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TA B L E O F C O N T E N T S
A WORD ABOUT
FAHRENHEIT
(DAVID CAGE) ...................6
THE README FILE ...........7
SETUP AND
INSTALLATION..................7
CONTROLS........................8
SAVING AND LOADING ...12
THE STORY .....................13
MAIN MENU ....................14
OPTIONS MENU .............14
CHARACTERS .................16
MENTAL HEALTH ...........17
PDA .................................17
CREDITS ....................... 32
TECHNICAL SUPPORT ..38
WWW.ATARI.COM/FAHRENHEIT
4 5
A WORD ABOUT THE README FILE
The Fahrenheit DVD-ROM game has a ReadMe file where
FA H R E N H E I T … you can view both the License Agreement and updated
information about the game. We strongly
encourage you to read this file in order to
benefit from changes made after this manual
went to print.
To view this file, double-click on it in the
Fahrenheit directory found on your hard disk
(usually C:\Program Files\Atari\Fahrenheit).
You can also view the ReadMe file by first
clicking on the Start button on your
My desire to create video games dates back to the arrival of 3D real time. I remember
Windows® taskbar, then on Programs, then
how many possibilities suddenly opened up because of this new technology. I saw it as a
on Atari, then on Fahrenheit, and then on
new means of expression where the world could be pushed to its limits. It was my way of
the ReadMe file.
exploring new horizons.
I felt like a pioneer filmmaker at the start of the 20th Century: grappling with basic
technology, but also being aware that there is everything left to invent - in particular a new
language that is both narrative and visual. SETUP AND
To be honest, the ten years that followed didn’t satisfy my hunger. I was under the I N S TA L L AT I O N
impression that video games were only exploiting a tiny part of their amazing creative
Start Windows® 2000/XP.
potential, because they concentrated on "Action" and totally neglected a fundamental
element of all human experience – emotion. The technology, meanwhile, was moving 1. Insert the Fahrenheit DVD-ROM Disc
much faster. into your DVD-ROM drive.
Fahrenheit is my contribution to the transformation of video games into a true form of 2. If AutoPlay is enabled, a title screen should appear. If
expression that conveys emotion. The solutions I offer are not the only ones, but AutoPlay is not enabled, or the installation does not
Fahrenheit's huge merit is that it asks real questions and offers concrete answers. start automatically, click on the Start button on your
Windows® taskbar, then on Run. Type D:\Setup
It shows how it’s possible to create an interactive experience that is more than just killing
and click on OK. Note: If your DVD-ROM drive is
monsters in corridors and shooting crates to find ammunition. It shows that it’s possible to
assigned to a letter other than D, substitute that
create experiences that are richer and deeper. It shows that it’s also possible to tell a story
and play a game without sacrificing either the interactivity or the narrative. letter.
3. Follow the remainder of the on-screen
I hope you, as skilled or occasional players, will enjoy the experience that we have tried to
instructions to finish installing the Fahrenheit
create here. If you hold prejudices against video games, I hope that Fahrenheit will help
you reconsider your judgment. I also hope that more people will be tempted to explore DVD-ROM game.
this new creative path, injecting their own inspiration, talent and ambitions. 4. Once installation is complete, click on the Start
button on the Windows® taskbar and choose
Interactivity is still in its infancy. There is still everything left to invent.
Programs/Atari/ Fahrenheit/Fahrenheit to start
Fahrenheit has been a huge part of our lives these last two years and has proved to be a the game.
vast human and intellectual adventure for the whole Quantic Dream team, one that has
forced us to question many of the principles that we
previously took as read. Note:
You must have the Fahrenheit DVD-ROM
I will consider myself fortunate if, like the books, Disc in your DVD-ROM drive to play.
films, and songs that have made lasting impressions
on you, Fahrenheit could leave some small trace too.
David Cage
6 7
I N S TA L L AT I O N O F D I R E C T X ® CHARACTER CONTROLS
The Fahrenheit DVD-ROM requires DirectX® 9.0c or higher in order to • Walk forward (default key: up arrow).
run. If you do not have DirectX® 9.0c or higher installed on your • Make a u-turn (default key: down arrow).
computer, click “Yes” to accept the DirectX® 9.0c License Agreement. • Turn right (default key: right arrow).
This will then launch the DirectX® 9.0c Installation.
• Turn left (default key: left arrow).
You can press the run key (default key: RIGHT
BEFORE Shift) in combination with these keys to run.
S TA R T I N G A N E W G A M E … You can press the camera reset key (default
key : NUM_1) to reset the camera behind the
Fahrenheit is unlike other games you have played, and character in outdoor scenes.
we suggest that you play through the Tutorial before If you hold the left and right mouse button,
you begin the main story. At the Main Menu, select the character will walk forward. You can
New Movie and then select Tutorial. Follow the move your mouse left or right to make
on-screen instructions to learn how to control the your character to turn left or right. On
characters in Fahrenheit. outdoor scenes, the camera is
automatically set on the back of the
character if you use this combo.
CONTROLS
MENU CONTROLS CAMERA
ARROW keys Highlight a menu item / change the settings
• Hold the left mouse button and move
Enter Key Select menu item your mouse to move the camera.
BACKSPACE Key Cancel / Back • Hold the middle mouse button or the look keyboard
key (by default: Spacebar) and move your mouse to
control the first person camera.
GAME CONTROLS • Hold the right mouse button and move your mouse
on the left or on the right to make the camera
ARROW Keys Move character
turn around the player in outdoor scenes.
Left mouse button Swing camera / perform action
• Click on the right mouse button to change the
(hold) and move
camera point of view in indoor scene.
Mouse-wheel button First person camera
(hold) and move
Right mouse button Camera switch / turn camera TRACK AND FIELD
(hold) and move
Track and field sequences consist of pressing
NUM_1 Key Camera Reset (outdoor scenes only) two keys alternately, as fast as possible.
NUM_3 Key Display Mental State These keys are the same as turn left and turn right
RIGHT Shift Key Run (default keys : left arrow and right arrow).
8 9
INTERACTING WITH ITEMS Don't worry : you will never get stuck because you did not ask
the right question or missed something in a dialogue.
When you move your
The game always checks that you have the minimum
character in front of an
amount of information you need to understand
object or person, an action
the story and continue. But if you don't play
icon will sometimes appear
dialogues, you may miss some side information
at the top of the screen.
or even some scenes, so be careful.
The white line and moving
red dot indicate the - It is generally better not to let the game
direction you need to move make a default choice for you, as it is
your mouse. Click and hold generally not the most interesting or
the left mouse button and revealing choice that will be made.
replicate this movement in - Dialogs are structured in a way to give a
order to perform an action. strong feeling of natural pacing and
The red dot indicates the emulate the continuity of a real dialogue.
current position of the mouse movement. Key words appear as ideas cross your
TIPS : mind. You won't be able to ask all of
When you move the mouse holding the left mouse button, the question options as the dialogue
you will be able to see the animation for that movement. progresses, so think about what you
Do it slowly to really feel the control of the motion. are going to ask.
10 11
This symbol appears on screen When you select Continue from the Main Menu, the game will
each time strength or stamina is load from the last save point of the current Profile.
involved. When you see this icon To load a new Profile, select Options at the Main
on screen, alternately press the Menu and then select Login Screen. You will be
left arrow and the prompted to select a Profile or create a new
right arrow as quickly and one.
steadily as you can.
You can create up to 6 profiles, provided you
The quicker you are, the faster
have enough space on your hard disk. If you
the animation will be played.
don't, a prompt message will inform you.
TIPS :
- In some specific places in the game, slight variations
of this interface may occur, as your task changes to
THE STORY
keeping the pointer in the middle by pressing the left You’re in a trance. You pick up a knife and
arrow and the right arrow. You will be warned on screen stab a man you have never
before this variation occurs. met before. As you come
around you realise what
you’ve done. The police will
“PHYSICAL ACTION REACTION” come. There’s only one
thing to do – run.
To execute a “PAR”, press the right key when it appears.
As an ordinary IT manager
• First “PAR” up (default key : up arrow)
working in the city, there
• First “PAR” down (default key : down arrow) isn’t a clear answer to why
• First “PAR” left (default key : left arrow) you’ve suddenly become a
murderer. All that’s left is
• First “PAR” right (default key : right arrow)
the weapon in your hand and a strange symbol carved
• Second “PAR” up (default key : num 8) into your arm. But this isn’t an isolated incident:
• Second “PAR” down (default key : num 2) others are killing total strangers too.
• Second “PAR” left (default key : num 4) Now you have to discover the truth before you lose
• Second “PAR” right (default key : num 6) your mind or get caught by the police. But you’ve
got an advantage: you can take on the roles of four
You can also hold the left mouse button and move your mouse in a
key characters to help you understand what’s
direction for the second “PAR” instead of using the second set of
going on and link all the signs together. Become
keyboard keys.
Lucas Kane the murderer, one of two detectives,
or Markus Kane, Lucas’s brother and priest.
Look at everything from a different perspective.
SAVING AND LOADING Tackle everyone in a different way. Play as each
When you start the game for the first time, you are requested to enter a character and you’ll discover just what’s behind
Profile, which will constitute the name of your saved game. these murders…
Your progress through the game — including unlocked story chapters
and bonus points — will be automatically and transparently saved on
your hard disk each time you see a red icon in the upper right corner of
the screen, provided you have not disabled the AutoSave feature in the
Options Menu.
12 13
MAIN MENU AUDIO
Use the arrow keys to highlight an Global volume – Set the overall game volume.
option, and press the Enter Key to Music volume – Set the music volume.
select it.
Voices volume – Set the volume for character
voices.
NEW MOVIE Effects volume – Set the volume for sound
effects.
Load the Tutorial or play
Fahrenheit from the opening VISUAL
scene.
Display Type – Select Normal or Panoramic
(widescreen) display mode.
CONTINUE Languages - Change the subtitles to your
preferred language.
Continue the game from the last save point for the current Profile.
Resolution – Select Low (best
CHAPTERS performance) or High (best quality).
As you complete chapters in Fahrenheit, they are unlocked and Auto-detect Graphics Level - Novice
available for replay here. Select a chapter and press the Enter Key to users can choose this option to set the
replay it. You will have the option of not saving your progress, creating graphics option automatically,
a new Profile, or overwriting your saved progress for the current Profile. according to the hardware.
Press the right arrow key to page ahead; press the left arrow key to Graphics Level - Select low, medium,
page back. high or custom Graphics level.
16 17
Bonuses / Bonus pts unlocked: The percentage of total Bonus Points
that you’ve earned.
Story Completed: The percentage of the story that you’ve completed.
On the Character Log screen, press the up or down arrow keys to scroll
through the current entry; press the left or right arrow keys to scroll
through entries.
18 19
SVENSKA
(QUICKSTART) I N N A N D U S TA R TA R
ETT NYTT SPEL…
20 21
FIGURKONTROLLER "PHYSICAL ACTION
REACTION"
• Gå framåt (förvald tangent: uppil).
• Gör en u-sväng (förvald tangent: nedpil). När du vill genomföra en PAR trycker du på rätt
tangent när den visas.
• Sväng åt höger (förvald tangent: högerpil).
Du kan också hålla vänster musknapp
• Sväng åt vänster (förinställd tangent: vänsterpil).
nedtryckt och röra musen i någon riktning för
I utomhusscener kan du återställa kameran och placera den bakom den andra PAR, i stället för att använda den
figuren genom att trycka på Num 1-tangenten (standardinställning). andra uppsättningen tangenter på
Om du håller vänster och höger musknappar nedtryckta går figuren tangentbordet.
framåt. Du kan röra musen åt vänster eller höger om du vill få din figur
att svänga åt vänster eller höger. I utomhusscener riktas kameran
automatiskt mot figurens rygg om du använder den här kombinationen. S PA RA O C H
H Ä M TA S P E L
KAMERA När du startar spelet för första gången
• Håll vänster musknapp nedtryckt och rör på musen när du vill flytta blir du ombedd att ange en Profile
kameran. (Profil), som blir namnet på ditt sparade
spel.
• Håll den mittersta musknappen eller titta-tangenten på tangentbordet
(förvald tangent: mellanslag) och rör på musen när du vill styra Dina framsteg i spelet – inklusive
förstapersonskameran. upplåsta berättelsekapitel och
bonuspoäng – sparas automatiskt och
• Håll höger musknapp nedtryckt och rör musen åt vänster eller höger
synligt på hårddisken varje gång du ser en
när du vill få kameran att vridas runt spelaren i utomhusscener.
röd ikon längst upp i högra hörnet av
• Klicka med höger musknapp när du vill byta kameravinkel i en skärmen, förutsatt att du inte har stängt av funktionen
inomhusscen. AutoSave (Spara automatiskt) på menyn Options
(Alternativ).
Om du väljer Continue (Fortsätt) på huvudmenyn
FRIIDROTT hämtas spelet från den senaste sparpunkten i
Friidrottssekvenser består av att du trycker växelvis på två tangenter så nuvarande profil.
snabbt som möjligt. Om du vill hämta en annan profil väljer du Options
Dessa tangenter är samma som för att svänga vänster och höger (Alternativ) på huvudmenyn och sedan Login
(förinställda tangenter: vänsterpil och högerpil) Screen (inloggning). Du blir då ombedd att välja
en profil eller skapa en ny.
Du kan skapa upp till sex inloggningskonton,
"MOTION PHYSICAL ACTION förutsatt att det finns tillräckligt med utrymme på
REACTION" hårddisken. Om det inte finns det, får du ett
När du vill genomföra en MPAR hållder du vänster musknapp nedtryckt meddelande.
och härmar rörelsen genom att röra musen.
22 23
SUOMI
(QUICKSTART) ENNEN UUDEN PELIN
A L O I T TA M I S TA …
24 25
HAHMOKOMENNOT PA R - T O I M I N N O T
(PHYSICAL ACTION
• Kävele eteenpäin (oletusnäppäin: ylänuoli).
REACTION, FYYSINEN
• Tee u-käännös (oletusnäppäin: alanuoli). REAKTIO)
• Käänny oikealle (oletusnäppäin: oikea nuoli).
Voit käyttää PAR-toimintoa painamalla oikeaa
• Käänny vasemmalle (oletusnäppäin: vasen nuoli). näppäintä, kun se tulee näkyviin.
Ulkokohtauksissa voit palauttaa kameran hahmon taakse painamalla Voit myös pitää hiiren vasemman painikkeen
kameran palauttamisnäppäintä (oletusnäppäin: Num.näpp. 1). painettuna ja liikuttaa hiirtä toisen
Jos pidät vasemman ja oikean hiiren painikkeen painettuna, hahmo PAR-toiminnon suuntaan sen sijaan, että
kävelee eteenpäin. Liikuttamalla hiirtä vasemmalle tai oikealle saat käyttäisit toista näppäinsarjaa.
hahmon kääntymään vasemmalle tai oikealle. Ulkokohtauksissa kamera
siirtyy automaattisesti hahmon taakse, jos käytät tätä yhdistelmää.
TALLENTAMINEN
KAMERA JA LATAAMINEN
• Liikuta kameraa pitämällä vasen hiiren painike painettuna ja Kun aloitat pelin ensimmäisen kerran,
liikuttamalla hiirtä. sinun on määritettävä Profile (profiili),
joka määrittää pelitallennuksen nimen.
• Ohjaa oman näkökulman kameraa pitämällä keskimmäinen hiiren
painike tai näppäimistön katsomispainike (oletusarvo: välilyönti) Edistymisesi pelissä – kuten tarinan
painettuna ja liikuttamalla hiirtä. avatut luvut ja bonuskohdat – tallentuvat
automaattisesti ja läpinäkyvästi
• Käännä kameraa hahmon ympärillä ulkokohtauksissa pitämällä oikea
kiintolevylle aina, kun näytön oikeassa
hiiren painike painettuna ja liikuttamalla hiirtä vasemmalle tai oikealle.
yläkulmassa näkyy punainen kuvake.
• Vaihda kamerakulmaa sisäkohtauksissa napsauttamalla oikeaa hiiren Automaattisen tallennuksen voi kuitenkin poistaa
painiketta. käytöstä Options (Asetukset) -valikon
AutoSave-kohdassa.
26 27
PORTUGUÊS
(QUICKSTART) do DirectX® 9.0c. Isto dará início à Instalação do
DirectX® 9.0c.
ANTES DE COMEÇARES
UM NOVO JOGO…
O FICHEIRO README O Fahrenheit é diferente de qualquer
O DVD-ROM do jogo Fahrenheit tem um ficheiro ReadMe onde podes jogo que já tenhas jogado, e
consultar tanto o Acordo de Utilização como a informação actualizada aconselhamos que percorras a Tutoria
antes de começares a história principal.
sobre o jogo. Recomendamos vivamente que leias este ficheiro para No Menu Principal, selecciona New Movie
poderes beneficiar das alterações que tenham sido feitas depois de e depois escolhe Tutoria. Segue as
este manual ser impresso. instruções do ecrã para saberes como
controlar as personagens do Fahrenheit.
Para veres este ficheiro faz um duplo-clique na directoria Fahrenheit
que encontras no teu disco rígido (normalmente em C:\Programas\Atari\
Fahrenheit). Podes também ver o ficheiro ReadMe clicando primeiro no COMANDOS
botão Start na tua barra de tarefas do Windows®, depois em
Programas, a seguir em Atari, depois em Fahrenheit, e finalmente no COMANDOS DO
ficheiro ReadMe. MENU
Teclas das Setas : Marcar um objecto
CONFIGURAÇÃO E do menu / mudar
as definições
I N S TA L A Ç Ã O Tecla Enter : Seleccionar um
Inicia o Windows® 2000/XP. objecto do menu
1. Introduz o DVD-ROM Disc do Fahrenheit na tua unidade de Tecla BACKSPACE : Cancelar / Retroceder
DVD-ROM.
2. Se o AutoPlay estiver activado, aparecerá o título no ecrã. Se o
COMANDOS DE JOGO
AutoPlay não estiver activado, ou se a instalação não começar Teclas das Setas : Mover a personagem
automaticamente, clica no botão Start na tua barra de tarefas do Botão Esquerdo do rato (manter premido) e mover:
Windows®, depois em Executar. Escreve D:\Setup e clica em OK. Oscilar a câmara / efectua uma acção
Nota: Se a tua unidade de DVD-ROM tiver atribuída uma letra
Botão da roda do rato (manter premido) e mover:
diferente de D, substitui essa letra.
Cãmara na primeira pessoa
3. Segues as restantes instruções do ecrã para terminares a instalação
Botão direito do rato (manter premido) e mover:
do DVD-ROM do jogo Fahrenheit. Trocar a câmara / virar a câmara
4. Assim que a instalação esteja concluída, clica no botão Start na Tecla NUMÉRICA_PONTO: Trocar a câmara
barra de tarefas do Windows® e escolhe Programas/Atari/
Fahrenheit / Fahrenheit para começares o jogo. Tecla <?> : Câmara na primeira pessoa
NOTA: Tecla NUMÉRICA_1 : Reiniciar a câmara (apenas
Tens que ter o Disco DVD-ROM do Fahrenheit na tua para cenas do exterior)
unidade de DVD-ROM para jogares. Tecla NUMÉRICA_3 : Apresentar o Estado Mental
Tecla Shift DIREITO : Correr
I N S TA L A Ç Ã O D O D I R E C T X ® Tecla Enter : Trocar a Personagem / trocar os modos
O DVD-ROM do Fahrenheit necessita do DirectX® 9.0c ou superior no PDA
para funcionar. Se não tens o DirectX® 9.0c ou superior instalado no Tecla Esc: Menu de Pausa
teu computador, clica em “Yes” para aceitares o Acordo de Utilização
Tecla Ctrl_DIREITO : Apresentar o PDA
28 Tecla Barra de Espaços : Ver 29
COMANDOS DA PERSONAGEM PHYSICAL ACTION REACTION
(REACÇÃO DE ACÇÃO
• Andar para a frente (tecla definida por defeito : seta para cima).
FÍSICA)
• Inverter a marcha (tecla definida por defeito: seta para baixo).
Para executares um PAR, prime a tecla direita
• Virar à direita (tecla definida por defeito: seta para a direita).
quando ela aparece.
• Virar à esquerda (tecla definida por defeito: seta para a esquerda).
Podes também manter premido o botão
Podes premir a tecla de reinicialização da câmara (por defeito: tecla esquerdo do rato e mover o rato numa
Numérica 1) para recolocares a câmara por trás da personagem, nas direcção para o segundo PAR em vez de
cenas de exteriores. usares o segundo conjunto de teclas do
teclado.
Se mantiveres premidos os botões do rato esquerdo e direito, a
personagem andará para a frente. Podes mover o teu rato para a
esquerda ou direita para fazeres a personagem virar à esquerda ou à
direita. Em cenas de exterior, a câmara é automaticamente colocada GUARDAR E
nas costas da personagem se utilizares esta combinação, mas esta CARREGAR
funcionalidade pode ser removida nas opções de controlo.
Quando começas o jogo pela primeira
vez, é-te pedido que introduzas um
CÂMARA Perfil (que constituirá o nome do teu
jogo guardado).
• Mantém premido o botão esquerdo do rato e move o rato para
moveres a câmara O teu progresso ao longo do jogo –
incluindo os capítulos da história que
• Mantém premido o botão do meio do rato ou a tecla de ver do
criares e os pontos de bónus – serão
teclado (por defeito : barra de espaços) e move o rato para
automática e transparentemente guardados
controlares a câmara da primeira pessoa.
no teu disco rígido de cada vez que vires um ícone
• Mantém premido o botão direito do rato e move o rato para a vermelho no canto superior direito do ecrã, desde que
esquerda ou para a direita para fazeres a câmara girar em redor do não tenhas desactivado a funcionalidade de Auto
jogador nas cenas de exteriores. Gravação no Menu de Opções.
• Clica no botão direito do rato para mudares a perspectiva da câmara Quando seleccionas Continue (Continuar) no Menu
nas cenas de interior. Principal, o jogo carregará a partir do último ponto
guardado no Perfil actual.
30 31
CREDITS Thomas Champon
Eric Krebs
Pascal Mesnier
Sophie Pelligri
Luc Loubat Pupeteering
QUANTIC Xavier Jacolot
DREAM Guillaume Aliquot David Gasman
Abdenour Daoudi Paul Bandey
Project Managers Benoit Lasserre Sharon Mann
David Cage (Director) Julien Joubert Doug Rand
Guillaume de Fondaumiere (Executive Producer) Stephane Dalbera (Technical Advisor) Christian Erickson
Natalie Chody (Assistant Project Manager) Motion Capture Jodi Forrest
Charles Coutier (Production Assistant) Matthew Geczy
Project Management Sophie Buhl (Scripting Manager) Mike Marshall
Jerome Britneff-Bondy Thomas Pollard
Christophe Vivet (Engine Manager) Caroline Marchal Barbara Scaff
Stephane Bertout (Platform Manager) Nathalie Delga James Shuman
Ronan Marchalot (Platform Manager) Jean Francois Boulanger Allan Wenger
Eric Lescop Steeve Kniebihly Elisabeth Fournier (Script)
Vincent Marxen Script Voice Actors
Jean Charles Perrier
Frederic Prost Xavier Despas Natalie Chody (Lead QA)
3d Engine Sound Fx Luc Andriamizaka
Seng Cheam
Jean Jacques Torroella
Damien Castelltort (Tools Manager) Julien Colas
Nicolas Carre Sound Voice Matthieu Flechair
Florian Delom Axel Riviere
Angelo Badalamenti
Guillaume Gourdin Orchestral Score And Additional Music By QA
Nicolas Holleville Normand Corbeil
Jerome Jany Additional Music By My son Quentin, for all the hours, evenings, week-ends
Arnaud Mathieu Farid Russlan and holiday, we have not spent together. I promise I will
Vincent Piedeloup Sound Music never let that happen again. CHRISTOPHE RAMBOZ for his
Olivier Bitaud enthusiasm and clear thinking, without who this game would
Tools Sandrine Grosselin have never been made.PHILIP CAMPBELL for his talent,
Elisabeth Fournier{P:C}{P:C} passion and enthusiasm, and all his inspiring crazy ideas.
Wilfried Brunet Legal Accountancy Special Thanks
Guillaume Bonamy
Design Loic Velasco{P:C}{P:C}
Network Maintenancy Written And Directed By David Cage
Christophe Brusseaux (Graphic Manager)
Thierry Prodhomme (Lead Characters) Nathalie Longeville Drama Experience (ide)
Philippe Aballea (Senior Artist) Cheyenne Corre
Eric Seigaud Virginie Foucher Developed with the support of the Centre National de la Cinematographie
Frederic Grillot Gunther Germain (cnc)
Jean Francois Bruckner Frederic Kontogom
Florent Bory Claude Hebraed David Cage
Souheil Riahi Eebra Toure Steeve Kniebihly
Laurent Bertoux Matheo Capelli Jerome Britneff-bondy
Xavier Marquis David Cage Directing
Loic Cancelier
Graphics Robin Cancelier Jerome Britneff-bondy
Sandrine Grosselin Caroline Marchal
De Palma Valerie (Motion Capture Lead)
Olivia Moreau Add Game Design
Jean Francois Szlapka
Charles Coutier
Laurent Helmlinger Steeve Kniebihly
Josselin Authelet (Animation Manager) Charles Coutier
Motion Capture Actors Movies
Yvan Roche
Clement Castanier Olivier Schneider (Stunts Choregrapher)
Emmanuel Linot Patrick Vo
Isaac Partouche Ksenia Zarouba
Christophe Cerutti Philippe Guegan
Damien Fagnou Gregory Loffredo MUSIC
Benoit Revilliod Arnaud Maillard (Ice Skating) Themes composed by
Rachel Tassy Claude Hebraed (Ice Skating)
David Estevan ANGELO BADALAMENTI
Thierry Obriot (Basketball Player)
Iranji Pirouzi Ahore William (Basketball Player)
Score produced and orchestrated by
Animations Stunt
NORMAND CORBEIL
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ATA R I E U R O P E
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The PEGI age rating system:
Note: There are some
Age Rating categories: local variations!
Les catégories Note: Il peut y avoir
quelques variations en
de tranche d’âge: fonction du pays!
BAD LANGUAGE DISCRIMINATION DRUGS
Content Descriptors: LA FAMILIARITÉ LA DISCRIMINATION LES DROGUES
DE LANGAGE
Description du contenu: FEAR SEXUAL CONTENT E I IS IS ISF
ISF ISFE ISFE SFE FE
E E I IS VIOLENCE
SF ISF SFE SFE FE I
E I I S
SF ISFE SFE FE I FE I
LA PEUR LE CONTENU SEXUEL I S S
FE SFE FE I FE I E IS
LA VIOLENCE
E I E IS E IS ISF IS
SF SF FE FE
For further information about the Pan European Game Information (PEGI) rating
system please visit:
Pour de plus amples informations concernant l’évaluation du système d’information
de jeu Pan Européen (PEGI), vous pouvez consulter:
Para obtener más información sobre el sistema de calificación de juegos (PEGI),
por favor visite:
Per ulteriori informazioni sul sistema europeo di valutazione delle informazioni del
gioco (PEGI) vi preghiamo di visitare:
Für weitere Informationen über das europäische Spiel-Informationen Bewertungs-
System (PEGI) besuchen Sie bitte:
http://www.pegi.info
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