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Game Manual
© 2008 CD Projekt Sp. z o.o. © 2008 Atari Europe. Marketed and distributed by Atari Europe S.A.S.U. Developed by CD Projekt RED Sp. z o.o. The Witcher is a registered trademark of CD Projekt Sp. z o.o. All rights reserved. This Game was created
using the BioWare Aurora Engine© 1997 – 2007 BioWare Corp. All rights reserved. BioWare, the BioWare Aurora Engine and the BioWare logo are trademarks of BioWare Corp. All other copyrights and trademarks are the property of their respective
owners. NVIDIA, the NVIDIA logo, GeForce and "The Way It’s Meant to be Played" logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. All rights reserved. Based on the works of Andrzej
Sapkowski. The Last Wish by Andrzej Sapkowski, translated by Danusia Stok, published by Victor Gollancz, a member of the Orion Publishing Group. German translation by Erik Simon © of the German editions 2007 Deutscher Taschenbuch Verlag
GmbH & Co.KG, Munich. Translation © 2002 José María Faraldo (Published originally by Bibliópolis). Traduction française : Laurence Dyèvre. © Editions Bragelonne, 2003-2007 - publié avec leur aimable autorisation. Uses Bink Video. Copyright ©1997-
2007 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright ©1991-2008 by RAD Game Tools, Inc. RenderWare is a registered trademark of Canon Inc. Portions of this software are Copyright 1998-2003 Criterion Software Ltd. and its Licen-
sors. Portions of this software utilize SpeedTree technology. ©2001-2004 Interactive Data Visualization, Inc. All rights reserved. Lua code copyright ©1994-2007 Lua.org, PUC-Rio. Portions of this software are copyright ©1996-2004 The FreeType Project
(www.freetype.org). All rights reserved. Portions of the Loki Library Copyright ©2001 by Andrei Alexandrescu.
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1 Introduction 6
2 Notable Places 8
3 Notable Characters 10
4.3.1.Game Options 13
4.3.2 Video Options 13
4.3.3 Sound Options 13
4.3.4 Controls 13
4.3.5 Advanced Options 13
2 3
5.6 Dialogue 26
8.6 Potion Side Effects 56
6 Combat 28
9.2 Common Items 67
8 Alchemy 53
8.1 Types of Alchemical Mixtures 53
8.2 Acquiring Formulae 53
8.3 Ingredients and Components 54
4 5
PS. If you want to meet us and chat, come visit our site at www.thewitcher.com
8 9
10 11
Velerad
Velerad governs Vizima and in Foltest’s absence holds the highest authority
in the city and the country as a whole. The burgomeister knows Geralt from
long ago, having negotiated with him the price for lifting the curse that turned
Princess Adda into a striga.
Adda
Princess Adda was born of an incestuous union. The curse of a jealous suitor for
her mother’s affections caused Adda to be born a striga. Rapidly achieving solid
proportions, for several years she roamed Old Vizima, terrorizing its citizens
and devouring unfortunates. None could kill her or break the spell that bound
her. Then Geralt of Rivia came along...
12 13
14 15
Non-Combat
Mini-map
Mode
Game
Weapon panels
quickslots
Witcher’s
Signs
Non-Combat Mode – activates the default mode for interacting with neutral
and friendly characters. In Non-combat mode, Geralt sheathes all weapons. To
activate this mode, click on the icon or press the corresponding hotkey (default:
TAB).
16 17
List Close
Time and location indicator – hover the cursor over this indicator to see the panel
of features
approximate time in the game world and the current location status (dangerous
or safe). In locations that are safe, Geralt cannot draw weapons or use Signs
unless he is attacked. Current
experience
5.1.2 Medallion level
Chosen
feature
Vitality Ability
tree
Endurance
Toxicity Feature
Experience levels
bar
18 19
Note! The last indicator also applies to entries in the other Journal tabs.
Active quest and phase filters – toggle these switches to display only
currently active quests and phases.
20 21
Location
Journal tabs
name
Character
list Character
Selected image
character
The map indicates Geralt’s current position (green arrow) and the location of
people and places that could be instrumental to completing quests. Significant
Note! The Locations, Monsters, Alchemy, Ingredients, Glossary and Tutorial destinations might include city gates, houses of ill repute and characters
tabs have a similar layout. important at specific story junctures. For more on the Map and Mini-map,
see section 5.3, “Mini-map and Markers.”
22 23
OTS mode is recommended for players who prefer a fully dynamic and direct
game experience.
24 25
Tune Medallion – access the Tune Medallion function by entering Meditation Flaming sword – click to initiate the next attack in the sequence
Mode and opening the Inventory. (available only in Easy and Medium modes).
Fist – click to attack a target with your fi sts (available only during
Fistfights).
26 27
5.7 Gameplay Dialogues Fistfight – activates the Fistfight mini-game and opens a betting
In addition to dialogue lines, the dialogue area may include one or more panel. For detailed information see section 10, “Mini-Games.”
gameplay icons that might significantly affect game progress if clicked.
Gameplay icons allow you to interact directly with characters in one of the
following ways: Dice Poker – activates the Dice Poker mini-game. For detailed
information see section 10, “Mini-Games.”
Trade – activates the option to trade with characters who have
goods to sell or are willing to purchase items from Geralt. Drink – activates the Drink Up mini-game. By drinking with
other characters, Geralt can win their favor and gain additional
information. For details see section 10, “Mini-Games.”
Storage – activates the option to transfer items from Geralt’s
inventory to other characters for collection at a later time.
Geralt can later collect stored items from any character offering
the “Storage” option. 5.8 Combat
Foes are highlighted in red (character name and circular vitality bar around
Pay – activates the option to pay a pre-agreed amount of money their feet). When Geralt’s weapons are sheathed, clicking on foes will cause
to characters in exchange for information, right of passage, Geralt to attack them using the weapon and combat style last employed. With
and other services. a weapon drawn, attack foes by left-clicking on them. In locations classified
as dangerous (see the Time and location indicator), blue-highlighted neutral
Bribe – activates the option to bribe characters in an effort characters can also be attacked. Characters highlighted in green are Geralt’s
to persuade them to do something. When the bribe is not allies and cannot be attacked.
pre-agreed, use the slider to adjust the amount to be paid.
28 29
30 31
Slash – the sound of a sword slashing the air accompanies the end of each
attack.
32 33
Strong Steel
First attack, consists Second attack, consists Third attack, consists The Reaper – special Fourth attack, consists
Basic Levels
of two blows. Causes of two blows. Causes of five blows. Causes attack. Consists of two of four blows. Causes
modest damage to strong moderate damage serious damage to strong blows. Causes severe overwhelming damage
opponents. Reduces to strong opponents opponents and increases damage and significantly to strong opponents
target’s armor. Complete and increases chance chance of causing Bleeding. reduces target’s armor. and increases chance
sequence consists of 3 of causing Bleeding. Significantly reduces target’s Doubles chance of of causing Bleeding.
attacks. Reduces target’s armor. armor. Complete sequence causing Stun and Severely reduces
Complete sequence consists of 5 attacks. Dislodge Shield. Uses up target’s armor.
34
Fast Steel
First attack, consists Second attack, consists Third attack, consists The Twister - special Fourth attack sequence,
Basic Levels
of two blows. Causes of four blows. Causes of five blows. Causes attack. Consists of consists of four blows.
limited damage to fast moderate damage to fast serious damage to strong four blows. Inflicts Considerably increases
opponents. Modestly and agile opponents. opponents and increases considerable damage hit and parry efficiency
increases hit and parry Moderately increases chance of causing Bleeding. and significantly while doubling chance of
efficiency. Complete hit and parry efficiency, Significantly reduces target’s raises parry efficiency. causing Pain. Complete
sequence consists of 3 raises chance of causing armor. Complete sequence Doubles chance of sequence consists of 6
attacks. Pain. Complete sequence consists of 5 attacks. causing Disarm. Uses up attacks.
consists of 4 attacks. Endurance.
35
Group Steel
Basic Levels
First attack, consists of Second attack, consists Third attack, consists of The Executioner - Fourth attack, consists
two blows. Causes limited of five blows. Causes five blows. Causes serious special attack. Consists of three blows. Causes
damage to opponents moderate damage to damage to opponents of five blows. Inflicts very serious damage to
swarming Geralt and opponents swarming swarming Geralt and significant damage on opponents swarming
modestly raises hit Geralt and moderately considerably increases opponents. Uses up Geralt. Complete
efficiency. Complete raises hit efficiency. hit efficiency. Complete some Endurance. sequence consists of 6
sequence consists of 3 Complete sequence sequence consists of 5 attacks.
attacks. consists of 4 attacks. attacks.
Precise Hit I Precise Hit I Precise Hit III
Modestly increases Moderately Significantly increases
36
Strong Silver
First attack, consists Second attack, consists Third attack sequence, Uppercut - special Fourth attack, consists
Basic Levels
of two blows. Causes of four blows. Causes consists of five blows. attack. Consists of two of four blows. Causes
limited damage to strong moderate damage Causes serious damage blows. Causes severe overwhelming damage
opponents. Reduces to strong opponents to strong opponents and damage and significantly to strong opponents
target’s armor. Complete and increases chance increases chance of causing reduces opponent’s and increases chance
sequence consists of 3 of causing Bleeding. Bleeding. Significantly armor while doubling of causing Bleeding.
attacks. Reduces target’s armor. reduces target’s armor. the chance of causing Severely reduces
Complete sequence Complete sequence consists Knockdown. Uses up target’s armor.
consists of 4 attacks. of 5 attacks. some Endurance. Complete sequence
37
consists of 6 attacks.
Deep Cut I Deep Cut II Deep Cut III
Modestly increases Increases chance of Significantly increases
chance of causing causing Bleeding. chance of causing Bleeding.
Bleeding.
Enhancements
Incineration.
WitcherEE man UK QS.indd 38-39
Fast Silver
First attack, consists Second attack, consists Third attack, consists of five Piercing Light - special Fourth attack,
Basic Levels
of two blows. Causes of five blows. Causes blows. Causes considerable attack. Consists of three consists of five blows.
modest damage to fast moderate damage to fast damage to fast and agile blows. Causes severe Considerably increases
and agile opponents. and agile opponents. opponents. Significantly damage, significantly hit and dodge efficiency
Modestly increases hit Increases hit and dodge increases hit and dodge increases hit and dodge while raising the
and dodge efficiency. efficiency and chance of efficiency while raising the efficiency. Uses up some chance of eliciting Pain.
Complete sequence eliciting Pain. Complete chance of eliciting Pain. Endurance. Complete sequence
consists of 3 attacks. sequence consists of 4 Complete sequence consists consists of 6 attacks.
attacks. of 5 attacks.
38
Group Silver
Basic Levels
First attack, consists of Second attack, consists Third attack, consists The Torcher - special Fourth attack, consists
two blows. Causes limited of four blows. Causes of five blows. Causes attack. Consists of a of six blows. Causes
damage to opponents moderate damage to considerable damage to single blow. Causes severe damage to
swarming Geralt and opponents swarming opponents swarming Geralt significant damage and opponents swarming
modestly raises hit Geralt and increases hit and significantly increases increases chance of Geralt. Complete
efficiency. Complete efficiency. Complete hit efficiency. Complete causing Incineration. sequence consists of 6
sequence consists of 3 sequence consists of 4 sequence consists of 5 Uses up some attacks.
attacks. attacks. attacks. Endurance.
Critical Hit I Critical Hit II Critical Hit III
39
The Aard Sign – A telekinetic thrust that repels and knocks down
opponents. The Aard is ideal for combating foes who surround
Geralt, but can also be used to destroy barriers and perform other
physically arduous tasks.
The Yrden Sign – A magic trap cast on the ground or floor, the
Yrden produces various effects in foes, including Pain, Blinding,
Poisoning and the like. The Sign can be enhanced to cause an
increased number of effects simultaneously in a single target or to
have a greater effective range against multiple targets.
The Axii Sign – A psychic wave that gives Geralt influence over
others, the Axii can be used to charm, briefly stun or install panic
and fear in foes. When highly enhanced, it can enchant opponents so
effectively as to render them Geralt’s temporary allies.
Learning Signs
In the course of play, you will encounter Places of Power – sites where Geralt
may re-learn the Signs he once knew. Left-click on these sites to enter them.
Geralt will emerge having learned one of the Signs.
40 41
Special Attacks
Student Apprentice Specialist Expert Master
A telekinetic thrust causing A telekinetic thrust of A telekinetic thrust of A telekinetic thrust of great A telekinetic thrust of vast
Knockdown. Affects all greater range and intensity. greater range and intensity. range and intensity. Causes range and intensity. Causes
enemies within a 180 Causes Knockdown and Causes Knockdown Knockdown and affects all Knockdown and affects all
degree angle in front of affects all enemies within and affects all enemies enemies around Geralt, enemies around Geralt,
Geralt. a 180 degree angle in front within a 270° angle in possessing an effective possessing an effective
of Geralt. Requires Student front of Geralt. Requires angle of 360 degrees. angle of 360 degrees.
level. Apprentice level. Requires Specialist level. Requires Expert level.
Basic Levels
A telekinetic thrust of A telekinetic thrust of A telekinetic thrust of A telekinetic thrust of A telekinetic thrust of
42
modest intensity, can cause medium intensity, can medium intensity, can medium intensity, can great intensity, can cause
Knockdown. Affects all cause Knockdown. Affects cause Knockdown. Affects cause Knockdown. Affects Knockdown. Affects all
enemies within a 90 degree all enemies within a 90 all enemies within a 90 all enemies within a 90 enemies within a 90 degree
angle in front of Geralt. degree angle in front of degree angle in front of degree angle in front of angle in front of Geralt. The
The Intelligence attribute Geralt. The Intelligence Geralt. The Intelligence Geralt. The Intelligence Intelligence attribute has a
has a limited effect on its attribute has a limited attribute has a moderate attribute has a significant very significant effect on its
intensity. effect on its intensity. effect on its intensity. effect on its intensity. intensity.
Stun Disarm Blasting Fist Extended Gale
Sign provides Sign may Increases chance of Duration Increases chance of
chance of causing Stun. additionally cause causing Knockdown when Increases duration of causing Stun, Knockdown
Enhancements
Forms a protective field Forms a protective field Forms a protective field Forms a protective field Forms a protective field
with its own strength with its own strength with its own strength with its own strength with its own strength
parameter, shielding Geralt parameter, shielding Geralt parameter, shielding Geralt parameter, shielding Geralt parameter, shielding Geralt
from damage. from damage for a slightly from damage. Requires from damage. Requires from damage. Requires
extended time. Requires level 2 Intelligence. level 3 Intelligence. level 4 Intelligence .
level 1 Intelligence.
Barrier I Barrier II Barrier III Survival Zone Resonance
Sign additionally Sign additionally Sign additionally Accelerates Increases chance
Enhancements
raises resistance to increases resistance to increases resistance to regeneration of Vitality. of causing Knockdown in
Incineration. acid. Knockdown and Stun. assailants.
Extended Duration Added Intensity Added Efficiency
Slightly extends Moderately increases Reduces Endurance
duration of protective field. damage caused to cost of casting the Sign.
assailants.
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WitcherEE man UK QS.indd 44-45
Special Attacks
Student Apprentice Specialist Expert Master
Unleashes a wave causing Unleashes a wave causing Unleashes a wave causing Unleashes a wave causing Unleashes a wave causing
Pain on a small area Pain on an area around Pain on a medium-sized Pain on a greater area Pain on a very large area
around Geralt. Geralt. Requires Student area around Geralt. around Geralt. Requires around Geralt. Requires
level. Requires Apprentice level. Specialist level. Expert level.
44
Basic Levels
Forms a magic trap at Forms a magic trap at Forms a magic trap at Forms a magic trap at Forms a magic trap at
ground level, triggering ground level, triggering ground level, triggering ground level, triggering ground level, triggering
Pain in foes who walk Pain in foes who walk Pain in foes who walk Pain in foes who walk Pain in foes who walk
into it. Discharged twice into it. Discharged four into it. Discharged six into it. Discharged eight into it. Discharged ten
– either on one or two times. Requires level 1 times. Requires level 2 times. Requires level 3 times. Requires level 4
separate targets. Intelligence. Intelligence. Intelligence. Intelligence.
Pain Sign Prowess Stupor Sign Blinding Sign Circle of Death
Enhancements
Increases chance of Doubles duration of Reduces target’s Increases chance Increases damage
causing Pain. Sign. ability to hit and dodge of inflicting Blinding on inflicted on all foes within
Geralt’s attacks. target. Sign’s effective area.
Inscriptions Crippling Sign Added Efficiency
Increases number of Increases chance of Reduces Endurance
discharges by five. Poisoning target. cost of casting the Sign.
Fireball that can cause Fireball that can cause Fireball that can cause Fireball that can cause Fireball that can cause
Incineration in target and Incineration in target and Incineration in target Incineration in target and Incineration in the target
45
inflicts slight damage on inflicts damage on nearby and inflicts moderate inflicts greater damage and inflicts significant
nearby foes. Damages foes foes. Damages all foes damage on nearby foes. on nearby foes. Damages damage on nearby foes.
within a 45 degree angle in within a 135 degree angle Damages all foes within a all foes within a 315 Damages all foes around
front of Geralt. in front of Geralt. Requires 225 degree angle around degree angle around Geralt. Requires level 4
level 1 Intelligence. Geralt. Requires level 2 Geralt. Requires level 3 Intelligence.
Intelligence. Intelligence.
Harm’s Way I Harm’s Way II Burning Blade Inferno Extended Duration
Slightly increases Modestly increases Increases chance Increases chance of Lengthens duration
damage inflicted by Sign. damage inflicted by Sign. of causing Incineration in causing Pain in target. of Incineration and Fear
Enhancements
Special Attacks
Student Apprentice Specialist Expert Master
Limited area wave Small area wave providing Moderate area wave Significant area wave Vast area wave providing
providing chance of chance of triggering Fear providing chance of providing chance of chance of triggering Fear
triggering Fear in nearby in nearby foes. Those triggering Fear in nearby triggering Fear in nearby in nearby foes. Those
foes. Those affected affected cannot perform foes. Those affected foes. Those affected affected cannot perform
cannot perform any any actions throughout cannot perform any cannot perform any any actions throughout
actions throughout effect’s effect’s duration. Requires actions throughout actions throughout effect’s duration. Requires
duration. Student level. effect’s duration. Requires effect’s duration. Requires Expert level.
Apprentice level. Specialist level.
Mental wave providing Mental wave providing Mental wave providing Mental wave providing Mental wave providing
Basic Levels
chance of triggering chance of triggering chance of triggering chance of triggering a chance of triggering
46
Hex effect in opponents. Hex effect in opponents. Hex effect in opponents. Hex effect in opponents. Hex effect in opponents.
Throughout effect’s Throughout effect’s Throughout effect’s Throughout effect’s Throughout effect’s
duration, target becomes duration, target becomes duration, target becomes duration, target becomes duration, target becomes
Geralt’s ally and attacks Geralt’s ally and Geralt’s ally and attacks Geralt’s ally and attacks his Geralt’s ally and attacks his
his foes. Short range. attacks his foes. Modest his enemies. Moderate foes. Long range. Requires foes. Vast range. Requires
range. Requires level 1 range. Requires level 2 level 3 Intelligence. level 4 Intelligence.
Intelligence. Intelligence.
Spell Hypnosis Faze Terror Ally
Increases chance of Increases chance of Increases chance Increases chance of Allows Geralt to Hex
triggering Hex in target. triggering Hex in target. of triggering Blindness triggering Fear in targets. one additional character.
Enhancements
“Alchemy.”
simultaneously and thus facilitate battle control. For details, see chapter 8 -
foes, render weapons more deadly. Bombs allow Geralt to attack multiple foes
and more deadly when attacking. Oils, particularly those designed for specific
improve Geralt’s combat abilities, making him faster, more resistant to damage
Alchemical mixtures used in combat can swing battles in your favor. Potions
6.4 Potions, Oils and Bombs in Combat
47
8/08/08 16:41:18
Additional Talents can be gained from strong alchemical mixtures called
7 Character Development mutagens (see Chapter 8, “Alchemy”). Talents acquired in this manner depend
In the course of play, Geralt evolves as he gains experience and meets new on mutagen strength.
challenges. This chapter describes Geralt’s development, the means by which
he acquires new abilities and enhances those he already possesses. Note! The number of Talents available in the course of play is limited. You will
not be able to acquire all available enhancements using Talents, so choose
them carefully to match your preferences and individual playing style.
7.1 Experience
Geralt gains experience each time he defeats a foe, solves a mystery,
discovers a concealed object or place, or completes a task entrusted to him.
7.3 Attributes
Geralt is described through a series of attributes. These are:
This character feature is represented by Experience Points (XP). Each time
you gather the required number of points, you gain a new Experience Level
Strength – represents Geralt’s physical strength. This attribute affects striking
reflected in a rank and level between 1 and 10. When the adventure begins,
power in sword combat and fistfights, resistance to damage during combat, the
Geralt has mysteriously reappeared, but without his memory and many of the
effects of critical blows, and the speed at which Geralt recovers. Development
skills and abilities he previously possessed. Thus, you begin the game at level
of the Strong Styles past level 2 must be preceded by a proportionate advance
0. Training and adventures assist Geralt to recall knowledge and combat moves
in Strength.
he learned long ago. When you achieve Experience Level 1, Geralt acquires his
first witcher rank. He advances to the next upon completing all ten levels. This
Dexterity – describes Geralt’s precision and coordination in motion. This
continues until he achieves the ultimate and most advanced witcher rank (see
attribute affects hit, dodge, and parry efficiency. Development of the Fast Styles
the table at the end of this chapter).
past level 2 must be preceded by a proportionate advance in Dexterity.
Stamina – describes Geralt’s mental and physical state and his resistance
7.2 Talents to fatigue. Stamina affects the Endurance cost of casting Signs and executing
With each Experience Level you gain, you receive a specific number of Talents. special blows during sword combat and fistfights, the Endurance regeneration
These allow you to enhance character features and acquire new abilities. rate, Geralt’s tolerance for the toxins contained in potions, and his resistance to
The three types of Talents are Bronze, Silver and Gold. the Pain, Poison and Incineration effects (see section 11.5, “Special Opponent
Abilities”). Development of the Group Styles past level 2 must be preceded by
Bronze Talents – available in initial game stages, Bronze Talents can be used a proportionate advance in Stamina.
to develop the two initial levels of character features, which involves acquiring
basic skill and ability enhancements. Intelligence – describes Geralt’s mental acumen and his ability to acquire
and retain knowledge. Intelligence affects Geralt’s capacity to learn skills
Silver Talents – available during subsequent game stages, Silver Talents (e.g. potion brewing) and to absorb knowledge (about creatures, plants,
enable further development of character features at levels 3 and 4, which offer or the methods of preparing components specified in potion formulae).
advanced skill and ability enhancements. Intelligence also influences the intensity of Signs and the effort required to
cast them, as well as Geralt’s vulnerability to attacks directed at his mind.
Gold Talents – available during the latter stages of the game, Gold Talents Development of Signs past level 2 must be preceded by a proportionate
serve to develop level 5 character features that encompass truly powerful skill advance in Intelligence.
and ability enhancements.
48 49
Wound Resistance
Geralt’s attributes and his knowledge of witcher combat styles and Signs can
resistance to wounds.
Added Vitality
be enhanced with abilities and skills that shape Geralt as a character. In the
increases Geralt’s
increases Geralt’s
Significantly
Significantly
ability tree, each branch determines the level of a given attribute (e.g. level 1
Knockdown.
Strength), which can then be enhanced with additional abilities and skills.
Attribute-related abilities are usually special skills that affect gameplay.
Examples include knowledge about the preparation of herbs for use in potions and
additional combat expertise. They may also consist of capacities activated under
Moderately increases
specific conditions, like added Sign intensity when Geralt is low on energy.
resistance to Bleeding.
development of level 5
Significantly increases
resistance to Bleeding
efficiency, Vitality and
Moderately increases
Aggression
Stone Skin
like Bleeding or Pain, and might also activate additional character capacities
Bleeding
Strong Styles.
under specific circumstances, like increased damage to opponents when Geralt
is critically wounded.
resistance to Knockdown.
Increases maximum
and Knockdown. Enables
Increases damage
Survival Instinct
damage inflicted, parry
development of level 4
effects, or reduce the Endurance cost for casting a given Sign.
resistance to Bleeding
efficiency, Vitality and
Geralt is affected by
Knockdown
Increases Geralt’s
Resistance
Strength
Strong Styles.
Vitality level.
Vigor
7.5 Acquiring Enhancements
Bleeding.
When you acquire new Talents, you can choose to enhance Geralt’s character
features. Abilities linked to attributes, combat styles and Signs correspond in
Modestly increases
gained sequentially and only those that have been gained can be enhanced.
regeneration of Vitality.
Regeneration
Accelerates
To develop a character feature, go into Meditation Mode (rent a room in an inn,
parry efficiency.
Position
click the Rest/Meditation icon in a dialogue or click on a lit campfire). Activate the
Brawl
Hero Panel and left-click on the ability or skill you wish to add. Acquired skills and
abilities are color-coded according to the character attribute they modify.
it significantly increases
the influence of alcohol,
Increases damage
resistance to Pain, but
True Grit
parry rates
Buzz
Basic Levels Enhancements
50 51
Modestly increases hit and Modestly increases hit and Moderately increases hit, Moderately increases hit, Significantly increases hit,
dodge efficiency, raises dodge efficiency, raises dodge and parry efficiency, dodge and parry efficiency, dodge and parry efficiency,
resistance to Blinding and resistance to Blinding and raises resistance to raises resistance to raises resistance to
Basic Levels
Enables development of Enables development of
level 4 Fast Styles. level 5 Fast Styles.
Flaying Deflect Arrows Resistance to Finesse Vigilance
Allows Geralt Allows Geralt to Blinding Increases chance Significantly
to obtain alchemical deflect arrows and bolts Significantly increases of triggering Pain while increases dodge efficiency
ingredients from monsters provided he is facing in resistance to Blinding. using the Fast Style. when Geralt is attacked
he defeats provided he the direction from which from behind.
52
possesses knowledge they approach.
of them. Skill acquired
automatically in the
course of play.
Predator Repel Agility Feint Precision
Significantly Increases parry Considerably Considerably Increases chance of
increases hit and dodge efficiency. increases dodge increases hit efficiency. inflicting critical damage
Enhancements
efficiency at night. Drink efficiency. while using the Group
a mutagenic potion to Style.
activate this ability.
Fistfight Limit Incineration Incineration
Affords access to full Facilitates Resistance
array of blows during fist interruption of Considerably increases
fights. Incineration. resistance to Incineration.
Stamina
Modestly increases Modestly increases Moderately increases Moderately increases Significantly increases
Endurance, accelerates Endurance, accelerates Endurance, accelerates Endurance, accelerates Endurance, accelerates
its regeneration, raises its regeneration, raises its regeneration, raises its regeneration, raises its regeneration, raises
resistance to Poisoning, resistance to Poisoning, resistance to Poisoning, resistance to Poisoning, resistance to Poisoning,
Basic Levels Pain and Stun. Pain and Stun. Pain and Stun. Enables Pain and Stun. Enables Pain and Stun.
development of level 4 development of level 5
Group Styles. Group Styles.
Heavyweight Absorption Endurance Stun Resistance Potion Tolerance
Reduces interval of Allows Geralt to draw Regeneration Increases resistance Increases tolerance to
inebriation by half. from Places of Power twice Considerably accelerates to Stun. potions.
daily. Endurance regeneration
53
rate.
Mutation Poison Resistance Pain Resistance Brawn Added Endurance
Enables raw Increases resistance Considerably Reduces Endurance Raises maximum
consumption of selected to Poisoning. increases resistance to cost of executing blows. Endurance. Requires
alchemical ingredients Pain. Endurance Regeneration.
to restore Vitality. Drink
a mutagenic potion to
activate this ability.
Enhancements
Mental Endurance
Reduces Endurance
Considerably
witchers’ profession. As such, it is assigned the same importance as sword
Intensity
Sign intensity.
fighting and Sign skills. Alchemical knowledge, or lack thereof, can mean the
difference between life and death when it comes to confronting monsters.
Familiarity with appropriate formulae, ingredients and substances enables
witchers to increase their tolerance for pain, develop antivenins, amplify sense
perceptions, decrease reaction times, augment their strength, accelerate blood
Moderately increases base
temporarily accelerated
the Life Ritual in Places
regeneration of Vitality.
Magic Frenzy
Increases Sign
of Power, activates
in situations where normal human beings would freeze with fear.
Life Ritual
Sign effects.
Focus
Bomb Preparation
Moderately increases base
and monster carcasses. Potion Brewing – various alcohols that can include spirits and herb infusions
Knowledge of the
Allows Geralt to
development of level 4
serve as the base for these liquid mixtures. Some potions require ingredients
greater amounts of
Extraction
Intelligence
Ingredient
extracted from exceptionally mighty and rare creatures. Called mutagens, these
brings about irreversible changes in Geralt’s organism, unlocking new abilities
Preparation.
or accelerating overall development.
Flaying.
Signs.
Oil Preparation – animal fat, such as that of geese, serves as the base for these
oils. Applying these greasy substances to sword blades produces a variety of
Requires Potion Brewing.
effects useful in battle that depend on the ingredients used. Oils are made with
about common types of
Oil Preparation
and harvest alchemical
Sign intensity. Enables
Allows Geralt to
development of level 3
Allows Geralt to
to recall information
Monster Lore
specific adversaries in mind, vampires, ghouls and specters being among them.
based on formulae.
Allows Geralt
identify herb plants
Herbalism
monsters.
is capable of learning how to produce them and thus surprising many a foe.
Bombs can instill panic among your enemies, poison them or render them
flammable. Black powder is used as the base for these mixtures, and when
Modestly increases base
Allows Geralt to
development of level 2
automatically during
mutagenic potion to
activate this ability.
produce alchemical
Rising Moon
moonrises. Drink a
Doubles Sign
potions based on
intensity during
course of play.
alchemical formulae. You can learn them by talking to other characters or from
Basic Levels Enhancements alchemy books you find or buy. If you acquire a tome containing alchemical
information (the object’s panel will inform you of this), right-click on the book to learn
the formulae. From then on, the formulae will be available in the Alchemy Panel.
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Note! Geralt must acquire the Herbalism skill and herb knowledge from 8.5 Experimenting
tomes called herbariums to be capable of finding and harvesting specific herb You can try brewing alchemical mixtures without knowing the required formulae.
ingredients. Feel free to experiment by creating your own potions, oils, and bombs. Place an
alchemical base and a set of ingredients in the relevant slots on the table, then click
MIX to create a concoction. The only way to learn what you created is to test it
on yourself and see what effects it produces. Mixtures generating beneficial effects
will automatically be recorded in the formula list for future use. There is always
the chance, however, that your mixture will only have a detrimental effect.
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Click and drag items to transfer them between compartments and slots. Food – cheese, legs of mutton, loaves of bread, fruit,
To distribute multiples of a single item between several slots, hold down the and all other edible items modestly accelerate the regeneration
CTRL key while dragging the item. Multiples of items dispersed within the of Vitality.
satchel can be grouped in the same manner.
Whetstones – raise weapon effectiveness to various degrees.
Note! Some items, including bombs, oils and whetstones, cannot be grouped.
If your satchel is full and you need to make room for new items, choose
an item and drag it to the DROP ITEM icon located below the satchel.
Items can also be stored with innkeepers and other characters using the
“Storage” gameplay dialogue icon.
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At this stage, you can choose to call or raise your opponent’s bet. Betting
ends when one player can no longer match his opponent’s bet (equivalent to 10.3 Drink Up
losing the round) or when the bets are matched. This is a drinking game where the last player standing wins. These contests
usually transpire in taverns, though in selected situations they may involve
Click on the dice you wish to roll again to improve your hand. Selected dice characters in other surroundings. This mini-game can be accessed through
will be highlighted. Click ROLL DICE again to play. standard dialogue and using the “Let’s have a drink!” gameplay dialogue icon.
You must have alcohol in the Inventory to play.
Once both parties have rolled their dice a second time, the hands are compared.
The player with the strongest hand wins. The order of hands is as follows: Click on the gameplay dialogue icon to open the Inventory. Depending
on what your opponent wants to drink, use the “Gift” option to offer weak,
Pair – two dice showing the same value medium-strength, or strong alcohol. Geralt and his companion drink and
Two Pair – two pairs of dice showing the same value another round follows. This procedure is repeated until one player stops
Three-of-a-Kind – three dice showing the same value drinking or falls to the floor unconscious, thereby losing the drinking duel.
Five-High Straight – dice showing all values from 1 to 5 While drinking, Geralt becomes increasingly drunk until he blacks out.
Six-High Straight – dice showing all values from 2 to 6 Any character you defeat at this mini-game might reward you by divulging
Full House – pair + three-of-a-kind secret information or offering an item or money.
Four-of-a-Kind – four dice showing the same value
Five-of-a-Kind – all five dice showing the same value. Note! If Geralt blacks out while drinking alcohol, he wakes up later
somewhere in the street, probably stripped of some money. So, beware who
A game has three rounds, with the winner collecting the entire pot of orens. you drink with.
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NOVO JOGO
Selecciona iniciar um novo jogo. Irá ser-te pedido que escolhas entre INICIAÇÃO AO JOGO E TUTORIAL
vários graus de dificuldade. Quando o jogo começa, tu és Geralt de Rivia. Estás no interior dos muros
da fortaleza de Witchers, Kaer Morhen. A tua primeira tarefa é a de ajuda-
OPÇÕES res os outros witchers, que estão a tentar repelir um ataque de um grupo
Selecciona esta função para personalizares os comandos, o comporta- de misteriosos intrusos.
mento da câmara, a atribuição de teclas de acesso rápido e as definições
de som e vídeo. Clica em ACEITAR para guardares as novas definições e
Durante as fases iniciais do jogo, um tutorial irá ajudar-te, explicando os
REVERTER para cancelares as alterações feitas.
elementos básicos do jogo.
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NUEVA PARTIDA
Elige esta opción para empezar una nueva partida. Se te pedirá que elijas INICIACIÓN AL JUEGO Y TUTORIAL
uno de los niveles de dificultad existentes. Al empezar el juego, encarnarás a Geralt de Rivia, el brujo. Te hallarás
tras los muros de la fortaleza de los brujos de Kaer Morhen. Tu primera
OPCIONES labor consistirá en ayudar a otros brujos a rechazar el ataque de un grupo
Elige esta opción para personalizar los controles, el tipo de cámara, las de misteriosos intrusos.
asignaciones de teclas y los ajustes de sonido y vídeo. Haz clic en ACEP-
TAR para guardar los nuevos ajustes, o en RESTAURAR para cancelar
En las fases iniciales del juego, un tutorial te ayudará y te explicará los
todos los nuevos cambios realizados.
elementos básicos del juego.
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