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Noble Brow
The Emperor's countenance was perfect
to look upon, and all felt humbled by his
Heroic Poise presence.
None but the Emperor
could embody the purity
of purpose required of a
god-hero.
Jaw of Determination
When the Emperor
clenched his perfect jaw,
all knew that his course
had been set, and
Imperator Armour nothing would disuade
Quenched in the him from it.
Emperor's own blood, his
divine armour can turn
aside any blow.
Eagle's Claw
When the Eagle's Claw
struck, all knew the
Emperor had served
Imperial Justice.
UNIT: The Emperor WS BS S T W I A Ld Sv Psychic Powers: Unless otherwise stated, these are used at
7 7 3 3 4 5 3 11 2+ the beginning of the Emperor’s turn. Choose one to activate at
TYPE: Infantry the beginning of each Imperial turn. This works automatically
with no test required. You may also choose to use another
WEAPONS AND EQUIPMENT: power, but must make a test as normal. He may target a
• Eagle Boltgun different unit with psychic powers to that targetted with his
• Eagle's Claw boltgun and may use both in the same phase. He may charge
• Blade of the Imperator a different unit to that shot.
• Imperator Armour
Mind over Matter: The emperor uses the power of his mind
WEAPON RANGE STR AP SPECIAL to increase the power of his body. When this power is in use,
double his S, T, and I characteristics. All hits struck whilst
Eagle Boltgun 24" 5 4 Assault 2, Blast
this power is active double the dice value of any armour
penetration rolls. If the Emperor takes a wound whilst using
Eagle's Claw: Symbol of the Imperial eagle, this deadly
this power, he may not use it in his next turn.
weapon is capable of shredding any foe. Counts as a lightning
claw with the rending special rule that re-rolls all to hit rolls and
Soul Destroyer: The Emperor turns his will to the destruction
ignores invulnerable saves.
of an enemy soul. You may use this power during the Shooting
Phase. Choose any enemy model within Line of Sight and roll
Blade of the Imperator: Forged to symbolise the Imperium,
a D6, adding it to the Emperor’s Ld value. The target must
all who see it know the Emperor is watching. Counts as a
do the same. If the Emperor’s score equals or exceeds the
force weapon that ignores invulnerable saves and re-rolls all
target’s, it is removed from the battlefield. This ability ignores
to hit rolls. Any model wounded by the weapon suffers instant
cover, armour, and invulnerable saves.
death. This ability is always available, and does not affect the
use of any other psychic powers.
Wrath: You may use this power during the Shooting Phase.
Choose any enemy unit within Line of Sight. Place the 10"
Imperator Armour: The Emperor’s Armour is the best the
blast template over it. All models touched take a Strength D
tech adepts have to offer and is augmented by the Emperor’s
hit. Vehicles suffer D3 Strength D hits.
puissant abilities. It provides a 2+ armour save and a 2+
Invulnerable save.
Force Shield: Any friendly unit with a model within 12” of the
Emperor receives a 4+ invulnerable save against any ranged
attacks.
SPECIAL RULES Emperor of Mankind: All friendly Imperial units receive the
Independent Character and they shall know no fear special rule whilst he is alive. Any
unit already possessing this rule, becomes Fearless instead.
Prescient: The Emperor can forsee some future events. He Should the Emperor be incapacitated on the battlefiled (ie be
may redeploy half his army before the game starts. He grants reduced to 0 wounds) all friendly models become Fearless
his army the Careful Planning, Strategic Redeployment, and and receive the Feel no Pain special rule. They must move
Flank March Strategic Assets. In addition, the Emperor can toward the enemy and assault them if they can. Only Horus
detect any threats to himself and take steps to avoid them. He in his incarnation as Chosen of Chaos may actually ‘Kill’ the
is immune to instant death, even by weapons that don’t have a Emperor - any time he is reduced to 0 wounds by someone/
S value (like wraithcannons and force weapons). Even Vortex thing other than Chosen Horus, he is merely incapacitated.
Grenades do not remove him from the table. The enemy receives no VP for him, and he may be used in
any games afterward.
Wise: Re-roll dice to see who gets first turn. He may choose
to pass or fail any Ld test at any time.
Written by Doug Newton-Walters. This is a FANsheet for use with Games Workshop's Warhammer 40,000 Apocalypse Expansion. Based on
IP © Games Workshop. All rights reserved. Used without permission. No challenge is intended.