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Nita Alexandr
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// lab7.cpp : Defines the entry point for the application.
//

#include "stdafx.h"
#include "lab7.h"
#include "math.h"

#define MAX_LOADSTRING 100


#define PI 3.141596
#define TIME1 1
static int x=2,y=2,k=0,color=0;
int iCheck[6]={0};
static TCHAR str[10];
POINT patrat1[4],patrat2[4];
double
lengthx=150,lengthx2=150,lengthy=50,lengthy2=50,angle_stepsize=0.01,angle=0.0,angle2=0.0
, step2=0.01;
double x_1,x_2,y_1,y_2,coordx=500,coordy=400,x_11,x_22,y_11,y_22;

// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name

// Forward declarations of functions included in this code module:


ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);

int APIENTRY _tWinMain(HINSTANCE hInstance,


HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);

// TODO: Place code here.


MSG msg;
HACCEL hAccelTable;

// Initialize global strings


LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_LAB7, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);

// Perform application initialization:


if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}

hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_LAB7));

// Main message loop:


while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}

return (int) msg.wParam;


}

//////
struct
{
LONG style;
TCHAR *name;
}

button[]=
{
BS_AUTORADIOBUTTON, L" CUB ",
BS_AUTORADIOBUTTON, L" PIRAMIDA",
BS_AUTORADIOBUTTON, L" EFECT",
BS_AUTOCHECKBOX, L"Rosu",
BS_AUTOCHECKBOX, L"Verde",
BS_AUTOCHECKBOX, L"Albastru",
BS_PUSHBUTTON, L" START",
BS_PUSHBUTTON, L" STOP"
};

//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage are only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;

wcex.cbSize = sizeof(WNDCLASSEX);

wcex.style = CS_HREDRAW | CS_VREDRAW;


wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_LAB7));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_LAB7);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));

return RegisterClassEx(&wcex);
}

//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;

hInst = hInstance; // Store instance handle in our global variable

hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPED |\


/* WS_CAPTION | \*/
WS_SYSMENU ,// | \
/* WS_THICKFRAME |\
WS_MINIMIZEBOX |\
WS_MAXIMIZEBOX,*/
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

if (!hWnd)
{
return FALSE;
}

ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);

return TRUE;
}

//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//

static HWND hWndButton[6];


LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
RECT rect;

switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
hdc=GetDC(hWnd);
switch (wParam)
{

case 0:if (iCheck[0]==1){


EnableWindow(hWndButton[1],TRUE);
EnableWindow(hWndButton[2],TRUE);
}else{
iCheck[0] = 1; iCheck[1] = 0; iCheck[2] = 0;
EnableWindow(hWndButton[1],FALSE);
EnableWindow(hWndButton[2],FALSE);}
InvalidateRect(hWnd,NULL,TRUE);
break;
case 1: if(iCheck[1]==1){
EnableWindow(hWndButton[0],TRUE);
EnableWindow(hWndButton[2],TRUE);
}else{
iCheck[0] = 0; iCheck[1] = 1; iCheck[2] = 0;
EnableWindow(hWndButton[0],FALSE);
EnableWindow(hWndButton[2],FALSE);}
InvalidateRect(hWnd,NULL,TRUE);
break;
case 2:if(iCheck[2]==1){
EnableWindow(hWndButton[0],TRUE);
EnableWindow(hWndButton[1],TRUE);
}else{
iCheck[0] = 0; iCheck[1] = 0; iCheck[2] = 1;
EnableWindow(hWndButton[0],FALSE);
EnableWindow(hWndButton[1],FALSE);}
InvalidateRect(hWnd,NULL,TRUE);
break;
case 3:

iCheck[3] = (int) SendMessage (hWndButton[3], BM_GETCHECK, 0, 0) ; //


verificarea starii butonului
if (iCheck[3] != 0) // se verifca daca butonul a fost apasat sau nu
{color=1;
SendMessage(hWndButton[4],BM_SETCHECK,0,0); // setarea starii
butonului
SendMessage(hWndButton[5],BM_SETCHECK,0,0);
EnableWindow(hWndButton[4],FALSE); // dezactivarea butonului
EnableWindow(hWndButton[5],FALSE);
}
else
{color=0;
EnableWindow(hWndButton[4],TRUE);
EnableWindow(hWndButton[5],TRUE); // activarea butonului
}
InvalidateRect(hWnd,NULL,TRUE); // invalidarea zonei client, stergind
totul din ea
break;
case 4:
iCheck[4]= (int) SendMessage (hWndButton[4], BM_GETCHECK, 0, 0) ;
if(iCheck[4] != 0)
{color=2;
SendMessage(hWndButton[3],BM_SETCHECK,0,0);
SendMessage(hWndButton[4],BM_SETCHECK,1,0);
EnableWindow(hWndButton[3],FALSE);
EnableWindow(hWndButton[5],FALSE);
}
else
{color=0;
EnableWindow(hWndButton[3],TRUE);
EnableWindow(hWndButton[5],TRUE);
}
InvalidateRect(hWnd,NULL,TRUE);
break;
case 5:
iCheck[5]= (int) SendMessage (hWndButton[5], BM_GETCHECK, 0, 0) ;
if (iCheck[5] !=0)
{color=3;
SendMessage(hWndButton[4],BM_SETCHECK,0,0);
SendMessage(hWndButton[5],BM_SETCHECK,1,0);
EnableWindow(hWndButton[4],FALSE);
EnableWindow(hWndButton[3],FALSE);
EnableWindow(hWndButton[5],TRUE);
}
else
{color=0;
EnableWindow(hWndButton[3],TRUE);
EnableWindow(hWndButton[4],TRUE);
}
InvalidateRect(hWnd,NULL,TRUE);
break;

case 6:
iCheck[6]= (int) SendMessage (hWndButton[6], BM_GETSTATE, 0, 0) ;
iCheck[7]=0;

if (iCheck[6]!=0)
{
EnableWindow(hWndButton[0],FALSE);
EnableWindow(hWndButton[1],FALSE);
EnableWindow(hWndButton[2],FALSE);
EnableWindow(hWndButton[7],TRUE);
EnableWindow(hWndButton[6],FALSE);

}
InvalidateRect(hWnd,NULL,TRUE);

break;
case 7:
iCheck[7]= (int) SendMessage (hWndButton[7], BM_GETSTATE, 0, 0) ;
iCheck[6]=0;

EnableWindow(hWndButton[0],TRUE);
EnableWindow(hWndButton[1],TRUE);
EnableWindow(hWndButton[2],TRUE);
if(iCheck[7]!=0)
{
EnableWindow(hWndButton[7],FALSE);
EnableWindow(hWndButton[6],TRUE);
}

break;
}

// Parse the menu selections:


switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_CREATE:
SetTimer(hWnd,TIME1 , 10,NULL);

hdc=GetDC(hWnd);
ReleaseDC(hWnd,hdc);
for(int i=0;i<=7;i++)
{
if(i<3){

hWndButton[i]=CreateWindow(L"button",button[i].name,WS_CHILD|WS_VISIBLE|button[i].style,
100,0+20*y*i,200,20,hWnd,(HMENU) i,
((LPCREATESTRUCT)lParam)-
>hInstance,NULL);
}
if((i>=3)&&(i<6)){

hWndButton[i]=CreateWindow(L"button",button[i].name,WS_CHILD|WS_VISIBLE|button[i].style,
700,0+20*y*k,200,20,hWnd,(HMENU) i,
((LPCREATESTRUCT)lParam)-
>hInstance,NULL);k++;
}
if (i==6){

hWndButton[i]=CreateWindow(L"button",button[i].name,WS_CHILD|WS_VISIBLE|button[i].style,
250,0+20*y*k,200,20,hWnd,(HMENU) i,
((LPCREATESTRUCT)lParam)-
>hInstance,NULL);
}
if (i==7){

hWndButton[i]=CreateWindow(L"button",button[i].name,WS_CHILD|WS_VISIBLE|button[i].style,
550,0+20*y*k,200,20,hWnd,(HMENU) i,
((LPCREATESTRUCT)lParam)-
>hInstance,NULL);
}
}

break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
GetClientRect(hWnd,&rect);
HPEN pen;
if(color==1) pen=CreatePen(PS_SOLID,2,RGB(255,0,0));
if(color==2) pen=CreatePen(PS_SOLID,2,RGB(0,255,0));
if(color==3) pen=CreatePen(PS_SOLID,2,RGB(0,0,255));
SelectObject(hdc,pen);

x_1=lengthx*cos(angle);
y_1=lengthy*sin(angle);
x_2=lengthx*cos(angle+PI/2);
y_2=lengthy*sin(angle+PI/2);

x_11=lengthx2*cos(angle2);
y_11=lengthy2*sin(angle2);
x_22=lengthx2*cos(angle2+PI/2);
y_22=lengthy2*sin(angle2+PI/2);

////////////////////////////// CUBUL ///////////////////////////


if (iCheck[0]==1){
// cub - fata de jos
patrat1[0].x=coordx-x_1; patrat1[0].y=coordy-y_1;
patrat1[1].x=coordx+x_2; patrat1[1].y=coordy+y_2;
patrat1[2].x=coordx+x_1; patrat1[2].y=coordy+y_1;
patrat1[3].x=coordx-x_2; patrat1[3].y=coordy-y_2;
//cub - fata de sus
patrat2[0].x=patrat1[0].x; patrat2[0].y=patrat1[0].y-100;
patrat2[1].x=patrat1[1].x; patrat2[1].y=patrat1[1].y-100;
patrat2[2].x=patrat1[2].x; patrat2[2].y=patrat1[2].y-100;
patrat2[3].x=patrat1[3].x; patrat2[3].y=patrat1[3].y-100;
Polygon(hdc,patrat1,4);

//fetile laterale
MoveToEx(hdc,patrat1[0].x,patrat1[0].y,NULL);
LineTo(hdc,patrat2[0].x,patrat2[0].y);

MoveToEx(hdc,patrat1[1].x,patrat1[1].y,NULL);
LineTo(hdc,patrat2[1].x,patrat2[1].y);

MoveToEx(hdc,patrat1[2].x,patrat1[2].y,NULL);
LineTo(hdc,patrat2[2].x,patrat2[2].y);

MoveToEx(hdc,patrat1[3].x,patrat1[3].y,NULL);
LineTo(hdc,patrat2[3].x,patrat2[3].y);
Polygon(hdc,patrat2,4);
}

///////////////////////////// PIRAMIDA ///////////////


if (iCheck[1]==1){
// piramida - fata de jos
patrat1[0].x=coordx-x_1; patrat1[0].y=coordy-y_1;
patrat1[1].x=coordx+x_2; patrat1[1].y=coordy+y_2;
patrat1[2].x=coordx+x_1; patrat1[2].y=coordy+y_1;
patrat1[3].x=coordx-x_2; patrat1[3].y=coordy-y_2;
Polygon(hdc,patrat1,4);
// fetele laterale
MoveToEx(hdc,patrat1[0].x,patrat1[0].y,NULL);
LineTo(hdc,500,250);

MoveToEx(hdc,patrat1[1].x,patrat1[1].y,NULL);
LineTo(hdc,500,250);

MoveToEx(hdc,patrat1[2].x,patrat1[2].y,NULL);
LineTo(hdc,500,250);

MoveToEx(hdc,patrat1[3].x,patrat1[3].y,NULL);
LineTo(hdc,500,250);

}
/////////////////////////// TRANSFORMARE ////////////
if (iCheck[2]==1)
{// fata de sus
patrat1[0].x=coordx-x_1; patrat1[0].y=coordy-y_1;
patrat1[1].x=coordx+x_2; patrat1[1].y=coordy+y_2;
patrat1[2].x=coordx+x_1; patrat1[2].y=coordy+y_1;
patrat1[3].x=coordx-x_2; patrat1[3].y=coordy-y_2;
Polygon(hdc,patrat1,4);
// fata de jos
patrat2[0].x=coordx-x_11; patrat2[0].y=coordy-100-y_11;
patrat2[1].x=coordx+x_22; patrat2[1].y=coordy-100+y_22;
patrat2[2].x=coordx+x_11; patrat2[2].y=coordy-100+y_11;
patrat2[3].x=coordx-x_22; patrat2[3].y=coordy-100-y_22;

MoveToEx(hdc,patrat1[0].x,patrat1[0].y,NULL);
LineTo(hdc,patrat2[0].x,patrat2[0].y);

MoveToEx(hdc,patrat1[1].x,patrat1[1].y,NULL);
LineTo(hdc,patrat2[1].x,patrat2[1].y);

MoveToEx(hdc,patrat1[2].x,patrat1[2].y,NULL);
LineTo(hdc,patrat2[2].x,patrat2[2].y);

MoveToEx(hdc,patrat1[3].x,patrat1[3].y,NULL);
LineTo(hdc,patrat2[3].x,patrat2[3].y);

Polygon(hdc,patrat2,4);

}
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;

case WM_TIMER:
switch (wParam)
{
case TIME1:
if((iCheck[0]==1)||(iCheck[1]==1)||(iCheck[2]==1))
if(iCheck[6]!=0)
{ // zona de redesenare
rect.bottom=500;
rect.left=250;
rect.right=750;
rect.top=200;
//coordonatele patrulaterului de jos
x_1=lengthx*cos(angle);
y_1=lengthy*sin(angle);
x_2=lengthx*cos(angle+PI/2);
y_2=lengthy*sin(angle+PI/2);
angle=angle+angle_stepsize;

//coordonatele patrulaterului de jos


if((iCheck[0]!=1)&&(iCheck[1]!=1)&&(iCheck[2]==1))
{ x_11=lengthx*cos(angle2);
y_11=lengthy*sin(angle2);
x_22=lengthx*cos(angle2+PI/2);
y_22=lengthy*sin(angle2+PI/2);
angle2=angle2-step2;}
InvalidateRect(hWnd,&rect,TRUE);
}

default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}

// Message handler for about box.


INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;

case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
 VV 
V
3.1 Cubul

3.2 Piramida:
3.2 Efectul (aici, baza de sus a cubului se roteste in sens opus in comparative cu baza de jos):

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EnableWindow, SendMessage,       
     

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