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WEAPON COMPENDIUM V2.

Compiled By: Ripperjack


January, 20 2009
http://spacemarine.wordpress.com

Las Weapons
Name Class Range ROF Damage Pen. Clip Reload Spcl Wt Cost Avail
Fury Pistol 20m S/2/5 1d10+2 E 0 30 Full Reliable 1.5kg 100 Scarce
Hellgun Basic 110m S/3/- 1d10+4 E 3 40 3 Full None 6kg* 180 Rare
Hellpistol
p Pistol 35m S/-/- 1d10+3 E 3 20 2 Full None 4kg*
g 140 Rare
Las Carbine Basic 60m S/2/- 1d10+2 E 0 40 Full Reliable 3kg 75 Common
Las Gun Basic 100m S/3/- 1d10+3 E 0 60 Full Reliable 4kg 75 Common
Las Pistol Pistol 30m S/-/- 1d10+2 E 0 30 Full Reliable 1.5kg 50 Common
Laslock Basic 70m S/-/- 1d10+4 E 0 1 Full Unreliable 4kg 40 Plentiful
Long Las Basic 150m S/-/- 1d10+3 E 1 40 Full Accurate,Reliable 4.5kg 100 Scarce
Mark III Basic 100m S/3/- 1d10+3 E 0 60 Full Reliable 4kg 75 Average
Mark IV Pistol 40m S/2/- 1d10+3 E 0 15 Full Reliable 1.75kg 150 Rare
MP Lascannon Heavy 300m S/-/- 5d10+10 E 10 5 2 Full None 55kg 5000 V Rare
Multilaser Heavy 250m -/-/10
/ /10 3d10+3 E 4 60 3 Full None 50kg 2000 V Rare
Roth Pattern Basic 120m S/2/- 1d10+2 E 0 60 Full Reliable 4kg 175 Rare
Twin Lasgun Basic 100m S/2/- 1d10+4 E 0 18 Full Tearing, Unreliable 7kg 220 Rare
* Not including power backpack

Solid Projectile Weapons


Name Class Range ROF Damage Pen. Clip Reload Spcl Wt Cost Avail
Alcher Mark IV Basic 60m S/-/10 1d10+3 I 0 40 Full None 3.5kg 95 Average
Assult Cannon Heavy 120m -/-/10 3d10+5 I 5 200 2 Full Tearing, Unreliable 60kg 7000 V Rare
Autocannon Heavy 300m S/2/5 4d10+5 I 4 20 2 Full None 55kg 1000 V Rare
Autogun Basic 90m S/3/10 1d10+3 I 0 30 Full None 3.5kg 100 Average
Autopistol Pistol 30m S/-/6 1d10+2 I 0 18 Full None 2.5kg 75 Common
Dorcas Pattern Pistol 30m S/3/- 1d10+4 I 0 9 Half None 1.5kg 150 Rare
Hand Cannon Pistol 35m S/-/- 1d10+4 I 2 5 2 Full None 3kg 65 Average
Heavy Stubber Heavy 120m -/-/10 1d10+4 I 3 200 2 Full None 35kg 750 Scarce
Hunting Rifle Basic 150m S/-/- 1d10+4 I 0 5 Full Accurate 5kg 100 Scarce
Orthlak Mark IV Pistol 30m S/3/- 1d10+3 I 0 12 Full None 2.5kg 75 Scarce
Shotgun - Combat Basic 30m S/3/- 1d10+4 I 0 18 Full Scatter 6.5kg 150 Scarce
Shotgun - Pump Action Basic 30m S/-/- 1d10+4 I 0 8 2 Full Scatter 5kg 75 Average
Shotgun - Two Barrel Basic 30m S/2/- 1d10+4 I 0 2 2 Full Scatter, Reliable 5kg 60 Common
Stub Automatic Pistol 30m S/3/- 1d10+3 I 0 9 Full None 1.5kg 50 Plentiful
Stub Revolver Pistol 30 S/-/- 1d10+3 I 0 6 2 Full Reliable 1kg 40 Plentiful

Bolt Weapons
Name Class Range ROF Damage Pen. Clip Reload Spcl Wt Cost Avail
Astartes Bolt Pistol Pistol 35m S/2/- 2d10 X 4 8 Full None 5kg - V Rare
Astartes Boltgun Basic 100m S/2/6 2d10 X 4 * Full None 14kg - V Rare
Astartes Heavy Bolter Heavy 140m -/-/10 2d10+5 X 5 400 2 Full None 60kg - V Rare
Astartes Storm Bolter Basic 100m 2/4/8 2d10 X 4 60 2 Full None 25kg - V Rare
Bolt Pistol Pistol 30m S/2/- 1d10+5 X 4 8 Full None 3.5kg 250 Rare
Boltgun Basic 90m S/2/- 1d10+5 X 4 24 Full None 7kg 500 V Rare
Garm Pattern Bolter Pistol 30m S/2/- 1d10+5 X 4 8 Full None 4.5kg 350 Rare
Heavy Bolter Heavy 120m -/-/10 2d10 X 5 60 2 Full None 40kg 2000 V Rare
Military Grade Bolt Pistol Pistol 30m S/2/4 1d10+7 X 4 12 Full None 12kg 1000 V Rare
Military Grade Bolter Basic 90m S/3/6 1d10+7 X 4 24 Full None 9kg 1000 V Rare
Psycannon
P Heavy
H 140m
140 -/-/10
/ /10 2d10+5
2d10 5 X 5 400 2F
Fullll Holy
H l 60kg
60k - VR
Rare
Scourge Boltgun Basic 90m S/2/- 1d10+5 X 4 24 Full Reliable 10kg 650 V Rare
Storm Bolter Basic 90m -/4/8 1d10+5 X 4 60 Full None 12kg 750 V Rare
* Clip capacity varies ** See the Psycannon bolts description in the Inquisitor's Handbook

Dark Heresy Weapon Compendium v2.0 Page | 1


Flame & Plasma Weapons
Name Class Range ROF Damage Pen. Clip Reload Spcl Wt Cost Avail
Flamer Basic 20m S/-/- 1d10+4 E 3 3 2 Full Flame 6kg 300 Scarce
Hand Flamer Pistol 10m S/-/- 1d10+4 E 2 2 2 Full Flame 3.5kg 200 Rare
Heavy Flamer Heavy 30m S/-/- 2d10+4 E 4 10 2 Full Flame 45kg 1000 Rare
Incinerator Heavy 30m S/-/- 2d10+4 E 4 10 2 Full Flame, Holy 45kg - V Rare
Mark III Sunfury Basic 80m S/2/- 1d10+10 E 7 10 2 Full Overheats, Recharge 12kg 3000 V Rare
Military Grade Plasma Pistol Heavy 30m S/2/- 2d10+2 E 6 10 4 Full Recharge, Overheats 4kg 6000 V Rare
Military Grade Plasma Rifle Heavy 90m S/2/4 2d10+4 E 6 20 8 Full Recharge, Overheats 11kg 5000 V Rare
Plasma Blaster Basic 60m S/-/- 2d10+6 E 6 6 2 Full Overheats, Recharge, Unreliable 20kg 7500 V Rare
Plasma Cannon Heavy 120m S/-/- 2d10+10 E 8 16 5 Full Overheats, Recharge, Unreliable 38kg 8500 V Rare
* Maximal 4d10+10 E 8 Blast (3) in addition
Plasma Gun Basic 90m S/2/- 1d10+6 E 6 20 8 Full Recharge, Overheats 11kg 3000 V Rare
Plasma Pistol Pistol 30m S/-/- 1d10+6 E 6 10 4 Full Recharge, Overheats 2.5kg 7500 V Rare
Voss Pattern Flamer Basic 20m S/-/- 1d10+5 E 2 3 2 Full Flame, Toxic 6kg 400 V Rare

Melta Weapons
Name Class Range ROF Damage Pen. Clip Reload Spcl Wt Cost Avail
Inferno Pistol Pistol 10m S/-/- 2d10+4 E 12 3 Full None 2.5kg 7500 V Rare
Meltagun Basic 20m S/-/- 2d10+4 E 12 5 2 Full None 8kg 4000 V Rare
Multi Melta Heavy 60m S/-/- 4d10+12 E 12 10 2 Full Blast (1) 55kg 8500 V Rare
Thermal Lance Heavy 10m S/-/- 2d10+4 E 12 2 2 Full None 14kg 3000 Rare
Ultimo Basic 40m S/-/-
S/ / 2d10+2
2d10 2E 8 5 2 Full None 10kg 2500 V Rare

Shuriken Weapons
Name Class Range ROF Damage Pen. Clip Reload Spcl Wt Cost Avail
Shuriken Catapult Basic 75m -/10/20 1d10 R 4 80 Full Tearing 4kg 500 Common
Shuriken Pistol Pistol 2m -/5/10 1d10 R 4 40 Full Tearing 2kg 250 Common

Pulse Weapons
Name Class Range ROF Damage Pen. Clip Reload Spcl Wt Cost Avail
Pulse
P l C Carbine
bi Basic
B i 75m
75 S/3/6 2d10 E 3 30 Full
F ll Reliable
R li bl 3kg
3k 400 Average
A
Pulse Pistol Pistol 30m S/2/- 2d10 E 3 20 Full Reliable 3kg 400 Average
Pulse Rifle Basic 125m S/2/- 2d10 E 3 30 Full Reliable 3.5kg 400 Average

Rail Weapons
Name Class Range ROF Damage Pen. Clip Reload Spcl Wt Cost Avail
Rail Rifle Basic 150m S/-/- 2d10+3 R 6 10 Full Accurate 14.5kg 950 Rare

Vehicle Weapons
Name Class Range ROF Damage Pen. Clip Reload Spcl Wt Cost Avail
Demolisher Cannon Heavy (SP) 100m S/-/- 7d10 R 10 1 2 Full Blast (10) - - -
Mega Battle Cannon Heavy (SP) 700m S/-/- 5d10 R 10 1 2 Full Blast (10) - - -

Primitive Weapons
Name Class Range ROF Damage Pen. Clip Reload Spcl Wt Cost Avail
Bolas Thrown 10m S/-/- - 0 1 - Primitive, Snare, Inaccurate 1.5kg 10 Average
Bow Basic 30m S/-/- 1d10 R 0 1 Half Primitive, Reliable 2kg 10 Common
Crossbow Basic 30m S/-/- 1d10 R 0 1 2 Full Primitive 3kg
g 10 Common
Flintlock Pistol Pistol 15m S/-/- 1d10+2 I 0 1 3 Full Primitive, Unreliable, Inaccurate 4kg 10 Common
Hand Bow Pistol 15m S/-/- 1d10 R 0 1 Full Primitive 1 kf 200 Rare
Musket Basic 30m S/-/- 1d10+2 I 0 1 5 Full Primitive, Unreliable, Inaccurate 7kg 30 Common
Sling Basic 15m S/-/- 1d10-2 I 0 1 Full Primitive .5kg 10 Plentiful

Grenade Launchers
Name Class Range ROF Damage Pen. Clip Reload Spcl Wt Cost Avail
Aux GL Basic 45m S/-/- * * 1 Full * +2.5kg 250 Rare
Cyclone Missile Launcher Heavy 120m S/-/-
S/ / * * 6 2 Full * 75kg 5000 V Rare
Disposable Missile Launcher Heavy 175m S/-/- * * 1 - * 30kg 800 Rare
Grenade Launcher Basic 60m S/-/- * * 6 Full * 9kg 500 Scarce
Missile Launcher Heavy 250m S/-/- * * 1 Full * 35kg 3000 Rare
RPG Launcher Heavy 120m S/-/- * * 1 Full * 15kg 1200 Rare
*Damage, Armor Piercing and Special Qualities are determined by the ammunition fired.

Dark Heresy Weapon Compendium v2.0 Page | 2


Exotic Weapons
Name Class Range ROF Damage Pen. Clip Reload Spcl Wt Cost Avail
Needle Pistol Pistol 30m S/-/- 1d10 R 0 6 Full Accurate, Toxic 1.5kg 1250 V Rare
Needle Rifle Basic 180m S/-/- 1d10 R 0 6 2 Full Accurate, Toxic 2kg 1000 V Rare
Web Pistol Pistol 30m S/-/- 0 1 Full Snare 3.5kg 1200 Rare
Webber Basic 50m S/-/- 0 1 Full Blast (5), Snare 8kg 1800 Rare

Melee - Primitive (Add SB to Damage)


Name Class Range Damage Pen. Spcl Wt Cost Avail
Axe Melee 1d10+1 R 0 Primitive, Unbalanced 4kg 20 Average
Brass Knuckles Melee 1d5-1 I 0 Primitive .5kg 5 Plentiful
Club Melee 1d10 I 0 Primitive 2kg 5 Abundant
Combat Knife Melee 1d5+3 R 0 Primitive .8kg 40 Average
Flail Melee 1d10+2 I 0 Fleible, Primitive 4kg 20 Scarce
Great Weapon (Two Hands) Melee 2d10 R 2 Primitive, Unwieldly 7kg 70 Scarce
Guard Shield Melee 1d5 I 0 Defensive, Primitive 3.5kg 100 Scarce
Hammer Melee 1d10+1 I 0 Primitive, Unbalanced 4kg 10 Common
Improvised Melee 1d10-2 I 0 Primitive, Unbalanced - - -
Knife Melee,Thrown 3m 1d5 R 0 Primitive .5kg 5 Abundant
Raptor Blade Melee 1d10+1 R 2 +5WS,Balanced 2.5kg 850 Scarce
Raptor Claw Melee 1d5+1 2 +5WS 2.5kg 650 Scarce
Shield Melee 1d5 R 0 Primitive, Defensive 3kg 25 Average
Spear (Two Hands) Melee Thrown
Melee, 10m 1d10 R 0 Primitive 3kg 15 Common
Staff (Two Hands) Melee 1d10 I 0 Balanced, Primitive 3kg 10 Plentiful
Sword Melee 1d10 R 0 Balanced, Primitive 3kg 15 Common
Throwing Star Thrown 5m 1d5 R 0 Primitive .5kg 5 Plentiful
Trophy Knife Melee 1d5+1 R 1 Balanced, Primitive .3kg 700 V Rare

Melee - Chain Weapons (Add SB to Damage)


Name Class Range Damage Pen. Spcl Wt Cost Avail
Chain Axe Melee 1d10+4 R 2 Tearing, Unwieldy, Heavy 13kg 450 V Rare
Chain Fistt
Ch i Fi Melee
M l 2d10 E* 10 Power
P Field,
Fi ld TTearing,
i Unwieldy
U i ld 80kg
80k 5000 VR
Rare
Chain sword Melee 1d10+2 R 2 Balanced, Tearing 6kg 275 Rare
Eviscerator Melee 2d10+4 R 4 Tearing, Unwieldy, Heavy 22kg 1100 V Rare
Frost Blade Melee 1d10+6 R 5 Balanced, Tearing 6kg 20000 V Rare
* Chain Fist Adds 2xSB to the damage dealt

Melee - Power Weapons (Add SB to Damage)


Name Class Range Damage Pen. Spcl Wt Cost Avail
Crozius Arcanum Melee 1d10+3 E 6 Power Field, Unbalanced 15kg 5000 V Rare
Lightning Claw Exotic 1d10+6 R 6 Power Field, Balanced, Tearing 70kg 5000 V Rare
Power Blade Melee 1d10+3 E 6 Power Field 1.5kg 1750 V Rare
Power Fist Melee 2d10 E* 8 Power Field, Unwieldy 12kg 3100 V Rare
Power Long Sword** Melee 1d10+6 E 6 Power Field 4.5kg 3500 V Rare
Power Stake Melee 1d10+5 E 6 Power Field 2kg 2250 V Rare
Power Sword Melee 1d10+5 E 6 Balanced, Power Field 3.5kg 2500 V Rare
* Power Fist adds 2xSB to the damage dealt **Requires two hands to use

Melee - Shock Weapons


p (Add
( SB to Damage)
g )
Name Class Range Damage Pen. Spcl Wt Cost Avail
Elecro Flail (Two Hands) Melee 1d10+2 I 0 Flexible, Shocking 4.5kg 375 Rare
Shock Maul Melee 1d10 I 0 Shocking 2.5kg 150 Scarce

Melee - Miscellaneous Weapons (Add SB to Damage)


Name Class Range Damage Pen. Spcl Wt Cost Avail
Phase Sword Melee 1d10+5 E 10 Power Field, Phase, Balanced 2kg NA Unique

Dark Heresy Weapon Compendium v2.0 Page | 3


Orky Weapons - Ranged
Name Class Range ROF Damage Pen. Clip Reload Spcl Wt Cost Avail
Big Shoota Basic 120m -/-/10 2d10 I 4 75 2 Full Reliable, Inaccurate 25kg 25 Teef Scarce
Burna Basic 20m S/-/- 1d10+4 E 3 3 2 Full Flame 8kg 50 Teef Rare
** Melty Bitz Melee 1d10+4 R 6 Power Field, Unbalanced 8kg 50 Teef Rare
Deff Gun Heavy 240m -/1d5/2d10 2d10+6 I 5 200 2 Full None 50kg 100 Teef Rare
Grott Blasta Pistol 30m S/-/- 1d10 I 0 10 Half Unreliable, Primitive 2kg 2 Teef Common
Grotzooka Basic 60m -/2/- 1d10+5 I 2 12 Full Unreliable, Primitive, Blast (2) 10kg 20 Teef Scarce
Ripper Gun Basic 30m S/-/3 2D10 I 0 60 Full Scatter, Inaccurate, Reliable 30kg 300 Rare
Slugga Pistol 30m S/2/- 1d10+3 I 2 10 Half Reliable, Inaccurate 4kg 5 Teef Plentiful
** Punchy Bitz Melee 1d10 R Primitive 4kg 5 Teef Common
Shoota Basic 60m S/3/- 1d10+5 I 2 40 Full Reliable, Inaccurate 10kg 15 Teef Common
Snazzgun Basic 90m S/2/6 1d10+8 1d10 60 Full Inaccurate, Unstable 12kg 75 Teef Rare

Orky Weapons - Melee (Add SB to Damage)


Name Class Range Damage Pen. Spcl Wt Cost Avail
Pokkin Stikk Melee 1d10 R 0 Primitive 1kg 2 Teef Plentiful
Grabba Stikk Melee 2m 1d10 I 0 Primitive, Balanced, Two Handed 3kg 5 Teef Scarce
Grot Prod Melee 2m 1d10 I 0 Shocking, Two Handed 3kg 10 Teef Rare
Choppa Melee 1d10+1 R 0 Primitive 3kg 5 Teef Plentiful
Uge Choppa Melee 2d10+2 R 2 Primitive, Unwieldy 10kg 15 Teef Uncommon
Chain Choppa Melee 1d10+4 R 2 Tearing 6kg 40 Teef Scarce
Power Klaw Melee 1d10+5
1d10 5E 6 Power Field,
Field Unwieldy,
Unwieldy Heavy 8kg 150 Teef V Rare

Tyranid Weapons - Ranged


Name Class Range ROF Damage Pen. Clip Reload Spcl Wt Cost Avail
Venom Cannon Heavy SBx10 S/-/- 7d10+SB 7 - - Blast (5), Toxic (7) - - -
Flesh Borer Basic SBx5 S/-/- 1d10+SB+2 R 5 - - Tearing - - -
Death Splitter Basic SBx10 S/-/- 1d10+SB+2 E 5 - - Scatter - - -
Spine Fists Basic SBx10 S/-/- 1d10+SB+2 I 0 - - Scatter, Twin Linked, Toxic - - -
Barbed Strangler Heavy SBx10 S/-/- 6d10+SB R 8 - - Blast (10) - - -
Devourer
D Basic
B i SBx5
SB 5 S/2/-
S/2/ 1d10+SB 0 - - Toxic
T i - - -

Tyranid Weapons - Melee (Add SB to Damage)


Name Class Range Damage Pen. Spcl Wt Cost Avail
Bone Sword Melee 2d10 R 2 Permanent Catalyst - - -
Lash Whip Melee 1d10+2 I Flexible, Snare - - -

Tau Weapons - Ranged


Name Class Range ROF Damage Pen. Clip Reload Spcl Wt Cost Avail
Kroot Gun Heavy 180m S/3/- 2d10+6 E 5 12 2 Full None 35kg 500 Rare
Kroot Hunting Rifle Basic 150m S/-/- 1d10+5 E 4 5 Full Accurate 7.5kg 350 Scarce
** Close Combat Blade Melee 1d10 R Balanced, Primitive 5kg 100 Common
Kroot Rifle Basic 100m S/-/- 1d10+5 E 2 5 Full None 5kg 100 Common

Grenades
Name Class Range Damage Pen Special Wt Cost Availability
Blind Thrown SBx3 - 0 Smoke .5kg 25 Scarce
Fire Bomb Thrown SBx3 1d10+3 E 6 Blast (3) .5kg 5 Plentiful
Frag Thrown SBx3 2d10 X 0 Blast (4) .5kg 10 Common
Frag Missile - - 2d10+4 X 4 Blast (6) .5kg 75 Average
Hallucinogen Thrown SBx3 Special 0 .5kg 40 Scarce
Inferno/Thermal Thrown SBx3 1d10+3 E 6 Blast (2) .6kg 60 Rare
Krak Thrown SBx3 2d10+4 X 6 .5kg 50 Rare
Krak Missile - - 4d10+10 X 10 Blast (1) 1.5kg 150 Average
Mark III FG Thrown SBx3 2d10 X 0 Blast (5) .8kg 10 Scarce
Photon Flash Thrown SBx3 Special 0 .5kg 60 Scarce
Stun Thrown SBx3 Special 0 Blast (3) .2kg
2kg 40 Scarce

Dark Heresy Weapon Compendium v2.0 Page | 4


Ammunitions Cost/
Name Round Availability
Arrows 1/20 Common
Bolt Shells 16/1 Rare
Bullets 1/20 Plentiful
Cannister (Basic) 50/1 Rare
Cannister (Heavy) 100/1 Rare
Cannister (Pistol) 25/1 Rare
Chargepack - Basic 15/Clip Common
Chargepack - Heavy 30/Clip Rare
Chargepack - Pistol 10/Clip Common
Dumdums 5/6 Scarce
Exotic 20/1 Very Rare
Fuel - Basic 10/Clip Scarce
Fuel - Pistol 8/Clip Scarce
Hellfire Rounds 100/1 Very Rare
Holy Stakes 100/1 Very Rare
Hot Shot Charge 15/1 Scarce
Inferno Shells 18/1 Rare
Kraken Pattern Penetrator Round 32/1 Very Rare
Man Stopper Bullets 5/6 Scarce
Melta Cannister - Basic 15/Clip Rare
Melta Cannister - Pistol p
20/Clip Very
y Rare
Metal Storm Frag Shells 30/1 Very Rare
Plasma Flask - Basic 18/Clip Rare
Plasma Flask - Pistol 24/Clip Rare
Psycannon Bolts 100/1 Very Rare
Shells 1/20 Common
Shot 1/20 Common

Weapon Upgrades
Name Wt Cost Avail
Blasta 2kg 50 Teef Very Rare
Combi-Weapon Spcl 200 Scarce
Compact x1/2 50 Average
Exterminator +1kg 35 Common
Extra Grip x1/3 25 Plentiful
Fire Selector +.5kg 25 Scarce
M40 Targeting System 1kg 1,000 Very Rare
Melee Attachment +2kg 25 Plentiful
Mono
M 0 40 Scarce
S
More Dakka +50% 50 Teef Rare
Overcharge Pack +5kg 15 Common
Power Bayonet 3kg 2,000 Very Rare
Red Dot Laser Sight +.5kg 50 Scarce
Shootier 1kg 50 Teef Rare
Silencer +.5kg 10 Plentiful
Suspensor Unit 5kg 1,000 Very Rare
Targeter 2.5kg 250 Scarce
Telescopic Sight +1kg 35 Average
Underslung Grenade Launcher 1kg 200 Scarce

Dark Heresy Weapon Compendium v2.0 Page | 5


DISCLAIMER

This document is completely unofficial


ff and is in no way endorsed by either Games
G Worshop or Fantasy Flight
Games.

40K, 40KRP, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos
logo, Citadel, Citadel Device, Cityfight, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Heresy, Dawn of War,
‘Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World, Games
Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the
GWI logo, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, the
Khorne logo, Kroot, Lord of Change, Necron, Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle,
Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau,
the Tau caste designations,
g Tyranid,
y Tyrannid,
y Tzeentch, the Tzeentch logo,
g Ultramarines, Warhammer, Warhammer
40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters,
vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ¨, TM and/or ©
Copyright Games Workshop Ltd, Fantasy Flight Games, or Black Industries, variably registered in the UK and other
countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to
their respective owners.

Dark Heresy Weapon Compendium v2.0 Page | 6

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