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Fang 4/3/11 5:26 PM

Fang

Male Water Genasi Rogue 4


Chaotic Good
Origin: Chessenta

Representing Dugan

Strength 13 (+1) Size: Medium


Dexterity 18 (+4) Height: 5' 6"
Constitution 10 (+0) Weight: 175 lb
Intelligence 11 (+0) Skin: Pale
Wisdom 13 (+1) Eyes: Blue
Charisma 12 (+1) Hair: Blue Straight

Sect: None

Total Hit Points: 11

Speed: 30 feet

Armor Class: 17 = 10 + 3 [studded] + 4 [dexterity]

Touch AC: 14
Flat-footed: 17 [uncanny dodge]

Initiative modifier: + 4 = + 4 [dexterity]


Fortitude save: + 1 = 1 [base]
Reflex save: + 8 = 4 [base] + 4 [dexterity]
Will save: + 2 = 1 [base] + 1 [wisdom]
Attack (handheld): + 4 = 3 [base] + 1 [strength]
Attack (missile): + 7 = 3 [base] + 4 [dexterity]
Grapple check: + 4 = 3 [base] + 1 [strength]

Light load: 50 lb. or less


Medium load: 51-100 lb.
Heavy load: 101-150 lb.
Lift over head: 150 lb.
Lift off ground: 300 lb.
Push or drag: 750 lb.

Languages: Chessentan

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

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Fang 4/3/11 5:26 PM

Spiked Gauntlet [1d4, crit x2, 1 lb, light, piercing]

Light Mace [1d6, crit x2, 1 lb, light, bludgeoning]

Studded armor [light; + 3 AC; max dex + 5; check penalty -1; 20 lb.]

Feats:

Acrobatic
Dodge

Key Skill Ability Misc.


Skill Name Ranks
Ability Modifier Modifier Modifier
Appraise Int 1 = +0 + 1
Balance Dex* 4 = +4
Bluff Cha 6 = +1 + 5
Climb Str * 7= +1 +6
Concentration Con 1.5 = +0 + 1.5
Craft_1 Int 0= +0
Craft_2 Int 0= +0
Craft_3 Int 0= +0
Diplomacy Cha 3= +1 +2 [bluff]
Disable Device Int 7= +0 +7
Disguise Cha 6= +1 +5
Escape Artist Dex * 5= +4 +1
Forgery Int 4= +0 +4
Gather Information Cha 3= +1 +0 +2 [know local]
Heal Wis 1= +1
Hide Dex * 4= +4
Intimidate Cha 3= +1 +2 [bluff]
Jump Str * 8= +1 +5 +2 [acrobatic]
Knowledge (local) Int 5= +0 +5
Listen Wis 7= +1 +6
Move Silently Dex * 8= +4 +4
Perform_1 Cha 1= +1
Perform_2 Cha 1= +1
Perform_3 Cha 1= +1
Perform_4 Cha 1= +1
Perform_5 Cha 1= +1

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Fang 4/3/11 5:26 PM

Ride Dex 4= +4
Search Int 0= +0
Sense Motive Wis 1= +1
Sleight of Hand Dex * 10 = +4 +4 +2 [bluff]
Spot Wis 1= +1
Survival Wis 1= +1
Swim Str ** 1= +1
Use Rope Dex 4= +4

* = check penalty for wearing armor

Bluff >=5 ranks gives + 2 on disguise checks to act in character.

Water Genasi:

+2 constitution, -2 charisma (already included)

Create Water once per day

+1 on saves vs. water magics, +1 per five levels


Darkvision (see 60 feet in pitch-dark)

"Native outsider." Check with your referee.

Level adjustment +1

Rogue

Sneak Attack +2d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level 8)

Special Abilities (choices begin at 10th level)

Class HP rolled

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Fang 4/3/11 5:26 PM

Level 1: Rogue 6
Level 2: Rogue 2
Level 3: Rogue 1
Level 4: Rogue 2 + 1 to dexterity

Fang's Equipment:

23 lb Weapons / Armor / Shield (from above)


10 lb Crossbow bolts (quiver of 10) x10
2 lb Backpack
5 lb Bedroll
Flint and steel
Ink vial
Ink pen
2 lb Lantern (hooded)
10 lb Oil flasks x10
Parchment sheets x2
5 lb Pitons x10
10 lb Rations (1 day) x10
20 lb Rope (50', hempen) x2
20 lb Tent
5 lb Torches x5
4 lb Waterskins x1
8 lb Disguise kit
1 lb Thieves' tools
_____
125 lb Total

More about Fang:

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