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Tuesday
Jul202010
SAGAT - MATCH VIDEOS - SUPER STREET
FIGHTER 4
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Saturday
Feb202010
• Crouching light kick has fair range and leaves Sagat at frame
advantage on block (+3) or hit (+6), making it ideal to set up
tick throws. You can also mix it up by follow up with crouching
medium punch which creates a frame trap, allowing a counter
hit if the opponent tries to throw or do any non-invincble move.
FORWARD (MEDIUM) KICK
• Far standing medium kick is a good poke that goes over many
low attacks.
COMMAND NORMALS
• Overhead attack.
Friday
Feb192010
SAGAT - SPECIAL MOVES - SUPER STREET
FIGHTER 4
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TIGER UPPERCUT
TIGER KNEE
Keep in mind this attack something you can completely abuse against
a good player. There are ways around safe Tiger Knees such as some
crouching moves like a Shoto Crouching Medium Kick just as Sagat
leaves the ground. The low forward will wiff and Sagat will be left
open to be thrown or even worse.
Beyond that, when the opponent blocks the Tiger Knee high you do
not have as much of an advantage so be aware of what they tend to
do in that situation.
Kara Tiger Knee is useful for hitting opponents out of the air,
setting up Tiger Knee block strings from a distance, and generally
catching your opponent off guard with its extended range.
ANGRY SCAR
Wednesday
Feb172010
Close Standing Light Kick cancel first hit into Low Tiger Shot
Crouching Light Kick, Crouching Medium Punch cancel into Low Tiger
Shot
... Crouching Medium Punch, Crouching Light Punch cancel into Low
Tiger Shot
Neutral Jump Medium Kick, Crouching Light Kick cancel into Low Tiger
Shot
Forward and Light Kick, Crouching Light Punch cancel into Low Tiger
Shot
Close Standing Heavy Kick cancel first hit into Tiger Uppercut
... Tiger Uppercut, FADC, Forward + Heavy Kick, Tiger Destruction or
Cannon
Close Standing Heavy Kick cancel first hit into Angry Scar, Heavy Tiger
Uppercut
Monday
Feb022009
• Around mid range, you can Focus through a Tiger Shot and
Tiger Uppercut through any follow up Tiger shot. Usually only a
good idea if you have two stocks of EX meter. You can also
Ultra through their follow up Tiger Shot, although its a risky
move.
• Outside of hitting with a Level 3 Focus attack, it generally a bad
idea to Ultra another Sagat near the corner. In many cases the
last part of the Ultra will wiff completely and the opponent can
counter with an Ultra of their own.
• After jumping over a Tiger Shot, you can Ultra through their
follow up Tiger Shot.
vs. Blanka
vs. Abel
• Pressure with Tiger Shots to bait rolls. You can throw him out of
his roll on the recovery.
• A well timed C.MK xx Low Tiger shot will hit Abel out of his roll
as well.
• Vertical jump medium kick to avoid command throws.
• F + LK works suprisingly well in this match.
vs. Ryu
vs. Ken
• Play this match at a distance. Throw a lot of Tiger Shots and
punish jump ins accordingly and back off. Rinse and repeat.
Once Ken gets in close, you are at a disadvantage since his
close range game is pretty solid.
• Punish Jump ins with S. RH or Tiger Uppercut.
• Ken has a Kara throw which he will use within his c.lp block
strings. Watch for the throw tech, but be careful of him mixing
up with a c.mk into EX Hurricane kick.
• With full meter he can EX Hurricane Kick over your Tiger Shots.
If it hits, he can combo into Ultra so try to bait the EX Hurricane
Kick when this time comes.
vs. Chun Li
• Focus Attack LVL 2 her Hazanshou Flip Kick and follow up with
combo.
• Focus Attack her pokes as she pressures you.
• Pressure with Tiger Shots until she has Ultra in that she can
Ultra through Tiger Shots from anywhere on the screen.
• She has few reliable, damaging anti air options, so once she has
full Ultra and you cannot pressure with Tiger Shots any longer,
use jump in attacks.
• C.LP/S. LK into Low Tiger Shot is good for getting space when
she gets too close.
vs. Dhalsim
• Typically it's best to sit back and throw a lot of Tiger Shots and
let 'Sim come to you. Do this until you have about 2 1/2 stocks
of EX Meter. At this point, try to rush in by FAing through his
long reaching limbs and push him into a corner. Once he is in
the corner the match should be yours if your corner game is on
point.
• When Sim Jumps, prepare an FA. If he does Jump Back HP, you
can FA through it, follow up with F+RH into Ultra.
• Do not jump in at Sim in most instances in that B + RH and B +
MP will stop any jump in attack you have.
• Do not Focus Absorb Yoga Fire in that he can follow up with FP
or MP to negate your Focus.
• Use S. MP to hit him out of his Teleport.
vs. Zangief
• Tiger Knee will stop a lot of Dash Straight nonsense cold. Will
crush EX Dash Straight etc so bait this by throwing a lot of tiger
shots.
• Focus Attack Dash Straight and throw him out of EX Rushes.
• Do not start off matches with Tiger Shots in that Balrog can
Headbutt right through them from the start and punish you.
• Use slow High Tiger Shots to punish Balrog as he tries to pass
through them with his Headbutt.
• Watch for throw mix ups after his c.lp.
• Use standing RH and Tiger Uppercut to punish jump ins.
• Use Level 2/3 focus attack to punish Blarogs who are too
"sweep happy", but don't do this within their jab range or you
may eat a combo.
• Standing RH is a solid move to punish TAP and EX Rushes.
• When Balrog has no Ultra and is mostly full screen away, throw
low RH Tiger Shots and follow up with Kara High FP Tiger
Shots. In many instances you will hit Balrog after he jumps over
the initial low tiger shot. This is also a good strategy to use to
bait TAP, so keep an eye out for it.
vs. Rose
• Mix up the speed of your Tiger shots to punish her Soul Reflect.
vs. C. Viper
vs. El Fuerte
• FADC and dash backwards to get out of his splash mix up.
Beware: he can air throw you out of your back dash.
• You can duck his grabs out of his Run.
• Tiger Knee to stop running shenanigans.
• Kara Tiger Knee is very useful in this match to hit him out of
the startup of his Run from a distance.
vs. Akuma
vs Cammy
• Block low and look for throws and the match should be yours.
vs E. Honda
vs Guile
• Throw a lot of Tiger Shots and try to work him into a corner as
quick as possible.
• Guile has an odd jump that is hard to punish with Tiger
Uppercut at some ranges, so using Tiger Knee can be a better
option as anti-air.
• Jumping over Sonic Booms is a bad idea in some cases since he
has some solid anti air options.
• Sonic Booms do very little damage, so don't panic if you eat a
few.
vs Rufus
• This is a very bad match up for Rufus since it is very difficult for
him to get around your Tiger Shots and many other anti air
options.
• Throw a ton of Tiger Shots and keep your distance. Let him
come to you.
• Mix in some Kara Tiger Knees to hit him out of his jump
attempts.
• If Rufus happens to get in close pressuring with Dive Kick, its
best to go for a Tiger Uppercut after a blocked Dive Kick. This
will severly limit his options.
vs Gouken
[match up notes submitted by LottaMercy]
• punish palm with upper when it hits deep (like blanka slide)
• stay out of corner against him all his big combos are there.
• doesn't really have any poke strings into specials but with his
counter and demon flip set ups its probably best to keep
distance and punish when he tries to come in.