Beruflich Dokumente
Kultur Dokumente
I made this alternative to the Kislev warband after reading more about them, most notably “Realm of the Ice
Queen”. I felt the old warband rules didn’t quite capture their unique nature. Note that these rules were
written with our own campaign’s houserules in mind.
Kvass
Cost: 25 + 2D6 gc
Availability: Rare 6 (Kislevite only)
The word kvass translates as “sour milk” and is, after
water, the most popular drink in Kislev. It is a drink that
transcends the normal distinctions of class that hold
sway over all other aspects of Kislev society. Peasants
drink it with gusto, and nobles prefer it to the weak
southern wines and brandies brought by foreigners.
Such is the Kislevite fondness for kvass, that it is used
in almost every aspect of life, from cooking to medicine.
Its curative powers are said to extend to colds, dropsy,
fever and diseases of the intestines, but whether this can
be attributed to the kvass or the Kislevites’ legendary
constitution from dinking the stuff will likely never be
Kislevite Skill Table
Agility Combat Ferocity Muscle Shooting Stealth Academic
Druzhina Captain √ √ √ √ √ √
Droyaska √ √ √ √
Ice Witch √ √ √
Youth √ √ √ √
0-3 Streltsi
25 gold crowns to hire
Firearms were first introduced to Kislev by Prince
Boydinov of Erengrad. Though very popular among his
people, the prince was considered quite eccentric (it was
he that invented the mad game called Kislevite
Roulette). Despite initial superstition as time past
handguns have been accepted as essential weapons of
war. In his legacy the prince had a large portion of his
wealth set aside for the establishment and upkeep of a
regiment of handgunners. The regiment continues to
this day and its members are known as Streltsi. Soldiers
from other cities in Kislev, most notably the capital, are
sent here to train in the use of firearms with the Streltsi.
In addition to their knowledge of handguns Streltsi are
Ice Magic
Ice Magic is the expertise of the ice witches of Kislev, whose blood runs cold in their veins and who can
transmute the winds of magic into lethal ice storms with a.single ,gesture.
To randomly generate a spell, roll a D6 and consult the chart below. If you roll the same spell twice you can
lower the difficulty by 1.