Beruflich Dokumente
Kultur Dokumente
23
diagram of interactive management with principles, assumptions, dynamics
29
5 principles of systems thinking
openness
30 “Openness means that the behavior of living (open) systems can be understood
only in the context of their environment (see Figure 2.2).”
purposefulness
33 why is the matter of the purpose
multidimensionality
38 “Multidimensionality1 is probably one of the most potent principles of systems
thinking. It is the ability to see complementary relations in opposing tendencies
and to create feasible wholes with unfeasible parts.”
43
“Complementary to the principle of multidimensionality and parallel to it is the concept of plurality.
Plurality of function, structure, and process, as we will see later on, is at the core of systems theory of
development. It makes the high/high a possibility and choice a reality. Plurality simply maintains
that systems can have multiple structures and multiple functions and be governed by multiple processes
(Figure 2.12); it denies the classical view of a single structure with a single function in a single cause-
and-effect relationship.”
emergent property
46
“Emergent, or type II, properties are the property of the whole, not the property of the parts, and cannot
be deduced from properties of the parts. However, they are a product of the interactions, not a sum of
the actions of the parts, and therefore have to be understood on their own terms. Furthermore, they
don’t yield to any one of the five senses and cannot be measured directly. If measurement is necessary,
then one can measure only their manifestation.
Emergent properties, by their nature, cannot be analyzed, they cannot be manipulated by analytical
tools, and they do not yield to causal explanations. Consider the phenomenon of life, the most
significant emergent property.”
counterintuitiveness
49
“Social dynamics are fraught with counterintuitive behavior. They stand on a level of complexity
beyond the reach of the analytical approach. Counterintuitiveness means that actions intended to
produce a desired outcome may, in fact, generate opposite results.”
33
“To influence the actors in our transactional environment we have to understand why they do what they
do. Understanding is different from both information and knowledge. Information deals with the what
questions, knowledge with the how question, and understanding with the why questions”
Time
52
“A new understanding of time brings the realization that time is not really defined by the clock but by
rhythms and iterations.6” (footnote says it was/is the value of the Persians as well)
107
4 foundations of systems thinking
“Years of struggle to get a handle on the whole and real-life experimentation with different systems at
different levels, have led me to believe that effective systems methodology lies
at the interaction of the following four foundations of systems thinking:
• Holistic Thinking (iteration of structure, function and process)
• Operational Thinking (dynamics of multi-loop feedback systems; chaos
and complexity)
• Self-organization, movement toward a predefined order (socio-cultural
model)
• Interactive Design (redesigning the future and inventing ways to bring it
about)”
113 This iterative method/model may provide the approach that I need in order to use/apply Deleuze.
Make sure to review it yet again to be sure
125
Ackoff & author on purpose of interactive design
“The ultimate aim of interactive design is to replace the existing “shared
image” responsible for regenerating a pattern of malfunctioning order with a
shared image of a more desirable future.
We strongly believe that a participative design process is the most effective
way to produce a desirable change in the behavioral pattern of a social
system. This pretentious (daring) optimism, however, is based on the following
assumptions:
1. “The future is not contained in the past; much of it is yet to be written.”
(Ackoff, 1982)
2. The best way to learn and understand a system is to redesign it.
3. People are more likely to accept an idea when they have had a hand in
shaping it.
4. Performance of a system is essentially design-driven. An order of magnitude
improvement requires a redesign.
5. “With unfeasible parts, one can create a feasible whole.” (Ackoff, 1982)
6. Opposing tendencies form an “and” not “or” relationship. Both win/win
as well as lose/lose are strong possibilities.”
316
“Finally, you can capture the future implicit in the present order by recognizing that: 1) cause and effect
may form circular relations; 2) events may have multiple outcomes, each with a different time lag; 3) if
“X” is good, more “X” is not necessarily better; and 4) tenacity in playing the old game
converts success to failure. It is seldom a good idea to make people feel defensive
about their past. Presenting the mess as the consequence of success will go
a long way toward getting it accepted.”