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ShockWave 1.

0 change log

AI
-Air Force General utilises the Stealth Comanche upgrade.
-Base factions no longer hear loss music when they lose or sell a vital structur
e.
-Retaliation settings returned to ZH defaults.
-Some of the AI opponents were using only 6 of their 7 Generals Points. Now they
use their points to the maximum.
-Superweapon General AI now uses the correct Spectre Gunship science.
-AI has been added for the new generals (Leang, Ironside and Deathstrike)

New voices

-Added four new attack voices to the Air Force General's Stealth Fighter.
-Added new ambient loops to the Shatterer.
-Added new attack voice to the Ravage Tank.
-Added new create voice to the Laser General's Stealth Fighter.
-Added new unique create voice to the Air Force General's Stealth Fighter.
-Added new movement voice to the F16XL Bomber.
-Added new movement voice to the Support Stealth Fighter.
-Added new selection voice to the Alpha Aurora Bomber.
-Added new selection voice to the Machine Gun Red Guard.
-Added new selection voice to the Support Stealth Fighter.
-Added new voices to the Rocket Sniper.
-Added new voices to the Shatterer Tank.
-Added new voices to the Tank Destroyer.
-Added new voices to the Tiger.
-Added new voice set to the blue arrow defender.
New effects/features
-Added new particle effect to a destroyed Helix when it impacts.
-Added new sound effect when radiation is present on screen.
-Added new Suicide infantry (Terrorists and Fundamentalists) receive a new gore
death animation when exploding
-Added new quickstart background
-Removed Start units (often coused confusion and missmatch errors)

Bugs and general fixes

-Added a Guard Command to the Support Crawler.


-Demolitions Ability cameo removed from the Terrorist.
-GLA Hijacker now has uncloaking sounds when he moves and pauses.
-GLA Demo General Terrorist explodes when it is run over.
-Laser Lock StartAbilityRange decreased from 230.0 to 200.0.
-Projectile Armor resistance to JET_MISSILES increased from 100% to 0%.
-Restored the missing Gattling Tank voice.
-Restored the missing Spectre Gunship voices.
-Support Crawler can gain experience.
-Infantry burning death animation now looks alot more convincing
-Workers now Correctly play their crate pickup and drop animations
-Chinese Warfactories will now properly emit smoke from their chimney
-Balistic missile Weapons now get 50% less damage for avenger lasers. (essential
y just doubeling their strength against them)
-Any Object in the game will now properly play stealth and unstealh sounds as it
switches between these phases.
-Fixed the bug that allowed Rangers to target SA-2 Sites with their Flash Bangs
-Fixed the bug that allowed the Armor General's Colonel Burton to fire and remai
n stealthed.
-Fixed the bug that allowed the Tank General's ECM Tank to shut down air units w
hen the weapon was switched back from the hold fire mode.
-Fixed the bug that allowed the Stealth General's Palace to remain cloaked while
its occupants fired from the inside.
-Fixed the bug that caused the Cluster Missile radar animation to play 3 times a
s fast as it's supposed to.
-Fixed the bug that caused the Battlefortress's chaingun to stop firing before i
t reached the maximum revolutions.
-Fixed the bug that caused the Comanche's tail section to "bleed" a shadow.
-Fixed the bug that caused the Demo General's BRDM1 to be immune to ECM Tanks wh
en it reached heroic veterancy.
-Fixed the bug that caused the Demo General's ZSU to be immune to ECM Tanks when
it reached heroic veterancy.
-Fixed the bug that caused the Reaper Tank to be immune to ECM Tanks.
-Fixed the bug that caused the Salvage General's Soyuz Missile to be invulnerabl
e to Microwave and Advanced ECM Tanks after it was upgraded with the Fortified S
tructures upgrade.
-Fixed the bug that caused the Scout Drone to prevent its parent vehicle from fi
ring when it was directly above an enemy unit.
-Fixed the bug that caused the Special Weapons General's TOS-1 to be immune to E
CM Tanks when it reached heroic veterancy.
-Fixed the bug that caused the Special Weapons General's Support Crawler to not
give away experience when it was destroyed.
-Fixed the bug that caused Laser and Armor burton to remain stealthed even while
attacking
-Fixed the bug that caused the generals challenge to crash at a certain point.
-Fixed the bug that caused Humvee turrets to malfunction on night and night snow
maps
-Fixed the errors with the Support Stealth Fighter using wrongly named voice set
s.
-Fixed Issue that coused TOPOL's to play the deploy animation twice after beeing
deployed in their damaged state.
-Fixed Issue where Blacksharks and Sentinel gattling weapons had their shells ej
ected from incorrect coordinate.

Maps

-Added new map Coastal Conflict (2 player).


-Added new map Desert Combat (4 player).
-Added new map Fallen Empire Classic. (The original Generals version of Fallen E
mpire.)
-Added new map Hard Winter (2 player).
-Added new map Homeland Rocks (2 player).
-Added new map Lagoon (2 player).
-Added new map Maguso (4 player).
-Added new map Melting Snow (2 player).
-Added new map Natural Threats (2 player).
-Added new map The Path (2 player).
-Added new map Tournament Desert Classic. (The original Generals version of Tour
nament Desert.)
-Added new map Unity A (4 player).
-Added new map Unity B (6 player).
-Deactivated the civilian cars on Tournament Desert.
-Fixed the right side of Fallen Empire. It is now possible for units to pass und
er the arch on that side.
-Removed the Tech Machine Gun Bunkers from Barren Badlands.

-BALANCE AND GAMEPLAY CHANGES-

Global armour changes


-Avenger damage taken by RADIATION increased from 20% to 100%. [ZH settings]
-Tanks damage taken from INFANTRY_MISSILE decreased from 100% to 80%.
-Tanks damage taken by POISON decreased from 25% to 15%.
-Gattling Tank damage taken by RADIATION increased from 50% to 100%. [ZH setting
s]
-Infantry damage taken by POISON decreased from 100% to 60%.
-Humvee damage taken by RADIATION increased from 50% to 100%. [ZH settings]
-LOSAT damage taken by RADIATION increased from 20% to 100%.
-Microwave Tank armour resistance to INFANTRY_MISSILE decreased from 30% to 50%.
[ZH settings]
-Nuke Chem Suit damage taken by RADIATION increased from 0% to 5%.
-Quad Cannon and its variants damage taken by RADIATION increased from 50% to 10
0%. [ZH settings]

Rank
Levels modified:
-Points needed to gain a new Generals Promotion decreased from 1000 to 800.
-Points needed to gain a new Generals Promotion decreased from 1700 to 1500.
-Points needed to gain a new Generals Promotion decreased from 2700 to 2500.
-Points needed to gain a new Generals Promotion decreased from 5200 to 5000. (Re
stored to ZH 1.04 settings at all levels.)

Tech buildings
-Tech Flak Bunker requires line of sight before it can fire.
-Tech Machine Gun Bunker requires line of sight before it can fire.
-Tech Machine Gun Bunker weapon damage decreased from 20.0 to 10.0.
-Tech Machine Gun Bunker weapon range decreased from 260.0 to 225.0.
-Tech Radio Jam weapon decreased from 40 seconds to 20 seconds.

All USA Generals


-All generals now have unique Command Center models
-All generals now have unique construction Dozer models
-Added new cameo for the Leaflet Drop.
-Added new Field Repairs upgrade (requires Strategy Center).
-Added new Spectre gunship model
-Added new raptor model and cameo (including king raptors)
-Avenger is available without the prerequisite of a Strategy Center.
-Avenger missile weapon damage increased from 25.0 to 30.0.
-All Humvees will now pitch their Tow (or varriant) up while shooting at aircraf
t.
-Chinook health increased from 225.0 to 300.0.
-Chinook resource gathering rate decreased from 2300 to 3000.
-Chinook supply warehouse gathering rate decreased from 1200 to 1250.
-Chinook will appear to move in the air when it is stationary instead of looking
like it is rooted (includes AFG's Combat Chinook).
-Colonel Burton OICW weapon grenade range decreased from 300.0 to 275.0.
-Comanche Hellfire missile weapon damage decreased from 65.0 to 50.0.
-Comanche unupgraded armour damage taken from INFANTRY_MISSILE decreased from 12
0% to 100%.
-Comanche unupgraded armour damage taken from SMALL_ARMS decreased from 120% to
100%.
-Comanche unupgraded armour damage taken from GATTLING decreased from 120% to 10
0%.
-Comanche Rocket Pod minimum fire range decreased from 40.0 to 0.
-Comanche Rocket Pod weapon range decreased from 280.0 to 200.
-Comanche will appear to move in the air when it is stationary instead of lookin
g like it is rooted.
-Firebase healing amount decreased from 50 to 1.
-Firebase projectile speed increased from 350.0 to 500.0.
-Firebase shells will track any target that moves below a speed of 40.
-Firebase weapon range decreased from 300.0 to 275.0.
-Flash Bang secondary weapon damage decreased from 40.0 to 20.0.
-Global Hawk minimum movement speed decreased from 50 to 30.
-Global Hawk movement speed decreased from 70 to 30.
-Global Hawk movement speed when damaged reduced from 100 to 25.
-Hellfire Drone weapon range decreased from 190.0 to 150.0.
-Leaflet Drop delivery plane changed from a B52 to a Cargo Plane
-Marine C4 weapon damage decreased from 1200.0 to 300.0.
-Marine experience levels increased from 0 | 30 | 50 | 80 to 0 | 50 | 100 | 200.
-Marine weapon range decreased from 160.0 to 150.0.
-Microwave Tank primary damage radius decreased from 160.0 to 130.0.
-Missile Defender Laser Lock weapon damage type changed from INFANTRY_MISSILE to
ARMOR_PIERCING.
-Missile Defender Laser Lock weapon range decreased from 330 to 300.
-Missile Defender weapon range decreased from 190.0 to 175.0.
-Paradrop Generals Reinforcement Power Ranks modified:
1: 5 Rangers, 2 Missile Defenders decreased to 3 Rangers, 2 Missile Defenders.
2: 10 Rangers, 4 Missile Defenders decreased to 6 Rangers, 4 Missile Defenders.
3: 20 Rangers, 8 Missile Defenders decreased to 9 Rangers, 6 Missile Defenders.
-Pathfinder no longer requires the Strategy Center as a prerequisite.
-Pathfinder weapon damage decreased from 100.0 to 25.0.
-Ranger Capture Building ability delay increased from 10 seconds to 15 seconds.
-Ranger weapon range decreased from 120.0. to 110.0.
-Raptor build time decreased from 20.0 to 15.0. (Does not include the Air Force
King Raptor.)
-Sentry Drone weapon damage type changed from SMALL_ARMS to COMANCHE_VULCAN.
-Spectre Gunship health decreased from 1000.0 to 600.0.
-Stealth Fighter build time decreased from 25.0 to 20.0. (Does not unclude the A
ir Force General's Stealth Fighter.)
-Stealth Fighter Laser-Guided Missile damage decreased from 156.25 to 100.0.
-Strategy Center Hold the Line Battleplan increased from 15% to 20%.
-Paradrop delay decreased from 05:00 to 04:00.

USA (Base faction)


-Aurora Bomber cost decreased from $2500 to $2000.
-Colonel Burton recloak time decreased from 2500 to 2000. (Equalised with the Co
lonel Burtons of the Generals.)
-Crusader Tank Hover Drive upgrade cost decreased from $300 to $250.
-Crusader Tank Hover Drive upgrade research time decreased from 15 seconds to 12
seconds.
-Crusader Tank Hover Drive speed decreased from 60.0 to 45.0.
-Crusader Tank speed decreased from 35.0 to 30.0.
-Crusader Tank weapon range decreased from 165.0 to 150.0.
-Hornet Strike jet bomb primary weapon damage decreased from 55.0 to 40.0. (The
goal of these changes was to ensure that the Hornet Strike can no longer one-sho
t China Airfields and bring it into line with the first level Thunderbolt strike
.)
-Hornet Strike jet health decreased from 400.0 to 200.0.
-Hornet Strike jet missile primary weapon damage decreased from 35.0 to 30.0.
-Little Bird cost increased from $800 to $900.
-Little Bird gains fireports.
-LOSAT missile can be PDLed.
-Paladin Tank Composite Armor health decreased from 250.0 to 150.0.
-Paladin Tank cost increased from $1200 to $1400.
-Paladin Tank health decreased from 520.0 to 500.0.
-Paladin Tank PDL range decreased from 100.0 to 65.0.
-Paladin Tank PDL turret rate of turn speed increased from 360 to 2160.
-Paladin Tank PDL turret pitch rate increased from 360 to 2160.
-Paladin Tank PDL weapon damage against infantry increased from 35.0 to 100.0.
-Paladin Tank weapon damage decreased from 80.0 to 70.0.
-Paladin Tank weapon range decreased from 170.0 to 160.0.
-Patriot Missile System weapon delay between shots against ground increased from
150 to 250.
-Patriot Missile System weapon range against ground decreased from 275.0 to 225.
0.
-Patriot Missile System weapon damage against air decreased from 32.0 to 30.0.
-Patriot Missile System weapon delay between shots against air increased from 15
0 to 250.
-Patriot Missile System Assist weapon range decreased from 500.0 to 450.0.
-Patriot Missile System Assist weapon delay between shots increased from 150 to
250.
-Pillbox build time increased from 8.0 to 10.0.
-Pillbox cost increased from $200 to $300.
-Pillbox experience levels decreased from 200 | 200 | 200 | 200 to 75 | 75 | 75
| 75.
-Pillbox requires a Barracks before it can be built.
-Spectre Gunship Level 3 moved to Rank 5.
-Tomahawk Waypoint Targetting assist weapon damage increased from 150.0 to 250.0
.
-EXO Suit can no longer self heal
-EXo Suit may now purchase drones

USA Armor General


-Armor Burton's upgraded weapon special ability gains a small shockwave.
-Armor Ranger weapon range decreased from 150.0 to 130.0.
-B52 Cruise Missile Strike weapon damage changed from EXPLOSION to AURORA_BOMB.
-B52 Cruise Missile Strike weapon damage decreased from 300.0 to 80.0.
-Black Widow weapon damage decreased from 100.0 to 75.0.
-Black Widow Laser-Guided Missiles upgrade damage decreased from 125.0 to 100.0.
-Black Widow Laser-Guided Missiles upgrade range decreased from 420.0 to 380.0.
-Bradley Paradrop Generals Reinforment Promotion Power payload modified:
1: 3 Armor Rangers, 2 Javelin Soldiers decreased to 2 Armor Rangers, 1 Bradley.
2: 6 Armor Rangers, 4 Javelin Soldiers decreased to 4 Armor Rangers, 2 Bradleys.
3: 9 Armor Rangers, 6 Javelin Soldiers decreased to 6 Armor Rangers, 3 Bradleys.
-Bradley armour type changed from TankArmor to HumveeArmor.
-Bradley experience levels increased from 0 | 100 | 150 | 300 to 0 | 200 | 300 |
600.
-Bradley passengers emerge with 50% of their original health when it is destroye
d.
-Bradley weapon damage decreased from 22.0 to 15.0.
-Blue Arrow Defender can now laser lock air units.
-Destroyed Command Center Armor Ranger count decreased from 10 to 6.
-Destroyed War Factory Armor Ranger count decreased from 5 to 4.
-F16XL weapon damage decreased from 210.0 to 200.0.
-Gladiator ground weapon damage decreased from 4.0 to 3.0.
-Gladiator ground weapon range decreased from 200.0 to 160.0.
-Gladiator AA weapon projectile minimum speed increased to 750.0.
-Guardian Defense Turret clip reload time increased from 1600 to 2000.
-Guardian Defense Turret weapon damage decreased from 100.0 to 80.0.
-Guardian Defense Vulcan Turret weapon range decreased from 260.0 to 225.0.
-Guardian Defense Vulcan weapon damage decreased from 15.0 to 10.0.
-Howitzer experience levels increased from 0 | 100 | 200 | 400 to 0 | 200 | 400
| 800.
-Sabre Missiles upgrade moved from the Strategy Center to the War Factory.
-Sabre Missiles upgrade research time increased from 30.0 to 45.0.
-Spectre Gunship Level 3 moved to Rank 5.
-Starlifter armour equalised with the Spectre Gunship's.
-Starlifter armour resistance to ARMOR_PIERCING increased from 100% to 60%.
-Starlifter health increased from 400.0 to 500.0.
-Starlifter is immune to EMP.
-Starlifter experience value increased from 50.0 to 100.0.
-Stryker can no longer self repair. (other strikers may still repair each other)
-Supply Truck cost decreased from $900 to $700.
-Supply Truck maximum number of boxes carried per load decreased from 6 to 5.
-Vulcan Tank resistance to INFANTRY_MISSILE increased from 50% to 30%.
-Vulcan Tank resistance to SMALL_ARMS, Gattling and COMANCHE_VULCAN equalised wi
th TankArmor:
1. SMALL_ARMS increased from 50% to 25%.
2. Gattling increased from 50% to 10%.
3. COMANCHE_VULCAN increased from 50% to 25%.
-Vulcan Tank weapon damage decreased from 10.0 to 4.0.
-Vulcan Tank weapon damage type against vehicles changed from SMALL_ARMS to Gatt
ling.
-Vulcan Tank weapon damage type against structures changed from SMALL_ARMS to Ga
ttling.
-Vulcan Tank weapon damage type changed from SMALL_ARMS to SNIPER.
-Wraith Tank speed decreased from 35.0 to 30.0.
-Wraith Tank weapon damage decreased from 70.0 to 60.0.
-Wraith Tank weapon delay increased from 1800 to 2000. (Equalised with the Crusa
der Tank.)

USA Air Force General


-Added new medivac model
-Acoylte Drone auto heal rate decreased from 8 to 1.
-Acoylte build time decreased from 10 to 8.
-Acoylte Drone cost decreased from 650 to 350.
-Acoylte Drone weapon damage changed from 6.5 to 6.0.
-Acoylte Drone weapon damage type changed from SMALL_ARMS to COMANCHE_VULCAN.
-Acoylte Drone weapon range decreased from 225.0 to 200.0.
-Airborne Missile Defender Laser Lock weapon damage type changed from INFANTRY_M
ISSILE to ARMOR_PIERCING.
-Airborne Missile Defender weapon range decreased from 190.0 to 175.0.
-Airborne Ranger grenade launcher weapon range decreased from 230.0 to 175.0.
-Aircraft Ammo upgrade cost decreased from $1800 to $1400.
-Advanced Patriot Missile System anti-air weapon damage decreased from 32.0 to 3
0.0.
-Advanced Patriot Missile System weapon delay between shots against ground incre
ased from 150 to 250.
-B1 Lancer has a ground attack icon.
-Combat Chinook build time increased from 20.0 to 25.0.
-Combat Chinook health increased from 260 to 300.
-Combat Chinook requires a War Factory and Helipad before it can be built.
-Combat Chinook resource gathering rate decreased from 2300 to 3000.
-Hurricane Missile Launcher cluster weapon damage decreased from 30.0 to 15.0.
-Hurricane Missile Launcher weapon damage decreased from 175.0 to 150.0.
-Hypersonic Aurora cost decreased from $2200 to $2000.
-King Raptor cost decreased from $1200 to $1100.
-King Raptor Laser-Guided Missiles weapon upgrade damage decreased from 125% to
112%.
-King Raptor unupgraded payload damage increased from 125.0 to 156.25.
-Medivac health increased from 200.0 to 300.0.
-Pilot Veteran Training Generals Promotion Power no longer confers veterancy to
the Comanche and Combat Chinook.
-Sheridan Tank speed decreased from 43 to 35.
-Sky Crane health increased from 150.0 to 300.0.
-Sky Crane speed increased from 60.0 to 70.0.
-Stealth Comanche upgrade cost decreased from $1800 to $1000.
-Stealth Comanche upgrade is available at the Airfield.
-Stealth Fighter Aircraft Ammo upgrade damage decreased from 156.25 to 75.0.
-Stealth Fighter cost decreased from $1600 to $1500.

USA Laser General


-Added new Laser Paladin Model
-Added new Laser Comanche Model
-Added new Railgun Model Model
-Added new Laser Burton Model
-Battledrone PDL upgrade build time decreased from 50.0 to 45.0.
-Hellfire Drone range decreased from 190.0 to 150.0.
-Hellfire Drone targetting laser range decreased from 190.0 to 150.0.
-Humvee Laser weapon range decreased from 170.0 to 150.0. Equalised with the TOW
Missile.
-Humvee Laser weapon now has a small reload/recharge animation after firing.
-Laser Comanche pitches forward slightly as it accelerates.
-Laser Comanche now receives a vissual update after the Focusing Crystal upgrade
-Laser Crusader speed equalises with the base USA Crusader.
-Laser Crusader now receives a vissual update after the Focusing Crystal upgrade
-Laser Crusader now has a small reload/recharge animation after firing
-Laser Paladin cost decreased from $1200 to $1100.
-Laser Paladin now receives a vissual update after the Focusing Crystal upgrade
-Laser Turret anti-air weapon damage decreased from 140.0 to 35.0.
-Laser Turret can shoot down ballistic missiles.
-Laser Turret clip increased from 1 to 3.
-Laser Turret weapon damage decreased from 140.0 to 40.0.
-Laser Turret weapon range decreased from 230.0 to 225.0.
-Laser Turret Focusing Crystal upgrade anti-air weapon damage decreased from 140
.0 to 40.0.
-Laser Turret Focusing Crystal upgrade weapon damage decreased from 140.0 to 45.
0.
-Laser Turret Focusing Crystal upgrade weapon range against ground decreased fro
m 270.0 to 250.0.
-Laser Turret now receives a vissual update after the Focusing Crystal upgrade.
-Laser Turret now has a small reload/recharge animation after firing.
-Railgun now uses a laser based weapon instead of a projectile based one.
-Laser Avenger now receives a vissual update after the Focusing Crystal upgrade.
-Missile Defender build time decreased from 6.0 to 5.0.
-Missile Defender cost decreased from $350 to $325.
-Missile Defender damage decreased from 50.0 to 45.0.
-Missile Defender laser targetting weapon range decreased from 190.0 to 175.0.
-Missile Defender weapon range decreased from 190.0 to 175.0.
-Paladin Tank health decreased from 520.0 to 500.0.
-Point Defense Laser upgrade cost decreased from $2000 to $1200.
-Point Defense Laser upgrade research time decreased from 60.0 to 45.0.
-Spectre Gunship Level 3 moved to Rank 5.
-Removed Laser Sentry Drone.

USA Superweapon General


-Added new downdraft effect to the Shatterer Hover Tank.
-Added new Enforcer Tank model.
-Alpha Aurora Bomber build time increased from 20.0 to 30.0.
-Alpha Aurora Bomber bomb damage increased from 40.0 to 400.0.
-Alpha Aurora Bomber fuel bomb weapon damage type changed from JET_MISSILES to E
XPLOSION.
-Alpha Aurora Bomber bomb primary weapon damage radius decreased from 20.0 to 5.
0.
-Alpha Aurora Bomber explosion primary damage radius decreased from 60.0 to 30.0
.
-Alpha Aurora Bomber explosion secondary damage radius decreased from 100.0 to 5
0.0.
-Combat Vest upgrade is available at the Barracks.
-Enforcer Tank Cost increased from $1200 to $1500.
-Enforcer Tank Gains a teleport abbility
-Enforcer now requires a 1 star unlock
-Humvee Mini-Gun ground weapon damage type changed from SMALL_ARMS to COMANCHE_V
ULCAN.
-Humvee Mortar weapon range decreased from 190.0 to 175.0.
-Hypersonic Cruise Missile moved from Rank 3 to Rank 5.
-Leaflet Drop moved from Rank 5 to Rank 3.
-Lockdown MRLS Comet missile weapon preferred height damping increased from 0.0
to 0.7.
-Lockdown MRLS EMP missile effect duration increased from 0 to 3 seconds.
-Medic Drone crusher level increased from 0 to 1. (It can crush infantry.)
-Medic Drone heal radius decreased from 100.0 to 75.0.
-Medic Drone heal rate decreased from 4 to 1.
-Medic Drone healing delay decreased from 1000 to 33.
-Medic Drone health decreased from 300.0 to 240.0.
-Missile Defender EMP attack ability weapon damage type changed from SUBDUAL_UNR
ESISTABLE to SUBDUAL_VEHICLE. (This means it can no longer be used to shut down
structures or aircraft.)
-Missile Defender EMP attack ability weapon range decreased from 220.0 to 175.0.
-Missile Defender Laser Lock ability restored.
-Particle Cannon cost increased from $2500 to $4000.
-Patriot Missile System anti-air weapon damage decreased from 32.0 to 30.0.
-Patriot Missle System anti-air weapon delay decreased from 180 to 100.
-Patriot Missile System can request assistance from nearby Patriots.
-Patriot Missle System weapon uses EMP.
-Patriot Missile System weapon damage decreased from 20.0 to 15.0.
-Plasma Tomahawk Waypoint Targetting assist weapon damage increased from 150.0 t
o 250.0.
-Repair Drone requires a Strategy Center before it can be produced.
-Repair Drone self-healing decreased from 6 to 1.
-Rods from God orbital strike has a new announcement/warning sound.
-Rods from God orbital strike will appear from the map's edge at the furthest di
stance from the target.
-Shatterer cost decreased from $1800 to $1600.
-Shatterer speed decreased from 70 to 40.
-Shatterer transport slot count increased from 3 to 6. (This means it takes up m
ore slots in a Chinook.)
-Shatterer No longer require a generals point
-Stealth Fighter infantry healing amount decreased from 6 to 1.
-Stealth Fighter infantry healing delay decreased from 1000 to 33.

All China Generals


-All generals now have unique Command Center models
-All generals now have unique construction Dozer models
-Chinese Mines have been updated with model based art rather than particle art
-Added new armour type for Listening Outposts to decrease their resistance to IN
FANTRY_MISSILE and POISON.
-Added new Bullfrog scout unit.
-Added new Helix model.
-Dragon Tank attack range decreased from 110.0 to 75.0.
-Dragon Tank health decreased from 320.0 to 280.0.
-Flare Mortar delay decreased from 30000 to 15000.
-Frenzy Generals Promotion Power can no longer be used to reveal shroud.
-Hack Vans are stealthed while not moving.
-Hack Van build time increased from 15.0 to 30.0.
-Hack Van cost increased from $1000 to $1600. (Excludes the Infantry and Tank Ge
nerals.)
-Hack Van requires a Barracks, Internet Center, and Propaganda Center before it
can be built.
-Hack Van starts with two Hackers. (Excludes the Infantry General.)
-Helix Bomb delay removed. When a Helix Bomb is upgraded, it will be available f
or use instantly.
-Helix Gattling Cannon shot delay increased from 125 to 250.
-Helix Gattling Cannon upgrade range decreased from 250.0 to 225.0.
-Helix Gattling Cannon upgrade weapon damage type changed from SMALL_ARMS to Gat
tling.
-Helix rate of turn increased from 160 to 180.
-Helix weapon damage decreased from 10.0 to 6.0.
-Napalm Blob pre-fire delay decreased from 2 seconds to 1 second.
-Nationalism cost increased from $1000 to $1500.
-Nuclear Tanks upgrade research time decreased from 60.0 to 45.0.
-Overlord Gattling Cannon can detect stealth.
-Overlord Radar removed.
-Red Guard Capture Building ability delay increased from 10 seconds to 15 second
s.
-Red Guard weapon range decreased from 120.0 to 110.0.
-Speaker Tower is available without the prerequisite of a Propaganda Center.
-Subliminal Messaging upgrade cost increased from $1000 to $1500.
-Tank Hunter weapon range decreased from 190.0 to 175.0.
-Siege Soldiers start with Flare Mortars.
-Siege Soldiers may now enter none-fireported transports
-System Hack Demo Traps replaced by Phosphorus Strike.
-Detonation of a nuclear missile now couses a distant explosion sound that can b
e heard all accros the map

China (base faction)


-Autoloader damage increased from 45.0 to 50.0.
-Autoloader research time increased from 40.0 to 60.0.
-Autoloader upgrade cost increased from $1500 to $2000.
-Battlemaster Tank experience value decreased from 100 | 100 | 200 | 400 to 80 |
80 | 150 | 300.
-Battlemaster Tank health decreased from 420.0 to 400.0.
-Battlemaster Tank Mass Production upgrade cost decreased from $2000 to $1500.
-Battlemaster Tank Mass Production upgrade research time decreased from 60.0 to
45.0.
-Flame Tower build time increased from 10.0 to 15.0.
-Flame Tower cost increased from $700 to $1000.
-Flame Tower power consumption decreased from 1 to 0.
-Gattling Cannon building construction time increased from 15.0 to 20.0.
-Gattling Cannon building cost increased from $900 to $1000.
-Listening Post Tower cost increased from $800 to $1000.
-MiG cost increased from $1200 to $1400.
-MiG Bomber EMP disable duration decreased from 15000 to 8000.
-MiG Bomber EMP field duration decreased from 20000 to 5000.
-MiG Bomber experience value increased from 50 | 50 | 100 | 150 to 50 | 50 | 100
| 200.
-MiG Bomber weapon damage increased from 80.0 to 100.0.
-Propaganda Truck cost decreased from $600 to $500.
-Tiger Gunship armour damage taken from INFANTRY_MISSILE decreased from 110% to
100%.
-Troopcrawler Autocannon cost decreased from $400 to $250.

China Infantry General


-Assault Helix construction time increased from 20.0 to 30.0.
-Assault Troopcrawler cost increased from $2000 to $2300.
-Assault Troopcrawler health decreased from 390 to 240.
-Attack Outpost cost increased from $1000 to $1150.
-Attack Outpost health increased from 240 to 280.
-Attack Outpost passenger capacity increased from 4 to 6.
-Attack Outpost starts with three Tank Hunters.
-Battlefortress experience levels decreased from 0 | 400 | 600 | 1200 to 0 | 300
| 600 | 900.
-Berzerker MLRS rapid fire weapon damage increased from 40.0 to 50.0.
-Berzerker MLRS weapon damage increased from 50.0 to 75.0.
-Frenzy Level 1 moved to Rank 1.
-Gattling APC anti-air weapon damage decreased from 12.0 to 8.0.
-Gattling APC anti-air weapon range decreased from 350.0 to 230.0.
-Gattling APC cost increased from $700 to $800.
-Gattling APC ground weapon damage decreased from 15.0 to 10.0.
-Gattling Cannon building construction time increased from 15.0 to 20.0.
-Gattling Cannon building cost increased from $900 to $1100.
-Hack Van passenger capacity increased from 4 to 6.
-MiG cost increased from $1200 to $1400.
-Mini-Gunner cost increased from $450 to $550.
-Paradrop Generals Reinforcement Power payload modified:
1: 5 Mini-Gunners, 2 Tank Hunters decreased to 3 Mini-Gunners, 2 Tank Hunters.
2: 10 Mini-Gunners, 4 Tank Hunters decreased to 6 Mini-Gunners, 4 Tank Hunters.
3: 20 Mini-Gunners, 8 Tank Hunters decreased to 9 Mini-Gunners, 6 Tank Hunters.
-Red Guard build time increased from 10.0 to 14.0.
-Tank Hunter Barrage weapon damage decreased from 35.0 to 20.0.
-Tank Hunter Barrage weapon damage type changed from INFANTRY_MISSILE to ARMOR_P
IERCING.
-Tank Hunter Barrage weapon range decreased from 190.0 to 175.0.
-Tank Hunter Elite Training removed.
-Tank Hunter gains TNT ability.
-Tiger Shark Propaganda radius increased from 60.0 to 90.0.

China Nuke General


-Added new Nuke Cannon model and cameo
-Added new R.A.D. Tank Model
-Battlemaster Tank build time increased from 7.0 to 12.0.
-Battlemaster Tank cost increased from $700 to $800.
-Battlemaster Tank Fusion Reactors speed increased from 45.0 to 50.0.
-Battlemaster Tank health decreased from 420.0 to 400.0.
-Battlemaster Tank speed increased from 37.0 to 45.0.
-Cluster Nuke Strike delay decreased from 500000 to 210000. (It is now 3 1/2 min
utes).
-Devastator Tank armour increased against EXPLOSION from 100% to 80%.
-Devastator Tank build time increased from 16.0 to 18.0.
-Devastator Tank cost increased from $1500.0 to $1600.0.
-Devastator Tank shells create a medium-sized radiation field. (Equalised with t
he Nuke Cannon.)
-Devastator Tank death weapon damage increased from 110.0 to 150.0.
-Devastator Tank unupgraded weapon damage decreased from 64.0 to 60.0.
-Devastator Tank weapon range decreased from 150.0 to 130.0.
-Devastator Tank Self Destruct will no longer spawn a single red guard.
-Isotope Stability research time increased from 20.0 to 60.0.
-Gattling Cannon building construction time increased from 15.0 to 20.0.
-Gattling Cannon building cost increased from $900 to $1100.
-Gattling Cannon energy consumption increased from -3 to -4.
-Listening Outpost cost increased from $800 to $900.
-MiG Bomber build time decreased from 25.0 to 20.0.
-MiG Bomber cost decreased from $1700 to $1600.
-MiG Bomber experience levels increased from 0 | 100 | 200 | 400 to 0 | 125 | 25
0 | 500.
-MiG Bomber experience value increased from 50 | 50 | 100 | 150 to 50 | 50 | 100
| 200.
-Nuclear Reactor cost increased from $1000 to $1200.
-Nuclear Reactor energy bonus increased from 8 to 9. (When the Nuclear Reactor i
s overcharged.)
-Nuclear Reactor energy production increased from 16.0 to 18.0.
-Nuke Cannon SSNR ball damage decreased from 100.0 to 70.0.
-Nuke Cannon SSNR weapon range decreased from 410.0 to 350.0.
-Nuke Cannon Secondary Damage increased from 20 to 80
-Nuke Cannon Receive a new detonation effect for nuclear shells
-Nuke MiG unupgraded weapon damage type changed from EXPLOSION to JET_MISSILES.
-Overlord Tank Fusion Reactors speed increased from 40.0 to 45.0.
-Overlord Tank speed increased from 30.0 to 40.0.
-R.A.D. Tank build time increased from 8.0 to 10.0.
-R.A.D. Tank cost increased from $700 to $800.
-R.A.D. Tank gains from the Fusion Reactors upgrade.
-R.A.D. Tank health decreased from 420.0 to 280.0.
-R.A.D. Tank Spray Weapon Replaced with a beam based weapon
-R.A.D. Tank weapon range decreased from 140.0 to 100.0
-R.A.D. Tank Core Expose abbillity replaced with eject radation waste barrel abb
ility
-R.A.D. Tank Core eject abbillity wil no longer stop the rad tank from using oth
er weapons
-R.A.D. Tank Core eject abbillity now has a pre-attack of 1 second.
-Red Guard cost decreased from 350 to 300.
-Red Guard Radiation Grenade weapon damage increased from 15.0 to 25.0.
-Red Guard Radiation Grenade weapon range decreased from 220.0 to 175.0.
-Red Guard rifle weapon damage decreased from 22.0 to 20.0.
-Siege Cannon cost increased from $900 to $1000.
-Siege Cannon SSNR ball weapon damage decreased from 80.0 to 40.0.
-Siege Cannon historic bonus count decreased from 4 to 3. (This means three Sieg
e Cannons can create an SSNR.)
-Siege Soldier upgraded weapon radiation field changed from RadiationFieldVerySm
all to RadiationFieldSmall.
-Tank Hunter cost increased from $300 to $350.

China Special Weapons General


-Added New Supply Center Model
-Added New Pyro Model
-Propaganda Center replaced by Weapons Research Plant
-Anvil Seismic Tank acceleration decreased from 60.0 to 30.0.
-Anvil Seismic Tank crushable level increased from 2 to 3. (It cannot be crushed
.)
-Anvil Seismic Tank crusher level increased from 2 to 3. (It can crush other veh
icles.)
-Anvil Seismic Tank cost increased from $1200 to $1600.
-Anvil Seismic Tank earthquake changed from earthquake large to earthquake mediu
m.
-Anvil Seismic Tank health increased from 500.0 to 1100.0.
-Anvil Seismic Tank rate of turn decreased from 90.0 to 30.0.
-Anvil Seismic Tank resistance to EXPLOSION damage increased from 100% to 80%.
-Anvil Seismic Tank speed increased from 30.0 to 55.0.
-Badger Bomber health decreased from 400.0 to 300.0.
-Beetle Targetting Computer upgrade moved to the Propaganda Center.
-Black Shark Autocannon upgrade research time increased from 10.0 to 15.0.
-Black Shark experience levels increased from 0 | 250 | 400 | 600 to 0 | 300 | 6
00 | 900.
-Black Shark is available without the prerequisite of a Propaganda Center.
-Dragon Tank experience levels increased from 0 | 100 | 150 | 300 to 0 | 150 | 3
00 | 600.
-Dragon Tank health decreased from 350.0 to 320.0.
-Dragon Tank Fireball weapon range decreased from 170.0 to 150.0.
-Earthshaker reload time increased from 05:00 to 06:00.
-Gattling Cannon building construction time increased from 15.0 to 20.0.
-Gattling Cannon building cost increased from $900 to $1200.
-Grenadier Tank Hunter gains TNT ability.
-Grenadier Tank Hunter weapon range decreased from 190.0 to 175.0.
-Hellstorm Cannon construction time increased from 18.0 to 20.0.
-Hellstorm Cannon is available after a Coal Power Plant is produced.
-Hellstorm Cannon weapon range decreased from 300.0 to 275.0.
-Machine Gun Red Guard cost increased from $300 to $325.
-Machine Gun Red Guard weapon range decreased from 180.0 to 130.0.
-MiG cost increased from $1200 to $1500.
-Phoenix Bomber experience value increased from 50 | 50 | 100 | 150 to 50 | 50 |
100 | 200.
-Phoenix Bomber cost increased from $1600 to $1800.
-Phoenix Bomber unupgraded weapon damage increased from 100.0 to 120.0.
-Phoenix Bomber Stingray Missiles upgrade damage increased from 110.0 to 130.0.
-Phoenix Bomber Stingray Missiles upgrade range decreased from 600.0 to 500.0.
-Pyro requires a War Factory before he can be built.
-Ravage Armor cost decreased from $2500 to $2000.
-Ravage Tank cost increased from $800 to $900.
-Ravage Tank machine gun weapon damage type changed from GATTLING to MELEE.
-Sentinel Gattling Cannon build time increased from 15.0 to 25.0.
-Supply Helicopter passenger capacity increased from 4 to 5. (It can transport D
ozers but not Advanced Dragon Tanks or Anvils.)
-Support Crawler can no longer self repair.
-Support Crawler cost decreased from $800 to $700.
-TOS-1 minimum attack range increased from 110.0 to 140.0.
-White Napalm upgrade moved to the Propaganda Center.
-White Napalm upgrade research time increased from 45.0 to 60.0.

China Tank General


-Added new Advanced ECM Tank model.
-Added new Troopcrawler model.
-Added new Watch Tower
-Removed Tank Bunker
-Advanced ECM Tank cost increased from $800 to $900.
-Advanced ECM Tank weapon damage decreased from 30.0 to 24.0.
-Advanced ECM Tank weapon range decreased from 310.0 to 225.0.
-Advanced ECM Tank starts as veteran.
-Autoloader upgrade restored to Zero Hour 1.04 defaults.
-Battlemaster Tank build time increased from 9.0 to 10.0.
-Battlemaster Tank damage decreased from 70.0 to 60.0.
-Battlemaster Tank experience value inceased from 50 | 80 | 140 | 250 to 100 | 1
00 | 200 | 400.
-Dragon Tank cost decreased from $800 to $700.
-Elite Tank Training General's Promotion Point changed to Battlemaster Elite Tra
ining.
-Emperor Overlord Tank experience levels increased from 0 | 400 | 600 | 1200 to
0 | 400 | 800 | 1400.
-Gattling Cannon building construction time increased from 15.0 to 25.0.
-Gattling Cannon building cost increased from $1200 to $1300.
-Gattling Tank build time decreased from 15.0 to 10.0.
-Hack Van cost increased from $1000 to $1800.
-Hacker cost increased from $600 to $625.
-Industrial Plant vehicle cost reduction decreased from 15% to 10%.
-Large Supply Truck cost decreased from $900 to $800.
-Large Supply Truck health increased from 300.0 to 350.0.
-Large Supply Truck maximum number of boxes carried per load decreased from 6 to
5.
-Listening Outpost cost increased from $900 to $950.
-Razor Bomber requires 6 bombs to create a firestorm after it has been upgraded
with Black Napalm.
-Reaper Tank damage taken by EXPLOSION decreased from 100% to 80%.
-Reaper Tank damage taken by SUBDUAL_UNRESISTABLE increased from 0% to 100%.
-Reaper Tank experience value increased from 200 | 200 | 350 | 450 to 200 | 200
| 400 | 500.
-Reaper Tank is no longer "EMP" hardened.
-Reaper Tank weapon range decreased from 200.0 to 175.0.
-Red Guard cost increased from $200 to $400.
-Red Guard number increased from 1 to 2.
-Tank Drop Generals Reinforcement Power modified: It no longer drops Gattling Ta
nks.
-Tank Hunter cost increased from $350 to $375.
-Warmaster Tank cost decreased from $1400 to $1250.
-Warmaster Tank experience value increased from 50 | 100 | 150 | 250 to 100 | 10
0 | 200 | 400.
-Warmaster Tank experience levels increased from 0 | 20 | 300 | 600 to 0 | 150 |
300 | 600.
-Warmaster Tank no longer gains Horde Bonus when surrounded by other Warmaster T
anks or units that confer it.
-Warmaster Tank no longer gains veterancy from the Elite Tank Training General's
Promotion Point.

All GLA Generals


-All generals now have unique Command Center models
-All generals now have unique worker models
-All Building Holes now have new door opening animation
-Added new cameo for the Combat Cycle (excludes the GLA Demo General).
-Angry Mob AK47 weapon range decreased from 160.0 to 130.0.
-Angry Mob Molotov Cocktail weapon range decreased from 160.0 to 140.0.
-Angry Mob nexus number decreased from 15 to 10.
-Angry Mob pistol weapon range decreased from 105.0 to 100.0.
-Angry Mob rock weapon range decreased from 125.0 to 120.0.
-Jarmen Kell Kill Vehicle Pilot weapon range ability when upgraded with the KSVK
Rifle upgrade increased from 225.0 to 250.0.
-Jarmen Kell KVSK Rifle upgrade can no longer snipe airplanes.
-Marauder Tank second salvage level delay between shots increased from 100 to 10
00.
-Marauder Tank second salvage level clip reload time decreased from 750 to 100.
-Marauder Tank third level clip reload time increased from 500 to 1000.
-Marauder Tank third salvage level clip reload time decreased from 750 to 100.
-Mobile AT Gun speed increased from 13 to 20.
-Rebel Ambush Strike Power:
1: Rank 1 4 Rebels, 1 RPG Trooper
2: Rank 2 6 Rebels, 2 RPG Troopers
3: Rank 3 8 Rebels, 4 RPG Troopers
-Rebel Ambush delay decreased from 05:00 to 04:00.
-Rebel weapon range decreased from 120.0 to 110.0.
-RPG Trooper weapon range decreased from 190.0 to 175.0.
-Technical first salvage level weapon damage type changed from GATTLING to COMAN
CHE_VULCAN.
-Technical RPG weapon damage increased from 35.0 to 50.0.
-Terrorist movement speed decreased from 35.0 to 25.0.
-Terrorist may now use attack move
-Toxin Tractor health decreased from 350.0 to 240.0. (Does not include the Toxin
General's Toxin Tractor.)
-Tunnel Network weapon range decreased from 190.0 to 175.0.
-Tunnel Network rate of fire decreased from 180 to 250.
-Stinger Site soldiers will now heal themselfs over time (previously they didn't
regain health untill they were killed and respawned)
-Scorpion Missile Upgrade time reduced to 25 seconds from 30.
-Saboteurs now have their own unique animation set rather than using the worker
animations.
-DemoTraps now raise a small building scafold after beeing placed for constructi
on.
-Anthras Bomb will now contain Alpha, Beta or Gamma anthrax depending on what up
grades are purchased.
-Anthrax Bomb Icon will now change color depending on what upgrades are purchase
d.
-GLA Anti Tank Guns will now automaticly fire on enemy targets when stealthed by
the GPS scrambler.

GLA (Base faction)


-Air Demo Trap can be moved.
-Balloon cost increased from $600 to $625.
-Balloon speed increased from 25 to 30.
-Battlebus speed decreased from 75 to 70. (As per the Zero Hour 1.03 patch notes
.)
-Battlebus will appear to move from side to side as it drives along.
-Camouflage upgrade cost decreased from $1000 to $800.
-Chameleon rate of turn movement speed increased from 100 to 180.
-Chameleon requires a Palace before it can be constructed.
-Dozer movement speed increased from 30 to 45.
-Extra Salvage cost increased from $1500 to $2000.
-Extra Salvage research time increased from 40 to 55.
-GPS Scrambler is a one point power available at the maximum level.
-GPS Scrambler moved from Rank 3 to Rank 5.
-Hijacker requires an Arms Dealer before he can be produced.
-Junk Bunker build time decreased from 20.0 to 15.0.
-Junk Bunker infantry heal rate decreased from 50 to 1.
-Quad Cannon ground weapon damage increased from 8.0 to 10.0.
-Quad Cannon weapon delay decreased from 110 to 100.
-Rebel Capture Building ability delay increased from 10 seconds to 15 seconds.
-RPG Trooper no longer gains stealth from the Camouflage upgrade.
-Stinger Site weapon damage against ground based targets decreased from 35.0 to
30.0.
-Stinger Site weapon range against ground based targets decreased from 250.0 to
225.0.
-Stinger Site clip reload increased from 1900 to 2000.
-Technical Anti-Tank Gun weapon damage increased from 35.0 to 50.0.
-Technical experience levels increased from 0 | 50 | 75 | 150 to 0 | 60 | 120 |
240

GLA Demo General


-Combat Cycles no longer gain from the Demolitions Ability.
-BDRM1 build time decreased from 20.0 to 15.0.
-Demo Saboteur Demo Charge weapon damage increased from 600 to 800.
-Demolitions Ability restored to the Rebel, RPG Trooper and Worker (they will ex
plode only when run over).
-HE RPG upgrade weapon damage decreased from 150.0 to 60.0.
-HE RPG upgrade weapon primary damage radius increased from 10.0 to 20.0.
-HE Shells upgrade cost increased from $1000 to $1500.
-Marauder Tank calliope weapon damage at salvage level one decreased from 10.0 t
o 5.0.
-Marauder Tank calliope weapon damage at salvage level two decreased from 20.0 t
o 10.0.
-Marauder Tank calliope weapon delay at salvage level two increased from 200 to
300.
-Marauder Tank weapon damage equalised with the base faction's Marauder Tank.
-Stinger Site displays Demolitions Ability cameo.
-Stinger Site weapon range decreased from 250.0 to 225.0.
-Tunnel Network displays Demolitions Ability cameo.
-Tunnel Network weapon range decreased from 190.0 to 175.0.
-Tunnel Network weapon damage against vehicles decreased from 40.0 to 35.0.
-Angry Mobs now receive RPG's and Dynamite instead of AK's and Molotovs
-Topol-M Missile maximum speed increased by 180%
-Topol-M No longer has a 0.5 second delay before firing
-Scud Storm has its own buildup animation rather than using the one from the nor
mal Scud Storm.

GLA Salvage General


-Added New Desert Fly.
-Added New Grenadier Terrorist.
-Added New Scrap Yard (replaced black market)
-Added New Scrap Cars (build from scrap yard)
-Removed Black Market.
-Removed Terrorist.
-Removed Smoke Grenade Upgrade (Scarabs simple start with this abbility now)
-Basilisk Tank Generals Promotion Point Upgrade decreased from Rank 3 to Rank 1.
-Basilisk Tank cost decreased from $2000 to $1800.
-Basilisk Tank production time decreased from 20.0 to 15.0.
-Basilisk Tank Machine Gun Rance increased to match the main cannon.
-Basilisk Tank Machine Gun Damage reduced to 2 from 10.
-BDM1 health decreased from 300.0 to 250.0.
-BDM1 phosphorus missile weapon range decreased from 190.0 to 150.0.
-BRDM2 experience value increased from 25 | 25 | 50 | 100 to 30 | 30 | 60 | 120.
-BRDM2 experience levels increased from 0 | 50 | 75 | 150 to 0 | 70 | 140 | 280.
-BRDM2 weapon damage decreased from 15.0 to 12.0.
-BRDM2 weapon damage type changed from SMALL_ARMS to COMANCHE_VULCAN.
-Combat Buggy speed when damaged decreased from 80.0 to 30.0.
-Combat Buggy rocket weapon range decreased from 220.0 to 175.0.
-Combat Buggy now gain grenade launchers when mounted by a Grenadier Terrorist
-Hornet Nest Fortified Structures health upgrade decreased from 500.0 to 200.0.
-Hornet Nest soldier weapon damage decreased from 35.0 to 30.0.
-Hornet Launcher weapon range decreased from 290.0 to 275.0.
-Jarmen Kell Buggy weapon rate of fire decreased from 500 to 750.
-Junk Armor resistance to INFANTRY_MISSILE increased from 80% to 78% at Salvage
Level One.
-Junk Armor resistance to INFANTRY_MISSILE increased from 80% to 76% at Salvage
Level Two.
-Junk Armor resistance to POISON increased from 15% to 10% at Salvage Level Two.
-Katyusha projectile minimum speed increased from 75.0 to 150.0.
-Katyusha projectile speed increased from 275.0 to 350.0.
-Katyusha reload time decreased from 5.8 seconds to 4 seconds.
-Latrun Artillery shell speed decreased from 250 to 200.
-Marauder Tank health increased from 430.0 to 500.0. (This equalises it with the
health of the Marauder Tanks from the other GLA factions.)
-Mi8 Hip experience value decreased from 300 | 400 | 600 | 900 to 100 | 150 | 20
0 | 250.
-Mi8 Hip is available without the prerequisite of a Palace.
-Quad Tank experience value increased from 50 | 50 | 100 | 150 to 50 | 50 | 100
| 200.
-Quad Tank experience levels increased from 0 | 100 | 150 | 300 to 0 | 100 | 200
| 400.
-Quad Tank speed decreased from 42.0 to 35.0.
-SA-2 Site Fortified Structures upgrade health increased from 400.0 to 500.0.
-SA-2 Site health increased from 750.0 to 1000.0.
-Salvage Drop is no longer a three level power.
-Scavenged Salvage Generals Promotion Point upgrade increased from Rank 1 to Ran
k 3.
-Scavenged Salvage upgrade cost decreased from $500 to $300.
-Scavenged Salvage upgrade research time decreased from 15.0 to 5.0.
-Scavenged Salvage makes the scrap yard able to produce salvage crates for $300.
-Tunnel Network cost decreased from $1000 to $800.

GLA Stealth General


-Assassin speed increased from 30.0 to 35.0.
-Assassin weapon damage decreased from 100.0 to 50.0.
-Battlebus camo-net ability removed.
-Demo Trap cost decreased from $500 to $350.
-Fundamentalist Uzi weapon damage decreased from 4.0 to 2.0.
-Fundamentalist AK47 weapon damage increased from 7.0 to 8.75.
-Fundamentalists can now be transported in none-fireported units
-GPS Scrambler is a one point power available at the maximum level.
-Hijacker build time decreased from 15.0 to 10.0.
-Hijacker requires an Arms Dealer before he can be trained.
-Mobile Supply Stash no longer requires a Palace before it can be built.
-Radar Jammer upgrade moved from Black Market to Palace.
-Radar Jammer upgrade research time increased from 20.0 to 25.0.
-Machine Gun Nest health decreased from 1500.0 to 1000.0.
-Machine Gun Nest build time increased from 10.0 to 15.0.
-Machine Gun Nest experience value decreased from 200.0 to 150.0.
-Rebel weapon range decreased from 130.0 to 120.0.
-Rocket Sniper cost increased from $500 to $600.
-Rocket Sniper is available without the prerequisite of a Palace.
-Rocket Sniper Can now be transported in none-fireported units
-RPG Trooper no longer starts with stealth.
-RPG Trooper Stinger Missile upgrade weapon range decreased from 190.0 to 175.0.
-Sniper Quad Cannon cost decreased from $780 to $750.
-Sniper Quad Cannon weapon range decreased from 210.0 to 155.0.
-Sniper Quad Cannon weapon range at Salvage Level One decreased from 210.0 to 16
0.0.
-Sniper Quad Cannon weapon range at Salvage Level Two decreased from 210.0 to 16
5.0.
-Tunnel Network cost decreased from $1000 to $800.
-Mobile AT Gun becomes stealthed when deployed
-Frog 7 Launcher Turn Rate increased by 15%.
-Radar Jammer Upgrade is now bought per Radar Truck for 400$.

GLA Toxin General


-Added New Toxin Terrorist Model.
-Added New Toxin Jarmen Kell.
-Jarmen Kell resistance to Toxins decreased from 5% to 20%.
-Marauder Tank weapon damage equalised with the base faction's Marauder Tank.
-ME-262 health decreased from 600.0 to 500.0.
-Nerve Gas duration decreased from 30000 to 15000.
-Python attack range decreased from 200.0 to 160.0.
-Python cost decreased from $800 to $725.
-Scorpion Tank transport slots restored.
-Stinger Site cost decreased from $1100 to $1000.
-Stinger Site weapon range decreased from 250.0 to 225.0.
-Stinger Site weapon damage decreased from 35.0 to 30.0.
-Stinger Site Anthrax Gamma weapon damage against ground increased from 35.0 to
40.0.
-Toxin Grenadier resistance to Toxins decreased from 5% to 20%.
-Toxin May now switch between antrhax and nerve gas payload after the nerve gas
upgrade
-Toxin Jarmen Kell poison field weapon damage type changed from POISON to SURREN
DER.
-Toxin Jarmen Kell poison field weapon duration decreased from 10000 to 5000.
-Toxin Jarmen Kell poison field weapon upgraded damage type changed from POISON
to SURRENDER.
-Toxin Jarmen Kell poison field weapon upgraded duration decreased from 10000 to
5000.
-Toxin Rebel Nerve Gas grenade weapon range decreased from 190.0 to 175.0.
-Toxin Rebel Nerve Gas grenade garrison clear count increased from 1 to 10.
-Toxin RPG Trooper cost decreased from $350 to $325.
-Toxin RPG Trooper Anthrax Gamma weapon damage against air increased from 40.0 t
o 45.0.
-Toxin RPG Trooper Anthrax Gamma weapon damage against ground increased from 40.
0 to 45.0.
-Toxin RPG Trooper poison field weapon damage type changed from POISON to SURREN
DER.
-Toxin RPG Trooper poison field weapon upgraded damage type changed from POISON
to SURRENDER.
-Toxin RPG Trooper resistance to Toxins decreased from 5% to 20%.
-Toxin Tractor health decreased from 550.0 to 450.0.
-Toxin Tunnel Network Anthrax Beta weapon damage decreased from 10.0 to 8.0.
-Toxin Tunnel Network Anthrax Beta weapon range decreased from 190.0 to 160.0.
-Toxin Tunnel Network Anthrax Gamma weapon damage decreased from 12.5 to 10.0.
-Toxin Tunnel Network Anthrax Gamma weapon range decreased from 190.0 to 160.0.
-Toxin Tunnel Network cost decreased from $1000 to $850.
-Viral Strike is no longer a three level power.
-Viral Strike plane health decreased from 500.0 to 400.0.
-Viral Strike plane number increased from 1 to 3.
-Mobile AT Gun gains toxin shells

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