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1850 Pts - Space Marines: Codex Roster

Unit Name ## WS BS St To Wo In At Ld Save Cost


Space Marine Librarian (HQ) 1 5 4 4 4 2 4 2 10 2+/3++ 140
ATSKNF; Combat Tactics; Independent Character; Terminator Armour; Force
Weapon; Storm Shield (x1)
#Psychic Hood R 24", after an opponent has sucessfuly made a Psychic test, both players calculate [0]
Ld+1d6 (if you're trying to negate it). If the Librarian's score is higher, the power is
nullified and not used.
The Avenger Psychic Shooting Attack: Template, S5, AP3, Assault 1. [0]
Null Zone Start of Librarian's Shooting Phase: Enemy units within 24" must re-roll successful [0]
invulnerable saves for that player turn.
#Terminator Armour May not make Sweeping Advances. Deep Strike if allowed. [25]
Psyker The Librarian may use 1 power per player turn. -
Terminator Assault Squad (Elites) 5 4 4 4/8* 4 1 4 2/3* 9 2+/5++ 465
ATSKNF; Combat Tactics; Terminator Armour; May always Deep Strike; Includes
Terminator Sergeant; #Dedicated LR Transport (Assault); Lightning Claws (x2)
(x2); Thunder Hm. & Storm Sh. (3++) (x3)
Land Raider 1 BS: 4 Front: 14 Side: 14 Rear: 14 [265]
Tank; Assault Vehicle; Twin-linked Heavy Bolters
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [15]
Tactical Squad (Troops) 9 4 4 4 4 1 4 1 8 3+ 250
ATSKNF; Combat Tactics; Combat Squads; See Codex: Space Marines, pg. 51.;
Bolt Pistol (x9); Bolter (x7); Lascannon (x1); Meltagun (x1); Frag Grenades; Krak
Grenades
Space Marine Sergeant 1 4 4 4/8 4 1 4 2 9 3+ [51]
Frag Grenades; Krak Grenades; Power Fist; Bolt Pistol
Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [40]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead
of shooting - this succeeds on the roll of a 6; Two firing points; 3 access points;
Storm Bolter
#Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of [0]
sight.
#Smoke Launchers Use instead of shooting- for one turn, vehicle benefits from a 4+ cover save. [0]
Dozer Blade Re-roll failed terrain test if move < 6". [5]
Ironclad Dreadnought (Elites) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2/3 170
Front Armour: 13; Side Armour: 13; Rear Armour: 10; Walker; Dread. CC Weapon;
Storm Bolter; Seismic Hammer; Meltagun
#Smoke Launchers Use instead of shooting- for one turn, vehicle benefits from a 4+ cover save. [0]
#Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of [0]
sight.
#Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [15]
Drop Pod 1 BS: 4 Front: 12 Side: 12 Rear: 12 [35]
Immobile; Inertial Guidance System; Drop Pod Assault; Storm Bolter
Scout Squad (Troops) 9 3 3 4 4 1 4 1 8 4+ 180
ATSKNF; Combat Tactics; Infiltrate; Move Through Cover; Scouts; Combat
Squads; See Codex: Space Marines, pg. 51.; Bolt Pistol (x9); Sniper Rifle (x8);
Missile Launcher (x1); Frag Grenades; Krak Grenades; Camo Cloaks; Stealth
Scout Sergeant 1 4 4 4 4 1 4 2 9 4+ [26]
Bolt Pistol; Sniper Rifle; Frag Grenades; Krak Grenades; Camo Cloaks; Stealth
Devastator Squad (Heavy Support) 9 4 4 4 4 1 4 1 8 3+ 295
ATSKNF; Combat Tactics; Combat Squads; See Codex: Space Marines, pg. 51.;
Bolt Pistol (x9); Bolter (x5); Plasma Cannon (x4); Frag Grenades; Krak Grenades
Space Marine Sergeant 1 4 4 4/8 4 1 4 2 9 3+ [51]
Frag Grenades; Krak Grenades; Power Fist
#Signum If the model with the Signum does not fire, one other model in the squad may fire [0]
with BS5.

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1850 Pts - Space Marines: Codex Roster

Unit Name ## WS BS St To Wo In At Ld Save Cost


Ordo Malleus Inquisitor (Elites) (om) 1 4/5 4 3 3 2 4/5 2/3 8 4+ 48
Psyker, Independent Character; Bolt Pistol (x1); Close Combat Weapon (x1)
Mystic 2 3 3 3 3 1 3 1/2 8 6+ [12]
If Daemons, Greater Daemon, or Deep Striker enter game within 4d6" of Inquisitor,
have free round of shooting. Firer counts as stationary. If 2+ Mystics, may nominate
one unit within 12" to fire instead.; Laspistol & CC Weapon
Warrior 1 3 4 3 3 1 3 1 8 4+ [10]
+1 WS to Inquisitor. Targeter, Frag and Krak grenades as standard.; Veteran
Hellgun (x1); Frag Grenades; Krak Grenades
Familiar 1 3 3 3 3 1 3 1 8 6+ [6]
+1 Initiative to Inquisitor. +1 psychic power allowed per Familiar. May only use one
per turn unless also take Consecrated Scrolls.
Thunderfire Cannon (Heavy Support) 1 - - - - - - - - - 100
Artillery; Thunderfire Cannon; The Techmarine Gunner loses Independent
Character and Blessing of the Omnisiah until the Thunderfire Cannon is destroyed.
Techmarine Gunner 1 4 4 4/8* 4 1 4 1+2 8 2+ [0]
ATSKNF; Combat Tactics; Independent Character; Bolt Pistol; Frag Grenades;
Krak Grenades; Servo-harness; Blessing of the Omnisiah: Repair Weapon
Destroyed or Immbolised Vehicles on A D6 roll of 5+
#Servo-arms (x2) Gives two attacks with double strength and no armour save, going last. +1 to Repair [0]
roll.
#Flamer Template, S4, AP5, Assault 1. [0]
#Plasma Cutter 12" R, S7, AP2, Pistol, twin-linked, Gets Hot! [0]
Bolster Defences The model may reinforce one ruin before the game starts adding 1 to the cover save -
for the duration of the game.
Thunderfire Cannon The Thunderfire Cannon may select one of the 3 firing modes: -
Surface Detonation 60" R, S6, AP5, Heavy 4, Blast. -
Airburst 60" R, S5, AP6, Heavy 4, Blast, Ignores Cover. -
Subterranean Blast 60" R, S4, AP-, Heavy 4, Blast, Tremor (Non-vehicle units moving next turn must -
move as if in Difficult Terrain or roll one less dice if actually in Difficult Terrain.
All Vehicles, including Skimmers, must make a Dangerous Terrain testing if
moving next turn.).
Devastator Squad (Heavy Support) 7 4 4 4 4 1 4 1 8 3+ 198
ATSKNF; Combat Tactics; Bolt Pistol (x7); Bolter (x3); Missile Launcher (x4);
Frag Grenades; Krak Grenades
Space Marine Sergeant 1 4 4 4 4 1 4 2 9 3+ [26]
Bolt Pistol; Bolter; Frag Grenades; Krak Grenades
#Signum If the model with the Signum does not fire, one other model in the squad may fire [0]
with BS5.
Option Footnotes:
Bolt Pistol 12"R, S4, AP5, Pistol.
Bolter 24"R, S4, AP5, Rapid Fire.
CC Weapon +1A if used with another CCW / pistol.
Dread. CC Weapon No armour save. If destroyed, use S before the /.
Force Weapon No armour save. If a model takes a wound but is not killed, make a psychic test- if
you pass, it dies. Use against one model per combat round.
Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go
last.
Hellgun 24"R, S3, AP5, Rapid Fire.
Krak Grenades May be used against vehicles and immobile Dreadnoughts. One attack per model,
6+D6 AP.
Lascannon 48"R, S9, AP2, Heavy 1.
Laspistol 12"R, S3, AP-, Pistol.
Lightning Claw(s) No armour save; re-roll failed "to wound" rolls. Lightning Claws do not give bonus
attacks for 2 weapons unless 2 Claws are used together.
Meltagun 12"R, S8, AP1, +D6 AP at 6".
Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
Plasma Cannon 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take
a wound.
Power Fist Strikes at I1. No armour save. Doubles strength.
Seismic Hammer Dreadnought CCW, +1 on vehicle damage chart.
Sniper Rifle 36"R, Wounds on 4+, AP6. Hits on 2+.
Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!
1850 Pts - Space Marines: Codex Roster

Option Footnotes:
Storm Bolter 24"R, S4, AP5, Assault 2.
Storm Shield 3+ invulnerable save.
Thunder Hammer Doubles Strength, no armour save, always goes last. Models wounded may not
attack again until the end of the next Assault phase. Vehicles hit suffer "Crew
Shaken" in addition to other damage.
Twin-linked Heavy Bolters 36"R, S5, AP4, Heavy 3, Linked.

Total 1846

ATSKNF = And They Shall Know No Fear


If the Army has more than one Chapter Tactics rule, choose one per battle.
Modified for Codex: Space Marines (2008) and 5th Ed. by Homer S v 0.6

Models in Army: 55

Validation Results for Scenario 'Standard Mission' using Rule-Set 'Standard Mission':
Roster satisfies all enforced validation rules

Troop Type Count Unused Points Unused Percent


HQ (>=1unit <=2unit) 1 1 140 1710 7%
Elite (<=3unit) 3 0 683 1167 36%
Troops (>=2unit <=6unit) 2 4 430 1420 23%
Fst. Atck. (<=3unit) 0 3 0 1850 0%
Hvy. Supp. (<=3unit) 3 0 593 1257 32%
Other (N/A) 0 n/a 0 1850 0%
Equipment Summary 17 n/a 60 n/a 3%

Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!

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