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I. GA ME C OM P ON E N T S
Game Map Share Index Board
3 4 5 6
SHARE PRICE INDEX
G
820 G 680 G 560 G 460 G Aktienkurstabelle
21 16 13 11 100 110 120 130 140 155 170 190 210 235 260 290 320 350
10/40 20/60 sd
BANK
10 20 30 40 12 000 G ug
A 2 T 3 10 30 40 50 kk
Dresden
Krakau Kiew 90 100 110 120 130 145 160 180 200 225 250 280 310 340
GERMAN EOD MLB
40 G 40 G ms cl RUSSIAN
EMPIRE
Mährisch- EMPIRE
Pilsen bk Ostrau 80 90 100 110 120 135 150 170 190 215 240 270 300 330
B cLl
C
Prag
Lemberg
Tunnel / Mountain Pass
70 80 90 100 110 125 140 160 180 200 220
40 G
Tunnel / Bergpass Brünn T
1
C
20 G
River/Lake Bridge ms
Brücke 10/40 Tarnopol 60 70 80 90 100 115 130 150 170
EPP
1824
Coal Railway Hometown
40 G
x bk
Heimatbahnhöfe der Kohlebahnen
Kaschau
10 30 40 50
Off-Board Area Income 50 60 70 80 90 105 120
D Einkommenswerte der Fernverbindungen
Pre-Staatsbahnen Hometown
Heimatbahnhöfe der Vor-Staatsbahnen
40 G 40 G 40 G
T 40 50 60 70 80
Linz
2 30
Preßburg
E
OR 1 Wien
Czernowitz
3 20 G 1 20 G 20 G 20 G 40 G
OR OR 20
1 2 1
Bank and Reserved Shares Board
Salzburg
F
20 Buda Pest ROMANIA
Klausenburg
20 G
Innsbruck BANK
G
3 2 Szegedin Kronstadt
40 G
Graz
20 G 20 G s
SB
b bh sd ug kk
Fünfkirchen SPB
H
40 G
2 4 Bukarest
10 30 40 50
Hermannstadt
20/60
Bozen 40 G 40 G 20 G sb
bk ms cl sb
I
10 30 50 70
Mailand T
Triest
1824
ITALY 20 G RESERVED SHARES
bh For shares lying on this sheet the companies will not receive any money.
sd sd ug kk
Sarajewo
SERBIA 2 3 2 2
Shares cannot be sold if 50% or more lay on this sheet.
10 10 50 50 No sell of shares if the corresponding company has not operated.
Shares are traded at the current share price.
10% 10% 10%
Für hier liegende Aktien wird niemals Geld an die Gesellschaften ausgeschüttet.
Aktienverkauf nur, wenn sich danach nicht mehr als 50% in der Bank befinden. sd ug kk
1 1 1
Aktienverkauf nur, wenn die entsprechende Gesellschaft bereits agiert hat.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 Aktien werden immer zum aktuellen Kurs gehandelt.
Reservierte Aktien
sd
20% ug
20% kk
20%
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
bk ms cl sb
3, 50%
4, 5! 6 KAISER FRANZ JOSEPH-BAHN
OR
Spielaufbau
2
Carl k&k
WIEN g 10/ 40
3 des nächsten Typs gekauft wurde.
EISENBAHN PILSEN - PRIESEN
20/ 60
Ludwigs-Bahn Staatsbahn OR OR OR
Director
1 50%
Director 1 1 2
2 Shares 20%
E A S URY
2 Shares 20%
E S UG
A120 RY
TR TR
120 G 140 G 160 G 180 G 200 G
kk
bk bk -120 G 1g (6) 2 (9) 6 (3) 4g (3) 3g
1g 120 G
2
6 k&k
Staatsbahn
EISENBAHN
WIEN
PEST - WAITZEN
S 1 G 4
R E A240UGRY
Director sd ug kk
10% +1
50% 1 Share
ASU
3g 1g
20%
E
2 Shares
at start
R
120 G 140 G 160 G 180 G 200 G
T 10%
TR -120 G Y
g
ms ms ug ug OR
3
20%
3,50%4, 5! 5
1g 120 G
Mährisch-Schlesische Ungarische BUDA- OR OR X OR OR
2
Staatsbahn
Eisenbahn
PEST
4
Director Director
50% 2 Shares
E A S URY S UGR
E A120
3g 1g
2 Shares 20% 20%
120 G 140 G 160 G 180 G 200 G
1g 3 (7) 8 (2)
TR TR 2g (5) 5g(2)
at start
Y sd
g
sb sb -120 G ug
FÜNF-
2 5
3, 4, 5! 5
1g
max 120 G
Siebenbürgische max Ungarische
sd
Staatsbahn KIRCHEN +1 sd ug kk +1
WIEN - GLOGGNITZER EISENBAHNGESELLSCHAFT
1
Bahn
=2 =2 !
Director
10%
S S
R E A URY R E A240UGRY
at start
3g 1g
Must own a train!2 Shares 20% 50% 1 Share Must own a 10%
train!
OR
Muss Lok besitzen!
g
Muss Lok besitzen!
T T
3
sd sd
OR OR X 20% OR OR
1 2
max
4
1g 120 G
max Südbahn
KÄRNTNER BAHN
WIEN
=2 at start
3g 1g
g
Muss Lok besitzen!
sd
T
4
sd ug +1
max max Südbahn
GRAZ 10/ 40
g
NORDTIROLER STAATSBAHN
20/ 60
E A S URY
5 Regional Railways Charters
1 Share 10%
Muss Lok besitzen! Muss Lok besitzen!
max
TR
CARL LUDWIGS-BAHN
=2 Must own a train!
Muss Lok besitzen!
8x G+ 3 cl
SEMMERINGBAHN s
bk
m sb
1 kk max LEMBERG 40 G
MÄHRISCH-SCHLESISCHE EISENBAHN
100 G
kk bh sd BRÜNN 3 40 G 100 G
TR Y EASUR
BOSNISCH-HERZEGOWINISCHE LANDESBAHN
ms kk bh
25 G
1
120 G
6 Help Cards 10 x G
ug
ms cl bk sb bh
3,4! ug start
S
R E A URY
SARA- 100 G
40 G
operation round
JEWO 2 SIEBENBÜRGISCHE BAHNT
3,4! ms cl bk sb bh 2 2
max
sb
# # only
1 =4
st
3 8x G+ 4
G
OR G
2 9 80 1g 6 120 4 KRON-
max
100 G
S
R E A URY
3 7 180 140 240 180
2g 5 1. 5 STADT T
=340 G BÖHMISCHE KOMMERZBAHN
72 Shares 56 Train Cards bk
max
2. + 10startmax
E A S URY
Wurde die MLB (K3) nicht verkauft, Betriebskapital = 10 * Aktienkurs.
bh bh
Bosnisch-Herzegowinische 2 80 G 4. %
G
10
4
5
max
start
=3
1 TR
E A S URY
Wurde die MLB (K2) nicht verkauft, Betriebskapital = 10 * Aktienkurs.
max
Landesbahn
bk
Bosnisch-Herzegowinische 2g 240 G
180 G 5. +
2 max
36
8
10
max
=4
=2 G=
Share Price
Aktienkurs
1 Share
Landesbahn
bk10%
Director
Böhmische
bk 4
Permanent
280 G
190 G
4
5
max
max
=3
Share Price
2 Shares Böhmische20% 4 2
10
4
max
Wurde die MLB (K4) nicht verkauft, Betriebskapital = 10 * Aktienkurs.
Kommerzbahn 5 =3
1 Share Director 10% 4g 2g 6
max Share Price
G= Aktienkurs
8
10
=2 If the MLB (K1) was not sold, treasury = 10 * Share Price.
Wurde die MLB (K1) nicht verkauft, Betriebskapital = 10 * Aktienkurs.
2 Shares 20%
1
8 4
3 Staatsbahnen Charters
Track Tiles Town Tokens
UNGARISCHE STAATSBAHN
69 Yellow 20 Brown for “Goods Time” 7 x 120 = 840 G + 1 +2 ug
Variant U1 U2 100 G 100 G
SÜDBAHN 100 G
Game Money
8
20
start
10
50
7
7 x 120 = 840 G + 1 +2 kk
49
6
17 for
10
start
20
S
R E A URY
kk1
45
45
kk2 1+2+ 3 40 G 100 G 100 G 100 G
T
TR
Variant
5
=4
max
6
15
8
10 max
=3 Forms with the first 5-train (after the OR)
Entsteht mit der ersten 5er-Lok (nach der OR)
4
5 =4
60 T max
6
8 =3 Forms with the first 4-train (after the OR)
Goods Time
Goods Time 10 Entsteht mit der ersten ter-Lok (nach der OR)
30
max
23 6
23 494 8
10
=3 Forms with the first 6-train (after the OR)
Entsteht mit der ersten 6er-Lok (nach der OR)
II . G EN ERA L I N F OR M AT IO N
1824 is a railway-building and share-dealing game for 2–6 players. It is based on Francis Shortened rules in purple in
Tresham‘s game 1829 and Leonhard Orgler’s game 1837. Historical realities have, as far the side bar are for experienced
as possible, been taken into account. In other places the history should and must be 18XX players.
written anew.
The player who has the greatest wealth in cash and shares at the end of the game is the
winner.
A set of simple mechanisms forms the basis of 1824. You use the yellow, green, brown
and grey tiles to create a rail network on the map. Just as in a real railway business, the
track in the game connects railway stations to each other. The trains (train cards) make
notional journeys from one location to the next and thereby earn money. The (imagi-
nary) passengers pay for their journeys. The more numerous and the more important
the revenue locations on a train‘s journey are, the more money it earns for the company
and its shareholders.
In the game you and the other players can own railway companies: 6 Mountain Railways,
4 Coal Railways, 7 forerunners of the State Railways. They can also own shares in the
Major Companies: 3 National Railways (the Staatsbahnen) and 5 Regional Railways.
The Major Companies belong to their shareholders. The player with the most shares in
a company is the Director of that company and decides how the company will act.
Rules for the two player game are on page 18.
II I GA M E P R E PA RATI O N S
III.1 Seating Order
• The seating order is determined by drawing lots. (The numbers on the Mountain
Railway cards may be used for this.) Players take their seats in clockwise order
as determined by the draw.
• In a Share Round (SR) the players act in clockwise order.
• The starting player receives the “priority deal” card. They will start the first share
round (see VI.3 first share round)
III.2 Etiquette
• Players should decide before the game starts what type of agreements are per-
mitted.
• Players should decide before the game starts whether agreements are binding.
• Agreements between more than two parties are, in general, forbidden.
• The entire holdings of players and companies should be viewable at all times.
• In order not to lengthen the playing time unnecessarily, each player should think
about what they are going to do in their next turn while other players are taking
their turns. Starting Capital (number of
• It is recommended that pencil, paper, and a calculator are ready for the calcula- players):
tions at the end of the game. 3: 820 G
4: 680 G
III.3 Starting Capital
5: 560 G
• Distribute the Starting Capital which varies according to the number of players.
6: 460 G
• If there are 3 players, each player receives 820 Gulden.
• If there are 4 players, each player receives 680 Gulden.
• If there are 5 players, each player receives 560 Gulden. Bank Size: 12,000 Gulden
• If there are 6 players, each player receives 460 Gulden.
BANK
• One player is chosen to be the Banker. Sufficient space should be made near that
bk ms cl sb
player to lay out the Bank’s money (12,000 Gulden) and the other game components.
• The Mountain Railways, Coal Railways, and pre-Staatsbahnen are laid out near
RESERVED SHARES
For shares lying on this sheet the companies will not receive any money.
sd sd ug kk
2 3 2 2
Shares cannot be sold if 50% or more lay on this sheet.
No sell of shares if the corresponding company has not operated.
by. The shares in the Staatsbahnen and Regional Railways are placed on the
Shares are traded at the current share price.
10% 10% 10%
Für hier liegende Aktien wird niemals Geld an die Gesellschaften ausgeschüttet.
Aktienverkauf nur, wenn sich danach nicht mehr als 50% in der Bank befinden. sd ug kk
1 1 1
Aktienverkauf nur, wenn die entsprechende Gesellschaft bereits agiert hat.
Aktien werden immer zum aktuellen Kurs gehandelt.
sd
20% ug
20% kk
20%
Bank and Reserved Shares board with the shares pictured in the Reserved Shares
Reservierte Aktien
3
BOSNISCH-HERZEGOWINISCHE LANDESBAHN • Th
e train cards and the yellow tiles will soon be needed. Lay out the yellow tiles
bh
SARA-
40 G 100 G
10 x G
close to the game map so that everyone can see what is available.
JEWO
• The 2-trains will be needed first. Place all train cards, sorted by type, in their al-
E A S URY
TR
located spaces on the Train and Phase board. When the currently available trains
are sold out, the next type becomes available.
max
• During the game all of a company‘s possessions are kept on its charter: trains,
2
3 =4
max
4
=3
cash and station markers. A company‘s cash must be kept strictly separate from
5
max
6
8
10
=2 G=
Share Price
Aktienkurs
I V. C OMPA N IE S
SEMMERINGBAHN IV.1 Mountain Railways
• The purchase price of a Mountain Railway is 120 G.
25 G 120 G • They may not be resold.
• They do not buy trains or retain cash.
3,4! ms cl bk sb bh 1
• They each pay a dividend of 25 G at the start of each Operating Round (OR).
• After the sale of the first 3-train, each Mountain Railway can be exchanged for
Purchase Price: 120 G
a 10% share in one of the Regional Railways ( bk , ms , cl , sb , bh ). These ex-
Dividend: 25 G changes take place during a SR and are in place of a purchase. Making an ex-
May not be resold. change guarantees that the player will have at least one more chance to take
Do not count against the certifi- action in the SR.
cate limit. • With the sale of the first 4-train, each remaining Mountain Railway must be
Bring in a fixed income until the exchanged for a share in a Regional Railway. These compulsory exchanges are
first 4-train. dealt with in the order 1-6 (number in the bottom right corner of the card).
Exchangable for a 10% share of • Shares obtained as a result of these compulsory exchanges are entitled to dividends
Regional Railway from phase immediately (even if the Mountain Railway has already paid a dividend in this OR).
3 on, latest with beginning of • No shares are set aside for these exchanges. If there are no more shares available for
phase 4. exchange the mountain railway is eliminated from game without any compensation.
• The share price of a Regional Company without an associated Coal Railway will
3/6 players: be determined later by the player who buys the 20% Director‘s Share Certificate
4 Mountain Railways in play (see section VI.5).
4/5 players: • The number of Mountain Railways varies with the number of players.
6 Mountain Railways in play »» With 3 or 6 players, Mountain Railways 1-4 are in the game.
»» With 4 or 5 players, Mountain Railways 1-6 are in the game.
E A S URY
»» 2 (A12) exchangeable for the Director‘s Share in the ms .
2 Shares 20%
1g 120 G
TR
3g
at start
1g
• The initial share price for the associated Regional Railway will be half the pur-
chase price paid for the Coal Railway. In order to indicate this starting price,
place a corresponding marker on the Share Index Board.
• They may not be resold.
• The train limit for a Coal Railway is 2.
• At the end of its turn a Coal Railway must own a train.
• Coal Railways may only own g-trains.
• They start with a 1g-train. Their starting capital is their purchase price less the
120 G needed to pay for the train.
• For each train which starts from a mine, the Coal Railway receives the amount
shown on the map (10 or 20 in the beginning). This money goes into the com-
pany‘s treasury.
• Coal Railways distribute half of their non-mine income to their owner. The other
half goes in the company‘s treasury.
• After the sale of the first 3-train, a Coal Railway can be exchanged during a SR
4
for the Director‘s Share Certificate in the corresponding Regional Railway. This Purchase price: 120, 140, 160,
exchange is in place of a normal share stock round action. 180 or 200 G
• These Director‘s Share Certificates are reserved for the owner of the associated Coal Half of it = Starting share price
Railway. of corresponding share company.
• If – after the exchange – another player has more than 20% ownership of the Must own a train.
company, they immediately get the Director‘s Share Certificate of this company in
exchange for two 10% shares. Train limit: 2
• With the sale of the first 5-train, the remaining Coal Railways are immediately May only own g-trains.
closed and exchanged for the Director‘s Share Certificates in the corresponding Start with a 1g.
Regional Railways. These Director‘s Share Certificates obtained by compulsory ex- Starting capital = purchase price
change count as sales [for the purposes of floating the company]. As a result of minus 120 G.
such an exchange, a company (if at least 30% was already in player hands) can Distribute income 50/50.
be opened at the end of the corresponding OR. This company starts to operate
Mine income paid to trasury.
in the next OR.
Exchanged into reserved direc-
• A Regional Railway with an associated Coal Railway can only be opened after
tor share between phase 3 and
the corresponding Coal Railway is exchanged.
phase 5.
• When a Coal Railway is exchanged, its assets (trains and cash) are transferred to
May not be resold.
the Company Charter of the corresponding Regional Railways and the company
can use them as soon as it is opened. The home station marker of the coal railway
is removed from the game. The appropriate company must lay its home base (as
indicated on the map board) in its first turn. The home of the coal railway is of
no importance for the company.
• Any Coal Railway not purchased in the initial Share Buying Round, is removed
from the game.
5
Ungarische BUDA-
Staatsbahn
Director PEST
TR
»» 2 , 3 , 2 and 2 each have a purchase price of 120 G.
• When the first 4-train is sold, the sd Staatsbahn is opened. Exchange 1 for the
Director‘s Share Certificate in the sd and each of 2 and 3 for a 10% share in max
• When the first 5-train is sold, the ug Staatsbahn is opened. Exchange 1 for the
Director‘s Share Certificate in the ug Staatsbahn and 2 for a 10% share in the
ug Staatsbahn. Distribute income 50/50.
• When the first 6-train is sold, the kk Staatsbahn is opened. Exchange 1 for the Exchanged into reserved shares
Director‘s Share Certificate in the kk Staatsbahn and 2 for a 10% share in the of State Railways.
kk Staatsbahn.
Must own a train.
• The Pre-Staatsbahnen close at the end of the OR in which the corresponding Train limit: 2
train (4, 5 or 6) is bought. The owners receive the reserved share certificates in
May not be resold.
exchange.
• Pre-Staatsbahn may not be resold.
• The train limit for a Pre-Staatsbahn is 2. 110 120 130
sd
• The purchase price of a Pre-Staatsbahnen (120 or 240 G) determines their initial 100 110 120
operating capital.
• Pre-Staatsbahn pay 50% of their income to their owners and retain the other 50%
90 100 110
in their treasuries.
• Shares are traded in the share rounds. With the purchase of a share, a player
acquires a stake in the company. 60 70 80
• The player with the most shares of a company is it’s Director. Only the Director
decides what a company does or does not do.
50 60 70
• The Director‘s Share Certificate always corresponds to two standard shares but only
counts as one certificate against the certificate limit.
5
• As soon as a company has a share price, shares in the company may be pur-
bk chased. If a coal company was purchased during the first share round the share
Böhmische
price of the corresponding share company was set.
Kommerzbahn
bk bk • If a company has no share price (The Bosnisch-Herzegowinische Landesbahn
1 Share 10%
and any company associated with a Coal Railway that was not purchased) the
Böhmische
Kommerzbahn first available share is always the Director‘s Share Certificate. The single excep-
Director tion to this is that one or more 10% shares may be acquired in Regional Railways
2 Shares 20% as the result of exchanges for Mountain Railways (either voluntarily, or compul-
sorily following the purchase of the first 4-train). The Director‘s Share Certificate
Float with 50% in player hands can never be acquired as the result of exchanges for Mountain Railways. The
AND director share is part of share price is set when a player purchases the Director‘s Share Certificate.
these 50% and therefore in play- • The owner of a share is paid a dividend each Operating Round unless the Direc-
er hands. tor has decided that the company is retaining its earnings (see VII.10).
80% capitalization plus all as- IV.4.2 Regional Railways with associated Coal Railways
sets from corresponding Coal
Railway. At the beginning of the game there are four of these companies
Init. Share Home base Stations(Costs) Train Limit
bk 20%, 8x 10% Prag 3, 0/40/100 G 4/3/2
bk
ms 20%, 8x 10% Brünn 3, 0/40/100 G 4/3/2
Böhmische
Kommerzbahn
cl 20%, 8x 10% Lemberg 3, 0/40/100 G 4/3/2
sb
1 Share 10% sb
Siebenbürgische 20%, 8x 10% Kronstadt 3, 0/40/100 G 4/3/2
Bahn
For Regional Railways with associated Coal Railways, the player who purchases of the
1 Share 10% Coal Railway sets the share price of the Regional Railway with their choice of purchase
cl
price for the Coal Railway. From this point 10% shares in this Regional Railway are
Carl
Ludwigs-Bahn
available for purchase.
ms • The Director‘s Share Certificate is reserved for the owner of the associated Coal
1 Share 10%
Mährisch-Schlesische Railway.
Eisenbahn
• The company becomes operational as soon as 50% of its shares have been ac-
1 Share 10% quired by players through purchase or exchange. The Director‘s Share Certificate is
considered a part of this 50% because it is in the hands of a player.
• When a Regional Railways with an associated Coal Railway becomes operation-
al, it receives as its starting capital 8 times the share price plus the treasury and
trains of the associated Coal Railway.
Float with 50% in player hands. • If a Coal Railway is not sold in the initial Share Buying Round, it is removed
100% capitalization. from the game and the corresponding Regional Railway is treated as a Regional
Railway without an associated Coal Railway.
IV.4.3 Regional Railways without associated Coal Railways
There is one such Regional Railway at the beginning of the game.
bh
Init Share Home base Stations(Costs) Train Limit
Bosnisch-Herzegowinische
Landesbahn bh bh bh 20%, 8x 10% Sarajewo 3, 0/40/100 G 4/3/2
1 Share
Bosnisch-Herzegowinische
10%
Landesbahn
• The initial share price of the regional railway company is set by the player who
Director purchases the Director‘s Share Certificate. The possible initial share prices values are
2 Shares 20% 60, 70, 80, 90 and 100 G. As soon as the Director’s Share Certificate is purchased
10% shares become available for purchase.
• The company becomes operational as soon as 50% of its shares have been ac-
quired.
• The starting capital of one of these companies is 10 times its share price.
IV.4.4. State Railways (“Staatsbahn”)
There are three of these in the game.
Float:
sd with 4-train Init Share Home base Stations(Costs) Train Limit
ug with 5-train sd 20%, 8x 10% Wien 5, 0/40/100 G 4/3
kk with 6-train ug 20%, 8x 10% Budapest 5, 0/40/100 G 4/3
kk 20%, 8x 10% Wien 5, 0/40/100 G 4/3
• Staatsbahnen have an initial share price of 120 G (top row of the share price table).
• Each Staatsbahn becomes active at the end of the OR in which the appropriate
6
train is purchased (see IV.3).
• When a Staatsbahn becomes active, all its Pre-Staatsbahnen are exchanged for 110 120 130
the corresponding reserved shares. Then the player with the highest percentage sd
V. GA M E P LAY
The game starts with a Stock Round during which the players (usually) buy Mountain
Railways, the Coal Railways, and the pre-Staatsbahnen. Thereafter, beginning with an
OR, Stock Rounds and Operating Rounds alternate. As the game progresses there are
increasingly more Operating Rounds between Stock Rounds (see phase table).
SR OR
During Stock Rounds, players use their personal assets to buy and sell shares in public 3
companies.
During Operating Rounds, the companies operate. For each company, the player with OR OR
the most shares (i.e. the Director of that company) acts on behalf of the company. Costs 1 2
incurred by a Company are paid out of its own treasury.
VI . S T O CK ROUN D S
VI.1 General Information
100 110 120 130 140 155 170 190 210 235 260 290 320 350
sd
ug
kk
90 100 110 120 130 145 160 180 200 225 250 280 310 340
• During a Stock Round players buy and sell shares. 80 90 100 110 120 135 150 170 190 215 240 270 300 330
• These transactions may only take place between a player and the Bank. 70 80 90 100 110 125 140 160 180 200 220
• Shares are available from the Bank at the current Share Price as shown by the 60 70 80 90 100 115 130 150 170
• On a players turn they may either pass or perform one or both of the following 40 50 60 70 80
1
VI.2 Turn Order in a Stock Round
• The Start Player in a Stock Round is the player in possession of the “priority
deal” card. The Stock Round then continues in clockwise order.
• The Stock Round ends when all players have passed in succession. The player to
the left of the player who performed the last action (sell or buy) receives the “pri-
ority deal” card.
7
50% 50%
NORDTIROLER
sd
KÄRNTNER
WIENSTAATSBAHN BAHN
- GLOGGNITZER EISENBAHNGESELLSCHAFT
50%
sd sd sd
120 G 120 G 3 2
240 G 1 VI.3 First Stock Round
4 4
Südbahn
4
Südbahn
INNS-
BRUCK
Südbahn
GRAZ
Director
WIEN
TR ELISABETH-BAHN
KAISERIN
KAISER FRANZ TRY
JOSEPH-BAHN TRY
50% 50% 2 1
• all 7 Pre State Railways.
120 G 240 G
kk kk kk
6 6
k&k
k&k
Staatsbahn WIEN
Staatsbahn WIEN
Director
=25 =2 5
BUDA-
50%
max MOSTY
max - LEMBERG BAHN
3
• shares of the BH company.
=2 =2 120 G 140 G 160 G 180 G 200 G
• (theoretically all 10% shares of a company of which the appropriate Coal Com-
cl cl Must own a train!-120 GMust own a train!
Muss Lok besitzen! Muss Lok besitzen!
=2 =2
3g 1g
3,50%4, 5!
EISENBAHN ODERBERG - DOMBRAN
Böhmische
Kommerzbahn
Director
Must own a train!
Muss Lok besitzen!
Must own a train!
Muss Lok besitzen!
2
ASU
• The player order in this initial purchase phase is determined by the seating order.
at start 20%
E
2 Shares
RY
g
120 G 140 G 160 G 180 G 200 G
ms ms TR -120 G
3,50%4, 5!
1g 120 G
Mährisch-Schlesische
at start
3g 1g
20%
2 Shares
120 GR EGA160SGU180RGY200 G
140 4
3, g
max 1g sb sb
T -120 G
4, 5!
120 G
=2
• The purchase price is printed on the charters. Pre-State Railways #1 costs 240
Siebenbürgische
3g 1g
Must own a train!Director
Bahn
at start
RY
Muss Lok2 Shares
besitzen! 20%
EASU
TR
bb
g
SEMMERINGBAHN
max SEMMERINGBAHN
hh G, all other Pre-State Railways cost 120 G. A Coal Railway cost between 120 G
bb
1g 120 G
=2 hh
SEMMERINGBAHN Must own a train!
Bosnisch-Herzegowinische
3g 1g
SEMMERINGBAHN
at start Muss Lok besitzen!
Bosnisch-Herzegowinische bh b h
g and 200 G, i.e. the starting price of the appropriate share company doubled (the
max 25 G
120 G Landesbahn
Bosnisch-Herzegowinische
25 G 120 G Landesbahn
Bosnisch-Herzegowinische
25 G =2 Landesbahn
120 G Must own a train! Bosnisch-Herzegowinische
Landesbahn
options being 120, 140, 160, 180 or 200 G).
Muss Lok besitzen!
25 G 3,4! ms cl bk 120 sb Gbh
1 1 Landesbahn
Share 10%
3,4! max ms cl bk sb bh 1 1 Share 10%
sb bh
3,4! ms cl bk=2 1 ShareDirector 10% 1 1 Share 10%
1 Must own a train!
3,4! ms cl bk sb bh 2 Shares
Muss Lok besitzen! 20%
• The player who purchased a Pre-State Railway or a Coal Railway takes the charter
and places money equal to the purchase price as starting capital into its treasury.
First turn in first share round
A Coal Company immediately buys a 1g train by paying 120 G out of its treasury.
counter-clockwise:
Play order in a 5-player game: • A player may not sell shares in the very first Stock Round.
5-4-3-2-1 • Pre-State Railways, Coal Railways, and Mountain Railways which are not sold
1-2-3-4-5 in the first Share Buying Round are removed from the game with no substitution
1-2-3-4-5... or compensation.
8
company which is at least as big as that corresponding to the Director’s Share
Certificate. The player with the most shares in that company becomes the new
Director and receives the Director’s Share Certificate, returning 20% in ordinary
shares. If several players have the same number of shares, the one next in playing
order after the old Director becomes the new Director.
VI I . OPERATI N G ROU N D S ( O R )
VII.1 General Information
• During an Operating Round it is not the players who take actions, but the Pri- SR OR
vate Companies and the Share Companies. 3
• How a company acts is determined solely by its Director. OR OR
• The change between SR and OR: 1 2
»» After each SR there will be at least one OR before the next SR.
»» If a 3-train has been sold, each subsequent SR will be followed by at least two 10/40
OR before the next SR. 10 20 30 40
2
»» If a 6-train has been sold, each subsequent SR will be followed by three OR Dresden
EOD
before the next SR. ms
VII.2 Definitions
• Revenue location: a revenue location is is a city, town, coal mine or red foreign cl
location, i.e. each location which gains revenue.
• Route: A route consists of at least two different revenue locations that are connect-
ed by track. Each route must have at least one of the operating company‘s stations
at some point along its length. A route may not go over the same piece of track Revenue Locations
9
A: A route may not reverse at a junction more than once (no matter how small the track sec-
B: There is no station token tion may be). However, it is permitted for a route to
C: Only one revenue location doesn’t make use separate pieces of track on the same tile. A route
a route may not reverse at a junction. A route may not change
track at a crossover. A route that enters a revenue lo-
cation on one track may exit it on any other track.
A red foreign location or a coal mine is manditorily C 2
1
1
50
10
491
does not have a marker and which has no remain-
10
ing free spaces for stations, but the route may not
56
go through such a “blocked” city. A route may go
A
30
9
g-trains.) 20
Only g-trains travel to coal • Coal mines never count against the range of a
mines. g-train.
They don’t count against the • In the early stages of the game use the lower printed
range of a g-train. value on the mine‘s hex; after the sale of the first 5-train use the higher one. The
Mine value is paid to the treas- company earns the relevant value for each of its trains that travels from the mine.
ury. This income is paid to the company‘s treasury.
Coal mines are termini. • The home station marker of a Coal Railway is put on the appropriate coal mine.
It may start its route only from this mine.
• All share companies may possess g-trains. They may start from any mine. The
route must still include one of its own station markers on its route.
• A train must never run through a coal mine (it is a terminus).
10
VII.6 Laying Track Companies always place one tile.
• The game board features a hexagonal grid. A share company may lay hexagonal The “less restrictive” building
track tiles on this grid to construct railroad routes joining the various revenue rules hold.
locations portrayed on the map. The black arrows on the grey and red hexagons
represent already existing track. These hexagons may not be built on.
• At the beginning only the yellow tiles are available and these may be placed onto
the map (on hexes without track or with preprinted track (Vienna, Budapest)). Terrain
• In it’s Operating Round each company can either place a yellow tile or upgrade cost
a tile that is already in place (see VII.7).
• The following rules apply:
»» In its first turn a company must lay a tile on its home base (if it wishes to lay
a tile), unless it starts from Vienna, Budapest, one of the four coal mines, or a
tile has already been laid on that hex.
»» Further tiles laid must be reachable from one of its station tokens via a con-
tinuous track line. The same rules apply as for a “route” (see VII.2) with the
exception that no second revenue location is needed. This “route” must not be
blocked by stations belonging to other companies.
»» Coal Companies start from a coal mine. Each coal mine has two exits (marked
with black arrows).
»» On a town (black point), only a tile with a black circle may be laid.
»» On a hex with two towns, only a tile with two tracks and two black circles may
be laid. Only one of those tracks needs to be connected to one of the compa-
nie’s station tokens.
»» On a city (white circle), only a city tile (white circle) may be laid. Some cities
show the letter “T”. These hexes may only have “T” tiles laid on them, and “T”
tiles may be placed nowhere else. The Vienna city hex may only have “W” tiles
placed on it, and “W” tiles may be placed nowhere else. The Budapest city hex
may only have “Bu” tiles placed on it, and “Bu” tiles may be placed nowhere 10/40
else. 2 Off the edge
»» In open areas, only plain track without revenue locations may be laid. No connection
EOD
ms
»» The first tile laid on a hex with mountains or a river incurs a cost. The prices
20
10
are printed on the map. The money is paid to the Bank from the treasury of the
2
5
7
company building the track.
10
»» No tile may be placed in such a way that one or more tracks leads off the edge 8
6
20
»» No tile may be placed in such a way that one or more tracks lead off to a grey
hex without making a connection (black arrow).
»» A track tile may be built in such a way that it fails to connect to tracks on
a neighboring tile. 60 T
»» When placing tiles on hexes with preprinted tracks (Vienna und Budapest) the
appropriate tile must be laid in a way that the existing tracks remain.
494
»» Station tokens on the map board are transfered to the laid tile in the same ori-
entation as they were on the hex.
Instead of placing one or two yellow tiles, a company may upgrade a tile that is already
in place or place a tile on top of a pre-printed hex. 45 497
12
»» The company receives the income from the mine (the smaller printed value in
the early stages of the game; the higher value once the first 5-train has been
bought). This money goes straight into the company‘s treasury.
• A route may not contain the same revenue location (including red tiles) more
than once, but can contain separate cities on the same tile. Thus, it is not allowed
to travel from Vienna to Vienna or from Budapest to Budapest.
• A red tile counts as a city for the purpose of counting how many revenue loca-
tions a train can include on its route.
• If a company owns more than one train, the routes they run must be completely
separate. The routes may meet or cross at revenue locations provided they use
separate sections of track. A junction, for example on a green tile, may therefore
only be used by one train in a game turn, because the two tracks merge together.
Green phase:
Coal Railway 1 has two 1g-trains.
10
10
10/40
10 B C D E Coal Railway 2 has one 2g-train.
10 20 30 40
Company bk has a 3-train and a 2g-train
Dresden
4
58 EOD
A ms 58 Coal Railway 1 may run it’s:
1g-train: I-F-B-C-D = 60 income (splitted
G 30/30) plus 10 into treasury. (It may not run
F into the other mine (E).
8
10
13
VII.11 Purchase of Trains
Train Overview
14
on the remainder.
• In each subsequent SR the Director is still not obliged to sell shares to clear their
debt, but they can not buy any more shares until the debt is cleared.
• At the end of each SR a further 50% interest is charged on the remaining debt.
• If several different trains are available (from the Bank or on offer from other
companies), the Director may choose which to buy.
• When a train is bought under these arrangements, the Director may not pay
more than the face value of the train.
• The Director may not use their personal money to buy further trains for the
company or to subsidise them in any way. That is to say, a company that buys a
train with financial help from its Director may not have any cash remaining in its
treasury after the purchase.
VII.13 Paying for Trains by Part Exchange If buying a train you may trade
• A train may be used as part payment for a new train of the next most powerful in a train of a previous type for
type. The train is worth 50% of its printed cost. half of it’s face value.
• In each OR a company may surrender at most one train as part payment for Example:
a new one. The last 5-train is available. The sd may
buy this for G 400 and then use it as part
• Trains surrendered in part exchange are removed from the game. payment for the first 6-train which now costs
• Even if a company is at its train limit and is not allowed to buy a new train it can only G 400 (instead of G 600). The 5-train is
surrender a train in part exchange. out of game.
15
»» The Ungarische Staatsbahn ug is founded at the end of the OR.
VI I I . S H A R E P R IC E CH A N G E S
110 120
sd
130 140 155
Sold out at VIII.1 General Information
Zero or
ug the end of SR • The Share Price of a company is recorded on the Share Price Chart.
withhold
kk
dividend
100 110 120 130 145 • The following rule apply for all movements: A marker which moves onto an
already occupied space is put under any markers that are already there.
Paying out VIII.2 In an Operating Round
90 100 110 dividend
120 135
• If a company pays a dividend, its share price rises. The share price marker is
moved one space to the right. If it is at the end of a row and can‘t move to the
right, move it one space upwards.
80 90 Sale100 110
of shares 125
• If a company withholds payment, its share price falls. The share price marker is
moved one space to the left. If it is at the end of a row and cannot move to the
left, move it one space downwards.
Dividend greater than 0 (zero): • It is sensible if the share price markers of those companies that have already op-
One space to the right. erated during this OR are turned over so that one can see which companies have
Else one space to the left. already had their turn and which not. When all companies have had their turn,
turn the markers back the right way up.
16
• If, at the end of a Stock Round, all the shares of a company are in player hands,
the share price marker of the company is moved one space upwards on the share
price chart. If the company‘s share price marker is at the top of a column on the
share price chart, the share price remains unaltered.
IX . EN D O F THE G A ME
IX.1 General Information
• The current set of ORs is always played to its completion.
• The game ends when the Bank has run out of money. Any dividends due to play-
ers will need to be recorded on a piece of paper. These recorded dividends are
included as part of a player‘s cash in the final totals.
• If the Bank runs out of money in a SR, the game ends after the SR and a further
complete set of ORs have been played.
17
X . VA R IA N T A : CISL E IT H A N IA
2 3
G 830 G 700 G
20/60 14 16
10/40 BANK
10 20 30 40
4000 G 9000 G
A 2 T 3 10 30 40 50
Dresden
Krakau Kiew
EOD MLB
GERMAN 40 G 40 G ms cl RUSSIAN
EMPIRE Mährisch- EMPIRE
Pilsen bk
(2 - P LAY E R VA R IA N T )
Ostrau
B cLl
C
Prag
Lemberg
3 1 20 G
BANKPOOL Czernowitz
20 G 40 G
OR OR
1 2 Salzburg Kronstadt
F ROMANIA
20 30 40 40
Innsbruck
Budapest
G
3 2
1824
40 G
Bozen 40 G 40 G
»» Pre-Staatsbahnen: 1 , 2 , 3 , 1 , 2 .
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
»» Coal Railways: 1 , 2 , 3 .
NORDTIROLERKÄRNTNER
WIENSTAATSBAHN BAHN
- GLOGGNITZER EISENBAHNGESELLSCHAFT
3 2 1
• Charters and shares of the major companies: , , bk , ms , .
50% 50% 50%
sd sd sd sd
120 G 120 G 240 G sd kk cl
4 4
Südbahn
4
Südbahn
INNS-
BRUCK
Südbahn
GRAZ
Director
WIEN
TR ELISABETH-BAHN
KAISERIN
KAISER FRANZ JOSEPH-BAHNT T
50% 50%
kk kk kk
120 G 2
240 G 1
6 6 • Game Money: 4,000 Gulden
k&k
k&k
Staatsbahn WIEN
Staatsbahn WIEN
Director
E A S URYR E A S URY
1 Share 10% 2 Shares 20%
TR T
MOSTY - LEMBERG BAHN
max
50%
max max
cl cl
120 G 140 G 160 G 180 G 200 G
-120 G
3 • The following train cards:
=2 =2 =2
3, 4, 5! EISENBAHN PILSEN - PRIESEN
Carl Must own a train!
Ludwigs-Bahn
Director Muss Lok besitzen!
Must own a train!
Muss Lok besitzen!
Must own a train!
Muss Lok besitzen!
ASU 2 Shares 20%
E R 1
“normal” Trains g-Trains
50%
1g 120 G bk bk
TR -120 G Y
120 G 140 G 160 G 180 G 200 G
3g
at start
1g
3,50%4, 5!
=2
max
EISENBAHN ODERBERG - DOMBRAN
=2 ASU
max Böhmische
Kommerzbahn
Director
RY
Trade in Trade in
g Purchase Purchase
160
TR
Muss Lok besitzen! Muss Lok besitzen!
-120 G
Rusted Rusted
ms ms
1g
3, 4, 5!
120 G
Mährisch-Schlesische
E A S URY
3g 1g
2 Shares 20%
at start
TR
max 1g
at start
=2
3g 1g
120 G
2 6 80 4 2 1g 3 120 3g
g 25 G KARSTBAHN
120 G
max
max
=2 Must own a train!
Muss Lok besitzen!
3,4! ms cl bk sb bh
25 G 1 120 G 3 5 180 140 6 3 2g 2 240 180 4g
=2
4 4 280 190 8 4 3g 2 360 240 5g
Must own a train!
Muss Lok besitzen! 3,4! ms cl bk sb bh 2
BRÜNN 40 G 100 G
• Each player starts with 830 Gulden (distributed as a part of the bank).
BÖHMISCHE KOMMERZBAHN
6 max
8
max
start
=3 8x G+
TR
1 SU
E AForms withR
the first 6-train (after the OR)
Y
bk • Share Limit is 14 share certificates per player.
=42
2
10 Entsteht mit der ersten 6er-Lok (nach der OR)
3
PRAG 40 G 100 G
X.3 Setup
max
4
5 =3
max Share Price
start G= Aktienkurs
6 max
=21 E A S URY
TR
8 If the MLB (K3) was not sold, treasury = 10 * Share Price.
10 2
=4 Wurde die MLB (K3) nicht verkauft, Betriebskapital = 10 * Aktienkurs.
Randomly choose one of the “small” pre state railways ( 2 , 2 , 3 ) and one of the
3
max
4
5 =3
6 max
82
max
=2
Share Price
Aktienkurs
If the MLB (K2) was not sold, treasury = 10 * Share Price.
G= three coal railways and stack them (the order does not matter). The other four pre state
103
=4
railways are sorted into another two stacks as well as the remaining two coal railways so
Wurde die MLB (K2) nicht verkauft, Betriebskapital = 10 * Aktienkurs.
max
4
5 =3
6
8
10
max
=2
Share Price
G= Aktienkurs
If the MLB (K1) was not sold, treasury = 10 * Share Price.
that you have the following four stacks:
Wurde die MLB (K1) nicht verkauft, Betriebskapital = 10 * Aktienkurs.
18
»» All shares are placed in the bank pool and are available for purchase imme-
diately. The 20% (director) share is always an alternative offer to a 10% share.
»» This company does not have a director, does not own or run any trains, and
has no treasury. Each OR it pays out an amount equal to it’s share price. Odd
amounts are rounded up.
»» It’s shares may be bought and sold like any other shares.
»» Because all shares begin in the bankpool a player may posses up to 100% of
this company.
»» The director‘s share certificate is treated just like a 10% share except that it is
a 20% share and a player must buy and sell it for twice it’s share price. A play-
er is not allowed to “split” this share, i.e. you may not sell only 10% of it and
change it into a 10% share from the bank pool. Vice versa, if a player has a 10%
share they may not pay for another 10% share and exchange their 10% into the
20% share.
»» At the beginning of the game the home station marker is put on the home hex
on the map board.
»» The director of the company who purchased the last 4-train may build another
station token of this directorless company whereever they want. No connection
to the home station token is required.
»» If the last 4-train was exported, then this rule is valid for the director of the
company who purchases the last 5-train. If the last 5-train was exported the
station token is unable to be established.
»» The third station token is placed in Vienna as soon as the Vienna hex is upgrad-
ed to brown.
• Bukowina bonus run: If a company runs a train from either Vienna (Wien) or
Praha (Prag) to at least one of the Bukowina hexes (the three green hexes in the
east: D25, E24, E26) it gains a bonus of 50 Gulden.
19
X I . VA RIA N T B : 3 -P LAY E R G A ME ON
THE C I SL E IT H A N IA MA P B OA RD
XI.1 Game components:
• Map board “Cisleithania”
• Charters of the following companies:
»» Pre-Staatsbahnen: 1 , 2 , 3 , 1 , 2 , 1 .
»» Coal Railways: 1 , 2 , 3 .
• Charters and shares of the major companies: sd , kk , ug , bk , ms , cl .
• 3 Mountain Railways.
• Game Money: 9,000 Gulden
• The following train cards:
“normal” Trains g-Trains
Purchase Trade in Purchase Trade in
Train Number Rusted Phase Train Number Rusted
price price price price
2 8 80 4 2 1g 5 120 3g
3 6 180 140 6 3 2g 4 240 180 4g
4 4 280 190 8 4 3g 3 360 240 5g
5 3 400 260 10 5
6 3 600 400 6 4g 2 600 420
8 2 800 500 7 5g 2 800 500
10 X 1000 600 8
20
XI I . VA RIAN T C : “ G O O D S T IME ”
VAR IA N T (3 – 6 P LAY E RS)
XII.1 Additional Game components:
• The 17 additional track tiles. Goods Time Goods Time
• Town tokens
XII.2 Setup
• Town tokens are placed on plain hexes (i.e. without cities or towns) on the stand-
ard map board.
• The players may decide how many town tokens they want to use (we recommend
seven to ten) and where on the map board they are placed. We suggest a ‘snake
draft’ for placing tokens: 1-2-3-4-4-3-2-1-1-2-3-4...
• Please be aware that the town token may only be placed in plain hexes, and only
1 or 2 per hex.
• For the first play of this variant we suggest this scenario (which enhances the
status of the coal railways):
3 4 5 6
G
820 G 680 G 560 G 460 G
21 16 13 11
10/40 20/60
BANK
10 20 30 40 12 000 G
A 2 T 3 10 30 40 50
Dresden
Krakau Kiew
GERMAN EOD MLB
40 G 40 G ms cl RUSSIAN
EMPIRE
Mährisch- EMPIRE
Pilsen bk Ostrau
B cLl
C
Prag
Lemberg
Tunnel / Mountain Pass
40 G
Tunnel / Bergpass Brünn T
1
C
20 G
River/Lake Bridge ms
Brücke 10/40 Tarnopol
EPP 40 G
Coal Railway Hometown bk
x Heimatbahnhöfe der Kohlebahnen
Kaschau
Off-Board Area Income
D 10 30 40 50 Einkommenswerte der Fernverbindungen
Pre-Staatsbahnen Hometown
Heimatbahnhöfe der Vor-Staatsbahnen
40 G 40 G 40 G
T
Linz
2 30
Preßburg
E
OR 1 Wien
Czernowitz
3 20 G 1 20 G 20 G 20 G 40 G
OR OR 20
1 2 Salzburg
1
F
20 Buda Pest ROMANIA
Klausenburg
20 G
Innsbruck
G
3 2 Szegedin Kronstadt
Graz
40 G 20 G 20 G s
SB
b
Fünfkirchen SPB
H
40 G
2 4 Bukarest
10 30 40 50
Hermannstadt
20/60
Bozen 40 G 40 G 20 G sb
I
10 30 50 70
Mailand T
Triest
1824
ITALY 20 G
Sarajewo
bh 10 10 50 50
SERBIA
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
• The hexes with one or two town tokens on them are now treated as hexes with
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
one town or a double town, respectively. Only appropriate track tiles may be
33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
65 66
placed on these hexes, i.e. track tiles with one town or a double town.
67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
21
X I I I . A P P E N D IX
XIII.1 Companies Overview
Type Nr. Initials Name Base Col.
Coal Railway 1 EPP Eisenbahn Pilsen – Priesen C6
22
TAB LE O F C ON TE N TS CREDITS
I. GAME COMPONENTS..................................................................................... 2 The game is based on Francis
II. General Information.......................................................................................... 3 Tresham’s railway games system.
III Game Preparations........................................................................................... 3 Game Design:
III.1 Seating Order................................................................................................................ 3 Leonhard Orgler
III.2 Etiquette...................................................................................................................... 3
Helmut Ohley
III.3 Starting Capital............................................................................................................ 3
III.4 Further Information...................................................................................................... 3 Rules, Cards, Charters and
IV. Companies........................................................................................................ 4 Counters Art:
IV.1 Mountain Railways......................................................................................................... 4
David Hanacek
IV.2 Coal Railways................................................................................................................ 4
IV.3 Pre State Railways...........................................................................................................5
Leonhard Orgler
IV.4 Major Companies (Share Companies).................................................................................5
Box Art:
IV.4.1 General Information......................................................................................................5
IV.4.2 Regional Railways with associated Coal Railways.............................................................. 6
Milan Vavroň
IV.4.3 Regional Railways without associated Coal Railways.......................................................... 6
Producer:
IV.4.4. State Railways (“Staatsbahnen”).................................................................................... 6
V. Game Play........................................................................................................... 7
David Hanacek
VI. Stock Rounds................................................................................................... 7 Extra Special Thanks to:
VI.1 General Information........................................................................................................7 Luke Heidebrecht and Richard
VI.2 Turn Order in a Stock Round............................................................................................7 Scholes for proofreading the
VI.3 First Stock Round........................................................................................................... 8
English rules.
VI.4 Purchase of Shares......................................................................................................... 8
VI.5 Inauguration of a Share Company..................................................................................... 8 © Leonhard Orgler and Helmut
VI.6. Change of Director........................................................................................................ 8
Ohley in October 2005
VI.7 Certificate Limit............................................................................................................. 9
VI.8 Sale of Shares................................................................................................................ 9 © Leonhard Orgler and Fox in
VII. Operating Rounds (OR)................................................................................. 9 the Box in October 2019
VII.1 General Information...................................................................................................... 9
VII.2 Definitions.................................................................................................................. 9
VII.3 Coal Mines................................................................................................................. 10
VII.4 Turn Order in an Operating Round................................................................................. 10
VII.5 Order of Play for a Company in an Operating Round.......................................................... 10
VII.6 Laying Track............................................................................................................... 10
VII.7 Upgrading Track.......................................................................................................... 11
VII.8 Establishing Stations.................................................................................................... 12
VII.9 Operating Trains......................................................................................................... 12
VII.10 Calculating Income.................................................................................................... 13
VII.11 Purchase of Trains....................................................................................................... 14
VII.12 Emergency Financing.................................................................................................. 14
VII.13 Paying for Trains by Part Exchange ............................................................................... 15
VII.14 Phase changes............................................................................................................ 15
VII.15 Exportation of Trains ................................................................................................. 16
VIII. Share Price Changes.....................................................................................16
VIII.1 General Information................................................................................................... 16
VIII.2 In an Operating Round............................................................................................... 16
VIII.3 In a Stock Round........................................................................................................ 16
IX. End of the Game.............................................................................................. 17
IX.1 General Information...................................................................................................... 17
IX.2 Final Totals.................................................................................................................. 17
X. Variants A: Cisleithania (2-player variant)........................................................18
X.1 Game components:.......................................................................................................... 18
X.3 Setup........................................................................................................................... 18
X.4 Additional rules............................................................................................................. 18
X.5 First Share Round.......................................................................................................... 19
XI. Variant B: 3-player game on the Cisleithania map board................................ 20
XI.1 Game components:........................................................................................................20
XI.2 Starting Capital and Share Limit.....................................................................................20
XI.3 Game preparations........................................................................................................20
XII. “Goods Time” Variant(3-6 players)...............................................................21
XII.1 Additional Game components:........................................................................................ 21
XII.2 Setup......................................................................................................................... 21
XIII. Appendix..................................................................................................... 22
XIII.1 Companies Overview...................................................................................................22
XIII.2 Train Overview..........................................................................................................22
23
UPGRADE CHART
7 18 21 22 26 27 28 29 30 31
10
8 16 17 19 23 24 25 28 29 30 31
10
1
10
9 18 19 20 23 24 26 27
10
2
No upgrade to brown 10
16 43 70 25 40 45 46 10
55
10
17 47 26 42 44 45 10
56
10
10 10
No further upgrade
10
18 43 27 41 44 46 3 58 4 10
69
10
10
19 45 46 28 39 43 46 70 10
630
10 10
87 88 204
10
10
20 44 47 29 39 43 45 70 631
23 41 43 45 47 30 42 70 30
20
57 14
24 42 43 46 47 31 41 70
20
40
30
30
30
40
T 50 T 60 T 6 15 611
T T T 20
401 447 405 497 49 30
5 619
Bu 70 Bu
20 1 Pest 30 40
20 G
Buda Bu Bu
20
498 490 60
126 495
20 G 40 50 70
23 Wien
W W W 80 W
12 30
30
TILE MANIFEST 10
3x
3
5x
20
5x 10
1x 1x 2x 10
3x 1x 1x
60 T
1x 10 3x
10
7 6 56 17 26 87 39 46 494 58
20 30
70 Bu
10x 1x 1x 2x 4x 1x 1x 1x 3x
10
5x 10
10
8 57 69 18 27 14 40 47 495 4
30 10
10x 3x 10 1x 1x 1x 30 8x 1x 1x 0 8 W 1x 1x
T 10 10
9 401 630 19 28 15 41 70 496 56
10
4x
30 2x 10
1x 1x 1x 30 4x 1x 0 4
6x 10 1x
01
T 10
3 447 631 20 29 619 42 611 630
40 T
10 T 50
8x 1x 1x 3x 1x 3x 1x 2x 1x
30
10
10 Bu
“Goods Time” Variant
10 10
58 1 498 23 30 405 43 497 631
10 40
40
Bu
6x 1x W 1x 3x 1x 1x 1x 1x 2x
10
10 Bu 10
4 2 499 24 31 490 44 60
126 87
10 50 70
10
20
5x 1x 1x 2x 3x W 1x 1x W 1x 10
3x
10
5 55 16 25 88 491 45 493 204