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AUSTRIAN-HUNGARIAN RAILWAY

1
I. GA ME C OM P ON E N T S
Game Map Share Index Board
3 4 5 6
SHARE PRICE INDEX
G
820 G 680 G 560 G 460 G Aktienkurstabelle
21 16 13 11 100 110 120 130 140 155 170 190 210 235 260 290 320 350
10/40 20/60 sd
BANK

10 20 30 40 12 000 G ug

A 2 T 3 10 30 40 50 kk
Dresden
Krakau Kiew 90 100 110 120 130 145 160 180 200 225 250 280 310 340
GERMAN EOD MLB
40 G 40 G ms cl RUSSIAN
EMPIRE
Mährisch- EMPIRE
Pilsen bk Ostrau 80 90 100 110 120 135 150 170 190 215 240 270 300 330
B cLl
C
Prag
Lemberg
Tunnel / Mountain Pass
70 80 90 100 110 125 140 160 180 200 220
40 G
Tunnel / Bergpass Brünn T
1
C
20 G
River/Lake Bridge ms
Brücke 10/40 Tarnopol 60 70 80 90 100 115 130 150 170
EPP

1824
Coal Railway Hometown
40 G
x bk
Heimatbahnhöfe der Kohlebahnen
Kaschau
10 30 40 50
Off-Board Area Income 50 60 70 80 90 105 120
D Einkommenswerte der Fernverbindungen

Pre-Staatsbahnen Hometown
Heimatbahnhöfe der Vor-Staatsbahnen
40 G 40 G 40 G
T 40 50 60 70 80
Linz
2 30
Preßburg

E
OR 1 Wien
Czernowitz
3 20 G 1 20 G 20 G 20 G 40 G
OR OR 20
1 2 1
Bank and Reserved Shares Board
Salzburg
F
20 Buda Pest ROMANIA
Klausenburg
20 G

Innsbruck BANK
G
3 2 Szegedin Kronstadt

40 G
Graz
20 G 20 G s
SB
b bh sd ug kk
Fünfkirchen SPB

H
40 G
2 4 Bukarest
10 30 40 50
Hermannstadt
20/60
Bozen 40 G 40 G 20 G sb
bk ms cl sb
I
10 30 50 70
Mailand T
Triest
1824
ITALY 20 G RESERVED SHARES
bh For shares lying on this sheet the companies will not receive any money.
sd sd ug kk
Sarajewo
SERBIA 2 3 2 2
Shares cannot be sold if 50% or more lay on this sheet.
10 10 50 50 No sell of shares if the corresponding company has not operated.
Shares are traded at the current share price.
10% 10% 10%
Für hier liegende Aktien wird niemals Geld an die Gesellschaften ausgeschüttet.
Aktienverkauf nur, wenn sich danach nicht mehr als 50% in der Bank befinden. sd ug kk
1 1 1
Aktienverkauf nur, wenn die entsprechende Gesellschaft bereits agiert hat.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 Aktien werden immer zum aktuellen Kurs gehandelt.

Reservierte Aktien
sd
20% ug
20% kk
20%
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
bk ms cl sb

65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 1 bk 20% 2 ms 20% 3 cl 20% 4 sb 20%

4 Coal Companies Charters 7 Pre-Staatsbahnen Charters Train and Phase Board


5 (3) kk
MOSTY - LEMBERG BAHN KAISERIN ELISABETH-BAHN
1
Type and All other conditions are valid

50% 3 50% 1g (6) count


of train cards 3
when they are visible AND first
train of new type is purchased.
120 G 140 G 160 G 180 G 200 G 240 G SETUP ONLY during setup sd ug kk +1
Alle Bedingungen in den
cl cl -120 G kk kk Typ und Anzahl der
Lokkärtchen bei
Kästchen gelten, wenn sie
sichtbar sind UND die erste Lok

3, 50%
4, 5! 6 KAISER FRANZ JOSEPH-BAHN
OR
Spielaufbau

2
Carl k&k
WIEN g 10/ 40
3 des nächsten Typs gekauft wurde.
EISENBAHN PILSEN - PRIESEN
20/ 60
Ludwigs-Bahn Staatsbahn OR OR OR
Director

1 50%
Director 1 1 2

2 Shares 20%
E A S URY
2 Shares 20%
E S UG
A120 RY
TR TR
120 G 140 G 160 G 180 G 200 G
kk
bk bk -120 G 1g (6) 2 (9) 6 (3) 4g (3) 3g
1g 120 G

3,50%4, 5!EISENBAHN ODERBERG - DOMBRAN Böhmische


Kommerzbahn

2
6 k&k
Staatsbahn
EISENBAHN
WIEN
PEST - WAITZEN
S 1 G 4
R E A240UGRY
Director sd ug kk
10% +1
50% 1 Share
ASU
3g 1g
20%
E
2 Shares
at start
R
120 G 140 G 160 G 180 G 200 G
T 10%
TR -120 G Y
g
ms ms ug ug OR
3
20%
3,50%4, 5! 5
1g 120 G
Mährisch-Schlesische Ungarische BUDA- OR OR X OR OR

SIMERIA-PETROSANI BAHN MOHACS-FÜNFKIRCHNER BAHN


1 2

2
Staatsbahn
Eisenbahn
PEST
4
Director Director

50% 2 Shares
E A S URY S UGR
E A120
3g 1g
2 Shares 20% 20%
120 G 140 G 160 G 180 G 200 G
1g 3 (7) 8 (2)
TR TR 2g (5) 5g(2)
at start
Y sd

g
sb sb -120 G ug
FÜNF-
2 5
3, 4, 5! 5
1g
max 120 G
Siebenbürgische max Ungarische
sd
Staatsbahn KIRCHEN +1 sd ug kk +1
WIEN - GLOGGNITZER EISENBAHNGESELLSCHAFT
1
Bahn

=2 =2 !
Director
10%
S S
R E A URY R E A240UGRY
at start
3g 1g
Must own a train!2 Shares 20% 50% 1 Share Must own a 10%
train!
OR
Muss Lok besitzen!

g
Muss Lok besitzen!
T T
3

sd sd
OR OR X 20% OR OR
1 2
max

4
1g 120 G

max Südbahn
KÄRNTNER BAHN
WIEN
=2 at start
3g 1g

Must own a train!


=2 50%
2 Shares
Director
Must own a train!
20%
Muss Lok besitzen! S 120 G
R E A URY
2 3g (4) 2g 4 (4) ug
10(∞)

g
Muss Lok besitzen!
sd
T
4
sd ug +1
max max Südbahn
GRAZ 10/ 40
g
NORDTIROLER STAATSBAHN
20/ 60

TRAIN & PHASE


=2 =2 ASU 3
E !
Must own a train! Must own a train!
R
10%
TABLE
1 Share
50%Muss 20%
TR 120 G Y
OR OR X
Muss Lok besitzen! Lok besitzen!
Lokablage und Phasentabelle
sd
max max

=2 Must own a train! =2 4 Südbahn

Must own a train!


INNS-
BRUCK

E A S URY
5 Regional Railways Charters
1 Share 10%
Muss Lok besitzen! Muss Lok besitzen!

max
TR

6 Mountain Railways 72 Tokens =2


max
Must own a train!
Muss Lok besitzen!

CARL LUDWIGS-BAHN
=2 Must own a train!
Muss Lok besitzen!
8x G+ 3 cl
SEMMERINGBAHN s
bk

m sb
1 kk max LEMBERG 40 G
MÄHRISCH-SCHLESISCHE EISENBAHN
100 G

KARSTBAHN sb =2 Must own a train!


Muss Lok besitzen! 8x G+ 2
ms
25 G 120 G sd 4 start

kk bh sd BRÜNN 3 40 G 100 G
TR Y EASUR
BOSNISCH-HERZEGOWINISCHE LANDESBAHN
ms kk bh
25 G
1
120 G
6 Help Cards 10 x G
ug

ms cl bk sb bh
3,4! ug start
S
R E A URY
SARA- 100 G
40 G
operation round
JEWO 2 SIEBENBÜRGISCHE BAHNT
3,4! ms cl bk sb bh 2 2
max

sb
# # only
1 =4
st
3 8x G+ 4
G
OR G

2 9 80 1g 6 120 4 KRON-
max
100 G
S
R E A URY
3 7 180 140 240 180
2g 5 1. 5 STADT T
=340 G BÖHMISCHE KOMMERZBAHN
72 Shares 56 Train Cards bk
max

4 4 280 190 3g 4 360 240 63


2 max
=4 8x G+
Share Price
G= Aktienkurs
5 3 400 260 8 =2 1
If the MLB (K3) was not sold, treasury = 10 * Share Price.

2. + 10startmax
E A S URY
Wurde die MLB (K3) nicht verkauft, Betriebskapital = 10 * Aktienkurs.

6 3 600 400 4g 3 600 420 4 PRAG


5 max 4=3
40 G 100 G TR
bh 8 800 G 8 2 800 500 5g 2 800 500
3.
G 2 max
3 =4 Share Price
G= Aktienkurs
500 G 10 x 1000 600 6
8 =2 If the MLB (K2) was not sold, treasury = 10 * Share Price.

bh bh
Bosnisch-Herzegowinische 2 80 G 4. %
G
10
4
5
max
start

=3
1 TR
E A S URY
Wurde die MLB (K2) nicht verkauft, Betriebskapital = 10 * Aktienkurs.

max
Landesbahn
bk
Bosnisch-Herzegowinische 2g 240 G
180 G 5. +
2 max
36
8
10
max
=4
=2 G=
Share Price
Aktienkurs

1 Share
Landesbahn
bk10%
Director
Böhmische
bk 4
Permanent
280 G
190 G
4
5
max
max
=3
Share Price

Priority Deal Card


2 G= Aktienkurs
Kommerzbahn 63
8 =4
=2 If the MLB (K4) was not sold, treasury = 10 * Share Price.

2 Shares Böhmische20% 4 2
10
4
max
Wurde die MLB (K4) nicht verkauft, Betriebskapital = 10 * Aktienkurs.

Kommerzbahn 5 =3
1 Share Director 10% 4g 2g 6
max Share Price
G= Aktienkurs
8
10
=2 If the MLB (K1) was not sold, treasury = 10 * Share Price.
Wurde die MLB (K1) nicht verkauft, Betriebskapital = 10 * Aktienkurs.
2 Shares 20%

1
8 4

3 Staatsbahnen Charters
Track Tiles Town Tokens
UNGARISCHE STAATSBAHN
69 Yellow 20 Brown for “Goods Time” 7 x 120 = 840 G + 1 +2 ug
Variant U1 U2 100 G 100 G
SÜDBAHN 100 G

T 6 x 120 = 720 G + 1+2+ 3


sd
2

Game Money
8
20

start

k&k STAATSBAHN TREASURY


S1 S2 S3 100 G 100 G
1 +2
5

10

50
7
7 x 120 = 840 G + 1 +2 kk
49
6

17 for
10

start
20

S
R E A URY
kk1
45
45
kk2 1+2+ 3 40 G 100 G 100 G 100 G
T

“Goods Time” start

48 Green 3 Grey 1 +2 E A S URY


max

TR
Variant
5
=4
max
6
15
8
10 max
=3 Forms with the first 5-train (after the OR)
Entsteht mit der ersten 5er-Lok (nach der OR)
4
5 =4
60 T max
6
8 =3 Forms with the first 4-train (after the OR)
Goods Time
Goods Time 10 Entsteht mit der ersten ter-Lok (nach der OR)

30
max
23 6
23 494 8
10
=3 Forms with the first 6-train (after the OR)
Entsteht mit der ersten 6er-Lok (nach der OR)
II . G EN ERA L I N F OR M AT IO N
1824 is a railway-building and share-dealing game for 2–6 players. It is based on Francis Shortened rules in purple in
Tresham‘s game 1829 and Leonhard Orgler’s game 1837. Historical realities have, as far the side bar are for experienced
as possible, been taken into account. In other places the history should and must be 18XX players.
written anew.
The player who has the greatest wealth in cash and shares at the end of the game is the
winner.
A set of simple mechanisms forms the basis of 1824. You use the yellow, green, brown
and grey tiles to create a rail network on the map. Just as in a real railway business, the
track in the game connects railway stations to each other. The trains (train cards) make
notional journeys from one location to the next and thereby earn money. The (imagi-
nary) passengers pay for their journeys. The more numerous and the more important
the revenue locations on a train‘s journey are, the more money it earns for the company
and its shareholders.
In the game you and the other players can own railway companies: 6 Mountain Railways,
4 Coal Railways, 7 forerunners of the State Railways. They can also own shares in the
Major Companies: 3 National Railways (the Staatsbahnen) and 5 Regional Railways.
The Major Companies belong to their shareholders. The player with the most shares in
a company is the Director of that company and decides how the company will act.
Rules for the two player game are on page 18.

II I GA M E P R E PA RATI O N S
III.1 Seating Order
• The seating order is determined by drawing lots. (The numbers on the Mountain
Railway cards may be used for this.) Players take their seats in clockwise order
as determined by the draw.
• In a Share Round (SR) the players act in clockwise order.
• The starting player receives the “priority deal” card. They will start the first share
round (see VI.3 first share round)

III.2 Etiquette
• Players should decide before the game starts what type of agreements are per-
mitted.
• Players should decide before the game starts whether agreements are binding.
• Agreements between more than two parties are, in general, forbidden.
• The entire holdings of players and companies should be viewable at all times.
• In order not to lengthen the playing time unnecessarily, each player should think
about what they are going to do in their next turn while other players are taking
their turns. Starting Capital (number of
• It is recommended that pencil, paper, and a calculator are ready for the calcula- players):
tions at the end of the game. 3: 820 G
4: 680 G
III.3 Starting Capital
5: 560 G
• Distribute the Starting Capital which varies according to the number of players.
6: 460 G
• If there are 3 players, each player receives 820 Gulden.
• If there are 4 players, each player receives 680 Gulden.
• If there are 5 players, each player receives 560 Gulden. Bank Size: 12,000 Gulden
• If there are 6 players, each player receives 460 Gulden.
BANK

III.4 Further Information bh sd ug kk

• One player is chosen to be the Banker. Sufficient space should be made near that
bk ms cl sb
player to lay out the Bank’s money (12,000 Gulden) and the other game components.
• The Mountain Railways, Coal Railways, and pre-Staatsbahnen are laid out near
RESERVED SHARES
For shares lying on this sheet the companies will not receive any money.
sd sd ug kk
2 3 2 2
Shares cannot be sold if 50% or more lay on this sheet.
No sell of shares if the corresponding company has not operated.

by. The shares in the Staatsbahnen and Regional Railways are placed on the
Shares are traded at the current share price.
10% 10% 10%
Für hier liegende Aktien wird niemals Geld an die Gesellschaften ausgeschüttet.
Aktienverkauf nur, wenn sich danach nicht mehr als 50% in der Bank befinden. sd ug kk
1 1 1
Aktienverkauf nur, wenn die entsprechende Gesellschaft bereits agiert hat.
Aktien werden immer zum aktuellen Kurs gehandelt.
sd
20% ug
20% kk
20%
Bank and Reserved Shares board with the shares pictured in the Reserved Shares
Reservierte Aktien

section placed accordingly. 1


bk
bk 20% 2
ms
ms 20% 3
cl
cl 20% 4
sb
sb 20%

3
BOSNISCH-HERZEGOWINISCHE LANDESBAHN • Th
e train cards and the yellow tiles will soon be needed. Lay out the yellow tiles
bh
SARA-
40 G 100 G
10 x G
close to the game map so that everyone can see what is available.
JEWO

• The 2-trains will be needed first. Place all train cards, sorted by type, in their al-
E A S URY
TR
located spaces on the Train and Phase board. When the currently available trains
are sold out, the next type becomes available.
max

• During the game all of a company‘s possessions are kept on its charter: trains,
2
3 =4
max
4
=3
cash and station markers. A company‘s cash must be kept strictly separate from
5

max
6
8
10
=2 G=
Share Price
Aktienkurs

that of players and other companies.

I V. C OMPA N IE S
SEMMERINGBAHN IV.1 Mountain Railways
• The purchase price of a Mountain Railway is 120 G.
25 G 120 G • They may not be resold.
• They do not buy trains or retain cash.
3,4! ms cl bk sb bh 1
• They each pay a dividend of 25 G at the start of each Operating Round (OR).
• After the sale of the first 3-train, each Mountain Railway can be exchanged for
Purchase Price: 120 G
a 10% share in one of the Regional Railways ( bk , ms , cl , sb , bh ). These ex-
Dividend: 25 G changes take place during a SR and are in place of a purchase. Making an ex-
May not be resold. change guarantees that the player will have at least one more chance to take
Do not count against the certifi- action in the SR.
cate limit. • With the sale of the first 4-train, each remaining Mountain Railway must be
Bring in a fixed income until the exchanged for a share in a Regional Railway. These compulsory exchanges are
first 4-train. dealt with in the order 1-6 (number in the bottom right corner of the card).
Exchangable for a 10% share of • Shares obtained as a result of these compulsory exchanges are entitled to dividends
Regional Railway from phase immediately (even if the Mountain Railway has already paid a dividend in this OR).
3 on, latest with beginning of • No shares are set aside for these exchanges. If there are no more shares available for
phase 4. exchange the mountain railway is eliminated from game without any compensation.
• The share price of a Regional Company without an associated Coal Railway will
3/6 players: be determined later by the player who buys the 20% Director‘s Share Certificate
4 Mountain Railways in play (see section VI.5).
4/5 players: • The number of Mountain Railways varies with the number of players.
6 Mountain Railways in play »» With 3 or 6 players, Mountain Railways 1-4 are in the game.
»» With 4 or 5 players, Mountain Railways 1-6 are in the game.

IV.2 Coal Railways


MOSTY - LEMBERG BAHN • The game contains the following Coal Railways:
50% 120 G 140 G 160 G 180 G 200 G 3
cl cl -120 G
»» 1 (C6) exchangeable for the Director‘s Share in the bk .
3, 4, 5! Carl
Ludwigs-Bahn
Director

E A S URY
»» 2 (A12) exchangeable for the Director‘s Share in the ms .
2 Shares 20%

1g 120 G
TR
3g

at start
1g

»» 3 (A22) exchangeable for the Director‘s Share in the cl .


g »» 4 (H25) exchangeable for the Director‘s Share in the sb .
max
• The purchase price is chosen by the purchaser, the options being 120, 140, 160,
=2
180 or 200 G.
Must own a train!
Muss Lok besitzen!

• The initial share price for the associated Regional Railway will be half the pur-
chase price paid for the Coal Railway. In order to indicate this starting price,
place a corresponding marker on the Share Index Board.
• They may not be resold.
• The train limit for a Coal Railway is 2.
• At the end of its turn a Coal Railway must own a train.
• Coal Railways may only own g-trains.
• They start with a 1g-train. Their starting capital is their purchase price less the
120 G needed to pay for the train.
• For each train which starts from a mine, the Coal Railway receives the amount
shown on the map (10 or 20 in the beginning). This money goes into the com-
pany‘s treasury.
• Coal Railways distribute half of their non-mine income to their owner. The other
half goes in the company‘s treasury.
• After the sale of the first 3-train, a Coal Railway can be exchanged during a SR

4
for the Director‘s Share Certificate in the corresponding Regional Railway. This Purchase price: 120, 140, 160,
exchange is in place of a normal share stock round action. 180 or 200 G
• These Director‘s Share Certificates are reserved for the owner of the associated Coal Half of it = Starting share price
Railway. of corresponding share company.
• If – after the exchange – another player has more than 20% ownership of the Must own a train.
company, they immediately get the Director‘s Share Certificate of this company in
exchange for two 10% shares. Train limit: 2
• With the sale of the first 5-train, the remaining Coal Railways are immediately May only own g-trains.
closed and exchanged for the Director‘s Share Certificates in the corresponding Start with a 1g.
Regional Railways. These Director‘s Share Certificates obtained by compulsory ex- Starting capital = purchase price
change count as sales [for the purposes of floating the company]. As a result of minus 120 G.
such an exchange, a company (if at least 30% was already in player hands) can Distribute income 50/50.
be opened at the end of the corresponding OR. This company starts to operate
Mine income paid to trasury.
in the next OR.
Exchanged into reserved direc-
• A Regional Railway with an associated Coal Railway can only be opened after
tor share between phase 3 and
the corresponding Coal Railway is exchanged.
phase 5.
• When a Coal Railway is exchanged, its assets (trains and cash) are transferred to
May not be resold.
the Company Charter of the corresponding Regional Railways and the company
can use them as soon as it is opened. The home station marker of the coal railway
is removed from the game. The appropriate company must lay its home base (as
indicated on the map board) in its first turn. The home of the coal railway is of
no importance for the company.
• Any Coal Railway not purchased in the initial Share Buying Round, is removed
from the game.

IV.3 Pre-State Railways (Pre-Staatsbahnen)


• The game contains the following Pre-Staatsbahnen railways: EISENBAHN PEST - WAITZEN
50%
240 G 1
»» 1 , 2 , 3 , 1 , 2 , 1 , 2 . ug ug

5
Ungarische BUDA-
Staatsbahn
Director PEST

»» 1 , 1 and 1 each have a purchase price of 240 G. E A S URY


2 Shares 20%

TR
»» 2 , 3 , 2 and 2 each have a purchase price of 120 G.
• When the first 4-train is sold, the sd Staatsbahn is opened. Exchange 1 for the
Director‘s Share Certificate in the sd and each of 2 and 3 for a 10% share in max

the sd . =2 Must own a train!


Muss Lok besitzen!

• When the first 5-train is sold, the ug Staatsbahn is opened. Exchange 1 for the
Director‘s Share Certificate in the ug Staatsbahn and 2 for a 10% share in the
ug Staatsbahn. Distribute income 50/50.
• When the first 6-train is sold, the kk Staatsbahn is opened. Exchange 1 for the Exchanged into reserved shares
Director‘s Share Certificate in the kk Staatsbahn and 2 for a 10% share in the of State Railways.
kk Staatsbahn.
Must own a train.
• The Pre-Staatsbahnen close at the end of the OR in which the corresponding Train limit: 2
train (4, 5 or 6) is bought. The owners receive the reserved share certificates in
May not be resold.
exchange.
• Pre-Staatsbahn may not be resold.
• The train limit for a Pre-Staatsbahn is 2. 110 120 130
sd

• At the end of its turn a Pre-Staatsbahn must own a train. ug


kk

• The purchase price of a Pre-Staatsbahnen (120 or 240 G) determines their initial 100 110 120
operating capital.
• Pre-Staatsbahn pay 50% of their income to their owners and retain the other 50%
90 100 110
in their treasuries.

IV.4 Major Companies (Share Companies) 80 90 100

IV.4.1 General Information


• All Major Companies have a share price, which is shown on the share price chart. 70 80 90

• Shares are traded in the share rounds. With the purchase of a share, a player
acquires a stake in the company. 60 70 80
• The player with the most shares of a company is it’s Director. Only the Director
decides what a company does or does not do.
50 60 70
• The Director‘s Share Certificate always corresponds to two standard shares but only
counts as one certificate against the certificate limit.

5
• As soon as a company has a share price, shares in the company may be pur-
bk chased. If a coal company was purchased during the first share round the share
Böhmische
price of the corresponding share company was set.
Kommerzbahn
bk bk • If a company has no share price (The Bosnisch-Herzegowinische Landesbahn
1 Share 10%
and any company associated with a Coal Railway that was not purchased) the
Böhmische
Kommerzbahn first available share is always the Director‘s Share Certificate. The single excep-
Director tion to this is that one or more 10% shares may be acquired in Regional Railways
2 Shares 20% as the result of exchanges for Mountain Railways (either voluntarily, or compul-
sorily following the purchase of the first 4-train). The Director‘s Share Certificate
Float with 50% in player hands can never be acquired as the result of exchanges for Mountain Railways. The
AND director share is part of share price is set when a player purchases the Director‘s Share Certificate.
these 50% and therefore in play- • The owner of a share is paid a dividend each Operating Round unless the Direc-
er hands. tor has decided that the company is retaining its earnings (see VII.10).
80% capitalization plus all as- IV.4.2 Regional Railways with associated Coal Railways
sets from corresponding Coal
Railway. At the beginning of the game there are four of these companies
Init. Share Home base Stations(Costs) Train Limit
bk 20%, 8x 10% Prag 3, 0/40/100 G 4/3/2
bk
ms 20%, 8x 10% Brünn 3, 0/40/100 G 4/3/2
Böhmische
Kommerzbahn
cl 20%, 8x 10% Lemberg 3, 0/40/100 G 4/3/2
sb
1 Share 10% sb
Siebenbürgische 20%, 8x 10% Kronstadt 3, 0/40/100 G 4/3/2
Bahn
For Regional Railways with associated Coal Railways, the player who purchases of the
1 Share 10% Coal Railway sets the share price of the Regional Railway with their choice of purchase
cl
price for the Coal Railway. From this point 10% shares in this Regional Railway are
Carl
Ludwigs-Bahn
available for purchase.
ms • The Director‘s Share Certificate is reserved for the owner of the associated Coal
1 Share 10%
Mährisch-Schlesische Railway.
Eisenbahn
• The company becomes operational as soon as 50% of its shares have been ac-
1 Share 10% quired by players through purchase or exchange. The Director‘s Share Certificate is
considered a part of this 50% because it is in the hands of a player.
• When a Regional Railways with an associated Coal Railway becomes operation-
al, it receives as its starting capital 8 times the share price plus the treasury and
trains of the associated Coal Railway.
Float with 50% in player hands. • If a Coal Railway is not sold in the initial Share Buying Round, it is removed
100% capitalization. from the game and the corresponding Regional Railway is treated as a Regional
Railway without an associated Coal Railway.
IV.4.3 Regional Railways without associated Coal Railways
There is one such Regional Railway at the beginning of the game.
bh
Init Share Home base Stations(Costs) Train Limit
Bosnisch-Herzegowinische
Landesbahn bh bh bh 20%, 8x 10% Sarajewo 3, 0/40/100 G 4/3/2
1 Share
Bosnisch-Herzegowinische
10%
Landesbahn
• The initial share price of the regional railway company is set by the player who
Director purchases the Director‘s Share Certificate. The possible initial share prices values are
2 Shares 20% 60, 70, 80, 90 and 100 G. As soon as the Director’s Share Certificate is purchased
10% shares become available for purchase.
• The company becomes operational as soon as 50% of its shares have been ac-
quired.
• The starting capital of one of these companies is 10 times its share price.
IV.4.4. State Railways (“Staatsbahn”)
There are three of these in the game.
Float:
sd with 4-train Init Share Home base Stations(Costs) Train Limit
ug with 5-train sd 20%, 8x 10% Wien 5, 0/40/100 G 4/3
kk with 6-train ug 20%, 8x 10% Budapest 5, 0/40/100 G 4/3
kk 20%, 8x 10% Wien 5, 0/40/100 G 4/3
• Staatsbahnen have an initial share price of 120 G (top row of the share price table).
• Each Staatsbahn becomes active at the end of the OR in which the appropriate

6
train is purchased (see IV.3).
• When a Staatsbahn becomes active, all its Pre-Staatsbahnen are exchanged for 110 120 130
the corresponding reserved shares. Then the player with the highest percentage sd

of the shares becomes the Director of the Staatsbahn. ug


kk
• If two or more players are tied for the greatest percentage, the Directorship goes
to the player who satisfies the highest condition in the following list:
»» the player who had the Pre-Staatsbahn number 1.
100 110 120
»» the player who had the Pre-Staatsbahn number 2.
»» the player who had the Pre-Staatsbahn number 3.
»» the player who has the Priority Card. 60% sd or 70% ug & kk capi-
talization plus all assets from
»» the player next in clockwise order from the Priority Card.
corresponding Pre State Rail-
• The Staatsbahn receives as part of its starting capital 120 G for each share that ways.
was not reserved for an owner of one of the Pre-Staatsbahnen. If all the corre-
sponding Pre-Staatsbahnen are in player hands, this means that the sd receives
720 G and the other two 840 G each.
• In addition the Staatsbahn receives all the cash, trains and stations markers that
belonged to its Pre-Staatsbahnen. If none of the corresponding Pre-Staatsbah-
nen are in operation, a station marker is placed free of charge on the place that
was reserved for the home station of the first of them.
• If one or more of the corresponding Pre-Staatsbahnen were not in operation,
the Staatsbahn receives the corresponding operating capital (120 or 240 G) in I
In the rare case that no player possess-
addition to the above. es at least 20%, the Staatsbahn doesn’t
operate (the share price drops one space
• The Staatsbahn operate after becoming active irrespective of how many of their left each OR) until a player buys a sec-
shares are in player hands. However, it is necessary that someone should own at ond share and becomes director. Then
least 2 shares and that the company has thereby acquired a Director.1 the Staatsbahn operates in the next OR.

V. GA M E P LAY
The game starts with a Stock Round during which the players (usually) buy Mountain
Railways, the Coal Railways, and the pre-Staatsbahnen. Thereafter, beginning with an
OR, Stock Rounds and Operating Rounds alternate. As the game progresses there are
increasingly more Operating Rounds between Stock Rounds (see phase table).
SR OR
During Stock Rounds, players use their personal assets to buy and sell shares in public 3
companies.
During Operating Rounds, the companies operate. For each company, the player with OR OR
the most shares (i.e. the Director of that company) acts on behalf of the company. Costs 1 2
incurred by a Company are paid out of its own treasury.

VI . S T O CK ROUN D S
VI.1 General Information
100 110 120 130 140 155 170 190 210 235 260 290 320 350
sd
ug
kk

90 100 110 120 130 145 160 180 200 225 250 280 310 340

• During a Stock Round players buy and sell shares. 80 90 100 110 120 135 150 170 190 215 240 270 300 330

• These transactions may only take place between a player and the Bank. 70 80 90 100 110 125 140 160 180 200 220

• Shares are available from the Bank at the current Share Price as shown by the 60 70 80 90 100 115 130 150 170

company marker on the Share Price Table. 50 60 70 80 90 105 120

• On a players turn they may either pass or perform one or both of the following 40 50 60 70 80

actions in this order:


»» sell as many shares as they wish subject to the constraints listed in section VI.8. First sell, then buy.
»» buy one certificate.
• If a player wishes neither to sell nor to buy, they pass.
• In the course of a Stock Round a player will usually have several turns, in which
they have the opportunity to sell and/or buy, or else pass.

1
VI.2 Turn Order in a Stock Round
• The Start Player in a Stock Round is the player in possession of the “priority
deal” card. The Stock Round then continues in clockwise order.
• The Stock Round ends when all players have passed in succession. The player to
the left of the player who performed the last action (sell or buy) receives the “pri-
ority deal” card.

7
50% 50%
NORDTIROLER
sd
KÄRNTNER
WIENSTAATSBAHN BAHN
- GLOGGNITZER EISENBAHNGESELLSCHAFT
50%
sd sd sd
120 G 120 G 3 2
240 G 1 VI.3 First Stock Round
4 4
Südbahn

4
Südbahn
INNS-
BRUCK
Südbahn
GRAZ
Director
WIEN

At the start of the game the following papers are available:


E A S UR E A S UR E A S URY
1 Share 10%
1 Share 10% 2 Shares 20%

TR ELISABETH-BAHN
KAISERIN
KAISER FRANZ TRY
JOSEPH-BAHN TRY
50% 50% 2 1
• all 7 Pre State Railways.
120 G 240 G
kk kk kk

6 6
k&k
k&k
Staatsbahn WIEN
Staatsbahn WIEN
Director

ASUR REASUR 20%

• all 4 Coal Railways.


2 Shares
E
1 Share 10%
EISENBAHN PEST
MOHACS-FÜNFKIRCHNER - WAITZEN
RBAHN
50% 50% Y Y
u u
T 120 G 2
T 240 G 1
ug g g
FÜNF-

=25 =2 5
BUDA-

• the appropriate number of Mountain Railways for the number of players (4 or 6)


max max max
Ungarische Ungarische
Staatsbahn KIRCHEN
Staatsbahn
Director PEST
1 Share 10%
=2 2 Shares
Must own a train!
20%
Must own a train!
E A S URYR E A S URY
Must own a train!
Muss Lok besitzen! Muss Lok besitzen!
TR
Muss Lok besitzen!
T

50%
max MOSTY
max - LEMBERG BAHN
3
• shares of the BH company.
=2 =2 120 G 140 G 160 G 180 G 200 G

• (theoretically all 10% shares of a company of which the appropriate Coal Com-
cl cl Must own a train!-120 GMust own a train!
Muss Lok besitzen! Muss Lok besitzen!

3, 4, 5! EISENBAHN PILSEN - PRIESEN Carl


Ludwigs-Bahn
Director

ASU 2 Shares 20%


E R 1
pany was purchased, and all 10% shares of the three state railways.)
50%
max max
bk bk
TR -120 G Y
120 G 140 G 160 G 180 G 200 G
1g 120 G

=2 =2
3g 1g
3,50%4, 5!
EISENBAHN ODERBERG - DOMBRAN
Böhmische
Kommerzbahn
Director
Must own a train!
Muss Lok besitzen!
Must own a train!
Muss Lok besitzen!
2
ASU
• The player order in this initial purchase phase is determined by the seating order.
at start 20%
E
2 Shares

RY
g
120 G 140 G 160 G 180 G 200 G
ms ms TR -120 G

3,50%4, 5!
1g 120 G
Mährisch-Schlesische

The first turn goes in descending order (see example at left).


Eisenbahn
SIMERIA-PETROSANI BAHN
Director

at start
3g 1g
20%
2 Shares

120 GR EGA160SGU180RGY200 G
140 4
3, g
max 1g sb sb
T -120 G

4, 5!
120 G

=2
• The purchase price is printed on the charters. Pre-State Railways #1 costs 240
Siebenbürgische
3g 1g
Must own a train!Director
Bahn

at start
RY
Muss Lok2 Shares
besitzen! 20%
EASU
TR
bb
g
SEMMERINGBAHN
max SEMMERINGBAHN
hh G, all other Pre-State Railways cost 120 G. A Coal Railway cost between 120 G
bb
1g 120 G

=2 hh
SEMMERINGBAHN Must own a train!
Bosnisch-Herzegowinische
3g 1g

SEMMERINGBAHN
at start Muss Lok besitzen!
Bosnisch-Herzegowinische bh b h
g and 200 G, i.e. the starting price of the appropriate share company doubled (the
max 25 G
120 G Landesbahn
Bosnisch-Herzegowinische
25 G 120 G Landesbahn
Bosnisch-Herzegowinische
25 G =2 Landesbahn
120 G Must own a train! Bosnisch-Herzegowinische
Landesbahn
options being 120, 140, 160, 180 or 200 G).
Muss Lok besitzen!
25 G 3,4! ms cl bk 120 sb Gbh
1 1 Landesbahn
Share 10%
3,4! max ms cl bk sb bh 1 1 Share 10%
sb bh
3,4! ms cl bk=2 1 ShareDirector 10% 1 1 Share 10%
1 Must own a train!
3,4! ms cl bk sb bh 2 Shares
Muss Lok besitzen! 20%
• The player who purchased a Pre-State Railway or a Coal Railway takes the charter
and places money equal to the purchase price as starting capital into its treasury.
First turn in first share round
A Coal Company immediately buys a 1g train by paying 120 G out of its treasury.
counter-clockwise:
Play order in a 5-player game: • A player may not sell shares in the very first Stock Round.
5-4-3-2-1 • Pre-State Railways, Coal Railways, and Mountain Railways which are not sold
1-2-3-4-5 in the first Share Buying Round are removed from the game with no substitution
1-2-3-4-5... or compensation.

VI.4 Purchase of Shares


No sale in first stock round. • O n a player’s turn they may purchase a 10% share in any company that has its
share price marker on the share price chart.1
All unsold “private companies” • if a company does not yet have a share price (i.e. a Regional Railway without an
papers are out of game. associated Coal Railway) the 20% Director‘s Share Certificate may be bought.
The player who buys it sets the company‘s starting share price and pays twice the
1
In the rare case that the #1 Pre-State share price to the bank.
Railway wasn’t bought during the first
share round and was eliminated from • The possible starting share prices are 60, 70, 80, 90 and 100 (marked on the
game and therefore the 20% directors share price table). The starting share price of a Regional Railway with an associ-
share is not reserved: The 20% director ated Coal Railway is determined by the purchase price of the Coal Railway. The
share must not be bought. Players may
buy 10% shares only. The first player with three State Railways have a starting price of 120 G (first row of the share price
20% exchanges two 10% shares with the table).
director share.
• The starting price is demoted by placing a company marker in the appropriate
[dark yellow] space on the share price chart.
• A player may only buy a share if they have sufficient cash.
• If a player has sold any amount of shares in a company in a SR, they may not buy
shares in the same company during the same SR. The player’s right to buy shares
in the company is restored at the start of the next SR.

VI.5 Inauguration of a Share Company


• A Regional Railway may be floated at the time a share is purchased if at least 50%
of all shares have been purchased and the Director’s Share is in a player’s hands.
• State Railways are floated through a phase change when the first train of a cer-
tain type was bought (see VII.14 Phase changes).
• The Director of a company receives the appropriate Company Charter and all
station markers and the treasury as stated on the Company Charter.

VI.6. Change of Director


Example:
• If due to a purchase or sale a player has more shares in a company than the cur-
Player A has 20% of bh and is it’s director.
rent Director, a change of Director takes place. No change of Director takes place
Players B and C posses 20% bh of each.
if the holdings are equal.
In the bank are 40% of bh .
• When a company changes its Director, the previous Director hands their Direc-
Player A may now sell 10% of bh . Before tor’s Share Certificate to the new Director and receives in exchange equivalent
that he exchanges his director share with the shares in the company. The new Director receives the Company Charter with all
two 10% shares of player B (B has the same trains, station markers, Local Railways and the entire treasury of the company.
percentage as C but is first in turn order).
Then player A lays one share into the bank • A Director can only relinquish control of their Directorship voluntarily by selling
and receives the current share price. one or more shares into the Bank. Another player must own a percentage of the

8
company which is at least as big as that corresponding to the Director’s Share
Certificate. The player with the most shares in that company becomes the new
Director and receives the Director’s Share Certificate, returning 20% in ordinary
shares. If several players have the same number of shares, the one next in playing
order after the old Director becomes the new Director.

VI.7 Certificate Limit


• No player may own more certificates than is allowed by the Certificate Limit. Certificate Limit:
• A Director‘s Share Certificate counts as one certificate for the purposes of the 3p: 21
limit. 4p: 16
Players 3 4 5 6 5p: 13
Certificate Limit 21 16 13 11 6p: 11
• If a player exceeds the Certificate Limit as the result of the loss of a directorship,
on their next turn in a Stock Round they must sell enough shares to bring them Players may only buy shares of
within the limit. a company of which they own
• If a player posseses at least 60% of a company they may not purchase further less than 60%.
shares of this company. However, they may obtain more shares with the ex- They may exceed the 60% limit
change of Pre State Railways, Coal Railways and Mountain Railways, and they by exchanging.
are not forced to sell these shares.

VI.8 Sale of Shares No sale in first share round.


• During their turn in a Stock Round a player may sell as many shares as they wish, No sale if a company has not op-
with the following restrictions: erated.
»» A player may not sell shares in the very first Stock Round.
»» A player may not sell shares in a company that is not yet in operation. (This No sale if at least 50% of a com-
also holds for the Staatsbahnen.) pany is in the bank.
»» A player may not sell if, as a result of the sale, more than half of the company‘s
shares would be in the Bank.
»» A Director‘s Share Certificate can never be sold to the Bank. If a sale would re-
sult in a change of Director, the certificate is first exchanged for [two] standard
shares and these shares are the ones that are placed in the Bank.
• Sold shares are returned to the Bank (there is no Bank Pool).
• The player receives from the Bank the current Share Price for each share sold.
• A player who is selling shares in different companies chooses the order in which
they are sold.
• Shares sold as the result of an emergency financing of a train may not trigger
a change of Director. (This applies whether or not the company concerned is the
one involved in the emergency financing.)
• For share price changes during a SR see chapter VIII.

VI I . OPERATI N G ROU N D S ( O R )
VII.1 General Information
• During an Operating Round it is not the players who take actions, but the Pri- SR OR
vate Companies and the Share Companies. 3
• How a company acts is determined solely by its Director. OR OR
• The change between SR and OR: 1 2
»» After each SR there will be at least one OR before the next SR.
»» If a 3-train has been sold, each subsequent SR will be followed by at least two 10/40
OR before the next SR. 10 20 30 40
2
»» If a 6-train has been sold, each subsequent SR will be followed by three OR Dresden
EOD
before the next SR. ms

VII.2 Definitions
• Revenue location: a revenue location is is a city, town, coal mine or red foreign cl
location, i.e. each location which gains revenue.
• Route: A route consists of at least two different revenue locations that are connect-
ed by track. Each route must have at least one of the operating company‘s stations
at some point along its length. A route may not go over the same piece of track Revenue Locations
9
A: A route may not reverse at a junction more than once (no matter how small the track sec-
B: There is no station token tion may be). However, it is permitted for a route to
C: Only one revenue location doesn’t make use separate pieces of track on the same tile. A route
a route may not reverse at a junction. A route may not change
track at a crossover. A route that enters a revenue lo-
cation on one track may exit it on any other track.
A red foreign location or a coal mine is manditorily C 2
1
1
50

the start or end of a route (at a black arrow). A route


W
can begin and/or end at a city where the company 50

10
491
does not have a marker and which has no remain-

10
ing free spaces for stations, but the route may not

56
go through such a “blocked” city. A route may go
A

30
9

through a city that is not blocked by stations of oth-


er companies.
B
VII.3 Coal Mines 20

• Only g-trains can travel to coal mines. Their route 6

must not end in another (the same or a different)


2 coal mine (This is the distinctive characteristic of
57

g-trains.) 20

Only g-trains travel to coal • Coal mines never count against the range of a
mines. g-train.
They don’t count against the • In the early stages of the game use the lower printed
range of a g-train. value on the mine‘s hex; after the sale of the first 5-train use the higher one. The
Mine value is paid to the treas- company earns the relevant value for each of its trains that travels from the mine.
ury. This income is paid to the company‘s treasury.
Coal mines are termini. • The home station marker of a Coal Railway is put on the appropriate coal mine.
It may start its route only from this mine.
• All share companies may possess g-trains. They may start from any mine. The
route must still include one of its own station markers on its route.
• A train must never run through a coal mine (it is a terminus).

VII.4 Turn Order in an Operating Round


Turn order: • First the Mountain Railways pay a dividend of their owners.
• Mountain Railways • Then the Coal Railways operate in the order 1 to 4 .
• 1 – 4
• After this the Pre-Staatsbahnen operate in the order 1 , 2 , 3 , 1 , 2 , 1 ,
• 1 – 3 2 .
• 1 – 2 • Then the Major Companies that are in operation operate in share price order,
• 1 – 2 beginning with the company whose share price is highest.
• share companies • If two or more companies have their share price markers on the same space, the
one whose marker is on top goes first.
• It two or more companies have the same share price but their markers are on
different spaces, the one whose marker is furthest to the right goes first.

VII.5 Order of Play for a Company in an Operating Round


operation round A company‘s turn consists of the following actions, which are executed in the order
1st
OR
only stated.
1. • Place home station token (Mandatory on it’s first OR).
+ • Build track (optional).
2.
G
»» place one yellow track tile or
3.
»» promote a track tile that is already on the map or
G

4. % »» upgrade a pre-printed hex (Vienna, Budapest).


5. + • Buy and place station markers (optional).
• Run its trains to earn revenue (mandatory).
• Calculate the income (mandatory).
• Buy trains (optional unless required by Rule VII.11).
• The Operating Round ends when all companies in operation have completed
their turns. Depending on the phase, there will then be either a SR or another
OR.

10
VII.6 Laying Track Companies always place one tile.
• The game board features a hexagonal grid. A share company may lay hexagonal The “less restrictive” building
track tiles on this grid to construct railroad routes joining the various revenue rules hold.
locations portrayed on the map. The black arrows on the grey and red hexagons
represent already existing track. These hexagons may not be built on.
• At the beginning only the yellow tiles are available and these may be placed onto
the map (on hexes without track or with preprinted track (Vienna, Budapest)). Terrain
• In it’s Operating Round each company can either place a yellow tile or upgrade cost
a tile that is already in place (see VII.7).
• The following rules apply:
»» In its first turn a company must lay a tile on its home base (if it wishes to lay
a tile), unless it starts from Vienna, Budapest, one of the four coal mines, or a
tile has already been laid on that hex.
»» Further tiles laid must be reachable from one of its station tokens via a con-
tinuous track line. The same rules apply as for a “route” (see VII.2) with the
exception that no second revenue location is needed. This “route” must not be
blocked by stations belonging to other companies.
»» Coal Companies start from a coal mine. Each coal mine has two exits (marked
with black arrows).
»» On a town (black point), only a tile with a black circle may be laid.
»» On a hex with two towns, only a tile with two tracks and two black circles may
be laid. Only one of those tracks needs to be connected to one of the compa-
nie’s station tokens.
»» On a city (white circle), only a city tile (white circle) may be laid. Some cities
show the letter “T”. These hexes may only have “T” tiles laid on them, and “T”
tiles may be placed nowhere else. The Vienna city hex may only have “W” tiles
placed on it, and “W” tiles may be placed nowhere else. The Budapest city hex
may only have “Bu” tiles placed on it, and “Bu” tiles may be placed nowhere 10/40
else. 2 Off the edge
»» In open areas, only plain track without revenue locations may be laid. No connection
EOD
ms

»» The first tile laid on a hex with mountains or a river incurs a cost. The prices

20
10
are printed on the map. The money is paid to the Bank from the treasury of the

2
5
7
company building the track.

10
»» No tile may be placed in such a way that one or more tracks leads off the edge 8

of the map to a place without a marked hex.

6
20

»» No tile may be placed in such a way that one or more tracks lead off to a grey
hex without making a connection (black arrow).
»» A track tile may be built in such a way that it fails to connect to tracks on
a neighboring tile. 60 T
»» When placing tiles on hexes with preprinted tracks (Vienna und Budapest) the
appropriate tile must be laid in a way that the existing tracks remain.
494
»» Station tokens on the map board are transfered to the laid tile in the same ori-
entation as they were on the hex.

VII.7 Upgrading Track 50 T

Instead of placing one or two yellow tiles, a company may upgrade a tile that is already
in place or place a tile on top of a pre-printed hex. 45 497

• Yellow tiles are upgraded to green.


• Green tiles are upgraded to brown. 40 T
• Brown tiles are upgraded to grey.
• Green tiles become available with the sale or export of the first 3-train.
23 405
• Brown tiles become available with the sale or export of the first 5-train.
• Grey tiles become available with the sale or export of the first 8-train.
30
• A company may only upgrade a tile if, after the upgrade, it contains track which
is connected to a station of the company without being blocked by stations be- T
longing to other companies. (It is not necessary that any of the new track on the
tile is usable by the company.) 8 401

• Existing track may not be broken or lost as a result of an upgrade.


Examples of upgrading
11
• Tiles without revenue locations may only be upgraded to tiles without revenue
locations. Tiles with revenue locations must, after upgrading, retain any revenue
locations they had before upgrading. These revenue locations must be of the
same type as, and maintain all connections of, those that were present before the
upgrade.
• It is possible that, as the result of the upgrade of a city tile, additional places for
station markers become available.
• As long as a free space remains on a city tile, any company may trace a route
through it for the purpose of laying or upgrading tiles.
• Exchanged tiles are available for re-use.
• There is no cost to upgrade a tile, regardless of the terrain.
Look at the “Upgrade Chart” to see what possibilities of upgrade are available.

VII.8 Establishing Stations


• When a company places one of its tokens on a city circle, that token becomes
a station for that company. Stations serve the following purposes:
»» Each route run by a company must contain one of its stations somewhere on
the route.
»» A city that is fully occupied by stations can only be run through by companies
owning one of the stations (other companies may run to and/or from it).
»» A company may only lay a tile or place a token if it is part of a route connected
to one of its stations.
• A company must place its first station at its home base at the start of its turn
when it operates for the first time. This first station is free.
• During its turn in an Operating Round, a company may place one token in a city
circle to create a station. This may be in addition to the placement of the home
station.
• The first additional station that a company places costs 40 G. Each further sta-
Example: All the forerunners of the Sued- tion costs 100 G.
bahn were bought at the beginning. As
a result, at the time of its formation the Sued- • A company may place no more than one of its stations on each hex location.
bahn already has three station markers on • A company may only place a new station (after its home station) if there is an
the map. All subsequent markers will cost it
100 G. By contrast, if the k&k only has one unblocked connection between the location and one of the company‘s existing
marker on the map at the time it is formed, stations. The connection may be of any length, but it may not involve reversing
the first marker it places will only cost 40 G. at junctions.
• If a city contains the home base of a company that is not yet in operation, other
companies may only build stations there if they leave at least one free place on
the tile for the not yet operating company to place its home station.
• State Railways have five station tokens, Regional Railways have three.

VII.9 Operating Trains


2 80 G Each of a company’s trains may run once during its turn in an OR to earn revenue.
• A route consists of at least two different revenue locations that are connected by
track.
• Each route must have at least one of the operating company‘s stations at some
point along its length. Multiple trains may utilize the same station in ist route
4 2
provided it does not utilize the same track.
• The number of revenue locations in a train’s route may not exceed the range of
2g 240 G
180 G
the train. There are the following train types:
• Normal Trains
»» may travel through a number of revenue locations up to the number stated on
the card. The actual length of the track is immaterial. You may not omit any of
4g 2g the revenue locations on the route.
»» Normal trains can not run to a coal mine.
g-trains:
• g-trains
Must start from a coalmine.
»» g-trains must always start from a mine. Because each mine has two exits, two
Coal mines always pay into
g-trains may start from it. They must not end in another coal mine.
treasury.
»» The number on the card of a g-train is the number of large cities that a g-train
Coal mines don’t count to range.
(starting at its mine) may travel through. The route may, in addition, include
Towns don’t count to range. any number of small towns. A g-train may not omit any large cities on its route.

12
»» The company receives the income from the mine (the smaller printed value in
the early stages of the game; the higher value once the first 5-train has been
bought). This money goes straight into the company‘s treasury.
• A route may not contain the same revenue location (including red tiles) more
than once, but can contain separate cities on the same tile. Thus, it is not allowed
to travel from Vienna to Vienna or from Budapest to Budapest.
• A red tile counts as a city for the purpose of counting how many revenue loca-
tions a train can include on its route.
• If a company owns more than one train, the routes they run must be completely
separate. The routes may meet or cross at revenue locations provided they use
separate sections of track. A junction, for example on a green tile, may therefore
only be used by one train in a game turn, because the two tracks merge together.

VII.10 Calculating Income


• The revenue of a train is the sum of the revenue values for each revenue location
on its route. The revenue of a company is the sum of the revenues of all of its
trains. Not included is the value of coal mine(s) which is given to the company’s
treasury.
• The revenue value of each city and town is printed on the tile or hex. Red tiles
have different values in different phases of the game (see VII.14 phase changes).
• The revenue claimed must be the highest total revenue that any player can show.
It can be indicated with a token in the table below the map.

Green phase:
Coal Railway 1 has two 1g-trains.
10
10

10/40
10 B C D E Coal Railway 2 has one 2g-train.
10 20 30 40
Company bk has a 3-train and a 2g-train
Dresden
4

Company ms has a 3-train and a 4-train.


87

58 EOD
A ms 58 Coal Railway 1 may run it’s:
1g-train: I-F-B-C-D = 60 income (splitted
G 30/30) plus 10 into treasury. (It may not run
F into the other mine (E).
8

10

1g-train: I-C-G = 40 income (splitted 20/20)


30 9 30 H plus 10 into treasury.
61 14
23 15 Total: 100 income plus 20 into treasury

10/40 Coal Railway 2 may run it’s 2g-train: E-D-


I J C-B-F-A = 80 income (splitted 40/40) plus
10 into treasury.
30 bk may run it’s 3-train: J-G-C = 70 income
EPP
bk 2g-train: E-D-C-B-F-A = 80 income plus 10
into treasury.
Total: 150 income plus 10 into treasury
The Director of the company collects the revenue from the bank. In the next step, they ms may run it’s 3-train: H-J-G = 70 income
decide what to do with that money. 4-train: G-C-B-F = 80 income
The Director has the sole decision as to whether a company‘s income is paid out com- Total: 150 income
pletely in dividends or retained in its entirety in the company‘s treasury. As the Director
owns the biggest share in that company, they are of course, interested in paying out the
dividends to enlarge their personal wealth. Still, sometimes a company requires extra
money to lay track, place stations, make acquisitions, and buy new trains.
Paying out Dividends Either 100% pay out or 100% re-
• When a company pays a dividend, players receive the amount of the revenue taining.
corresponding to the number of shares they own. Shares in the Bank pay out to Shares in bank pay to bank.
the bank. If a company pays out a dividend which is higher than 0 (zero) G, the
Share Price rises. (see VIII. share price movements)
Retaining dividends
• The Director may decide to put all of the revenue into that company’s treas-
ury instead. If a company does not pay out a dividend or has a dividend of
0 (zero) G, the stock price falls. (see VIII. share price movements)

13
VII.11 Purchase of Trains
Train Overview

4 280 G “normal” Trains g-Trains


190 G Purchase Trade in Purchase Trade in
Train Number Rusted Phase Train Number Rusted
price price price price
2 9 80 4 2 1g 6 120 3g
UNGARISCHE STAATSBAHN
8 4
3 7 180
4
140 6 3 2g
4
5
280 190 87 x 1204 = 840
3gG + 4 1 + 2360
240
ug180
240
4g
5g
5 3 400 260 10 5
U1 U2 100 G 6 3 G
100 600 100 G400 6 4g 3 600 420
8 2 800 500 7 5g 2 800 500
10 X 1000 600 8
All companies must at the end of its operating round own a train. This requirement
1 start
In the rare case a Coal Railway has to
buy a train but no g-train is available holds even if the company currently has no route to run.1
E A S URY
1 +2
from the bank, the Coal Railway doesn’t
need to own a train. If a g-train is of- T R
The purchase of trains always takes place at the end of the company’s turn, so a train
fered by another company it may choose can never be used in the same turn it is purchased. The purchase of a train may trigger
whether to buy it or not. As soon as a phase change (see VII.14 Phase changes).
a g-train is available from the bank, the
coal com-pany has to buy it on it’s turn. • There is a maximum number of trains any company may own (the “train limit”).
This depends on the current game phase and the size of the company. (see VII.14
Phase changes).
• A company that already owns its maximum number of trains can not buy a new
Train limit for phases: train even if by this purchase some of its own trains will be scrapped and the
company would then be within the permitted train limit.
max • New trains are bought from the bank at the purchase price printed on the train
5
=4 card. A company may buy several trains in one turn.
• The new trains must be bought in ascending order. G-trains are an alternative
max
purchase. It is not necessary for all g-trains of one type to be sold before the next
6
8
10
=3 type of “normal” train to become available. Forms with the first 5-train (after the OR)
Entsteht mit
• It is not necessary for all g-trains of one type to be sold der erstenthe
before 5er-Loknext
(nach dertype
OR) be-
comes available. The availability of g-trains is dependent solely on the purchase
of “normal” trains.
• After the purchase of the first 3-train, trains may be bought from other compa-
Buying trains from other compa-
nies.
nies from phase 3 on.
• If a company buys a train from another company which has the same Director,
the minimum price that must be paid is 1 G.
• If a company buys a train from another company which has a different Director,
the price paid must be the face value as printed on the card.
• When a company buys a train from another company, the transaction takes place
at the end of the purchasing company‘s turn.
• Trains can never be sold back to the bank. Trains can be never scrapped volun-
tarily. Scrapping only happens during a phase change.
• Trains that are surplus as the result of a phase change are removed from the
game. No compensation is paid.
• If a company is forced to buy a train and does not have sufficient money in its
treasury, the rules for Emergency Financing come into effect.

VII.12 Emergency Financing


• The Director must make up the shortfall from their own personal funds.
Emergency Financing:
• The Director may overdraw their account (there is no bankruptcy in this game).
The player may, but are not
They are not obliged to sell shares (but may) in order to clear the deficit in their
forced to, sell shares. The Bank
account.
charges an immediate 50% in-
terest rate on your debt, with • Shares may not be sold if the sale would result in a change of Director (of this or
a further 50% at the end of each another company).
Share Round. • As soon as a Director who is buying a train under the rules for emergency financ-
ing either does not wish to or cannot sell shares to clear their debt, interest is
paid at the rate of 50% (rounded up).
• The Director may sell shares to cover part of the debt. Interest is then payable

14
on the remainder.
• In each subsequent SR the Director is still not obliged to sell shares to clear their
debt, but they can not buy any more shares until the debt is cleared.
• At the end of each SR a further 50% interest is charged on the remaining debt.
• If several different trains are available (from the Bank or on offer from other
companies), the Director may choose which to buy.
• When a train is bought under these arrangements, the Director may not pay
more than the face value of the train.
• The Director may not use their personal money to buy further trains for the
company or to subsidise them in any way. That is to say, a company that buys a
train with financial help from its Director may not have any cash remaining in its
treasury after the purchase.

VII.13 Paying for Trains by Part Exchange If buying a train you may trade
• A train may be used as part payment for a new train of the next most powerful in a train of a previous type for
type. The train is worth 50% of its printed cost. half of it’s face value.
• In each OR a company may surrender at most one train as part payment for Example:
a new one. The last 5-train is available. The sd may
buy this for G 400 and then use it as part
• Trains surrendered in part exchange are removed from the game. payment for the first 6-train which now costs
• Even if a company is at its train limit and is not allowed to buy a new train it can only G 400 (instead of G 600). The 5-train is
surrender a train in part exchange. out of game.

VII.14 Phase changes


The start of each new phase is triggered by the purchase of the first train of a new type,
or by the sale of the first train of a new type to a foreign country (Rule VII.15). Each
phase has limitations and additions as follows:
• At the Beginning of the First OR (Phase 1):
»» Yellow tiles are available.
»» 2-trains are available.
»» There is one OR after each SR.

• With the Sale of the First 2-train (Phase 2):


»» 1g-trains are available.
»» At the end of each series of OR a “normal” train is sold abroad.

• With the Sale of the First 3-train (Phase 3):


»» Green tiles are available.
»» 2g-trains are available.
»» Coal railways may be exchanged.
»» Mountain railways may be exchanged.
»» There are two ORs after each SR.
»» Companies are permitted to buy trains from each other.

• With the Sale of the First 4-train (Phase 4):


»» 2-trains are scrapped.
»» 3g-trains are available. (The 1g are scrapped when the first 3g is bought.)
»» The Mountain Railways are closed.
»» The train limit for Regional Railways is 3.
»» The Suedbahn sd is founded at the end of the OR.
»» The train limit for Staatsbahnen is 4.

• With the Sale of the First 5-train (Phase 5):


»» Brown tiles are available.
»» The Coal Railways are closed.
»» G-trains count the higher value for mine income.

15
»» The Ungarische Staatsbahn ug is founded at the end of the OR.

• With the Sale of the First 6-train (Phase 6):


»» 3-trains are scrapped. The 2g (and the 1g if not happened previously) are
scrapped when the first 4g is bought.)
»» 4g-trains are available.
»» The k&k Staatsbahn kk is founded at the end of the OR.
»» The train limit for Staatsbahnen is 3.
»» The train limit for Regional Railways is 2.
»» There are three ORs after each SR.

• With the Sale of the First 8-train (Phase 7):


»» Gray tiles are available.
»» 4-trains are scrapped.
»» 5g-trains are available. (The 3g are scrapped when the first 5g is bought.)

• With the Sale of the First 10-train (Phase 8):


»» 5-trains are scrapped. The 3g (and the 2g and the 1g if not happened previous-
ly) are scrapped.

VII.15 Exportation of Trains


At the end of a set of ORs the • After the first 2-train has been bought, at the end of this OR and at the end of
next available train is removed each subsequent SET of ORs (so 1, 2 or 3 OR, depending on the phase), the
from the game. Bank sells one of its currently available “normal” trains abroad. This train is then
removed from the game.
• To indicate this players will find a crossed out locomotive symbol at the game
phase charter in pentagon shape on the map board.
• The sale of a train to a foreign country can trigger a phase change.
• No new money comes into the game as a result of these sales.

VI I I . S H A R E P R IC E CH A N G E S
110 120
sd
130 140 155
Sold out at VIII.1 General Information
Zero or
ug the end of SR • The Share Price of a company is recorded on the Share Price Chart.
withhold
kk

dividend
100 110 120 130 145 • The following rule apply for all movements: A marker which moves onto an
already occupied space is put under any markers that are already there.
Paying out VIII.2 In an Operating Round
90 100 110 dividend
120 135
• If a company pays a dividend, its share price rises. The share price marker is
moved one space to the right. If it is at the end of a row and can‘t move to the
right, move it one space upwards.
80 90 Sale100 110
of shares 125
• If a company withholds payment, its share price falls. The share price marker is
moved one space to the left. If it is at the end of a row and cannot move to the
left, move it one space downwards.
Dividend greater than 0 (zero): • It is sensible if the share price markers of those companies that have already op-
One space to the right. erated during this OR are turned over so that one can see which companies have
Else one space to the left. already had their turn and which not. When all companies have had their turn,
turn the markers back the right way up.

VIII.3 In a Stock Round


One space down per sale. • For each sale of any number of a company‘s shares, the company‘s share price
marker is moved down one space on the share price chart. Note: One space per
One space up if sold out.
sale, not one space per share.
• If more than one player should sell shares in a company, or if one player should
sell shares in more than one of their turns, the share price marker moves down
one row each time.
• If a company‘s share price marker is at the bottom of a column on the share price
chart, sales have no effect on its share price.

16
• If, at the end of a Stock Round, all the shares of a company are in player hands,
the share price marker of the company is moved one space upwards on the share
price chart. If the company‘s share price marker is at the top of a column on the
share price chart, the share price remains unaltered.

IX . EN D O F THE G A ME
IX.1 General Information
• The current set of ORs is always played to its completion.
• The game ends when the Bank has run out of money. Any dividends due to play-
ers will need to be recorded on a piece of paper. These recorded dividends are
included as part of a player‘s cash in the final totals.
• If the Bank runs out of money in a SR, the game ends after the SR and a further
complete set of ORs have been played.

IX.2 Final Totals


• Each player adds to their cash the value of their shares as determined by the
share price chart.
• Company assets in the form of trains or treasury play no part in the final reck-
oning.
• The player with the greatest wealth wins the game.

17
X . VA R IA N T A : CISL E IT H A N IA
2 3
G 830 G 700 G
20/60 14 16
10/40 BANK

10 20 30 40
4000 G 9000 G
A 2 T 3 10 30 40 50
Dresden
Krakau Kiew
EOD MLB
GERMAN 40 G 40 G ms cl RUSSIAN
EMPIRE Mährisch- EMPIRE
Pilsen bk

(2 - P LAY E R VA R IA N T )
Ostrau
B cLl
C
Prag
Lemberg

Tunnel / Mountain Pass


Tunnel / Bergpass Brünn T
40 G
1
C
River/Lake Bridge ms
20 G Brücke 10/40 Tarnopol
EPP
Coal Railway Hometown bk
x Heimatbahnhöfe der Kohlebahnen

Off-Board Area Income


D 10 30 40 50 Einkommenswerte der Fernverbindungen
Bukowina
Pre-Staatsbahnen Hometown
Heimatbahnhöfe der Vor-Staatsbahnen 40 G
T
2 30 Preßburg

X.1 Game components:


Linz
E
OR 1 Wien
20 30 40 40

3 1 20 G
BANKPOOL Czernowitz
20 G 40 G
OR OR
1 2 Salzburg Kronstadt
F ROMANIA
20 30 40 40

Innsbruck
Budapest
G
3 2

• Map board “Cisleithania”


20 40 60 70
+50
Graz
Wien/Prag - Bukowina
40 G

1824
40 G
Bozen 40 G 40 G

• Charters of the following companies:


10 30 50 70 Triest Bosnien
I
Mailand T
10 10 50 50
ITALY
SERBIA

»» Pre-Staatsbahnen: 1 , 2 , 3 , 1 , 2 .
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64

65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100

»» Coal Railways: 1 , 2 , 3 .
NORDTIROLERKÄRNTNER
WIENSTAATSBAHN BAHN
- GLOGGNITZER EISENBAHNGESELLSCHAFT
3 2 1
• Charters and shares of the major companies: , , bk , ms , .
50% 50% 50%
sd sd sd sd
120 G 120 G 240 G sd kk cl
4 4
Südbahn

4
Südbahn
INNS-
BRUCK
Südbahn
GRAZ
Director
WIEN

E A S URRYE A S URRYE A S URY


• 2 Mountain Railways.
1 Share 10%
1 Share 10% 2 Shares 20%

TR ELISABETH-BAHN
KAISERIN
KAISER FRANZ JOSEPH-BAHNT T
50% 50%
kk kk kk
120 G 2
240 G 1
6 6 • Game Money: 4,000 Gulden
k&k
k&k
Staatsbahn WIEN
Staatsbahn WIEN
Director

E A S URYR E A S URY
1 Share 10% 2 Shares 20%

TR T
MOSTY - LEMBERG BAHN
max
50%
max max
cl cl
120 G 140 G 160 G 180 G 200 G
-120 G
3 • The following train cards:
=2 =2 =2
3, 4, 5! EISENBAHN PILSEN - PRIESEN
Carl Must own a train!
Ludwigs-Bahn
Director Muss Lok besitzen!
Must own a train!
Muss Lok besitzen!
Must own a train!
Muss Lok besitzen!
ASU 2 Shares 20%
E R 1
“normal” Trains g-Trains
50%
1g 120 G bk bk
TR -120 G Y
120 G 140 G 160 G 180 G 200 G

3g

at start
1g
3,50%4, 5!
=2
max
EISENBAHN ODERBERG - DOMBRAN
=2 ASU
max Böhmische
Kommerzbahn
Director

20% Must own a train! 2


120 G 140 GMust own
G a180 E
train!G 200 G
2 Shares

RY
Trade in Trade in
g Purchase Purchase
160
TR
Muss Lok besitzen! Muss Lok besitzen!
-120 G

Rusted Rusted
ms ms
1g

3, 4, 5!
120 G
Mährisch-Schlesische

Train Number price Phase Train Number price


price price
Eisenbahn
Director

E A S URY
3g 1g
2 Shares 20%
at start
TR
max 1g

at start
=2
3g 1g
120 G

g Must own a train!


Muss Lok besitzen!
SEMMERINGBAHN

2 6 80 4 2 1g 3 120 3g
g 25 G KARSTBAHN
120 G
max

max
=2 Must own a train!
Muss Lok besitzen!
3,4! ms cl bk sb bh
25 G 1 120 G 3 5 180 140 6 3 2g 2 240 180 4g
=2
4 4 280 190 8 4 3g 2 360 240 5g
Must own a train!
Muss Lok besitzen! 3,4! ms cl bk sb bh 2

SÜDBAHN 5 2 400 260 10 5


6 x 120 = 720 G + 1+2+ 3
sd
S1 S2 S3 100 G 100 G 6 2 600 400 6 4g 1 600 420
start
k&k STAATSBAHN
7 x 120 = 840 G + E1A+S2URY
kk 8 1 800 500 7 5g 2 800 500
1+2+ 3 TR
kk1
kk2
40 G 100 G 100 G 100 G
10 X 1000 600 8
CARL LUDWIGS-BAHN
cl
X.2 Starting Capital and Share Limit
start
8x G+ 3
1 +2 E A S URY
100 G
TR
LEMBERG 40 G
max
4
=4
• Bank size is 4,000 Gulden.
5
MÄHRISCH-SCHLESISCHE EISENBAHN
6
max
start
=3 8x G+ 2 EAS UwithRthe first 4-train (after the OR) ms
TR
Forms
8
10 3 YEntsteht mit der ersten ter-Lok (nach der OR)

BRÜNN 40 G 100 G
• Each player starts with 830 Gulden (distributed as a part of the bank).
BÖHMISCHE KOMMERZBAHN
6 max
8
max
start
=3 8x G+
TR
1 SU
E AForms withR
the first 6-train (after the OR)
Y
bk • Share Limit is 14 share certificates per player.
=42
2
10 Entsteht mit der ersten 6er-Lok (nach der OR)
3
PRAG 40 G 100 G

X.3 Setup
max
4
5 =3
max Share Price
start G= Aktienkurs
6 max
=21 E A S URY
TR
8 If the MLB (K3) was not sold, treasury = 10 * Share Price.
10 2
=4 Wurde die MLB (K3) nicht verkauft, Betriebskapital = 10 * Aktienkurs.

Randomly choose one of the “small” pre state railways ( 2 , 2 , 3 ) and one of the
3

max
4
5 =3
6 max
82
max

=2
Share Price
Aktienkurs
If the MLB (K2) was not sold, treasury = 10 * Share Price.
G= three coal railways and stack them (the order does not matter). The other four pre state
103
=4
railways are sorted into another two stacks as well as the remaining two coal railways so
Wurde die MLB (K2) nicht verkauft, Betriebskapital = 10 * Aktienkurs.

max
4
5 =3
6
8
10
max

=2
Share Price
G= Aktienkurs
If the MLB (K1) was not sold, treasury = 10 * Share Price.
that you have the following four stacks:
Wurde die MLB (K1) nicht verkauft, Betriebskapital = 10 * Aktienkurs.

Stack 1: The two randomly chosen railways.


Stack 2: The two Number-1 pre state railways.
Stack 3: The two remaining “small” pre state railways.
Stack 4: The two remaining coal railways.
The two railways in stack 1 function as construction railways. They don’t own and run
any trains and have no treasury. They lay track tiles according to the tile laying rules
with the exception that they do not pay any terrain costs.
Both construction railways are closed with the purchase of the first 4-train if one of them
is a Sd-railway or with the purchase of the first 5-train if one of them is the kk2 railway.
At the time of closure the construction railway the corresponding state railway recieves
120 G in it’s treasury.

X.4 Additional rules


Rules from the basic game are valid with the following exceptions:
• The kk state railway floats with the purchase of the first 5-train.
• Sold shares are put into the bank pool. If a player buys shares from the bank pool
their purchase may exceed the standard 60% limit (see VI.7 Certificate Limit).
• For the regional railway that corresponds to the coal railway from stack 1 the
following rules apply:
»» The share price marker is placed on 50 in the bottom row of the share price
index.

18
»» All shares are placed in the bank pool and are available for purchase imme-
diately. The 20% (director) share is always an alternative offer to a 10% share.
»» This company does not have a director, does not own or run any trains, and
has no treasury. Each OR it pays out an amount equal to it’s share price. Odd
amounts are rounded up.
»» It’s shares may be bought and sold like any other shares.
»» Because all shares begin in the bankpool a player may posses up to 100% of
this company.
»» The director‘s share certificate is treated just like a 10% share except that it is
a 20% share and a player must buy and sell it for twice it’s share price. A play-
er is not allowed to “split” this share, i.e. you may not sell only 10% of it and
change it into a 10% share from the bank pool. Vice versa, if a player has a 10%
share they may not pay for another 10% share and exchange their 10% into the
20% share.
»» At the beginning of the game the home station marker is put on the home hex
on the map board.
»» The director of the company who purchased the last 4-train may build another
station token of this directorless company whereever they want. No connection
to the home station token is required.
»» If the last 4-train was exported, then this rule is valid for the director of the
company who purchases the last 5-train. If the last 5-train was exported the
station token is unable to be established.
»» The third station token is placed in Vienna as soon as the Vienna hex is upgrad-
ed to brown.
• Bukowina bonus run: If a company runs a train from either Vienna (Wien) or
Praha (Prag) to at least one of the Bukowina hexes (the three green hexes in the
east: D25, E24, E26) it gains a bonus of 50 Gulden.

X.5 First Share Round


• The starting player chooses one Pre-Railway from one of the four stacks. Player
2 recieves the other railway.
• Then Player 2 chooses two Pre-Railways from two remaining stacks. The Starting
Player immediately recieves the other two railways.
• Finally the starting player chooses one railway of the last remaining stack, player
2 recieves the other railway.
• Both players pay for the railways they received. In they recieved a coal railway
they may – like in the base game – decide upon a starting share price for the
corresponding regional railway and pay twice this share price into the treasury of
the coal railway. Then the coal railway immediately purchases a 1g-train.
Player are not allowed to pass during these first three actions. Both players now have
four railways.
Now each player may buy a Mountain railway. After this step any remaining Mountain
railways are removed from the game.
Then the share round continues in a normal way. Shares may be purchased but not sold
in this first share round.

19
X I . VA RIA N T B : 3 -P LAY E R G A ME ON
THE C I SL E IT H A N IA MA P B OA RD
XI.1 Game components:
• Map board “Cisleithania”
• Charters of the following companies:
»» Pre-Staatsbahnen: 1 , 2 , 3 , 1 , 2 , 1 .
»» Coal Railways: 1 , 2 , 3 .
• Charters and shares of the major companies: sd , kk , ug , bk , ms , cl .
• 3 Mountain Railways.
• Game Money: 9,000 Gulden
• The following train cards:
“normal” Trains g-Trains
Purchase Trade in Purchase Trade in
Train Number Rusted Phase Train Number Rusted
price price price price
2 8 80 4 2 1g 5 120 3g
3 6 180 140 6 3 2g 4 240 180 4g
4 4 280 190 8 4 3g 3 360 240 5g
5 3 400 260 10 5
6 3 600 400 6 4g 2 600 420
8 2 800 500 7 5g 2 800 500
10 X 1000 600 8

XI.2 Starting Capital and Share Limit


• Bank size is 9,000 Gulden.
• Each player starts with 680 Gulden (part odf the bank size).
• Share Limit is 16 share certificates per player

XI.3 Game preparations


• Several companies are not utilized in this scenario: remove shares and charters
for the following: bh , sb , 4 , 2 , three mountain railways.
• Place one 1 station token on the red hex “Budapest”
After this preparation the game begins like the basic game: Players may purchase the six
pre-railways and the three mountain railway. The first turn is played in counter-clock-
wise order.
All other basic game rules apply.

20
XI I . VA RIAN T C : “ G O O D S T IME ”
VAR IA N T (3 – 6 P LAY E RS)
XII.1 Additional Game components:
• The 17 additional track tiles. Goods Time Goods Time

• Town tokens

XII.2 Setup
• Town tokens are placed on plain hexes (i.e. without cities or towns) on the stand-
ard map board.
• The players may decide how many town tokens they want to use (we recommend
seven to ten) and where on the map board they are placed. We suggest a ‘snake
draft’ for placing tokens: 1-2-3-4-4-3-2-1-1-2-3-4...
• Please be aware that the town token may only be placed in plain hexes, and only
1 or 2 per hex.
• For the first play of this variant we suggest this scenario (which enhances the
status of the coal railways):
3 4 5 6
G
820 G 680 G 560 G 460 G
21 16 13 11
10/40 20/60
BANK

10 20 30 40 12 000 G
A 2 T 3 10 30 40 50
Dresden
Krakau Kiew
GERMAN EOD MLB
40 G 40 G ms cl RUSSIAN
EMPIRE
Mährisch- EMPIRE
Pilsen bk Ostrau
B cLl
C
Prag
Lemberg
Tunnel / Mountain Pass
40 G
Tunnel / Bergpass Brünn T
1
C
20 G
River/Lake Bridge ms
Brücke 10/40 Tarnopol
EPP 40 G
Coal Railway Hometown bk
x Heimatbahnhöfe der Kohlebahnen
Kaschau
Off-Board Area Income
D 10 30 40 50 Einkommenswerte der Fernverbindungen

Pre-Staatsbahnen Hometown
Heimatbahnhöfe der Vor-Staatsbahnen
40 G 40 G 40 G
T
Linz
2 30
Preßburg

E
OR 1 Wien
Czernowitz
3 20 G 1 20 G 20 G 20 G 40 G
OR OR 20
1 2 Salzburg
1
F
20 Buda Pest ROMANIA
Klausenburg
20 G

Innsbruck
G
3 2 Szegedin Kronstadt
Graz
40 G 20 G 20 G s
SB
b
Fünfkirchen SPB

H
40 G
2 4 Bukarest
10 30 40 50
Hermannstadt
20/60
Bozen 40 G 40 G 20 G sb

I
10 30 50 70
Mailand T
Triest
1824
ITALY 20 G

Sarajewo
bh 10 10 50 50
SERBIA

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27

• The hexes with one or two town tokens on them are now treated as hexes with
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

one town or a double town, respectively. Only appropriate track tiles may be
33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64

65 66
placed on these hexes, i.e. track tiles with one town or a double town.
67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100

• This variant follows the basic rules.

21
X I I I . A P P E N D IX
XIII.1 Companies Overview
Type Nr. Initials Name Base Col.
Coal Railway 1 EPP Eisenbahn Pilsen – Priesen C6

Coal Railway 2 EOD Eisenbahn Oderberg – Dombran A12

Coal Railway 3 MLB Mosty – Lemberg Bahn A22

Coal Railway 4 SPB Simeria – Petrosani Bahn H25

Pre State Railway 1 Süd 1 Wien – Gloggnitzer Eisenbahngesellschaft Wien

Pre State Railway 2 Süd 2 Kärntner Bahn Graz

Pre State Railway 3 Süd 3 Nordtiroler Staatsbahn Innsbruck

Pre State Railway 1 Ug 1 Eisenbahn Pest – Waitzen Pest

Pre State Railway 2 Ug 2 Mohács – Fünfkirchner Bahn Fünfkirchen

Pre State Railway 1 k&k 1 Kaiserin Elisabeth Bahn Wien

Pre State Railway 2 k&k 2 Kaiser Ferdinand Nordbahn Wien

Regional Railway bk BK Böhmische Kommerzbahn Prag

Regional Railway ms MS Mährisch – Schlesische Eisenbahn Brünn

Regional Railway cl CL Carl Ludwigs – Bahn Lemberg

Regional Railway sb SB Siebenbürgische Bahn Kronstadt

Regional Railway bh BH Bosnien-Herzegowinische Landesbahn Sarajewo

State Railway sd SD Südbahn Wien

State Railway ug UG Ungarische Staatsbahn Budapest

State Railway kk k&k Kaiserlich – königliche Staatsbahn Wien

Mountain Railway B1 B1 Semmeringbahn

Mountain Railway B2 B2 Karstbahn

Mountain Railway B3 B3 Brennerbahn

Mountain Railway B4 B4 Arlbergbahn

Mountain Railway B5 B5 Karawankenbahn

Mountain Railway B6 B6 Wocheinerbahn

XIII.2 Train Overview


“normal” Trains g-Trains
Purchase Trade in Purchase Trade in
Train Number Rusted Phase Train Number Rusted
price price price price
2 9 80 4 2 1g 6 120 3g
3 7 180 140 6 3 2g 5 240 180 4g
4 4 280 190 8 4 3g 4 360 240 5g
5 3 400 260 10 5
6 3 600 400 6 4g 3 600 420
8 2 800 500 7 5g 2 800 500
10 X 1000 600 8

22
TAB LE O F C ON TE N TS CREDITS
I. GAME COMPONENTS..................................................................................... 2 The game is based on Francis
II. General Information.......................................................................................... 3 Tresham’s railway games system.
III Game Preparations........................................................................................... 3 Game Design:
III.1 Seating Order................................................................................................................ 3 Leonhard Orgler
III.2 Etiquette...................................................................................................................... 3
Helmut Ohley
III.3 Starting Capital............................................................................................................ 3
III.4 Further Information...................................................................................................... 3 Rules, Cards, Charters and
IV. Companies........................................................................................................ 4 Counters Art:
IV.1 Mountain Railways......................................................................................................... 4
David Hanacek
IV.2 Coal Railways................................................................................................................ 4
IV.3 Pre State Railways...........................................................................................................5
Leonhard Orgler
IV.4 Major Companies (Share Companies).................................................................................5
Box Art:
IV.4.1 General Information......................................................................................................5
IV.4.2 Regional Railways with associated Coal Railways.............................................................. 6
Milan Vavroň
IV.4.3 Regional Railways without associated Coal Railways.......................................................... 6
Producer:
IV.4.4. State Railways (“Staatsbahnen”).................................................................................... 6
V. Game Play........................................................................................................... 7
David Hanacek
VI. Stock Rounds................................................................................................... 7 Extra Special Thanks to:
VI.1 General Information........................................................................................................7 Luke Heidebrecht and Richard
VI.2 Turn Order in a Stock Round............................................................................................7 Scholes for proofreading the
VI.3 First Stock Round........................................................................................................... 8
English rules.
VI.4 Purchase of Shares......................................................................................................... 8
VI.5 Inauguration of a Share Company..................................................................................... 8 © Leonhard Orgler and Helmut
VI.6. Change of Director........................................................................................................ 8
Ohley in October 2005
VI.7 Certificate Limit............................................................................................................. 9
VI.8 Sale of Shares................................................................................................................ 9 © Leonhard Orgler and Fox in
VII. Operating Rounds (OR)................................................................................. 9 the Box in October 2019
VII.1 General Information...................................................................................................... 9
VII.2 Definitions.................................................................................................................. 9
VII.3 Coal Mines................................................................................................................. 10
VII.4 Turn Order in an Operating Round................................................................................. 10
VII.5 Order of Play for a Company in an Operating Round.......................................................... 10
VII.6 Laying Track............................................................................................................... 10
VII.7 Upgrading Track.......................................................................................................... 11
VII.8 Establishing Stations.................................................................................................... 12
VII.9 Operating Trains......................................................................................................... 12
VII.10 Calculating Income.................................................................................................... 13
VII.11 Purchase of Trains....................................................................................................... 14
VII.12 Emergency Financing.................................................................................................. 14
VII.13 Paying for Trains by Part Exchange ............................................................................... 15
VII.14 Phase changes............................................................................................................ 15
VII.15 Exportation of Trains ................................................................................................. 16
VIII. Share Price Changes.....................................................................................16
VIII.1 General Information................................................................................................... 16
VIII.2 In an Operating Round............................................................................................... 16
VIII.3 In a Stock Round........................................................................................................ 16
IX. End of the Game.............................................................................................. 17
IX.1 General Information...................................................................................................... 17
IX.2 Final Totals.................................................................................................................. 17
X. Variants A: Cisleithania (2-player variant)........................................................18
X.1 Game components:.......................................................................................................... 18
X.3 Setup........................................................................................................................... 18
X.4 Additional rules............................................................................................................. 18
X.5 First Share Round.......................................................................................................... 19
XI. Variant B: 3-player game on the Cisleithania map board................................ 20
XI.1 Game components:........................................................................................................20
XI.2 Starting Capital and Share Limit.....................................................................................20
XI.3 Game preparations........................................................................................................20
XII. “Goods Time” Variant(3-6 players)...............................................................21
XII.1 Additional Game components:........................................................................................ 21
XII.2 Setup......................................................................................................................... 21
XIII. Appendix..................................................................................................... 22
XIII.1 Companies Overview...................................................................................................22
XIII.2 Train Overview..........................................................................................................22

23
UPGRADE CHART

7 18 21 22 26 27 28 29 30 31

10
8 16 17 19 23 24 25 28 29 30 31
10
1
10
9 18 19 20 23 24 26 27
10

2
No upgrade to brown 10

16 43 70 25 40 45 46 10
55
10

17 47 26 42 44 45 10
56
10
10 10

No further upgrade
10
18 43 27 41 44 46 3 58 4 10
69

10
10
19 45 46 28 39 43 46 70 10
630
10 10
87 88 204
10
10
20 44 47 29 39 43 45 70 631

23 41 43 45 47 30 42 70 30
20

57 14
24 42 43 46 47 31 41 70
20
40
30

30
30
40
T 50 T 60 T 6 15 611
T T T 20
401 447 405 497 49 30

5 619
Bu 70 Bu
20 1 Pest 30 40
20 G
Buda Bu Bu
20

498 490 60
126 495
20 G 40 50 70
23 Wien
W W W 80 W
12 30
30

11 499 491 493 496

TILE MANIFEST 10
3x
3

5x
20
5x 10
1x 1x 2x 10
3x 1x 1x
60 T
1x 10 3x
10
7 6 56 17 26 87 39 46 494 58

20 30
70 Bu
10x 1x 1x 2x 4x 1x 1x 1x 3x
10
5x 10
10

8 57 69 18 27 14 40 47 495 4

30 10
10x 3x 10 1x 1x 1x 30 8x 1x 1x 0 8 W 1x 1x
T 10 10
9 401 630 19 28 15 41 70 496 56

10
4x
30 2x 10
1x 1x 1x 30 4x 1x 0 4
6x 10 1x
01
T 10
3 447 631 20 29 619 42 611 630
40 T
10 T 50

8x 1x 1x 3x 1x 3x 1x 2x 1x
30
10
10 Bu
“Goods Time” Variant

10 10
58 1 498 23 30 405 43 497 631
10 40
40
Bu
6x 1x W 1x 3x 1x 1x 1x 1x 2x
10
10 Bu 10

4 2 499 24 31 490 44 60
126 87
10 50 70
10
20
5x 1x 1x 2x 3x W 1x 1x W 1x 10
3x
10
5 55 16 25 88 491 45 493 204

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