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You will need'skidrow update 3', this installs the content from previous updates. If your on a network and want to play you will need your internal(network) IP rather than your external(internet) IP. This can be found by right clicking yo ur network connection, selecting 'Status' then in the new dialog box, click the button labeled 'Details' enter 'y' or 'Y' to play on LAN,
You will need'skidrow update 3', this installs the content from previous updates. If your on a network and want to play you will need your internal(network) IP rather than your external(internet) IP. This can be found by right clicking yo ur network connection, selecting 'Status' then in the new dialog box, click the button labeled 'Details' enter 'y' or 'Y' to play on LAN,
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You will need'skidrow update 3', this installs the content from previous updates. If your on a network and want to play you will need your internal(network) IP rather than your external(internet) IP. This can be found by right clicking yo ur network connection, selecting 'Status' then in the new dialog box, click the button labeled 'Details' enter 'y' or 'Y' to play on LAN,
Copyright:
Attribution Non-Commercial (BY-NC)
Verfügbare Formate
Als TXT, PDF, TXT herunterladen oder online auf Scribd lesen
For this you will need 'skidrow update 3', you do not need the previous updates
as this installs the content from previous updates.
hxxp://www.bitsoup.org/download.php/312212/Portal.2.Update.3-SKIDROW.torrent The IP option allows you to play both by internet and by LAN, you need to run 'C OOP.cmd' that came with the skidrow update 3, if you copied everything over like the .nfo file says to, then it should now be in your game directory. When you l oad it if asks you if you want to 'join game' or 'host game' then asks 'LAN only (Y/N)', enter 'y' or 'Y' to play on LAN, 'n' or 'N' to play on internet. If you hosted, you will need to find your IP address If you are on a network and want to play you will need your internal(network) IP , rather than your external(internet) IP. This can be found by right clicking yo ur network connection, selecting 'Status' then in the new dialog box, click the button labeled 'Details' you are then looking for 'IPv4' for a network address t his will usually be something like 'IPv4 Address - 192.168.1.1'. If your on a network, but want to play on internet you may need to setup some po rt forwarding. How to forward ports will be different on each router, please che ck Google by entering your 'router model number' and 'port forwarding' for how t o do this. you may also need to edit your firewall. I haven't had to test the port forwarding yet, but found this: 'Application: PORTAL2 External port: 27015 Internal port: 27015 Protocol: TCP'' For network routed or direct connection you will then need your external IP whic h can be found by visiting hxxp://www.whatsmyip.com. As the Host your will need to provide the other player with your IP address As the Client(person who joins game) you will need to enter the IP address provi ded by the host. As long as everything is setup properly then the game should now connect, you ha ve 240 seconds from when the host starts to join before it times out. I have also read that people are having issues with some levels resetting to tea m building level, this issue seems to be known and there is no fix at this time, however, using the console you can select which level you want to play. To do t his you will need to activate the developer console in options. Once you have co nnected host and client you can use the ` key to open console and use command 'm ap mp_coop_start' where 'mp_coop_start ' is the map name. Below is the complete list, in the right order, of all the names of the multiplayer co-op maps in Port al 2: mp_coop_start mp_coop_lobby_2 mp_coop_doors mp_coop_race_2 mp_coop_laser_2 mp_coop_rat_maze mp_coop_laser_crusher mp_coop_teambts mp_coop_fling_3 mp_coop_infinifling_train mp_coop_come_along mp_coop_fling_1 mp_coop_catapult_1 mp_coop_multifling_1 mp_coop_fling_crushers mp_coop_fan mp_coop_wall_intro mp_coop_wall_2 mp_coop_catapult_wall_intro mp_coop_wall_block mp_coop_catapult_2 mp_coop_turret_walls mp_coop_turret_ball mp_coop_wall_5 mp_coop_tbeam_redirect mp_coop_tbeam_drill mp_coop_tbeam_catch_grind_1 mp_coop_tbeam_laser_1 mp_coop_tbeam_polarity mp_coop_tbeam_polarity2 mp_coop_tbeam_polarity3 mp_coop_tbeam_maze mp_coop_tbeam_end mp_coop_paint_come_along mp_coop_paint_redirect mp_coop_paint_bridge mp_coop_paint_walljumps mp_coop_paint_speed_fling mp_coop_paint_red_racer mp_coop_paint_speed_catch mp_coop_paint_longjump_intro mp_coop_credits Any more questions, PM me again and I will add to this message -------- Credit for coop map lis goes to Problem vs Solution hxxp://problemvssolution.tumblr.com/post/4768129582