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|San Andreas Party - Sourcecodes - 20-09-2008|


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http://www.sa-party.com
>>>> !!! OTHER SAP VERSIONS / TUTORIALS / TIPS & TRICKS / CODE SNIPPERS WILL BE
PUBLISHED ON SA-PARTY.COM NOW AND THEN !!! <<<<
README CONTENTS
1. WELCOME
2. WHAT IS WHAT
3. WHAT DO YOU NEED
4. THINGS I ASK FROM YOU
5. LICENSE
6. DOCUMENTATION/FAQ/HELP
7. CREDITS/THANKS TO
8. INFORMATION
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1. WELCOME
----------
Hi there! Thanks for downloading San Andreas Party (sourcecodes). First of all,
this is the last OFFICIAL release of San Andreas Party. I stopped with this proj
ect because lack of time and other things.
This release contains 3 San Andreas Party versions (with sourcecode) which are a
ll 3 unstable.
- 0.3: The version with many scripting functions and which got working script fu
nctions like my race script. It works nice when you're alone ingame ( :') ), but
it fails with more players due to crashes and bugs. Also, 0.3 is the only sourc
ecode which uses the non-dynamic actor system (which sucks).
- 0.4: Better packet structure and it was written from scratch. Don't know exact
ly what works and what doesn't. As far as I know it's better (but still bugs) as
0.3 but it got not as many script functions as 0.3.
- 0.5: Even better packet structure and is (again) written from scratch. Is the
most incomplete version and only got basic sync (and some bugs again).
Watch out: I don't give out the sourcecode of the DirectX hook, because it's mad
e by VRocker and I don't got his permission (and I didn't ask for it yet, may do
it later) to release the sourcecode of it.
I hope you can try to combine this 3 releases and make a good working multiplaye
r mod.
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2. WHAT IS WHAT
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Every release (own folder) got 2 folders: "Client" and "Server". All versions go
t compiled binaries (the EXE files) and the sourcecodes are in it too.
Some files I'm going to list now aren't in every version.
Just stick with it.
CLIENT folder
> data\d3d9.dll - The DirectX hook from VRocker which brings the ingame chat ont
o your screen.
> data\d3dx9_34.dll - File from Microsoft to make the d3d9.dll work.
> data\main.scm - Yeah well. The mission script which communicates with the clie
nt to make the MP mod work. Open it with Sanny Builder (you should rather open m
ain.txt with Sanny).
> data\script.img - Part of main.scm
> data\main.txt - Sourcecode of main.scm. Open with Sanny Builder so you can com
pile it again with it.
> data\chat.sap - Same as data\d3d9.dll.
> data\launcher.sap - EXE file which launches GTA: San Andreas for SAP.
> clean.bat - Cleans all backup files Delphi creates.
> SAPClient.dpr - The file you need to open with Delphi to edit the sourcecode.
> SAPClient.exe - The compiled client.
SERVER folder
> scripts\*.* - Scripts/gamemodes for SAP (open with Notepad). Can be both *.sap
and/or *.script , depends on SAP version.
> clean.bat - Cleans all backup files Delphi creates.
> bans.lst - The banlist (0.3 only).
> SAPServer.dpr - The file you need to open with Delphi to edit the sourcecode.
> SAPServer.exe - The compiled server.
> settings.ini - Server settings like server name, port etc. etc. (open with Not
epad).
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3. WHAT DO YOU NEED
-------------------
To edit the client and/or server you need Borland Delphi 7 Enterprise (other Del
phi version won't work).
With the following (free) custom components installed:
- PascalScript ( http://www.remobjects.com/download.asp?id={A6BA09DE-0384-4157-A
AB0-EF9A3D2BE165}&nodownloadinfo=now )
- JCL ( http://downloads.sourceforge.net/jcl/jcl-1.102.1.3072.zip?modtime=121736
8323&big_mirror=0 )
- JVCL ( http://sourceforge.net/project/showfiles.php?group_id=45786&package_id=
42327&release_id=625271 )
Also, I've commented the sourcecode in both Dutch & English. Use Google Translat
e or whatever to translate it if you want to.

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4. THINGS I ASK FROM YOU
------------------------
You can do anything with the sourcecode. All I ask from you is to keep my (nick)
name onto the client and server (in the credits/thanks to place or whatever).
That's all I ask from you :) .
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5. LICENSE
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Before using, editing and/or sharing this awesome piece of software. Make sure y
ou accept the EULA/license that can be found in "license.txt".
If you don't accept it. Please uninstall the software and sourcecodes.
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6. DOCUMENTATION/FAQ/HELP
-------------------------
If you need help on editing SAP or getting it work. Try to ask your question on
the forums.
>>> http://www.sa-party.com <<<
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7. CREDITS/THANKS TO
--------------------
I would like to thank some people. Please respect them since they all me helped
with the project.
- Mount: Developing SAP with me (sometimes).
- VRocker: Created DirectX hook (ingame chat).
- Sebihunter: Being an awesome guy and testing SAP :D
- MrJax: Helping me out with some stuff.
- Killerkid: Testing SAP a lot (your ping still sucks Killerkid).
- AlienX: (Also) helping me out with some stuff. AlienX rocks :) .
- Sacky: Can't remember why... Something with scripting functions.
- Peter: Being a nice guy and helping me out with memory adresses.
- TommyLR: The italian one :P . Thanks for testing!
- mabako: Being first nice. And afterwards a strange guy / retard.
- tomozj: Oh hai! Thanks for everything...
- SiLvEr: Sometimes you are in the betateam and sometimes you aren't :P .
- UZI-I: Nice guy... thanks for testing and such.
- JGuntherS: Helping me out all the time and did the SCM work in de 0.1/0.2 stag
es of SAP.
- GTAModding.com/GTANet/GTAForums.com: For the great Memory Adresses Wiki page a
nd memory adresses forum thread/topic :> .
- Fl@sh: Designing the forum header/logo.
- Mr-Green.nl: My gaming community lolz
- You: For downloading this. I hope you can continue with this awesome piece of
server xD .

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8. INFORMATION
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San Andreas Party 0.3, 0.4 and 0.5 sourcecodes (release date: 20-09-2008)
© 2008 Xoti Software
http://www.xoti.net
Created by: Jarno "Ywa" Veuger
WWW: http://www.sa-party.com/
E-mail: jarno@veuger.nl
MSN: msn@jarnoveuger.nl
ONLY DUTCH (NOT DEUTSCH) AND ENGLISH E-MAILS PLEASE!

>>>> !!! OTHER SAP VERSIONS / TUTORIALS / TIPS & TRICKS / CODE SNIPPERS WILL BE
PUBLISHED ON SA-PARTY.COM NOW AND THEN !!! <<<<

EoF

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