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The Guardsman Career Path.


The Guardsman Career Path.
by Guest on Thu Apr 02, 2009 6:09 pm

Guardsman
"We go in, kill anything that moves and then blow the structure with a demo charge."
-Eli Plex, Assault Veteran of the Secundus 21st.

No matter how subtle the Acolytes may go about their investigation, at some point
talking, stealth, and the use of cunning cease and the need for sheer brute force will be
called upon. This is the Guardsman's role. They are a tough, ruthless bunch, experts in
field craft and various ranged weaponry - anything from the humble lasgun to the
sophisticated sniper rifle.

Known as the Hammer of the Emperor, the Imperial Guard is the largest fighting force
in the history of the galaxy. It is made up for billions upon billions of soldiers, all
recruited from the many worlds of the Imperium. The Departmento Munitorum is tasked
with supervising, supplying and sourcing the regiments of the Imperial Guard but even
this organisation has no idea of exactly how many troops are under arms as the
continuous toll of casualties and influx of recruits will run into millions in a single day.
The Guard regiments come from many different planets and their native cultures, style
of dress, technological background and warrior traditions are all different too. The
Guard does not even try to impose a standard uniform, preferring to exploit the unique
strength of each company, be it a tribal warrior clan, or a highly drilled and regimented
unit of Cadians. To this end there is no formal training; each regiment is trusted to
instruct their own troops in the war craft they have developed in their own culture. In
fact, the only kind of unity within the Imperial Guard is the use of standard equipment
such as the lasgun.

It is from this vast army that Inquisitors will recruit the muscle they often need to go
about their duties. Because each regiment is so different, a Guardsman can vary wildly -
some are professional, elite stormtroopers; others could be hardened gangers from
murky industrial worlds, most likely already killers before even being inducted into the
Guard; others still could be axe-wielding, blood-drinking savages from a far-flung feral

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world.

Inquisitors will second Guardsmen mainly for their combat experience and expertise
with weapons, although their choice may often be influenced if the would-be Acolytes
have a secondary set of skills - albeit with a battlefield application. For instance,
Guardsmen are frequently trained to be able to drive and maintain vehicles, may have
triage and medical expertise or even be competent in the use of communications
equipment.

Not all Guardsmen - or the role the Inquisitors define by that label - actually come
straight from the Imperial Guard. Some may have crossed paths with the Inquisitor as
hired thugs for another agency. Some are wayward mercenaries who have spent their
lives as a hired gun, only to be pressed into service of the Inquisition. Others still are
hive gangers that may have had the gall to ambush an Inquisitor on his rare travels into
an underhive. No matter what the origin, a Guardsman's role within the cell is always
that of combat and fire-control.

Guardsman Ranks
Conscript
. .. . . . .. . . . . .. . . XP Level: 0-499 . .. . . . . .. . . . . .. .

Guard
. .. . . . .. . . . . .. . . XP Level: 500-999 .. . . . . .. . . . . .. . .

Armsman
. .. . . . .. . . . . .. . . XP Level: 1,000-1,999 . . .. . . . .. . . . . .. .

Sergeant
. .. . . . .. . . . . .. . . XP Level: 2,000-2,999 . . .. . . . .. . . . . .. .

Veteran
. .. . . . .. . . . . .. . . XP Level: 3,000-5,999 . . .. . . . .. . . . . .. .

/ . . . . .. . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . .. . . . . .. . . . . .. . . . . . | . . . . .. . . . . .. . . . . .. . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . .. . . . . . \
Assault Veteran Lieutenant Scout
. . . .. . . . . .. . . . . . XP Level: 6,000-7,999 . . . . .. . . . . .. . . . . . . . . .. . . . . .. . . . . XP Level: 6,000-7,999 . . . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . XP Level: 6,000-7,999 . . .. . . . . .. . . . . ..

| . .. . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . .. . . . . .. . . . . .. . . . . .. | . . . . . .. . . . . .. . . . . .. . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . .. . . |
Shock Trooper Captain Marksman
. . .. . . . . .. . . . .. . XP Level: 8,000-9,999 . . . .. . . . . .. . . . .. .. . . . . .. . . . . .. . . XP Level: 8,000-9,999 . . .. . . . .. . . . . .. . . . . . .. . . . . .. . . . . XP Level: 8,000-9,999 . . . . . .. . . . . .. . . .

| . .. . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . .. . . . . .. . . . . .. . . . . .. | . . . . . .. . . . . .. . . . . .. . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . . .. . . |
Storm Trooper Commander Sniper
. . . . .. . . . . .. . . . . XP Level: 10,000-14,999 . . . . .. . . . . .. . . . . . . . . .. . . . . .. . . . . XP Level: 10,000-14,999 . . . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . XP Level: 10,000-14,999 . . .. . . . . .. . . . . ..

Guardsman Characteristic Advances

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. .. . . . .. . . . . .. . . Characteristic . . . . .. . . . . .. . . . . . .. . . . . .. . . . .. . . Simple . . . .. . . . .. . . . . .. . . . . . .. . . . . .. . . . Intermediate .. . . . . .. . . . . .. . . . . .. . . . . .. . . . . .. Trained . . . . .. . . . . .. . . . . .. . . . . .. . . . . .. . . Expert .. . . . . .. . . . . .. . .

Weapon Skill 100 250 500 750


Ballistic Skill 100 250 500 750
Strength 100 250 500 500
Toughness 250 500 750 1,000
Agility 250 500 750 1,000
Intelligence 500 750 1,000 2,500
Perception 250 500 750 1,000
Willpower 500 750 1,000 2,500
Fellowship 500 750 1,000 2,500

Conscript Advances

"If they can bleed and run, they can hold a gun."

Conscripts learn the raw basics of combat: the charge, the way of the gun and the
blade. They may be fresh from an Imperial Guard founding, pressed into service or
serving a penal sentence.

Advance . .. . . . . .. . . . . Cost .. . . . . .. . . . . . .. . . . . .. . . . .. Type . . . . .. . . . . .. . . . . . .. . . . . .. . Prerequisites . . .. . . . . .. . . .

Awareness 100 Skill -


Drive (Ground Vehicle) 100 Skill -
Swim 100 Skill -
Basic Weapon Training (Las) 100 Talent -
Basic Weapon Training (Primitive) 100 Talent -
Basic Weapon Training (SP) 100 Talent -
Melee Weapon Training (Primitive) 100 Talent -
Pistol Training (Las) 100 Talent -
Pistol Training (Primitive) 100 Talent -
Pistol Training (SP) 100 Talent -
Sound Constitution* 100 Talent -
. .. . . . .. . . . . . Thrown Weapon Training (Primitive) . . .. . . . . .. . . . 100 Talent -
Drive (Walker) 200 Skill -

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*You may take this Talent up to three times at this Rank.

Guard Advances

"They left the drop pods as mere conscripts... they returned as men."

Guard have survived in battle long enough to learn that survival is often a case of speed
and superior tactical knowledge.

Advance .. . . . . .. . . . . . Cost . . . . . .. . . . . .. . . . . .. . . . . .. . Type . . . .. . . . . .. . . Prerequisites


Ciphers (Acolyte) 100 Skill -
Ciphers (War Cant) 100 Skill -
Common Lore (Imperial Guard) 100 Skill -
Dodge 100 Skill -
Drive (Ground Vehicle) +10 100 Skill Drive (Ground Vehicle)
Survival 100 Skill -
Swim +10 100 Skill Swim
. .. . . . .. . . . . . Basic Weapon Training (Launcher) . .. . . . .. . . . . . 100 Talent -
Quick Draw 100 Talent -
Sound Constitution 100 Talent -
Common Lore (War) 200 Skill -
Drive (Walker) +10 200 Skill Drive (Walker)
Inquiry 200 Skill -
Heavy Weapon Training (SP) 200 Talent -
Two-Weapon Wielder (Ballistic) 200 Talent Ballistic Skill 35, Agility 35 . . .. . . . . .. . . . . . . . .. . . . . .. .

Last edited by Gildan Bladeborn on Thu Apr 09, 2009 5:16 pm; edited 3 times in total

Guest
Guest

Re: The Guardsman Career Path.


by Guest on Thu Apr 02, 2009 9:24 pm

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Armsman Advances

"Without death, there are no heroes."

Armsmen increase their knowledge of the weapons they might wield against enemies of
the Emperor. They are stout of heart, and strong in the arm - men to trust when the las
bolts are flying.

Advance . . . . . .. . . . . .. Cost . . . . .. . . . . .. . . . . .. . . . . .. . . Type . . .. . . . . .. . . . Prerequisites


Drive (Ground Vehicle) +20 100 Skill . .. . . . . .. . . . . Drive (Ground Vehicle) . .. . . . .. . . . . .

Intimidate 100 Skill -


Navigation (Surface) 100 Skill -
Pilot (Miltary Craft) 100 Skill -
Secret Tongue (Acolyte) 100 Skill -
Swim +20 100 Skill Swim +10
Basic Weapon Training (Flame) 100 Talent -
Crippling Strike 100 Talent Weapon Skill 50
Pistol Training (Flame) 100 Talent -
Rapid Reload 100 Talent -
Sound Constitution 100 Talent -
Common Lore (Imperium) 200 Skill -
Drive (Walker) +20 200 Skill Drive (Walker) +10
Gamble 200 Skill -
Inquiry +10 200 Skill Inquiry
Ambidextrous 200 Talent Agility 30
. .. . . . .. . . . . . Melee Weapon Training (Shock) .. . . . .. . . . . .. 200 Talent -
Swift Attack 200 Talent Weapon Skill 35
Literacy 300 Skill -

Sergeant Advances

"Get up and out of that trench before I come over there and make you!"

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As proven warriors, Sergeants learn to finesse their attacks and widen their skills to
encompass all manner of eventualities.

Advance . . .. . . . . .. . . . Cost . .. . . . . .. . . . . . .. . . . . .. . . . . Type . . . . . .. . . . . .. Prerequisites


Ciphers (War Cant) +10 100 Skill Ciphers (War Cant)
Common Lore (Imperial Creed) 100 Skill -
Common Lore (Imperial Guard)
100 Skill Common Lore (Imperial Guard)
. . .. . . . . .. . . .

+10 . . . .. . . . . .. . .

Demolition 100 Skill -


Intimidate +10 100 Skill Intimidate
Navigation (Surface) +10 100 Skill Navigation (Surface)
Pilot (Military Craft) +10 100 Skill Pilot (Military Craft)
Secret Tongue (Military) 100 Skill -
Basic Weapon Training (Bolt) 100 Talent -
Agility 40, Two-Weapon Wielder
Dual Strike 100 Talent
. . . . . .. . . . . ..

(Melee) . . . . .. . . . . .. .

Melee Weapon Training (Chain) 100 Talent -


Pistol Training (Bolt) 100 Talent -
Resistance (Fear) 100 Talent -
Sound Constitution 100 Talent -
Takedown 100 Talent -
Carouse 200 Skill -
Interrogation 200 Skill -
Tech-Use 200 Skill -
Crushing Blow 200 Talent Strength 40
Agility 40, Two-Weapon Wielder
Dual Shot 200 Talent
(Ballistic)
Heavy Weapon Training (Flame) 200 Talent -
Heavy Weapon Training
200 Talent -
(Primitive)
Hip Shooting 200 Talent Ballistic Skill 40, Agility 40
Sure Strike 200 Talent Weapon Skill 30
Two-Weapon Wielder (Melee) 200 Talent Weapon Skill 35, Agility 35
Barter 300 Skill -

Veteran Advances

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"You think this is bad, kid? Just wait till the big guns start!"

Veterans hold their own upon the battlefield, inspiring others with their prowess,
fearlessness and sheer killing power. Their battle wisdom is indispensable, and their luck
proven by their continuing vitality.

Advance . . . . . .. . . . . .. Cost . . . . .. . . . .. . . . . . .. . . . . .. . . Type . . .. . . . . .. . . . Prerequisites


Ciphers (Acolyte) +10 100 Skill Ciphers (Acolyte)
Ciphers (War Cant) +20 100 Skill Ciphers (War Cant) +10
Command 100 Skill -
Demolition +10 100 Skill Demolition
Dodge +10 100 Skill Dodge
Pilot (Military Craft) +20 100 Skill Pilot (Military Craft) +10
Secret Tongue (Acolyte) +10 100 Skill Secret Tongue (Acolyte)
Secret Tongue (Military) +10 100 Skill Secret Tongue (Military)
Survival +10 100 Skill Survival
Ballistic Skill 30, Basic Weapon Training
Arms Master 100 Talent
.. . . . . .. . . . . .

(any two). . . .. . . . . .. . .

Basic Weapon Training


100 Talent -
(Melta)
Basic Weapon Training
100 Talent -
(Plasma)
Blind Fighting 100 Talent Perception 30
Bulging Biceps 100 Talent Strength 45
Die Hard 100 Talent Willpower 40
Hard Target 100 Talent Agility 40
Heavy Weapon Training
100 Talent -
(Bolt)
Heavy Weapon Training
100 Talent -
(Las)
Heavy Weapon Training
100 Talent -
(Launcher)
Step Aside 100 Talent Agility 40, Dodge
True Grit 100 Talent Toughness 40
Climb 200 Skill -
Gamble +10 200 Skill Gamble

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Medicae 200 Skill -


Search 200 Skill -
Hatred (Xeno - choose one) 200 Talent -
Iron Jaw 200 Talent Toughness 40
Sound Constitution* 200 Talent -
*You may take this Talent up to two times at this Rank.

Last edited by Gildan Bladeborn on Fri Apr 10, 2009 2:40 pm; edited 1 time in total

Guest
Guest

Re: The Guardsman Career Path.


by Guest on Fri Apr 10, 2009 2:22 pm

Assault Veteran Advances

"It's going to get close and messy lads, stay close to me and don't be afraid to get it on
ya..."

Freedom is bought at the point of a blade, and Assault Veterans know this all too well.
In the close press of fighting, they wield their chainblades with deadly efficiency.

Advance . .. . . . . .. . . . . Cost .. . . . . .. . . . . . .. . . . . .. . . . .. Type . . . . .. . . . . .. . Prerequisites


Common Lore (Imperial
100 Skill Common Lore (Imperial Creed)
. . . . .. . . . . .. .

Creed) +10 . .. . . . . .. . . . .

Demolition +20 100 Skill Demolition +10


Survival +20 100 Skill Survival +10
Weapon Skill 30, Melee Weapon
Blademaster 100 Talent
. . . . . .. . . . . ..

Training (any) . .. . . . . .. . . . .

Combat Master 100 Talent Weapon Skill 30


Double Team 100 Talent -
Frenzy 100 Talent -
Furious Assault 100 Talent Weapon Skill 35
Leap Up 100 Talent Agility 30
Melee Weapon Training
100 Talent -
(Power)

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Precise Blow 100 Talent Weapon Skill 40, Sure Strike


Chem-Use 200 Skill -
Dodge +20 200 Skill Dodge +10
Counter Attack 200 Talent Weapon Skill 40
Sound Constitution 200 Talent -
Lightning Attack 300 Talent Swift Attack

Lieutenant Advances

"Watch your formation and stay sharp!"

Lieutenants lead their men into glorious battle. If falls to an officer to accept the weight
of command and responsibilities for success or failure on the battlefield.

Advance . . . . . .. . . . .. . Cost . . . .. . . . . .. . . . . . .. . . . . .. . . Type . . .. . . . .. . . . . Prerequisites


Command +10 100 Skill Command
Common Lore (Ecclesiarchy) 100 Skill -
Common Lore (Imperial Creed) +10 100 Skill . .. . . . . .. . . . . Common Lore (Imperial Creed) . . .. . . . . .. . . .

Interrogation 100 Skill -


Navigation (Surface) +20 100 Skill Navigation (Surface) +10
. .. . . . .. . . . . . Scholastic Lore (Tactica Imperialis). . . . . .. . . . . .. 100 Skill -
Trade (Copyist) 100 Skill -
Hatred (Mutants) 100 Talent -
Melee Weapon Training (Power) 100 Talent -
Chem-Use 200 Skill -
Common Lore (War) +10 200 Skill Common Lore (War)
Literacy +10 200 Skill Literacy
Medicae +10 200 Skill Medicae
Scrutiny 200 Skill -
Pistol Training (Plasma) 200 Talent -
Sound Constitution 200 Talent -
Blather 300 Skill -
Charm 300 Skill -
Deceive 300 Skill -

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Evaluate 300 Skill -

Scout Advances

"I swear dead men make more noise than that bastard."

Scouts are adept at locating the enemy in all terrain. They are keen observers, and
skilled in the art of stealth.

Advance . . . . . .. . . . . .. Cost . . . . .. . . . . .. . . . . .. . . . . .. . . Type . . .. . . . . .. . . . Prerequisites


Awareness +10 100 Skill Awareness
Navigation (Surface) +20 100 Skill . .. . . . . .. . . . . Navigation (Surface) +10 . . . . .. . . . . .. .

Deadeye Shot 100 Talent Ballistic Skill 30


Climb +10 200 Skill Climb
Concealment 200 Skill -
Security 200 Skill -
Silent Move 200 Skill -
Heightened Senses (Hearing) 200 Talent -
Heightened Senses (Sight) 200 Talent -
Heightened Senses (Smell) 200 Talent -
Leap Up 200 Talent Agility 30
. .. . . . .. . . . . . Melee Weapon Training (Power) .. . . . .. . . . . .. 200 Talent -
Sound Constitution 200 Talent -

Shock Trooper Advances

"The heretics were still reeling from the door charges when the shock troopers hit
them."

Shock Troopers know how to storm bunkers and lay down their life for the Emperor.

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They are well armed, well trained, and well feared.

Advance .. . . . . .. . . . . . Cost . . . . . .. . . . . .. . . . . . .. . . . .. . Type . . . .. . . . . .. . . Prerequisites


Carouse +10 200 Skill Carouse
Chem-Use +10 200 Skill Chem-Use
Concealment 200 Skill -
Cleanse and Purify 200 Talent Basic Weapon Training (Flame) . . . .. . . . . .. . . . . .. . . . . .. . . .

Hardy 200 Talent Toughness 40


Heavy Weapon Training (Melta) 200 Talent -
. .. . . . .. . . . . . Heavy Weapon Training (Plasma) . .. . . . . .. . . . . 200 Talent -
Sound Constitution* 200 Talent -
Talented (Chem-Use) 200 Talent Chem-Use
*You may take this Talent up to two times at this Rank.

Guest
Guest

Re: The Guardsman Career Path.


by Guest on Fri Apr 10, 2009 3:44 pm

Captain Advances

"Squad Five! I want suppressing fire on that blockhouse! Squad Seven, move into
flanking positions!"

Captains command large formations and battle groups. The skill of a bold Captain is
vital to any successful attack or defence.

Advance . .. . . . . .. . . . . Cost .. . . . .. . . . . .. . . . . . .. . . . . .. Type . . . . .. . . . .. . . Prerequisites


Common Lore (Imperial Guard)
100 Skill Common Lore (Imperial Guard) +10
+20
Interrogation +10 100 Skill Interrogation
Scholastic Lore (Imperial Creed) 100 Skill Common Lore (Imperial Creed) +10
Scholastic Lore (Tactica
100 Skill Scholastic Lore (Tactica Imperialis)
. . .. . . . . .. . . .

Imperialis) +10 . .. . . . .. . . . . .

Secret Tongue (Military) +20 100 Skill Secret Tongue (Military) +10
Air of Authority 100 Talent Fellowship 30

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Hatred (Psykers) 100 Talent -


Peer (Military) 100 Talent Fellowship 30
Pistol Training (Melta) 100 Talent -
Willpower 30, Resistance (Psychic
Strong-minded 100 Talent
. . . .. . . . . .. . .

Powers) . . . .. . . . . .. . .

Exotic Weapon Training (Web


200 Talent -
Pistol)
Iron Discipline 200 Talent Willpower 30, Command
Nerves of Steel 200 Talent -
Sound Constitution* 200 Talent -
Talented (Blather) 200 Talent Blather
Talented (Charm) 200 Talent Charm
Logic 300 Skill -
Lightning Attack 300 Talent Swift Attack
Resistance (Psychic Powers) 300 Talent -
*You may take this Talent up to two times at this Rank.

Marksman Advances

"I may not look much but I can take out your left eye with this baby from a thousand
yards."

Most Imperial forces include a Marksman to support the rest of its members with
accurate long-range fire support. They are adept at digging in and picking off the
enemy.

Advance . . . . .. . . . . .. . Cost . . . .. . . . . .. . . . . . .. . . . . .. . . Type . . .. . . . .. . . . . Prerequisites


Survival +20 100 Skill Survival +10
Mighty Shot 100 Talent Ballistic Skill 40
Chem-Use 200 Skill -
Concealment +10 200 Skill Concealment
Security +10 200 Skill Security
Lightning Reflexes 200 Talent -
Marksman 200 Talent Ballistic Skill 35
Sharpshooter 200 Talent Ballistic Skill 40, Deadeye Shot . .. . . . . .. . . . . . . . .. . . . . .. . .

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Sound Constitution* 200 Talent -


. .. . . . .. . . . . . Talented (Shadowing) . . . . . .. . . . . .. 200 Talent Shadowing
Disguise 300 Skill -
Shadowing 300 Skill -
*You may take this Talent up to two times at this Rank.

Storm Trooper Advances

"Storm troopers? Them throne-groaning glory boys get all the prime action - and all the
credit, too. Don't listen to the propaganda - it's us regular Guard that does all the
grit-work."

Storm Troopers create utter destruction. Often regarded by the regular Guard as vain
parade apes, they nonetheless have a well-deserved reputation for being the best of the
best.

Advance . . .. . . . . .. . . . Cost . .. . . . . .. . . . . . .. . . . .. . . . . . Type . . . . . .. . . . . .. Prerequisites


Intimidate +20 100 Skill . . . . . .. . . . .. . Intimidate +10 . . . . . .. . . . .. .

Battle Rage 100 Talent Frenzy


Berserk Charge 100 Talent -
Deflect Shot 200 Talent Agility 50
. .. . . . .. . . . . . Exotic Weapon Training (Web Pistol) . . . .. . . . . .. . . 200 Talent -
Exotic Weapon Training (Webber) 200 Talent -
Fearless 200 Talent -
Insanely Faithful 200 Talent -
Pistol Training (Launcher) 200 Talent -
Pistol Training (Melta) 200 Talent -
Pistol Training (Plasma) 200 Talent -
Sound Constitution* 300 Talent -
*You may take this Talent up to two times at this Rank.

Commander Advances

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"Men of the Imperium stand tall, for you are the favoured of the Emperor!"

Commanders control the entire flow of battle, from planning to execution. Imperial
Commanders have at their disposal the greatest armies in the known galaxy, and the
cold, hard determination to use them.

Advance . . .. . . . . .. . . . Cost . .. . . . . .. . . . . . .. . . . . .. . . . . Type . . . . . .. . . . . .. Prerequisites


Command +20 100 Skill Command +10
Interrogation +20 100 Skill Interrogation +10
Scholastic Lore (Tactica Scholastic Lore (Tactica
100 Skill
.. . . . . .. . . . .. . . . . . .. . . . . ..

Imperialis) +20 . . . . .. . . . . .. . Imperialis) +10 . . . . .. . . . . .. .

Frenzy 100 Talent -


Fellowship 50, Peer (Imperial
Good Reputation (Imperial Guard) 100 Talent
Guard)
Hatred (Cult: Choose One) 100 Talent -
Talented (Deceive) 100 Talent Deceive
Total Recall 100 Talent Intelligence 30
Unshakable Faith 100 Talent -
Carouse +10 200 Skill Carouse
Common Lore (War) +20 200 Skill Common Lore (War) +10
Concealment 200 Skill -
Into the Jaws of Hell 200 Talent Iron Discipline
Leap Up 200 Talent Agility 30
Litany of Hate 200 Talent Hatred (any)
Master Orator 200 Talent Fellowship 30
Peer (Inquisition) 200 Talent Fellowship 30
Sound Constitution* 300 Talent -
*You may take this Talent up to two times at this Rank.

Guest
Guest

Re: The Guardsman Career Path.


by Guest on Fri Apr 10, 2009 4:51 pm

Sniper Advances

14 of 15 12/7/2010 5:27 PM
The Guardsman Career Path. http://sanitylost.forumotion.net/characters-and-careers-f14/the-guardsman...

"There's something really satisfying about making a man's head explode like a blood
melon. All in the name of the Emperor of course."

Snipers are masters of their art, able to kill at a distance, then melt away from view.
They are silent, skilled and often have a grim sense of humour. Many find them hard to
understand.

Advance . . . . .. . . . . .. . Cost . . . .. . . . .. . . . . . .. . . . . .. . . . Type . .. . . . . .. . . . . Prerequisites


Awareness +20 100 Skill Awareness +10
Talented (Disguise) 100 Talent Disguise
Talented (Tracking) 100 Talent Tracking
Chem-Use +10 200 Skill Chem-Use
Concealment +20 200 Skill .. . . . . .. . . . . . Concealment +10 .. . . . . .. . . . . .

Silent Move +10 200 Skill Silent Move


Pistol Training (Melta) 200 Talent -
Pistol Training (Plasma) 200 Talent -
Tracking 300 Skill -
Crack Shot 300 Talent Ballistic Skill 40
. .. . . . .. . . . . . Exotic Weapon Training (Needle Rifle) . . . . .. . . . . .. . 300 Talent -
Lightning Attack 300 Talent Swift Attack
Sound Constitution* 300 Talent -
*You may take this Talent up to two times at this Rank.

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15 of 15 12/7/2010 5:27 PM

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