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3 December 2008

- Fixed UI issue where the Z-depth rhino script functions would not grab the cur
rent option information
3 December 2008
- Added new Rhinoscript functionality to handle setting Z-depth vfb channel info
rmation. (Set/Get)ZdepthBlackVal (Set/Get)ZdepthWhiteVal (Set/Get)ZdepthClamp
1 December 2008
- Took out the test hard-link to RDK
- Restored the VFB Z-Depth channel behavior to the default V-Ray behavior

Additional Features in SR 1.5


-----------------------------
+ V-Ray Toon Material Added
+ Light properties expanded to include Affect Diffuse, Affect Specular and Affec
t Reflections
+ Defaults have been adjusted so that the Physical Camera and Physical Sun/Sky a
re not enabled
+ Additional Render Channels are now supported
Bug Fixes in SR 1.5
-------------------
+ Non-English special characters are now processed correctly
+ Fixed several issues with spin controls
+ Fixed problem where checkmarks would not show up correctly in DR Server Dialog
+ Fixed problem where right-clicking on things in material editor was not proper
ly selecting them which lead to incorrect adding/deleting of layer types and lay
er items
+ Fixed mapping channel other than number 1 cause missing texture, material, pre
view
+ Fixed Material Editor: renaming layer issue
+ Fixed saved IR, LC, Photon/Caustic, and IES files not being seen by DR spawner
+ Fixed a problem where reflection color would be ignored if a background map wa
s turned on
+ Adjusted selection habits of Lights and Geometry
+ Fixed problem with physical camera where white balance was not used when expos
ure is turned off
+ Fixed problem with physical camera when exposure is disabled and vignetting is
on which caused strange brightening or darkening effects depending on focus dis
tance of camera
Known Issues in SR 1.5
----------------------
+ The following channels are not fully functional yet:
* Wire Color - unknown why it is apparently not working
* Real Color - unknown why it is apparently not working
* Node ID - ASGVIS needs to implement means to set color to nodes ( Rend
er Id channel may be of help )
* Material ID - ASGVIS needs to implement means to set color to individu
al materials
* Atmosphere - our product currently has no atmospherics so this channel
will not be utilized
+ Reordering Material layers can cause a crash
+ Overriding Sun properties will not take any affect
+ The RDK specific sun properties (location, time, day) are not saved. This is
because of how we link to RDK and will be resolved when full support for RDK fea
tures is added.

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