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CREATIVE Computing Software is the Number 1 of software and applications. Every time you run this program you will be in a different house. Certain of the rooms in this house are haunted by ghosts. If you leave a haunted room on your move you will not encounter the ghost.
CREATIVE Computing Software is the Number 1 of software and applications. Every time you run this program you will be in a different house. Certain of the rooms in this house are haunted by ghosts. If you leave a haunted room on your move you will not encounter the ghost.
Copyright:
Attribution Non-Commercial (BY-NC)
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Als PDF, TXT herunterladen oder online auf Scribd lesen
CREATIVE Computing Software is the Number 1 of software and applications. Every time you run this program you will be in a different house. Certain of the rooms in this house are haunted by ghosts. If you leave a haunted room on your move you will not encounter the ghost.
Copyright:
Attribution Non-Commercial (BY-NC)
Verfügbare Formate
Als PDF, TXT herunterladen oder online auf Scribd lesen
may not be friendly. If you enter a Many other software cassettes and haunted room, you will get a warning floppy discs are available from Creative (an eerie noise, and a message that Computing Software. ··If your dealer "someone else is in the room"). If you does not carry thefuilline, send a self- leave that room on your move you addressed stamped envelope for the ~ill not encounter the ghost; how~ver, latest software releases flyer. If you remain in the room longer (inad- vertantly or not), you will meet him.
Creative Computing is the Number 1
Every time you run this program m~ga.zine of software and applications you will be in a different house. Th~ bnngl~g you over 144 pages of new house will always have 4 floors (7 material every month. Subscriptions in rooms per floor), but the disposition of the USA cost $15 for 1 year, $28 for 2 doors (locked and unlocked), secret years or $40 for 3 years. Add $9 per year passageways, ghosts, and room to these rates for foreign surface names is different each game. Your postage or $24 per year for airmail. "luck factor" may be changed (+ or-) Send payment with order to: by what you find during a search. You by Randall S. Matthews may want to consider it when making Creative Computing decisions during the game. P.O. Box 789-M So: are your nerves steady? Is you Morristown, NJ 07960 Made in U.S.A.
skin tingling? Do you feel the walls of
the tomb closing in around you? I think CREATIVE COMPUTING SOFTWARE the nightmare is about to begin ... Morristown, NJ 07960 along the way; you may also increase (look for the message "next to a stair- or decrease you r "luck factor.) Certain way"), you can also hit the keys: rooms of this house are haunted by "U"-Togoup spirits, which will either help or hinder "0" - To go down This program is loaded and run from you. The only other legal command is "8", Apple Integer BASIC. After turning the explained later. Depressing any other Apple on, press RESET, press CTRL key wi II give you the Iist of legal com- The upper right hand section of the and B simultaneously and then press mands - try it! screen contains the clock. You will RETURN. The prompt should If you try to make an illegal move note that it is just after 6 p. m.; you appear. Type LOAD, press RETURN (i nto a wall, throug h a door that have 6 hours to go. Beneath the clock and press the PLAY button on the tape happens to be locked, etc) you will get recorder. After a few moments the is a brief description of your situation. Although this description itself con- an appropriate message. Each move program should load and the should takes one minute of time. (Note: if reappear. If you have difficulty loading tains all the information you need to make your move, a small graphic move into a room that you the tape, see the Apple manual for before, your description will include more information on loading BASIC rendition is also given on the upper left hand part of the screen. This consists the me'SSc:ioe programs. After typing RUN you will find of an "arrow" (>, <, V, or A) to indicate "THIS yourself in the following predicament: your facing, and shows the relative you are lost in one of several hallways location of any doors ("0"), stairways The search command ("S") is only of a haunted house; if you can find your ("8"), walls (black space), or hallway val id if you are ina room. If you way out before midnight, you win; extentions (white space) that surround "search" one of the rooms contai ning a otherwise, you lose. you. hidden passageway, you will The game is played by moving To move, hit one of the following fi nd it. If there is no passageway in through the house, searching the keys: room, you find other things (such rooms to discover the secret "R" - To go right as a key, to open locked doors). You passageway lead i ng to safety "L" - To go left may search a room as often as you like (however, not all the secret "F" - To go forward for these other effects. The amount of passageways you may find are so "B" - To go back time used by a "search" command commodious!). You may find clues Additionally, if you are a stairway varies - watch the clock.