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SimPe is a Community effort and is released under the GPL.

REMEMBER YOU NEED TO INSTALL Microsoft .NET Framework 2.0 IN ORDER TO RUN SimPE.

SimPE Commandline Arguments:


---------------------------
Set the Theme of the new GUI to a more classic/modern like appearance
SimPE.exe -classicpreset
SimPe.exe -modernpreset
Create a new Package file form a package Description (package.xml)
SimPE.exe -build -desc [packag.xml] -out [output].package
Create a new Texture File from an arbitary Image File
SimPE.exe -txtr -image [imgfile] -out [output].package -name [textureNam] -forma
t [dxt1|dxt3|dxt5|raw8|raw24|raw32] -levels [nr] -width [max. Width] -height [ma
x. Height]
Make an old package EP Ready
SimPE.exe -fix -package [input].package -modelname [newModelName] -prefix [newPr
efix]
SimPE File Table:
---------------------------
SimPe uses a Filetable to locate packed Files. This is used when creating a clon
e. SimPe is searching the FileTable for the needed Files.
This table is built from the content of package Files found in special Locations
. Th Folders where SimPE searches those package Files
can be set in the data/folder.xml File.
Here is the DTD used to process the folder.xml File
<?xml version="1.0" encoding="UTF-8"?>
<!ELEMENT folders (filetable)>
<!ELEMENT filetable (path*)>
<!ELEMENT path (#PCDATA)>
<!ATTLIST path
root (game | ep1 | simpe | save) #IMPLIED
recursive (0 | 1) #IMPLIED
epversion (0 | 1) #IMPLIED
>
if some ressources are found in more than one location, SimPE will allways choos
e the resource found in the path that that was listed first

More Help:
---------------------------
If you're german check out http://www.simforum.de maybe your question did alread
y come up there.
Both german and english speaking users can come to the SimPE Forum at http://amb
ertation.de/simpeforum/.
Lot's of basic Questions concerning SimPe were already discussed there!

Known Issues:
---------------------------
- a list of known issues and possible solutions or bugfixes can be found on the
SimPE-forum at
http://ambertation.de/simpeforum/
Please report any errors you find in the forum.

Licenes:
---------------------------
Hash Class
Classless.Hasher from http://www.classless.net/, the Code was not modified, so a
s long as the Source
of SimPe isn't available, you can download the Classes Source on the location gi
ven above.
SharZipLib
http://www.icsharpcode.net/OpenSource/SharpZipLib/Default.aspx
The New SimPe GUI was enhanced using Controls by
SteepValley (http://www.steepvalley.net/).
Most of the Icons used in SimPe were created by http://www.everaldo.com/ (KDE Cr
ystal Clear Theme)
SimPE is using the 7-Zip commandline Utility to handle archives (like .7z, .rar.
..). The Software is distributed under GPL. For more Informations visit: http://
www.7-zip.org.

Credits:
---------------------------
Finally got the Time to write some quick Credits for some of the People that hel
ped to develop
SimPe.
Basic Package handling Algorithm was programed after the WIKI entries on MTS II
Interesst/Character Properties/Skills were discovered by Buggi
Woman/Man Interests were posted by Makkentass
German Translation by QAlphAlpha
Thanks to http://www.simszone.de/ for offering a mirror for the German Version
And thanks to all people who have tested SimPe in the last weeks and sent me the
ir Bug Reports.
BHAV and BCON Formats are implemented as Described on http://simtech.sourceforge
.net/. Thanks
to Garrett Berg for his greate help on the BHAV and TTAB usage!
The SemiGlobal Groups were discovered by Inge Jones.
Thanks to Pumuckl for the (correct) DXT3, DXT5 Decompression Code.
Thanks to Carrigon for the Unblur Patch Line
Thanks to Peter and Inge Jones for the PJSE Plugins
Thanks to Motoki for discovering the new RelationsShip type values.
Thanks to Pinhead for dicovering the new Fileds for YA Clothes and Sim Exports f
or Bodyshop
Thanks to JMPescado for the EP -Family Information Format
Thanks to Pinhead, Numenor and RGiles for finding everything needed to make the
Recolor Options in the Object Workshop possible.
Installer by Uecasm
Additional PhotoStudio Templates created by Pinhead and Deedee (http://daydream.
etowns.net)
GMDC Obj Exporter created by Delphy (http://www.modthesims2.com)
GMDC and ANIM decoding by Miche
Xanathon for his valueable help
Theo for revisions of some SimPE Plugins like Surgery (http://theos.chewbakkas.n
et/)
Polish translation by wlodi
Spanish translation by Malakun
Italian translation by Sims2Cri
German proofreading by Xanathon
Russian translation by Necromante
French translation by deeVo

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