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Creativity Enhancement in Problem Solving: Through Software or Process?

Author(s): George M. Marakas and Joyce J. Elam


Source: Management Science, Vol. 43, No. 8 (Aug., 1997), pp. 1136-1146
Published by: INFORMS
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Creativity Enhancementin Problem Solving
Through Software or Process?

George M. Marakas * Joyce J. Elam


Departmentof InformationSystems, Collegeof Business Administration,
University of Maryland,CollegePark,Maryland20742
Departmentof Decision Sciencesand InformationSystems, Collegeof Business Administration,
FloridaInternationalUniversity,Miami, Florida33199

T his paper reports the results of a controlled laboratory experiment in which the work of
Elam and Mead (1990) was both replicated and extended to explore how knowledge and
use of a creativity-enhancing process employed both manually and delivered via computer
software affect the level of creativity in response to a problem-solving task. The results suggest
the enhancement of creativity in response to open-ended problems is significantly affected by
the process employed by the decision maker rather than the vehicle by which the process is
delivered. Further, the results indicate that the capability of a decision support system (DSS) to
provide directed guidance in the application of a process combined with user knowledge of the
underlying process model improves creativity enhancement over use of either the DSS or the
process alone.
(CreativityEnhancement;Problem-solving;Decision Support;DSS Design)

1. Introduction A study conducted by Elam and Mead (1990) demon-


The rate of change in both what we know and are ex- strated the presence of a relationship between the use of
pected to do in the course of our daily lives is rapidly computer software intended to enhance the level of rela-
accelerating. Many of today's seemingly common prob- tive creativity in responses to open-ended problems and
lems require more unique approaches than those pro- the measured level of relative creativityin these responses.
vided in the past. Compounding the obstacles associ- The results of their study led to two primary conclusions:
ated with finding solutions to new problems is the fact (1) a computer-based decision support system (DSS) can
that we can easily become blinded by our own thinking influence the decision process adopted by its user, and (2)
and are often unable to break out of our customary the use of software designed with the intention of im-
solution-seeking processes (Tversky and Kahneman proving its user's relative creativity can lead to greater
1974, Simon 1969). In the last decade, the information relative creativity in the solutions than those produced
systems (IS) research community has contributed sig- without the aid of such software. While the Elam and
nificantly to the amount of reflection, research, and writ- Mead study suggested that the software was the primary
ing associated with the stimulation and enhancement of factor relating to the enhancement of relative creativity,
creativity by focusing attention on increasing our un- it remains unclear whether the capabilities of the soft-
derstanding of the relationship between creativity in ware served to affect the final solutions or whether the
problem solving and the uses of computer technology creativity-enhancing process model embedded within
as a vehicle for its achievement (Young 1983; Proctor the software was the primary contributor to enhancing
1988; Elam and Mead 1987, 1990; Couger 1990; Coll, the level of relative creativity in the responses.
Coll, and Rein 1991; Durand and VanHuss 1992; Through a controlled laboratory experiment, this
MacCrimmon and Wagner 1992, 1994). study replicated a portion of the work of Elam and

0025-1909/97/4308/1136$05.00
Copyright ?) 1997, Institute for Operations Research
1136 MANAGEMENTSCIENCE/Vol. 43, No. 8, August 1997 and the Management Sciences
MARAKAS AND ELAM
CreativityEnhancementin ProblemSolving

Mead (1990) and additionally extended their work by a greater or lesser degree in everyone (Fredricksen 1984,
exploring how knowledge and use of a creativity- Hocevar 1981).
enhancing process employed manually in a problem- An important perspective within the process-
solving task as well as delivered via computer software orientation to this study is the InformationProcessing
affects the enhancement of relative creativity. Three hy- group. Proponents of this perspective see creativity in
potheses, focusing on the effect of creativity-enhancing the problem-solving process as present when one or
software and the use of a manual creativity-enhancing more of the following conditions are satisfied: (1) the
process model for decision making, were tested. solution is novel and valuable, (2) the thinking is con-
sidered unconventional, (3) the initial problem is vague
or ill-defined, and (4) the solution process requires high
2. Creativity Enhancement in motivation and intensity and generally takes place over
Problem-Solving a considerable span of time (Newell et al. 1962, Mum-
Creativity has been referred to as one of the most vague, ford and Gustafson 1988). Additional supporters of this
ambiguous, and confusing terms in education and psy- perspective see creativity as present when a solution is
chology. Ancient views of creativity were closely related considered meaningful rather than random or idiosyn-
to the concept of geniuses, who were thought to be born cratic (Richards et al. 1988) or when the right combi-
rather than made. The definition of creativity has nation of particular problem-solving skills and individ-
evolved, however, from such ancient views and has de- ual and social elements come together (Tardif and
veloped itself into two main approaches (Table 1): (1) Sternberg 1988).
origin-orientedand (2) process-oriented. Although no widely agreed upon definition of crea-
The origin-orientationapproach is generally more con- tivity exists (Ripple 1989), the definition provided by
cerned with the origins of creativity than with what it Amabile (1983), as adopted by Elam and Mead (1990),
actually is. The psychoanalytical perspective within this was employed in this study. Amabile states that a prod-
approach is best represented by Sigmund Freud who uct or response will be judged as creative to the extent
held that creativity arises from conflict within an indi- that it is a novel and appropriate, useful, correct or valu-
vidual. A stark contrast exists, however, between able response to the task at hand.
Freud's conceptualization and the process-orientation ap- Amabile (1983) proposed a five-step model of the cre-
proach. While the former focuses on the origin of crea- ative process that closely parallels many of the stepwise
tivity, the latter emphasizes the thought processes sur- decision models present in the literature. Amabile's
rounding it. The various perspectives within the model contains the following steps: (1) Problemor Task
process-orientation view creativity as a property of a Presentation,where a specific problem statement is for-
thought process that can be acquired and improved mulated, (2) Preparation,where recall of information
through instruction and practice (Ripple 1989). This and solution approaches that appear to be relevant to
suggests that the potential for creative thinking exists to the problem at hand occurs, (3) Response Generation,

Table 1 TheoreticalApproachesand Perspectivesto Creativity

ORIENTATION
ORIGIN PROCESSORIENTATION
Psychoanalytic Associationist
Creativityarises from conflictwithinan individual. Creativityis the act of associating remote responses to a problem
Humanistic such that they create a new response.
Creativityarises from the removalof conflictand inhibition. Gestalt
Psychometrician Creativityresults from a conscious redirectionof thought processes
Creativityis limitedby genetic endowmentbut can be measured. and can be learned.
InformationProcessing
Focuses on the developmentof informationprocessing models of
problem-solvingand creativity.

MANAGEMENTSCIENCE/Vol. 43, No. 8, August 1997 1137


MARAKAS AND ELAM
CreativityEnhancementin ProblemSolving

where alternative solutions are produced, (4) Response 3. Hypotheses


Validation, where the alternatives solutions are evalu- The independent variables in this study are the use of
ated, and (5) Outcome, where a successful solution is creativity-enhancing software and knowledge of the
selected, no acceptable solution is found, or a conclu- creativity-enhancing process delivered by the software.
sion is drawn that a loopback to a previous process step While a number of creativity-enhancing software pack-
is necessary. As with the Elam and Mead (1990) study, ages are currently available for a variety of platforms,
this research adopted the model of the creative process Process version 1 in od/CONSULTANTwas the software
as proposed by Amabile (1983).' treatment of choice in the Elam and Mead (1990) study
The partnership between the computer and the prob- and the desire to replicate and extend their work dic-
lem solver is celebrated as being one of desirability, if tated its use in this study. A series of design specifica-
not necessity, in our fast-paced environment. Recently, tions for a DSS intended as a creativity-enhancing tool
a great deal of research has been conducted with regard (see Elam and Mead 1987) was used in the selection of
to the integration of IS technology in the decision pro- od/CONSULTANT. Although the focus of the present
cess (Coll et al. 1991, Forgionne 1991, Te'eni and Ginz- study was not concerned specifically with DSS per se,
berg 1991) and in the use of decision support systems the rigorous selection process employed by Elam and
as computer-based assistants (Jacob et al. 1989). In gen- Mead (1990) in the selection of the software makes odl
eral, this stream of research represents the computer as CONSULTANT an excellent example of a typical
being able to support and amplify the skills of decision creativity-enhancing software package. Process 1 gen-
makers faced with complex, unstructured problems. Sil- erated the highest level of creative responses in the Elam
ver (1991) argues, however, that research in this area
and Mead (1990) study and, as can be seen in Figure 1,
has been somewhat fragmented and generally techno-
bears a comparable stepwise and functional resem-
logically oriented rather than focusing on the behavioral
blance to both the general model of decision making
effects of the technology use. As such, one finds nu-
proposed by Coll et al. (1991) and to Amabile's (1983)
merous supporters for IS technology as a vehicle for
model of the creative process.3
enhancement of the decision process but little empirical
The dependent variable is the relative degree of cre-
evidence to support their claims.
ativity generated by the decision maker in the solution
Recent efforts (cf. MacCrimmon and Wagner 1992,
to an open-ended problem. One important research
1994; Durand and VanHuss 1992) serve as evidence of a
question in the Elam and Mead (1990) study was
more concerted effort to obtain such empirical evidence,
whether the use of software intended to enhance crea-
however. In addition to this increased focus on individ-
tivity actually serves to provide such enhancement. This
ual creativity, recent research into the study of creativity
research effort extends that question by exploring
enhancement in group problem-solving environments is
whether the software provides the primary creativity
appearing (Connolly et al. 1990).
enhancement or simply serves as a structuring facility
In summary, the recent research into enhancement of
for the embedded creativity-enhancing process. Moti-
idea generation and creativity through the computer gen-
vation for hypothesizing a positive relationship be-
erally suggests the existence of a positive effect on the out-
comes. To this end, a number of software programs have tween use of a specific process for enhancement of cre-
been developed with the intention of enhancing the level ativity is rooted in the general beliefs of the process-
of creativity in response to problem-solving tasks.2 oriented perspective of creativity (Mumford and
Gustafson 1988, Tardif and Sternberg 1988), which ar-
gues that creativity can be learned and developed
' A more detailed description of the individual component steps of the
creativity model and its influencing factors can be found in Amabile
(1983) and in Elam and Mead (1990).
2Though not a comprehensive listing, examples include: Quad Micro- 3All further use of the word software,unless otherwise stated, will refer
systems BRAIN, ESL'sIdeaGeneratorand Thoughtline,Mindlink, Inc.'s, specifically to od/CONSULTANT.In addition, the term process,unless
Mindlink, IdeaBank's, IdeaFisher,Process Consultant's ORACLE,and otherwise stated, will refer to the specific creativity-enhancing process
Organizational Development's od/CONSULTANT. (Version 1) embedded within the software package.

1138 MANAGEMENTSCIENCE/Vol. 43, No. 8, August 1997


MARAKAS AND ELAM
in ProblemSolving
CreativityEnihancement

Figure1 Comparisonof SoftwareProcess Modelwith GeneralModelof Decision Makingand Amabile'sModelof Creativity

(GeneralModel Amabile'sModel
od/Consultant of of
Decidon-Making Creativity
Describe
Problem Poblem
G,ather Awareness PreTsenato
FactsPrsnair

Assess
~~~~~~~ProblemPrpato
Rdevanc-y AnalysisPepato
/01re,Facts

Devedop Alternative Respnseato


Explanation 3eeration Gnrto

Test Afternative Rsos


Explanation Evaluation Validation

Identity Sokutlon
Solutions Selection

Impoement
Fdiow-tIp
Finetuning

through systematized approaches to problem solving. HYPOTHESIS 2. Subjectswho receiveinstruction in the


As such, the following hypothesis was advanced: process will generatea relativelyhigher degreeof creativity
in theirsolutions thansubjectswho do not receiveinstruction
HYPOTHESIS 1. Subjectsusing either the softwareor the in the process.
processwill generatea relativelyhigher degreeof creativity
in their solutions than subjectswho do not. Quite often discussions of computers and software
are focused on the information technology's utility and
To answer the question of whether the software or contribution to productivity. Despite the prevalence of
the embedded creativity-enhancing process provides this forum, however, questions still remain regarding
the primary enhancement to the level of creative solu- the computer's actual contribution to productivity and
tions requires that the effect of the creativity-enhancing the actual improvement to task performance and du-
process embedded within the software be isolated from ration (Banker et al. 1989). What is less often noted is
the software test. If the contention that the software is that many people see the computer not just as a practical
the primary factor in the enhancement of creativity is tool but as a source of pleasure as well (Webster and
tenable, then it seems logical that no knowledge of the Martocchio 1992, 1993).
process contained within the software should be nec- Computers are undeniably liberating. Children can
essary for creativity enhancement to occur. If, however, escape from their world of structure and obligation by
the process is the primary contributor to creativity en- immersing themselves in a computer game that hope-
hancement, it seems equally logical that a thorough un- lessly befuddles the adults around them. Writers can
derstanding of the process should serve to heighten the escape the tedium of typing draft after draft and can
creativity-enhancing effects of the process. It follows instead sculpt and hew their sentences and words to a
then that the manual application of the creativity- high level of refinement. Engineers can repeatedly build
enhancing process using a distinct sequence of steps in and tear down intricate mechanisms in an attempt to
arriving at a response to an open-ended problem solv- achieve the exact end-product without ever setting foot
ing task should, therefore, result in higher levels of rel- in, or waiting for, a machine shop. The essence of
ative creativity in the solutions generated. computer-using pleasure appears to be the machine's

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CreativityEnhancementin ProbleniSolving

responsiveness (Webster and Martocchio 1992, 1993). ware and were allowed to freely explore the various
Elam and Mead (1987, 1990) extended this pleasurable menus and command structures prior to receiving the
"sense of liberation" to imply a sense of freedom on the task. No information regarding the intended applica-
part of the problem solver to be involved with the task tion of the software other than that of a decision aid was
at hand in whatever way he or she chooses. Further, provided, however.
they posit that such an environment of freedom will Two levels of decision process treatment were also
allow for deeper task involvement and will create a manipulated: (1) a no-instruction treatment, where the
sense of playfulness that is believed to be critical to the subject received no instruction in the use of the
creative process (Koestler 1964, Proctor 1991). creativity-enhancing decision process under the study,
Support for this perspective is not limited to con- and (2) an instruction treatment level, where the sub-
ceptual or anecdotal arguments but exists empiri- jects received instruction in the creativity-enhancing
cally, as well. Numerous scholars have studied the process.4
effects of process management on the cognitive effort All subjects were told that the experiment dealt with
associated with the performance of a decision-making problem-solving skills and methods and that they
task (cf. Johnson and Payne 1985). More specifically, would be solving problems that are open-ended situa-
work by Gallupe et al. (1988), Jarvenpaa (1989), Todd tions with no right or wrong answer. The task was
and Benbasat (1991), and Webster et al. (1993) fo- adapted from the business-related task used by Elam
cused on the role played by the computer in manag- and Mead (1990).5 At no time before, during, or after
ing all or part of the underlying process associated the experimental session was creativity discussed with
with solving a complex decision task. These collective the subjects. This was to prevent the subjects from trying
works provide strong evidence that the computer to be creative in their response generation, thus possibly
serves as more than a simple delivery mechanism or confounding the results. Each treatment group was
structuring device in a decision-making environment tested during a separate experimental session and the
and that cognitive effort can be reduced, thus allow- subjects were individually isolated during the problem-
ing the decision maker to focus more effectively on solving activity.
the solution, when appropriate application of auto- For groups T3 (no software/process training) and T4
mated resources and display formats are utilized. (software/process training) a request was made that
they attempt to follow the sequence of the problem-
HYPOTHESIS 3. Subjectswho receiveinstruction in the
solving process presented to them during their training6
processand who use the softwarewill generatesolutions at a
and to make as much use of it as possible in performing
relativecreativelevel higher than those subjectswho receive
the task. While this procedure may raise some question
instructionin the processand apply it without the aid of the
of method bias in the final results, it was nevertheless
software.
felt to be an essential element in isolating the process
from the delivery mechanism.
4. Method Since the relative level of creativity across each group
Software treatment was manipulated over two levels: is the dependent measure, a method of ensuring that no
(1) a no software treatment, where the subjects were group possessed a significantly higher level of creative
supplied with pencil and paper for note taking, but no
use of software, and (2) a software treatment where sub-
jects made use of the creativity-enhancing software. 4 The creativity-process referred to is the sequence of steps contained
Subjects were randomly assigned to one of the four in Version 1 of the old CONSULTANTsoftware package (and listed in
Figure 2). The experimental treatment subjects were given a brief train-
groups (see Figure 2) and were recruited from a wide
ing session regarding the application of each step in the sequence in
variety of sources, including systems professionals from reaching a solution to a problem-solving task.
a local information center and senior undergraduate 5The complete text of the task and experimental materials used in this
and graduate MIS students from a local university. All study is available upon request from the first author.
subjects using the software received a brief description 6
The process sequence referred to is that of Version 1 in old CON-
of the use of the help facilities contained within the soft- SULTANTas shown in Figure 1.

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CreativityEnhancementin ProblemSolving

Figure2 of Experimental
FlowDiagram Procedures

NoSoftware Problem H Adjecve Post-Test


Ti NoProcess OrientaUon Solving Checklist Survey
LFL..J ~~~~~~~~~~~~~~~TaskH
~~~~~
T2 | Software Software Problem H Adjecve Post-Test

T2 Only Orientation Introduction Solving Checklist Survey


T3 ~~~~~~~~~~~~~~~~~~~~~~~Ts

BothSoftwar Process Requestto Software Problem Adjectve Post-Test


T4 andProcess Orientation Training UseProcess introducton Solving Checklist Survey

potential than the others was needed. The Adjective 5. Operationalization and
Check List was used as a measure of baseline creative
potential (Gough 1979). This widely used instrument
Measurement Procedures
Measurement of the dependent variable employed a
(cf. Domino 1970) asks the subject to indicate which ad-
technique of consensual assessment developed by Ama-
jectives out of a total of 300 presented best describe his
bile (1982). Consensual assessment of creativity is a sub-
or her personality characteristics. Within this list, 59 ad-
jective technique that calls for a group of qualified
jectives have been identified that serve to statistically
judges to independently assess the relative creativity of
differentiate between known groups of high and low
a set of responses (Elam and Mead 1990). Amabile
creatives with a remarkably high degree of discriminant
(1982) defines appropriately qualified judges as being
ability. Upon completion, the subject's raw score of the
familiar with the domain in which the product is cre-
number of key adjectives checked is converted to an
ated or the response is articulated. Thus, creativity can
ACL score using a simple table. ACL scores are linear
be regarded as the quality of products or responses
in nature and can range from 1 to 126 representing a
judged to be creative by appropriate observers, and it
low to high potential for creativity. The results obtained
can also be regarded as the process by which something
from the checklist indicated that no significant differ-
so judged is produced. Provided the interrater reliabil-
ences across groups regarding baseline creative poten-
ity of the judges is high, Amabile argues that we must
tial were present.
accept the validity of their judgment (Amabile 1982).
Finally, a brief demographic questionnaire was com-
Variations of this assessment technique are commonly
pleted by all subjects. The instrument collected data re- used to judge competitors in athletic events that involve
garding level of education, number of years of profes- the relative appraisal of multiple criteria to construct a
sional business experience, age, range, years of personal final score. Further, the ability of independent judges to
computer experience, and overall comfort level with a distinguish creativity from other constructs such as in-
personal computer. In addition, this instrument asked telligence, achievement, and originality has been em-
the subjects to respond to a series of yes/no questions pirically demonstrated (Bachelor 1989).
regarding the process they used in solving the problem Three judges were used in this experiment.7 Each of
task. The responses to these questions were used along the judges received a packet containing all responses
with a review of any notes generated by the manual generated by the subjects transcribed so as to appear
subjects or computer logs generated by the software
subjects during the experiment as a manipulation check
to determine if the subjects were using the creativity- 'All judges were members of the Business School faculty at a local
enhancing process where expected. university.

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CreativityEnhancementin ProblemSolving

similar in format. The only identifying marking on the or baseline creativity scores (F = 0.690, p = 0.564). In
page was the unique subject identification number. The addition, the answers to the binary response questions
judges were instructed to use their own subjective def- on the posttest questionnaire were used as manipula-
initions of creativity and were reminded that their ob- tion checks to make inferences regarding the degree to
jective was to provide a relative creativity ranking that which the process was followed. Further, the computer
reflected a comparison only among the responses logs generated by the software groups were reviewed
judged and not against any absolute standard or for evidence of process utilization. Sufficient evidence
referent. was collected to conclude that all subjects who were
A single overall ranking was calculated from the expected to use the specific creativity-enhancing process
mean of the judges' ranks for each subject's response. A under test did so.
set of interrater reliability indicated a significant level Table 2 displays the mean creativity rankings for
of agreement among the three judges (X2 = 79.8585, df each of the treatment groups. The results of a Kruskal-
= 39; W = 0.6826, p = 0.0001; a = 0.7660). This level of Wallis one-way ANOVA test showed that differences in
agreement is in keeping with the measure obtained by the relative creativity of responses between the four
Elam and Mead (1990) with a much smaller sample size cells were highly significant (X2 = 22.8160, df = 3, p
(n = 12). In addition, no significant relationship ap- < 0.0001). These results parallel those obtained by Elam
peared between the creativity ranking and word count and Mead (1990) using the same version of the software
(r = 0.0865; p = 0.596). These results suggest that no and suggest support for Hypothesis 1. Further, the re-
bias resulting from the length of the response entered sults of the post-hoc comparisons of the individual
into the judge's decisions regarding relative ranking. treatment group means show all software and process
treatment group means to be significantly different
from the control group means, thus providing further
6. Results support for Hypothesis 1.
No significant differences were found among the treat- The mean creativity ranks for both T3 and T4 were
ment groups with regard to demographic characteristics also found to be significantly different (p < 0.05) from

Table2 CreativityRankings

Hi: Subjects using eitherthe softwareor the process will generatea relativelyhigherdegree of creativityin their solutions than subjects who do not.
H2: Subjectswho receive instructionin the process will generatea relativelyhigherdegree of creativityin theirsolutions than subjects who do not receive
instructionin the process.
H3: Subjectswho receiveinstructionin the process and who use the softwarewill generatesolutions at a relativecreativelevel higherthan those subjects
whoreceiveinstruction
in the processandapplyit withouttheaidof thesoftware.

Kruskal-Wallis
1-WayANOVA: forTies
Corrected

Treatment
Group n MeanRank x2 D.F. p-value

Ti: NoSoftware/No
Process 10 31.75 22.8160 3 <0.0001
T2:SoftwareOnly/No
Process 10 25.55
T3:NoSoftware/Process
Only 10 16.00 Note:A lowermeanindicatesa higherlevelof
T4:Software
andProcess 10 8.70 judgedrelative
creativity.
Post-HocComparisons U p-value U p-value

Ti-T2 24.0 0.0491 T2-T3 20.5 0.0256


Ti-T3 10.5 0.0028 T2-T4 3.0 0.0004
T1-T4 3.0 0.0004 T3-T4 26.0 0.0693
Tl2-T34 37.0 0.0000

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CreativityEnhancementin ProblemSolving

those of Ti and T2, indicating support for Hypothesis creativity associated with the application of the specific
2. The difference in relative creativity between the com- process chosen in a controlled environment.
bination groups of Ti, 2 and T3, 4 was also found to be Second, the sample size, while significantly larger
significant (U = 37.0, p < 0.0001 [corrected for ties]). than in Elam and Mead (1990), may nonetheless be
Hypothesis 3 was tested by comparing the mean cre- small with regards to the measurement of more modest
ativity rank of T3 with that of T4. The mean creativity enhancement effects to the relative creativity in a solu-
score for T4 was lower than that of T3 (T4 = 8.70 versus tion. As discussed previously, the moderate sample size
T3 = 16.00). The results of a Mann-Whitney U test show may have contributed to the lack of .05 level support
the difference between the two treatment group means for Hypothesis 3.
to be statistically significant (U = 26.0, p = 0.0693). Finally, the study of creativity is, admittedly, a com-
Based on these results, support for Hypothesis 3 was plex area and its measurement can be expected to be
found at the 0.10 level. It is possible that the lack of somewhat difficult. While many studies, including this
support for this hypothesis at the 0.05 level may be the one, have found success in the use of surrogate mea-
result of a smaller than necessary sample size to detect sures of baseline creative potential and relative creativ-
an effect of moderate magnitude. Nevertheless, these ity enhancement, we have yet to fully understand the
results provide evidence suggesting that while the pro- construct with regard to developing truly effective and
cess employed enhances the level of creativity in the generalizable measures of human creativity. Future re-
solution response, the software is serving as more than search must strive toward improvement of this issue of
simply a delivery mechanism for the embedded process measurement while simultaneously being cognizant of
model. It appears that the capabilities of the DSS to the limitations imposed by current measurement tech-
guide the delivery and application of a multistage de- niques.
cision process serve to materially enhance the conscious Taken within the context and limitations of the study,
application and use of the underlying principles of the it appears that the initial research questions have been
delivered creativity-enhancing process model. answered. The improvement in the relative level of cre-
ativity between groups Ti and T2 was in keeping with
the findings of Elam and Mead (1990). The larger sam-
7. Discussion ple size and the focus on a single task used in this study
While the results obtained in this experiment appear both respond to limitations identified by Elam and
encouraging, several important limitations need to be Mead (1990) and, therefore, serve to strengthen support
taken into consideration in their evaluation. As in most for their conclusions. It seems clear that the capabilities
controlled studies, generalizability is a concern. The of a process-oriented DSS to deliver an explicit model
study used a relatively straightforward problem task for enhancing creativity and to create an environment
from the general business domain. Actual business en- conductive to such enhancement are effectual. Further,
vironment decisions might involve many more alter- the results lend support to the proponents of a process-
natives and constraints than those present in the task. oriented perspective of creativity by suggesting that cre-
In addition, no manipulation was present to make the ativity can be learned, externally supported, and en-
subjects feel any sense of personal responsibility for the hanced through such learning and support.
final decision product. In other words, issues such as More notable, however, are the results obtained by
job stability or job security did not come into play in the groups T3 and T4. The knowledge derived from being
solution selection process. These emotional forces may trained in a specific creativity-enhancing process com-
have a material effect on how a decision maker ap- bined with conscious application of the process showed
proaches a problem such as the one used in the exper- improvement in the relative level of creativity over the
iment. In addition, the generalizability of the current unconscious use of the process in an automated envi-
results is tempered by the rest of a single process and a ronment (T3 and T4 versus T2). The problem fragmen-
single software application. We have much to learn tation and reformulation inherent in the process al-
about the human mind and its creative potential. We lowed for a redirection of the problem solver's thought
have, however, seen evidence of a change in relative processes believed to be essential in the enhancement of

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CreativityEnhancementin ProblemSolving

creativity. Further, the knowledge gained from being T4. The T2 subjects were not presented with any train-
trained in the creativity-enhancing process may have ing other than a brief introduction to the menuing and
served to make the subjects more aware of certain self- help mechanisms of the software whereas the T3 and
imposed constraints to their own problem-solving T4 subjects received training on the application of a spe-
mechanisms, thus allowing them to exert more control cific problem-solving process. Elam and Mead (1987)
over the process. suggest that this perceived control nurtures a deeper
The performance of group T4 (process knowledge involvement in the task, which serves to enhance crea-
and software use) may be best explained by the concep- tivity. The T2 subjects would presumably not feel the
tual work of Silver (1991) and Elam and Mead (1987) same level of control over the task given that their at-
with regard to guidelines for DSS design. Elam and tention had to be divided between reaching a solution
Mead (1987) proposed a reclassification of the compo- and becoming comfortable with the software environ-
nents of Amabile's (1983) theoretical framework of cre- ment.
ativity into two segments (see Table 3): (1) internal A higher level of stress in T3 subjects over T4 subjects
factors-those directly related to personality and cog- may also contribute to the performance of Ti (cf. Jar-
nitive characteristics of the DSS user and (2) external venpaa 1989, Todd and Benbasat 1991). The manual
factors-those more directly influenced by the DSS en- manipulation may have created a more "testlike" en-
vironment. The resultant guidelines for DSS design fo- vironment in the subjects than would have been created
cused on the inclusion of the external factors related to by the software. Thus, despite their understanding of
creativity enhancement. the process to be applied to the task, the T3 subjects
It is clear that the majority of the external and envi- likely faced increased stress through the conditions im-
ronmental factors shown in Table 3 were present in posed on them and possibly fatigue and boredom. The
varying degrees in each of the experimental groups. For T4 group was given an environment that fostered cre-
example, all subjects exposed to the application of the ativity and increased competence while minimizing the
creativity-enhancing process were beneficiaries in vary- stress-related conditions associated with subjects in T3.
ing degrees of all of the external factors thought to con- One additional explanation for T4 can be found in
tribute to creative outcomes. Any differences within the Silver's (1991) typology of deliberate decisional guid-
groups regarding the effect of such factors on their so- ance in DSS design. Silver's framework, shown in Table
lutions can be argued to be the result of differences in 4, outlines the dimensions available to designers in
both the understanding of the process involved and the which directed guidance can be built into a DSS envi-
conscious application of that understanding in reaching ronment.
a solution product. Silver asserts that the objective of directed support is
A stronger explanation, however, comes from a re- not to point to a specific outcome, but rather to strongly
view of the presence of the environmental conditions influence the way it is reached. A surprising number of
across the three treatment groups, the degree to which parallels can be drawn between Silver's framework and
each was present being quite different. First, task mo- the experimental manipulations. First, the targets of
tivation and perceived task control may have been in- guidance (both structuring and execution) were present
creased through the process training received by T3 and in escalating degrees for the three treatment groups.

Table3 Reclassificationof Amabile's(1983) ComponentialModelof Creativity

INTERNAL FACTORS EXTERNAL FACTORS ENVIRONMENTAL CONDITIONS


DomainRelevantKnowledge CreativityRelevantSkills Task Motivation
CreativePersonalityTraits BreakingPerceptualSet Incubation
BreakingCognitiveSet RetainedControlOver
DivergentThinking ProblemSituation
DelayedJudgment A Sense of Competence
Stress

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CreativityEnhancementin ProblemSolving

Table4 Silver's (1991) Typologyof DeliberateDecisionalGuidance

TARGETS FORMS MODES


(WhichAspects of Decision-Makingthe (Whatthe GuidanceOffers (Howthe GuidanceMechanismWorks)
GuidanceAddresses) Decision Makers) Predefined
Structuringthe Decision-MakingProcess Suggestive Guidance Dynamic
(choosing operators)
Executingthe Decision-MakingProcess InformativeGuidance Participative
(using operators)

Each succeeding manipulation provided a greater making process and its outcomes. This study represents
amount of directed guidance toward enhancement of a singular response to those challenges. As with most
creativity in both structure and execution with the com- empirical efforts, the results presented here provide a
bination of process knowledge and software environ- basis for more extensive and targeted research efforts.
ment (T4) providing the greatest degree. Future research in the enhancement of constructs
Second, both forms of directed guidance were present such as creativity, originality, and decision-making ef-
in proximate degree. Either through software, training, ficiency and effectiveness must concentrate on the type
or a combination of both, all experimental subjects re- and degree of support needed within each step of a
ceived both suggestive and informativeguidance in both problem-solving task rather than continuing to focus on
the structuring of the process and its subsequent exe- the more macro-level approach to supporting the entire
cution. The primary difference in form of directed guid- process. An emphasis on increasing our understanding
ance among the three groups lies with the presence or of decision making from an effort perspective rather
absence of training intended to heighten the subjects' than from a purely stepwise factor approach becomes
understanding of the application of the process. This important to furthering our understanding of the role
served to increase the degree of suggestive guidance that the computer can play in reducing the effort asso-
during both structuring and execution of the process by ciated with solving a complex problem.
informing the subjects where to go next and how to go Though modest in scope, this study has provided
about organizing or reconciling the data in each step. some additional insight into our efforts to understand
Finally, the modeof directed guidance was clearly pre- the link between creativity and problem solving. It is
definedfor all treatment groups. Again, it appears that hoped that the results obtained here will encourage re-
the difference between the groups lies with their degree searchers to continue a vigorous and systematic agenda
of understanding of the application of the process com- in the area of creativity enhancement.8
bined with the capability of the DSS to both deliver the
8 The authors wish to thank Jon Beard, Nicole Wishart, MartinSantana,
process and create an environment conducive to crea-
the associate editor, and the four anonymous reviewers for their con-
tivity. Silver (1991) asks if directional guidance can be sistently insightful comments and suggestions bringing this manu-
implemented. The results of this study suggest that script to publication.
it can.
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Acceptedby JohnC. Henderson;receivedDecember9, 1994. This paperhas beenwith the authors7 monthsfor 2 revisions.

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