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What do women want?
BUSN 2032 E-Marketing Men are from Mars - Women are from
Venus
Post purchase
Postpurchase processes
processes
Definitions of Definitions of
consumer behaviour consumer behaviour cont.
The behaviour that consumers display in Those actions directly involved in
seeking, purchasing, using, evaluating and obtaining, consuming, and disposing of
disposing of products, both goods and products and services, including the
services, and ideas, social causes and decision processes that precede and
places that they expect will satisfy their follow these actions
needs Engel, Blackwell & Miniard
process,
not just buying but also using and disposing
of these products Bednall, Watson and Kanuk, 1997
1
Consumers online Inside the Internet Exchange Process
Marketers have turned their attention to practical What explains consumer buying behavior?
questions such as:
Whether a firm’s target market is online, Stimuli = marketing communication messages and
What these customers do online, cultural, political, economic, and technological factors.
What determines whether they’ll buy from a site and return to a
Individual buyer characteristics = income level,
site,
How much of the marketing effort should be devoted to online personality, psychological, social, and personal aspects.
channels. Consumers move through a variety of decision
processes based on situational and product attributes.
Understanding online consumer behavior helps marketers
design marketing mixes that provide value and thus attract ⇒ To create effective marketing strategies, e-marketers need
and retain customers. to understand what motivates people to buy goods and
services, both in the short and long term.
Millions of People With Home Internet Access by Region in 2002 In these countries the B2B market will lead consumers to
Source: Data from Nielsen//NetRatings the Net where a fast-growing consumer market enticed
businesses online.
2
Consumer Innovators
Adoption of innovation -
Dogmatism
Rogers
3
Individual Issues Emotions
Emotion Emotion - state of mental readiness that arises from
a cognitive appraisal of events or thoughts
Involvement is an experience
Flow is often accompanied by physiological processes
beating heart, sweaty palms
Challenge often expressed physically
Control may result in specific actions to affirm or cope with
emotions
Self Efficacy
Positive or negative in valence and high or low in
Attitude to technology arousal
4
Emotional responses are
generally shown to be important Flow
Pleasure Flow - the holistic sensation that people feel when they
act with total involvement
Dominance Concept of flow in Web navigation behavior:
Characterized by a seamless sequence of responses
Arousal 1.
facilitated by machine interactivity,
Specifically enjoying online shopping 2. Intrinsically enjoyable,
3. Accompanied by a loss of self-consciousness,
4. Self-reinforcing.
Intrinsic enjoyment
Perceived control
Concentration / attention focus
Involvement
Personal
“Degree of personal relevance” Peter and
characteristics Enduring
Olsen, 1987 Self concept,
5
Technology Acceptance Model Motives for shopping
Successfully applied to spreadsheets, voice mail, tele- Personal - role playing, diversion, self
medicine - also useful for Internet shopping adoption
gratification, learning about new trends,
TAM
physical activity, sensory stimulation
Usefulness
Social - communicating, peer group
Attitude Behaviour
attraction, status and authority,
Ease of use
pleasure in bargaining
Ease of use - the degree to which a person believes that
using a system will be free of effort How does Internet shopping compare?
Usefulness - the degree to which a person believes that
using a particular system will enhance performance
6
Price Purchase process
Walmart - lower prices always - Ease of buying
successful positioning on price Payment options
Delivery
After sales service
Salesperson or contact
person/personalisation
7
Value added search
Website influencers mechanisms
Value added search mechanisms Created by internet retailer - bestseller
Positive challenge and stimulation list
From a third party - links to other sites
such as bookclubs
customers themselves - book reviews
Product
disposal
8
Entertainment Media Consumption
Consumers use the Internet for entertainment (50%). Consumers are accessing news, weather, sports scores,
and radio broadcasts over the Internet.
Internet’s big promises= audio and visual entertainment: ⇒ Consumers have a limited amount of time to exchange for
media consumption, and that the Internet takes away from
Only 20% of all users have broadband at home; offline media time.
Until more do, firms won’t produce much of this type of ⇒ Consumers use whatever medium is handy when they
online entertainment; want news, including a handheld PDA—another indication
that the Internet has morphed from novelty to utility.
⇒ 33% of Internet users mentioned watching television less often,
⇒ 25% read magazines less frequently,
⇒ 23% read newspapers less often,
⇒ 16% listen to the radio less frequently.
adoption in some nations? Internet in countries where penetration was previously low?
2. What is an exchange? 2. What might e-marketers do to accommodate consumers who
3. What individual characteristics influence online are experiential shoppers?
behavior? 3. Do you consider the concept of flow an explanation for what
4. What are the four costs that constitute a some observers call Internet addiction? Explain your answer.
consumer’s resources for exchange? 4. How might e-marketers capitalize on consumer interest in
5. How can e-marketers facilitate Internet relationships as an outcome of Internet activity?
exchange?