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WARRANTY

Ubisoft warrants to the original purchaser of its products that the products will be free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. Ubisoft products are sold “as is,” without any expressed or implied warranties of any kind, and Ubisoft is not liable for any losses or damages of any kind resulting from use of its products. Ubisoft agrees for a period of ninety (90) days to either replace defective product free of charge provided you return the defective item with dated proof of purchase to the store from which the product was originally purchased or repair or replace the defective product at its option free of charge, when accompanied with a proof of purchase and sent to our offices postage prepaid. This warranty is not applicable to normal wear and tear, and shall be void if the defect in the product is found to be as a result of abuse, unreasonable use, mistreatment, or neglect of the product. Limitations: This warranty is in lieu of all other warranties and no other representations or claims of any nature shall be binding on, or obligate Ubisoft. Any implied warranties applicable to Ubisoft products, including warranties

of merchantability and fitness for a particular purpose, are limited to the ninety (90) day period described above. In

no event will Ubisoft be liable for any special, incidental, or consequential damages resulting from possession, use,

or malfunction of Ubisoft products. Some states do not allow limitations as to how long an implied warranty lasts

and/or exclusions or limitations of incidental or consequential damages. So the above limitations and/or exclusions

of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights that

vary from state to state. Notice: Ubisoft reserves the right to make improvements in its products at any time and without notice. Refunds: Ubisoft cannot provide refunds or otherwise process returns for credit of any kind other than an identical product replacement. Any product refund request must occur at the place of purchase, as the individual retail outlets set their own refund policy. This policy covers identical product replacements only.

Product/Documentation Replacements: Please contact a Ubisoft Technical Support Representative directly before sending your product to us. In many cases, a replacement is not the best solution. Our Support

Representatives will help you determine if a replacement is necessary or available. You will need to first acquire an RMA (Return Materials Authorization) number to process your return or replacement. Without an RMA number from

a Support Representative, your replacement request will not be processed.

If we determine a return or replacement is necessary:

Within the 90-Day Warranty Period: Please return the product (media only) along with a copy of the original sales receipt, showing the date of purchase, a brief description of the difficulty you are experiencing including your name, address (no PO boxes) and phone number to the address below. If the product was damaged through misuse or accident (cracks, scratches), or if you do not have a dated sales receipt, then this 90-day warranty is rendered void and you will need to follow the instructions for returns after the 90-day warranty period. After the 90-Day Warranty Period: Please return the product (media only) along with a check or money order for the amount corresponding to your product (see replacement fees below) made payable to Ubisoft, a brief description of the difficulty you are experiencing, including your name, address (no PO boxes), RMA number, and phone number to the address below. Replacement Fees: Our most recent replacement fee schedule is available online. Please visit http://support.ubi.com for an updated price list. Warranty Address and Contact Information Phone: 919-460-9778 Hours: 9am–9pm (EST), M–F Address: Ubisoft Support • 3200 Gateway Centre Blvd. • Suite 100 • Morrisville, NC 27560 Please use a traceable delivery method when sending products to Ubisoft. To order Ubisoft products in the United States, please call toll free 888-824-7038.

TABLE OF CONTENTS GETTING STARTED

2

System Requirements

2

Installation

2

CONTROLS

3

INTRODUCTION

3

MAIN MENU

4

INTERFACE

4

TACMAP

5

IN-GAME MENU

6

PILOTING ASSISTANCE

6

WEAPON PACK

6

NORMAL VS EXPERT CONTROLS

6

VOICE COMMANDS

6

PROMOTION SYSTEM

6

VERSUS

7

AIRCRAFT

8

PLANES

9

WARRANTY TECHNICAL SUPPORT

inside front cover inside back cover

GETTING STARTED System Requirements

Supported OS: Windows®XP (with Service Pack 3) or Windows Vista®(with Service Pack 1) (only) Processor: Intel®Pentium®4 2 0 GHz, or AMD Athlon XP 2000+ or higher (Intel Core 2 Duo 6320 / AMD Athlon X2 4000+ or higher recommended) RAM: 1 GB (Windows XP) (2 GB recommended), 2 GB Windows Vista Video Card: 128 MB DirectX®–compliant, Shader 2 0–enabled video card (256 MB DirectX

10 0–compliant video card or DirectX 9 0–compliant card with Shader Model 3 0 or higher rec-

ommended) (see supported list*) Sound Card: DirectX 9 0–compliant sound card DirectX Version: DirectX 9 0 or 10 0 libraries (included on disc) DVD-ROM: 4x DVD-ROM, dual-layer drive Hard Drive Space: 7 GB Peripherals Supported: Windows-compliant keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended) Multiplayer: Broadband connection with 128 kbps upstream or faster / LAN connection *Supported Video Cards at Time of Release Shader Model 2 0:

NVIDIA®GeForce®59xx

ATI®RADEON®X8xx / 9800 Shader Model 3 0 / 4 0:

NVIDIA®GeForce®6/7/8/9 series ATI®RADEON®X1300XT / X1650-1950/HD 2000/3000/4000 series ATI®Crossfire NVIDIA SLI Sound Cards Supported:

Creative Audigy I, II, and IV series, Creative X-FI series, Realtek HD Audio compatible, Realtek AC97 Audio compatible, Hercules Series Game Pad Supported:

Gembird Dual Force GamePad, Logitech Dual Action, Logitech Extreme 3D, LOGITECH EXTREME 3D PRO, LOGITECH FREEDOM 2 4 CORDLESS JOYSTICK, Logitech Rumblepad 2, Mad Catz, SAITEK AVIATOR, SAITEK CYBORG EVO, SAITEK CYBORG EVO FORCE, SAITEK CYBORG ST

90 JOYSTICK, Saitek FPS, Saitek P2600 Rumble, Saitek P880, Saitek X52 Flight Control

System, Sony Analog Controller (with Dual PSX-USB Adaptor), THRUSTMASTER AFTERBURNER II, Thrustmaster Dual Trigger, Thrustmaster Dual Trigger Force, Thrustmaster FireStorm Dual Analog 3, Thrustmaster FireStorm Dual Power 3 Gamepad, Thrustmaster HOTAS Cougar Joystick, Thrustmaster Run’N’ Drive, Thrustmaster Run’N’ Drive 3-in-1 Rumble Force, Thrustmaster T Flight Stick X, Thrustmaster T-Mini, THRUSTMASTER TOP GUN FOX 2 PRO, TRUST PREDATOR, TRUST QZ 501 PREDATOR, Xbox360 Controller

Other controllers may work but functionality may vary Laptop versions of these cards may work but are NOT supported These chipsets are the only ones that will run this game For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at:

http://support ubi com NVIDIA®nForce™ or other motherboards/soundcards containing the Dolby®Digital Interactive Content Encoder required for Dolby Digital audio

Installation

InstallIng tom ClanCy’s H.a.W.X™

To install Tom Clancy’s H A W X, follow these simple steps:

1 Insert the Tom Clancy’s H A W X DVD into your DVD-ROM drive The Autorun menu should appear Note: If the Autorun menu does not automatically appear, double-click on the My Computer icon located on your desktop, then double-click on the icon that corresponds to your computer’s DVD- ROM drive The Autorun menu should now appear

2 Click on the Install button The installation wizard now walks you through each step of the

setup and installation process for the game

3 After installing the game, select Ubisoft/Tom Clancy’s H A W X/Tom Clancy’s H A W X from your computer’s Start menu or double-click the Tom Clancy’s H A W X shortcut on your desk- top Doing either starts the game Note: The Tom Clancy’s H A W X DVD must be in your DVD-ROM drive to start the game

UnInstallIng tom ClanCy’s H.a.W.X

To uninstall Tom Clancy’s H A W X, follow these simple steps:

1 Insert the Tom Clancy’s H A W X DVD into your DVD-ROM drive The Autorun menu should appear

2 When it appears, click on the Uninstall button The uninstall wizard automatically asks you

if

you really want to uninstall the game If you are sure you want to remove Tom Clancy’s

H

A W X from your hard drive, click Yes button If you don’t want to uninstall the game, click

No, which cancels the process If you uninstall Tom Clancy’s H A W X, all previous saved profiles remain on your hard drive, unless you answer “yes” to the “Delete all configuration and saved game files?” question Note: You can also uninstall Tom Clancy’s H A W X by using the Add/Remove Programs control panel in Windows

CONTROLS

This section describes the default controls You can always change any key bindings that you don’t find to your satisfaction by going to the Controls section in the Options menu

by going to the Controls section in the Options menu INTRODuCTION Tom Clancy’s H A W
by going to the Controls section in the Options menu INTRODuCTION Tom Clancy’s H A W

INTRODuCTION

Tom Clancy’s H A W X is a next-gen air combat game that takes place in the near future, a time when many countries are starting to use Private Military Companies (PMCs) instead of regular armies in order to achieve their strategic goals Because of the important role they play in the international balance of power, these companies engage in a permanent and deadly competition to secure the most profitable contracts by attempting to annihilate their rivals directly on the battlefield In the beginning of the game, you are a former U S Navy pilot hired by a PMC to perform a large variety of air combat missions all over the world As the story unfolds, you will get more and more involved in the battle for global military supremacy while fighting to decide its outcome

MAIN MENu

Campaign

From the Main Menu you can access the campaign page, where you are given the option to start a new campaign, continue a previous one or replay unlocked campaign missions You can explore the Free Flight mode, where you can view all the environments without any enemy pres- ent Moreover, you can experience the entire solo campaign in four-player JUMP IN / JUMP OUT co-op mode

Versus

By choosing the Versus mode you can create or join a game online or through a LAN

Pilot Records

The Pilot Records section will give you information about your performance in the game, showing your current rank and experience It will also show the single and multiplayer challenges with their status and their required conditions

Options

On the Options page you can adjust the game settings for controls, audio, and display

Extras

The Extras page will give you access to the downloadable content and information about GeoEye, a premier provider of satellite, aerial, and geospatial data that contributed high-resolu- tion images to the game Here you can improve your game performance by consulting the hints and tips page, and you can see the team involved in the H A W X project

INTERFACE

can see the team involved in the H A W X project INTERFACE 1. Target &

1. Target & Wingmen orders PiP – Here you will receive messages from your wingmen, alerts,

and you’ll see the selected target If a missile is heading toward you, it appears in the Left PiP,

together with the distance remaining until it hits you

2. Wingmen orders tab – Here you can give orders to your wingmen and see if an order is

active ATK = attack; DEF = defend

3. Selected target arrow – Displays the position of the selected unit located outside the

screen

4. Distance to the selected target

5. Radar \ Tacmap – Displays all units located around you in a certain range, or, in Tacmap

mode, the entire tactical map

6.

Objective bar – Here you see if you have a new objective, if an objective has updated, or if

you completed an objective

7. Incoming missile arrow – Shows the direction where the missile comes from

8. Enemy locking on the plane arrow and icon – The icon tells you that an enemy plane has

locked on you, if it is not in view

9. Primary \ Objective aerial target

10. Secondary aerial target

11. Primary \ Objective ground target

12. Secondary ground target

13. Speedometer – Displays the speed of the plane

14. Altimeter – Displays the altitude of the plane

15. ERS gate – When you use ERS, you must fly through these gates in order to intercept your

current target or to dodge a missile fired at you; the gates’ color are blue for air targets, yellow for ground targets, and red for missile threats

16. Cannon aiming reticule – Active only when the enemy is in range

17. Alert and info messages

18. Hints display

19. Selected enemy target

20. ERS availability icon for the current target – When this icon is visible it means you can

press the left ALT key in order to use ERS

21. Lock-on enemy indicator

22. Mission \ Objective PiP display – Here you will receive objective updates and alerts

23. Objective tracking list – Here you will see the status of current and previous objectives

24. Objective arrow – Shows you the direction of the objective, if it’s not in view

25. SAM target – Activated, with visible firing range You can see the cylinder that surrounds it

26. Equipped weapons and ammo

27. Structural integrity of the plane

28. Flares counter – Shows you how many flares you have left

29. Next target indicator – Shows what target will become selected by switching target by

pressing the “Switch Target” button

TACMAP

target by pressing the “Switch Target” button TACMAP Enhance your tactical awareness by pressing M in
target by pressing the “Switch Target” button TACMAP Enhance your tactical awareness by pressing M in

Enhance your tactical awareness by pressing M in order to transform your regular radar into an enlarged view of the battlefield The tactical map gives you valuable information about all the important units and objectives present in the conflict area, information that will allow you to prepare your strategy according to the enemy’s global movements In both modes (radar or tacmap) each unit type has assigned a unique icon surrounded by a specific shape and filled with a specific color (green – friendly, yellow – enemy, red – current selected target) in order to assist you in evaluating the situation quickly Here you can also see the range of some weapon systems, devices, or other relevant strategic information

The tactical map also has an auto- matic zoom feature that will help you focus
The tactical map also has an auto- matic zoom feature that will help you focus

The tactical map also has an auto- matic zoom feature that will help you focus only on the area where important events are in progress

IN-GAME MENu

During the game you can access the in-game menu by pressing ESC From this page you can adjust game options, restart the mission, or load the last checkpoint From the in-game menu you can choose your camera in Assistance ON mode: behind airplane, cockpit view, or first person Here you can also find information about the current mission objectives

PILOTING ASSISTANCE

Assistance represents an automatic system that provides support to you during flight It does not fly the plane automatically but prevents you from reaching the physical limits of the plane Assistance can be turned ON or OFF anytime by the player Each system state has advantages and disadvantages

WEAPON PACk

A weapon pack can be mounted on the aircraft as a set of weapons in a configuration especially

optimized for a type of mission You will be able to choose a customized weapon pack, instead of mounting weapons individually For instance, if a mission requires you to attack ground targets, the best option is to choose a weapon pack that contains at least one air-to-ground weapon

NORMAL vS. ExPERT CONTROLS

Both controls refer only to Assistance OFF mode and affect the response of the plane to your input

In Normal mode following a target will be easier, since the direction of the plane is assisted

This will help you reorient the plane and head to the desired location by combining the roll, pitch, and yaw

In Expert mode, you must adjust the plane orientation yourself without any assistance

vOICE COMMANDS

Voice commands can be activated by pressing V on the keyboard Here is the list of voice commands for the English language version:

Tacmap \ Radar – “RADAR” Change weapon – “WEAPON” or “CHANGE WEAPON” Switch target – “TARGET” or “SWITCH TARGET” Launch flares – “DECOY” Activate ERS – “E R S ” Fire one missile – “SHOOT” Order: Attack – “ENGAGE” Order: Defend – “COVER” Fire two missiles – “DOUBLE” Switch assistance – “ASSISTANCE”

PROMOTION SySTEM

Experience can be gained by playing campaign missions and multiplayer matches You will be awarded experience each time you score a kill and when completing an objective during cam-

paign mode Experience can also be obtained by performing challenges specific to each game mode Once you gain enough experience, you will advance to the next rank Each rank unlocks a new aircraft, a special skin, or a new weapon pack for the available planes The new planes/weapon packs can be used during multiplayer matches or in campaign Several planes or weapons are crucial to specific operations during campaign and are available to use during those missions even if they are not unlocked

vERSuS

There are two multiplayer connection options in H A W X:

Online – Play games over the Internet LAN – Use your local area network to play The following options are available in the Online multiplayer menu:

Quick Match: Join a random game Custom Match: Use filters to find the exact game you want or host a new session Leaderboards: View the current rankings and the overall performance of the players Friends & Players list: Lists your friends as well as people you’ve played with recently You can add new friends or invite them to your games Creating or joining games on LAN works similarly to creating or joining matches in the Online section; however, the games are available only to players connected by a local area network Up to 8 players can compete in the Team Deathmatch adversarial mode

Team Deathmatch

This is the classic team-versus-team adversarial mode, where one team tries to gain victory over the other Each kill is scored, and the round ends when the predetermined time or score limit has been reached Specific features are available only in this mode

sUpport ElEmEnts

These are particular gameplay components available at certain moments; they are designed to provide bonuses to the allied team or to hinder the enemies You will gain access to them while obtaining points and can bring only one of them into play at a time This can be done by using the Support Weapons element on the HUD Examples of support elements:

EMP strike: Has an offensive role, forcing the enemy players to stall for a few seconds

AWACS support: Improves the range and effectiveness of the missiles and rockets of all players on the team

Missile restriction: Forces the opponents to use only the unguided weapons for a period of time

Repair: Has a defensive role, spawning small drones near each allied player that slowly repair the damage to the planes Each drone can be targeted and destroyed by the opposi- tion

Jamming: Obstructs the targeting systems of the enemy players, making it harder for them to lock on targets

Cannon upgrade: Increases the damage and range of the cannon for all the team members

Radar suppression: Camouflages the team members, making them invisible to the enemy tracking systems

rEqUEsts

You can issue requests to the other members of your team using the Wingman commands After you have issued a request, a confirmation message is shown to all the team members, allowing them to quickly accept or deny If nobody confirms the request in a short time, the request is automatically removed If you accept a request and accomplish it, you will receive extra points Attack My Target (Wingman attack command) You call for help from other team members against your current target If another player accepts the request, he will have the new target selected automatically This method can be useful for pinpointing high-priority opponents Defend Me (Wingman defend command) If you feel threatened you can request aid against your attackers The player that accepts the

request will have the target switched to the enemy that poses the highest threat to the member that requested assistance

strEaks

You are rewarded for earning points without dying The increase in score is calculated based on the streak modifier As long as you continue to perform well without being shot down, the streak counter will rise

tEam aCE

The player with the highest streak is considered the ace in his team When a player becomes a team’s ace, this is announced to all players Also, he will be shown on radar and HUD When shot down, an ace is worth more points than a regular enemy The score gained for killing the other team’s ace is based on the streak modifier he had

matCH lEadEr

The match leader is the player with the most points on the team that currently has the lead He

is worth double points when killed

WEapon sElECtIon

Before starting a match, you have the possibility to choose the weapon pack you want to use during the match This can also be performed after being shot down, before respawning

AIRCRAFT

The important characteristics of any aircraft in H A W X can be observed in the plane selection menu The overall performance of each plane versus air targets or ground targets is represented as

stars This information takes into account the attributes and ordnance specific to each aircraft

A higher number of stars means better performance

The important parameters are represented visually as bars A longer bar indicates higher values for that parameter

Speed – Maximum speed Maneuverability – Overall agility based on combined pitch, roll, and yaw performance Armor – The durability of the plane, representing its ability to survive direct hits

Each plane can have a number of attributes These can illustrate advantages or disadvantages

of that specific aircraft in various categories If there are no specific details indicated, then the

plane has conventional behavior/equipment in that area Payload – Describes the ammo carried by the plane; can be low or high Avionics – Shows the area of expertise of the aircraft:

• Air-to-air specialist – Locks faster on air targets.

• Air-to-ground specialist – Locks faster on ground targets.

• Versatile – Locks on both air and ground targets with the same speed; not as fast as the specialized planes, but faster than planes with no avionics perk Stall-entry – Shows how fast a plane will stall; a stable plane will enter the stall regimen harder than a normal aircraft, while an unstable plane is susceptible to stalling while performing even standard maneuvers

Stall-recovery – Shows how much time it takes for a plane to regain stability while stalling; an aircraft with fast recovery exits stall quickly while for a slow-recovery aircraft it is much more dif- ficult to regain lift Maneuverability – Describes the capabilities of the aircraft of performing advanced flight maneu- vers:

• High angle of attack – The plane can reach high AOA due to the aerodynamic design of the fuselage and wings alone

• Thrust vectoring – Allows the aircraft to perform maneuvers not available on aircrafts with conventional engines by directing the thrust from the engines in a direction other than paral- lel to the plane’s direction Cannon – Shows if the plane is armed with a weapon other than the default single cannon:

• Double cannon – The plane has a double rate of fire.

• Super cannon – The aircraft has devastating fire power.

Stealth – It is harder for enemies to acquire a lock on planes that have the stealth perk Electronic warfare – Planes capable of electronic warfare have access to electronic weapons otherwise unavailable

PLANES F-16 Fighting Falcon

PLANES F-16 Fighting Falcon F-22 Raptor Dassault Rafale C FA-18E Super Hornet Multi-role fighter aircraft 4th-generation
PLANES F-16 Fighting Falcon F-22 Raptor Dassault Rafale C FA-18E Super Hornet Multi-role fighter aircraft 4th-generation

F-22 Raptor

PLANES F-16 Fighting Falcon F-22 Raptor Dassault Rafale C FA-18E Super Hornet Multi-role fighter aircraft 4th-generation
PLANES F-16 Fighting Falcon F-22 Raptor Dassault Rafale C FA-18E Super Hornet Multi-role fighter aircraft 4th-generation

Dassault Rafale C

PLANES F-16 Fighting Falcon F-22 Raptor Dassault Rafale C FA-18E Super Hornet Multi-role fighter aircraft 4th-generation
PLANES F-16 Fighting Falcon F-22 Raptor Dassault Rafale C FA-18E Super Hornet Multi-role fighter aircraft 4th-generation

FA-18E Super Hornet

Falcon F-22 Raptor Dassault Rafale C FA-18E Super Hornet Multi-role fighter aircraft 4th-generation fighter oVErVIEW
Falcon F-22 Raptor Dassault Rafale C FA-18E Super Hornet Multi-role fighter aircraft 4th-generation fighter oVErVIEW

Multi-role fighter aircraft 4th-generation fighter

oVErVIEW

Both fighter pilots and military planners value the F-16’s range and its ability to fly farther or loiter longer with significant payload

Multi-role fighter aircraft 5th-generation fighter

oVErVIEW

The F-22 Raptor is capable of simultaneously con- ducting air-to-air and air-to-ground combat missions with near impunity This is accomplished with a new standard of survivability even while facing large numbers of sophisticated airborne and ground- based threats The F-22’s unique combination of advanced stealth, supercruise, maneuverability, and integrated avionics offers it the power to dominate the battlefield

Multi-role fighter aircraft 5th-generation fighter

oVErVIEW

The Rafale is a low-observable multi-role twin-engine combat aircraft capable of carrying out a wide range of short- and long-range missions, including air-to- ground attack, air defense and air superiority, recon- naissance, anti-shipping, and high-accuracy strike

Multi-role fighter aircraft 4th-generation fighter

oVErVIEW

The FA-18E/F Super Hornet is a combat-proven strike fighter with built-in versatility The Super Hornet’s suite of integrated and networked systems provides enhanced interoperability and total force support for the combat commander and for the troops on the ground

Eurofighter Typhoon

Eurofighter Typhoon Saab-39 Gripen AV-8B Harrier II F-117 Nighthawk Multi-role fighter aircraft 5th-generation fighter
Eurofighter Typhoon Saab-39 Gripen AV-8B Harrier II F-117 Nighthawk Multi-role fighter aircraft 5th-generation fighter

Saab-39 Gripen

Eurofighter Typhoon Saab-39 Gripen AV-8B Harrier II F-117 Nighthawk Multi-role fighter aircraft 5th-generation fighter
Eurofighter Typhoon Saab-39 Gripen AV-8B Harrier II F-117 Nighthawk Multi-role fighter aircraft 5th-generation fighter

AV-8B Harrier II

Eurofighter Typhoon Saab-39 Gripen AV-8B Harrier II F-117 Nighthawk Multi-role fighter aircraft 5th-generation fighter
Eurofighter Typhoon Saab-39 Gripen AV-8B Harrier II F-117 Nighthawk Multi-role fighter aircraft 5th-generation fighter

F-117 Nighthawk

Typhoon Saab-39 Gripen AV-8B Harrier II F-117 Nighthawk Multi-role fighter aircraft 5th-generation fighter oVErVIEW
Typhoon Saab-39 Gripen AV-8B Harrier II F-117 Nighthawk Multi-role fighter aircraft 5th-generation fighter oVErVIEW

Multi-role fighter aircraft 5th-generation fighter

oVErVIEW

The Eurofighter Typhoon is a highly agile air superi- ority and air-to-surface, multi-role/swing-role weapon system, making it one of the most capable front line fighters available Swing-role means that one aircraft can perform a number of different roles, all carried out with ease and precision during one sor- tie – i e , it can defend itself with air-to-air weapons while performing an attack against a ground target

Multi-role fighter aircraft 5th-generation fighter

oVErVIEW

The Gripen is part of a new generation of multi-role fighter aircraft that uses state-of-the-art technology It is capable of performing an extensive range of air- to-air, air-to-surface, and reconnaissance missions employing a wide range of modern weapons In the same class as other new generation fighters, the Gripen differentiates itself through a proven track record in terms of integrity and sustainability

Multi-role fighter aircraft 4th-generation fighter

oVErVIEW

The AV-8B Harrier II Plus is a multi-mission, short- takeoff vertical landing (STOVL) tactical strike aircraft Because of its short-to-vertical takeoff and landing characteristics, it possesses flexibility that is unmatched by other fixed-wing aircraft Furthermore, it supports a broad selection of air-to-air and air-to-surface weapon systems and third-generation technologies that address diverse tactical scenarios

Stealth ground attack aircraft 4th-generation fighter

oVErVIEW

The F-117 Nighthawk, developed in total secrecy, was the first operational platform to employ what is known today as “stealth ” Its startling, unconven- tional shape clearly signified the arrival of a new era in fighter performance through low-observable technology

F-14D SuperTomcat

F-14D SuperTomcat Multi-role fighter aircraft 4th-generation fighter oVErVIEW The F-14 Tomcat is a supersonic,
F-14D SuperTomcat Multi-role fighter aircraft 4th-generation fighter oVErVIEW The F-14 Tomcat is a supersonic,
F-14D SuperTomcat Multi-role fighter aircraft 4th-generation fighter oVErVIEW The F-14 Tomcat is a supersonic,

Multi-role fighter aircraft 4th-generation fighter

oVErVIEW

The F-14 Tomcat is a supersonic, twin-engine, variable sweep wing, two-seat fighter designed to attack and destroy enemy aircraft at night and in all weather conditions The F-14 can track up to 24 targets simultaneously with its advanced weapons control system The variable sweep wing and the almost upright tail fins of the F-14 Tomcat give the aircraft its distinc- tive appearance The wings are set at 20° for take- off, loitering, and landing, and automatically change to a maximum sweep of 68°, which reduces drag for high subsonic to supersonic speeds They are swept at 75° for aircraft carrier stowage

H A W X SATELLITE IMAGERY PROVIDED BY GEOEYE® “Trusted Satellite Imagery Experts”, © 2008 All rights reserved All trademarks and copyrights associated with the manufacturers, aircrafts, models, trade names, brands and visual images depicted in this game are the property of their respective own- ers and used with such permissions Produced under license from BOEING MANAGEMENT COMPANY F-4E Phantom II™, F-4G Advanced Wild Weasel™, A-12 Avenger II™, F-15C Eagle™, F-15E Strike Eagle™, F-15 Active™, RF-15 Peak Eagle™, FA-18C Hornet™, FA-18 RC™, F-18 HARV™, FA-18E Super Hornet™, AV-8B Harrier II™, B-52H Stratofortress™, E-3 Sentry™, E-767 AWACS™, E-737 AEW&C™, C-17 Globemaster III™, KC-10 Extender™, KC-135 Stratotanker™, X-45A UCAV™, AH-64 Apache™, B-1B Lancer™

X-45A UCAV™, AH-64 Apache™, B-1B Lancer™ Boeing and McDonnell Douglas are among the trademarks owned

Boeing and McDonnell Douglas are among the trademarks owned by Boeing

McDonnell Douglas are among the trademarks owned by Boeing MIRAGE®and RAFALE®are aircraft designed and manufactured

MIRAGE®and RAFALE®are aircraft designed and manufactured by DASSAULT AVIATION MIRAGE® and RAFALE®are registered trademarks of DASSAULT AVIATION used under license to UBISOFT

of DASSAULT AVIATION used under license to UBISOFT TYPHOON is an aircraft and registered trademark of

TYPHOON is an aircraft and registered trademark of Eurofighter GmbH

is an aircraft and registered trademark of Eurofighter GmbH LOCKHEED MARTIN, F-16 Fighting Falcon (including F-16A

LOCKHEED MARTIN, F-16 Fighting Falcon (including F-16A Fighting Falcon and F-16C Fighting Falcon), F-22 Raptor (including FB-22 Strike Raptor), F-35 Lightning II (including F-35B), SR-71 Blackbird (including YF-12A), F-111 (including EF-111A Raven and F-111F Aardvark), F-117 Nighthawk, C-5 Galaxy, C-130 Hercules (including AC-130 Spectre), associated emblems and logos, and body designs of vehicles are either registered trademarks or trademarks of Lockheed Martin Corporation in the USA and/or other jurisdictions, used under license by UBISOFT

Produced under license from Northrop Grumman Corporation A-10A Thunderbolt II™, A-6A Intruder™, A-7B Corsair II™,

Produced under license from Northrop Grumman Corporation A-10A Thunderbolt II™, A-6A Intruder™, A-7B Corsair II™, B-2 Spirit™, EA-6B Prowler™, F-14A Tomcat™, F-14B Bombcat™, F-14D SuperTomcat™, F-20 Tigershark™, F-5A Freedom Fighter™, F-5E Tiger II™, X-29™, YF-17 Cobra™ and, YF-23 Black Widow II™ are trademarks of Northrop Grumman Systems Corporation and are used under license to Ubisoft

Systems Corporation and are used under license to Ubisoft Produced under a license from SAAB Saab-35

Produced under a license from SAAB

under license to Ubisoft Produced under a license from SAAB Saab-35 Draken™, Saab-37 Viggen™, Saab-39 Gripen™

Saab-35 Draken™, Saab-37 Viggen™, Saab-39 Gripen™

Register Your Game for Insider Access!

It’s painless, we swear Not to mention you'll enjoy all the benefits of regis- tration, including:

· Exclusive first access to in- game content: maps, skins, and downloads

· A wealth of news updates and pre-release game infor- mation

· Community involvement through official forums and blogs

· Invitations to join private betas and preview upcoming game demos

· Access to an extensive library of game walkthroughs and help files

· So much more!

Just go to www.ubireg.com to get started.

Thanks, The Ubisoft Team

to www.ubireg.com to get started. Thanks, The Ubisoft Team Tom Clancy’s H.A.W.X™ © 2009 Ubisoft Entertainment
Tom Clancy’s H.A.W.X™
Tom Clancy’s H.A.W.X™

© 2009 Ubisoft Entertainment All Rights Reserved H A W X, Ubisoft, Ubi com, the Ubisoft logo,

and the Soldier icon are trademarks of Ubisoft Entertainment in the U S and/or other countries

Uses Bink Video ©1997–2009 by RAD Game Tools, Inc © 2007 Advanced Micro Devices, Inc AMD, the AMD Arrow logo, ATI, the ATI logo, Radeon, CrossFire and combinations thereof are trademarks of Advanced Micro Devices, Inc in the United States and other countries amBX™ is

a registered trademark of © 2008 Koninklijke Philips Electronics N V All rights reserved Intel,

the Intel logo, Centrino, Intel Core, and Intel Centrino 2 logo are trademarks of Intel Corporation

in the U S and other countries

TECHNICAL SUPPORT

Before contacting Ubisoft’s Technical Support Department, please first read through this manual and the README file (on the game CD). Also browse through our FAQ listings or search our support database at our website, http://support.ubi.com. Here you will find the most recently updated information since the game’s release. Also please make sure that your computer meets the minimum system requirements, as our support representatives will be unable to assist customers whose computers do not meet these criteria. Whenever you contact the Technical Support Department, please include the following information or have it available if you are calling:

• Complete product title (including version number).

• Exact error message reported (if applicable) and a brief description of the problem you’re encountering.

Processor speed and manufacturer.

• Amount of RAM.

• Operating system.

• Video card that you are using and amount of RAM it has.

• Maker and speed of your CD-ROM or DVD-ROM drive.

• Type of sound card you are using.

Support Over the Internet: This is the best way to find answers to common issues seen with our games. Our Frequently Asked Questions list is available 24 hours a day, 7 days a week and contains the most up-to-date Technical Support information available, including patches that can be downloaded free of charge. We update the Support pages on a daily basis, so please check here first for solutions to your problems:

http://support.ubi.com. Contact Us by Webmail: Due to high volumes of spam, viruses, and other non-support-related contacts, we no longer offer support via standard email. However, we do provide something better, webmail. By taking your questions directly through our website, we have completely eliminated all spam contacts. As a result, we are able to respond to your questions much more quickly than we could through standard email. To send us a webmail simply log into our site at http://support.ubi.com. From this site, you will be able to enter the Ubisoft Solution Center, where you can browse through our lists of Frequently Asked Questions (FAQ), search our database of known problems and solutions, and send in a request for personal assistance from a Technical Support representative by using the Ask a Question feature on the Frequently Asked Questions page. Most webmail contacts are responded to within two business days. Contact Us by Phone: You can also contact us by phone by calling (919) 460-9778. Please note that this number is for technical assistance only. No gameplay hints or tips are given over the Technical Support line. When calling our Technical Support line, please make sure you are in front of your computer and have all of the necessary information listed above at hand. Be advised that our Technical Support representatives are available to help you Monday through Friday from 9 am–9 pm Eastern Time. While we do not charge for technical support, normal long distance charges apply. To avoid long distance charges, or to contact a support representative directly after these hours, please feel free to browse our Frequently Asked Questions lists or to send us a webmail. Webmail questions usually receive a response within two business days. Pour du service en français, veuillez contacter / Para la ayuda en español llame: (866) 824-6515. Contact Us by Standard Mail: If all else fails you can write to us at:

Ubisoft Technical Support • 3200 Gateway Centre Blvd. • Suite 100 • Morrisville, NC 27560 Return Policy: Please do not send any game returns directly to Ubisoft before contacting Technical Support. It is our policy that game returns must be dealt with by the retailer or online site where you purchased the product. If you have a damaged or scratched CD, please visit the FAQ listing for your game and get the latest replacement policy and pricing. We will not accept unsolicited returns/exchanges without prior approval and an RMA (Return Materials Authorization) number from a support representative.

Ubisoft, Inc. · 625 Third Street · San Francisco, CA 94107 © 2008 Ubisoft Entertainment. All Rights Reserved. EndWar, Ubisoft, Ubi.com, the Ubisoft logo, and the Soldier icon are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Software platform logo (TM and ©) EMA 2006. Made in the U.S.A.

684145-MNL

logo (TM and ©) EMA 2006. Made in the U.S.A. 684145-MNL Download Ubisoft PC games and
Download Ubisoft PC games and strategy guides direct from ubi.com.

Download Ubisoft PC games and strategy guides direct from ubi.com.

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and ©) EMA 2006. Made in the U.S.A. 684145-MNL Download Ubisoft PC games and strategy guides