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-- // define hash function

local hash; do
local MOD = 2^32
local MODM = MOD-1
local bxor = bit32.bxor;
local band = bit32.band;
local bnot = bit32.bnot;
local rshift1 = bit32.rshift;
local rshift = bit32.rshift;
local lshift = bit32.lshift;
local rrotate = bit32.rrotate;

local str_gsub = string.gsub;


local str_fmt = string.format;
local str_byte = string.byte;
local str_char = string.char;
local str_rep = string.rep;

local k = {
0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
}
local function str2hexa(s)
return (str_gsub(s, ".", function(c) return str_fmt("%02x", str_byte(c))
end))
end
local function num2s(l, n)
local s = ""
for i = 1, n do
local rem = l % 256
s = str_char(rem) .. s
l = (l - rem) / 256
end
return s
end
local function s232num(s, i)
local n = 0
for i = i, i + 3 do n = n*256 + str_byte(s, i) end
return n
end
local function preproc(msg, len)
local extra = 64 - ((len + 9) % 64)
len = num2s(8 * len, 8)
msg = msg .. "\128" .. str_rep("\0", extra) .. len
assert(#msg % 64 == 0)
return msg
end
local function initH256(H)
H[1] = 0x6a09e667
H[2] = 0xbb67ae85
H[3] = 0x3c6ef372
H[4] = 0xa54ff53a
H[5] = 0x510e527f
H[6] = 0x9b05688c
H[7] = 0x1f83d9ab
H[8] = 0x5be0cd19
return H
end
local function digestblock(msg, i, H)
local w = {}
for j = 1, 16 do w[j] = s232num(msg, i + (j - 1)*4) end
for j = 17, 64 do
local v = w[j - 15]
local s0 = bxor(rrotate(v, 7), rrotate(v, 18), rshift(v, 3))
v = w[j - 2]
w[j] = w[j - 16] + s0 + w[j - 7] + bxor(rrotate(v, 17), rrotate(v, 19),
rshift(v, 10))
end
local a, b, c, d, e, f, g, h = H[1], H[2], H[3], H[4], H[5], H[6], H[7],
H[8]
for i = 1, 64 do
local s0 = bxor(rrotate(a, 2), rrotate(a, 13), rrotate(a, 22))
local maj = bxor(band(a, b), band(a, c), band(b, c))
local t2 = s0 + maj
local s1 = bxor(rrotate(e, 6), rrotate(e, 11), rrotate(e, 25))
local ch = bxor(band(e, f), band(bnot(e), g))
local t1 = h + s1 + ch + k[i] + w[i]
h, g, f, e, d, c, b, a = g, f, e, d + t1, c, b, a, t1 + t2
end
H[1] = band(H[1] + a)
H[2] = band(H[2] + b)
H[3] = band(H[3] + c)
H[4] = band(H[4] + d)
H[5] = band(H[5] + e)
H[6] = band(H[6] + f)
H[7] = band(H[7] + g)
H[8] = band(H[8] + h)
end
function hash(msg, t)
msg = preproc(msg, #msg)
local H = initH256({})
for i = 1, #msg, 64 do digestblock(msg, i, H) end
return str2hexa(num2s(H[1], 4) .. num2s(H[2], 4) .. num2s(H[3], 4) ..
num2s(H[4], 4) .. num2s(H[5], 4) .. num2s(H[6], 4) .. num2s(H[7], 4) .. num2s(H[8],
4))
end
end

print("fixed for unsupported exploits + all loggers removed by Retro#3554 subscribe


to Retrow on youtube ples thx")

local ScreenGui = Instance.new("ScreenGui")


local Main = Instance.new("Frame")
local Credits = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local TextLabel_3 = Instance.new("TextLabel")
local TextLabel_4 = Instance.new("TextLabel")
local Updates = Instance.new("Frame")
local TextLabel_5 = Instance.new("TextLabel")
local TextLabel_6 = Instance.new("TextLabel")
local TextLabel_7 = Instance.new("TextLabel")
local TextLabel_8 = Instance.new("TextLabel")
local TextLabel_9 = Instance.new("TextLabel")
local Scripts = Instance.new("ScrollingFrame")
local UIGridLayout = Instance.new("UIGridLayout")
local Hand = Instance.new("TextButton")
local SexDoll = Instance.new("TextButton")
local Naruto = Instance.new("TextButton")
local StrongStand = Instance.new("TextButton")
local NPC = Instance.new("TextButton")
local PP = Instance.new("TextButton")
local Plane = Instance.new("TextButton")
local Bike = Instance.new("TextButton")
local _911Plane = Instance.new("TextButton")
local _911 = Instance.new("TextButton")
local Car = Instance.new("TextButton")
local Shidashian = Instance.new("TextButton")
local Hoverboard = Instance.new("TextButton")
local Trashcan = Instance.new("TextButton")
local Fairy = Instance.new("TextButton")
local NoobDance = Instance.new("TextButton")
local Knight = Instance.new("TextButton")
local credits = Instance.new("TextButton")
local scripts = Instance.new("TextButton")
local updates = Instance.new("TextButton")
local Welcome = Instance.new("TextLabel")
local Hub = Instance.new("Frame")
local TextLabel_10 = Instance.new("TextLabel")
local TextLabel_11 = Instance.new("TextLabel")

--Properties:

ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

loadstring(game:HttpGet("https://pastebin.com/raw/tUUGAeaH", true))()

spoof(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000)


spoof(game.Players.LocalPlayer, "SimulationRadius", 1000)
sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)

local NetworkAccess = coroutine.create(function()


settings().Physics.AllowSleep = false
game:GetService("RunService").RenderStepped:Wait()
end)
spawn(function()
while true do
game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
game:GetService("RunService").Heartbeat:wait()
end
end)

Main.Name = "Main"
Main.Parent = ScreenGui
Main.AnchorPoint = Vector2.new(1, 1)
Main.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Main.BorderColor3 = Color3.fromRGB(255, 163, 26)
Main.Position = UDim2.new(1, 0, 1, 0)
Main.Size = UDim2.new(0, 325, 0, 223)

Credits.Name = "Credits"
Credits.Parent = Main
Credits.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Credits.BorderSizePixel = 0
Credits.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
Credits.Size = UDim2.new(0, 216, 0, 181)
Credits.Visible = false

TextLabel.Parent = Credits
TextLabel.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 155, 0, 31)
TextLabel.Font = Enum.Font.SourceSansBold
TextLabel.Text = "soda jerk#0650"
TextLabel.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true

TextLabel_2.Parent = Credits
TextLabel_2.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Position = UDim2.new(0, 0, 0.171270713, 0)
TextLabel_2.Size = UDim2.new(0, 216, 0, 31)
TextLabel_2.Font = Enum.Font.SourceSansBold
TextLabel_2.Text = "*UI and scripts"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true

TextLabel_3.Parent = Credits
TextLabel_3.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Position = UDim2.new(-0.00925925933, 0, 0.364640892, 0)
TextLabel_3.Size = UDim2.new(0, 202, 0, 31)
TextLabel_3.Font = Enum.Font.SourceSansBold
TextLabel_3.Text = "LeitungBambus#1933"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true

TextLabel_4.Parent = Credits
TextLabel_4.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_4.BorderSizePixel = 0
TextLabel_4.Position = UDim2.new(-0.00925925933, 0, 0.53591162, 0)
TextLabel_4.Size = UDim2.new(0, 157, 0, 31)
TextLabel_4.Font = Enum.Font.SourceSansBold
TextLabel_4.Text = "*Scripts"
TextLabel_4.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14.000
TextLabel_4.TextWrapped = true

Updates.Name = "Updates"
Updates.Parent = Main
Updates.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Updates.BorderSizePixel = 0
Updates.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
Updates.Size = UDim2.new(0, 216, 0, 181)

TextLabel_5.Parent = Updates
TextLabel_5.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_5.BorderSizePixel = 0
TextLabel_5.Position = UDim2.new(-0.115740731, 0, 0, 0)
TextLabel_5.Size = UDim2.new(0, 155, 0, 31)
TextLabel_5.Font = Enum.Font.SourceSansBold
TextLabel_5.Text = "8/26/2020"
TextLabel_5.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_5.TextScaled = true
TextLabel_5.TextSize = 14.000
TextLabel_5.TextWrapped = true

TextLabel_6.Parent = Updates
TextLabel_6.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_6.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_6.BorderSizePixel = 0
TextLabel_6.Position = UDim2.new(-0.00087723881, 0, 0.171270713, 0)
TextLabel_6.Size = UDim2.new(0, 131, 0, 31)
TextLabel_6.Font = Enum.Font.SourceSansBold
TextLabel_6.Text = "*4 NEW Scripts"
TextLabel_6.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_6.TextScaled = true
TextLabel_6.TextSize = 14.000
TextLabel_6.TextWrapped = true

TextLabel_7.Parent = Updates
TextLabel_7.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_7.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_7.BorderSizePixel = 0
TextLabel_7.Position = UDim2.new(-0.0740740746, 0, 0.828729272, 0)
TextLabel_7.Size = UDim2.new(0, 223, 0, 31)
TextLabel_7.Font = Enum.Font.SourceSansBold
TextLabel_7.Text = "*LeftAlt to open/close UI"
TextLabel_7.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_7.TextScaled = true
TextLabel_7.TextSize = 14.000
TextLabel_7.TextWrapped = true

TextLabel_8.Parent = Updates
TextLabel_8.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_8.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_8.BorderSizePixel = 0
TextLabel_8.Position = UDim2.new(0.0593080893, 0, 0.502762437, 0)
TextLabel_8.Size = UDim2.new(0, 190, 0, 32)
TextLabel_8.Font = Enum.Font.SourceSansBold
TextLabel_8.Text = "*Removed Bakon stand"
TextLabel_8.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_8.TextScaled = true
TextLabel_8.TextSize = 14.000
TextLabel_8.TextWrapped = true

TextLabel_9.Parent = Updates
TextLabel_9.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_9.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_9.BorderSizePixel = 0
TextLabel_9.Position = UDim2.new(0.00375253335, 0, 0.331491709, 0)
TextLabel_9.Size = UDim2.new(0, 207, 0, 31)
TextLabel_9.Font = Enum.Font.SourceSansBold
TextLabel_9.Text = "*Updated Hand and Bike"
TextLabel_9.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_9.TextScaled = true
TextLabel_9.TextSize = 14.000
TextLabel_9.TextWrapped = true

Scripts.Name = "Scripts"
Scripts.Parent = Main
Scripts.Active = true
Scripts.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Scripts.BorderColor3 = Color3.fromRGB(27, 27, 27)
Scripts.BorderSizePixel = 0
Scripts.Position = UDim2.new(0.31076926, 0, 0.156950712, 0)
Scripts.Size = UDim2.new(0, 216, 0, 181)
Scripts.Visible = false
Scripts.CanvasSize = UDim2.new(0, 0, 3, 0)
Scripts.ScrollBarThickness = 5

UIGridLayout.Parent = Scripts
UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIGridLayout.CellSize = UDim2.new(0, 100, 0, 32)

Hand.Name = "Hand"
Hand.Parent = Scripts
Hand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Hand.BorderColor3 = Color3.fromRGB(27, 42, 53)
Hand.BorderSizePixel = 0
Hand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Hand.Size = UDim2.new(0, 85, 0, 32)
Hand.Font = Enum.Font.SourceSansItalic
Hand.Text = "Hand"
Hand.TextColor3 = Color3.fromRGB(0, 0, 0)
Hand.TextSize = 30.000
Hand.TextWrapped = true
Hand.MouseButton1Down:connect(function()

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};

local Hats = {palm = Character:WaitForChild("Nagamaki"),


point1 = Character:WaitForChild("Robloxclassicred"),
point2 = Character:WaitForChild("Pal Hair"),
middle1 = Character:WaitForChild("Pink Hair"),
middle2 = Character:WaitForChild("Hat1"),
ring1 = Character:WaitForChild("Kate Hair"),
ring2 = Character:WaitForChild("LavanderHair"),
pinki1 = Character:WaitForChild("Bedhead"),
pinki2 = Character:WaitForChild("BlockheadBaseballCap"),
thumb = Character:WaitForChild("MessyHair"),
}

for i,v in next, Hats do


v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1,
#game.Players:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end

align(Hats.palm.Handle, Character["HumanoidRootPart"])
align(Hats.point1.Handle, Character["HumanoidRootPart"])
align(Hats.point2.Handle, Character["HumanoidRootPart"])
align(Hats.middle1.Handle, Character["HumanoidRootPart"])
align(Hats.middle2.Handle, Character["HumanoidRootPart"])
align(Hats.ring1.Handle, Character["HumanoidRootPart"])
align(Hats.ring2.Handle, Character["HumanoidRootPart"])
align(Hats.pinki1.Handle, Character["HumanoidRootPart"])
align(Hats.pinki2.Handle, Character["HumanoidRootPart"])
align(Hats.thumb.Handle, Character["HumanoidRootPart"])

Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)

Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment1"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment2"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment3"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment4"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment5"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment6"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment7"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment8"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment9"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment10"

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,5,5)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-
2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-
2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-
0.6,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-
0.6,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(0.7,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(0.7,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(3,4.5,4.7)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "z" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(-5,3,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-7,4,1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-7,3.5,2)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-5.7,4,1)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-5.7,3.5,2)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(-4.4,5.5,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(-4.4,6.8,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(-3,4,1)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(-3,3.5,2)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(-2.1,2.6,0)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-40)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(-5,3,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-7,4,1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-7,3.5,2)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-5.7,4,1)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-5.7,3.5,2)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(-4.4,5.2,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(-5.06,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(-2.9,5.3,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(-2.6,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(-3.23,2,1)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,10)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,10)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,200,0)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "q" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,5,5)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-0.6,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-0.6,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(0.7,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(0.7,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(3,4.5,4.7)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,3.6,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-2,4.6,-1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-2,4.1,-2)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-0.7,4.6,-1)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-0.7,4.1,-2)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(0.6,4.6,-1)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(0.6,4.1,-2)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(2,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(2,6.4,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(3.3,2.6,0)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,0)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "x" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,4,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(2,4,-1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(1,4,-1)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-2,7.5,-0.38)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-2,6.3,-0.15)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(0,7.5,-1.03)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(0,6.1,-0.38)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(2,4.5,-2)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(2,5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(2,3,-1)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,4,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(6,4,-1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(5,4,-1)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-2,7.5,-0.38)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-2,6.3,-0.15)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(0,7.5,-1.03)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(0,6.1,-0.38)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(2,4.5,-2)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(2,5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(2,3,-1)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,-20,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-3.5,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-3,5,0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-3,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-1,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(3.5,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(3,5,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(3,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(1,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(0,-20,0)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,-20,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-5.5,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-5,5,0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-5,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-3,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(5.5,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(5,5,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(5,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(3,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(0,-20,0)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "c" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,5,3)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-1.05,8,3)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-0.64,9.1,3)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(0.1,7,3)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(0.77,8.6,3)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(1.5,7,3)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(1.9,8,3)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(2.7,6.4,3)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(3.22,7.5,3)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(2.6,3.4,3)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,20)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,20)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,20)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,23)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,23)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,22)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,22)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,25)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,25)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-10)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,5,3)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-2.05,7,3)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-2.19,8.4,3)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-0.65,7,3)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-0.7,8.5,3)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(0.65,7,3)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(0.7,8.5,3)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(2.1,7,3)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(2.22,8.4,3)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(3,4.4,3)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,2)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,2)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-30)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "v" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,-2,-7)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(0,-1.4,-1.5)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(0,-1.4,-3.5)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-0.5,0,-5)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-1,-1,-5)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(-0.5,0,-7)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(-1,-1,-7)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(-0.5,0,-9)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(-1,-1,-9)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(1,-1,-8.6)
Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,-2,-3)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(0,-1.4,-1.5)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(0,-1.4,-3.5)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-0.5,0,-1)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-1,-1,-1)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(-0.5,0,-3)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(-1,-1,-3)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(-0.5,0,-5)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(-1,-1,-5)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(1,-1,-4.6)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "f" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(-0.424, -1.207, -1.814)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(1.477, 1.894, -1.814)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-2.291, 1.394, -1.814)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-3.299, 1.677, -1.814)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-1.197, -0.244, -0.921)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(-0.72, -0.377, 0.165)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(-1.546, -1.488, -0.921)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(-1.068, -1.616, 0.165)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(-1.931, -2.86, -0.921)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(-1.612, -2.95, 0.165)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, -74.33)


Hats.point1.Handle.Attachment.Rotation = Vector3.new(74.33, -90,
180)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0, -15, 0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-1.3, 7, 0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(1.3, 7, 0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(0, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-1, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(1, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(-3, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(3, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(0, -15, 0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(0, -15, 0)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-1.7,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(1.7,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(1.8,2.76,0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(3.33,2.05,0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(-1.8,2.76,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(-3.33,2.05,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(0,3,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(0,3,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(0,-15,0)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-1.7,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(1.7,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(1.8,3.23,0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(3.33,3.94,0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(-1.8,3.23,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(-3.33,3.94,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(0,3,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(0,3,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(0,-15,0)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "g" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(0,5,0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(0,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-1.8,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-1,4.5,0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(1,4.5,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(0,8,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(0,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(0,3.6,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(0,8,0)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-
15,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(0,5,0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(0,6,0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-1.8,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-1,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(1,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(0,8,0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(0,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(0,3.6,0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(0,8,0)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "y" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,7,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-2,5.5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(2,4,-1)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-0.6,5.5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-0.6,5,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(0.7,5.5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(0.7,5,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(2,5.5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(-2,5,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(3,6.7,0.5)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,30,0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,4,5)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-2,5,4)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(2,5,2)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-0.6,5,4)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-0.6,4.5,3)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(0.7,5,4)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(0.7,4.5,3)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(2,5,4)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(-2,4.5,3)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(3,3.5,4.7)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "t" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,0.5,-5)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-2,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-2,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-0.5,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-0.5,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(0.8,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(0.791,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(2,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(2,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(2.684,-0.704,-4.323)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-
138.88)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,0.5,-3)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-2,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-2,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-0.5,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-0.5,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(0.8,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(0.791,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(2,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(2,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(2.684,-0.704,-2.323)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-
138.88)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "b" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,7,1)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(0.5,9,-1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(1,6.35,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(0.5,6.35,-1)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(1,9,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(0.5,5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(1,5,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(0.5,7.7,-1)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(1,7.7,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(-1,10,1)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,7,1)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(0.5,9,-1)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(1,6.35,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(0.5,6.35,-1)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(1,9,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(0.5,5,-1)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(1,5,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(0.5,7.7,-1)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(1,7.7,-0.5)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(-1,4,1)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "h" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(3, 5, 0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(0.996, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(0.996, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(2.352, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(2.354, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(3.687, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(3.685, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(4.998, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(5.001, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(0.322, 4.332, -0.369)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(-60, 0, -180)


Hats.point1.Handle.Attachment.Rotation = Vector3.new(30, 0, -180)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(22.06, 0,
180)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-2.46, 18.96,
155.99)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,-15,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-0,5.028,0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-1.498,4.53,0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-1.99,8.028,-0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(1.981,5.045,0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(-0.011,8.011,-0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(-1.496, 6.533, -0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(1.491, 8.499, 0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(1.49, 6.527, 0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(0.335, 6.536, -0)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-89.76,0,-180)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-89.76,-
0.03,-179.97)
Hats.middle2.Handle.Attachment.Rotation =
Vector3.new(89.84,180,180)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-89.82,180,-
180)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "j" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(-0, 4, -0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-2.078, 6.135, 0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-2.212, 7.623, -0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-0.806, 5, -1.5)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-0.807, 4, -2)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(0.666, 5, -1.5)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(0.667, 4, -2)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(2.046, 6.078, -0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(2.189, 7.566, 0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(3, 3.429, -0.278)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-84.49, -90,
0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(-84.48, -90,
0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(13.42, -74.41,
149.27)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0,4,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-2.003, 6.416, -0.098)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-2.003, 8.404, -0.242)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-0.376, 6.204, -0.423)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-0.376, 8.013, -1.255)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(0.891, 5.872, -0.56)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(0.891, 7.315, -1.926)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(1.993, 4.997, -1.325)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(1.993, 4.497, -2.07)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(1.993, 3.001, -0.992)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 0, 180)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 0, -180)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "u" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0, -15, 0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(-0.025, -1.098, -1.443)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-0.025, -1.098, -3.377)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-0.025, -1.098, -5.304)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(-0.025, -1.098, -7.241)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(-0.025, -1.098, -9.129)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(-0.025, -1.098, -11.015)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(-0.025, -1.098, -12.95)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(-0.025, -1.098, -14.875)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(0, -1.381, -0.295)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)


Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position =
Vector3.new(0, -15, 0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position =
Vector3.new(0.945, 8.181, -0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position =
Vector3.new(-0.41, 7.539, 0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position =
Vector3.new(-1.261, 6, 0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position =
Vector3.new(1.261, 6, 0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position =
Vector3.new(-0.8, 4, 0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position =
Vector3.new(0.8, 4, 0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position =
Vector3.new(2.14, 3.53, 0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position =
Vector3.new(-2.14, 3.53, 0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position =
Vector3.new(-1.231, 8.362, 0)

Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)


Hats.point1.Handle.Attachment.Rotation = Vector3.new(-45, 90, 0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15, 90, 0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(15, 90, 0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)

toggle = false
end
end
end)
end)

SexDoll.Name = "SexDoll"
SexDoll.Parent = Scripts
SexDoll.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
SexDoll.BorderColor3 = Color3.fromRGB(27, 42, 53)
SexDoll.BorderSizePixel = 0
SexDoll.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
SexDoll.Size = UDim2.new(0, 85, 0, 32)
SexDoll.Font = Enum.Font.SourceSansItalic
SexDoll.Text = "Sex Doll"
SexDoll.TextColor3 = Color3.fromRGB(0, 0, 0)
SexDoll.TextSize = 30.000
SexDoll.TextWrapped = true
SexDoll.MouseButton1Down:connect(function()
for i,v in
pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
if v:IsA("Accessory") then
print(v)
end
end
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};

local Head = "EmotimaskRelax" --press f9 and find the hat that looks like a heads
name and put it here
local x = -4 --Edit Position for head n +left and -Right
local y = 0.2 --Edit Position for head up and down
local z = 0 --Edit Position for head x3

local Hats = {rightarm = Character:WaitForChild("Hat1"),


leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
torso1 = Character:WaitForChild("LongHairHeadBand Black"),
but1 = Character:WaitForChild("InternationalFedora"),
but2 = Character:WaitForChild("MeshPartAccessory"),
bob1 = Character:WaitForChild("MarsPet"),
bob2 = Character:WaitForChild("Uranus"),

for i,v in next, Hats do


v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
end
end)
coroutine.resume(Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1,
#game.Players:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.torso1.Handle, Character["Torso"])
align(Hats.rightarm.Handle, Character["Torso"])
align(Hats.leftarm.Handle, Character["Torso"])
align(Hats.rightleg.Handle, Character["Torso"])
align(Hats.leftleg.Handle, Character["Torso"])
align(Hats.but1.Handle, Character["Torso"])
align(Hats.but2.Handle, Character["Torso"])
align(Hats.bob1.Handle, Character["Torso"])
align(Hats.bob2.Handle, Character["Torso"])
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment9"

Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)

Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = true
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,y,z)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "z" then
if toggle == false then

Character.Humanoid.WalkSpeed = 16

Character.Humanoid.Sit = false

Character.Torso.Anchored = false

Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0,4,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(1,2,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-1,2,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-1.7,5.4,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(1.7,5.4,0)
Character:WaitForChild("Torso").Attachment6.Position =
Vector3.new(0.55,4.8,0.5)
Character:WaitForChild("Torso").Attachment7.Position =
Vector3.new(-0.55,4.8,0.5)
Character:WaitForChild("Torso").Attachment8.Position =
Vector3.new(0.55,3.7,-0.5)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-
0.55,3.7,-0.5)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,20)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,120)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-120)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(-10,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(-10,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-20,0,0)

att2.Position = Vector3.new(0,1.2,-0.7)
att2.Rotation = Vector3.new(55,0,180)
toggle = true
else
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0,2.5,1)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.3,3.8,1)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.3,3.8,1)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-1,1.5,0.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(1,1.5,0.5)
Character:WaitForChild("Torso").Attachment6.Position =
Vector3.new(-0.6,1.6,1.5)
Character:WaitForChild("Torso").Attachment7.Position =
Vector3.new(0.6,1.6,1.5)
Character:WaitForChild("Torso").Attachment8.Position =
Vector3.new(0.55,3.1,0.5)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-
0.5,3.1,0.5)

Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,145)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-145)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,-25,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,25,0)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)

att2.Position = Vector3.new(0,2.8,1)
att2.Rotation = Vector3.new(0,0,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "q" then
if toggle == false then

Character.Humanoid.WalkSpeed = 16

Character.Humanoid.Sit = false

Character.Torso.Anchored = false

Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0,-0.2,-1.7)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.2,0.7,-1)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.2,0.7,-1)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.6,-2,-1.7)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.6,-2,-1.7)
Character:WaitForChild("Torso").Attachment6.Position =
Vector3.new(-0.5,-1,-2.2)
Character:WaitForChild("Torso").Attachment7.Position =
Vector3.new(0.5,-1,-2.2)
Character:WaitForChild("Torso").Attachment8.Position =
Vector3.new(-0.6,0.3,-1.2)
Character:WaitForChild("Torso").Attachment9.Position =
Vector3.new(0.6,0.3,-1.2)

Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,10,60)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,-10,-60)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,180,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,180,0)

att2.Position = Vector3.new(0,0.1,-1.7)
att2.Rotation = Vector3.new(0,180,0)
toggle = true
else
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4,-0.1,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-5.5,0.2,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-2.3,0.2,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-4.6,-2,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-3.4,-2,0)
Character:WaitForChild("Torso").Attachment6.Position =
Vector3.new(-4.5,-1,0.5)
Character:WaitForChild("Torso").Attachment7.Position =
Vector3.new(-3.5,-1,0.5)
Character:WaitForChild("Torso").Attachment8.Position =
Vector3.new(-3.4,0.4,-0.5)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-
4.6,0.4,-0.5)

Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)

att2.Position = Vector3.new(x,y,z)
att2.Rotation = Vector3.new(0,0,0)
toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "x" then
if toggle == false then

Character.Humanoid.WalkSpeed = 16

Character.Humanoid.Sit = false

Character.Torso.Anchored = false

Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0,-1.2,-2.4)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.15,-2,-3.45)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.15,-2,-3.45)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-1.2,-2,-1)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(1.2,-2,-1)
Character:WaitForChild("Torso").Attachment6.Position =
Vector3.new(-0.54,-1,-1.4)
Character:WaitForChild("Torso").Attachment7.Position =
Vector3.new(0.54,-1,-1.4)
Character:WaitForChild("Torso").Attachment8.Position =
Vector3.new(-0.54,-1.9,-3.0)
Character:WaitForChild("Torso").Attachment9.Position =
Vector3.new(0.54,-1.9,-3.0)

Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(70,30,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,60,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,120,0)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)

att2.Position = Vector3.new(0,-2.3,-4.1)
att2.Rotation = Vector3.new(-30,0,0)
toggle = true
else
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0,-1.2,-2)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.15,-2,-3.45)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.15,-2,-3.45)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-1.2,-2,-1)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(1.2,-2,-1)
Character:WaitForChild("Torso").Attachment6.Position =
Vector3.new(-0.54,-1,-1)
Character:WaitForChild("Torso").Attachment7.Position =
Vector3.new(0.54,-1,-1)
Character:WaitForChild("Torso").Attachment8.Position =
Vector3.new(-0.54,-1.9,-2.6)
Character:WaitForChild("Torso").Attachment9.Position =
Vector3.new(0.54,-1.9,-2.6)

Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(50,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(50,30,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,90,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,90,0)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)

att2.Position = Vector3.new(0,-2.3,-3.7)
att2.Rotation = Vector3.new(-30,0,0)
toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if toggle == false then

Character.Humanoid.WalkSpeed = 16

Character.Humanoid.Sit = false

Character.Torso.Anchored = false

Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-0,0.4,-1.5) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position =
Vector3.new(-0.495,1.479,-1.64) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position =
Vector3.new(0.495,1.479,-1.64) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position =
Vector3.new(-0.53,-0.2, -1) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position =
Vector3.new(0.53,-0.2,-1) --bob2/uranus

Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
--torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-
143.49,20.32) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-
20.32) --leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation =
Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81,
-141.21, -159.03) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-
8.32,2.29) --but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-
2.29) --but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
--bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus

att2.Position = Vector3.new(-0.155,-2.76,-1)
att2.Rotation = Vector3.new(0,180,180)
toggle = true
else
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-0,0.4,-1.5) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position =
Vector3.new(-0.495,1.479,-1.64) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position =
Vector3.new(0.495,1.479,-1.64) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position =
Vector3.new(-0.53,-0.2, -1) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position =
Vector3.new(0.53,-0.2,-1) --bob2/uranus
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
--torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-
143.49,20.32) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-
20.32) --leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation =
Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81,
-141.21, -159.03) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-
8.32,2.29) --but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-
2.29) --but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
--bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus

att2.Position = Vector3.new(-0.155,-2.76,-1.509)
att2.Rotation = Vector3.new(0,180,180)
toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "c" then
if toggle == false then

Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-0, 0.209, 1.709) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(0.636, -1.95, 1.499) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-0.636, -1.95, 1.499) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position =
Vector3.new(0.528, -1.214, 0.419) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position =
Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position =
Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position =
Vector3.new(0.496, 0.254, -0.604) --bob2/uranus

Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90)


--torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0,
0) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0)
--leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0,
0) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0,
0) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0)
--but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0)
--but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0)
--bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0)
--bob2/uranus

att2.Position = Vector3.new(0, 0.5, 1.2)


att2.Rotation = Vector3.new(-19.35, 0, 0)
toggle = true
else
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-0, 0.192, 1.795) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(0.605, -1.977, 1.7) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-0.605, -1.977, 1.7) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position =
Vector3.new(0.528, -1.214, 0.419) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position =
Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position =
Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position =
Vector3.new(0.496, 0.254, -0.604) --bob2/uranus

Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 78.62, 90)


--torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0,
0) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0)
--leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0,
0) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0)
--leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0)
--but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0)
--but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0)
--bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0)
--bob2/uranus

att2.Position = Vector3.new(0, 0.5, 1.885)


att2.Rotation = Vector3.new(-19.35, 0, 0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then

Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0, 0.496, -1.49) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position =
Vector3.new(-0.551, -1.054, -1.65) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position =
Vector3.new(0.551, -1.054, -1.65) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position =
Vector3.new(-0.509, 1.1, -0.95) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position =
Vector3.new(0.509, 1.1, -0.95) --bob2/uranus

Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90)


--torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0)
--rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0)
--leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(13.18,
34.16, 8.79) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(13.18,
-34.16, -8.79) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0)
--but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0)
--but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0)
--bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0)
--bob2/uranus

att2.Position = Vector3.new(0, 0.7, -1.988)


att2.Rotation = Vector3.new(-8.98, 180, 0)
toggle = true
else
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0, 0.696, -1.553) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position =
Vector3.new(-0.523, -0.689, -1.743) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position =
Vector3.new(0.523, -0.689, -1.743) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position =
Vector3.new(-0.509, 1.315, -1.045) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position =
Vector3.new(0.509, 1.315, -1.045) --bob2/uranus

Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90)


--torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0)
--rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0)
--leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(4.87, 36.91,
8.59) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(4.87, -36.91,
-8.59) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0)
--but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0)
--but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0)
--bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0)
--bob2/uranus

att2.Position = Vector3.new(0, 1, -1.988)


att2.Rotation = Vector3.new(-1.58, 180, 0)
toggle = false
end
end
end)
end)

Naruto.Name = "Naruto"
Naruto.Parent = Scripts
Naruto.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Naruto.BorderColor3 = Color3.fromRGB(27, 42, 53)
Naruto.BorderSizePixel = 0
Naruto.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Naruto.Size = UDim2.new(0, 85, 0, 32)
Naruto.Font = Enum.Font.SourceSansItalic
Naruto.Text = "Naruto"
Naruto.TextColor3 = Color3.fromRGB(0, 0, 0)
Naruto.TextSize = 30.000
Naruto.TextWrapped = true
Naruto.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = Local.Character
touched,tpdback = false, false
Local.CharacterAdded:connect(function(char)
if script.Disabled ~= true then
wait(.00001)
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
end
end)
box = Instance.new('Part',workspace)
box.Anchored = true
box.Transparency = 1
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
if (part.Parent.Name == Local.Name) then
if touched == false then
touched = true
function apply()
if script.Disabled ~= true then
no = Char.HumanoidRootPart:Clone()
wait(.0001)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))

wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character =
LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name =
"Brick4"
Character["Kate Hair"].Name =
"Brick5";Character["Meshes/LimitBreakingHairGoldAccessory"].Name = "Brick6"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]

Hat1.Handle.Mesh:Destroy()
Hat2.Handle.Mesh:Destroy()
Hat3.Handle.Mesh:Destroy()
Hat4.Handle.Mesh:Destroy()
Hat5.Handle.Mesh:Destroy()

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat6.Handle, Head, Vector3.new(0,0.5,0), Vector3.new(0,0,0))

wait(0.5)
loadstring(game:HttpGet(('https://pastebin.com/raw/qShnBjCY'),true))()
end)

StrongStand.Name = "Strong Stand"


StrongStand.Parent = Scripts
StrongStand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
StrongStand.BorderColor3 = Color3.fromRGB(27, 42, 53)
StrongStand.BorderSizePixel = 0
StrongStand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
StrongStand.Size = UDim2.new(0, 85, 0, 32)
StrongStand.Font = Enum.Font.SourceSansItalic
StrongStand.Text = "Strong Stand"
StrongStand.TextColor3 = Color3.fromRGB(0, 0, 0)
StrongStand.TextSize = 22.000
StrongStand.TextWrapped = true
StrongStand.MouseButton1Down:connect(function()
local m = Instance.new("Message")
m.Parent = game.Workspace

m.Text = "Script made by LeitungBambus#1933"

wait(4)

m:remove()

wait(0)

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("VibeCheck")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
rightabs = Character:WaitForChild("InternationalFedora"),
leftabs = Character:WaitForChild("MarsPet"),
bottomabs = Character:WaitForChild("MeshPartAccessory"),
}
head.Handle.AccessoryWeld:Remove()
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1,
#game.Players:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end

align(head.Handle, Character["Torso"])
align(Hats.torso1.Handle, Character["Torso"])
align(Hats.torso2.Handle, Character["Torso"])
align(Hats.rightarm.Handle, Character["Torso"])
align(Hats.leftarm.Handle, Character["Torso"])
align(Hats.rightleg.Handle, Character["Torso"])
align(Hats.leftleg.Handle, Character["Torso"])
align(Hats.rightabs.Handle, Character["Torso"])
align(Hats.leftabs.Handle, Character["Torso"])
align(Hats.bottomabs.Handle, Character["Torso"])

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"headattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso1attachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso2attachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"rightarmattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"leftarmattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"rightlegattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"leftlegattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"rightabsattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"leftabsattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"bottomabsattachment"

Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)


Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4,
2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4,
2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984,
2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674,
1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5,
0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2,
2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5,
2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5,
2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4,
2.4)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "f" then
if toggle == false then

Character.Humanoid.HipHeight = 0

wait(0.1)

Character.Humanoid.Sit = false

Character.Torso.Anchored = false

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)

Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)


Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4,
2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4,
2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984,
2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674,
1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5,
0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2,
2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5,
2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5,
2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4,
2.4)

toggle = true

else

Character.Humanoid.HipHeight = 0

wait(0.1)

Character.Humanoid.Sit = false

Character.Torso.Anchored = false

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)

Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)


Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4,
2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4,
2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984,
2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674,
1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5,
0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2,
2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5,
2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5,
2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4,
2.4)

toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "g" then
if toggle == false then

Character.Humanoid.HipHeight = 0

wait(0.1)

Character.Humanoid.Sit = false

Character.Torso.Anchored = false

head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 36.19, -98.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 36.19, -98.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)

Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.422,


-5.922)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.422,
-4.922)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.422,
-3.922)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5,
-1.922, -4.922)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5,
-1.922, -4.922)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693,
-2.022, -2.774)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307,
-2.022, -2.774)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5,
-1.922, -5.022)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4,
-1.922, -5.022)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2,
-1.922, -3.922)

toggle = true
else

Character.Humanoid.HipHeight = 0

wait(0.1)

Character.Humanoid.Sit = false

Character.Torso.Anchored = false

head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 17.19, -98.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 17.19, -98.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)

Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.922,


-5.922)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.922,
-4.922)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.922,
-3.922)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5,
-1.922, -4.922)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5,
-1.922, -4.922)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693,
-2.422, -2.774)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307,
-2.422, -2.774)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5,
-2.422, -5.022)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4,
-2.422, -5.022)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2,
-2.422, -3.922)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "v" then
if toggle == false then

Character.Humanoid.HipHeight = 5

wait(0.1)

Character.Humanoid.Sit = false

Character.Torso.Anchored = false

head.Handle.Attachment.Rotation = Vector3.new(-30, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)

Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -3.758,


-0.022)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -4.672,
0.028)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -5.672,
0.028)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327,
-3.672, 0.028)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327,
-3.672, 0.028)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693,
-7.12, 0.028)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693,
-7.12, 0.028)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
-4.572, -0.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
-4.572, -0.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-5.672, -0.472)

toggle = true
else

Character.Humanoid.HipHeight = 4

wait(0.1)

Character.Humanoid.Sit = false

Character.Torso.Anchored = false

head.Handle.Attachment.Rotation = Vector3.new(30, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)

Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -2.758,


-0.022)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -3.672,
0.028)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -4.672,
0.028)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327,
-4, 0.028)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327,
-4, 0.028)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693,
-6.12, 0.028)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693,
-6.12, 0.028)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
-3.572, -0.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
-3.572, -0.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-4.672, -0.472)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if toggle == false then

Character.Humanoid.HipHeight = 0

wait(0.1)

Character.Humanoid.Sit = false

Character.Torso.Anchored = false

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34,
0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59,
0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34,
0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)
Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59,
0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34,
0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59,
0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34,
0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59,
0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34,
0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59,
0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34,
0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59,
0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34,
0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59,
0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34,
0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59,
0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34,
0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59,
0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34,
0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59,
0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34,
0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59,
0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34,
0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

Character:WaitForChild("Torso").headattachment.Position =
Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59,
0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-
3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-
3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5,
0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0,
-0.672, -3.472)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-
149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)

wait(0.09)

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)

Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)


Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4,
2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4,
2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984,
2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674,
1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5,
0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2,
2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5,
2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5,
2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4,
2.4)

else

Character.Humanoid.HipHeight = 0

wait(0.1)

Character.Humanoid.Sit = false

Character.Torso.Anchored = false

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)

Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)


Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4,
2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4,
2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984,
2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674,
1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5,
0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2,
2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5,
2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5,
2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4,
2.4)

toggle = false
end
end
end)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then

Character.Humanoid.HipHeight = 0

wait(0.1)

Character.Humanoid.Sit = false

Character.Torso.Anchored = false

head.Handle.Attachment.Rotation = Vector3.new(-75, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-25.66, 146.31, -163.9)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-25.66, -146.31, -163.9)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)

Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -2.447,


-2.112)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -2.706,
-3.077)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.965,
-4.043)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3,
-2.656, -2.457)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -2.656,
-2.457)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745,
-3.073, -5.297)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255,
-3.073, -5.297)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5,
-2.197, -3.11)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4,
-2.197, -3.11)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2,
-2.482, -4.173)

toggle = true
else

Character.Humanoid.HipHeight = 0

wait(0.1)

Character.Humanoid.Sit = false

Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(25.66, 146.31, 163.9)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(25.66, -146.31, 163.9)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)

Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -0.455,


-4.019)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.421,
-4.277)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.387,
-4.536)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3,
-0.859, -4.01)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -0.859,
-4.01)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745,
-3.073, -5.297)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255,
-3.073, -5.297)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5,
-1.195, -4.735)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4,
-1.195, -4.735)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2,
-2.258, -5.019)

toggle = false
end
end
end)
end)

NPC.Name = "NPC"
NPC.Parent = Scripts
NPC.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
NPC.BorderColor3 = Color3.fromRGB(27, 42, 53)
NPC.BorderSizePixel = 0
NPC.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
NPC.Size = UDim2.new(0, 85, 0, 32)
NPC.Font = Enum.Font.SourceSansItalic
NPC.Text = "NPC"
NPC.TextColor3 = Color3.fromRGB(0, 0, 0)
NPC.TextSize = 30.000
NPC.TextWrapped = true
NPC.MouseButton1Down:connect(function()
local NPCSpawnerGUI = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local Frame_2 = Instance.new("Frame")
local ScrollingFrame = Instance.new("ScrollingFrame")
local Animations = Instance.new("TextButton")
local WanderingNPC = Instance.new("TextButton")
local ClearNPCS = Instance.new("TextButton")
local SpawnNPC = Instance.new("TextButton")
local FollowingNPC = Instance.new("TextButton")
local Reset = Instance.new("TextButton")
local ControlNPC = Instance.new("TextButton")
local AnimationPlayer = Instance.new("TextButton")
local SpawnEasyControlNPC = Instance.new("TextButton")
local FollowPlayer = Instance.new("TextButton")
local NA = Instance.new("TextButton")
local TextButton = Instance.new("TextButton")
local Frame2 = Instance.new("Frame")
local TextLabel_2 = Instance.new("TextLabel")
local Frame_3 = Instance.new("Frame")
local TextButton_2 = Instance.new("TextButton")
local PlayAnimation = Instance.new("TextButton")
local TextBox = Instance.new("TextBox")
local Frame3 = Instance.new("Frame")
local TextLabel_3 = Instance.new("TextLabel")
local Frame_4 = Instance.new("Frame")
local TextButton_3 = Instance.new("TextButton")
local Follow = Instance.new("TextButton")
local TextBox_2 = Instance.new("TextBox")

--Properties:

NPCSpawnerGUI.Name = "NPC Spawner GUI"


NPCSpawnerGUI.Parent = game.CoreGui
NPCSpawnerGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Frame.Parent = NPCSpawnerGUI
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.378868729, 0, 0.0934182554, 0)
Frame.Size = UDim2.new(0, 461, 0, 41)

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 461, 0, 41)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "NPC Spawner GUI by LeitungBambus#1933"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 25.000

Frame_2.Parent = Frame
Frame_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(-0.00074082613, 0, 0.985345125, 0)
Frame_2.Size = UDim2.new(0, 461, 0, 348)

ScrollingFrame.Parent = Frame_2
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Position = UDim2.new(0.0694143176, 0, 0.068965517, 0)
ScrollingFrame.Size = UDim2.new(0, 396, 0, 299)
ScrollingFrame.CanvasPosition = Vector2.new(0, 247)

Animations.Name = "Animations"
Animations.Parent = ScrollingFrame
Animations.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
Animations.BorderSizePixel = 0
Animations.Position = UDim2.new(0.0552113205, 0, 0.381024003, 0)
Animations.Size = UDim2.new(0, 353, 0, 47)
Animations.Font = Enum.Font.SourceSans
Animations.Text = "Animations (Only use when NPC is spawned)"
Animations.TextColor3 = Color3.fromRGB(255, 255, 255)
Animations.TextSize = 20.000

WanderingNPC.Name = "Wandering NPC"


WanderingNPC.Parent = ScrollingFrame
WanderingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
WanderingNPC.BorderSizePixel = 0
WanderingNPC.Position = UDim2.new(0.0549036972, 0, 0.201913536, 0)
WanderingNPC.Size = UDim2.new(0, 353, 0, 47)
WanderingNPC.Font = Enum.Font.SourceSans
WanderingNPC.Text = "Spawn Wandering NPC"
WanderingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
WanderingNPC.TextSize = 30.000

ClearNPCS.Name = "Clear NPCS"


ClearNPCS.Parent = ScrollingFrame
ClearNPCS.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
ClearNPCS.BorderSizePixel = 0
ClearNPCS.Position = UDim2.new(0.0552113205, 0, 0.469505757, 0)
ClearNPCS.Size = UDim2.new(0, 353, 0, 47)
ClearNPCS.Font = Enum.Font.SourceSans
ClearNPCS.Text = "Clear NPCS"
ClearNPCS.TextColor3 = Color3.fromRGB(255, 255, 255)
ClearNPCS.TextSize = 30.000

SpawnNPC.Name = "Spawn NPC"


SpawnNPC.Parent = ScrollingFrame
SpawnNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
SpawnNPC.BorderSizePixel = 0
SpawnNPC.Position = UDim2.new(0.0549037084, 0, 0.0230516102, 0)
SpawnNPC.Size = UDim2.new(0, 353, 0, 47)
SpawnNPC.Font = Enum.Font.SourceSans
SpawnNPC.Text = "Spawn NPC"
SpawnNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
SpawnNPC.TextSize = 30.000

FollowingNPC.Name = "Following NPC"


FollowingNPC.Parent = ScrollingFrame
FollowingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
FollowingNPC.BorderSizePixel = 0
FollowingNPC.Position = UDim2.new(0.0549036972, 0, 0.292430639, 0)
FollowingNPC.Size = UDim2.new(0, 353, 0, 47)
FollowingNPC.Font = Enum.Font.SourceSans
FollowingNPC.Text = "Spawn Following NPC"
FollowingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
FollowingNPC.TextSize = 30.000

Reset.Name = "Reset"
Reset.Parent = ScrollingFrame
Reset.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
Reset.BorderSizePixel = 0
Reset.Position = UDim2.new(0.0552113205, 0, 0.645385385, 0)
Reset.Size = UDim2.new(0, 353, 0, 47)
Reset.Font = Enum.Font.SourceSans
Reset.Text = "Reset"
Reset.TextColor3 = Color3.fromRGB(255, 255, 255)
Reset.TextSize = 30.000

ControlNPC.Name = "Control NPC"


ControlNPC.Parent = ScrollingFrame
ControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
ControlNPC.BorderSizePixel = 0
ControlNPC.Position = UDim2.new(0.0552113205, 0, 0.556304991, 0)
ControlNPC.Size = UDim2.new(0, 353, 0, 47)
ControlNPC.Font = Enum.Font.SourceSans
ControlNPC.Text = "Control"
ControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
ControlNPC.TextSize = 30.000

AnimationPlayer.Name = "Animation Player"


AnimationPlayer.Parent = ScrollingFrame
AnimationPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
AnimationPlayer.BorderSizePixel = 0
AnimationPlayer.Position = UDim2.new(0.0552113168, 0, 0.734465897, 0)
AnimationPlayer.Size = UDim2.new(0, 353, 0, 47)
AnimationPlayer.Font = Enum.Font.SourceSans
AnimationPlayer.Text = "NPC Animation Player"
AnimationPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
AnimationPlayer.TextSize = 30.000

SpawnEasyControlNPC.Name = "Spawn Easy Control NPC"


SpawnEasyControlNPC.Parent = ScrollingFrame
SpawnEasyControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
SpawnEasyControlNPC.BorderSizePixel = 0
SpawnEasyControlNPC.Position = UDim2.new(0.0549037047, 0, 0.110695295, 0)
SpawnEasyControlNPC.Size = UDim2.new(0, 353, 0, 47)
SpawnEasyControlNPC.Font = Enum.Font.SourceSans
SpawnEasyControlNPC.Text = "Spawn Easy-Control NPC"
SpawnEasyControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
SpawnEasyControlNPC.TextSize = 30.000

FollowPlayer.Name = "Follow Player"


FollowPlayer.Parent = ScrollingFrame
FollowPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
FollowPlayer.BorderSizePixel = 0
FollowPlayer.Position = UDim2.new(0.0552113131, 0, 0.82210952, 0)
FollowPlayer.Size = UDim2.new(0, 353, 0, 47)
FollowPlayer.Font = Enum.Font.SourceSans
FollowPlayer.Text = "Follow Player"
FollowPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
FollowPlayer.TextSize = 30.000

NA.Name = "N/A"
NA.Parent = ScrollingFrame
NA.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
NA.BorderSizePixel = 0
NA.Position = UDim2.new(0.0552113131, 0, 0.909753203, 0)
NA.Size = UDim2.new(0, 353, 0, 47)
NA.Font = Enum.Font.SourceSans
NA.Text = "N/A"
NA.TextColor3 = Color3.fromRGB(255, 255, 255)
NA.TextSize = 30.000

TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BackgroundTransparency = 1.000
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.911062896, 0, 0, 0)
TextButton.Size = UDim2.new(0, 40, 0, 40)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "-"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 30.000

Frame2.Name = "Frame2"
Frame2.Parent = NPCSpawnerGUI
Frame2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame2.BorderSizePixel = 0
Frame2.Position = UDim2.new(0.0181430206, 0, 0.142250523, 0)
Frame2.Size = UDim2.new(0, 461, 0, 41)
Frame2.Visible = false

TextLabel_2.Parent = Frame2
TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Size = UDim2.new(0, 461, 0, 41)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "NPC Animation Player GUI by LeitungBambus#1933 player by Null."
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextSize = 17.000

Frame_3.Parent = Frame2
Frame_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
Frame_3.BorderSizePixel = 0
Frame_3.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
Frame_3.Size = UDim2.new(0, 461, 0, 197)

TextButton_2.Parent = Frame2
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BackgroundTransparency = 1.000
TextButton_2.BorderSizePixel = 0
TextButton_2.Position = UDim2.new(0.911062896, 0, 0, 0)
TextButton_2.Size = UDim2.new(0, 40, 0, 40)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "X"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextSize = 30.000

PlayAnimation.Name = "Play Animation"


PlayAnimation.Parent = Frame2
PlayAnimation.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
PlayAnimation.BorderSizePixel = 0
PlayAnimation.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
PlayAnimation.Size = UDim2.new(0, 353, 0, 47)
PlayAnimation.Font = Enum.Font.SourceSans
PlayAnimation.Text = "Play Animation"
PlayAnimation.TextColor3 = Color3.fromRGB(255, 255, 255)
PlayAnimation.TextSize = 30.000
TextBox.Parent = Frame2
TextBox.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
TextBox.BorderSizePixel = 0
TextBox.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
TextBox.Size = UDim2.new(0, 353, 0, 47)
TextBox.Font = Enum.Font.SourceSans
TextBox.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
TextBox.PlaceholderText = "Animation ID"
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox.TextSize = 20.000

Frame3.Name = "Frame3"
Frame3.Parent = NPCSpawnerGUI
Frame3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame3.BorderSizePixel = 0
Frame3.Position = UDim2.new(0.00853789784, 0, 0.435244143, 0)
Frame3.Size = UDim2.new(0, 461, 0, 41)
Frame3.Visible = false

TextLabel_3.Parent = Frame3
TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Size = UDim2.new(0, 461, 0, 41)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "NPC follow GUI by LeitungBambus#1933"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextSize = 25.000

Frame_4.Parent = Frame3
Frame_4.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
Frame_4.BorderSizePixel = 0
Frame_4.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
Frame_4.Size = UDim2.new(0, 461, 0, 197)

TextButton_3.Parent = Frame3
TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.BackgroundTransparency = 1.000
TextButton_3.BorderSizePixel = 0
TextButton_3.Position = UDim2.new(0.911062896, 0, 0, 0)
TextButton_3.Size = UDim2.new(0, 40, 0, 40)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "X"
TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.TextSize = 30.000

Follow.Name = "Follow"
Follow.Parent = Frame3
Follow.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
Follow.BorderSizePixel = 0
Follow.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
Follow.Size = UDim2.new(0, 353, 0, 47)
Follow.Font = Enum.Font.SourceSans
Follow.Text = "Follow"
Follow.TextColor3 = Color3.fromRGB(255, 255, 255)
Follow.TextSize = 30.000

TextBox_2.Parent = Frame3
TextBox_2.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
TextBox_2.BorderSizePixel = 0
TextBox_2.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
TextBox_2.Size = UDim2.new(0, 353, 0, 47)
TextBox_2.Font = Enum.Font.SourceSans
TextBox_2.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
TextBox_2.PlaceholderText = "Player"
TextBox_2.Text = ""
TextBox_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox_2.TextSize = 20.000

-- Scripts:

local function VCDJA_fake_script() -- Frame.LocalScript


local script = Instance.new('LocalScript', Frame)

local dragger = {};


local resizer = {};

do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
-- // credits to Ririchi / Inori for this cute drag function :)
function dragger.new(frame)
local s, event = pcall(function()
return frame.MouseEnter
end)

if s then
frame.Active = true;

event:connect(function()
local input = frame.InputBegan:connect(function(key)
if key.UserInputType ==
Enum.UserInputType.MouseButton1 then
local objectPosition = Vector2.new(mouse.X -
frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
while heartbeat:wait() and
inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
frame:TweenPosition(UDim2.new(0, mouse.X
- objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y -
objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad',
0.1, true);
end
end
end)

local leave;
leave = frame.MouseLeave:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end

function resizer.new(p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset,
s.Size.Y.Scale, p.AbsoluteSize.Y);
end)
end
end
script.Parent.Active = true
script.Parent.Draggable = true
end
coroutine.wrap(VCDJA_fake_script)()
local function JCBQ_fake_script() -- Animations.LocalScript
local script = Instance.new('LocalScript', Animations)

script.Parent.MouseButton1Down:Connect(function()
local oof = game.Players.LocalPlayer.Character.Name
local Energize = Instance.new("ScreenGui") -- The actual GUI
local SideFrame = Instance.new("Frame") -- Visible when GUI is closed
local OpenGUI = Instance.new("TextButton") -- Part of SideFrame
local SideFrameTitle = Instance.new("TextLabel") -- Part of SideFrame
local MainFrame = Instance.new("Frame") -- All of the stuff on the main
frame
local GuiBottomFrame = Instance.new("Frame") -- Part of Active Frame
local Credits = Instance.new("TextLabel") -- Credits to illremember,
hello there
local ScrollingFrame = Instance.new("ScrollingFrame") -- The scrolling
frame of animations
local CheckR = Instance.new("TextLabel") -- Check if R15 or R6
local ScrollingFrameR15 = Instance.new("ScrollingFrame") -- The
scrolling frame of R15 animations

local CrazySlash = Instance.new("TextButton")--COMPLETE


local Open = Instance.new("TextButton")--COMPLETE
local R15Spinner = Instance.new("TextButton")--COMPLETE
local ArmsOut = Instance.new("TextButton")--COMPLETE
local FloatSlash = Instance.new("TextButton")--COMPLETE
local WeirdZombie = Instance.new("TextButton")--COMPLETE
local DownSlash = Instance.new("TextButton")--COMPLETE
local Pull = Instance.new("TextButton")--COMPLETE
local CircleArm = Instance.new("TextButton")--COMPLETE
local Bend = Instance.new("TextButton")--COMPLETE
local RotateSlash = Instance.new("TextButton")--COMPLETE
local FlingArms = Instance.new("TextButton")--COMPLETE

local FullSwing = Instance.new("TextButton")--COMPLETE


local GlitchLevitate = Instance.new("TextButton")--COMPLETE
local MoonDance = Instance.new("TextButton")--COMPLETE
local FullPunch = Instance.new("TextButton")--COMPLETE
local Crouch = Instance.new("TextButton")--COMPLETE
local SpinDance = Instance.new("TextButton")--COMPLETE
local FloorFaint = Instance.new("TextButton")--COMPLETE
local JumpingJacks = Instance.new("TextButton")--COMPLETE
local Spinner = Instance.new("TextButton")--COMPLETE
local MegaInsane = Instance.new("TextButton")--COMPLETE
local ArmDetach = Instance.new("TextButton")--COMPLETE
local WeirdMove = Instance.new("TextButton")--COMPLETE
local Faint = Instance.new("TextButton")--COMPLETE
local CloneIllusion = Instance.new("TextButton")--COMPLETE
local Levitate = Instance.new("TextButton")--COMPLETE
local DinoWalk = Instance.new("TextButton")--COMPLETE
local FloorCrawl = Instance.new("TextButton")--COMPLETE
local SwordSlam = Instance.new("TextButton")--COMPLETE
local LoopHead = Instance.new("TextButton")--COMPLETE
local HeroJump = Instance.new("TextButton")--COMPLETE
local Insane = Instance.new("TextButton")--COMPLETE
local FloatingHead = Instance.new("TextButton")--COMPLETE
local HeadThrow = Instance.new("TextButton")--COMPLETE
local MovingDance = Instance.new("TextButton")--COMPLETE
local SuperPunch = Instance.new("TextButton")--COMPLETE
local ArmTurbine = Instance.new("TextButton")--COMPLETE
local Dab = Instance.new("TextButton")--COMPLETE
local FloatSit = Instance.new("TextButton")--COMPLETE
local SuperFaint = Instance.new("TextButton")--COMPLETE
local BarrelRoll = Instance.new("TextButton")--COMPLETE
local Scared = Instance.new("TextButton")--COMPLETE
local InsaneArms = Instance.new("TextButton")--COMPLETE
local SwordSlice = Instance.new("TextButton")--COMPLETE
local SpinDance2 = Instance.new("TextButton")--COMPLETE
local BowDown = Instance.new("TextButton")--COMPLETE
local LoopSlam = Instance.new("TextButton")--COMPLETE

local GuiTopFrame = Instance.new("Frame") -- Top of the main frame


local CloseGUI = Instance.new("TextButton") -- To close the GUI
local Title = Instance.new("TextLabel") -- Actual title of GUI,
Energize

-- Properties

Energize.Name = "Energize"
Energize.Parent = game.Players.LocalPlayer.PlayerGui

SideFrame.Name = "SideFrame"
SideFrame.Parent = Energize
SideFrame.Active = true
SideFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
SideFrame.Draggable = true
SideFrame.Position = UDim2.new(0, 376, 0, 125)
SideFrame.Size = UDim2.new(0, 460, 0, 32)
SideFrame.Visible = false

OpenGUI.Name = "OpenGUI"
OpenGUI.Parent = SideFrame
OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1)
OpenGUI.BackgroundTransparency = 1
OpenGUI.Position = UDim2.new(0, 426, 0, 0)
OpenGUI.Size = UDim2.new(0, 34, 0, 32)
OpenGUI.Font = Enum.Font.SourceSans
OpenGUI.FontSize = Enum.FontSize.Size48
OpenGUI.Text = "X"
OpenGUI.TextColor3 = Color3.new(0.333333, 0, 0)
OpenGUI.TextSize = 40
OpenGUI.TextWrapped = true

SideFrameTitle.Name = "SideFrameTitle"
SideFrameTitle.Parent = SideFrame
SideFrameTitle.BackgroundColor3 = Color3.new(1, 1, 1)
SideFrameTitle.BackgroundTransparency = 1
SideFrameTitle.Position = UDim2.new(0, 170, 0, 0)
SideFrameTitle.Size = UDim2.new(0, 119, 0, 31)
SideFrameTitle.Font = Enum.Font.Arial
SideFrameTitle.FontSize = Enum.FontSize.Size24
SideFrameTitle.Text = "-Energize-"
SideFrameTitle.TextSize = 21
SideFrameTitle.TextStrokeColor3 = Color3.new(0.27451, 0.92549,
0.905882)
SideFrameTitle.TextStrokeTransparency = 0.69999998807907

MainFrame.Name = "MainFrame"
MainFrame.Parent = Energize
MainFrame.Active = true
MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
MainFrame.BackgroundTransparency = 1
MainFrame.Draggable = true
MainFrame.Position = UDim2.new(0, 376, 0, 125)
MainFrame.Size = UDim2.new(0, 444, 0, 280)

GuiBottomFrame.Name = "Gui BottomFrame"


GuiBottomFrame.Parent = MainFrame
GuiBottomFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
GuiBottomFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
GuiBottomFrame.Position = UDim2.new(0, 0, 0, 247)
GuiBottomFrame.Size = UDim2.new(0, 460, 0, 32)

Credits.Name = "Credits"
Credits.Parent = GuiBottomFrame
Credits.BackgroundColor3 = Color3.new(1, 1, 1)
Credits.BackgroundTransparency = 1
Credits.Size = UDim2.new(0, 460, 0, 32)
Credits.FontSize = Enum.FontSize.Size14
Credits.Text = "By illremember -FE Animations Gui"
Credits.TextColor3 = Color3.new(0.219608, 0.219608, 0.219608)
Credits.TextSize = 14
Credits.TextStrokeColor3 = Color3.new(0.141176, 0.870588, 0.713726)
Credits.TextStrokeTransparency = 0.69999998807907
Credits.TextWrapped = true

ScrollingFrame.Parent = MainFrame
ScrollingFrame.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
ScrollingFrame.Position = UDim2.new(0, 0, 0, 32)
ScrollingFrame.Size = UDim2.new(0, 460, 0, 215)
ScrollingFrame.ScrollBarThickness = 13

FullSwing.Name = "FullSwing"
FullSwing.Parent = ScrollingFrame
FullSwing.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
FullSwing.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FullSwing.Position = UDim2.new(0, 17, 0, 322)
FullSwing.Size = UDim2.new(0, 119, 0, 34)
FullSwing.Font = Enum.Font.Highway
FullSwing.FontSize = Enum.FontSize.Size24
FullSwing.Text = "Full Swing"
FullSwing.TextSize = 20
FullSwing.TextWrapped = true

GlitchLevitate.Name = "GlitchLevitate"
GlitchLevitate.Parent = ScrollingFrame
GlitchLevitate.BackgroundColor3 = Color3.new(0.886275, 0.776471,
0.368627)
GlitchLevitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
GlitchLevitate.Position = UDim2.new(0, 319, 0, 322)
GlitchLevitate.Size = UDim2.new(0, 119, 0, 34)
GlitchLevitate.Font = Enum.Font.Highway
GlitchLevitate.FontSize = Enum.FontSize.Size24
GlitchLevitate.Text = "Glitch Levitate"
GlitchLevitate.TextSize = 20
GlitchLevitate.TextWrapped = true

MoonDance.Name = "MoonDance"
MoonDance.Parent = ScrollingFrame
MoonDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
MoonDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
MoonDance.Position = UDim2.new(0, 319, 0, 280)
MoonDance.Size = UDim2.new(0, 119, 0, 34)
MoonDance.Font = Enum.Font.Highway
MoonDance.FontSize = Enum.FontSize.Size24
MoonDance.Text = "Moon Dance"
MoonDance.TextSize = 20
MoonDance.TextWrapped = true

FullPunch.Name = "FullPunch"
FullPunch.Parent = ScrollingFrame
FullPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
FullPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FullPunch.Position = UDim2.new(0, 17, 0, 280)
FullPunch.Size = UDim2.new(0, 119, 0, 34)
FullPunch.Font = Enum.Font.Highway
FullPunch.FontSize = Enum.FontSize.Size24
FullPunch.Text = "Full Punch"
FullPunch.TextSize = 20
FullPunch.TextWrapped = true

Crouch.Name = "Crouch"
Crouch.Parent = ScrollingFrame
Crouch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Crouch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Crouch.Position = UDim2.new(0, 168, 0, 280)
Crouch.Size = UDim2.new(0, 119, 0, 34)
Crouch.Font = Enum.Font.Highway
Crouch.FontSize = Enum.FontSize.Size24
Crouch.Text = "Crouch"
Crouch.TextSize = 20
Crouch.TextWrapped = true

SpinDance.Name = "SpinDance"
SpinDance.Parent = ScrollingFrame
SpinDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
SpinDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
SpinDance.Position = UDim2.new(0, 168, 0, 236)
SpinDance.Size = UDim2.new(0, 119, 0, 34)
SpinDance.Font = Enum.Font.Highway
SpinDance.FontSize = Enum.FontSize.Size24
SpinDance.Text = "Spin Dance"
SpinDance.TextSize = 20
SpinDance.TextWrapped = true

FloorFaint.Name = "FloorFaint"
FloorFaint.Parent = ScrollingFrame
FloorFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
FloorFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FloorFaint.Position = UDim2.new(0, 17, 0, 236)
FloorFaint.Size = UDim2.new(0, 119, 0, 34)
FloorFaint.Font = Enum.Font.Highway
FloorFaint.FontSize = Enum.FontSize.Size24
FloorFaint.Text = "Floor Faint"
FloorFaint.TextSize = 20
FloorFaint.TextWrapped = true

JumpingJacks.Name = "JumpingJacks"
JumpingJacks.Parent = ScrollingFrame
JumpingJacks.BackgroundColor3 = Color3.new(0.886275, 0.776471,
0.368627)
JumpingJacks.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
JumpingJacks.Position = UDim2.new(0, 319, 0, 236)
JumpingJacks.Size = UDim2.new(0, 119, 0, 34)
JumpingJacks.Font = Enum.Font.Highway
JumpingJacks.FontSize = Enum.FontSize.Size24
JumpingJacks.Text = "Jumping Jacks"
JumpingJacks.TextSize = 20
JumpingJacks.TextWrapped = true

Spinner.Name = "Spinner"
Spinner.Parent = ScrollingFrame
Spinner.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Spinner.Position = UDim2.new(0, 17, 0, 192)
Spinner.Size = UDim2.new(0, 119, 0, 34)
Spinner.Font = Enum.Font.Highway
Spinner.FontSize = Enum.FontSize.Size24
Spinner.Text = "Spinner"
Spinner.TextSize = 20
Spinner.TextWrapped = true

MegaInsane.Name = "MegaInsane"
MegaInsane.Parent = ScrollingFrame
MegaInsane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
MegaInsane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
MegaInsane.Position = UDim2.new(0, 168, 0, 192)
MegaInsane.Size = UDim2.new(0, 119, 0, 34)
MegaInsane.Font = Enum.Font.Highway
MegaInsane.FontSize = Enum.FontSize.Size24
MegaInsane.Text = "Mega Insane"
MegaInsane.TextSize = 20
MegaInsane.TextWrapped = true

ArmDetach.Name = "ArmDetach"
ArmDetach.Parent = ScrollingFrame
ArmDetach.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
ArmDetach.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
ArmDetach.Position = UDim2.new(0, 319, 0, 192)
ArmDetach.Size = UDim2.new(0, 119, 0, 34)
ArmDetach.Font = Enum.Font.Highway
ArmDetach.FontSize = Enum.FontSize.Size24
ArmDetach.Text = "Arm Detach"
ArmDetach.TextSize = 20
ArmDetach.TextWrapped = true

WeirdMove.Name = "WeirdMove"
WeirdMove.Parent = ScrollingFrame
WeirdMove.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
WeirdMove.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
WeirdMove.Position = UDim2.new(0, 168, 0, 148)
WeirdMove.Size = UDim2.new(0, 119, 0, 34)
WeirdMove.Font = Enum.Font.Highway
WeirdMove.FontSize = Enum.FontSize.Size24
WeirdMove.Text = "Weird Move"
WeirdMove.TextSize = 20
WeirdMove.TextWrapped = true

Faint.Name = "Faint"
Faint.Parent = ScrollingFrame
Faint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Faint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Faint.Position = UDim2.new(0, 17, 0, 148)
Faint.Size = UDim2.new(0, 119, 0, 34)
Faint.Font = Enum.Font.Highway
Faint.FontSize = Enum.FontSize.Size24
Faint.Text = "Faint"
Faint.TextSize = 20
Faint.TextWrapped = true

CloneIllusion.Name = "CloneIllusion"
CloneIllusion.Parent = ScrollingFrame
CloneIllusion.BackgroundColor3 = Color3.new(0.886275, 0.776471,
0.368627)
CloneIllusion.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
CloneIllusion.Position = UDim2.new(0, 319, 0, 148)
CloneIllusion.Size = UDim2.new(0, 119, 0, 34)
CloneIllusion.Font = Enum.Font.Highway
CloneIllusion.FontSize = Enum.FontSize.Size24
CloneIllusion.Text = "Clone Illusion"
CloneIllusion.TextSize = 20
CloneIllusion.TextWrapped = true

Levitate.Name = "Levitate"
Levitate.Parent = ScrollingFrame
Levitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Levitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Levitate.Position = UDim2.new(0, 17, 0, 104)
Levitate.Size = UDim2.new(0, 119, 0, 34)
Levitate.Font = Enum.Font.Highway
Levitate.FontSize = Enum.FontSize.Size24
Levitate.Text = "Levitate"
Levitate.TextSize = 20
Levitate.TextWrapped = true

DinoWalk.Name = "DinoWalk"
DinoWalk.Parent = ScrollingFrame
DinoWalk.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
DinoWalk.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
DinoWalk.Position = UDim2.new(0, 168, 0, 104)
DinoWalk.Size = UDim2.new(0, 119, 0, 34)
DinoWalk.Font = Enum.Font.Highway
DinoWalk.FontSize = Enum.FontSize.Size24
DinoWalk.Text = "Dino Walk"
DinoWalk.TextSize = 20
DinoWalk.TextWrapped = true
FloorCrawl.Name = "FloorCrawl"
FloorCrawl.Parent = ScrollingFrame
FloorCrawl.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
FloorCrawl.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FloorCrawl.Position = UDim2.new(0, 319, 0, 104)
FloorCrawl.Size = UDim2.new(0, 119, 0, 34)
FloorCrawl.Font = Enum.Font.Highway
FloorCrawl.FontSize = Enum.FontSize.Size24
FloorCrawl.Text = "Floor Crawl"
FloorCrawl.TextSize = 20
FloorCrawl.TextWrapped = true

SwordSlam.Name = "SwordSlam"
SwordSlam.Parent = ScrollingFrame
SwordSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
SwordSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
SwordSlam.Position = UDim2.new(0, 319, 0, 60)
SwordSlam.Size = UDim2.new(0, 119, 0, 34)
SwordSlam.Font = Enum.Font.Highway
SwordSlam.FontSize = Enum.FontSize.Size24
SwordSlam.Text = "Sword Slam"
SwordSlam.TextSize = 20
SwordSlam.TextWrapped = true

LoopHead.Name = "LoopHead"
LoopHead.Parent = ScrollingFrame
LoopHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
LoopHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
LoopHead.Position = UDim2.new(0, 168, 0, 60)
LoopHead.Size = UDim2.new(0, 119, 0, 34)
LoopHead.Font = Enum.Font.Highway
LoopHead.FontSize = Enum.FontSize.Size24
LoopHead.Text = "Loop Head"
LoopHead.TextSize = 20
LoopHead.TextWrapped = true

HeroJump.Name = "HeroJump"
HeroJump.Parent = ScrollingFrame
HeroJump.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
HeroJump.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
HeroJump.Position = UDim2.new(0, 17, 0, 60)
HeroJump.Size = UDim2.new(0, 119, 0, 34)
HeroJump.Font = Enum.Font.Highway
HeroJump.FontSize = Enum.FontSize.Size24
HeroJump.Text = "Hero Jump"
HeroJump.TextSize = 20
HeroJump.TextWrapped = true

Insane.Name = "Insane"
Insane.Parent = ScrollingFrame
Insane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Insane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Insane.Position = UDim2.new(0, 319, 0, 16)
Insane.Size = UDim2.new(0, 119, 0, 34)
Insane.Font = Enum.Font.Highway
Insane.FontSize = Enum.FontSize.Size24
Insane.Text = "Insane"
Insane.TextSize = 20
Insane.TextWrapped = true

FloatingHead.Name = "FloatingHead"
FloatingHead.Parent = ScrollingFrame
FloatingHead.BackgroundColor3 = Color3.new(0.886275, 0.776471,
0.368627)
FloatingHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FloatingHead.Position = UDim2.new(0, 168, 0, 16)
FloatingHead.Size = UDim2.new(0, 119, 0, 34)
FloatingHead.Font = Enum.Font.Highway
FloatingHead.FontSize = Enum.FontSize.Size24
FloatingHead.Text = "Floating Head"
FloatingHead.TextSize = 20
FloatingHead.TextWrapped = true

HeadThrow.Name = "HeadThrow"
HeadThrow.Parent = ScrollingFrame
HeadThrow.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
HeadThrow.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
HeadThrow.Position = UDim2.new(0, 17, 0, 16)
HeadThrow.Size = UDim2.new(0, 119, 0, 34)
HeadThrow.Font = Enum.Font.Highway
HeadThrow.FontSize = Enum.FontSize.Size24
HeadThrow.Text = "Head Throw"
HeadThrow.TextSize = 20
HeadThrow.TextWrapped = true

MovingDance.Name = "MovingDance"
MovingDance.Parent = ScrollingFrame
MovingDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
MovingDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
MovingDance.Position = UDim2.new(0, 168, 0, 324)
MovingDance.Size = UDim2.new(0, 119, 0, 34)
MovingDance.Font = Enum.Font.Highway
MovingDance.FontSize = Enum.FontSize.Size24
MovingDance.Text = "Moving Dance"
MovingDance.TextSize = 20
MovingDance.TextWrapped = true

SuperPunch.Name = "SuperPunch"
SuperPunch.Parent = ScrollingFrame
SuperPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
SuperPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
SuperPunch.Position = UDim2.new(0, 168, 0, 366)
SuperPunch.Size = UDim2.new(0, 119, 0, 34)
SuperPunch.Font = Enum.Font.Highway
SuperPunch.FontSize = Enum.FontSize.Size24
SuperPunch.Text = "Super Punch"
SuperPunch.TextSize = 20
SuperPunch.TextWrapped = true

ArmTurbine.Name = "ArmTurbine"
ArmTurbine.Parent = ScrollingFrame
ArmTurbine.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
ArmTurbine.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
ArmTurbine.Position = UDim2.new(0, 319, 0, 366)
ArmTurbine.Size = UDim2.new(0, 119, 0, 34)
ArmTurbine.Font = Enum.Font.Highway
ArmTurbine.FontSize = Enum.FontSize.Size24
ArmTurbine.Text = "Arm Turbine"
ArmTurbine.TextSize = 20
ArmTurbine.TextWrapped = true

Dab.Name = "Dab"
Dab.Parent = ScrollingFrame
Dab.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Dab.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Dab.Position = UDim2.new(0, 17, 0, 366)
Dab.Size = UDim2.new(0, 119, 0, 34)
Dab.Font = Enum.Font.Highway
Dab.FontSize = Enum.FontSize.Size24
Dab.Text = "Dab"
Dab.TextSize = 20
Dab.TextWrapped = true

FloatSit.Name = "FloatSit"
FloatSit.Parent = ScrollingFrame
FloatSit.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
FloatSit.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FloatSit.Position = UDim2.new(0, 168, 0, 410)
FloatSit.Size = UDim2.new(0, 119, 0, 34)
FloatSit.Font = Enum.Font.Highway
FloatSit.FontSize = Enum.FontSize.Size24
FloatSit.Text = "Float Sit"
FloatSit.TextSize = 20
FloatSit.TextWrapped = true

SuperFaint.Name = "SuperFaint"
SuperFaint.Parent = ScrollingFrame
SuperFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
SuperFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
SuperFaint.Position = UDim2.new(0, 17, 0, 498)
SuperFaint.Size = UDim2.new(0, 119, 0, 34)
SuperFaint.Font = Enum.Font.Highway
SuperFaint.FontSize = Enum.FontSize.Size24
SuperFaint.Text = "Super Faint"
SuperFaint.TextSize = 20
SuperFaint.TextWrapped = true

BarrelRoll.Name = "BarrelRoll"
BarrelRoll.Parent = ScrollingFrame
BarrelRoll.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
BarrelRoll.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
BarrelRoll.Position = UDim2.new(0, 319, 0, 410)
BarrelRoll.Size = UDim2.new(0, 119, 0, 34)
BarrelRoll.Font = Enum.Font.Highway
BarrelRoll.FontSize = Enum.FontSize.Size24
BarrelRoll.Text = "Barrel Roll"
BarrelRoll.TextSize = 20
BarrelRoll.TextWrapped = true

Scared.Name = "Scared"
Scared.Parent = ScrollingFrame
Scared.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Scared.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Scared.Position = UDim2.new(0, 319, 0, 454)
Scared.Size = UDim2.new(0, 119, 0, 34)
Scared.Font = Enum.Font.Highway
Scared.FontSize = Enum.FontSize.Size24
Scared.Text = "Scared"
Scared.TextSize = 20
Scared.TextWrapped = true

InsaneArms.Name = "InsaneArms"
InsaneArms.Parent = ScrollingFrame
InsaneArms.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
InsaneArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
InsaneArms.Position = UDim2.new(0, 17, 0, 454)
InsaneArms.Size = UDim2.new(0, 119, 0, 34)
InsaneArms.Font = Enum.Font.Highway
InsaneArms.FontSize = Enum.FontSize.Size24
InsaneArms.Text = "Insane Arms"
InsaneArms.TextSize = 20
InsaneArms.TextWrapped = true

SwordSlice.Name = "SwordSlice"
SwordSlice.Parent = ScrollingFrame
SwordSlice.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
SwordSlice.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
SwordSlice.Position = UDim2.new(0, 168, 0, 454)
SwordSlice.Size = UDim2.new(0, 119, 0, 34)
SwordSlice.Font = Enum.Font.Highway
SwordSlice.FontSize = Enum.FontSize.Size24
SwordSlice.Text = "Sword Slice"
SwordSlice.TextSize = 20
SwordSlice.TextWrapped = true

SpinDance2.Name = "SpinDance2"
SpinDance2.Parent = ScrollingFrame
SpinDance2.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
SpinDance2.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
SpinDance2.Position = UDim2.new(0, 168, 0, 498)
SpinDance2.Size = UDim2.new(0, 119, 0, 34)
SpinDance2.Font = Enum.Font.Highway
SpinDance2.FontSize = Enum.FontSize.Size24
SpinDance2.Text = "Spin Dance 2"
SpinDance2.TextSize = 20
SpinDance2.TextWrapped = true

BowDown.Name = "BowDown"
BowDown.Parent = ScrollingFrame
BowDown.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
BowDown.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
BowDown.Position = UDim2.new(0, 319, 0, 498)
BowDown.Size = UDim2.new(0, 119, 0, 34)
BowDown.Font = Enum.Font.Highway
BowDown.FontSize = Enum.FontSize.Size24
BowDown.Text = "Bow Down"
BowDown.TextSize = 20
BowDown.TextWrapped = true

LoopSlam.Name = "LoopSlam"
LoopSlam.Parent = ScrollingFrame
LoopSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
LoopSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
LoopSlam.Position = UDim2.new(0, 17, 0, 410)
LoopSlam.Size = UDim2.new(0, 119, 0, 34)
LoopSlam.Font = Enum.Font.Highway
LoopSlam.FontSize = Enum.FontSize.Size24
LoopSlam.Text = "Loop Slam"
LoopSlam.TextSize = 20
LoopSlam.TextWrapped = true

GuiTopFrame.Name = "Gui TopFrame"


GuiTopFrame.Parent = MainFrame
GuiTopFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
GuiTopFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
GuiTopFrame.Size = UDim2.new(0, 460, 0, 32)

CloseGUI.Name = "CloseGUI"
CloseGUI.Parent = GuiTopFrame
CloseGUI.BackgroundColor3 = Color3.new(1, 1, 1)
CloseGUI.BackgroundTransparency = 1
CloseGUI.Position = UDim2.new(0, 426, 0, 0)
CloseGUI.Size = UDim2.new(0, 34, 0, 32)
CloseGUI.Font = Enum.Font.SourceSans
CloseGUI.FontSize = Enum.FontSize.Size48
CloseGUI.Text = "X"
CloseGUI.TextColor3 = Color3.new(0.333333, 0, 0)
CloseGUI.TextSize = 40
CloseGUI.TextWrapped = true

Title.Name = "Title"
Title.Parent = GuiTopFrame
Title.BackgroundColor3 = Color3.new(1, 1, 1)
Title.BackgroundTransparency = 1
Title.Size = UDim2.new(0, 460, 0, 32)
Title.FontSize = Enum.FontSize.Size14
Title.Text = "-Energize-"
Title.TextColor3 = Color3.new(0.164706, 0.164706, 0.164706)
Title.TextSize = 14
Title.TextStrokeColor3 = Color3.new(0.384314, 0.917647, 1)
Title.TextStrokeTransparency = 0.69999998807907
Title.TextWrapped = true

CheckR.Name = "CheckR"
CheckR.Parent = GuiTopFrame
CheckR.BackgroundColor3 = Color3.new(1, 1, 1)
CheckR.BackgroundTransparency = 1
CheckR.Size = UDim2.new(0, 171, 0, 32)
CheckR.Font = Enum.Font.SourceSansBold
CheckR.FontSize = Enum.FontSize.Size14
CheckR.Text = "Text"
CheckR.TextScaled = true
CheckR.TextSize = 14
CheckR.TextWrapped = true

ScrollingFrameR15.Name = "ScrollingFrameR15"
ScrollingFrameR15.Parent = MainFrame
ScrollingFrameR15.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
ScrollingFrameR15.Position = UDim2.new(0, 0, 0, 32)
ScrollingFrameR15.Size = UDim2.new(0, 460, 0, 215)
ScrollingFrameR15.Visible = false
ScrollingFrameR15.ScrollBarThickness = 13

CrazySlash.Name = "CrazySlash"
CrazySlash.Parent = ScrollingFrameR15
CrazySlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
CrazySlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
CrazySlash.Position = UDim2.new(0, 17, 0, 16)
CrazySlash.Size = UDim2.new(0, 119, 0, 34)
CrazySlash.Font = Enum.Font.Highway
CrazySlash.FontSize = Enum.FontSize.Size24
CrazySlash.Text = "CrazySlash"
CrazySlash.TextSize = 20
CrazySlash.TextWrapped = true

Open.Name = "Open"
Open.Parent = ScrollingFrameR15
Open.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
Open.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Open.Position = UDim2.new(0, 168, 0, 16)
Open.Size = UDim2.new(0, 119, 0, 34)
Open.Font = Enum.Font.Highway
Open.FontSize = Enum.FontSize.Size24
Open.Text = "Open"
Open.TextSize = 20
Open.TextWrapped = true

R15Spinner.Name = "R15Spinner"
R15Spinner.Parent = ScrollingFrameR15
R15Spinner.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
R15Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
R15Spinner.Position = UDim2.new(0, 17, 0, 60)
R15Spinner.Size = UDim2.new(0, 119, 0, 34)
R15Spinner.Font = Enum.Font.Highway
R15Spinner.FontSize = Enum.FontSize.Size24
R15Spinner.Text = "Spinner"
R15Spinner.TextSize = 20
R15Spinner.TextWrapped = true

ArmsOut.Name = "ArmsOut"
ArmsOut.Parent = ScrollingFrameR15
ArmsOut.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
ArmsOut.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
ArmsOut.Position = UDim2.new(0, 319, 0, 16)
ArmsOut.Size = UDim2.new(0, 119, 0, 34)
ArmsOut.Font = Enum.Font.Highway
ArmsOut.FontSize = Enum.FontSize.Size24
ArmsOut.Text = "ArmsOut"
ArmsOut.TextSize = 20
ArmsOut.TextWrapped = true

FloatSlash.Name = "FloatSlash"
FloatSlash.Parent = ScrollingFrameR15
FloatSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
FloatSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FloatSlash.Position = UDim2.new(0, 168, 0, 148)
FloatSlash.Size = UDim2.new(0, 119, 0, 34)
FloatSlash.Font = Enum.Font.Highway
FloatSlash.FontSize = Enum.FontSize.Size24
FloatSlash.Text = "FloatSlash"
FloatSlash.TextSize = 20
FloatSlash.TextWrapped = true
WeirdZombie.Name = "WeirdZombie"
WeirdZombie.Parent = ScrollingFrameR15
WeirdZombie.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
WeirdZombie.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
WeirdZombie.Position = UDim2.new(0, 17, 0, 148)
WeirdZombie.Size = UDim2.new(0, 119, 0, 34)
WeirdZombie.Font = Enum.Font.Highway
WeirdZombie.FontSize = Enum.FontSize.Size24
WeirdZombie.Text = "WeirdZombie"
WeirdZombie.TextSize = 20
WeirdZombie.TextWrapped = true

DownSlash.Name = "DownSlash"
DownSlash.Parent = ScrollingFrameR15
DownSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
DownSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
DownSlash.Position = UDim2.new(0, 319, 0, 148)
DownSlash.Size = UDim2.new(0, 119, 0, 34)
DownSlash.Font = Enum.Font.Highway
DownSlash.FontSize = Enum.FontSize.Size24
DownSlash.Text = "DownSlash"
DownSlash.TextSize = 20
DownSlash.TextWrapped = true

Pull.Name = "Pull"
Pull.Parent = ScrollingFrameR15
Pull.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
Pull.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Pull.Position = UDim2.new(0, 17, 0, 104)
Pull.Size = UDim2.new(0, 119, 0, 34)
Pull.Font = Enum.Font.Highway
Pull.FontSize = Enum.FontSize.Size24
Pull.Text = "Pull"
Pull.TextSize = 20
Pull.TextWrapped = true

CircleArm.Name = "CircleArm"
CircleArm.Parent = ScrollingFrameR15
CircleArm.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
CircleArm.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
CircleArm.Position = UDim2.new(0, 168, 0, 104)
CircleArm.Size = UDim2.new(0, 119, 0, 34)
CircleArm.Font = Enum.Font.Highway
CircleArm.FontSize = Enum.FontSize.Size24
CircleArm.Text = "CircleArm"
CircleArm.TextSize = 20
CircleArm.TextWrapped = true

Bend.Name = "Bend"
Bend.Parent = ScrollingFrameR15
Bend.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
Bend.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Bend.Position = UDim2.new(0, 319, 0, 104)
Bend.Size = UDim2.new(0, 119, 0, 34)
Bend.Font = Enum.Font.Highway
Bend.FontSize = Enum.FontSize.Size24
Bend.Text = "Bend"
Bend.TextSize = 20
Bend.TextWrapped = true
RotateSlash.Name = "RotateSlash"
RotateSlash.Parent = ScrollingFrameR15
RotateSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
RotateSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
RotateSlash.Position = UDim2.new(0, 319, 0, 60)
RotateSlash.Size = UDim2.new(0, 119, 0, 34)
RotateSlash.Font = Enum.Font.Highway
RotateSlash.FontSize = Enum.FontSize.Size24
RotateSlash.Text = "RotateSlash"
RotateSlash.TextSize = 20
RotateSlash.TextWrapped = true

FlingArms.Name = "FlingArms"
FlingArms.Parent = ScrollingFrameR15
FlingArms.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
FlingArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FlingArms.Position = UDim2.new(0, 168, 0, 60)
FlingArms.Size = UDim2.new(0, 119, 0, 34)
FlingArms.Font = Enum.Font.Highway
FlingArms.FontSize = Enum.FontSize.Size24
FlingArms.Text = "FlingArms"
FlingArms.TextSize = 20
FlingArms.TextWrapped = true

-- Buttons
col = Color3.new(0.886275, 0.776471, 0.368627)
loc = Color3.new(1, 0.906471, 0.568627)
rcol = Color3.new(0.682353, 0.701961, 0.792157)
rloc = Color3.new(0.882353, 0.901961, 0.992157)

CloseGUI.MouseButton1Click:connect(function()
MainFrame.Visible = false
SideFrame.Visible = true
SideFrame.Position = MainFrame.Position
end)

OpenGUI.MouseButton1Click:connect(function()
MainFrame.Visible = true
SideFrame.Visible = false
MainFrame.Position = SideFrame.Position
end)

if
(game:GetService"Players".LocalPlayer.Character:WaitForChild("Humanoid").RigType ==
Enum.HumanoidRigType.R15) then
ScrollingFrame.Visible = false
ScrollingFrameR15.Visible = true
CheckR.Text = "Showing R15 Animations"
else
ScrollingFrame.Visible = true
ScrollingFrameR15.Visible = false
CheckR.Text = "Showing R6 Animations"
end

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://35154961"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local HeadThrowACTIVE = false
HeadThrow.MouseButton1Click:connect(function()
HeadThrowACTIVE = not HeadThrowACTIVE
if HeadThrowACTIVE then
HeadThrow.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if HeadThrowACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
HeadThrow.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://121572214"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FloatingHeadACTIVE = false
FloatingHead.MouseButton1Click:connect(function()
FloatingHeadACTIVE = not FloatingHeadACTIVE
if FloatingHeadACTIVE then
track:Play(.1, 1, 1)
FloatingHead.BackgroundColor3 = loc
else
track:Stop()
FloatingHead.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://182724289"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local CrouchACTIVE = false
Crouch.MouseButton1Click:connect(function()
CrouchACTIVE = not CrouchACTIVE
if CrouchACTIVE then
track:Play(.1, 1, 1)
Crouch.BackgroundColor3 = loc
else
track:Stop()
Crouch.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://282574440"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FloorCrawlACTIVE = false
FloorCrawl.MouseButton1Click:connect(function()
FloorCrawlACTIVE = not FloorCrawlACTIVE
if FloorCrawlACTIVE then
track:Play(.1, 1, 1)
FloorCrawl.BackgroundColor3 = loc
else
track:Stop()
FloorCrawl.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://204328711"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local DinoWalkACTIVE = false
DinoWalk.MouseButton1Click:connect(function()
DinoWalkACTIVE = not DinoWalkACTIVE
if DinoWalkACTIVE then
track:Play(.1, 1, 1)
DinoWalk.BackgroundColor3 = loc
else
track:Stop()
DinoWalk.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://429681631"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local JumpingJacksACTIVE = false
JumpingJacks.MouseButton1Click:connect(function()
JumpingJacksACTIVE = not JumpingJacksACTIVE
if JumpingJacksACTIVE then
track:Play(.1, 1, 1)
JumpingJacks.BackgroundColor3 = loc
else
track:Stop()
JumpingJacks.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://35154961"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local LoopHeadACTIVE = false
LoopHead.MouseButton1Click:connect(function()
LoopHeadACTIVE = not LoopHeadACTIVE
if LoopHeadACTIVE then
LoopHead.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if LoopHeadACTIVE then
track:Play(.5, 1, 1e6)
end
end
end
else
track:Stop()
LoopHead.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://184574340"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local HeroJumpACTIVE = false
HeroJump.MouseButton1Click:connect(function()
HeroJumpACTIVE = not HeroJumpACTIVE
if HeroJumpACTIVE then
HeroJump.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if HeroJumpACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
HeroJump.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://181526230"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FaintACTIVE = false
Faint.MouseButton1Click:connect(function()
FaintACTIVE = not FaintACTIVE
if FaintACTIVE then
track:Play(.1, 1, 1)
Faint.BackgroundColor3 = loc
else
track:Stop()
Faint.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://181525546"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FloorFaintACTIVE = false
FloorFaint.MouseButton1Click:connect(function()
FloorFaintACTIVE = not FloorFaintACTIVE
if FloorFaintACTIVE then
FloorFaint.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if FloorFaintACTIVE then
track:Play(.1, 1, 2)
end
end
end
else
track:Stop()
FloorFaint.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://181525546"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local SuperFaintACTIVE = false
SuperFaint.MouseButton1Click:connect(function()
SuperFaintACTIVE = not SuperFaintACTIVE
if SuperFaintACTIVE then
SuperFaint.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SuperFaintACTIVE then
track:Play(.1, 0.5, 40)
end
end
end
else
track:Stop()
SuperFaint.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://313762630"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local LevitateACTIVE = false
Levitate.MouseButton1Click:connect(function()
LevitateACTIVE = not LevitateACTIVE
if LevitateACTIVE then
track:Play(.1, 1, 1)
Levitate.BackgroundColor3 = loc
else
track:Stop()
Levitate.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://183412246"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local DabACTIVE = false
Dab.MouseButton1Click:connect(function()
DabACTIVE = not DabACTIVE
if DabACTIVE then
Dab.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if DabACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Dab.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://188632011"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local SpinACTIVE = false
Spinner.MouseButton1Click:connect(function()
SpinACTIVE = not SpinACTIVE
if SpinACTIVE then
Spinner.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SpinACTIVE then
track:Play(.1, 1, 2)
end
end
end
else
track:Stop()
Spinner.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://179224234"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FloatSitACTIVE = false
FloatSit.MouseButton1Click:connect(function()
FloatSitACTIVE = not FloatSitACTIVE
if FloatSitACTIVE then
track:Play(.1, 1, 1)
FloatSit.BackgroundColor3 = loc
else
track:Stop()
FloatSit.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://429703734"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local MovingDanceACTIVE = false
MovingDance.MouseButton1Click:connect(function()
MovingDanceACTIVE = not MovingDanceACTIVE
if MovingDanceACTIVE then
MovingDance.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if MovingDanceACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
MovingDance.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://215384594"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local WeirdMoveACTIVE = false
WeirdMove.MouseButton1Click:connect(function()
WeirdMoveACTIVE = not WeirdMoveACTIVE
if WeirdMoveACTIVE then
track:Play(.1, 1, 1)
WeirdMove.BackgroundColor3 = loc
else
track:Stop()
WeirdMove.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://215384594"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local CloneIllusionACTIVE = false
CloneIllusion.MouseButton1Click:connect(function()
CloneIllusionACTIVE = not CloneIllusionACTIVE
if CloneIllusionACTIVE then
track:Play(.5, 1, 1e7)
CloneIllusion.BackgroundColor3 = loc
else
track:Stop()
CloneIllusion.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://313762630"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local GlitchLevitateACTIVE = false
GlitchLevitate.MouseButton1Click:connect(function()
GlitchLevitateACTIVE = not GlitchLevitateACTIVE
if GlitchLevitateACTIVE then
track:Play(.5, 1, 1e7)
GlitchLevitate.BackgroundColor3 = loc
else
track:Stop()
GlitchLevitate.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://429730430"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local SpinDanceACTIVE = false
SpinDance.MouseButton1Click:connect(function()
SpinDanceACTIVE = not SpinDanceACTIVE
if SpinDanceACTIVE then
SpinDance.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SpinDanceACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
SpinDance.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://45834924"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local MoonDanceACTIVE = false
MoonDance.MouseButton1Click:connect(function()
MoonDanceACTIVE = not MoonDanceACTIVE
if MoonDanceACTIVE then
MoonDance.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if MoonDanceACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
MoonDance.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://204062532"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FullPunchACTIVE = false
FullPunch.MouseButton1Click:connect(function()
FullPunchACTIVE = not FullPunchACTIVE
if FullPunchACTIVE then
FullPunch.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if FullPunchACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
FullPunch.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://186934910"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local SpinDance2ACTIVE = false
SpinDance2.MouseButton1Click:connect(function()
SpinDance2ACTIVE = not SpinDance2ACTIVE
if SpinDance2ACTIVE then
SpinDance2.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SpinDance2ACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
SpinDance2.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://204292303"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local BowDownACTIVE = false
BowDown.MouseButton1Click:connect(function()
BowDownACTIVE = not BowDownACTIVE
if BowDownACTIVE then
BowDown.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if BowDownACTIVE then
track:Play(.1, 1, 3)
end
end
end
else
track:Stop()
BowDown.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://204295235"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local SwordSlamACTIVE = false
SwordSlam.MouseButton1Click:connect(function()
SwordSlamACTIVE = not SwordSlamACTIVE
if SwordSlamACTIVE then
SwordSlam.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SwordSlamACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
SwordSlam.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://204295235"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local LoopSlamACTIVE = false
LoopSlam.MouseButton1Click:connect(function()
LoopSlamACTIVE = not LoopSlamACTIVE
if LoopSlamACTIVE then
LoopSlam.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if LoopSlamACTIVE then
track:Play(.1, 1, 1e4)
end
end
end
else
track:Stop()
LoopSlam.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://184574340"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local MegaInsaneACTIVE = false
MegaInsane.MouseButton1Click:connect(function()
MegaInsaneACTIVE = not MegaInsaneACTIVE
if MegaInsaneACTIVE then
MegaInsane.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if MegaInsaneACTIVE then
track:Play(.1, 0.5, 40)
end
end
end
else
track:Stop()
MegaInsane.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://126753849"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local SuperPunchACTIVE = false
SuperPunch.MouseButton1Click:connect(function()
SuperPunchACTIVE = not SuperPunchACTIVE
if SuperPunchACTIVE then
SuperPunch.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SuperPunchACTIVE then
track:Play(.1, 1, 3)
end
end
end
else
track:Stop()
SuperPunch.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://218504594"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FullSwingACTIVE = false
FullSwing.MouseButton1Click:connect(function()
FullSwingACTIVE = not FullSwingACTIVE
if FullSwingACTIVE then
FullSwing.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if FullSwingACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
FullSwing.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://259438880"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local ArmTurbineACTIVE = false
ArmTurbine.MouseButton1Click:connect(function()
ArmTurbineACTIVE = not ArmTurbineACTIVE
if ArmTurbineACTIVE then
track:Play(.1, 1, 1e3)
ArmTurbine.BackgroundColor3 = loc
else
track:Stop()
ArmTurbine.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://136801964"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local BarrelRollACTIVE = false
BarrelRoll.MouseButton1Click:connect(function()
BarrelRollACTIVE = not BarrelRollACTIVE
if BarrelRollACTIVE then
BarrelRoll.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if BarrelRollACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
BarrelRoll.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://180612465"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local ScaredACTIVE = false
Scared.MouseButton1Click:connect(function()
ScaredACTIVE = not ScaredACTIVE
if ScaredACTIVE then
Scared.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if ScaredACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Scared.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://33796059"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local InsaneACTIVE = false
Insane.MouseButton1Click:connect(function()
InsaneACTIVE = not InsaneACTIVE
if InsaneACTIVE then
track:Play(.1, 1, 1e8)
Insane.BackgroundColor3 = loc
else
track:Stop()
Insane.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://33169583"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local ArmDetachACTIVE = false
ArmDetach.MouseButton1Click:connect(function()
ArmDetachACTIVE = not ArmDetachACTIVE
if ArmDetachACTIVE then
ArmDetach.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if ArmDetachACTIVE then
track:Play(.1, 1, 1e6)
end
end
end
else
track:Stop()
ArmDetach.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://35978879"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local SwordSliceACTIVE = false
SwordSlice.MouseButton1Click:connect(function()
SwordSliceACTIVE = not SwordSliceACTIVE
if SwordSliceACTIVE then
track:Play(.1, 1, 1)
SwordSlice.BackgroundColor3 = loc
else
track:Stop()
SwordSlice.BackgroundColor3 = col
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://27432691"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local InsaneArmsACTIVE = false
InsaneArms.MouseButton1Click:connect(function()
InsaneArmsACTIVE = not InsaneArmsACTIVE
if InsaneArmsACTIVE then
InsaneArms.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if InsaneArmsACTIVE then
track:Play(.1, 1, 1e4)
end
end
end
else
track:Stop()
InsaneArms.BackgroundColor3 = col
end
end)
-- R15
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://674871189"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local CrazySlashACTIVE = false
CrazySlash.MouseButton1Click:connect(function()
CrazySlashACTIVE = not CrazySlashACTIVE
if CrazySlashACTIVE then
CrazySlash.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if CrazySlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
CrazySlash.BackgroundColor3 = rcol
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://582855105"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local OpenACTIVE = false
Open.MouseButton1Click:connect(function()
OpenACTIVE = not OpenACTIVE
if OpenACTIVE then
Open.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if OpenACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Open.BackgroundColor3 = rcol
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://754658275"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local R15SpinnerACTIVE = false
R15Spinner.MouseButton1Click:connect(function()
R15SpinnerACTIVE = not R15SpinnerACTIVE
if R15SpinnerACTIVE then
R15Spinner.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if R15SpinnerACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
R15Spinner.BackgroundColor3 = rcol
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://582384156"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local ArmsOutACTIVE = false
ArmsOut.MouseButton1Click:connect(function()
ArmsOutACTIVE = not ArmsOutACTIVE
if ArmsOutACTIVE then
ArmsOut.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if ArmsOutACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
ArmsOut.BackgroundColor3 = rcol
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://717879555"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
local FloatSlashACTIVE = false
FloatSlash.MouseButton1Click:connect(function()
FloatSlashACTIVE = not FloatSlashACTIVE
if FloatSlashACTIVE then
FloatSlash.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if FloatSlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
FloatSlash.BackgroundColor3 = rcol
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://708553116"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
WeirdZombieACTIVE = false
WeirdZombie.MouseButton1Click:connect(function()
WeirdZombieACTIVE = not WeirdZombieACTIVE
if WeirdZombieACTIVE then
WeirdZombie.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if WeirdZombieACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
WeirdZombie.BackgroundColor3 = rcol
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://746398327"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
DownSlashACTIVE = false
DownSlash.MouseButton1Click:connect(function()
DownSlashACTIVE = not DownSlashACTIVE
if DownSlashACTIVE then
DownSlash.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if DownSlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
DownSlash.BackgroundColor3 = rcol
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://675025795"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
PullACTIVE = false
Pull.MouseButton1Click:connect(function()
PullACTIVE = not PullACTIVE
if PullACTIVE then
Pull.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if PullACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Pull.BackgroundColor3 = rcol
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://698251653"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
CircleArmACTIVE = false
CircleArm.MouseButton1Click:connect(function()
CircleArmACTIVE = not CircleArmACTIVE
if CircleArmACTIVE then
CircleArm.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if CircleArmACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
CircleArm.BackgroundColor3 = rcol
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://696096087"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
BendACTIVE = false
Bend.MouseButton1Click:connect(function()
BendACTIVE = not BendACTIVE
if BendACTIVE then
Bend.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if BendACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Bend.BackgroundColor3 = rcol
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://675025570"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
RotateSlashACTIVE = false
RotateSlash.MouseButton1Click:connect(function()
RotateSlashACTIVE = not RotateSlashACTIVE
if RotateSlashACTIVE then
RotateSlash.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if RotateSlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
RotateSlash.BackgroundColor3 = rcol
end
end)

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://754656200"
local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
FlingArmsACTIVE = false
FlingArms.MouseButton1Click:connect(function()
FlingArmsACTIVE = not FlingArmsACTIVE
if FlingArmsACTIVE then
FlingArms.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if FlingArmsACTIVE then
track:Play(.1, 1, 10)
end
end
end
else
track:Stop()
FlingArms.BackgroundColor3 = rcol
end
end)

-- Finished update!
end)
end
coroutine.wrap(JCBQ_fake_script)()
local function QMMANRT_fake_script() -- WanderingNPC.LocalScript
local script = Instance.new('LocalScript', WanderingNPC)

script.Parent.MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
head.Handle.AccessoryWeld:Remove()
head.Handle.HatAttachment:Remove()
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius",
math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius",
math.huge)
end
end)
coroutine.resume(Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1,
#game.Players:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end

Character.Archivable = true
local clone = Character:Clone()
clone.Parent = workspace
clone.Name = "gay"
clone.Head.face:Destroy()

align(head.Handle, clone["Head"])
align(Hats.torso1.Handle, clone["Torso"])
align(Hats.torso2.Handle, clone["Torso"])
align(Hats.rightarm.Handle, clone["Right Arm"])
align(Hats.leftarm.Handle, clone["Left Arm"])
align(Hats.rightleg.Handle, clone["Right Leg"])
align(Hats.leftleg.Handle, clone["Left Leg"])

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)

clone:WaitForChild("Head"):FindFirstChild("Attachment").Name =
"headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name =
"rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name =
"leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name =
"rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name =
"leftlegattachment"

clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0,
0.5, -0)
clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0,
-0.5, -0)

clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()

clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1

if Character.Humanoid.Health == 0 then
game.Workspace.gay:Destroy()
end

function waitForChild(parent, childName)


local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end

local Figure = game.Workspace.gay


local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"

local currentAnim = ""


local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "http://www.roblox.com/asset/?
id=125750544", weight = 9 },
{ id = "http://www.roblox.com/asset/?
id=125750618", weight = 1 }
},
walk = {
{ id = "http://www.roblox.com/asset/?
id=125749145", weight = 10 }
},
run = {
{ id = "run.xml", weight = 10 }
},
jump = {
{ id = "http://www.roblox.com/asset/?
id=125750702", weight = 10 }
},
fall = {
{ id = "http://www.roblox.com/asset/?
id=125750759", weight = 10 }
},
climb = {
{ id = "http://www.roblox.com/asset/?
id=125750800", weight = 10 }
},
toolnone = {
{ id = "http://www.roblox.com/asset/?
id=125750867", weight = 10 }
},
toolslash = {
{ id = "http://www.roblox.com/asset/?
id=129967390", weight = 10 }
-- { id = "slash.xml", weight = 10 }
},
toollunge = {
{ id = "http://www.roblox.com/asset/?
id=129967478", weight = 10 }
},
wave = {
{ id = "http://www.roblox.com/asset/?
id=128777973", weight = 10 }
},
point = {
{ id = "http://www.roblox.com/asset/?
id=128853357", weight = 10 }
},
dance = {
{ id = "http://www.roblox.com/asset/?
id=130018893", weight = 10 },
{ id = "http://www.roblox.com/asset/?
id=132546839", weight = 10 },
{ id = "http://www.roblox.com/asset/?
id=132546884", weight = 10 }
},
laugh = {
{ id = "http://www.roblox.com/asset/?
id=129423131", weight = 10 }
},
cheer = {
{ id = "http://www.roblox.com/asset/?
id=129423030", weight = 10 }
},
}

-- Existance in this list signifies that it is an emote, the value


indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh =
false, cheer = false}

math.randomseed(tick())

-- Setup animation objects


for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0

-- check for config values


local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject =
childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight =
weightObject.Value
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name]
[idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end

-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = Instance.new("Animation")
animTable[name][idx].anim.Name = name
animTable[name][idx].anim.AnimationId = anim.id
animTable[name][idx].weight = anim.weight
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + anim.weight
-- print(name .. " [" .. idx .. "] " .. anim.id .. "
(" .. anim.weight .. ")")
end
end
end

-- ANIMATION

-- declarations
local toolAnim = "None"
local toolAnimTime = 0

local jumpAnimTime = 0
local jumpAnimDuration = 0.175

local toolTransitionTime = 0.1


local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75

-- functions

function stopAllAnimations()
local oldAnim = currentAnim

-- return to idle if finishing an emote


if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false)
then
oldAnim = "idle"
end

currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end

local function keyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end

-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end

local roll = math.random(1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


currentAnimTrack:Play(transitionTime)
currentAnim = animName

-- set up keyframe name triggers


if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler =
currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
end
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

local toolAnimName = ""


local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil

local function toolKeyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end

function playToolAnimation(animName, transitionTime, humanoid)


if (animName ~= toolAnimName) then

if (toolAnimTrack ~= nil) then


toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end

local roll = math.random(1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


toolAnimTrack:Play(transitionTime)
toolAnimName = animName

currentToolAnimKeyframeHandler =
toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
end
end

function stopToolAnimations()
local oldAnim = toolAnimName

if (currentToolAnimKeyframeHandler ~= nil) then


currentToolAnimKeyframeHandler:disconnect()
end

toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end

return oldAnim
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end

function onDied()
pose = "Dead"
end

function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end

function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end

function onGettingUp()
pose = "GettingUp"
end

function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end

function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end

function onPlatformStanding()
pose = "PlatformStanding"
end

function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end

local function getTool()


for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end

local function getToolAnim(tool)


for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue"
then
return c
end
end
return nil
end

local function animateTool()

if (toolAnim == "None") then


playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end

if (toolAnim == "Slash") then


playToolAnimation("toolslash", 0, Humanoid)
return
end

if (toolAnim == "Lunge") then


playToolAnimation("toollunge", 0, Humanoid)
return
end
end

local function moveSit()


RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end

local lastTick = 0

function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time

local climbFudge = 0
local setAngles = false

if (jumpAnimTime > 0) then


jumpAnimTime = jumpAnimTime - deltaTime
end

if (pose == "FreeFall" and jumpAnimTime <= 0) then


playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose ==
"FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end

if (setAngles) then
local desiredAngle = amplitude * math.sin(time * frequency)

RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end

-- Tool Animation handling


local tool = getTool()
if tool then

local animStringValueObject = getToolAnim(tool)

if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end

if time > toolAnimTime then


toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end

-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)

-- main program

local runService = game:service("RunService");

-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"

while Figure.Parent~=nil do
local _, time = wait(1)
move(time)
end
end)
end
coroutine.wrap(QMMANRT_fake_script)()
local function UDMGTCD_fake_script() -- WanderingNPC.LocalScript
local script = Instance.new('LocalScript', WanderingNPC)

script.Parent.MouseButton1Down:Connect(function()
wait(1)
local CurrentPart = nil
local MaxInc = 60

function onTouched(hit)
if hit.Parent == nil then
return
end

local humanoid = hit.Parent:findFirstChild("Humanoid")

if humanoid == nil then


CurrentPart = hit
end
end

function waitForChild(parent, childName)


local child = parent:findFirstChild(childName)
if child then
return child
end

while true do
print(childName)

child = parent.ChildAdded:wait()

if child.Name==childName then
return child
end
end
end

local Figure = game.Workspace.gay


local Humanoid = waitForChild(Figure, "Humanoid")
local Torso = waitForChild(Figure, "HumanoidRootPart")
local Left = waitForChild(Figure, "Left Leg")
local Right = waitForChild(Figure, "Right Leg")

Humanoid.Jump = true

Left.Touched:connect(onTouched)
Right.Touched:connect(onTouched)

while true do
wait(math.random(2, 6))

if CurrentPart ~= nil then


if math.random(5, 7) == 1 then
Humanoid.Jump = true
end

Humanoid:MoveTo(Torso.Position + Vector3.new(math.random(-MaxInc,
MaxInc), 0, math.random(-MaxInc, MaxInc)), CurrentPart)
end
end
end)
end
coroutine.wrap(UDMGTCD_fake_script)()
local function IOYV_fake_script() -- ClearNPCS.LocalScript
local script = Instance.new('LocalScript', ClearNPCS)

script.Parent.MouseButton1Down:Connect(function()
game.Workspace.gay:Destroy()
end)
end
coroutine.wrap(IOYV_fake_script)()
local function AKTO_fake_script() -- SpawnNPC.LocalScript
local script = Instance.new('LocalScript', SpawnNPC)

script.Parent.MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
head.Handle.AccessoryWeld:Remove()
head.Handle.HatAttachment:Remove()
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius",
math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius",
math.huge)
end
end)
coroutine.resume(Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1,
#game.Players:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end

Character.Archivable = true
local clone = Character:Clone()
clone.Parent = workspace
clone.Name = "gay"
clone.Head.face:Destroy()

align(head.Handle, clone["Head"])
align(Hats.torso1.Handle, clone["Torso"])
align(Hats.torso2.Handle, clone["Torso"])
align(Hats.rightarm.Handle, clone["Right Arm"])
align(Hats.leftarm.Handle, clone["Left Arm"])
align(Hats.rightleg.Handle, clone["Right Leg"])
align(Hats.leftleg.Handle, clone["Left Leg"])

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)

clone:WaitForChild("Head"):FindFirstChild("Attachment").Name =
"headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name =
"rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name =
"leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name =
"rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name =
"leftlegattachment"

clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0,
0.5, -0)
clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0,
-0.5, -0)

clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()

clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1

if Character.Humanoid.Health == 0 then
game.Workspace.gay:Destroy()
end

function waitForChild(parent, childName)


local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end

local Figure = game.Workspace.gay


local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"

local currentAnim = ""


local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "http://www.roblox.com/asset/?
id=125750544", weight = 9 },
{ id = "http://www.roblox.com/asset/?
id=125750618", weight = 1 }
},
walk = {
{ id = "http://www.roblox.com/asset/?
id=125749145", weight = 10 }
},
run = {
{ id = "run.xml", weight = 10 }
},
jump = {
{ id = "http://www.roblox.com/asset/?
id=125750702", weight = 10 }
},
fall = {
{ id = "http://www.roblox.com/asset/?
id=125750759", weight = 10 }
},
climb = {
{ id = "http://www.roblox.com/asset/?
id=125750800", weight = 10 }
},
toolnone = {
{ id = "http://www.roblox.com/asset/?
id=125750867", weight = 10 }
},
toolslash = {
{ id = "http://www.roblox.com/asset/?
id=129967390", weight = 10 }
-- { id = "slash.xml", weight = 10 }
},
toollunge = {
{ id = "http://www.roblox.com/asset/?
id=129967478", weight = 10 }
},
wave = {
{ id = "http://www.roblox.com/asset/?
id=128777973", weight = 10 }
},
point = {
{ id = "http://www.roblox.com/asset/?
id=128853357", weight = 10 }
},
dance = {
{ id = "http://www.roblox.com/asset/?
id=130018893", weight = 10 },
{ id = "http://www.roblox.com/asset/?
id=132546839", weight = 10 },
{ id = "http://www.roblox.com/asset/?
id=132546884", weight = 10 }
},
laugh = {
{ id = "http://www.roblox.com/asset/?
id=129423131", weight = 10 }
},
cheer = {
{ id = "http://www.roblox.com/asset/?
id=129423030", weight = 10 }
},
}

-- Existance in this list signifies that it is an emote, the value


indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh =
false, cheer = false}

math.randomseed(tick())

-- Setup animation objects


for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0

-- check for config values


local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject =
childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight =
weightObject.Value
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name]
[idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end

-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = Instance.new("Animation")
animTable[name][idx].anim.Name = name
animTable[name][idx].anim.AnimationId = anim.id
animTable[name][idx].weight = anim.weight
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + anim.weight
-- print(name .. " [" .. idx .. "] " .. anim.id .. "
(" .. anim.weight .. ")")
end
end
end

-- ANIMATION

-- declarations
local toolAnim = "None"
local toolAnimTime = 0

local jumpAnimTime = 0
local jumpAnimDuration = 0.175

local toolTransitionTime = 0.1


local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75

-- functions
function stopAllAnimations()
local oldAnim = currentAnim

-- return to idle if finishing an emote


if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false)
then
oldAnim = "idle"
end

currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end

local function keyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end

-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end

local roll = math.random(1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)
-- play the animation
currentAnimTrack:Play(transitionTime)
currentAnim = animName

-- set up keyframe name triggers


if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler =
currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
end
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

local toolAnimName = ""


local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil

local function toolKeyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end

function playToolAnimation(animName, transitionTime, humanoid)


if (animName ~= toolAnimName) then

if (toolAnimTrack ~= nil) then


toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end

local roll = math.random(1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


toolAnimTrack:Play(transitionTime)
toolAnimName = animName
currentToolAnimKeyframeHandler =
toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
end
end

function stopToolAnimations()
local oldAnim = toolAnimName

if (currentToolAnimKeyframeHandler ~= nil) then


currentToolAnimKeyframeHandler:disconnect()
end

toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end

return oldAnim
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end

function onDied()
pose = "Dead"
end

function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end

function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end

function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end

function onFallingDown()
pose = "FallingDown"
end

function onSeated()
pose = "Seated"
end

function onPlatformStanding()
pose = "PlatformStanding"
end

function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end

local function getTool()


for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end

local function getToolAnim(tool)


for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue"
then
return c
end
end
return nil
end

local function animateTool()

if (toolAnim == "None") then


playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end

if (toolAnim == "Slash") then


playToolAnimation("toolslash", 0, Humanoid)
return
end

if (toolAnim == "Lunge") then


playToolAnimation("toollunge", 0, Humanoid)
return
end
end

local function moveSit()


RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end

local lastTick = 0

function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time

local climbFudge = 0
local setAngles = false

if (jumpAnimTime > 0) then


jumpAnimTime = jumpAnimTime - deltaTime
end

if (pose == "FreeFall" and jumpAnimTime <= 0) then


playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose ==
"FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end

if (setAngles) then
local desiredAngle = amplitude * math.sin(time * frequency)

RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end

-- Tool Animation handling


local tool = getTool()
if tool then

local animStringValueObject = getToolAnim(tool)

if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end

if time > toolAnimTime then


toolAnimTime = 0
toolAnim = "None"
end

animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end

-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)

-- main program

local runService = game:service("RunService");

-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"

while Figure.Parent~=nil do
local _, time = wait(1)
move(time)
end
end)
end
coroutine.wrap(AKTO_fake_script)()
local function NQXG_fake_script() -- FollowingNPC.LocalScript
local script = Instance.new('LocalScript', FollowingNPC)

script.Parent.MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
head.Handle.AccessoryWeld:Remove()
head.Handle.HatAttachment:Remove()
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius",
math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius",
math.huge)
end
end)
coroutine.resume(Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1,
#game.Players:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end

Character.Archivable = true
local clone = Character:Clone()
clone.Parent = workspace
clone.Name = "gay"
clone.Head.face:Destroy()

align(head.Handle, clone["Head"])
align(Hats.torso1.Handle, clone["Torso"])
align(Hats.torso2.Handle, clone["Torso"])
align(Hats.rightarm.Handle, clone["Right Arm"])
align(Hats.leftarm.Handle, clone["Left Arm"])
align(Hats.rightleg.Handle, clone["Right Leg"])
align(Hats.leftleg.Handle, clone["Left Leg"])

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)

clone:WaitForChild("Head"):FindFirstChild("Attachment").Name =
"headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name =
"rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name =
"leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name =
"rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name =
"leftlegattachment"

clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0,
0.5, -0)
clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0,
-0.5, -0)

clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()

clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1

if Character.Humanoid.Health == 0 then
game.Workspace.gay:Destroy()
end

function waitForChild(parent, childName)


local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end

local Figure = game.Workspace.gay


local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"

local currentAnim = ""


local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "http://www.roblox.com/asset/?
id=125750544", weight = 9 },
{ id = "http://www.roblox.com/asset/?
id=125750618", weight = 1 }
},
walk = {
{ id = "http://www.roblox.com/asset/?
id=125749145", weight = 10 }
},
run = {
{ id = "run.xml", weight = 10 }
},
jump = {
{ id = "http://www.roblox.com/asset/?
id=125750702", weight = 10 }
},
fall = {
{ id = "http://www.roblox.com/asset/?
id=125750759", weight = 10 }
},
climb = {
{ id = "http://www.roblox.com/asset/?
id=125750800", weight = 10 }
},
toolnone = {
{ id = "http://www.roblox.com/asset/?
id=125750867", weight = 10 }
},
toolslash = {
{ id = "http://www.roblox.com/asset/?
id=129967390", weight = 10 }
-- { id = "slash.xml", weight = 10 }
},
toollunge = {
{ id = "http://www.roblox.com/asset/?
id=129967478", weight = 10 }
},
wave = {
{ id = "http://www.roblox.com/asset/?
id=128777973", weight = 10 }
},
point = {
{ id = "http://www.roblox.com/asset/?
id=128853357", weight = 10 }
},
dance = {
{ id = "http://www.roblox.com/asset/?
id=130018893", weight = 10 },
{ id = "http://www.roblox.com/asset/?
id=132546839", weight = 10 },
{ id = "http://www.roblox.com/asset/?
id=132546884", weight = 10 }
},
laugh = {
{ id = "http://www.roblox.com/asset/?
id=129423131", weight = 10 }
},
cheer = {
{ id = "http://www.roblox.com/asset/?
id=129423030", weight = 10 }
},
}

-- Existance in this list signifies that it is an emote, the value


indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh =
false, cheer = false}

math.randomseed(tick())

-- Setup animation objects


for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0

-- check for config values


local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject =
childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight =
weightObject.Value
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name]
[idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end

-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = Instance.new("Animation")
animTable[name][idx].anim.Name = name
animTable[name][idx].anim.AnimationId = anim.id
animTable[name][idx].weight = anim.weight
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + anim.weight
-- print(name .. " [" .. idx .. "] " .. anim.id .. "
(" .. anim.weight .. ")")
end
end
end

-- ANIMATION

-- declarations
local toolAnim = "None"
local toolAnimTime = 0

local jumpAnimTime = 0
local jumpAnimDuration = 0.175

local toolTransitionTime = 0.1


local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75

-- functions

function stopAllAnimations()
local oldAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false)
then
oldAnim = "idle"
end

currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end

local function keyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end

-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end

local roll = math.random(1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


currentAnimTrack:Play(transitionTime)
currentAnim = animName
-- set up keyframe name triggers
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler =
currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
end
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

local toolAnimName = ""


local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil

local function toolKeyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end

function playToolAnimation(animName, transitionTime, humanoid)


if (animName ~= toolAnimName) then

if (toolAnimTrack ~= nil) then


toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end

local roll = math.random(1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


toolAnimTrack:Play(transitionTime)
toolAnimName = animName

currentToolAnimKeyframeHandler =
toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
end
end

function stopToolAnimations()
local oldAnim = toolAnimName

if (currentToolAnimKeyframeHandler ~= nil) then


currentToolAnimKeyframeHandler:disconnect()
end

toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end

return oldAnim
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end

function onDied()
pose = "Dead"
end

function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end

function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end

function onGettingUp()
pose = "GettingUp"
end

function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end

function onFallingDown()
pose = "FallingDown"
end

function onSeated()
pose = "Seated"
end

function onPlatformStanding()
pose = "PlatformStanding"
end

function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end

local function getTool()


for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end

local function getToolAnim(tool)


for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue"
then
return c
end
end
return nil
end

local function animateTool()

if (toolAnim == "None") then


playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end

if (toolAnim == "Slash") then


playToolAnimation("toolslash", 0, Humanoid)
return
end

if (toolAnim == "Lunge") then


playToolAnimation("toollunge", 0, Humanoid)
return
end
end
local function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end

local lastTick = 0

function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time

local climbFudge = 0
local setAngles = false

if (jumpAnimTime > 0) then


jumpAnimTime = jumpAnimTime - deltaTime
end

if (pose == "FreeFall" and jumpAnimTime <= 0) then


playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose ==
"FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end

if (setAngles) then
local desiredAngle = amplitude * math.sin(time * frequency)

RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end

-- Tool Animation handling


local tool = getTool()
if tool then

local animStringValueObject = getToolAnim(tool)

if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end

if time > toolAnimTime then


toolAnimTime = 0
toolAnim = "None"
end

animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end

-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)

-- main program

local runService = game:service("RunService");

-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"

while Figure.Parent~=nil do
local _, time = wait(1)
move(time)
end
end)
end
coroutine.wrap(NQXG_fake_script)()
local function TVZL_fake_script() -- FollowingNPC.LocalScript
local script = Instance.new('LocalScript', FollowingNPC)

script.Parent.MouseButton1Down:Connect(function()
wait(1)
local larm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
local rarm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")

function findNearestTorso(pos)
local list = game.Workspace:children()
local torso = nil
local dist = 10000
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= game.Workspace.gay)
then
temp = temp2:findFirstChild("HumanoidRootPart")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0)
then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end

while true do
wait(math.random(1,5))
local target =
findNearestTorso(game.Workspace.gay.HumanoidRootPart.Position)
if target ~= nil then
game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
end

end
end)
end
coroutine.wrap(TVZL_fake_script)()
local function KIVAYYY_fake_script() -- Reset.LocalScript
local script = Instance.new('LocalScript', Reset)

script.Parent.MouseButton1Down:Connect(function()
game.Players.LocalPlayer.Character.Humanoid.Health = 0
end)
end
coroutine.wrap(KIVAYYY_fake_script)()
local function VZMQ_fake_script() -- ControlNPC.LocalScript
local script = Instance.new('LocalScript', ControlNPC)

script.Parent.MouseButton1Down:Connect(function()
plr = game.Players.LocalPlayer
if script.Parent.Text == "Control" then
script.Parent.Text = "Uncontrol"
workspace.gay.Humanoid.PlatformStand = true
W1 = Instance.new("Weld",workspace)
W1.Name = "Weld1"
W1.Part0 = plr.Character.Torso
W1.Part1 = workspace.gay.Torso
W2 = Instance.new("Weld",workspace)
W2.Name = "Weld2"
W2.Part0 = plr.Character.Head
W2.Part1 = workspace.gay.Head
W3 = Instance.new("Weld",workspace)
W3.Name = "Weld3"
W3.Part0 = plr.Character.HumanoidRootPart
W3.Part1 = workspace.gay.HumanoidRootPart
W4 = Instance.new("Weld",workspace)
W4.Name = "Weld4"
W4.Part0 = plr.Character["Left Arm"]
W4.Part1 = workspace.gay["Left Arm"]
W5 = Instance.new("Weld",workspace)
W5.Name = "Weld5"
W5.Part0 = plr.Character["Left Leg"]
W5.Part1 = workspace.gay["Left Leg"]
W6 = Instance.new("Weld",workspace)
W6.Name = "Weld6"
W6.Part0 = plr.Character["Right Arm"]
W6.Part1 = workspace.gay["Right Arm"]
W7 = Instance.new("Weld",workspace)
W7.Name = "Weld7"
W7.Part0 = plr.Character["Right Leg"]
W7.Part1 = workspace.gay["Right Leg"]
for i,v in pairs(plr.Character:GetChildren()) do
if v.ClassName == "Part" then
v.Transparency = 1
end
plr.Character.HumanoidRootPart.Transparency = 1
if v.ClassName == "Accessory" then
v.Handle.Transparency = 0
end
plr.Character.Humanoid.NameOcclusion = "NoOcclusion"
end
elseif script.Parent.Text == "Uncontrol" then
script.Parent.Text = "Control"
workspace.gay.Humanoid.PlatformStand = false
workspace.Weld1:Remove()
workspace.Weld2:Remove()
workspace.Weld3:Remove()
workspace.Weld4:Remove()
workspace.Weld5:Remove()
workspace.Weld6:Remove()
workspace.Weld7:Remove()
for i,v in pairs(plr.Character:GetChildren()) do
if v.ClassName == "Part" then
v.Transparency = 0
end
plr.Character.HumanoidRootPart.Transparency = 1
if v.ClassName == "Accessory" then
v.Handle.Transparency = 0
end
plr.Character.Humanoid.NameOcclusion = "OccludeAll"
end
end
end)
end
coroutine.wrap(VZMQ_fake_script)()
local function ZXJL_fake_script() -- AnimationPlayer.LocalScript
local script = Instance.new('LocalScript', AnimationPlayer)

local toggle = false


script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent.Parent.Parent.Parent.Frame2.Visible = true
end)
end
coroutine.wrap(ZXJL_fake_script)()
local function IHVMURQ_fake_script() -- SpawnEasyControlNPC.LocalScript
local script = Instance.new('LocalScript', SpawnEasyControlNPC)

script.Parent.MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
head.Handle.AccessoryWeld:Remove()
head.Handle.HatAttachment:Remove()
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius",
math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius",
math.huge)
end
end)
coroutine.resume(Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1,
#game.Players:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end

Character.Archivable = true
local clone = Character:Clone()
clone.Parent = workspace
clone.Name = "gay"
clone.Head.face:Destroy()

align(head.Handle, clone["Head"])
align(Hats.torso1.Handle, clone["Torso"])
align(Hats.torso2.Handle, clone["Torso"])
align(Hats.rightarm.Handle, clone["Right Arm"])
align(Hats.leftarm.Handle, clone["Left Arm"])
align(Hats.rightleg.Handle, clone["Right Leg"])
align(Hats.leftleg.Handle, clone["Left Leg"])

head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)

clone:WaitForChild("Head"):FindFirstChild("Attachment").Name =
"headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name =
"rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name =
"leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name =
"rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name =
"leftlegattachment"

clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0,
0.5, -0)
clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0,
-0.5, -0)

clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()

clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1

if Character.Humanoid.Health == 0 then
game.Workspace.gay:Destroy()
end

function waitForChild(parent, childName)


local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end

local Figure = game.Workspace.gay


local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"

local currentAnim = ""


local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "http://www.roblox.com/asset/?
id=125750544", weight = 9 },
{ id = "http://www.roblox.com/asset/?
id=125750618", weight = 1 }
},
walk = {
{ id = "http://www.roblox.com/asset/?
id=125749145", weight = 10 }
},
run = {
{ id = "run.xml", weight = 10 }
},
jump = {
{ id = "http://www.roblox.com/asset/?
id=125750702", weight = 10 }
},
fall = {
{ id = "http://www.roblox.com/asset/?
id=125750759", weight = 10 }
},
climb = {
{ id = "http://www.roblox.com/asset/?
id=125750800", weight = 10 }
},
toolnone = {
{ id = "http://www.roblox.com/asset/?
id=125750867", weight = 10 }
},
toolslash = {
{ id = "http://www.roblox.com/asset/?
id=129967390", weight = 10 }
-- { id = "slash.xml", weight = 10 }
},
toollunge = {
{ id = "http://www.roblox.com/asset/?
id=129967478", weight = 10 }
},
wave = {
{ id = "http://www.roblox.com/asset/?
id=128777973", weight = 10 }
},
point = {
{ id = "http://www.roblox.com/asset/?
id=128853357", weight = 10 }
},
dance = {
{ id = "http://www.roblox.com/asset/?
id=130018893", weight = 10 },
{ id = "http://www.roblox.com/asset/?
id=132546839", weight = 10 },
{ id = "http://www.roblox.com/asset/?
id=132546884", weight = 10 }
},
laugh = {
{ id = "http://www.roblox.com/asset/?
id=129423131", weight = 10 }
},
cheer = {
{ id = "http://www.roblox.com/asset/?
id=129423030", weight = 10 }
},
}

-- Existance in this list signifies that it is an emote, the value


indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh =
false, cheer = false}

math.randomseed(tick())

-- Setup animation objects


for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0

-- check for config values


local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject =
childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight =
weightObject.Value
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name]
[idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end

-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = Instance.new("Animation")
animTable[name][idx].anim.Name = name
animTable[name][idx].anim.AnimationId = anim.id
animTable[name][idx].weight = anim.weight
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + anim.weight
-- print(name .. " [" .. idx .. "] " .. anim.id .. "
(" .. anim.weight .. ")")
end
end
end

-- ANIMATION
-- declarations
local toolAnim = "None"
local toolAnimTime = 0

local jumpAnimTime = 0
local jumpAnimDuration = 0.175

local toolTransitionTime = 0.1


local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75

-- functions

function stopAllAnimations()
local oldAnim = currentAnim

-- return to idle if finishing an emote


if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false)
then
oldAnim = "idle"
end

currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end

local function keyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end

-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end

local roll = math.random(1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


currentAnimTrack:Play(transitionTime)
currentAnim = animName

-- set up keyframe name triggers


if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler =
currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
end
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

local toolAnimName = ""


local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil

local function toolKeyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end

function playToolAnimation(animName, transitionTime, humanoid)


if (animName ~= toolAnimName) then

if (toolAnimTrack ~= nil) then


toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end

local roll = math.random(1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


toolAnimTrack:Play(transitionTime)
toolAnimName = animName

currentToolAnimKeyframeHandler =
toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
end
end

function stopToolAnimations()
local oldAnim = toolAnimName

if (currentToolAnimKeyframeHandler ~= nil) then


currentToolAnimKeyframeHandler:disconnect()
end

toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end

return oldAnim
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end

function onDied()
pose = "Dead"
end

function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end

function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end

function onGettingUp()
pose = "GettingUp"
end

function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end

function onFallingDown()
pose = "FallingDown"
end

function onSeated()
pose = "Seated"
end

function onPlatformStanding()
pose = "PlatformStanding"
end

function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end

local function getTool()


for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end

local function getToolAnim(tool)


for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue"
then
return c
end
end
return nil
end

local function animateTool()


if (toolAnim == "None") then
playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end

if (toolAnim == "Slash") then


playToolAnimation("toolslash", 0, Humanoid)
return
end

if (toolAnim == "Lunge") then


playToolAnimation("toollunge", 0, Humanoid)
return
end
end

local function moveSit()


RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end

local lastTick = 0

function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time

local climbFudge = 0
local setAngles = false

if (jumpAnimTime > 0) then


jumpAnimTime = jumpAnimTime - deltaTime
end

if (pose == "FreeFall" and jumpAnimTime <= 0) then


playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose ==
"FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end

if (setAngles) then
local desiredAngle = amplitude * math.sin(time * frequency)
RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end

-- Tool Animation handling


local tool = getTool()
if tool then

local animStringValueObject = getToolAnim(tool)

if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end

if time > toolAnimTime then


toolAnimTime = 0
toolAnim = "None"
end

animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end

-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)

-- main program

local runService = game:service("RunService");

-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"

while Figure.Parent~=nil do
local _, time = wait(1)
move(time)
end
end)
end
coroutine.wrap(IHVMURQ_fake_script)()
local function ZPXIAAZ_fake_script() -- SpawnEasyControlNPC.LocalScript
local script = Instance.new('LocalScript', SpawnEasyControlNPC)

script.Parent.MouseButton1Down:Connect(function()
wait(1)
game:GetService("RunService").Stepped:Connect(function()
sethiddenproperty(game.Players.LocalPlayer,
"MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer,
"SimulationRadius", math.huge)
end)

local Players = game:GetService('Players'); local LP =


Players['LocalPlayer']; Create = Instance.new
local Char = game.Workspace.gay; local Torso, Root,
Humanoid = Char['Torso'], Char['HumanoidRootPart'],
Char:FindFirstChildOfClass('Humanoid')
local TS, Heartbeat = game:GetService('TweenService'),
game:GetService('RunService')['Heartbeat']

settings().Physics['AllowSleep'] = false;
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)

local PoseToCF = function(Pose,Motor)


return (Motor['Part0'].CFrame * Motor['C0'] *
Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
end

local Joints = {
['Torso'] = Root['RootJoint'];
['Left Arm'] = Torso['Left Shoulder'];
['Right Arm'] = Torso['Right Shoulder'];
['Left Leg'] = Torso['Left Hip'];
['Right Leg'] = Torso['Right Hip'];
}

coroutine.wrap(function()
Char['HumanoidRootPart'].Anchored = true;
wait(.6)
Char['HumanoidRootPart'].Anchored = false;
Humanoid['Died']:Wait()
for K,V in next, Char:GetChildren() do
if not V:IsA('Humanoid') then
V:Destroy()
end
end
end)()

for K,V in next, Joints do


local AP, AO, A0, A1 =
Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']),
Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
AP['RigidityEnabled'] = true; AO['RigidityEnabled'] =
true
AP['Attachment0'] = A0; AP['Attachment1'] = A1;
AO['Attachment0'] = A0; AO['Attachment1'] = A1;
A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] *
V['C0']:Inverse(); V:Remove()
end

local Edit = function(Part,Value,Duration,Style,Direction)


Style = Style or 'Enum.EasingStyle.Linear'; Direction
= Direction or 'Enum.EasingDirection.In'
local Attachment =
Part:FindFirstChild('CFAttachment')
if Attachment ~= nil then

TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle']
[tostring(Style):split('.')[3]],Enum['EasingDirection']
[tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
end
end

local PreloadAnimation = function(AssetId)


local Sequence =
game:GetObjects('rbxassetid://'..AssetId)[1];
assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
local Keyframes, Poses = Sequence:GetKeyframes(), {};
local Yield = function(Seconds)
for I = 1,Seconds*60 do
Heartbeat:Wait()
end
end
for I = 1,#Keyframes do
local K0, K1 = Keyframes[I-1], Keyframes[I]
local Duration = K0 ~= nil and K1['Time'] -
K0['Time'] or 0;
for K,V in next, K1:GetDescendants() do
if V:IsA('Pose') and V['Name'] ~= 'Head'
and V['Name'] ~= 'HumanoidRootPart' then
local Args = {
Char:FindFirstChild(V.Name);
PoseToCF(V, Joints[V.Name]);
Duration;
V['EasingStyle'];
V['EasingDirection'];
K1['Time'];
}
table.insert(Poses,Args)
end
end
end
local Track = {}
--/* Class Functions/Events
Track['Finished'] = Instance.new('BindableEvent')
local Run = function()
for K,V in next, Poses do
coroutine.wrap(function()
Yield(V[6])
Edit(table.unpack(V))
end)()
end
coroutine.wrap(function() Yield(Poses[#Poses]
[6]) Track.Finished:Fire() end)()
end
Track['Play'] = function()
Run();
if Sequence['Loop'] ~= false then
repeat Track.Finished.Event:Wait(); Run()
until Stopped or Humanoid['Health'] < 1
end
end
return Track
end

local Anim = PreloadAnimation(0)

Anim:Play()
Anim.Finished.Event:Wait()
wait(0.5)
repeat
game:GetService('RunService').Stepped:Wait()
for i,v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Part") then
v.CanCollide = false
end
end
until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
end)
end
coroutine.wrap(ZPXIAAZ_fake_script)()
local function JLLWLZP_fake_script() -- FollowPlayer.LocalScript
local script = Instance.new('LocalScript', FollowPlayer)

local toggle = false


script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent.Parent.Parent.Parent.Frame3.Visible = true
end)

end
coroutine.wrap(JLLWLZP_fake_script)()
local function UUFOHEA_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)

local back = script.Parent.Parent.Frame


local gay = back.ScrollingFrame

local window = {
count = 0;
toggles = {},
closed = false;
}
script.Parent.MouseButton1Click:connect(function()
window.closed = not window.closed
script.Parent.Text = (window.closed and "+" or "-")
if script.Parent.Text == "+" then
back:TweenSize(UDim2.new(0, 461,0, 0), "Out", "Sine", 1)
wait() do
gay.Visible = false
end
else
back:TweenSize(UDim2.new(0, 461,0, 348), "Out", "Sine", 1)
wait(1) do
gay.Visible = true
end
end

end)

end
coroutine.wrap(UUFOHEA_fake_script)()
local function JBTT_fake_script() -- Frame2.LocalScript
local script = Instance.new('LocalScript', Frame2)

local dragger = {};


local resizer = {};

do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
-- // credits to Ririchi / Inori for this cute drag function :)
function dragger.new(frame)
local s, event = pcall(function()
return frame.MouseEnter
end)

if s then
frame.Active = true;

event:connect(function()
local input = frame.InputBegan:connect(function(key)
if key.UserInputType ==
Enum.UserInputType.MouseButton1 then
local objectPosition = Vector2.new(mouse.X -
frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
while heartbeat:wait() and
inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
frame:TweenPosition(UDim2.new(0, mouse.X
- objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y -
objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad',
0.1, true);
end
end
end)

local leave;
leave = frame.MouseLeave:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end

function resizer.new(p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset,
s.Size.Y.Scale, p.AbsoluteSize.Y);
end)
end
end
script.Parent.Active = true
script.Parent.Draggable = true
end
coroutine.wrap(JBTT_fake_script)()
local function MSML_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)

script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent.Visible = false
end)
end
coroutine.wrap(MSML_fake_script)()
local function NCUDEV_fake_script() -- PlayAnimation.LocalScript
local script = Instance.new('LocalScript', PlayAnimation)

script.Parent.MouseButton1Down:Connect(function()
game:GetService("RunService").Stepped:Connect(function()
sethiddenproperty(game.Players.LocalPlayer,
"MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer,
"SimulationRadius", math.huge)
end)

local Players = game:GetService('Players'); local LP =


Players['LocalPlayer']; Create = Instance.new
local Char = game.Workspace.gay; local Torso, Root,
Humanoid = Char['Torso'], Char['HumanoidRootPart'],
Char:FindFirstChildOfClass('Humanoid')
local TS, Heartbeat = game:GetService('TweenService'),
game:GetService('RunService')['Heartbeat']

settings().Physics['AllowSleep'] = false;
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)

local PoseToCF = function(Pose,Motor)


return (Motor['Part0'].CFrame * Motor['C0'] *
Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
end

local Joints = {
['Torso'] = Root['RootJoint'];
['Left Arm'] = Torso['Left Shoulder'];
['Right Arm'] = Torso['Right Shoulder'];
['Left Leg'] = Torso['Left Hip'];
['Right Leg'] = Torso['Right Hip'];
}

coroutine.wrap(function()
Char['HumanoidRootPart'].Anchored = true;
wait(.6)
Char['HumanoidRootPart'].Anchored = false;
Humanoid['Died']:Wait()
for K,V in next, Char:GetChildren() do
if not V:IsA('Humanoid') then
V:Destroy()
end
end
end)()

for K,V in next, Joints do


local AP, AO, A0, A1 =
Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']),
Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
AP['RigidityEnabled'] = true; AO['RigidityEnabled'] =
true
AP['Attachment0'] = A0; AP['Attachment1'] = A1;
AO['Attachment0'] = A0; AO['Attachment1'] = A1;
A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] *
V['C0']:Inverse(); V:Remove()
end

local Edit = function(Part,Value,Duration,Style,Direction)


Style = Style or 'Enum.EasingStyle.Linear'; Direction
= Direction or 'Enum.EasingDirection.In'
local Attachment =
Part:FindFirstChild('CFAttachment')
if Attachment ~= nil then

TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle']
[tostring(Style):split('.')[3]],Enum['EasingDirection']
[tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
end
end

local PreloadAnimation = function(AssetId)


local Sequence =
game:GetObjects('rbxassetid://'..AssetId)[1];
assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
local Keyframes, Poses = Sequence:GetKeyframes(), {};
local Yield = function(Seconds)
for I = 1,Seconds*60 do
Heartbeat:Wait()
end
end
for I = 1,#Keyframes do
local K0, K1 = Keyframes[I-1], Keyframes[I]
local Duration = K0 ~= nil and K1['Time'] -
K0['Time'] or 0;
for K,V in next, K1:GetDescendants() do
if V:IsA('Pose') and V['Name'] ~= 'Head'
and V['Name'] ~= 'HumanoidRootPart' then
local Args = {
Char:FindFirstChild(V.Name);
PoseToCF(V, Joints[V.Name]);
Duration;
V['EasingStyle'];
V['EasingDirection'];
K1['Time'];
}
table.insert(Poses,Args)
end
end
end
local Track = {}
--/* Class Functions/Events
Track['Finished'] = Instance.new('BindableEvent')
local Run = function()
for K,V in next, Poses do
coroutine.wrap(function()
Yield(V[6])
Edit(table.unpack(V))
end)()
end
coroutine.wrap(function() Yield(Poses[#Poses]
[6]) Track.Finished:Fire() end)()
end
Track['Play'] = function()
Run();
if Sequence['Loop'] ~= false then
repeat Track.Finished.Event:Wait(); Run()
until Stopped or Humanoid['Health'] < 1
end
end
return Track
end

local Anim =
PreloadAnimation(script.Parent.Parent.TextBox.Text)

Anim:Play()
Anim.Finished.Event:Wait()
wait(0.5)
repeat
game:GetService('RunService').Stepped:Wait()
for i,v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Part") then
v.CanCollide = false
end
end
until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
end)
end
coroutine.wrap(NCUDEV_fake_script)()
local function PCKJD_fake_script() -- Frame3.LocalScript
local script = Instance.new('LocalScript', Frame3)

local dragger = {};


local resizer = {};

do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
-- // credits to Ririchi / Inori for this cute drag function :)
function dragger.new(frame)
local s, event = pcall(function()
return frame.MouseEnter
end)

if s then
frame.Active = true;
event:connect(function()
local input = frame.InputBegan:connect(function(key)
if key.UserInputType ==
Enum.UserInputType.MouseButton1 then
local objectPosition = Vector2.new(mouse.X -
frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
while heartbeat:wait() and
inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
frame:TweenPosition(UDim2.new(0, mouse.X
- objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y -
objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad',
0.1, true);
end
end
end)

local leave;
leave = frame.MouseLeave:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end

function resizer.new(p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset,
s.Size.Y.Scale, p.AbsoluteSize.Y);
end)
end
end
script.Parent.Active = true
script.Parent.Draggable = true
end
coroutine.wrap(PCKJD_fake_script)()
local function YHWX_fake_script() -- TextButton_3.LocalScript
local script = Instance.new('LocalScript', TextButton_3)

script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent.Visible = false
end)
end
coroutine.wrap(YHWX_fake_script)()
local function EMFGJKS_fake_script() -- Follow.LocalScript
local script = Instance.new('LocalScript', Follow)

script.Parent.MouseButton1Down:Connect(function()
local oof = script.Parent.Parent.TextBox.Text
if script.Parent.Text == "Follow" then
script.Parent.Text = "Unfollow"
repeat
wait(math.random(1,5))
local target =
game.Players:FindFirstChild(oof).Character.HumanoidRootPart
if target ~= nil then
game.Workspace.gay.Humanoid:MoveTo(target.Position,
target)
end
until script.Parent.Text == "Follow"
elseif script.Parent.Text == "Unfollow" then
script.Parent.Text = "Follow"
end
end)

end
coroutine.wrap(EMFGJKS_fake_script)()
end)

PP.Name = "PP"
PP.Parent = Scripts
PP.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
PP.BorderColor3 = Color3.fromRGB(27, 42, 53)
PP.BorderSizePixel = 0
PP.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
PP.Size = UDim2.new(0, 85, 0, 32)
PP.Font = Enum.Font.SourceSansItalic
PP.Text = "PP"
PP.TextColor3 = Color3.fromRGB(0, 0, 0)
PP.TextSize = 30.000
PP.TextWrapped = true
PP.MouseButton1Down:connect(function()
for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
if v:IsA("Accessory") then
print(v)
end
end

--Just prints hats your wearing in console incase u wanted to change hats^

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};

local tip = "Mushroom" --press f9 and find the hat that looks like a heads name and
put it here
local x = -0.011 --Edit Position for head n +left and -Right
local y = -0.587 --Edit Position for head up and down
local z = -3.234 --Edit Position for head x3

local Hats = {pp = Character:WaitForChild("Pal Hair"),


ball1 = Character:WaitForChild("InternationalFedora"),
ball2 = Character:WaitForChild("MeshPartAccessory"),
}

--Dont touch below

for i,v in next, Hats do


v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
end
end)
coroutine.resume(Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1,
#game.Players:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end

--Dont touch above

align(Hats.pp.Handle, Character["Torso"])
align(Hats.ball1.Handle, Character["Torso"])
align(Hats.ball2.Handle, Character["Torso"])

Hats.pp.Handle.Attachment.Rotation = Vector3.new(-11.21, 0, 0)
Hats.ball1.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
Hats.ball2.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)

--Attachmment1 is the 1st hat u put in Hats at the top. it goes in order

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"

Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0.898,


-1.519)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0.542, -1.34,
-0.746)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.582, -1.34,
-0.746)

Character:WaitForChild(tip).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(tip).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = true
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,y,z)
att2.Rotation = Vector3.new(-78.79, 0, 0)
end)

Plane.Name = "Plane"
Plane.Parent = Scripts
Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
Plane.BorderSizePixel = 0
Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Plane.Size = UDim2.new(0, 85, 0, 32)
Plane.Font = Enum.Font.SourceSansItalic
Plane.Text = "Plane"
Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
Plane.TextSize = 30.000
Plane.TextWrapped = true
Plane.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character["Right Arm"]:Destroy()
game.Players.LocalPlayer.Character["Left Arm"]:Destroy()
game.Players.LocalPlayer.Character["Right Leg"]:Destroy()
game.Players.LocalPlayer.Character["Left Leg"]:Destroy()

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};

Character.Humanoid.HipHeight = 4
Character.Humanoid.WalkSpeed = 16

local pro = "HeliHat" --press f9 and find the hat that looks like a heads name and
put it here
local x = 0 --Edit Position for head n +left and -Right
local y = 0 --Edit Position for head up and down
local z = 0 --Edit Position for head x3

local Hats = {base = Character:WaitForChild("MeshPartAccessory"),


wing1 = Character:WaitForChild("Da Vinci's Wings"),
fire = Character:WaitForChild("FireMohawk"),
top = Character:WaitForChild("InvisibleEgg"),
}

--Dont touch below

for i,v in next, Hats do


v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1,
#game.Players:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 100
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end

--Dont touch above

align(Hats.base.Handle, Character["Torso"])
align(Hats.wing1.Handle, Character["Torso"])
align(Hats.fire.Handle, Character["Torso"])
align(Hats.top.Handle, Character["Torso"])
Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
Hats.wing1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.fire.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
Hats.top.Handle.Attachment.Rotation = Vector3.new(45,0,0)

--Attachmment1 is the 1st hat u put in Hats at the top. it goes in order

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"

Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.3,0)
--Position of the hats
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-0.3,0)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,-0.3,2.3)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1.3,0)

Character:WaitForChild(pro).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(pro).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = false
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,-1.5,-3.2)
att2.Rotation = Vector3.new(-90,0,0)

repeat wait()
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and
game.Players.LocalPlayer.Character:findFirstChild("Head") and
game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
local mouse = game.Players.LocalPlayer:GetMouse()
repeat wait() until mouse
local plr = game.Players.LocalPlayer
local torso = plr.Character.Head
local flying = false
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 1000
local speed = 5000

function Fly()
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
repeat wait()
plr.Character.Humanoid.PlatformStand = true
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-2
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector *
(ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) -
game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector *
(lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) -
game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0.1,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-
math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
end
mouse.KeyDown:connect(function(key)
if key:lower() == "e" then
if flying then flying = false
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
end
end)
Fly()

sphere = Character:WaitForChild("Head").Attachment
a = 0
repeat
sphere.Rotation = Vector3.new( -90, a, 0)
wait(.01)
a = a+30
until pigs == 1
end)

Bike.Name = "Bike"
Bike.Parent = Scripts
Bike.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Bike.BorderColor3 = Color3.fromRGB(27, 42, 53)
Bike.BorderSizePixel = 0
Bike.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Bike.Size = UDim2.new(0, 85, 0, 32)
Bike.Font = Enum.Font.SourceSansItalic
Bike.Text = "Bike"
Bike.TextColor3 = Color3.fromRGB(0, 0, 0)
Bike.TextSize = 30.000
Bike.TextWrapped = true
Bike.MouseButton1Down:connect(function()

local NetworkAccess = coroutine.create(function()


settings().Physics.AllowSleep = false
while true do game:GetService("RunService").RenderStepped:Wait()
game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
game:GetService("Players").LocalPlayer.MaximumSimulationRadius =
math.pow(math.huge,math.huge)
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.hu
ge*math.huge) end end)
coroutine.resume(NetworkAccess)

plr = game.Players.LocalPlayer
char = plr.Character
torso = char.Torso
local lol = Instance.new("Part")
lol.Parent = char
lol.Name = "lol"
lol.CanCollide = true
lol.Transparency = 1
lol.Size = Vector3.new(2, 2.9, 2)

function Align(Part1,Part0,Position,Angle,name)
local AlignPos = Instance.new("AlignPosition", Part1)
AlignPos.Parent.CanCollide = false
AlignPos.ApplyAtCenterOfMass = true
AlignPos.MaxForce = 67752
AlignPos.MaxVelocity = math.huge/9e110
AlignPos.ReactionForceEnabled = false
AlignPos.Responsiveness = 200
AlignPos.RigidityEnabled = false
local AlignOrient = Instance.new("AlignOrientation", Part1)
AlignOrient.MaxAngularVelocity = math.huge/9e110
AlignOrient.MaxTorque = 67752
AlignOrient.PrimaryAxisOnly = false
AlignOrient.ReactionTorqueEnabled = false
AlignOrient.Responsiveness = 200
AlignOrient.RigidityEnabled = false
local AttachmentA=Instance.new("Attachment",Part1)
local AttachmentB=Instance.new("Attachment",Part0)
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AttachmentB.Name = name
AlignPos.Attachment0 = AttachmentA
AlignPos.Attachment1 = AttachmentB
AlignOrient.Attachment0 = AttachmentA
AlignOrient.Attachment1 = AttachmentB
end

bike = char["Bike"]
bhandle = bike.Handle
bhandle.AccessoryWeld:Destroy()

fire = char["FireMohawk"]
fhandle = fire.Handle
fhandle.AccessoryWeld:Destroy()
fhandle.Mesh:Destroy()
h = Instance.new("Attachment",bhandle)
h.Rotation = Vector3.new(0,0,0)
h.Position = Vector3.new(0,0,0)

lg = Instance.new("Attachment",torso)
lg.Rotation = Vector3.new(0,90,0)
lg.Position = Vector3.new(-0, -1.35, -1)

gap = Instance.new("AlignPosition",bhandle)
gap.Attachment0 = h
gap.Attachment1 = lg
gap.RigidityEnabled = true

gao = Instance.new("AlignOrientation",bhandle)
gao.Attachment0 = h
gao.Attachment1 = lg
gao.RigidityEnabled = true

a = Instance.new("Attachment",fhandle)
a.Rotation = Vector3.new(0,0,0)
a.Position = Vector3.new(0,0,0)

a1 = Instance.new("Attachment",torso)
a1.Rotation = Vector3.new(90, 0, 0)
a1.Position = Vector3.new(0, -1.94, -0.46)

a2 = Instance.new("AlignPosition",fhandle)
a2.Attachment0 = a
a2.Attachment1 = a1
a2.RigidityEnabled = true

a3 = Instance.new("AlignOrientation",fhandle)
a3.Attachment0 = a
a3.Attachment1 = a1
a3.RigidityEnabled = true

game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
game.Players.LocalPlayer.Character.Torso["Right Hip"]:Destroy()
game.Players.LocalPlayer.Character.Torso["Left Hip"]:Destroy()
Align(game.Players.LocalPlayer.Character["Left
Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195,
-0.793),Vector3.new(74.51, 0, 8.28),"Left")
Align(game.Players.LocalPlayer.Character["Right
Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195,
-0.793),Vector3.new(74.51, 0, -8.28),"Right")
Align(game.Players.LocalPlayer.Character["Right
Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(0.82, -1.532,
-0.518),Vector3.new(9.89, 0, 0),"Right")
Align(game.Players.LocalPlayer.Character["Left
Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-0.82, -1.532,
-0.518),Vector3.new(9.89, 0, 0),"Left")

function WaitForChild(parent,child)
while not parent:FindFirstChild(child) do print("roped waiting for " ..
child) wait() end
return parent[child]
end
local handle = game.Players.LocalPlayer:FindFirstChild("Torso")

local left=false
local right=false
local up=false
local down=false
local mouse
local Character
local key_down_connect
local key_up_connect

local thrustForce
local thrustMagnitude
local thrustDirection
local RotationForce
local TurnGyro

local torsoWeld

local acceleration = 10
local deceleration = 10
local turnAlpha = .35
local alphaDampening = .2

local Equipped = false

local LastPosition = nil


local ActualVelocity = Vector3.new(0,0,0)

local FakeHandle = nil

local WheelMesh = Instance.new('SpecialMesh')


WheelMesh.MeshId = "http://www.roblox.com/asset/?id=122202439"
WheelMesh.TextureId = "http://www.roblox.com/asset/?id=122185866"
WheelMesh.Scale = Vector3.new(2.5,2.5,2.5)

local LightWeld = nil

local FrontMotor = nil


local BackMotor = nil

local CurrentSpeed=0
local turnSpeed=0
local turnSpeedAim=5
function ThrustUpdater()
while Equipped do
local direction = Character:FindFirstChild("Torso").CFrame.lookVector
direction = Vector3.new(direction.x,0,direction.z).unit
thrustForce.velocity = direction*(CurrentSpeed)

if FrontMotor then
FrontMotor.DesiredAngle=(999999999)* (-
CurrentSpeed/math.abs(CurrentSpeed))
FrontMotor.MaxVelocity = CurrentSpeed/250
if BackMotor then
BackMotor.DesiredAngle = FrontMotor.DesiredAngle
BackMotor.MaxVelocity = FrontMotor.MaxVelocity
end
end
RotationForce.angularvelocity = Vector3.new(0, turnSpeed, 0)
if math.abs(turnSpeed)>alphaDampening then
turnSpeed= turnSpeed-
((alphaDampening)*(math.abs(turnSpeed)/turnSpeed))
else
turnSpeed = 0
end
local leanAmount= -turnSpeed*(math.pi/6)/4

if not forwards or back then


CurrentSpeed = CurrentSpeed*.99
end

local xzAngle = math.atan2(Character.Torso.CFrame.lookVector.z,0,


Character.Torso.CFrame.lookVector.x)

TurnGyro.cframe=CFrame.Angles(leanAmount*direction.x,0,leanAmount*direction.z)
if LastPosition then
local npos =
Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
--(npos-LastPosition).magnitude
local myspeed
=Vector3.new(FakeHandle.Velocity.X,0,FakeHandle.Velocity.Z).magnitude
local velocityDifference = math.abs((myspeed -
(thrustForce.velocity.magnitude)))
if myspeed>3 and thrustForce.velocity.magnitude>3 and
velocityDifference> .7*thrustForce.velocity.magnitude then
print('stopping: '..myspeed.." : " ..
thrustForce.velocity.magnitude)
CurrentSpeed=CurrentSpeed*.9
end

end
LastPosition =
Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
wait(1/60)
end

end

function onEquipped(nmouse)
print('got to equipped')
Spawn(function()
if Equipped then
return
end

Character=game.Players.LocalPlayer.Character
local myTorso = WaitForChild(Character,'Torso')
if not FakeHandle then
FakeHandle = handle
end
handle.Transparency = 0

CurrentSpeed=0
turnSpeed=0
print('got in if')
mouse=game.Players.LocalPlayer:GetMouse()
Equipped = true

WaitForChild(Character,'Humanoid').PlatformStand = true

if RotationForce then RotationForce:Destroy() end


RotationForce = Instance.new('BodyAngularVelocity')
RotationForce.maxTorque = Vector3.new(0, math.huge, 0)
RotationForce.angularvelocity = Vector3.new(0, 0, 0)
RotationForce.Parent = myTorso

if thrustForce then thrustForce:Destroy() end


thrustForce = Instance.new('BodyVelocity')
thrustForce.maxForce = Vector3.new(math.huge,0,math.huge)
thrustForce.velocity = Vector3.new(0,0,0)
thrustForce.P = 100
thrustForce.Parent = FakeHandle--myTorso

if TurnGyro then TurnGyro:Destroy() end


TurnGyro = Instance.new('BodyGyro')
TurnGyro.maxTorque = Vector3.new(5000,0,5000)
TurnGyro.P = 300
TurnGyro.D=100
TurnGyro.Parent = myTorso

Spawn(ThrustUpdater)
Spawn(function()

myTorso.Anchored = true
myTorso.CFrame = myTorso.CFrame+Vector3.new(0,3,0)

if torsoWeld then torsoWeld:Destroy() end


torsoWeld=Instance.new('Weld')
torsoWeld.C0 = CFrame.Angles(0,0,0) + Vector3.new(0, -1.6,
-0.7)
torsoWeld.Part0 = myTorso
torsoWeld.Part1 = lol
torsoWeld.Parent = lol
lol.CanCollide = true

wait(.1)
lol.CanCollide = true
myTorso.Anchored = false
end)

if key_down_connect then
key_down_connect:disconnect()
key_up_connect:disconnect()
end
key_down_connect=mouse.KeyDown:connect(keyDownFunc)
key_up_connect=mouse.KeyUp:connect(keyUpFunc)

Character.Humanoid.WalkSpeed = 0
--end
end)
end
function keyUpFunc(key)
if key == nil then return end
local key = key:lower()
if key == "w" then
forwards = false
elseif key == "a" then
left = false
elseif key == "s" then
back = false
elseif key == "d" then
right = false
end
end
local LastSpace = tick()
function keyDownFunc(key)
if key == nil then return end
if inIntro then return end
local key = key:lower()
if key == "w" then
forwards = true
while forwards do
CurrentSpeed = math.min(70,CurrentSpeed+(acceleration*(1/30)))
wait(1/30)
end
elseif key == "a" then
left = true
while left do
turnSpeed= math.min(5,turnSpeed+(turnAlpha))
wait(1/30)
end
elseif key == "s" then
back = true
while back do
if CurrentSpeed>0 then
CurrentSpeed = math.max(-20,CurrentSpeed-
(deceleration*2.8*(1/30)))
else
CurrentSpeed = math.max(-20,CurrentSpeed-
(deceleration*(1/30)))
end
wait(1/30)
end
elseif key == "d" then
right = true

while right do
turnSpeed= math.max(-5,turnSpeed-(turnAlpha))
wait(1/30)
end
elseif key == ' ' then
if tick()-LastSpace>1.9 then
LastSpace = tick()
local bforce = Instance.new('BodyForce')
bforce.force = Vector3.new(0,10000,0)
bforce.Parent = FakeHandle
wait(.1)
bforce:Destroy()
end
elseif key == "c" then
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character.Humanoid
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
elseif key == "x" then
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Humanoid
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
end
print( ("The '%s' key was pressed"):format(key) )
end

onEquipped()
end)

_911Plane.Name = "911 Plane"


_911Plane.Parent = Scripts
_911Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
_911Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
_911Plane.BorderSizePixel = 0
_911Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
_911Plane.Size = UDim2.new(0, 85, 0, 32)
_911Plane.Font = Enum.Font.SourceSansItalic
_911Plane.Text = "911 Plane"
_911Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
_911Plane.TextSize = 30.000
_911Plane.TextWrapped = true
_911Plane.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character:FindFirstChild("Tech Buggies").Name = "a7"
game.Players.LocalPlayer.Character:FindFirstChild("Angelic Messenger
Accessory").Name = "a8"
game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name =
"a3"
game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a1"
game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a4"
game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a2"
game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name =
"a5"
game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a6"

wait(1)

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};

Character.Humanoid.HipHeight = 4
Character.Humanoid.WalkSpeed = 16

local Hats = {base = Character:WaitForChild("a1"),


base2 = Character:WaitForChild("a2"),
wing = Character:WaitForChild("a3"),
wingtip = Character:WaitForChild("a4"),
wing2 = Character:WaitForChild("a5"),
wingtip2 = Character:WaitForChild("a6"),
tail = Character:WaitForChild("a7"),
tailtip = Character:WaitForChild("a8"),
}

--Dont touch below

for i,v in next, Hats do


v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1,
#game.Players:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 100
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end

--Dont touch above

align(Hats.base.Handle, Character["Torso"])
align(Hats.base2.Handle, Character["Torso"])
align(Hats.wing.Handle, Character["Torso"])
align(Hats.wingtip.Handle, Character["Torso"])
align(Hats.wing2.Handle, Character["Torso"])
align(Hats.wingtip2.Handle, Character["Torso"])
align(Hats.tail.Handle, Character["Torso"])
align(Hats.tailtip.Handle, Character["Torso"])

Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats


Hats.base2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.wing.Handle.Attachment.Rotation = Vector3.new(-90, -180, 0)
Hats.wingtip.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
Hats.wing2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.wingtip2.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
Hats.tail.Handle.Attachment.Rotation = Vector3.new(90, -90, 0)
Hats.tailtip.Handle.Attachment.Rotation = Vector3.new(-25, 0, 0)

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"

Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0, -3)


--Position of the hats
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0, -0, 3)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-7.5, 0, 0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-12.413, 1.032,
0)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(7.5, -0, -0)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(12.413, 1.032,
0)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0, 0, 10.5)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0, 1.099,
15.226)

repeat wait()
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and
game.Players.LocalPlayer.Character:findFirstChild("Head") and
game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
local mouse = game.Players.LocalPlayer:GetMouse()
repeat wait() until mouse
local plr = game.Players.LocalPlayer
local torso = plr.Character.Head
local flying = false
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 1000
local speed = 5000

function Fly()
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
repeat wait()
plr.Character.Humanoid.PlatformStand = true
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-2
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector *
(ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) -
game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector *
(lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) -
game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0.1,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-
math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
end
mouse.KeyDown:connect(function(key)
if key:lower() == "e" then
if flying then flying = false
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
end
end)
Fly()
end)

_911.Name = "911"
_911.Parent = Scripts
_911.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
_911.BorderColor3 = Color3.fromRGB(27, 42, 53)
_911.BorderSizePixel = 0
_911.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
_911.Size = UDim2.new(0, 85, 0, 32)
_911.Font = Enum.Font.SourceSansItalic
_911.Text = "911"
_911.TextColor3 = Color3.fromRGB(0, 0, 0)
_911.TextSize = 30.000
_911.TextWrapped = true
_911.MouseButton1Down:connect(function()

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
Character.Torso.Anchored = true

local pl = "Plane"
local x = 11.086
local y = 3.399
local z = -9.105

local Hats = {tower = Character:WaitForChild("Kate Hair"),


tower2 = Character:WaitForChild("Pal Hair"),
tower3 = Character:WaitForChild("Bedhead"),
tower4 = Character:WaitForChild("Hat1"),
tower5 = Character:WaitForChild("LavanderHair"),
tower6 = Character:WaitForChild("No Speak Monkey"),
}

for i,v in next, Hats do


v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1,
#game.Players:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 5
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.tower.Handle, Character["Torso"])
align(Hats.tower2.Handle, Character["Torso"])
align(Hats.tower3.Handle, Character["Torso"])
align(Hats.tower4.Handle, Character["Torso"])
align(Hats.tower5.Handle, Character["Torso"])
align(Hats.tower6.Handle, Character["Torso"])

Hats.tower.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.tower2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.tower3.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.tower4.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.tower5.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.tower6.Handle.Attachment.Rotation = Vector3.new(90,0,0)

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"

Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -2.417, -5)


Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -0.45, -5)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, 1.55, -5)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)

Character:WaitForChild(pl).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(pl).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 0.1
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = false
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,y,z)
att2.Rotation = Vector3.new(-13.09, 68.31, 14.79)

wait(3)

att2.Position = Vector3.new(2.5, 0, -5.483)

wait(2.5)

att2.Position = Vector3.new(2.5, -6, -5.483)


Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)

wait(2)
att2.Position = Vector3.new(-6.493, -6, -15.772)
att2.Rotation = Vector3.new(-6.71, 158.68, 13.5)

wait(1.5)
att2.Position = Vector3.new(-6.493, 2.729, -15.772)

wait(2)
att2.Position = Vector3.new(-2.288, -0.5, -5.596)

wait(2.5)
att2.Position = Vector3.new(-2.288, -6, -5.596)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -5, -5)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -5, -5)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, -5, -5)
wait(2)
local pcframe = Player.Character:FindFirstChild("HumanoidRootPart").CFrame
Player.Character:BreakJoints()

local added
added = Player.CharacterAdded:Connect(function(Character)
Character:WaitForChild("HumanoidRootPart")

Character.HumanoidRootPart.CFrame = pcframe + Vector3.new(0,.8,0)


added:Disconnect()
end)
end)

Car.Name = "Car"
Car.Parent = Scripts
Car.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Car.BorderColor3 = Color3.fromRGB(27, 42, 53)
Car.BorderSizePixel = 0
Car.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Car.Size = UDim2.new(0, 85, 0, 32)
Car.Font = Enum.Font.SourceSansItalic
Car.Text = "Car"
Car.TextColor3 = Color3.fromRGB(0, 0, 0)
Car.TextSize = 30.000
Car.TextWrapped = true
Car.MouseButton1Down:connect(function()
local NetworkAccess = coroutine.create(function()
settings().Physics.AllowSleep = false
while true do game:GetService("RunService").RenderStepped:Wait()
game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
game:GetService("Players").LocalPlayer.MaximumSimulationRadius =
math.pow(math.huge,math.huge)
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.hu
ge*math.huge) end end)
coroutine.resume(NetworkAccess)

plr = game.Players.LocalPlayer
char = plr.Character
torso = char.Torso
char["Left Leg"]:Remove()
char["Right Leg"]:Remove()
char.Humanoid.WalkSpeed = 75
char.Humanoid.HipHeight = 0.8

function Align(Part1,Part0,Position,Angle,name)
local AlignPos = Instance.new("AlignPosition", Part1)
AlignPos.Parent.CanCollide = false
AlignPos.ApplyAtCenterOfMass = true
AlignPos.MaxForce = 67752
AlignPos.MaxVelocity = math.huge/9e110
AlignPos.ReactionForceEnabled = false
AlignPos.Responsiveness = 200
AlignPos.RigidityEnabled = false
local AlignOrient = Instance.new("AlignOrientation", Part1)
AlignOrient.MaxAngularVelocity = math.huge/9e110
AlignOrient.MaxTorque = 67752
AlignOrient.PrimaryAxisOnly = false
AlignOrient.ReactionTorqueEnabled = false
AlignOrient.Responsiveness = 200
AlignOrient.RigidityEnabled = false
local AttachmentA=Instance.new("Attachment",Part1)
local AttachmentB=Instance.new("Attachment",Part0)
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AttachmentB.Name = name
AlignPos.Attachment0 = AttachmentA
AlignPos.Attachment1 = AttachmentB
AlignOrient.Attachment0 = AttachmentA
AlignOrient.Attachment1 = AttachmentB
end

car = char["MeshPartAccessory"]
chandle = car.Handle
chandle.AccessoryWeld:Destroy()

fire = char["FireMohawk"]
fhandle = fire.Handle
fhandle.AccessoryWeld:Destroy()
fhandle.Mesh:Destroy()

h = Instance.new("Attachment",chandle)
h.Rotation = Vector3.new(0,0,0)
h.Position = Vector3.new(0,0,0)

lg = Instance.new("Attachment",torso)
lg.Rotation = Vector3.new(0,0,0)
lg.Position = Vector3.new(0, -0.767, -0.942)

gap = Instance.new("AlignPosition",chandle)
gap.Attachment0 = h
gap.Attachment1 = lg
gap.RigidityEnabled = true

gao = Instance.new("AlignOrientation",chandle)
gao.Attachment0 = h
gao.Attachment1 = lg
gao.RigidityEnabled = true

a = Instance.new("Attachment",fhandle)
a.Rotation = Vector3.new(0,0,0)
a.Position = Vector3.new(0,0,0)

a1 = Instance.new("Attachment",torso)
a1.Rotation = Vector3.new(90, 0, 0)
a1.Position = Vector3.new(0, -0.974, 0.975)

a2 = Instance.new("AlignPosition",fhandle)
a2.Attachment0 = a
a2.Attachment1 = a1
a2.RigidityEnabled = true

a3 = Instance.new("AlignOrientation",fhandle)
a3.Attachment0 = a
a3.Attachment1 = a1
a3.RigidityEnabled = true

game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment:Destroy()
game.Players.LocalPlayer.Character["Right Arm"].RightGripAttachment:Destroy()
game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment:Destroy()
game.Players.LocalPlayer.Character["Left Arm"].LeftGripAttachment:Destroy()
Align(game.Players.LocalPlayer.Character["Left
Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195,
-0.793),Vector3.new(74.51, 0, 8.28),"Left")
Align(game.Players.LocalPlayer.Character["Right
Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195,
-0.793),Vector3.new(74.51, 0, -8.28),"Right")
end)

Shidashian.Name = "Shidashian"
Shidashian.Parent = Scripts
Shidashian.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Shidashian.BorderColor3 = Color3.fromRGB(27, 42, 53)
Shidashian.BorderSizePixel = 0
Shidashian.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Shidashian.Size = UDim2.new(0, 85, 0, 32)
Shidashian.Font = Enum.Font.SourceSansItalic
Shidashian.Text = "Shidashian"
Shidashian.TextColor3 = Color3.fromRGB(0, 0, 0)
Shidashian.TextSize = 25.000
Shidashian.TextWrapped = true
Shidashian.MouseButton1Down:connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local tor = Character.Torso
local mov = {};
local mov2 = {};

local poop = "Poop"


local x = 0
local y = -1.086
local z = 0.808

pom = Character["Pink Pom poms"]


phandle = pom.Handle
phandle.AccessoryWeld:Destroy()

local Hats = {but1 = Character:WaitForChild("NoxiousEgg"),


but2 = Character:WaitForChild("SFOTHEgg"),
but3 = Character:WaitForChild("UglyEgg"),
but4 = Character:WaitForChild("StarryEgg"),
}

for i,v in next, Hats do


v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1,
#game.Players:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end

align(Hats.but1.Handle, Character["Torso"])
align(Hats.but2.Handle, Character["Torso"])
align(Hats.but3.Handle, Character["Torso"])
align(Hats.but4.Handle, Character["Torso"])

Hats.but1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.but3.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.but4.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"

Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.527, 0.142,


-0.595)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.527, 0.142,
-0.595)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.527, -1.161,
0.57)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.527, -1.161,
0.57)

h = Instance.new("Attachment",phandle)
h.Rotation = Vector3.new(0, 0, 0)
h.Position = Vector3.new(0, 0, 0)

lg = Instance.new("Attachment",tor)
lg.Rotation = Vector3.new(0, 0, 0)
lg.Position = Vector3.new(0, 0, -1.386)

gap = Instance.new("AlignPosition",phandle)
gap.Attachment0 = h
gap.Attachment1 = lg
gap.RigidityEnabled = true

gao = Instance.new("AlignOrientation",phandle)
gao.Attachment0 = h
gao.Attachment1 = lg
gao.RigidityEnabled = true

Character:WaitForChild(poop).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(poop).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 50
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = false
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,y,z)
att2.Rotation = Vector3.new(-72.25, 180, 180)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "q" then
if toggle == false then
att2.Position = Vector3.new(x,y,z)
toggle = true
else
att2.Position = Vector3.new(0, -1.808, 1.609)
toggle = false
end
end
end)
end)

Hoverboard.Name = "Hoverboard"
Hoverboard.Parent = Scripts
Hoverboard.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Hoverboard.BorderColor3 = Color3.fromRGB(27, 42, 53)
Hoverboard.BorderSizePixel = 0
Hoverboard.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Hoverboard.Size = UDim2.new(0, 85, 0, 32)
Hoverboard.Font = Enum.Font.SourceSansItalic
Hoverboard.Text = "Hoverboard"
Hoverboard.TextColor3 = Color3.fromRGB(0, 0, 0)
Hoverboard.TextSize = 24.000
Hoverboard.TextWrapped = true
Hoverboard.MouseButton1Down:connect(function()

game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = Local.Character
touched,tpdback = false, false
Local.CharacterAdded:connect(function(char)
if script.Disabled ~= true then
wait(.00001)
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
end
end)
box = Instance.new('Part',workspace)
box.Anchored = true
box.Transparency = 1
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
if (part.Parent.Name == Local.Name) then
if touched == false then
touched = true
function apply()
if script.Disabled ~= true then
no = Char.HumanoidRootPart:Clone()
wait(.0001)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))

wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character =
LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["Pink Hair"].Name = "Brick1";Character["Bedhead"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name =
"Brick4"
Character["Kate Hair"].Name = "Brick5";Character["BakonHead"].Name = "Brick6"
Character["FireMohawk"].Name = "Brick7";Character["No Speak Monkey"].Name =
"Brick8"
Character["Pal Hair"].Name = "Brick9";Character["LavanderHair"].Name = "Brick10"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
local Hat7 = Character["Brick7"];local Hat8 = Character["Brick8"]
local Hat9 = Character["Brick9"];local Hat10 = Character["Brick10"]

Hat1.Handle.Mesh:Destroy()
Hat2.Handle.Mesh:Destroy()
Hat3.Handle.Mesh:Destroy()
Hat4.Handle.Mesh:Destroy()
Hat5.Handle.Mesh:Destroy()
Hat7.Handle.Mesh:Destroy()
Hat8.Handle.Mesh:Destroy()
Hat9.Handle.Mesh:Destroy()
Hat10.Handle.Mesh:Destroy()

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
Weld(Hat7);Weld(Hat8);Weld(Hat9)
Weld(Hat10)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat6.Handle, Head, Vector3.new(0,0,0), Vector3.new(0,40,0))
Align(Hat7.Handle, Torso, Vector3.new(1,-3.3,0), Vector3.new(90,90,0))
Align(Hat8.Handle, Torso, Vector3.new(2.2,-3,0), Vector3.new(0,0,50))
Align(Hat9.Handle, Torso, Vector3.new(-1,-3.2,0), Vector3.new(0,90,0))
Align(Hat10.Handle, Torso, Vector3.new(-1,-3.2,-0.2), Vector3.new(0,90,0))
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 1

wait(0.2)
loadstring(game:HttpGet(('https://pastebin.com/raw/hkFAiC1y'),true))()
end)

Trashcan.Name = "Trashcan"
Trashcan.Parent = Scripts
Trashcan.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Trashcan.BorderColor3 = Color3.fromRGB(27, 42, 53)
Trashcan.BorderSizePixel = 0
Trashcan.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Trashcan.Size = UDim2.new(0, 85, 0, 32)
Trashcan.Font = Enum.Font.SourceSansItalic
Trashcan.Text = "Trash can"
Trashcan.TextColor3 = Color3.fromRGB(0, 0, 0)
Trashcan.TextSize = 30.000
Trashcan.TextWrapped = true
Trashcan.MouseButton1Down:connect(function()

game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = Local.Character
touched,tpdback = false, false
Local.CharacterAdded:connect(function(char)
if script.Disabled ~= true then
wait(.00001)
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
end
end)
box = Instance.new('Part',workspace)
box.Anchored = true
box.Transparency = 1
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
if (part.Parent.Name == Local.Name) then
if touched == false then
touched = true
function apply()
if script.Disabled ~= true then
no = Char.HumanoidRootPart:Clone()
wait(.0001)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))

wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character =
LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Kate Hair"].Name = "Brick2"
Character["Hat1"].Name = "Brick3";Character["Pal Hair"].Name = "Brick4"
Character["LongHairHeadBand Black"].Name = "Brick5";Character["Trash Can"].Name =
"Brick6"
Character["Trash Can Lid"].Name = "Brick7"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
local Hat7 = Character["Brick7"]

Hat1.Handle.Mesh:Destroy()
Hat2.Handle.Mesh:Destroy()
Hat3.Handle.Mesh:Destroy()
Hat4.Handle.Mesh:Destroy()
Hat5.Handle.Mesh:Destroy()
--LostDevelopers Alignment Function
function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
Weld(Hat7)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat5.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat3.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat6.Handle, Torso, Vector3.new(0,0.3,0), Vector3.new(0,40,0))
Align(Hat7.Handle, Torso, Vector3.new(0,2,0), Vector3.new(0,0,0))

wait(0.1)
loadstring(game:HttpGet(('https://ghostbin.co/paste/5r3k3/raw'),true))()
end)

Fairy.Name = "Fairy"
Fairy.Parent = Scripts
Fairy.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Fairy.BorderColor3 = Color3.fromRGB(27, 42, 53)
Fairy.BorderSizePixel = 0
Fairy.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Fairy.Size = UDim2.new(0, 85, 0, 32)
Fairy.Font = Enum.Font.SourceSansItalic
Fairy.Text = "Fairy"
Fairy.TextColor3 = Color3.fromRGB(0, 0, 0)
Fairy.TextSize = 30.000
Fairy.TextWrapped = true
Fairy.MouseButton1Down:connect(function()

game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = Local.Character
touched,tpdback = false, false
Local.CharacterAdded:connect(function(char)
if script.Disabled ~= true then
wait(.00001)
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
end
end)
box = Instance.new('Part',workspace)
box.Anchored = true
box.Transparency = 1
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
if (part.Parent.Name == Local.Name) then
if touched == false then
touched = true
function apply()
if script.Disabled ~= true then
no = Char.HumanoidRootPart:Clone()
wait(.0001)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))

wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character =
LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["SpringPixie"].Name = "Brick1"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"]
--LostDevelopers Alignment Function
function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, Torso, Vector3.new(0,0,0.1), Vector3.new(0,0,0))

Hat1.Handle.Mesh.Scale = Vector3.new(6,6,6)

wait(0.5)
loadstring(game:HttpGet(('https://pastebin.com/raw/1Mv3AQ3a'),true))()
end)

NoobDance.Name = "NoobDance"
NoobDance.Parent = Scripts
NoobDance.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
NoobDance.BorderColor3 = Color3.fromRGB(27, 42, 53)
NoobDance.BorderSizePixel = 0
NoobDance.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
NoobDance.Size = UDim2.new(0, 85, 0, 32)
NoobDance.Font = Enum.Font.SourceSansItalic
NoobDance.Text = "Noob Dance"
NoobDance.TextColor3 = Color3.fromRGB(0, 0, 0)
NoobDance.TextSize = 23.000
NoobDance.TextWrapped = true
NoobDance.MouseButton1Down:connect(function()

game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = Local.Character
touched,tpdback = false, false
Local.CharacterAdded:connect(function(char)
if script.Disabled ~= true then
wait(.00001)
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
end
end)
box = Instance.new('Part',workspace)
box.Anchored = true
box.Transparency = 1
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
if (part.Parent.Name == Local.Name) then
if touched == false then
touched = true
function apply()
if script.Disabled ~= true then
no = Char.HumanoidRootPart:Clone()
wait(.0001)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))

wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character =
LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name =
"Brick4"
Character["Kate Hair"].Name = "Brick5";Character["PlushNoob"].Name = "Brick6"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
Hat1.Handle.Mesh:Destroy()
Hat2.Handle.Mesh:Destroy()
Hat3.Handle.Mesh:Destroy()
Hat4.Handle.Mesh:Destroy()
Hat5.Handle.Mesh:Destroy()

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat6.Handle, Head, Vector3.new(0,0.1,0), Vector3.new(0,0,0))

wait(0.5)
loadstring(game:HttpGet(('https://ghostbin.co/paste/je98d/raw'),true))()
end)

Knight.Name = "Knight"
Knight.Parent = Scripts
Knight.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Knight.BorderColor3 = Color3.fromRGB(27, 42, 53)
Knight.BorderSizePixel = 0
Knight.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Knight.Size = UDim2.new(0, 85, 0, 32)
Knight.Font = Enum.Font.SourceSansItalic
Knight.Text = "Knight"
Knight.TextColor3 = Color3.fromRGB(0, 0, 0)
Knight.TextSize = 30.000
Knight.TextWrapped = true
Knight.MouseButton1Down:connect(function()

game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = Local.Character
touched,tpdback = false, false
Local.CharacterAdded:connect(function(char)
if script.Disabled ~= true then
wait(.00001)
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
end
end)
box = Instance.new('Part',workspace)
box.Anchored = true
box.Transparency = 1
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
if (part.Parent.Name == Local.Name) then
if touched == false then
touched = true
function apply()
if script.Disabled ~= true then
no = Char.HumanoidRootPart:Clone()
wait(.0001)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))

wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character =
LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name =
"Brick4"
Character["Kate Hair"].Name = "Brick5";Character["helmet"].Name = "Brick6"
Character["danielAccessory"].Name = "Brick7"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
local Hat7 = Character["Brick7"]

Hat1.Handle.Mesh:Destroy()
Hat2.Handle.Mesh:Destroy()
Hat3.Handle.Mesh:Destroy()
Hat4.Handle.Mesh:Destroy()
Hat5.Handle.Mesh:Destroy()

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
Weld(Hat7)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat6.Handle, Head, Vector3.new(0,0.3,0), Vector3.new(0,0,0))
Align(Hat7.Handle, Torso, Vector3.new(0,0,1), Vector3.new(180,0,180))

wait(0.5)
loadstring(game:HttpGet(('https://ghostbin.co/paste/9ouy9/raw'),true))()
end)

credits.Name = "credits"
credits.Parent = Main
credits.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
credits.BorderSizePixel = 0
credits.Position = UDim2.new(0.0188882221, 0, 0.758816004, 0)
credits.Size = UDim2.new(0, 70, 0, 46)
credits.AutoButtonColor = false
credits.Font = Enum.Font.SourceSansSemibold
credits.Text = "Credits"
credits.TextColor3 = Color3.fromRGB(0, 0, 0)
credits.TextSize = 17.000

scripts.Name = "scripts"
scripts.Parent = Main
scripts.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
scripts.BorderSizePixel = 0
scripts.Position = UDim2.new(0.0187450238, 0, 0.456513822, 0)
scripts.Size = UDim2.new(0, 70, 0, 46)
scripts.AutoButtonColor = false
scripts.Font = Enum.Font.SourceSansSemibold
scripts.Text = "Scripts"
scripts.TextColor3 = Color3.fromRGB(0, 0, 0)
scripts.TextSize = 17.000

updates.Name = "updates"
updates.Parent = Main
updates.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
updates.BorderSizePixel = 0
updates.Position = UDim2.new(0.0188882221, 0, 0.153641224, 0)
updates.Size = UDim2.new(0, 70, 0, 46)
updates.AutoButtonColor = false
updates.Font = Enum.Font.SourceSansSemibold
updates.Text = "Updates"
updates.TextColor3 = Color3.fromRGB(0, 0, 0)
updates.TextSize = 17.000

Welcome.Name = "Welcome"
Welcome.Parent = Main
Welcome.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Welcome.BackgroundTransparency = 1.000
Welcome.BorderSizePixel = 0
Welcome.Position = UDim2.new(0.368291467, 0, 0, 0)
Welcome.Size = UDim2.new(0, 172, 0, 27)
Welcome.Font = Enum.Font.SourceSans
Welcome.Text = "-"
Welcome.TextColor3 = Color3.fromRGB(0, 0, 0)
Welcome.TextScaled = true
Welcome.TextSize = 20.000
Welcome.TextWrapped = true
Hub.Name = "Hub"
Hub.Parent = Main
Hub.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Hub.BorderSizePixel = 0
Hub.Position = UDim2.new(0.148261026, 0, 0, 0)
Hub.Size = UDim2.new(0, 53, 0, 27)

TextLabel_10.Parent = Hub
TextLabel_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_10.BackgroundTransparency = 1.000
TextLabel_10.BorderSizePixel = 0
TextLabel_10.Position = UDim2.new(-0.00564749539, 0, 0, 0)
TextLabel_10.Size = UDim2.new(0, 52, 0, 27)
TextLabel_10.Font = Enum.Font.SourceSans
TextLabel_10.Text = "Hub"
TextLabel_10.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_10.TextScaled = true
TextLabel_10.TextSize = 50.000
TextLabel_10.TextWrapped = true

TextLabel_11.Parent = Main
TextLabel_11.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_11.BackgroundTransparency = 1.000
TextLabel_11.BorderSizePixel = 0
TextLabel_11.Position = UDim2.new(-0.000354729069, 0, 0, 0)
TextLabel_11.Size = UDim2.new(0, 49, 0, 27)
TextLabel_11.Font = Enum.Font.SourceSans
TextLabel_11.Text = "Hat"
TextLabel_11.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_11.TextScaled = true
TextLabel_11.TextSize = 50.000
TextLabel_11.TextWrapped = true

-- Scripts:

local function UCTSGTA_fake_script() -- credits.LocalScript


local script = Instance.new('LocalScript', credits)

script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Scripts.Visible = false
script.Parent.Parent.Credits.Visible = true
script.Parent.Parent.Updates.Visible = false
end)
end
coroutine.wrap(UCTSGTA_fake_script)()
local function FUPUUWX_fake_script() -- scripts.LocalScript
local script = Instance.new('LocalScript', scripts)

script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Scripts.Visible = true
script.Parent.Parent.Credits.Visible = false
script.Parent.Parent.Updates.Visible = false
end)
end
coroutine.wrap(FUPUUWX_fake_script)()
local function LFORL_fake_script() -- updates.LocalScript
local script = Instance.new('LocalScript', updates)

script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Scripts.Visible = false
script.Parent.Parent.Credits.Visible = false
script.Parent.Parent.Updates.Visible = true
end)
end
coroutine.wrap(LFORL_fake_script)()
local function YLMDVM_fake_script() -- Welcome.LocalScript
local script = Instance.new('LocalScript', Welcome)

user = game.Players.LocalPlayer

script.Parent.Text = "Welcome, " .. user.Name


end
coroutine.wrap(YLMDVM_fake_script)()
local function QHASD_fake_script() -- Main.Open/Close
local script = Instance.new('LocalScript', Main)

local HH = script.Parent
local open = false
local UserInputService = game:GetService("UserInputService")

UserInputService.InputBegan:connect(function(keyCode)
if keyCode.keyCode == Enum.KeyCode.LeftAlt then
if open then
HH.Visible = true
open = false
else
open = true
HH.Visible = false
end
end
end)
end
coroutine.wrap(QHASD_fake_script)()
local function EREBEG_fake_script() -- Main.Drag
local script = Instance.new('LocalScript', Main)

local dragger = {};


local resizer = {};

do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
function dragger.new(frame)
local s, event = pcall(function()
return frame.MouseEnter
end)

if s then
frame.Active = true;

event:connect(function()
local input = frame.InputBegan:connect(function(key)
if key.UserInputType ==
Enum.UserInputType.MouseButton1 then
local objectPosition = Vector2.new(mouse.X -
frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
while heartbeat:wait() and
inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
frame:TweenPosition(UDim2.new(0, mouse.X
- objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y -
objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad',
0.1, true);
end
end
end)

local leave;
leave = frame.MouseLeave:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end

function resizer.new(p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset,
s.Size.Y.Scale, p.AbsoluteSize.Y);
end)
end
end
script.Parent.Active = true
script.Parent.Draggable = true
end