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Ver. 2.

1
ALIAS: Tas'iro Icculus

NAME: Marc Piquette TOTAL KARMA: CURRENT KARMA:


STREET CRED: NOTORIETY: 2 PUBLIC AWARENESS: 2 CURRENT EDGE: 1

PHYSICAL MENTAL SPECIAL DERIVED DERIVED


AGILITY: 5 CHARISMA: 4 EDGE: 1 INITIATIVE: 6 COMPOSURE: 8

BODY: 4 INTUITION: 3 ESSENCE: 5.1 ASTRAL INIT: JUDGE INTENT: 7

REACTION: 3 LOGIC: 4 MAGIC: MATRIX INIT: 10 LIFT/CARRY: 8

STRENGTH: 3 WILLPOWER: 4 RESONANCE: INIT. PASSES: 1 MEMORY: 8

ITEM NOTES
Walking Rate (m/turn): 10

Running Rate (m/turn): 25

Swimming Rate (m/turn):

Lift w/out test (kg):

Overhead Lift w/out test (kg):

Weight (kg/lbs):

Height (cm/inches):

Sex (male/female): Male

Age (years): 23

Lifestyle: Low (2 Months)

Metatype: Ork

QUALITY NAME & NOTES


PHYSICAL STUN MATRIX
Codeslinger (+2 to Gunnery DAMAGE TRACK DAMAGE TRACK DAMAGE TRACK
when jumped into a drone)
-1 -1
Natural Hardening (+1
CUMULATIVE DAMAGE MODIFIERS

CUMULATIVE DAMAGE MODIFIERS

Biofeedback Filter)
-2 -2
Photographic Memory (-1
Threshold on Memory Tests) -3 -3
Cranial Bomb
Evil Twin -4 -4

SINner (Criminal SIN)


-5 -5
Reality Impaired (-1 on
non-Matrix Social tests)
-6 -6
8 + (BODY÷2, ROUND UP) BOXES 8 + (WILL÷2, ROUND UP) BOXES 8 + (SYS÷2, ROUND UP) BOXES

1
Ver. 2.1

AGILITY: 5 BODY: 4 REACTION: 3 STRENGTH 3 MAGIC:

CHARISMA: 4 INTUITION: 3 LOGIC: 4 WILLPOWER: 4 RESONANCE:

COMPOSURE: 8 JUDGE INTENT: 7 LIFT/CARRY: 8 MEMORY: 8 EDGE: 1

Group Att Skill A.A. Rank DP Group Att Skill A.A. Rank DP
(Mechanic 4) LOG* Aeronautics Mechanic 4 2 6 (Stealth 4) AGI Palming
AGI Archery BOD Parachuting
LOG Armorer 4 2 6 INT Perception
INT Artisan REA* Pilot Aerospace
INT* Assensing REA* Pilot Aircraft 3 1 4
WIL* Astral Combat REA* Pilot Anthroform 3 1 4
(Mechanic 4) LOG* Auto. Mechanic 4 2 6 REA* Pilot Exotic Vehicle
(Firearms 3) AGI Automatics 5 3 8 REA Pilot Ground Craft 3 1 4
(Conjuring 3) MAG* Banishing REA Pilot Watercraft
(Conjuring 3) MAG* Binding (Firearms 3) AGI Pistols
(Close Combat 3) AGI Blades (Tasking 3) RES* Registering
(Athletics 4) STR Climbing 3 1 4 (Sorcery 3) MAG* Ritual Spellcasting
(Close Combat 3) AGI Clubs (Athletics 4) STR Running 3 1 4
(Tasking 3) RES* Compiling (Stealth 4) INT Shadowing
(Electronics 4) LOG Computer 4 3 7 (Electronics 4) LOG* Software 3 3 6
(Influence 4) CHA Con (Sorcery 3) MAG* Spellcasting
(Sorcery 3) MAG* Counterspelling (Conjuring 3) MAG* Summoning
(Cracking 3) LOG Cybercombat 4 3 7 (Outdoors 3) WIL Survival
(Biotech 3) LOG* Cybertechnology (Athletics 4) STR Swimming 3 1 4
(Electronics 4) LOG Data Search 4 3 7 AGI Thrown Weapons
(Tasking 3) RES* Decompiling (Outdoors 3) INT Tracking
LOG Demolitions (Close Combat 3) AGI Unarmed Combat
(Stealth 4) INT Disguise *These skills cannot be defaulted on
BOD Diving
REA Dodge 3 2 5 Knowledge Skills (Logic—Professional, Academic) (Intuition—Street, Interests)(p127)
(Cracking 3) LOG* Electronic Warfare 4 3 7
AGI Escape Artist
(Influence 4) CHA Etiquette
AGI Exotic Melee Weap .
AGI Exotic Ranged Weap.
(Biotech 3) LOG First Aid
AGI Forgery
AGI Gunnery 5 4 9
(Athletics 4) AGI Gymnastics 5 1 6
(Cracking 3) LOG Hacking 4 3 7
(Electronics 4) LOG* Hardware 4 3 7
AGI Heavy Weapons
(Mechanic 4) LOG* Industrial Mechanic 4 2 6
(Stealth 4) AGI Infiltration
CHA Instruction
CHA Intimidation
(Influence 4) CHA Leadership
AGI Locksmith Language Skills
(Firearms 3) AGI Longarms INT
(Biotech 3) LOG* Medicine
4 2 6
INT
(Mechanic 4) LOG* Nautical Mechanic
(Outdoors 3) INT Navigation INT
(Influence 4) CHA Negotiation INT

+2 Gunnery with Ballistic Weapons


+2 Automatics with Assault Rifles
24 Points for Knowledge skills

2
Ver. 2.1
ARMOR BALLISTIC/IMPACT NOTES
Armor Jacket 8
Contact Lenses
/6
/
-Image Link
/ -Smartlink
/ -Flare Compensation
/ 5 Rating 6 Stim Patches
/
2 Trauma Patches
BOD: 4 REA: 3 WIL: 4 Dodge: 2
3 Ranged Defense: Reaction
5 Ranged Full Defense: Reaction + Dodge
3 Melee Parry: Reaction + Weapon Skill
3 Melee Block: Reaction + Unarmed Combat
5 Melee Dodge: Reaction + Dodge
5 M. Full Parry: Reaction + Weapon Skill + Dodge
5 M. Full Block: Reaction + Unarmed Combat + Dodge
7 M. Full Dodge: Reaction + Dodge + Dodge
4 Physical Spell Defense: Body + Counterspell
3 Mana Spell Defense: Willpower + Counterspell

FIRE CONCEAL RANGES WEAPON MODIFICATIONS


WEAPON DMG AP MODE RC AMMO MOD S M L E & ACCESSORIES
Ares Alpha 7P -2 SA/BF/FA
2 42 50 150 350 550 Clip, Smartgun, Gas Vent 2, Sound Suppressor
-Grenade Launcher 12P 5 SS 6 50 100 150 500 Clip, Airburst Link, -1 DV/m
Ingram White Knight 6P -1 BF/FA 5 100 75 200 400 800 Belt-fed
ArmTech MGL-12 12P 5 SA 12 50 100 150 500 Clip, -1 DV/m

CALIBER TYPE MODIFIERS WEAPON REACH DAMAGE AP


Ares Alpha (10) EX-Explosive +1 DV, -1 AP
-Grenade Launcher (2) Fragmentation

Ingram - Bulldog Regular 1 belt per gun loaded, 3 extra


Ingram - Doberman Regular 1 clip loaded, 4 extra
ArmTech - Rotodrone Fragmentation 1 clip loaded, 1 extra

3
Ver. 2.1
CONTACT NAME LOY/CON NOTES
Fixer 2 /2
Parole Officer 2 /2
/
/
/
/
/
/
/
/
/
/
/
/

IDENTITY NAME (SIN) RATING LICENSE TYPE RATING


Gliin Hoigan 1 Contact Lens Smartlink 1
Signus Wright 4 Contact Lens Smartlink 4

Disposable Commlink

4
Ver. 2.1
VEHICLE HANDLING ACCEL SPEED PILOT BODY ARMOR SENSOR NOTES
Rigger Adaptation, 2 Weapon Mounts (Ingram White Knight)Targeting (Light
GMC Bulldog Stepvan 0 510 90 2 16 8 1 Machine Gun) 3, Maneuver 3

Rigger Adaptation, Weapon Mount (ArmTech MGL-12), Targeting (Grenade


MCT-Nissan Roto-Drone 0 1,025 100 3 3 2 3 Launcher) 3, Clearsight 3

Rigger Adaptation, Weapon Mount (Ingram White Knight), Targeting (Light


GM-Nissan Doberman 0 1,025 75 3 3 6 3 Machine Gun) 3, Clearsight 3

Aztechnology Crawler 0 520 50 3 2 0 2 Rigger Adaptation, Clearsight 3


Rigger Adaptation, Medkit 4, Autostablizes any character hooked up to it
CrashCart AutoDoc 0 510 30 3 4 2 1

NOTES
First monitor is for Bulldog, second is for all
drones except Crawler. Crawler has second
track with one less box

8 + (BODY÷2, ROUND UP) BOXES 8 + (BODY÷2, ROUND UP) BOXES

5
Ver. 2.1

AGILITY: 5 BODY: 4 REACTION: 3 STRENGTH 3 MATRIX INIT: 10

CHARISMA: 4 INTUITION: 3 LOGIC: 4 WILLPOWER: 4 RESONANCE:

COMPOSURE: 8 JUDGE INTENT: 7 LIFT/CARRY: 8 MEMORY: 8 SUBMERSION GRADE:

COMMLINK: Fairlight Caliban Custom OPERATING SYSTEM: Novatech Navi Custom


RESPONSE: 5 SIGNAL: 5 ECCM: FIREWALL: 6 SYSTEM: 6

PROGRAM ASSOCIATED SKILL A.S. Rank DP PROGRAM ASSOCIATED SKILL A.S. Rank DP

Analyze Computer 3 6 9 Blackout Cybercombat


Browse Data Search 3 6 9 Blackout Hacking
Command Software Computer 3 6 9 Data Bomb Computer
Command Unauthorized Hacking 3 6 9 Decrypt Electronic Warfare 3 4 7

Edit Software Computer 3 6 9 Defuse Hacking 3 4 7

Edit Unauthorized Hacking 3 6 9 Exploit Hacking 3 4 7

Encrypt Electronic Warfare 3 6 9 Medic Computer 3 4 7

Reality Filter Response 5 6 11 Sniffer Wired Hacking


Scan Electronic Warfare 3 6 9 Sniffer Wireless Electronic Warfare
Armor System 6 4 10 Spoof Hacking 3 4 7

Attack an Icon Cybercombat 3 4 7 Stealth Hacking 3 4 7


3 4 7
Attack an Program Hacking 3 4 7 Track Computer
Biofeedback Filter Willpower 4 4 8

Black Hammer Cybercombat 3 4 7

Black Hammer Hacking 3 4 7

Group Att Skill A.S. Rank DP ITEM RATING


(Tasking 3) RES* Compiling AR Gloves 3
(Electronics 4) LOG Computer 4 3 7

(Cracking 3) LOG Cybercombat 4 3 7 Subvocal Microphone 3


(Electronics 4) LOG Data Search 4 3 7

(Tasking 3) RES* Decompiling


(Cracking 3) LOG* Electronic Warfare 4 3 7

(Cracking 3) LOG Hacking 4 3 7

(Electronics 4) LOG* Hardware 4 3 7

(Tasking 3) RES* Registering


(Electronics 4) LOG* Software 4 3 7

*These skills cannot be defaulted on

SPRITE FORCE SERVICES REGISTERED/UNREG

6
Ver. 2.1
Skill Att Rank Dice Pool Drain Resist
CHARISMA: 4 WILLPOWER: 4 Banishing = Willpower +
Binding Logic (Mages)
Counterspelling Charisma (Shaman)
INTUITION: 3 MAGIC: Ritual Spellcasting Intuition (Other)
Spellcasting
LOGIC: 4 INITIATE GRADE: Summoning
Astral Combat

Spell Name Type Range Dmg Duration D.V. Mod Spell Name Type Range Dmg Duration D.V. Mod
Combat Spells (*ë = Elemental Effects) (Damage = Force + Net Hits) (F÷2) ± [ ] Increase Body P Touch - Sustained -2
[ ] Acid Stream *ë P LOS P Instant +3 [ ] Increase Reaction P Touch - Sustained -2
[ ] Toxic Wave *ë P LOS(A) P Instant +5 [ ] Increase Strength P Touch - Sustained -2
[ ] Increase Charisma P Touch - Sustained -2
[ ] Punch P Touch S Instant -2
[ ] Increase Intuition P Touch - Sustained -2
[ ] Clout P LOS S Instant 0
[ ] Increase Logic P Touch - Sustained -2
[ ] Blast P LOS(A) S Instant +2
[ ] Increase Willpower P Touch - Sustained -2
[ ] Death Touch M Touch P Instant -2 [ ] Increase Reflexes P Touch - Sustained +2
[ ] Manabolt M LOS P Instant 0
[ ] Oxygenate P Touch - Sustained -1
[ ] Manaball M LOS(A) P Instant +2
[ ] Prophylaxis M Touch - Sustained -2
[ ] Flamethrower *ë P LOS P Instant +3 [ ] Resist Pain M Touch - Permanent *§
[ ] Fireball *ë P LOS(A) P Instant +5 [ ] Stabilize M Touch - Sustained *§
[ ] Lightning Bolt *ë P LOS P Instant +3
Illusion Spells (F÷2) ±
[ ] Ball Lightning *ë P LOS(A) P Instant +5
[ ] Confusion M LOS - Sustained 0
[ ] Shatter P Touch P Instant -1 [ ] Mass Confusion M LOS(A) - Sustained +2
[ ] Powerbolt P LOS P Instant +1 [ ] Chaos P LOS - Sustained +1
[ ] Powerball P LOS(A) P Instant +3 [ ] Chaotic World P LOS(A) - Sustained +3
[ ] Knockout M Touch S Instant -3 [ ] Entertainment M LOS(A) - Sustained +1
[ ] Stunbolt M LOS S Instant -1 [ ] Trid Entertainment P LOS(A) - Sustained +2
[ ] Stunball M LOS(A) S Instant +1
[ ] Invisibility M LOS - Sustained 0
Detection Spells (*§ = Special see spell description) (F÷2) ± [ ] Improved Invisibility P LOS - Sustained +1
[ ] Analyze Device P Touch - Sustained 0 [ ] Mask M Touch - Sustained 0
[ ] Analyze Truth M Touch - Sustained 0 [ ] Physical Mask P Touch - Sustained +1
[ ] Clairaudience M Touch - Sustained -1 [ ] Phantasm M LOS(A) - Sustained +2
[ ] Clairvoyance M Touch - Sustained -1 [ ] Trid Phantasm P LOS(A) - Sustained +3
[ ] Combate Sense M Touch - Sustained +2
[ ] Hush M LOS(A) - Sustained +2
[ ] Detect Enemies M Touch - Sustained +1 [ ] Silence P LOS(A) - Sustained +3
[ ] Detect Enemies Extended M Touch - Sustained +3
[ ] Stealth P LOS - Sustained +1
[ ] Detect Individual M Touch - Sustained -1
[ ] Detect Life M Touch - Sustained 0 Manipulation Spells (*§ = Special see spell description) (F÷2) ±
[ ] Detect Life Extended M Touch - Sustained +2 [ ] Armor P LOS - Sustained +3
[ ] Detect *§_________ Life Form M Touch - Sustained -1 [ ] Control Actions M LOS - Sustained 0
[ ] Detect *§_________ Extended M Touch - Sustained +1 [ ] Mob Control M LOS(A) - Sustained +2
[ ] Detect *§_________ Life Form M Touch - Sustained -1 [ ] Control Emotions M LOS - Sustained 0
[ ] Detect *§_________ Extended M Touch - Sustained +1 [ ] Mob Mood M LOS(A) - Sustained +2
[ ] Detect *§_________ Life Form M Touch - Sustained -1 [ ] Control Thoughts M LOS - Sustained +2
[ ] Detect *§_________ Extended M Touch - Sustained +1 [ ] Mob Mind M LOS(A) - Sustained +4
[ ] Detect *§_________ Object P Touch - Sustained -1 [ ] Fling P LOS - Instant +1
[ ] Detect *§_________ Object P Touch - Sustained -1 [ ] Ice Sheet P LOS(A) - Instant +3
[ ] Detect *§_________ Object P Touch - Sustained -1 [ ] Ignite P LOS - Permanent 0
[ ] Detect *§_________ Object P Touch - Sustained -1 [ ] Influence M LOS - Permanent +1
[ ] Detect Magic M Touch - Sustained 0
[ ] Levitate P LOS - Sustained +1
[ ] Detect Magic Extended M Touch - Sustained +2
[ ] Light P LOS(A) - Sustained -1
[ ] Mindlink M Touch - Sustained +1 [ ] Magic Fingers P LOS - Sustained +1
[ ] Mind Probe M Touch - Sustained +2
[ ] Mana Barrier M LOS(A) - Sustained +1
Health Spells (*§ = Special see spell description) (F÷2) ± [ ] Petrify P LOS - Sustained +2
[ ] Antidote M Touch - Permanent -2 [ ] Physical Barrier P LOS(A) - Sustained +3
[ ] Cure Disease M Touch - Permanent -2 [ ] Poltergeist P LOS(A) - Sustained +3
[ ] Decrease Agility P Touch - Sustained +1 [ ] Shadow P LOS(A) - Sustained +1
[ ] Decrease Body P Touch - Sustained +1 [ ] Shapechange P LOS - Sustained +2
[ ] Decrease Reaction P Touch - Sustained +1 [ ] *§________________ Form P LOS - Sustained +1
[ ] Decrease Strength P Touch - Sustained +1
[ ] Decrease Charisma P Touch - Sustained +1 [ ] *§________________ Form P LOS - Sustained +1
[ ] Decrease Intuition P Touch - Sustained +1 [ ] *§________________ Form P LOS - Sustained +1
[ ] Decrease Logic P Touch - Sustained +1 [ ] Dog Form P LOS - Sustained +1
[ ] Decrease Willpower P Touch - Sustained +1 [ ] Cat Form P LOS - Sustained +1
[ ] Detox M Touch - Permanent -4 [ ] Horse Form P LOS - Sustained +1
[ ] Heal M Touch - Permanent -2 [ ] Shark Form P LOS - Sustained +1
[ ] Hibernate M Touch - Sustained -3 [ ] Wolf Form P LOS - Sustained +1
[ ] Increase Agility P Touch - Sustained -2 [ ] Turn to Goo P LOS - Sustained +2

Magic 1
Ver. 2.1
Character Magic & Tradition Background
Tradition:
Combat:
Detection:
Health:
Illusion:
Manipulation:
Drain: Willpower +

Max # of Services Owed = Summoning Skill = Maximum Number of Foci Bonded = Magic =

Maximum Force of a Spirit = Magic Attribute = Maximum Number of Foci Active = Logic = 4

Max # of Bound Spirits = Charisma Attribute = 4 Maximum Total Force of All Foci = Magic =
SPIRIT FORCE SERVICES BOUND/UNBOUND FOCI TYPE ATTUNEMENT FORCE
Unbound
Unbound
Unbound
Unbound
Unbound
Unbound
Unbound
Unbound
Unbound

POWER POINTS: Power Points = Magic Attribute or Magic Attribute points dedicated to the Adept Discipline in the case of Mystic Adepts.

Power Name Cost Level Spent Power Name Cost Level Spent
[ ] Astral Perception 1 1 [ ] Improved Reaction 1/Level
[ ] Boost Agility .25/Level [ ] Improved Strength 1/Level
[ ] Boost Body .25/Level Improved Reflexes
[ ] Boost Reaction .25/Level [ ] Level 1 2 1
[ ] Boost Strength .25/Level [ ] Level 2 3 1
[ ] Combat Sense .5/Level [ ] Level 3 5 1
[ ] Critical Strike .25/Level [ ] Improved Direction Sense .25 1
[ ] Enhanced Perception .25/Level [ ] Improved Scent .25 1
[ ] Great Leap .25/Level [ ] Improved Taste .25 1
[ ] Improved Combat Skill_________________ .5/Level [ ] Flare Compensation .25 1
[ ] Improved Combat Skill_________________ .5/Level [ ] Sound Dampening .25 1
[ ] Improved Combat Skill_________________ .5/Level [ ] Killing Hands .5 1
[ ] Improved Combat Skill_________________ .5/Level [ ] Kinesics .5/Level
[ ] Improved Combat Skill_________________ .5/Level [ ] Missile Parry .25/Level
[ ] Improved Active Skill__________________ .25/Level [ ] Mystic Armor .25/Level
[ ] Improved Active Skill__________________ .25/Level [ ] Natural Immunity .5/Level
[ ] Improved Active Skill__________________ .25/Level [ ] Pain Resistance .5/Level
[ ] Improved Active Skill__________________ .25/Level [ ] Rapid Healing .25/Level
[ ] Improved Active Skill__________________ .25/Level [ ] Spell Resistance .5/Level
[ ] Improved Agility 1/Level [ ] Voice Control .5 1
[ ] Improved Body 1/Level
0
Total Points Spent on Powers =_____________ 0
Column 1 Total: ____ 0
Column 2 Total: ____

Magic 2
Ver. 2.1
ADVANCEMENT RECORD ADVANCEMENT RECORD
Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date
BOUGHT BOUGHT
KARMA ON KARMA ON
WITH WITH

Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date


BOUGHT BOUGHT
KARMA ON KARMA ON
WITH WITH

Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date


BOUGHT BOUGHT
KARMA ON KARMA ON
WITH WITH

Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date


BOUGHT BOUGHT
KARMA ON KARMA ON
WITH WITH

Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date


BOUGHT BOUGHT
KARMA ON KARMA ON
WITH WITH

Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date


BOUGHT BOUGHT
KARMA ON KARMA ON
WITH WITH

Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date


BOUGHT BOUGHT
KARMA ON KARMA ON
WITH WITH

Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date


BOUGHT BOUGHT
KARMA ON KARMA ON
WITH WITH

Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date


BOUGHT BOUGHT
KARMA ON KARMA ON
WITH WITH

Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date


BOUGHT BOUGHT
KARMA ON KARMA ON
WITH WITH

Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date


BOUGHT BOUGHT
KARMA ON KARMA ON
WITH WITH

Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date


BOUGHT BOUGHT
KARMA ON KARMA ON
WITH WITH

KARMA
Ver. 2.1

RIGHT HAND EARS EYES LEFT HAND


Implant Cost Implant Cost Implant Cost Implant Cost

Total 0.00 Total 0.00 Total 0.00 Total 0.00

RIGHT ARM LEFT ARM


Implant Cost Implant Cost
Commlink 0.20
Control Rig 0.50
Hot Sim Module 0.20

Total 0.90 Total 0.00

RIGHT LEG LEFT LEG


Implant Cost Implant Cost

TORSO
Implant Cost
Total 0.00 Total 0.00

RIGHT FOOT LEFT FOOT


Implant Cost Implant Cost

Total 0.00

Additional Notes:There's no headware slot, so all the


right arm bits are headware
Total 0.00 Total 0.00

Total Essence Cost 0.90

IMPLANTS

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