Beruflich Dokumente
Kultur Dokumente
They are
being used both for general conceptual modelling of the systematics of the application,
and for detailed modelling translating the models into programming code. The classes in
a class diagram represent both the main objects and or interactions in the application and
the objects to be programmed. In the class diagram these classes are represented with
boxes which contain three parts: [1]
In the system design of a system, a number of classes are identified and grouped together
in a class diagram which helps to determine the statical relations between those objects.
With detailed modeling, the classes of the conceptual design are often split in a number
of subclasses.
In order to further describe the behavior of systems, these class diagrams can be
complemented by state diagram or UML state machine. Also instead of class diagrams
Object role modeling can be used if you just want to model the classes and their
relationships.[1]
[edit] Members
UML provides mechanisms to represent class members, such as attributes and methods,
and additional information about them.
[edit] Visibility
To specify the visibility of a class member (i.e., any attribute or method) there are the
following notations that must be placed before the member's name.[2]:
visible to all elements that can access the contents of the namespace that owns
+ public
it.
visible to elements that have a generalization relationship to the namespace
# protected
that owns it.
– private only visible inside the namespace that owns it.
owned by a namespace that is not a package, and is visible to elements that
are in the same package as its owning namespace. Only named elements that
are not owned by packages can be marked as having package visibility. Any
~ package element marked as having package visibility is visible to all elements within
the nearest enclosing package (given that other owning elements have proper
visibility). Outside the nearest enclosing package, an element marked as
having package visibility is not visible.
[edit] Scope
The UML specifies two types of scope for members: instance and classifier.[2] In the case
of instance members, the scope is a specific instance. For attributes, it means that its
value can vary between instances. For methods, it means that its invocation affects the
instance state, in other words, affects the instance attributes. Otherwise, in the classifier
member, the scope is the class. For attributes, it means that its value is equal for all
instances. For methods, it means that its invocation does not affect the instance state.
Classifier members are commonly recognized as "static" in many programming
languages. To indicate that a member has the classifier scope, its name must be
underlined. Otherwise, as default, the instance scope is considered.
[edit] Relationships
A relationship is a general term covering the specific types of logical connections found
on class and object diagrams. UML shows the following relationships:
A Link is the basic relationship among objects. It is represented as a line connecting two
or more object boxes. It can be shown on an object diagram or class diagram. A link is an
instance of an association. In other words, it creates a relationship between two classes.
[edit] Association
An Association represents a family of links. Binary associations (with two ends) are
normally represented as a line, with each end connected to a class box. Higher order
associations can be drawn with more than two ends. In such cases, the ends are connected
to a central diamond.
An association can be named, and the ends of an association can be adorned with role
names, ownership indicators, multiplicity, visibility, and other properties. There are five
different types of association. Bi-directional and uni-directional associations are the most
common ones. For instance, a flight class is associated with a plane class bi-directionally.
Associations can only be shown on class diagrams. Association represents the static
relationship shared among the objects of two classes. Example: "department offers
courses", is an association relation.
[edit] Aggregation
Aggregation can occur when a class is a collection or container of other classes, but
where the contained classes do not have a strong life cycle dependency on the container—
essentially, if the container is destroyed, its contents are not.
[edit] Composition
Class diagram showing Composition between two classes at top and Aggregation
between two classes at bottom
Composition usually has a strong life cycle dependency between instances of the
container class and instances of the contained class(es): If the container is destroyed,
normally every instance that it contains is destroyed as well. Note that a part can (where
allowed) be removed from a composite before the composite is deleted, and thus not be
deleted as part of the composite.
The whole of a composition must have a multiplicity of 0..1 or 1, indicating that a part
must belong to only one whole; the part may have any multiplicity. For example,
consider University and Department classes. A department belongs to only one
university, so University has multiplicity 1 in the relationship. A university can (and will
likely) have multiple departments, so Department has multiplicity 1..*.
[edit] Generalization
Class diagram showing generalization between one superclass and two subclasses
The Generalization relationship indicates that one of the two related classes (the subtype)
is considered to be a specialized form of the other (the super type) and supertype is
considered as 'Generalization' of subtype. In practice, this means that any instance of the
subtype is also an instance of the supertype. An exemplary tree of generalizations of this
form is found in binomial nomenclature: human beings are a subtype of simian, which
are a subtype of mammal, and so on. The relationship is most easily understood by the
phrase 'A is a B' (a human is a mammal, a mammal is an animal).
The generalization relationship is also known as the inheritance or "is a" relationship.
The subtype in the specialization relationship is also known as the "child", subclass,
derived class, derived type, inheriting class, or inheriting type.
• Generalization-Specialization relationship
A is a type of B
E. g. "an oak is a type of tree", "an automobile is a type of vehicle"
Generalization can only be shown on class diagrams and on Use case diagrams.
[edit] Realization
Class diagram showing dependency between "Car" class and "Wheel" class
[edit] Dependency
Dependency is a weaker form of relationship which indicates that one class depends on
another because it uses it at some point of time. Dependency exists if a class is a
parameter variable or local variable of a method of another class.
[edit] Multiplicity
The association relationship indicates that (at least) one of the two related classes makes
reference to the other. In contrast with the generalization relationship, this is most easily
understood through the phrase 'A has a B' (a mother cat has kittens, kittens have a mother
cat).
[edit] Boundaries
Boundary classes handle the communication between actors and the system's internal
components. They might be user interfaces, system interfaces or device interfaces (for
example). They are typically identified by each actor–use-case pair on the system's use-
case diagram.
They are drawn as circles with a short line to the left attached to a vertical line the same
height as the circle (as though it is attached to the side of the use-case system boundary).
Alternatively, they can be drawn as normal classes with the «boundary» stereotype
notation above the class name.
[edit] Entities
Entity classes model the information handled by the system, and sometimes the
behaviour associated with the information. They should not be identified as database
tables or other data-stores.
They are drawn as circles with a short line attached to the bottom of the circle.
Alternatively, they can be drawn as normal classes with the «entity» stereotype notation
above the class name
[edit] Controls
Control classes handle the flow of control for a use-case and can therefore be seen as co-
ordinating classes. These do not do everything in the use case, but co-ordinate with other
classes that can do the work for them.
They are drawn as circles with a stick arrow-head pointing to the left at the top of the
circle. Alternatively, they can be drawn as normal classes with the «control» stereotype
notation above the class name.