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0 change log
AI
-Air Force General utilises the Stealth Comanche upgrade.
-Base factions no longer hear loss music when they lose or sell a vital structur
e.
-Retaliation settings returned to ZH defaults.
-Some of the AI opponents were using only 6 of their 7 Generals Points. Now they
use their points to the maximum.
-Superweapon General AI now uses the correct Spectre Gunship science.
-AI has been added for the new generals (Leang, Ironside and Deathstrike)
New voices
-Added four new attack voices to the Air Force General's Stealth Fighter.
-Added new ambient loops to the Shatterer.
-Added new attack voice to the Ravage Tank.
-Added new create voice to the Laser General's Stealth Fighter.
-Added new unique create voice to the Air Force General's Stealth Fighter.
-Added new movement voice to the F16XL Bomber.
-Added new movement voice to the Support Stealth Fighter.
-Added new selection voice to the Alpha Aurora Bomber.
-Added new selection voice to the Machine Gun Red Guard.
-Added new selection voice to the Support Stealth Fighter.
-Added new voices to the Rocket Sniper.
-Added new voices to the Shatterer Tank.
-Added new voices to the Tank Destroyer.
-Added new voices to the Tiger.
-Added new voice set to the blue arrow defender.
New effects/features
-Added new particle effect to a destroyed Helix when it impacts.
-Added new sound effect when radiation is present on screen.
-Added new Suicide infantry (Terrorists and Fundamentalists) receive a new gore
death animation when exploding
-Added new quickstart background
-Removed Start units (often coused confusion and missmatch errors)
Maps
Rank
Levels modified:
-Points needed to gain a new Generals Promotion decreased from 1000 to 800.
-Points needed to gain a new Generals Promotion decreased from 1700 to 1500.
-Points needed to gain a new Generals Promotion decreased from 2700 to 2500.
-Points needed to gain a new Generals Promotion decreased from 5200 to 5000. (Re
stored to ZH 1.04 settings at all levels.)
Tech buildings
-Tech Flak Bunker requires line of sight before it can fire.
-Tech Machine Gun Bunker requires line of sight before it can fire.
-Tech Machine Gun Bunker weapon damage decreased from 20.0 to 10.0.
-Tech Machine Gun Bunker weapon range decreased from 260.0 to 225.0.
-Tech Radio Jam weapon decreased from 40 seconds to 20 seconds.