Beruflich Dokumente
Kultur Dokumente
18 STR
Strength
4 4 17 FORT 10 4 2 1 11 Passive Insight 10 + 1
14 CON
Constitution
2 2
CONDITIONAL BONUSES
11 Passive Perception 10 + 1
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
14 DEX 2 2 13
Dexterity REF 10 2 1
ATTACK WORKSPACE
9 INT
Intelligence
-1 -1 CONDITIONAL BONUSES
+1 Reflex Defense while wielding a melee weapon in each hand
ABILITY:
Melee Basic Attack - Short sword
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
12 WIS 1 1
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 8 0 4 3 0 1
Wisdom 12 WILL 10 1 1 ABILITY:
Melee Basic Attack - Dagger
10 CHA
Charisma
0 0 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 7 0 4 3 0
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
34 17 8 11 2 3 Melee Basic Attack - Short sword
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES 1d6+7 4 0 2 1
RACE FEATURES ABILITY:
Melee Basic Attack - Dagger
Bonus Feat - Choose an extra feat at 1st level. DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED Bonus Skill - Trained in one additional class skill. 1d4+4 4 0
TEMPORARY HIT POINTS
Human Defense Bonuses - +1 to Fortitude, Reflex, and
Will. BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Human Power Selection - Choose an option for your 8 vs AC Short sword 1d6+7
human character.
RESISTANCES 7 vs AC Dagger (Melee) 1d4+4
Bonus At-Will Power - Know one extra 1st-level
CURRENT CONDITIONS AND EFFECTS attack power from your class. 5 vs AC Dagger (Range) 1d4+2
-1 -1 0 n/a 0 adjacent marked foe who shifts or makes attack not 21st
Arcana INT
–1 0 including you. Mark lasts until end of your next turn or Two-Weapon Defense - +1 to AC and Reflex while
8 Athletics STR 4 5
marked by other. holding a weapon in each hand
0 Bluff CHA 0 0 n/a 0
Combat Agility Two-Weapon Fighting - +1 damage while holding a
2 Diplomacy CHA 0 0 n/a 2
Fighter Talents - You gain a fighter talent melee weapon in each hand
1 Dungeoneering WIS 1 0 n/a 0
Tempest Technique - When wielding two weapons,
6 Endurance CON 2 5 –1 0
+1 attack with offhand weapons; gain Two-Weapon
6 Heal WIS 1 5 n/a 0 Defense; in light armor or chainmail, +1 damage with melee
-1 History INT -1 0 n/a 0 or close weapons, +2 with offhand weapons
1 Thievery DEX 2 0 –1 0
FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Surprising Stab
NECK
RING
RING
Características:
Ojos: marrones. Piel: Bronceada. Pelo: Negro.
Altura: 1,85 m Peso: ~94kg
Ropas: Armadura de mallas Armas: Espadas Cortas
Short sword: +8 attack, 1d6+7 damage Short sword: +8 attack, 1d6+3 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS
Requirement: You must be wielding two melee Requirement: You must be wielding two melee weapons.
weapons. Primary Attack: Strength vs. AC (main weapon)
Hit: 2[W] + Strength modifier (+4) damage. Until the end of
Primary Attack: Strength vs. Reflex (main weapon)
your next turn, the primary target cannot gain combat
Hit: Strength modifier (+4) damage, and the target advantage from flanking you.
grants combat advantage to you until the end of your Effect: Make a secondary attack.
next turn. Make a secondary attack against the target. Secondary Target: One creature other than the primary
Secondary Attack: Strength vs. AC (off-hand target
weapon) Secondary Attack: Strength vs. AC (off-hand weapon)
Hit: 2[W] + Strength modifier (+4) damage. Until the end
Hit: 2[W] + Strength modifier (+4) damage.
of your next turn, the secondary target cannot gain combat
advantage from flanking you.
Short sword: +8 attack, 4 damage
Short sword: +8 attack, 2d6+7 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS