipulation ●●
OOOOO
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 7 • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult humans
Defense = Lowest of Dexterity or Wits + Athletics• Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Integrity = 7• 1 Starting Tell
WOLF-BLOODED
ALTERNATE FORMS EXPANDED TELLS
Form:____________
Urshul Form:____________
Urhan Tell:_________________________________
Second Skin
Renown
Purity - 2
Glory - 5
Honor - 3
Wisdom - 1
Cunning - 5
Gifts
Shadow Gifts
Death - Barghest (Glory), Eyes of the Dead (Wisdom)
Elementals - Breath of Air (Cunning), Catastrophe (Glory)
Evasion - Feet of Mist (Cunning), Hit and Run (Purity), Exit Strategy (Wisdom)
Insight - Read the World's Loom (Glory)
Rage - Berserker's Might (Glory)
Shaping - Shield-Breaker (Glory)
Stealth - Shadow Pelt (Cunning), Predator's Shadow (Glory), Pack Stalks the Prey (Honor), The Hunter Waits (Purity),
Running Silent (Wisdom)
Strength - Unchained (Cunning), Predator's Unmatched Pursuit (Glory), Rending Claws (Wisdom)
Warding - Maze Ward (Cunning)
Wolf Gifts
Hunting - Honed Senses (Cunning), Impossible Spoor (Wisdom)
Wolf Rites
Merits
Living Weapon 5/5 (Urshul - Bite, Claws)
Prerequisites: Stamina •••, Survival ••
Effect: Your character has enhanced natural weapons in one form. Maybe her jaws are larger, her teeth are sharper, or
her claws are hard as stone. Choose a form (Dalu, Gauru, Urshul, or Urhan) when purchasing this Merit, and choose
either bite or claws. With three dots, the attack gains two levels of armor piercing (see p. 169). With four dots, increase
the attack’s damage by 1 atop its normal advantages. With five dots, it ignores any non-magical armor.
You can take this Merit multiple times, reflecting different enhancements in different forms.
Shadow Assassin 5
Shadow Assassin (* to *****)
* Lethal Intent: When the assassin makes a sneak attack, they get a +1 provided they are dealing lethal damage and have
an appropriate Brawl or Weaponry specialty.
** Student of Stealth: The assassin is learning the basics of how to hide and remain unseen. While still largely untrained,
they have embraced the beginning tenets of stealth. As such, attempts to spot them require more successes than the
character's stealth roll.
*** Silent Stride: The assassin is capable of walking on broken glass, through hanging chains, or on dry leaves. The
assassin's stealth rolls are not penalized by his environment.
**** Master of Stealth: The assassin has mastered the precepts of stealth, gaining 8-again on all Stealth-based rolls.
***** Shadow Kill: The assassin can kill cleanly and effortlessly. Should the assassin's stealth roll on sneaking up to an
unaware enemy succeed, they may execute a killing blow with ease. Victims must immediately roll Stamina to stay
conscious. Failure means unconsciousness, regardless of whether he would be bleeding out at that point or not.
Totem 1
Iron Stamina 3
Parkour 3
Greyhound 1
Relentless 1
Seizing the Edge 2
Fighting Finesse 2