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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
ALGEBRAIC COMPONENT
A6: PROGRESSION
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
1.4 Find:
a) the sum of the first n terms of
arithmetic progressions.
b) the sum of a specific number
of consecutive terms of
arithmetic progressions.
c) the value of n, given the sum
of the first n terms of
arithmetic progressions.
Include problems Problem
Level 3 involving real-life solving and
1.5 Solve problems involving situations. interpreting
arithmetic progressions.
Rational, careful,
independent and co-
operation
Level 1
2. Understand and use the 2.1 Identify characteristics of Use example from real-life Include examples in OHP/CD/
concept of geometric geometric progressions. situations, scientific or graphing algebraic form. Worksheet
progression. calculator software to explore
2.2 Determine whether a given geometric progressions. Independent and Difference or
sequence is a geometric co-operation similarities
progression. and
identifying
patterns
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
2.4 Find:
a) the sum of the first n terms of
geometric progressions;
b) the sum of a specific number
of consecutive terms of
geometric progressions.
c) the value of n, given the sum
of the first n terms of
geometric progressions.
Level 3
2.5 Find: Discuss: Estimating,
a) the sum to infinity of As n → ∞, finding all
geometric progressions. r n → 0 then possible
b) the first term or common a solution and
ratio, given the sum to S∞ = predicting
1−r
infinity of geometric S n read as “sum
progressions.
to infinity”.
Include recurring
decimals. Limit to 2
recurring digits
such as 0.3, 0.15, .
…
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
Exclude:
2.6 Solve problems involving a) combinatio
geometric progressions. n of arithmetic
progressions
and geometric
progressions.
b) Cumulative
sequences such
as, (1), (2, 3),
(4, 5, 6), (7, 8,
9, 10), …
Rational and
systematic
ALGEBRAIC COMPONENT
Aids:
A7: LINEAR LAW Teaching
Courseware
1. Understand and use the Level 1 Use example from real-life Respect, Fairness,
concept of lines of best fit. 1.4 Draw lines of best fit by situations to introduce the careful Geometer’s
inspection of given data. concept of linear law. Sketchpad
Limit data to linear
Level 2 Use graphing calculators or relations between Graphing
1.5 Write equations for computer software such as two variables. Calculator
lines of best fit. Geometer’s Sketchpad to
1.6 Determine values of explore lines of best fit. CCTS:
variables form: Identifying
a) lines of best fit Relationship
b) equations of lines of
best fit. Drawing
Graph
2. Apply linear law to non- Level 3
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
CALCULUS COMPONENT
C2: INTEGRATION
Level 2
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
GEOMETRIC
COMPONENT
G2: VECTORS
Level 1
1. Understand and use the 1.1 Differentiate between vector and Use example from real-life Systematic and Teaching
concept of vectors. scalar quantities . situations and dynamic cooperative. courseware,
1.2 Draw and label directed line computer software such as GSP , text
segments to represent vectors. Geometer’s Sketchpad to Use notations: books and
explore vectors. Vector: a , a, AB. workbooks.
~
Level 2
1.3 Determine the magnitude and Magnitude:
direction of vectors represented a ,
~
A
B , |a|, |
by directed line segments.
AB|
1.4 Determine whether two vectors
are equal. Zero vector: 0
~
1.5 Multiply vectors by scalars. Emphasise that a
1.6 Determine whether two vectors zero vector has a
are parallel. magnitude of zero.
Emphasise negative
vector:
- AB = BA
Include
a) collinear points
b) non-parallel
non-zero vectors.
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
2. Understand and use the Level 1 Use real-life situations and Patience, rational, GSP
concept of addition and 2.1 Determine the resultant vector of manipulative material to explore careful, systematic
subtraction of vectors . two parallel vectors. addition and subtraction of and diligence. Teaching
vectors.. courseware
Level 2 Emphasise:
2.2 Determine the resultant vector of a − b = a + (− b) Scientific
~ ~ ~ ~
two non-parallel vectors using : Calculator
a) triangle law Textbook
b) parallelogram law Worksheet
2.3 Determine the resultant vector of Difference and
three or more vectors using the Similarities
polygon law . Problem
Solving
Level 3 Classifying
2.4 Subtract two vectors which are :
a) parallel
b) non-parallel.
2.5 Represent vectors as a
combination of other vectors.
2.6 Solve problems involving
addition and subtraction of
vectors.
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
x 1
all vectors are given in the form
Worksheet
x
b) Vectors i = Difference and
y 0
Similarities
xi +y j or
y
Problem
Solving
and
Classifying
3.2 Determine magnitudes of
0
vectors
Level 2
3.3 Determine unit vectors in given
directions. Vectors j =
1
3.4 Add two or more vectors. Limit combined operations to
3.5 Subtract two vectors. addition, subtraction and
3.6 Multiply vectors by scalars. multiplication of vectors by
scalars.
Level 3
3.7 Perform combined operations on
vectors.
3.8 Solve problem involving vectors.
Rational
Systematic
Co-operation
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
TRIGONOMETRIC
COMPONENT
T2: TRIGONOMETRIC
FUNCTIONS
Level 1
1. Understand and use the 1.1 Represent in a Cartesian plane Introduce the four quadrants in Careful, rational Identifying
concept of positive and angles greater than 360° or 2π the Cartesian plane. and hardworking. relationship,
negative angles radians for: Teacher explain clockwise and Drawing
measured in degrees a) Positive angles anticlockwise direction to draw diagram,
and radians. b) Negative angles negative angles and positive Use unit circle to
angles. determine the sign Using of ICT,
of trigonometric Teaching
Level 1 Use dynamic computer ratios. Courseware,
2. Understand and use the 2.1 Define sine , cosine and tangent software such as a Geometer Projector And
six trigonometric of any angle in a Cartesian Sketchpad to explore angles in Emphasise: Geometer’s
functions and of any plane. Cartesian plane. Sin θ = cos (90- θ ) Sketchpad.
angles. cos θ = sin (90- θ ) Making
2.2 Define cotangent, secant and Use dynamic computer software tan θ = cot (90- θ ) Inference,
cosecant of any angle in a to explore trigonometric cosec θ = sec(90-θ ) Finding all
Cartesian plane. functions in degrees and radians sec θ = cosec(90-θ ) possible
cot θ = tan (90- θ ) solution.
Level 2 Use scientific or graphing
2.3 Find values of six trigonometric calculators to explore Emphasise the use
functions of any angle. trigonometric functions of any of triangles to find
angle. trigonometric ratios
2.4 Solve trigonometric equations. for special angles
30°,45° and 60°.
Use angles in
a) degrees
b)radians, in term
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
of π.
Emphasise the
characteristics of
sine, cosine and
tangent graphs.
Level 2 Include
3. Understand and use 3.1 Draw and sketch graphs of Use examples from real-life trigonometric
graphs of sine, cosine trigonometric functions. situations to introduce graphs functions involving
and tangent functions. a. y = c + a sin bx, of trigonometric functions. modulus.
b. y = c + a cos bx
c. y = c + a tan bx Use graphing calculators and Exclude
where a, b, and c are constants and dynamic computer software combinations of
b> 0. such as geometer’s sketchpad trigonometric
to explore graphs of functions.
3.2 Determine the number of trigonometric functions.
solutions to a trigonometric
equation using sketched Discuss minimum and
graphs. maximum value of sin and cos
functions.
3.3 Solve trigonometric equation
using drawn graphs. Discuss properties of graphs of
trigonometric functions:
a. y = c + a sin bx,
b. y = c + a cos bx
c. y = c + a tan bx
where a, b, and c are constants
and b> 0.
STATISTICS COMPONENT
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
COMBINATIONS
Level 1
1. Understand and use the 1.1 Determine the total number of Use manipulative materials to Rational and Scientific
concept of permutations. ways to perform successive explore multiplication rule. If careful calculator
events using multiplication rule. A event occurs in r ways, and
1.2 Determine the number of B event occurs in s ways. CCTS
permutations of n different The total number of ways for
objects. event A and B to occur Arranging in
successively is r x s ways order
Level 2 Identifying
1.3 Determine the number of To expand the concept of patterns
permutations of n different permutations by listing down Analyzing
objects taken r at a time all the possible arrangements
notation.
Level 3 n! = n(n-1)(n-2)(3)(2)(1)
1.4 Determine the number of 0! = 1
permutations of n different
objects for given conditions.
1.5 Determine the number of Use real-life situations and
permutations of n different computer software such as
objects taken r at a time for spreadsheet to explore
given conditions. permutations
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
STATISTICS COMPONENT
S3 : PROBABILITY
Level 1
1. Understand and use the 1.1 Describe the sample space of an Use real-life situations to Use set notations.
concept of probability. experiment. introduce probability. Computer
1.2 Determine the number of Software
outcomes of an event. Use manipulative materials,
1.3 Determine the probability of an computer software and scientific Discuss: Reference
event. or graphing calculator to expose a) classical books
the concept of probability. probability
(theoretical CCTS:
probability) - Relate
- Applying
concept
b) subjective -Problem
probability solving
c) relative
frequency
probability
(experimental
probability).
Emphasise:
Only classical
probability is used
to solve problems.
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
Level 2 Emphasise:
1.4 Determine the probability of two P(A U B) = P(A) +
events: P(B) – P (A ∩ B)
d) A or B occurring; using Venn
e) A and B occurring. diagrams.
-Cooperation
- Patient
- Accuracy
Level 2
2. Understand and use the 2.1 Determine whether two events Use manipulative materials and Include events that
concept of probability of are mutually exclusive. graphing calculator to explore are mutually
mutually exclusive events. the concept of probability of exclusive and Reference
mutually exclusive events. exhaustive. books
Level 3
3. Understand and use the 3.1 Determine whether two events Use manipulative materials and Include tree Computer
concept of probability of are independent graphing calculators to explore diagrams. software
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
Students will be taught to… Students will be able to… AND LEARNING POINTS TO Aids / CCTS
ACTIVITIES NOTE
independent events. 3.2 Determine the probability of two the concept of probability of
independent events independent events. Reference
3.3 Determine the probability of -Cooperation books
three independent events Use computer software to - Patient
stimulate experiments involving - Accuracy CCTS:
probability of independent - Relate
events. - Applying
concept
- Problem
solving
STATISTICS
COMPONENT
S4 : PROBABILITY
DISTRIBUTIONS
Level 1
Understand and use the 1.1 List all possible values of a Use real-life situations to Fairness Include the
concept of binomial discrete random variable introduce the concept of Rational characteristics
distribution . 1.2 Determine the probability of an binomial distribution Honesty of Bernoulli
event in a binomial distribution. Independent trials
Coin
Dice
Use graphing calculators and For learning Marble
computer software to explore outcomes 1.2 and
binomial distribution. 1.4 , derivation of
formulae not
Level 2 Find out the difference or required.
1.3 Plot binomial distribution graphs similarities of
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
p and q
Level 3
1.5 Solve problems involving p=1–q
binomial distributions.
Level 1
2. Understand and use the 2.1 Describe continuous random Use real-life situations and Co-operation, Blackboard,
concept of normal variables using set notations. computer software such as Fairness, text book,
distributions 2.2 Find probability of z-values for statistical packages to explore Careful, scientific
Standard normal distributions. the concept of normal Hardworking, calculator,
distributions. Rational. work sheet,
Level 2 list of
2.3 Convert random variable of Discuss formulae.
normal distributions, X, to characteristics of : Teaching
standardised variable, Z. courseware,
a) normal Interpreting,
2.4 Represent probability of an event distribution graphs. Identifying
using set notation. relations,
b) standard normal Making
2.5 Determine probability of an event distribution graphs. Inference,
Using of ICT,
2.6 Solve problem involving normal Z is called Problem
distributions. standardised solving,
variable. Mathematical
communicatio
Integration of n, Statistical
normal distribution table,
function to Evaluating.
determine
probability is not
required.
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
SCIENCE AND
TECHNOLOGY PACKAGE
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
Using of ICT,
Problem
solving,
Level 2 Mathematical
2 Understand and use the 2.1 Determine velocity function of a Use real-life examples, graphing Emphasise velocity communicatio
concept of velocity particle by differentiation . calculators and computer as the rate of n
2.2 Determine instantaneous velocity software such as Geometer’s change of
of a particle. Sketchpad to explore the displacement.
concept of velocity. Include graphs of
Level 3 velocity functions.
2.3 Determine displacement of a Discuss
particle from velocity function by a)uniform velocity.
integration. b)Zero
instantaneous
velocity.
c)positive velocity
d)negative velocity.
Careful,
systematic, rational,
confidence.
Level 2
3 Understand and use the 3.1 Determine acceleration function Use real-life examples, graphing Emphasise
concept of acceleration of a particle by differentiation. calculators and computer acceleration as the
software such as Geometer’s rate of change of
Level 3 Sketchpad to explore velocity.
3.2 Determine instantaneous acceleration. Discuss: a)uniform
acceleration of a particle. acceleration
3.3 Determine instantaneous velocity b)zero acceleration
of a particle from acceleration c)positive
function by integration. acceleration
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
SOCIAL SCIENCE
PACKAGE
ASS2 : LINEAR
PROGRAMMING
Level 1
1. Understand and use the 1.1 Identify and shade the region on Use example from real-life Emphasize the use Whiteboard,
concept of graphs of linear the graph that satisfies a linear situations, scientific or graphing of solid lines and text book,
inequalities inequality. calculator software. dashed lines colored
marker pens,
1.2 Find the linear inequality that limit to regions color pencil,
defines a shaded region. defined by a graph paper,
maximum of 3 graph chart,
Level 2 linear inequalities scientific
1.3 Shade region on the graph that (not including the calculator,
satisfies several linear x -axis and dynamic
inequalities. y -axis) computer
software,
1.4 Find linear inequalities that Co-operation, GSP,
define a shaded region. Rational, worksheet.
Systematic,
Identifying
Hardworking
relationships
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
Students will be taught to… Students will be able to… AND LEARNING POINTS TO Aids / CCTS
ACTIVITIES NOTE
and patterns.
Characterizing
and
translating.
Level 3
2. Understand and use the 2.1 Solve problems related to linear Use real-life examples, graphing Whiteboard,
concept of linear programming. programming by : calculators and dynamic text book,
computer software such as colored
a) Writing linear inequalities Geometer’s Sketchpad to marker pens,
and equation describing a programming. color pencil,
situation. set square ,
b) Shading the region of Constructivism rulers, graph
feasible solution. paper, graph
c) Determining and drawing the Cooperative learning. chart,
objective function scientific
ax + by = k where a, b calculator,
and k are constants. graphic
d) Determining graphically the Optimum values calculator,
optimum value of the refer to maximum dynamic
objective function. or minimum values computer
software,
Include the use of GSP,
vertices to find the worksheet.
optimum value
Co-operation, Identifying
diligence, courage, relationship
cleanliness, and patterns.
systematic, Analyzing,
confidence, drawing
patience, careful diagram and
and hardworking interpreting.
Problem
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WEEK/S LEARNING OBJECTIVES LEARNING OUTCOMES SUGGESTED TEACHING VALUES AND TEACHING
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ACTIVITIES NOTE
solving and
making
conclusions.
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