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Space Hulk Atheliazus

A space hulk has been seen near the sector that your team is based at and it
has been drifting towards the planet Hurgat. Tyranid life forms have been
identified onboard and if it continues in its path then Hurgat, a peaceful
merchant world, will be obliterated by a Tyranid swarm. Many items of
importance have been identified on board by long range scans and the
imperial force that was sent to search the drifting ship, who are now most
likely dead, sent transmissions about old machinery, many imperial relics and a
Space marine relic before they stopped transmissions. Their last Transmission
was about not only Tyranids being onboard but before we could learn who the
vox signal was lost. You are to find a way to destroy this Space hulk, collect the
relics, investigate the machinery and manage to escape alive.
Primary

Destroy the Space Hulk Atheliazus (1500xp for Destroyer)

Investigate the Machinery (1000xp)

Find and take the Space Marine relic (1500xp)

Secondary

Find and take the imperial relics (500xp each)

Identify other enemy forces (500xp)

Tertiary

Claim a trophy from your own kill (200xp)

Defeat a formidable enemy one on one (CC) (250xp)

Take no damage (100xp)

Find any imperial force still alive (300xp)

Call for extraction (100xp)

Out shoot a formidable ranged enemy (250xp)

Destroy any Jamming beacons (300xp)


A man has been sent with you to search for his squad, leave him if you wish, it
was his choice to accompany you on this mission and he knows the risks.

Once you have finished all primary objectives then you may call for extraction
at the place that you entered

You are each given 70 requisition, so gear up, choose a team leader and move
out.

Players suffer a random encounter when they either change hallways


or go into a room (once per room)

Random encounters D%

Main hallways = +0

Sub hallways = -20

Rooms = +5

1-10 = nothing

11-30 = D5 termagants + D5 Hormaguants

31-40 = D10 + 3 Chaos Heretics

41-50 = D10 Chaos Space marines

51-70 = 2D10 – 3 Hormaguants

71-80 = D10 – 3 Tyranid Warriors

81-90 = 2D10 – 2 Chaos Space Marines

91-100 = 2D10 – 2 Tyranid Warriors


Players may check a ROOM/HANGER for relics by rolling on this chart
(once per room, twice per Hanger)

Relics D%

1-30 = Nothing

31-90 = Imperial Relic

91-100 = Space marine Relic

Hanger random encounter D% (One per Hanger)

1-20 = 3D10 Chaos Heretics

21-40 = 2D10 Chaos Space Marines

41-60 = close combat Dreadnought

61-80 = Daemon Prince + D10 Chaos Space Marines

81-100 = Defiler + D10 Chaos Space Marines

Imperial allies D% (for rooms/hanger, once per room/hanger)

1-50 = Nothing

51-60 = 1 imperial guardsmen

61-70 = 1 imperial guardsmen with special weapon

71-80 = 1 imperial guardsmen with heavy weapon

81-90 = 1 imperial guardsmen with CC weapon

91-100 = 1 imperial sergeant with Power weapon + good pistol

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