Beruflich Dokumente
Kultur Dokumente
Player Name
1 0
Character Name Level Class Paragon Path Epic Destiny Total XP
Race Size Age Gender Height Weight Alignment Deity Adventuring Company or Other Affilitations
INITIATIVE DEFENSES MOVEMENT
SCORE DEX 1/2 LEVEL MISC SCORE DEFENSE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Initiative 0 Speed (Squares)
CONDITIONAL MODIFIERS 10 AC 10 0
SPECIAL MOVEMENT
32 ABILITY SCORES CONDITIONAL REMARKS SENSES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
10 0 SCORE PASSIVE
PassiveSCORE
Insight 10 + SKILL BONUS
STR FORT
CONDITIONAL REMARKS
Strength Passive Perception 10 +
CON CONDITIONAL REMARKS 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SPECIAL SENSES
Constitution
10 ### ATTACK WORKSPACE
DEX REF ABILITY:
Dexterity
INT CONDITIONAL REMARKS
DEFENSE
10 +
1/2 LVL ABIL CLASS FEAT ENH MISC MISC
ATTACK BONU 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
Intelligence
10 0 + 0
WIS WILL ABILITY:
Wisdom
ATTACK BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CHA CONDITIONAL REMARKS
Charisma HIT POINTS ACTION POINTS + 0
A
MAX HP HEALING SURGES MILESTONES ACTION POINTS
Action Points 0
1
1
2 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES DAY 2 3
BASIC ATTACKS
DEATH SAVING THROW FAILURES
SAVING THROW MODIFIERS
SKILLS vs
BONUS SKILL NAME FEATS
vs
Acrobatics DEX +0 +0 Press Alt Down Arrow in any Feat space
ABIL MOD TRND ARMOR
Arcana INT + 1/2 LVL (+5) PENALTY MISC +0
Athletics STR +0 +0
Bluff CHA
n/a +0
Diplomacy CHA +0
n/a
Dungeoneering WIS +0
n/a
Endurance CON +0 +0
n/a
Heal WIS +0
History INT +0
n/a
Insight WIS +0
n/a
WEAPON
WEAPON
WEAPON
ARMS
FEET
HANDS
PATH HEAD
PERSONALITY TRAITS
CLASS NECK
RACIAL RING
MULTICLASS RING
WAIST
SPECIAL IMPLEMENT
DAILY POWERS
MANNERISMS AND APPEARANCE
PATH
SPELL RECALL
PATH
Daily Item Powers Per Day
Heroic (1-10) Milestone
COMPANIONS AND ALLIES
Paragon (11-20) Milestone NAME NOTES
EPIC
Epic (21-30) Milestone NAME NOTES
NAME NOTES
NAME NOTES
NAME NOTES
NAME NOTES
NAME NOTES
Armor Check 0
Warlock Multi
Armor Proficiencies
Class Cloth Leather Hide Chain
Cleric 0 4 Cleric 0 0 0 0
Swordmage 0 5 Artificer 0 0
Fighter 0 3 Barbarian 0 0 0
Paladin 0 4 Swordmage 0 0 0 0
Ranger 0 5 Fighter 0 0 0 0
Rogue 0 6 Paladin 0 0 0 0
Warlock 0 4 Ranger 0 0 0
Artificer 0 4 Rogue 0 0
Barabarian 0 3 Warlock 0 0
Warlord 0 4 Warlord 0 0 0 0
Wizard 0 4 Wizard 0
0 Human 0 0 0 0
0 0
0 Weapon Proficiencies
Class Simple Simple Military Military
Skill Training Melee Ranged Melee Ranged
0 Cleric 0 0
Barbarian 0 0
Artificer 0 0
Swordmage 0 0 0 0
Fighter 0 0 0 0
Paladin 0 0 0
Ranger 0 0 0 0
Rogue
Warlock 0 0
Warlord 0 0 0
Wizard
0 0 0 0
Feat Descriptions
NumFeats Acolyte Power Swap utility power with one of multiclass
86 Action Recovery Extra saving throw by spending action point
Action Surge +3 to attacks when you spend an action point
Adept Power Swap daily power with one of multiclass
Agile Athlete Roll twice with Acrobatics & Athletics
Feat Test Agile Hunter Shift after scoring a critical hit
Alertness No combat advantage when surprised, +2 Perception
Arcane Initiate Multiclass Wizard
Arcane Mastery Regain Daily spell with action point
Arcane Reach Choose square within 2 as origin for close attack
Armor of Bahamut Use C.Divinity to invoke Armor of Bahamut
Armor Proficiency Chain Removes non-proficient penalty
Armor Proficiency LeatheRemoves non-proficient penalty
Armor Proficiency Hide Removes non-proficient penalty
Armor Proficiency Plate Removes non-proficient penalty
Armor Proficiency Scale Removes non-proficient penalty
Armor Specialization Cha+1 AC Chain, reduce check penalty by 1
Armor Specialization Hid +1 AC Hide, reduce check penalty by 1
Armor Specialization Pla +1 AC Plate
Armor Specialization Sca +1 AC Scale, negates speed penalty
Astral Fire +1 damage with fire or radiant powe 6
Avandra's Rescue Use C.Divinity to invoke Avandra's Rescue
Axe Mastery Axe critical hit with 19 or 20
Back to the Wall +1 attack, damage, AC when adjacent to wall
Backstabber Sneak Attack with d8's
Blade Oppurtunist +2 opportunity attack w/H Blade or L Blade
Blade Initiate Multiclass Swordmage
Blind-Fight Adjacent creatures aren't concealed or invisible
Blood Thirst +2 damage against bloodied foes
Bludgeon Mastery Bludgeoning critical hit with 19 or 20
Burning Blizzard +1 damage with acid or cold power
Combat Anticipation +1 defense vs ranged, area, close attacks
Combat Commander Combat Leader bonus = Cha or Int Mod
Combat Reflexes +1 to opportunity attacks
Component ModificationResolve gains 1 extra hp/component
Corellon's Grace Use C.Divinity to invoke Corellon's Grace
Danger Sense Roll twice for initiative, use higer result
Dark Fury +1 damage with necrotic or psychic power
Deadly Axe All axes are high crit weapons
Defensive Advantage +2 AC when you have combat advantage
Defensive Mobility +2 AC against opportunity attacks
Devastating Critical +1d10 on critical hits
Distant Shot Ignore -2 penalty for long range
Distracting Shield Target -2 to attack when hit by opportunity att
Dodge Giants +1 AC vs Large or larger foes
Dragonborn Frenzy +2 damage when bloodied
Dragonborn Sense low-light vision, +1 Perception
Durable Increase Surges by 2
Dwarven Durability Increase surges, surge value
Dwarven Weapon Traini +2 damage & proficiency w/Axes & Hammers
Eladrin Soldier +2 damage & proficiency w/Longswords & Spears
Elven Precision +2 reroll with elven accuracy
Empowered Dragon BreaDragon Breath uses d10s
Enlarged Dragon Breath Dragon breath becomes blast 5
Epic Resurgence Regain Encounter Attack Power on critical hit
Escape Artist Escape grab as minor, +2 Acrobatics
Evasion no damage from missed area or close attack AC/Ref
Expanded Spellbook Add additional Daily to spellbook
Far Shot increase projectile range by 5
Far Throw increase thrown range by 2
Fast Runner +2 speed when charging/running
Ferocious Rebuke Push 1 with Infernal Wrath
Feywild Protection +2 defenses when using Fey Step
Fiery Rebuke Cause fire damage with Infernal Wrath
Flail Mastery Flail critical hit with 19 or 20
Flanking Maneuver Move diagonally & through enemy spaces
Fleet-Footed +1 Speed
Font of Radiance Target illuminated with critical hit takes radiant damage
Great Fortitude +2 Fortitude
Group Insight Grants allies +1 Insight & Initiative
Halfling Agility -2 to second chance reroll
Hammer Rhythm Damage with hammer, mace on miss
Harmony of Erathis Use C.Divinity to invoke Harmony of Erathis
Healing Hands Add Cha Mod to lay on hands
Heavy Blade Mastery Heavy Blade critical hit with 19 or 20
Heavy Blade Opportunit Use At-Will with opportunity attack
Hellfire Blood +1 attack/damage with fire/fear powers
Human Perseverance +1 saving throws
Immutability Free save when using Resolve
Improved Dark One's Ble3 more temp hit points 0
Improved Fate of the Vo additional +1 to die roll
Weapon ProfImproved Immutability +2 saves after using 2nd wind (replaces 12> power)
Improved Initiative +4 Initiative
Weapon ProfImproved Misty Step additional 2 teleport
Weapon Pro Improved Second Wind Heal 5 extra with Second Wind
Improved Warforged ResResolve gains extra 5 hp
Inescapable Force Force powers ignore insubstantial, extra damage
Initiate of the Faith Multiclass Cleric
Inspired Recovery Grant ally save with Cha Mod bonus
Ioun's Poise Use C.Divinity to invoke Ioun's Poise
Iron Will +2 Will
Irresistible Flame Reduce target's resist fire by 20
Jack of All Trades +2 untrained skill checks
Kord's Favor Use C.Divinity to invoke Kord's Favor
Lasting Frost target hit with cold power gains Vulner 5
Lethal Hunter Hunter's Quarry uses d8's
Light Blade Mastery Light Blade critical hit with 19 or 20
Light Blade Precision +2 damage vs Larger or larger targets
Light Step add to overland speed of group, +1 Acrobatics & Stealth
Lightning Arc Affect 2nd target with lightning power on critic
Lightning Reflexes +2 Reflex
Linguist Learn 3 new languages
Long Jumper Standing jump as if running, +1 Athletics
Lost in the Crowd +2 AC when adjacent to 2 larger enemies
Melora's Tide Use C.Divinity to invoke Melora's Tide
Mettle no damage from missed area or close attack Fort/Will
Moradin's Resolve Use C.Divinity to invoke Moradin's Resolve
Mounted Combat Gain access to special abilities of mount
Nimble Blade +1 attacks with Light Blade & combat advantage
Novice Power Swap encounter power with one of multiclass
Pact Initiate Multiclass Warlock
Pelor's Radiance Use C.Divinity to invoke Pelor's Radiance
Pick Mastery Pick critical hit with 19 or 20
Point-Blank Shot Ignore cover & concealment within 5
Polearm Gamble Make opportunity attack against adjacent enemy
Potent Challenge add Con Mod damage to opportunity attacks
Power Attack +2 damage for -2 attack
Powerful Charge +2 damage, +2 to bull rush on charge
Precise Hunter allies +1 to target hit by critical 0
Press the Advantage retain combat advantage with critical hit
Psychic Lock Target hit by psychic power is -2 on next attack
Quick Draw draw with attack, +2 Initiative
Raging Storm +1 damage with lightning/thunder power
Raven's Queen Blessing Use C.Divinity to invoke Raven's Queen Blessing
Resounding Thunder Adds 1 size to thunder blast or burst
Ritual Caster Master and perform rituals
Running Shot No ranged penalty after running
Scimitar Dance Deal Dex Mod damage on miss
Second Implement Gain mastery with 2nd implement
Secret Stride Hide or sneak at full speed
Sehanine's Reversal Use C.Divinity to invoke Sehanine's Reversal
Seize the Moment Combat advantage vs foe with lower initiative
Shield Proficiency (HeavyProficient with Heavy Shield
Shield Proficiency (Light) Proficient with Light Shield
Shield Push Push 1 with Combat Challenge attack
Shield Specialization +1 AC and Reflex when using shield
Skill Focus Acrobatics +3 to chosen skill
Skill Focus Arcana +3 to chosen skill
Skill Focus Athletics +3 to chosen skill
Skill Focus Bluff +3 to chosen skill
Skill Focus Diplomacy +3 to chosen skill
Skill Focus Dungeoneeri +3 to chosen skill
Skill Focus Endurance +3 to chosen skill
Skill Focus Heal +3 to chosen skill
Skill Focus History +3 to chosen skill
Skill Focus Insight +3 to chosen skill
Skill Focus Intimidate +3 to chosen skill
Skill Focus Nature +3 to chosen skill
Skill Focus Perception +3 to chosen skill
Skill Focus Religion +3 to chosen skill
Skill Focus Stealth +3 to chosen skill
Skill Focus Streetwise +3 to chosen skill
Skill Focus Thievery +3 to chosen skill
Skill Training Train in one skill
Sly Hunter +3 bow damage vs isolated target
Sneak of Shadows Multiclass Rogue
Soldier of the Faith Multiclass Paladin
Solid Sound +2 defense after using thunder, force power
Spear Mastery Spear critical hit with 19 or 20
Spear Push +1 push with spear or polearm
Spell Accuracy omit any squares from any area or close power
Spell Focus -2 to save against your wizard spells
Steady Shooter +3 crossbow damage if you don't move
Student of Battle Multiclass Warlord
Student of the Sword Multiclass Fighter
Student of the Plague Multiclass Spellscarred
Sure Climber climb at normal speed, +1 Athletics
Sweeping Flail +2 flail attack vs foe wit 0
Surprise Knockdown knock target prone with critical hit
Tactical Assault ally gains your Int Mod to damage
Toughness Gain 5 HP's per tier
Triumphant Attack Target -2 to attacks & defenses after critical hit
Twofold Curse Curse the nearest two enemies
Two-Weapon Defense +1 AC/Reflex while holding weapon in each hand
Two-Weapon Fighting +1 damage melee while holding weapon in each hand
Two-Weapon Flurry Make opportunity attack with off-hand melee weapon
Uncanny Dodge Enemies denied combat advantage bonus
Underfoot Move through spaces of Larger or larger creatures
Unfettered Stride Ignore effects of difficult terrain on movement
Warforged Fortification Negates 1 critical hit (replaces 22> power)
Warforged Tactics +1 melee when ally adjacent to target
Warrior of the Wild Multiclass Ranger
1 Weapon Focus Axe +1 damage.
Weapon Focus Bow +1 damage.
Weapon Focus Crossbow+1 damage.
Weapon Focus Flail +1 damage.
Weapon Focus Hammer +1 damage.
Weapon Focus Heavy bl +1 damage.
Weapon Focus Light bla +1 damage.
Weapon Focus Mace +1 damage.
Weapon Focus Pick +1 damage.
Weapon Focus Polearm +1 damage.
Weapon Focus Sling +1 damage.
Weapon Focus Spear +1 damage.
Weapon Focus Staff +1 damage.
0 Weapon Prof. Bastard s Proficient with Bastard sword
0 Weapon Prof. Battleaxe Proficient with Battleaxe
0 Weapon Prof. Broadswo Proficient with Broadsword
0 Weapon Prof. Club Proficient with Club
0 Weapon Prof. CraghammProficient with Craghammer
0 Weapon Prof. Crossbow Proficient with Crossbow
0 Weapon Prof. Double ax Proficient with Double axe
0 Weapon Prof. Double flaiProficient with Double flail
0 Weapon Prof. Double swProficient with Double sword
0 Weapon Prof. Execution Proficient with Execution axe
0 Weapon Prof. Falchion Proficient with Falchion
0 Weapon Prof. Flail Proficient with Flail
0 Weapon Prof. Fullblade Proficient with Fullblade
0 Weapon Prof. Glaive Proficient with Glaive
0 Weapon Prof. Greataxe Proficient with Greataxe
0 Weapon Prof. Greatbow Proficient with Greatbow
0 Weapon Prof. Greatclub Proficient with Greatclub
0 Weapon Prof. Greatspea Proficient with Greatspear
0 Weapon Prof. GreatsworProficient with Greatsword
0 Weapon Prof. Halberd Proficient with Halberd
0 Weapon Prof. Hand cros Proficient with Hand crossbow
0 Weapon Prof. Handaxe Proficient with Handaxe
0 Weapon Prof. Heavy flail Proficient with Heavy flail
0 Weapon Prof. Heavy warProficient with Heavy war pick
0 Weapon Prof. Javelin Proficient with Javelin
0 Weapon Prof. Katar Proficient with Katar
0 Weapon Prof. Khopesh Proficient with Khopesh
0 Weapon Prof. Kukri Proficient with Kukri
0 Weapon Prof. Light war pProficient with Light war pick
0 Weapon Prof. Longbow Proficient with Longbow
0 Weapon Prof. Longspear Proficient with Longspear
0 Weapon Prof. Longswor Proficient with Longsword
0 Weapon Prof. Mace Proficient with Mace
0 Weapon Prof. Maul Proficient with Maul
0 Weapon Prof. Mordenkr Proficient with Mordenkrad
0 Weapon Prof. Morningst Proficient with Morningstar
0 Weapon Prof. Parrying d Proficient with Parrying dagger
0 Weapon Prof. QuarterstaProficient with Quarterstaff
0 Weapon Prof. Rapier Proficient with Rapier
0 Weapon Prof. Repeating Proficient with Repeating crossbow
0 Weapon Prof. Scimiatar Proficient with Scimiatar
0 Weapon Prof. Scourge Proficient with Scourge
0 Weapon Prof. Scythe Proficient with Scythe
0 Weapon Prof. Short swo Proficient with Short sword
0 Weapon Prof. Shortbow Proficient with Shortbow
0 Weapon Prof. Shuriken Proficient with Shuriken
0 Weapon Prof. Sickle Proficient with Sickle
0 Weapon Prof. Sling Proficient with Sling
0 Weapon Prof. Spear Proficient with Spear
0 Weapon Prof. Spiked chaProficient with Spiked chain
0 Weapon Prof. Spiked gauProficient with Spiked gauntlet
0 Weapon Prof. Spiked shi Proficient with Spiked shield
0 Weapon Prof. Superior Proficient with Superior crossbow
0 Weapon Prof. Throwing Proficient with Throwing hammer
0 Weapon Prof. Tratnyr Proficient with Tratnyr
0 Weapon Prof. Trident Proficient with Trident
0 Weapon Prof. Triple-headProficient with Triple-headed flail
0 Weapon Prof. Urgrosh Proficient with Urgrosh
0 Weapon Prof. War pick Proficient with War pick
0 Weapon Prof. Waraxe Proficient with Waraxe
0 Weapon Prof. WarhammProficient with Warhammer
Wintertouched combat advantage to foes vulnerable to cold
Total Bonus
0
0 allies +1 to target hit by critical
0 #N/A
0 #N/A
0 #N/A Feat Descriptions
0 #N/A
0 #N/A
0 #N/A
0 #N/A
0
0
0
0
0
0
0
0
Class
Features
Cleric
Fighter
Paladin
Ranger
Rogue
Warlock
Artificer
Barbarian
Swordmage
Warlord
Wizard
Current Class Features:
2 0
2 0
2 0
2 0
3 0
4 0
4 0
5 0
7 0
9 0
11 0
0
Light Heavy
Scale Shield Shield Plate
0
0 0 0
0 0 0 0
0 0 0 0
0 0 0 0 0
0 0
0 0 0 0 0 0
Multiclass Qualify
ed, +2 Perception 0
r close attack
0
0
0
0
0
d or invisible
0
0
ords & Spears
se attack AC/Ref
extra damage
6
Acrobatics & Stealth
0
0
se attack Fort/Will
at advantage
jacent enemy
next attack
een Blessing
0
close power
r critical hit
in each hand
apon in each hand
and melee weapon
arger creatures
3
1
5
11
15
21
25
40
Turn Undead Calc
C. Div-Turn Undead: Close Burst 2, 1d10+ C. Div-Turn Undead: Close Burst 2, 1d10+
C. Div-Turn Undead: Close Burst 2, 2d10+
C. Div-Turn Undead: Close Burst 5, 3d10+
C. Div-Turn Undead: Close Burst 5, 4d10+
C. Div-Turn Undead: Close Burst 8, 5d10+
C. Div-Turn Undead: Close Burst 8, 6d10+
C. Div-Turn Undead: Close Burst 2, 1d10+0,
Healing Word Calc Charisma
1 Healing Surge: Close Burst 5, Target Surges + 1d6 0
6 Strength
11 0
16 1 3 3
21 11 6 0
26 21 9 0
0 40 Healing Surge: Close Burst 5, Target Surges + 1d6 40 3
Hunters Quarry
1 1 1 Toughness
11 2 0 1 5 5
21 3 0 11 10 0
40 1 21 15 0
40 5
SneakAttack
1 2 2
11 3 0
21 5 0
40 2
Rageblood vigor
11 0
21 0
0
Ragestrike
1 3
5 0
9 0
15 0
19 0
25 0
29 0
3
Inspiring Word Languages 7 Alignments
1 5 DragonborDraconic Draconic Good
11 0 Dwarf Dwarven Dwarven Lawful Good
21 0 Eladrin Elven Elven Evil
40 5 Elf Elven Deep Speech Chaotic Evil
Half-Elf Elven Giant Unaligned
1 1 Halfling Goblin
6 0 Human Primordial
11 0 Tiefling Abyssal
16 0 Supernal
21 0
26 0
40 1
WisCha
Deities Paragon Paths Condensed
Avandra Cleric Angelic Avenger
Bahamut Divine Oracle
Corellon Radiant Servant
Erathis Warpriest
Ioun Fighter Iron Vanguard
Kord Kensei
Melora Pit Fighter
Moradin Swordmaster
Pelor Paladin Astral Weapon
Raven Queen Champion of Or
Sehanine Hospitaler
Aumaunator (FR) Justiciar
Asmodeus (FR) Ranger Battlefield Arche
Bane (FR) Beast Stalker
Chauntea (FR) Pathfinder
Cyric (FR) Stormwarden
Ghaunadaur (FR) High Forest Scou
Gruumsh (FR) Impilturan Demo
Kelemvor (FR) Rogue Cat Burglar
Lolth (FR) Daggermaster
Oghma (FR) Master Infiltrato
Selune (FR) Shadow Assassin
Shar (FR) Ghost of Eventid
Silvanus (FR) Warlock Doomsayer
Sune (FR) Feytouched
Tempus (FR) Life-Stealer
Torm (FR) Darkwalker
Evermeet Warlo
Warlord Battle Captain
Combat Veteran
Knight Command
Sword Marshall
Cstrike Swordmag Anarch of Shyr
0 Coronal Guard
Umbriri
Wandering Swo
Wizard Battle Mage
Blood Mage
Spellstorm Mage
Wizard of the Sp
Paragon Multicla
Simbarch of Agl
Spellguard Wiza
Divine Doomguide
Heartwanderer
Morninglord
Silverstar
Dwarf Earthheart Defe
Drow Drow Wanderer
Genasi Elemental Temp
Whirlwind Genas
Wildfire Genasi
Cormyr Purple Dragon K
War Wizard of C
Spellscarr Spellscarred Sav
Dragon HatSteelsky Liberat
Martial Sword Coast Gua
WarforgedWarforged Jugge
Warforged Lifes
NumPath Path Features Path Input
21
Bonuses Bonus 2
Avenger
Weapon Training
Kensei Trained
0
0
Instructions for 4E Character Sheet
This sheet is designed to assist in filling out your D&D character sheet.
It is recommended that you try D&D Insider for a more complete experience.
Stats:
When filling in your stats at first level, you will see a green number above
your stats. This lets you know how many points left you have to spend.
This number already includes your racial bonuses. Humans use the highest stat
as your +2 racial bonus.
Skills:
To train skills, mark them with an X. This will add 5 to the total.
Skill totals will not be calcuated until the stats are filled in.
Also at first level, there is a skill counter seen as a green number in the
SKILLS title block. This is the number of skills you have left to choose.
Class Option:
If you choose a Class option, you will have to manually delete it or
move to that cell and press ALT DOWN ARROW to select a new option if
you change to a new Class. If you play a Fighter, be sure to select your
Fighter Weapon Talent to get your class bonus to attacks.
Feats:
Start entering Feats from the topmost Feat space. A description of that feat
should appear right below it. Enter the next Feat below the last Feat's
description. If Feat's are not entered in this way, you may not see your Feat
description appear. Use Alt Down Arrow to get a list of all your available
feats that you currently qualify for (based on race, class, stats, etc...)
If a feat affects a skill, it should add any bonuses under the Misc column.
It will also add in the Improved Initiative, Toughness, Backstabber & Lethal
Hunter die increase. Durable will add to your daily surge total.
Remember that feat bonuses of the same type doesn't stack.
If for some reason if you see something from a feat that doesn't update,
try pressing F9 to force an update.
Paragon Paths:
This sheet lets you select a Paragon Path with Alt Down Arrow at any level but
remember it doesn't become official until you reach 11th level.
Path ability bonuses that are persistent are automatically added in.
You must spend an action point to use the Action abilities. Note that some
action abilites will replace taking an action. The descriptions are only
meant as a quick reference, always read the entire description in the PHB.
Selecting Armor:
In the Armor box under the Magic Items column, press Alt Down Arrow on the left
Side of the Armor box to select your armor. It will only list the armor that you
qualify for. On the right side of the Armor box, press alt down arrow to
select the magic type for that armor. It will only list qualifying armor
that is within 4 levels of your own level. You can temporarily raise your
level if you need a higher level magic armor. It also filters out lower
level armor if it is of masterwork quality. After selecting your armor, your
armor penalty checks for the skills will automatically update.
Armor Specialization will properly update AC, skills penalty or speed penalty.
You can turn off the proficiency filter by going to the Filters tab and clearing
the Proficiency Filter box. This will allow for the selection of non-proficient
armor and weapons.
Selecting a Shield:
If you are not wearing magical bracers, select your shield under your Arms slot.
If the shield is magical, select it's magic in the right hand box of the Arms
slot. Same goes if you are wearing Bracers. If you are wearing magical bracers
then list your shield under Other Equipment.
Remember that you can not wear both a magical shield and bracers at the same
time because of the Arms slot limitation.
If you put a 2 handed weapon into the first weapon slot, your shield bonus
will not be added in.
Selecting a Weapon:
You should select your weapons under you Magic Items slots even if they
are not magical. Your Attack Workspace fill in's will be based of the first two
weapon slots with the first one being the primary. In the right hand side
of the weapon box you can select the weapon's magic. The selection include
items that are up to 4 levels higher than you. This selection should work
the first time but you may have to press F9 before changing your selection
to something else. This spredsheet is large and complex and automatic
calculation is being pushed to it's limits. F9 forces a manual refresh of the sheet.
Selecting an Implement:
If you are a spellcaster, choose your magic implement in the Implement box under
magic items. Your enhancement bonus will be added to your attack workspace.
If you are wizard, be sure to choose your class option before choosing an
implement. The implements available are dependent on your arcane implement
mastery choice.
Selecting Powers:
Your powers are filtered by your level, class and multiclass.
Encounter and Daily powers are entered in the top 3 slots.
You need to enter your path power in the 4th slot.
You will get a list of replacement powers from your 2nd class in your path slot
if you paragon multiclass.
Note that it will not stop you from selecting too many powers of too high of a
level. See the character advancement table in the PHB to see how to replace
powers when gaining levels. When multiclassing you should not swap more
than one power in each category (Encounter, Daily or Utility).
Daily and Utily powers are divided into 2 cells. For non-wizards, use the left cell.
Since wizards have spellbooks, you may enter your second spell in the right cell.
You can use CTRL B, CTRL U or CTRL I to mark memorized spells. If you have an
expanded spell book it will appear in the Coin and Other Wealth section.
Warlocks must choose a pact before getting their At-Will power.
Character Portrait:
In Excel 2007 you can simply right click on the picture then on change picture, then resize.
In Excel 97-2003, you have to click the picture then delete. Unprotect the sheet,
insert picture from file, resize to fit the portait box, then protect sheet.
Proficiency Filters
Armor and Weapon Proficiency Filters X