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Keeper of Secrets

Pre-Imperial Repulsive class Grand Cruiser


Background: Mandragora Sector Exile

Speed: 5 Maneuverability: +8
Detection: +26 Hull Integrity: 85/85
Armor: 19 Turret Rating: 3
Space: 90/90 Power: 95/50
Crew Population: 100/100 Crew Morale: 91/91
SP: 99 Slots: 2 Port, 2 Starboard,
1 Prow, 1 Dorsal

Essential Components: Quality: SP:


Saturnine class 5 Plasma Drive Common -
Miloslav H=616.b Warp Engine Common -
Warpsbane Hull Gellar Field Common +2
Triple Void Shield Array Common -
Fleet Flag Bridge Common +1
Clemency Life Sustainer Common -
Voidsman Crew Quarters Common -
Deep Void Auger Array Common +1

Supplemental Components: Quality: SP:


Empyrean Mantle Common +2
Ship Stores Common +2

Additional Facilities: Quality: SP:


Broadcast Hymn-caster Common +1
Salvage System Common +3
Weapon Systems: Slot: Quality: SP:
Mars Broadside Macrobattery Port Common +1
Mars Broadside Macrobattery Port Common +1
Mars Broadside Macrobattery Starboard Common +1
Mars Broadside Macrobattery Starboard Common +1
Mars Torpedo Tube Prow Common +2
Mars Macrocannons Dorsal Common +1

Weapon System Details: STR: Damage: Crit: Range:


Mars Broadside Macrobattery 6 1d10+2 5 6
Mars Torpedo Tube 6 - - -
Mars Macrocannons 3 1d10+2 5 6
Hull Special Rules:
Grand Cruiser:
This ship can use ‘Cruiser only’ components

Cursed:
The advanced experimental warp drive of the class unusual harmonics which can
cause the Gellar field to flicker momentarily during warp transit, escalating
navigational difficulties. All navigation tests carried out by the ship’s Navigator
during warp travel take a -10 penalty.

Ancient Grand Cruiser:


The older types of Grand Cruisers were finely balanced. As such , this vessel may
not gain any components that increase the ship’s armor.

Advanced Super Conductors:


Reduce all power requirements for all installed components by 1. This cannot
reduce the power requirements below 1.

Well Illuminated:
A ship-wide lighting system utilizes ancient fiber optic systems to illuminate the
ship. Crew Morale improves by +1 due to careful modulation of the light color and
intensity onboard the ship.

Mandragora Exile Cure:


The ship automatically has the “Hunted” past history, as set on page 198 of the RT
Core Rulebook. No other past history need be rolled.

Dread Mandragora:
All aboard the ship suffer -5 penalty to all Social Interaction tests against anyone
hailing from the Koronous Expanse, Ixanlad, Calixis, or Scarus sectors once they
know the history of the crewman’s vessel. At the GMs discretion, this can be
converted to a +5 bonus to intimidation tests.

Warp Rider:
Something in the ship’s mysterious history has given it a peculiar affinity for
surviving the most extreme warp storms and phenomena, perhaps hinting at how it
came to survive whatever came to plague the Mandragora Sector. If a player rolls
“Shoals and Reefs,” “Incursion,” or “Warp Storm” when rolling on table 7-4, “Warp
Travel Encounters,” on page 186 of the RT Core Rulebook, these are treated as a roll
of “All’s Well” instead.

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