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QUESTION BANK

CHAP 1:
1. What is computer graphics? Difference between Computer Graphics & Image
Processing?
2. Applications of CG.
3. Various I/O devices.(or any 1 in detail)
4. Raster Scan System:- Explain entire system
i.e.
Architecture
Function of Special Block
Rster Scan Display
5. Random Scan System:- (same as above)
6. S.N. Interlaced ,Non-interlaced Display
7. Define: Persistence, Resolution, Aspect Ratio, Aliasing Techniques
8. Operation of C.R.T.
9. Color monitor employing CRT: Shadow Mask CRT
10. DVST
11. Flat Panel Display
CHAP 2:
1. Derive/Explain and list in steps following algorithms:

DDA
(differentiate,
Problems or c prog

advantages , disadvantages)

Bresenham
with modification

Mid-point circle

Mid-point ellipse

Scan line Polygon Fill Algo(explain with egs all cases)

Boundary Fill & Flood Fill Algo( problem involved & how to solve these problems)
2. S.N. on character generation
3. Inside Outside test

CHAP 3:
1. Explain Basic 2D Transfromations(Equation + Matrices)
2. Explain 2D Rotation & Scaling
i.e.

About origin

About pivot point


3. SN on Homogenous Co-ordinate System
4. SN on Affine Transformations
5. SN on Raster Transformations
6. Explain Reflection, Shear Transformations
(all cases)
7. Problems/Design Transformation Sequence
8. Prove
2 Translations are additive

2 Rotations are additive

2 Scalings are multiplication


CHAP 4:
1. Define Window,Viewport,NDCS,WCS, PDCS
2. Viewing Pipeline
3. Window-Viewport Transformation(problems)
4. Explain / Derive Clipping Algo
Problem based on them:
explain drawback advantages

Cohen Sutherland
Liang Barsky
extension to 3D
& method to overcome

Sutherland Hodgman Polygon Clipping
drawbacks
CHAP 5:
Explain & Derive equations for
Projection
a. parallel
i. orthographic
ii. oblique

Cabinet

Cavalier
b. perspective(with anomalies

Chapter 6:
Visible Surface Identification
1. Back face detection.
2. Depth Buffer mthod
3. Scan line method.
4. Area subdivision method. (Q’s will be short notes)
Chapter 7:
3D Transformation (extension to 2D)

But for 3D rotation Explain:


1. about the coordinate axis
2. about the axis parallel to the coordinate axis.
3. about an arbitrary axis.
Chapter 8:
Illumination and shading
1. Illumination models
2. Specular Reflection
3. Halftoning and Dithering
4. Polygon Rendering Methods :
a) Constant Internsity Shading
b) Gouraud Shading
c) Phong shading
Topic on Curves:
1. Derive an Expression for Beizer curves.
2. Derive an Expression for B-Spline curves
3. Properties of B-Spline curves
4. Properties of Beizer curves
5. Cubic Beizeer curves
6. Parametric and Geometric continuity
Chapter 9:
Animation (classroom lecture & notes)

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