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Ar UE Caste oe Occ Las feachable Moments in Creative Problem Solving, OUTST Ee Up eu UL eLre ACL Group Decision Making, Goal Setting, Active Learning, Communication & Teamwork Mike Anderson Jim Cain Oe MOF (aus Tom Heck 6 Introduction i ‘Teapbuilin Pures ‘The concept of a ‘teachable moment’ is actually very simple. Any situation that presents an opportunity for learning can become a teachable moment. Some of these ‘moments occur randomly in our fives, stich as learning which exit not to take from the expressway. Some have been carefully planned, such as enrolling in a college course to leam a specific new skill. The goal of this book is to present a unique collection of enjoyable and engaging activities that create teachable moments. ‘The activities chosen for this book consist of a wide variety of challenges and puzzles, many of which can be easily made from common household items or require no ‘equipment or props at all. Others offer the opportunity for active learning, whara participants learn to ‘think on their feet’ while accomplishing a specific task. Some puzzles are physically challenging, while others take more brain power than horsepower to ‘complete. ‘The teachable moments explored in this collection include opportunities for creative problem solving, group decision making, group consensus Duilding, goal setting, teamwork, working with limited resources, diversity, inclusion, giving directions, following guidelines and rules, dealing with change, integrity, clear communication and many other life skits that are valuable in the academic classroom and in the corporate boardroom. Each puzzle is presented with some suggestions for teachable moment topics, including questions that can be used to stimulate conversations before, during and after the completion of each puzzle. in most cases, hints, clues and other suggestions are provided to assist faciliators, teachers and trainers in techniques which will help their Participants successiully solve each puzzle, but without directly providing the solution. ‘And for those puzzies that leave your players baffled, there are (of course) solutions in the back of this book. In addition fo more than one hundred different puzzles included in this book, The Great Puzzle Quest is presented to assist you in turning the simple art of solving puzzles into a wonderful community building and socially intoractive group experience. Puzzle Golfand the Puzzle Party are also ways of making puzzles an interactive part of your next event or social gathering. And finally, you'll find an annotated bibliography of additional puzzle and teambuilding resources, that should keep your teambuilding program filled with high energy and effective activities for years to come. So, whether you are looking for methods to increase information retention in a corporate training program, exploring creative problem solving methods in the classroom, or leading a teambuilding program in the great outdoors, here are dozens of activities that create teachable moments that are sure to be remembered by your audiences, long after ‘ne ouzzles have been solved el Puzzles and Teachable Moments 7 ‘Two Opportunities that Go Well Together — Puzzles are very much like life itself. They present challenges. They sometimes confound us. They teach us skils that work elsewhere. And, just when we figure out what is really going on, somebody changes the rules and we are forced to consider a new reality, and seek new solutions. Learning how to solve puzzles then is not only a recreational pastime, but practice for real life as well, The skills required to solve challenges and puzzles translate to other portions of our lives. Patience, creative problem solving, determination, working as a team, perseverance... these are all useful skills that, when practiced are likely to improve the quality of our individual lives and ourvalue as a member of a team. Within the solution to a challenging puzzle comes a key moment when the facts and realities of the puzzle become increasingly clear. This unique moment, sometimes referred to as the ‘ahal’ effect, or even as a BFO (Blinding Flash of the Obvious). is the separation between challenge and solution, botween a puzzle presented, and a puzzie solved. Within this moment come lessons that last long after the puzzle has been forgotten. This is what we refer fo as a ‘teachable moment.’ The puzzles and teachable moments presented in this book are designed to help you explore a variety of concepts with your students end team members. Sure, you can solve most of the problems in this book individually, but you would be missing a valuable opportunity. Each of the puzzles in this book present two possibilities: 4. To challenge teams in working together to find a solution to each puzzle, and 2. For the team to experience the leaming opportunity or teachable moment presented in each puzzle. Presenting one of these puzzles to a team while only seeking the solution is a bit like driving across the country to the Grand Canyon and never getting out of the car. You would be missing the second, and what some folks consider the best part of the experience altogether. Another way of thinking about the value of puzzles and teachable moments incorporates a simplified experiential learning model’. This model suggests that there are three components to a successful learning process: activity, reflection and application. Consider these three essential elements as the legs of the stool illustrated here. ‘Teambuiling ‘Purses The puzzles presented in this book contribute more than one hundred different ‘opportunities for the activity component of our stool. But this component alone does not create balance. We still need the two legs provided by the teachable moments to create a balanced stool. One leg is the opportunity to review and reflect upon the skills and experiences encountered during each puzzle. The final leg considers how to apply these skills to future real-life projects. Incorporate all of these components and you will create ‘a complete and valuable learning experience for your audience. Omit any single component and you will substantially fimit the effectiveness of the learning experience. As an example of the value of teachable moments, consider Puzzle #5 from our collection. In this puzzle participants are given a collection of wooden pieces, that when properly assembled, will create a total of five arrowheads, all the same size. One arrowhead is already complete, and provides a size template for the remaining arrowheads. Most teams quickly discover that there are only six remaining pieces, which collectively create only three more arrowheads, for a total ‘of four. The challenge of this puzzle is to use the four arrowheads in the proper configuration to create the outine of a fifth arrowhead, thus completing the task The teachable momentin this puzzie 's for the group to realize that even though they feel they have been given inadequate resources, itis stil possible to complete the task, In many cases, we all would like ‘more stuff to do our jobs. More time to complete the research paper. More employees to finish the construction project. More financial resources for materials. The arrowhead puzzle illustrates that we can do ‘more with less’ if we are willing to be creative and work together. In order to bring out the teachable moment from this puzzle, the leader or facilitator can ask the team, at the completion of this project, “does this ouzzie remind you of any other situations, and if so, tell us about them?” Or, what other projects do you have limited resources with which to complete the task?” By a | Teambuilding, Paes ‘exploring this line of discussion at the completion of the puzzle, participants are given the opportunity to transfer the skills learned from the activity back to their respective situations. This approach sometimes helps a team member solve not only the puzzle of the day, but potentially some additional challenges they are facing as well. One of the ‘most important quostions you can ask is, “what skills did you leam from this experience that can help you solve additional problems in the future?” In some cases, the puzzles came first in this book. In other cases, the teachable ‘moment. But in elther case, both are essential parts of the whole. Youll find information on creating your own teachable moments in each puzzle description in this book. In addition, near the back of this book, you'll also find information on choosing the right puzzle for your group, and on modifying puzzles to meet the needs of your team We wish you the best of luck in your application of both components in this book; the puzzle solutions and the teachable moments they create. * For more information about experientiel leaming, we invite you to read: Experiential Learning - Experience as the Source of Leaming and Development, 1984, David A. Kolb, Prentice Hall, Englewood Cilffs, NJ USA ISBN 0-13-295261-0. Experience is a hard teacher. It gives the test first, and then the lesson. ‘Vernon Sanders Law 10 Challenging Your Assumptions [el Thoughts About Solving Puzzles == Poon = While looking at a puzzle, any puzzle, you can reach the point where you realize that your first guess probably isn’t the correct answer. Puzzles, by their nature, often lead us down the wrong path. They are designed to confuse us, to challenge our thinking, to require us to bend our thought process and consider alternative solutions. They are a test ‘of our assumptions and our attention to details. Many times, within the initial description of the puzzle, clues to the solution are also presented. But we are only human. We assume. We interpret the rules according to ‘our own experiences and skills. We guess. We seek the obvious and often miss the subtle. . When this happens, there is one powerful technique that can bring us back to the path for success, and thet is simply to Challenge Your Assumptions! ‘There are dozens of stories in human history that end in failure, and with the phrase, ‘it seemed like a good idea at the time."** All of the truly unique solutions in our history, all of the innovative new technologies, the medical break-throughs, and the creative solutions to life-long challenges come forward once we began to challenge that which we already know to be true (but unsuccessful) and begin looking for other Possibilities, And each new solution gives us more skills to apply to the next challenge. Solving puzzles isn’t just a recreational pursuit. And it isn’t just an activity that can fulfil educational curriculums or corporate directives. Solving puzzles builds valuable life skils. There are activities in this book that explore more than a dozen of these life skills, including: creative problem solving, creating consensus within a group, exploring diversity, creating an inclusive atmosphere, dealing with change, working with group decision making, meeting deadiines, setting goals, communicating clearly, working with limited resources, exploring leadership and teamwork. ‘One of these valuable life skills is the ability to meet adversity, and conquer it. Tenacity, perseverance, determination - these are the life skilis that allow each of us to pick ourselves up after a fallure, and try again. Solving puzzles as a team requires exactly these kinds of skills for success. These skills also transfer directly to other endeavors in life, from the classroom to the boardroom, and from the playground to the production floor. Within this book comes more than a hundred different ways to engage your audiences, show them the power of working as a team. explore a variety of useful team and life skills, and build the kind of team that will not fold at the first failure, but continue trying, challenging their original assumptions, inventing new solutions, and never quitting until they have conquered the challenge. a ! Temi Pea ** Hf you would like to explore more historical wrong-turns and learning from failure, we suggest you read: You Did What? Mad Plans and Great Historical Disasters, 2004, Bill Fawcett and Brian Thomsen, Perennial Currents, New York, NY USA ISBN 0-06-053250-5 It Seemed Like a Good idea. . ., A Compendium of Great Historical Fiascoes, 2001, Bill Fawcett and William Forstchen, Perennial Currents, New York, NY USA ISBN 0-380-8071-8 Failing Forward: How to Make the Most of Your Mistakes, 2000, John C. Maxwell, Thomas Nelson Publishers, Nashville, TN USA ISBN 0-7852-7430-8 To Engineer is Human - The Role of Failure in Successful Design, 1992, Henry Petroski, Vintage Books, New York, NY USA ISBN 0-679-73416-3 Design Paradigms - Case Histories of Error and Judgment in Engineering, 1994, Henry Petroski, Cambridge University Press, Cambridge, UK ISBN 0-521-46849-0 Why Buildings Fall Down, 1987, Matthys Levy end Mario Salvadori, W.W.Norton and Company, New York, NY USA ISBN 0-393-31152-X Breakdown - Deadly Technological Disasters, 1995, Neil Schlager, Visible Ink Press, Detroit, MI USA ISBN 0-7876-0478-x | 12 100 Teambuilding Puzzles [cal Teambaling ‘Ponies The puzzles, riddles and challenges presented in this section have been catalogued below by title, teachable moment, prop category and difficulty level. Prop categories include: ‘Simple Puzzles with simple, easy to obtain or make equipment Pencil Pencil and paper puzzles - table top activities Complex Puzzles with unique or specialized equipment None Puzzles with no required equipment Each puzzle is presented in the standardized manner shown on the first page aftor this Ist. A description of each puzzie, presentation suggestions, equipment and material recommendations, teachable moments, suitable variations, and useful hints, clues and suggestions, are provided. Solutions to nearly every puzzle can be found in the next section of this book. No. Puzzle Teachable Prop Difficulty Tite Moment Category Level 1 Bor Knot 28 Bullding Consensus Simple Easy 1 Missing Link Building Consensus Simple Easy 1 Not Knots Building Consensus Simple Moderate 2 Handeutis Creative Problem Solving Simple Moderate 3 Thee Cubed Planning Comes First Complex Difficuit 4 Labyrinth Reflection, Discovery simple Moderate: 5 Arrowheads Limted Rescurces Simple Moderate 6 People Movers, Teamwork, Problem Solving «Simple Difficult 7 Tangrams Physical Challenge ‘Simple Moderate 7 Diversity Tangrams ——_—Diversiy, incusion ‘Smple Moderate 7 G26 Tangrams Choosing Best Qualities ‘Smpie Moderate 7 Tangrem Quit Diversity end Unity Simple Moderate 7 Talking Tangrame ‘Communication, Listoning Simple Moderate 8 Archimedes Puzzie Variations of Tangrams Simple Moderate 9 Switching Corks Teaching & Helping Ohers Simple Easy 10 Rock Around Clock ——Simpltaty, Problem Sovving None Easy ‘Teambuilding Puzzles 23 24 rz 7 28 29 3 32 Puzzle Title Room atthe Top Builting Connection How Does? THE. Puzzle PVC Network Plumber's Delight Inside Out Electric Box Matchstick Puzzles ‘Slow Burn Houses & Uuiies Mating Connections Heads or Tas Drink Up! Pigs & Pens ‘Sheep & Pens Hierogyphics ‘A Quick Study Pangrams Palindiomes: Masi Carpet Pencil Pushers Teachabla Moment Creative Problem Solving “The Value of Connection ‘Communication \Versatilty, Problem Solving ‘Teamwork, Problem Sclving Consequences Integrity, Rules, Ethics ‘Changing Environment restive Problem Solving Fault Tree Analysis Thinking Culside the Box Comedtion, Problem Solving Creative Problem Solving Multiple Correct Solutions Multiple Correct Solutions CCrestive Protiom Solving Linguistics, Perspective Seeking Rules & Patterns Linguistics Linguistics Identifying Goals & Baniers Physical Problem Solving Prop Category Simple ‘simple Simple Simple Complex ‘Complex Simple Simple ‘Simple Peni Penci/Simple Penet Simple Simple PenclSmple PenciSmple Pencil Pencil Penct Penal Simple Simple 13 Difficulty Level Moderate Moderate Moderate Easy Moderate Diffeut Easy Moderate Easy/Moderate Moderate Moderate Easy EasyModerate Easy Easy Eay Easy/Moderate Easy Easy Easy Easy Moderate 14 33 38 39 40 “a 42 43 44 4s 46 4a 48 49 50 st 82 Puzie Title Bite the Bag The 15th Object ‘Tower of Hano! Just Passing Through Pipo Chimes Pyramid Power Gof Ball Pyramids Paper Pyramids SNAP! Blind Square ‘Shape Up Corporate Maze Chasing Sheep Pentorinoes, Five Rooms. True Noth Human Knot Line Up, Paint Stick Shuffle ‘oven Boxes of Bolts ‘A Problem of Weight Count Six Teachable Moment ‘A Kinesthetic Challenge Knowledge is Power! Visual, Logical, Physical Creative Problem Solving ‘Auditory Chalenge, Music Multiple Solutions, Change Learning Curve Problem Solving Reducing Stress Common Vision, Tenacity Leadership Teamwork, Trial & Error Teamwork, Collaboration Geometric Problem Solving Creative Problem Solving Consensus, Teamwork Physical Teamwork Many Teachable Moments Problem Sovving, Consensus Logic and Mathematics Logic and Mathematics Kinesthetic Teamwork Prop Category simpe simpe simple Single Simple ‘simple Simple ‘Simple Smple Simple simple ‘Complex Complex Simole simple None None Simple ‘Simple None None None Moderate cosy Moderate Moderate Essy Eesy Moderate: Easy Easy/Moderate Easy Difficult Moderate Easy 56 ‘87 58 59 60 61 62 65, 67 70 nm 2 73 4 75 Purzlo Title The Coiled Rope Writeboard Puzzle The Giant Jigsew ‘An Unusual Puzzle The Whole Story Tongue Twisters Shaping the Future Word Puzzies A Strange Day Changing Sides lassie Knot Theory Placemat Puzzle Making Contact Nothing Divides Us Where Do You Stand? Adapt or Extinct The Fence Land of Lakes Sharing Gomections The Bridge ‘The Balanco: 3 Kinds of Memory Maichmaking Teachable Moment, Kinesthetic Problem Solving Get Acquzinisd Activites: Communication, Tenacity ‘Active Learning, Movement Listening, Piecing Together Linguistic Puzzies ‘Adapting to Change Listening Carofuly Abstract Reasoning & Logic Thirking on Your Feet Kinesthetic Problem Solving Visual & Tactle Puzzles Making Connections, Unity Mathematical Information Thirking on Your Feet ‘Adopting to Change Geometric Problem Selving Geometric Problem Selving ‘Knowing Others Tactile Preblem Solving Tactle Preblem Solving Visual/AucitoryKinesthetic Nemory, Teamwork Prop Category ‘Simple Smpie Complex Complex Simple None Simple None None Complex Simple Simpie Simple None simpie Simple Pencil Pencil simpe Simple Simple Simple Simple 15 Difficulty Level Easy Easy Ditcult Esy Eesy Moderate EesyModerate Eesy Moderato Moderate Moderate Moderate Easy Essy Eesy Easy Easy Easy EasyiMederate Easy Moderate Moderate Moderate Easy 16 No. 76 7 Ezy 19 80 a 82 a3 85 86 a7 38 89 20 1 92 93 98 Puzzle Tile Changing Directions Island Hopping Close All the Doors Lino Up the Glasses Mathematical Magic Parking Cars ‘The Tower Single Drop of Wator Extreme Origami ‘Arm Wrestling Finding Your People im In Games 63/64/85 ‘The Parade First Flight Your Move Inuksult ‘The Bia Cover Up Circle of Connection ‘The Square Team Lebyfinth ‘The Puzzle Cube Toachable Moment ‘Adapting to Change Problem Solving & Change ‘Team Problem Solving Creative Problem Solving Problem Solving & Math Changing Plens Creative Problem Solving Assumptions & Estimates ‘Assumptions & Estimates Collaboration & Competition Unity Community & Inctusion Linguistics & Culture Analyzing the Truth Kinesthete Problem Solving Prone Sotving, Teamwork Cotaboration & Competition Balance, Collaboration Communication Unity & Connection Simplicity, Problem Solving Cooperaton, Teamwork Kinesthetic Teamwork Prop Category None Penal Ponct Simple ‘simple simple simple Simple ‘Simple None Smpie None Simple None simple ‘Simple Complex. Simple None Simple Complex Complex, ‘Topol Foca itficulty Easy Easy Moderate Easy Easy Moderate Easy Easy Easy Easy Easy Easy Easy Moderate Easy Moderate Moderaie Easy Easy Easy Moderate Moderate [eal 17 I Toba a Wo. Puzzle Teachable Prop Difficulty Title Moment Category Level $7 —_sumping Geerge Knesthetc Problem Sciving Simple Moderate $6 dust One Word Listening, Assumptions Simple Easy 89 Concentration VisuallAudtory/Kinesthatic Nene Easy 89 Categories Vesual/udtory/Kinesthetic Nene Easy 400 Ciphers & Codes Logical Reasoning Pencil Moderate “We are at the very beginning of time for the human race. It is not unreasonable that we grapple with problems, But there are tens of thousands of years in the future, Our responsibility is to do what we can, leam what we can, improve the solutions, and pass them on.” Richard Feynman “An old puzzle asks how a barometer can be used to measure the height of a building. Answers range from dropping the instrument from the top and measuring the time of its fall to giving it to the building's superintendent in retum for @ look at the plans. A modern version of the puzzle asks how a personal computer can balance @ checkbook. An elegant solution is to sell the machine end deposit the money.” Jon Bentley 18. 1. 2B or Knot 2B, The Missing Link and Not Knots ‘Teambuilding Building Consensus With Rope ae Here ere a trio of teambuilding activities that you can present with only a few pieces of colorful rope or tubular climbing webbing. Each of these activities presents a visual puzzle for @ team to solve. But the solution is only part of the puzzle. Achieving consensus within the team is the ultimate goal and the teachable moment for these unigue puzzles. 2B or Knot 2B, (left) shows an arrangement of four colorful pieces of rope or webbing that have been joined together by a fifth piece. This puzzle is presented in such a manner that it is not immediately obvious which rope is the one holding the other four together. The challenge for the group is to discover which rope is holding the other ropes together, end toachieve consensus on ths selection, before touching any of the ropes The goal of The Missing Link (pictured left), is for a group to decide if the two segments of tubular climbing webbing (often called Raccoon Circles, see below for details) are linked together (like links of a chain) or unlinked, by visually checking them end without touching ther, While the actual solution may be simple or complex, the real value of this activity comes from a team ‘working together toachievea group consensus, listening to each other, and learning the skills that it takes to get everyone on the same page. We like to begin this activity by a process called ‘pairing and sharing’ which involves everyone working with a partner in an attempt to convince one other person before trying to convince the entire group. Tomblin Pomies A natural consensus building activity to follow 2B or KNOT 2B or The Missing Link is Net Knots, shown below. In this activity, which can be accomplished with only a single piece of rope or webbing, a “doodle” is constructed and the group is given the choice of whether this doodle will create a KNOT or NOT A KNOT (i.e. a straight line), when the ‘ends of the rope are pulled away from each other. The object here is to provide the group with some tools to use when they cannot easily fom aconsensus. Typically, upon analysis, about half of the group thinks the doodle will form a knot, and the other half @ straight line. If this is the case, ask participants to periner with another person that has a differont viewpoint (.0. one partner from the KNOT side, and one partner from the NOT A KNOT side). By leaming how to listen to person with a different viewpoint, group members learn how to cooperate. After this discussion, ask participants to choose sides, with the KNOT decision folks on one side of, the knot doodle and the NOT A KNOT folks on the other side. Attthis point, itis ikely that there wil still not be a complete consensus within the group. Prior to slowly pulling the ends of the knot doodle, let the members of the group. know that you will pull the knot doodle slowly, and that they can change sides at any time during the unraveling of the knot doodle (this illustrates the ability to make an inital decision, but sill be flexible as more information becomes available). Supplies 2B or Knot 2B requires five different colors of rope or tubular climbing webbing. Each rope segment should be about 10 feet (3 meters) in length. The Missing Link requires two different colors of rope or tubular webbing. Each rope should be 10-16 feet (3-5 meters) in length, Not Knots requires just a single piece or soft, flexible rope or webbing. This rope ‘should be about 6 feet (2 meters) in length. Teachable Moments In addition to the visual problem solving skills required to success fully complete each of these activities, the highlight is often exploring the tools required to ‘achieve consensus within a group. Pairing and sharing is a very powerful technique for ‘building consensus.’ So is the concept of pairing with a partner that doesn’t necessarily agree with you at the outset. Finally, the concept of making a decision and then being 20 allowed to alter it when new information becomes available (as is the case in Not Knots) has been well received in corporate settings In relation to topics such as personal accountability and decision management. Variations In addition to the multi-colored version of 2B or Knot 2B shown above, these five ropes can also be constructed with striped ropes (for a greater degree of visual difficulty), or five ropes that are all the same color. The size of this activity can also be varied by making each rope much longer, say 100 feet (80 meters) in length, or much smaller, such as the size that would fit on a microscope slide. While a collection of five ropes is optimal for most groups, four ropes can be used for simplicity, and a greater number of ropes, 6 to 8, for a higher degree of difficulty. The Missing Link works best with 2 ropes, and the size and length of these ropes can vary as desired. Not Knots generally begins with a configuration prepared by the facilitator. After solving this challenge, present short ropes to each participant and invite them to create their own rope ‘doodle’ which the rest of the group can analyze. ‘unique consensus technique for Not Knots includes forming a partnership with another participant that initially does not agree with you, and then working together to convince each other and to achieve a paired consensus. Hints and Clues For 28 or Knot 2B, consider not only which rope appears to be the correct rope, but also which ropes can be eliminated ftom the choice because they are obviously not the correct rope. Also, look for the ‘hint rope.’ Any rope that's only attached to one other rope indicates which rope is the correct one. For The Missing Link, counting the numbér of times each rope passes over or under another rope may provide some insight. ‘Some team members create their own model of the rope doodle in Not Knots, by using a shoelace or belt. Raccoon Circles have been named by Dr. Tom Smith and Dr. Jim Cain for their collection of tubular climbing webbing and the many, many activites that this equipment can be used to present. You can find a free collection of Raccoon Circle activities at the Teamwork and Teamplay website (www.teamworkandteamplay.com), and the extensive 272 page book, written by Tom Smith and Jim Cain, filed with more than 100 Raccoon Circle teambuilding activities from Learning Unlimited at 1-888-622-4203 or www leamingunlimited.com ‘Teambuilding rene Additional Raccoon Circle activities have been compiled by Tom Heck. A multi-media CD entitled "The Group Loop Activity Guide - 27 Fun Team Building Games with Webbing” includes a 140 page printable document, video clips and color photographs of each activity. Contact Tom at (828) 665-0303 or www.teachmeteamwork com. Chris Cavert has also compiled his favorite Raccoon Circle activities. under the title of “Lines and Loops - Community Building Activities with Webbing.” 22 pages of activities, illustrations and references. Contact Chris at: chris@fundoing.com or waww.fundoing.com “Life is not a problem to be solved, but a reality to be experienced.” Soren Kierkegaard 5. Arrowheads 29 Le Pointing in the Right Direction Paice” Here is a challenging puzzle for exploring the concepts of limited resources. If your team needs to successfully complete a task when there seems to be insufficient resources to do so, then this is the perfect puzzle for you. Using the seven puzzle here, simultaneously assemble five arrowheads, One arrowhead is already complete, and provides a size template for the femaining arrowheads. Each of the four temaining arrowheads will be the same size as this one. When you are finished, you will be able 4o see all five arrowheads at the same time. Supplies You can create your own arrowhead puzzle using heavy paper, cardstock, cardboard or plywood, by dissecting the jieces shown patter shown at the end of this activity. Adventure Herdware and Grip-It Adver- lures _(www.adventurehardware.com) and (www Grip101.com) also carry these puzzles. Supplies You can create your own arrowhead puzzle using heavy paper, cardstock, ‘cardboard or plywood, by dissecting the pattem shown at the end of this activity - your grid can be any size. Adventure Hardware (www.adventurehardware.com) and Grip-It Adventures (www.Gript01.com) also cary these puzzles. Teachable Moments This specific puzzle is used to illustrate the connection between teachable moments and puzzles in the first chapter of this book. Understanding how to get things done, especially when limited resources are available, is a valuable life skill. In this case, how was your team able to identify how to ‘acoomplish the task? How are the limited resources of this situation like other situations in your life, work, institution or corporation? 30 ‘Arrowheads is the perfect puzzie tohelp your team understand the value of synergy. Synergy can be described metaphorically as: 1+ 1=3. Synergy exists when the output of a team is greater than the output of each individual combined. The graphic shown illustrates this point. If one team member can produce one urit of output and we hire nine additional team members, we expect to be able to produce a total output of ten units. If our team members work synergistically, they can actually produce more than ten units of output. Conversely, if our team members do not work synergistically or even worse, reduce each other's effectiveness, less than ten units of output will be produced. From this simple analysis you can see that teams operating synergistically have a substantial advantage over teams that do not. Tong Synergistic ‘Team Output Additative Team Detrimental ‘Team Output 01234567 8910 Team Members Variations These arrowheads are part of a collective family of ‘tesseliations' which repeat indefinitely. You could provide two more cutout arrowneads, for a total of six, and ask the group to create eight arrowheads in total. It your group is knowledgeable on environmental issu together in @ similar fashion. you can replace the arrowheads with pine trees, which will also fit Hints and Clues You already have enough pieces to complete the five arrowheads required. Sometimes you need to get all your people (arrowheads) moving in the same direction. A two by two organization can be helpful. “The best way to escape from a problem is to solve it.” ‘Alan Saporta

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