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0 (997) y HQ: o Command Squad Powerfist + Bolter Master of Ordanance Master of the Fleet Heavy Bolter Sniper Chimera o Tech Priest 2 Servitors Chimera y Troops: o Veteran Squad 9 x Lasguns Lascannon o Veteran Squad 9 x Lasguns Lascannon y Heavy Support: o Manticore Heavy Flamer o Manticore Heavy Flamer o Leman Russ Executioner Heavy Bolter Heavy Bolter Sponsons Imperial Guard. Leafblower. 1.1 (1000) y HQ: o Command Squad (stay with artillery) Master of Ordanance Master of the Fleet 2xSniper Heavy Bolter Chimera y y Heavy Stubber y Troops: o Veteran Squad (Stay with artillery) 6 x Lasguns 2 x Sniper Lascannon Chimera y Heavy Stubber o Veteran Squad (escort Leman Russ) 6 x Shotguns 3 x Grenade Launcher Chimera y Heavy Stubber y Heavy Support:
o o o
Manticore Heavy Flamer Manticore Heavy Flamer Leman Russ Executioner (Advance!) Heavy Bolter Heavy Bolter Sponsons
Imperial Guard. Leafblower. 1.2 (1000) y HQ: o Command Squad (stay with artillery) Master of Ordanance Master of the Fleet 1xSniper Heavy Bolter Chimera y Heavy Stubber y Troops: o Veteran Squad (Stay with artillery) 6 x Lasguns 2 x Sniper Lascannon Chimera y Heavy Stubber o Veteran Squad (escort Leman Russ 6 inches move) Power Fist 6 x Shotguns 3 x Grenade Launcher Chimera y Heavy Stubber y Heavy Support: o Manticore Heavy Flamer o 2 x Griffons o Leman Russ Executioner (Advance! 6 inches move) Heavy Bolter Heavy Bolter Sponsons Tau 1.0 (999 points) y HQ: o Shas El Plasma Rifle Missile Pod Shield Generator Stimulant injector Hard-wired multi-tracker y Troops: o 10 x Fire Warriors #1 Team Leader y Bonding Knife o 10 x Fire Warriors #2
y
Fast Attack: o 8 x Path Finders #1 Team Leader y Bonding Knife y Target Lock Devil Fish (given to Fire warriors #1) y Disruption Pods o 8 x Path Finders #2 Team Leader y Bonding Knife y Target Lock Devil Fish (given to Fire warriors #2) y Disruption Pods Heavy Support o 3 x Broadsides Team Leader y Drone Controller: 2 Shield Drones y Bonding Knife y Hard-Wired Target Lock
Tau 1.1 (997 points) y HQ: o Shas El Cyclic Ion Blaster Missile Pod Hard-wired multi-tracker Drone Controller: 2 Shield Drones y Elites: o 2 x Crisis Battlesuits Suit #1: y Burst Cannon y Missile Pod y Multitracker Suit #2: y Burst Cannon y Missile Pod y Multitracker y Troops: o 10 x Fire Warriors #1 o 10 x Fire Warriors #2 y Fast Attack: o 5 x Path Finders #1 Team Leader y Bonding Knife y Target Lock Devil Fish (given to Fire warriors #1) y Disruption Pods o 5 x Path Finders #2
y
Team Leader y Bonding Knife y Target Lock Devil Fish (given to Fire warriors #2) y Disruption Pods
Heavy Support o 3 x Broadsides Team Leader y Drone Controller: 2 Gun Drones y Bonding Knife Suit #2: y Target Lock Suit #3: y Target Lock
Tau 1.2 (1000 points) - Stealth Suit Version y HQ: o Shas El (Attached to Broadsides) Missile Pod Flamer Target Lock y Elites: o 6 x Stealth Suits: Team Leader y Hard-Wired Drone Controller y 2 x Shield Drones y Bonding Knife y Fusion Blaster y Hard-wired Target Lock Suit #2: y Fusion Blaster Suits #3 to #6: y Burst Cannon y Troops: o 9 x Fire Warriors #1 o 10 x Fire Warriors #2 y Fast Attack: o 5 x Path Finders #1 Team Leader y Bonding Knife y Target Lock Devil Fish (given to Fire warriors #1) y Disruption Pods o 5 x Path Finders #2 Team Leader y Bonding Knife y Target Lock Devil Fish (given to Fire warriors #2) y Disruption Pods y Heavy Support
2 x Broadsides Team Leader y Drone Controller: 2 Shield Drones y Bonding Knife Suit #2: y Target Lock
Tau 1.3 (999 points) y HQ: o Shas El Cyclic Ion Blaster Missile Pod Fusion Blaster Hard-wired target lock Hard-wired multi-tracker Hard-wired Drone Controller: 2 Shield Drones y Elites: o 2 x Crisis Battlesuits Suit #1: y Burst Cannon y Missile Pod y Multitracker Suit #2: y Burst Cannon y Missile Pod y Multitracker y Troops: o 8 x Fire Warriors #1 Shas ui o 8 x Fire Warriors #2 Shas ui y Fast Attack: o 5 x Path Finders #1 Team Leader y Bonding Knife y Target Lock Devil Fish (given to Fire warriors #1) y Disruption Pods o 5 x Path Finders #2 Team Leader y Bonding Knife y Target Lock Devil Fish (given to Fire warriors #2) y Disruption Pods y Heavy Support o 3 x Broadsides Team Leader y Drone Controller: 2 Shield Drones y Bonding Knife Suit #2:
Necromunda Orlock List. 1.0 (1000 Guild Points) (8 Gang members) 1. Gang Leader: a. Grenade Launcher i. Frag Grenades b. Lasgun 2. Heavy #1 a. Heavy Stubber b. Lasgun 3. Heavy #2 a. Heavy Stubber b. Lasgun 4. Ganger 1# a. Lasgun 5. Ganger 2# a. Lasgun 6. Ganger 3# a. Lasgun 7. Juve 1# a. Stub Pistol 8. Juve 2# a. Stub Pistol Necromunda Orlock List. 1.1 (1000 Guild Points) (10 Gang Members) 1. Gang Leader: a. Shotgun i. Man-stopper rounds b. Flamer c. Chainsword 2. Heavy #1 a. Heavy Stubber b. Lasgun 3. Heavy #2 a. Flamer b. Shotgun i. Man stopper c. Club 4. Ganger 1# a. Lasgun 5. Ganger 2# a. Lasgun 6. Ganger 3# a. Lasgun 7. Ganger 4# a. Lasgun 8. Ganger 5#
a. Lasgun 9. Juve 1# a. Las Pistol 10. Juve 2# a. Las Pistol Necromunda Van Saar List. 1.0 (1000 Guild Points) (9 Gang Members) 1. Gang Leader: a. Shotgun b. Plasma Gun 2. Heavy #1 a. Heavy Stubber b. Lasgun 3. Heavy #2 a. Heavy Stubber b. Lasgun 4. Ganger 1# a. Lasgun 5. Ganger 2# a. Lasgun 6. Ganger 3# a. Lasgun 7. Ganger 4# a. Lasgun 8. Juve 1# a. Las Pistol 9. Juve 2# a. Las Pistol Focus on Techno Skills + Shooting Skills (Shooting for Heavies + Leader Techno for everyone else) Necromunda Van Saar List. 1.1 (1000 Guild Points) (9 Gang Members) 1. Gang Leader: a. Plasma Pistol b. Plasma Gun 2. Heavy #1 a. Heavy Stubber b. Las Pistol 3. Heavy #2 a. Heavy Stubber b. Las Pistol 4. Ganger 1# a. Lasgun 5. Ganger 2# a. Lasgun 6. Ganger 3# a. Lasgun 7. Ganger 4# a. Lasgun 8. Juve 1#
a. Las Pistol 9. Juve 2# a. Las Pistol Focus on Techno Skills + Shooting Skills (Shooting for Heavies + Leader Techno for everyone else) Revolutionary Points Cost Not a list
y
HQ: a. Revolutionary Leader (125) i. Boltgun ii. 11 x Body Guards 1. 11 x Auto Guns iii. Technical 1. Well-Maintained Elite: Troops: a. 20 Rebels (110) i. Agitator 1. Guerrilla 2. 2 x Auto Pistols 3. Hollow Point ii. 19 Stub Guns + Close Combat Weapon b. 12 x Rebels (80) i. 12 x Autoguns ii. Technical c. 15 x Rebels (84) i. Agitator 1. Guerrilla 2. 2 x Auto Pistols ii. 14 Stub Guns + Close Combat Weapon Fast Attack: a. 5 x Technicals (185) i. Missile Launchers ii. Well-Maintained iii. Well-Trained Crew b. 5 x Technicals (185) i. Missile Launchers ii. Well-Maintained iii. Well-Trained Crew c. 5 x Technicals (160) i. Heavy Flamers ii. Well-Maintained Heavy Support: a. 3 x Tank Hunters (75) b. 3 x Tank Hunters (75) c. 3 x Tank Hunters (75)
y y
Revolutionary List. 1.0 (999 points) Not Legal (not enough manpower points)
y
HQ: a. Revolutionary Leader 1 (125) i. Boltgun ii. 10 x Body Guards 1. 10 x Auto Guns iii. Technical 1. Well-Maintained b. Revolutionary Leader 2 (18) i. Boltgun Troops: a. 20 Rebels (110) i. Agitator 1. Guerilla 2. 2 x Auto Pistols 3. Carapace Armour 4. Melta Bombs ii. 18 x Stub Guns + Close Combat Weapon iii. Flamer b. 12 x Rebels (68) i. 12 x Stub Pistols + Close Combat Weapon ii. Technical c. 11 x Rebels (75) Attached to Revolutionary Leader 2 i. 11 x Autoguns ii. Technical d. 12 x Rebels (68) i. 12 x Stub Pistols + Close Combat Weapon ii. Technical Fast Attack: a. 5 x Technicals (185) i. Missile Launchers ii. Well-Maintained iii. Well-Trained Crew b. 5 x Technicals (185) i. Missile Launchers ii. Well-Maintained iii. Well-Trained Crew c. 5 x Technicals (185) i. Missile Launchers ii. Well-Maintained iii. Well-Trained Crew
Revolutionary List. 1.0 (1000 points) y HQ: a. Revolutionary Leader 1 (21 + 90 = 111) i. 2 x Auto Pistols ii. Flak Armour iii. Hollow Points iv. 10 x Body Guards 1. 10 x Auto Guns v. Technical b. Revolutionary Leader 2 (18 +90 = 108) i. Boltgun ii. 108 x Body Guards 1. 10 x Auto Guns iii. Technical y Troops: a. 15 x Rebels (84) i. Agitator 1. Guerrilla 2. 2 x Auto Pistols ii. 14 Stub Guns + Close Combat Weapon b. 15 x Rebels (84) i. Agitator 1. Guerrilla 2. 2 x Auto Pistols ii. 14 Stub Guns + Close Combat Weapon c. 15 x Rebels (84) i. Agitator 1. Guerrilla 2. 2 x Auto Pistols ii. 14 Stub Guns + Close Combat Weapon d. 15 x Rebels (84) i. Agitator 1. Guerrilla 2. 2 x Auto Pistols ii. 14 Stub Guns + Close Combat Weapon y Fast Attack: a. 5 x Technicals (185) i. Missile Launchers ii. Well-Maintained iii. Well-Trained Crew b. 5 x Technicals (185) i. Missile Launchers ii. Well-Maintained iii. Well-Trained Crew y Heavy Support: a. 3 x Tank Hunters (75)
Revolutionary List. 1.1 (1000 points) y HQ: a. Revolutionary Leader 1 (25 + 95 = 120) Meet up with Guerrillas i. 2 x Auto Pistols ii. Carapace Armour iii. Hollow Points iv. 10 x Body Guards 1. 10 x Auto Guns v. Technical 1. Smoke Launchers b. Revolutionary Leader 2 (24 +95 = 119) Meet up with Guerrillas i. Boltgun ii. Carapace Armour iii. 10 x Body Guards 1. 10 x Auto Guns iv. Technical 1. Smoke Launchers y Troops: a. 15 x Rebels (84) i. Agitator 1. Guerrilla 2. 2 x Auto Pistols ii. 14 Stub Guns + Close Combat Weapon b. 15 x Rebels (84) i. Agitator 1. Guerrilla 2. 2 x Auto Pistols ii. 14 Stub Guns + Close Combat Weapon c. 15 x Rebels (84) i. Agitator 1. Guerrilla 2. 2 x Auto Pistols ii. 14 Stub Guns + Close Combat Weapon d. 15 x Rebels (84) i. Agitator 1. Guerrilla 2. 2 x Auto Pistols ii. 14 Stub Guns + Close Combat Weapon y Fast Attack: a. 5 x Technicals (185) i. Missile Launchers ii. Well-Maintained iii. Well-Trained Crew b. 2 x Technicals (70) i. Heavy Flamers ii. Well-Maintained c. 2 x Technicals (70) i. Heavy Flamers ii. Well-Maintained y Heavy Support:
a. 4 x Tank Hunters (100) Revolutionary List. 1.2 (999 points) y HQ: a. Revolutionary Leader 1 (25 + 95 = 120) Turbo to Guerrillas, fight from Technical i. 2 x Auto Pistols ii. Carapace Armour iii. Hollow Points iv. 10 x Body Guards 1. 10 x Auto Guns v. Technical 1. Smoke Launchers b. Revolutionary Leader 2 (24 +95 = 119) Turbo to Guerrillas, fight from Technical i. Boltgun ii. Carapace Armour iii. 10 x Body Guards 1. 10 x Auto Guns iv. Technical 1. Smoke Launchers y Troops: a. 15 x Rebels (84) Advance when Leaders and Stubber Technicals have arrived i. Agitator 1. Guerrilla 2. 2 x Auto Pistols ii. 14 Stub Guns + Close Combat Weapon b. 15 x Rebels (84) Advance when Leaders and Stubber Technicals have arrived i. Agitator 1. Guerrilla 2. 2 x Auto Pistols ii. 14 Stub Guns + Close Combat Weapon c. 15 x Rebels (84) Advance when Leaders and Stubber Technicals have arrived i. Agitator 1. Guerrilla 2. 2 x Auto Pistols ii. 14 Stub Guns + Close Combat Weapon d. 15 x Rebels (84) Advance when Leaders and Stubber Technicals have arrived i. Agitator 1. Guerrilla 2. 2 x Auto Pistols ii. 14 Stub Guns + Close Combat Weapon y Fast Attack: a. 5 x Technicals (185) Stay back and avoid bullets i. Missile Launchers ii. Well-Maintained iii. Well-Trained Crew b. 4 x Technicals (82) Turbo to Guerrillas and then suck up bullets i. Heavy Stubbers ii. Well-Maintained c. 4 x Technicals (82) Turbo to Guerrillas and then suck up bullets i. Heavy Stubbers ii. Well-Maintained y Heavy Support:
HQ:
o Draigo Troops: o 3 x Paladins 1 x Warding Staff o 1 x Paladin Attached to Draigo 1 x Warding Staff Heavy Support: o Dread Knight 2 Heavy Psycannons o Dread Knight 2 Heavy Psycannons o Dread Knight 2 Heavy Incinerators Personal Teleporter
Grey Knights 1.1 Hypothetical: (1000 points) y HQ: o Draigo y Troops: o 5 x Paladins 1 x Warding Staff 1 x Psycannon 3 x Halberds o 5 x Paladins Attached to Draigo 1 x Warding Staff 1 x Psycannon 1 x Apothecary 2 x Halberds Blood Angels 1.0 1000 points y HQ: o Librarian Blood Lance Sanguiene Sword (for guard)/unleash rage (for dark elder and space marines) o Honour Guard (Attached to Librarian) 1 x Power Sword + 1x Melta Bombs (for priest) Razerback y Assault Cannons y Extra Armour y Troops: o 5 x Assault Marines Power Sword Razerback y Assault Cannons y Extra Armour
5 x Assault Marines Power Sword Razerback y Assault Cannons y Extra Armour Fast Attack: o Baal Predator Assault Cannons Heavy Bolters o Baal Predator Assault Cannons Heavy Bolters
o
Space Wolves 1.0 999 points y HQ: o Rune Priest Chooser of the Slain y Troops: o 8 x Grey Hunters Wolf Guard y Wolf Claw y Combi Melta Melta Gun Rhino y Extra Armour o 7 x Grey Hunters Wolf Guard y Wolf Claw y Combi Melta Melta Gun Rhino y Extra Armour o 7 x Grey Hunters (Rune Priest Attached) Wolf Guard y Power Fist Melta Gun Rhino y Extra Armour y Heavy Support: o 6 x Long Fangs 5 x Missile Launchers o 6 x Long Fangs 5 x Missile Launchers
Space Wolves 1.1 999 points y HQ: o Rune Priest Chooser of the Slain Melta Bombs y Elites: o Lone Wolf (stays with Long fangs) Mark of the Wulfen 2 x Wolves y Troops: o 7 x Grey Hunters Wolf Guard y Wolf Claw y Combi Melta Melta Gun Rhino y Extra Armour o 7 x Grey Hunters Wolf Guard y Wolf Claw y Combi Melta Melta Gun Rhino y Extra Armour o 7 x Grey Hunters (Rune Priest Attached) Wolf Guard y Power Fist Melta Gun Rhino y Extra Armour y Heavy Support: o 5 x Long Fangs 4 x Missile Launchers o 5 x Long Fangs 4 x Missile Launchers
Space Wolves 1.2 999 points y HQ: o Rune Priest Chooser of the Slain y Troops: o 8 x Grey Hunters Wolf Guard y Powerfist Melta Gun Wolf Standard Rhino y Extra Armour o 9 x Grey Hunters Wolf Guard y Wolf Claw y Combi Melta Melta Gun Wolf Standard Rhino y Extra Armour o 8 x Grey Hunters Wolf Guard y Wolf Claw y Combi Melta Melta Gun Wolf Standard Rhino y Extra Armour y Heavy Support: o 6 x Long Fangs 5 x Missile Launchers Razerback y Twin-linked Lascannon
Space Wolves 1.3 999 points y HQ: o Wolf Priest Runic Armour Saga of the Warrior Melta Bombs y Elites: o 5 x Wolf Scouts Wolf Guard y Wolf Claw y Combi-Melta y Melta Bombs Melta Gun y Troops: o 5 x Grey Hunters Attached to Wolf Priest Melta Gun Razerback y Extra Armour o 5 x Grey Hunters Wolf Guard y Wolf Claw y Combi Melta Melta Gun Razerback y Extra Armour o 5 x Grey Hunters Wolf Guard y Wolf Claw y Combi Melta Melta Gun Razerback y Extra Armour y Heavy Support: o 5 x Long Fangs 4 x Missile Launchers o 5 x Long Fangs 4 x Missile Launchers Grey Knights List. 1.0 (1000 points) y HQ: o Castallen Garren Crowe y Troops: o 5 x Purifiers (joined by Crowe) 3 x Warding Staves 2 x Psycannons Rhino o 5 x Purifiers Justicar Master crafted Weapon 2 x Warding Staves 2 x Psycannons Rhino
Grey Knights List. 1.1 (1000 points) y HQ: o Castallen Garren Crowe y Troops: o 5 x Purifiers (joined by Crowe) 2 x Warding Staves 2 x Psycannons Rhino o 5 x Purifiers 1x Nemesis Hammer 1 x Warding Stave 2 x Psycannons Rhino o 5 x Purifiers 1 x Nemesis Hammer 1 x Warding Stave 2 x Psycannons Rhino y Heavy Support: o Dread Knight 1 x Heavy Psycannon 1 x Heavy Incinerator Grey Knights 1.0 DraigoWing: (1000 points) y HQ: o Draigo y Troops: o 5 x Paladins 2 x Master crafted Psycannons 5 x Warding Staves o 4 x Paladins 4 x Warding Staves Grey Knights 1.1 DraigoWing: (1000 points) More competitive than 1.2, but need a blister for Draigo (is 11 dudes) All start on table (Gunline Draigo; bust transports + tanks priority on AP2 weapons, draigo and everyone starts on table) - works off premise that warding stave is one per unit, if not, replace Psybolt Ammo with Warding Staves for both units y HQ: o Draigo (give hammer to each unit) y Troops: o 5 x Paladins Attached to Draigo (Draigo catches high impact shots) Paladin 1: Master Crafted Psycannon + Halberd Paladin 2: Master Crafted Psycannon + Halberd
Paladin 3: Master Crafted Hammer Paladin 4: Halberd Paladin 5: Halberd Psybolt Ammo 5 x Paladins Paladin 1: Master Crafted Psycannon + Master Crafted Halberd Paladin 2: Master Crafted Psycannon + Master Crafted Halberd Paladin 3: Hammer Paladin 4: Warding Stave Paladin 5: Halberd Psybolt Ammo
Grey Knights 1.2 DraigoWing: (1000 points) Use this list when there are Exorcists on the table y HQ: o Draigo (use psychic communion give hammer of righteousness to unit of 5xPaladins) y Troops: o 5 x Paladins Joined by Draigo (Deathstar unit) Paladin 1: Apothecary Nemesis Force Hammer (use holocaust) Paladin 2: Master Crafted Psycannon + Halberd Paladin 3: Master Crafted Psycannon + Halberd Paladin 4: Warding Stave Paladin 5: Falcions o 1 x Paladin (use holocaust) Warding Stave o 1 x Paladin (use holocaust) Warding Stave o 1 x Paladin (use holocaust) Warding Stave o 1 x Paladin (use holocaust) Warding Stave Grey Knights Mordack 1.0 (1000 points): y HQ: o Mordack: 10 x Ghost Knights y 2 x Master Crafted Psycannons y 7 x Warding Staves y Psybolt Ammunition y Troops: o 5 x Strike Grey Knights Justicar Master crafted Weapon 5 x Personal Teleporters o 5 x Strike Grey Knights Justicar Master crafted Weapon 5 x Personal Teleporters Death Wing. 1.0 1000 points: y HQ: o Belial Thunder Hammer + Storm Shield
o
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Troops: o 5 x Deathwing (joined to Belial) 1st Wave All Thunder Hammers and Storm Shield Apothocary: y Cyclone Launcher o 5 x Deathwing (joined to Chaplain) 1st Wave All Thunder Hammers and Storm Shield Cyclone Launcher o 5 x Deathwing Deepstrike later to support first two squads avoid combat, but whittle down enemy squads trying to get into combat with first two squads 4 x Storm Bolters Assault Cannon
Raven Guard.WORKING PROGRESS points. 1.0 y HQ: o Shrike y Troops: o 5 x Scouts Power Sword + Melta Bomb o 5 x Scouts Power Sword + Melta Bomb y Fast Attack: o 5 x Assault Marines: Thunder Hammer Melta Bomb o 3 x Scout Bikes: Power Sword + Melta Bomb o 3 x Scout Bikes: Power Sword + Melta Bomb y Heavy Support o Dreadnought: 2 x Twin-linked Autocannons o Dreadnought: 2 x Twin-linked Autocannons Space Wolves Gunline. 998 points 1.0 (use long fangs razorbacks to shield razorbacks of grey hunters and blood claws) y HQ: o Wolf Priest Runic Armour y Elite: o Dreadnought: 2 x Twin-linked Autocannons o Dreadnought: 2 x Twin-linked Autocannons y Troops: o 5 x Blood Claws (attached to Wolf Priest) Razorback
5 x Grey Hunters Melta Gun Wolf Guard y Power fist Razorback Heavy Support: o 6 x Long Fangs 5 x Missile Launchers Razorback o 6 x Long Fangs 5 x Missile Launchers Razorback
o
Space Wolves Gunline. 998 points 1.1 (use long fangs razorbacks to shield razorbacks of grey hunters and blood claws) y HQ: o Wolf Priest Runic Armour Melta Bombs y Elite: o Dreadnought: (ADVANCE!) Plasma Cannon Heavy Flamer o Dreadnought: (ADVANCE!) Plasma Cannon y Troops: o 5 x Blood Claws (attached to Wolf Priest) Flamer Razorback o 5 x Grey Hunters Melta Gun Wolf Guard y Wolf Claw y Combi-Melta y Melta Bombs Razorback y Heavy Support: o 6 x Long Fangs 5 x Missile Launchers Razorback o 6 x Long Fangs 5 x Missile Launchers Razorback Space Wolves Gunline. 100 points 1.3 (use long fangs razorbacks to shield razorbacks of grey hunters and blood claws) y HQ: o Wolf Priest Runic Armour Saga of the Warrior y Elite:
o o
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Troops: o 5 x Blood Claws (attached to Wolf Priest attach bulk of infantry) Razorback y Extra Armour o 5 x Blood Claws (attack deathstar) Lukas the Trickster Razorback y Extra Armour Heavy Support: o 5 x Long Fangs 4 x Missile Launchers Razorback y Extra Armour o 5 x Long Fangs 4 x Missile Launchers Razorback y Extra Armour
Space Wolves Gunline. 100 points 1.4 (use long fangs razorbacks to shield razorbacks of grey hunters and blood claws) y HQ: o Wolf Priest Runic Armour Saga of the Warrior Melta Bomb y Elite: o Lone Wolf (in Long fang s razorback) attack monsters / death stars Storm Shield Thunder Hammer 2 x Wolves y Troops: o 5 x Blood Claws (attached to Wolf Priest attach bulk of infantry) Razorback y Extra Armour o 5 x Blood Claws (attack deathstar) Lukas the Trickster Razorback y Extra Armour y Heavy Support: o 5 x Long Fangs 4 x Missile Launchers Razorback y Extra Armour o 5 x Long Fangs 4 x Missile Launchers Razorback y Extra Armour
Space Wolves Gunline. 100 points 1.5 (use long fangs razorbacks to shield rhinos of grey hunters) y HQ: o Rune Priest Master of the Runes: y Storm Caller y Living Lightning Chooser of the Slain Melta Bombs y Troops: o 7 x Grey Hunters (attached RP) Melta Gun Rhino y Extra Armour o 7 x Grey Hunters Melta Gun Rhino y Extra Armour y Fast Attack: o Landspeeder 2 x Heavy Bolters o Landspeeder 2 x Heavy Bolters y Heavy Support: o 5 x Long Fangs 4 x Missile Launchers Razorback o 5 x Long Fangs 4 x Missile Launchers Razorback o Whirlwind Grey Knights Gun Line. 1.0 (1000 points) y HQ: o Librarian Vortex of Doom Sanctuary Master-crafted Warding Stave y Troops: o 5 x Terminators Master Crafted Psycannon Psybolt Ammunition o 5 x Terminators Master Crafted Psycannon Psybolt Ammunition y Heavy Support: o Dreadnought 2 x Twin-linked Autocannons o Dreadnought 2 x Twin-linked Autocannons Grey Knights Gun Line. 1.1 (1000 points)
HQ:
o
Troops: o 5 x Terminators Master Crafted Psycannon Warding Stave o 5 x Terminators Master Crafted Psycannon Warding Stave Heavy Support: o Dreadknight Heavy Psycannon Gatling Psisiliencer o Dreadnought 2 x Twin-linked Autocannons
Grey Knight Draigo Wing (True List) 1000 points: 1.0 1. HQ: a. Draigo 2. Troops: a. 5 x Paladins i. 2 x Master Crafted Psycannons ii. 5 x Halberds b. 1 x Paladin i. Force Sword c. 1 x Paladin i. Force Sword d. 1 x Paladin i. Force Sword 3. Heavy Support: a. Dreadknight (use ven. Dreadnought model + Use to kill vehicles + paladin killing squads) i. Personal Teleporter ii. Heavy Incinerator Grey Knight Draigo Wing (True List) 1000 points: 1.1 1. HQ: a. Draigo (starts on table) b. Librarian (starts in reserve) i. Servo Skull ii. Summoning 2. Troops: a. 5 x Paladins (attached to Draigo) i. 2 x Master Crafted Psycannons ii. 5 x Halberds iii. Apocotherary b. 1 x Paladin (starts on table hide in cover until summoned) i. Force Sword
c. 1 x Paladin (deepstrike behind lines to holocaust using servo skulls Librarian ) i. Nemesis Hammer d. 1 x Paladin (deepstrike behind lines to holocaust using servo skulls) i. Nemesis Hammer
attached to
Grey Knight Draigo Wing (True List) 1000 points: 1.2 (for when fighting assault-reliant armies) 1. HQ: a. Draigo (starts on table) b. Librarian i. 2 x Servo Skulls ii. Nemesis Warding Stave iii. 3 Psychic Powers: 1. Summoning 2. Shrouding 3. Sanctuary (Dark Eldar) / Might of Titan (Imperial Guard) 2. Troops: a. 5 x Paladins (attached to Draigo ADVANCE + SHOOT) i. 2 x Master Crafted Psycannons ii. 4 x Halberds iii. Apocotherary 1. Hammer b. 1 x Paladin (deepstrike behind lines to holocaust using servo skulls) i. Falcions c. 1 x Paladin (deepstrike behind lines to holocaust using servo skulls) i. Falcions Grey Knight Draigo Wing (True List) 1000 points: 1.3 3. HQ: a. Draigo (starts on table) b. Brother Captain i. Master Crafted Psycannon ii. Blind Grenades iii. 3 x Servo Skulls 4. Troops: a. 5 x Paladins (attached to Draigo and Brother Captain ADVANCE + SHOOT) i. 2 x Master Crafted Psycannons ii. 4 x Halberds iii. Apocotherary 1. Hammer b. 1 x Paladin (deepstrike behind lines to holocaust using servo skulls) i. Falcions c. 1 x Paladin (deepstrike behind lines to holocaust using servo skulls) i. Falcions Model Assembly: 1. 1 x Draigo 2. 1 x Librarian 3. 1 x Brother Captain 4. 5 x Death Squad (MC Psycannon, 5 Halberds, Apocotheray) 5. 2 x Nemesis Hammer Paladins (Holocaust)
Grey Knight Draigo Wing (True List) 1000 points: 1.4 (Nemesis Dreadknight variation) 1. HQ: a. Draigo (starts on table) 2. Troops: a. 5 x Paladins (attached to Draigo ADVANCE + SHOOT) i. 2 x Master Crafted Psycannons ii. 4 x Halberds iii. Apocotherary 1. Hammer b. 1 x Paladin (deepstrike behind lines to holocaust) i. Falcions c. 1 x Paladin (deepstrike behind lines to holocaust) i. Falcions 3. Heavy Support: a. Dreadknight: i. Heavy Incinerator ii. Personal Teleporter
Grey Knight Draigo Wing (True List) 1000 points: 1.5 1. HQ: a. Draigo (starts on table) b. Librarian i. 2 x Servo Skulls ii. Nemesis Warding Stave iii. 3 Psychic Powers: 1. Summoning 2. Shrouding + Might of Titan (IG) 3. Sanctuary + Quicksilver (Dark Eldar) 2. Troops: a. 5 x Paladins (attached to Draigo ADVANCE + SHOOT) i. Paladin 1 1. Halberd 2. Master Crafted Psycannon ii. Paladin 2 1. Hammer 2. Master Crafted Psycannon iii. Paladin 3 1. Halberd iv. Paladin 4 1. Force Sword v. Paladin 5 1. Apocathary 2. Hammer b. 1 x Paladin (deepstrike behind lines to holocaust using servo skulls) i. Falcions c. 1 x Paladin (deepstrike behind lines to holocaust using servo skulls) i. Falcions Grey Knight Draigo Wing (True List) 1000 points: 1.6
1. HQ: a. Draigo (starts on table) b. Librarian i. Force Sword ii. 2 x Servo Skulls iii. 3 Psychic Powers: 1. Summoning 2. Shrouding + Might of Titan + Warp Rift (IG) 3. Sanctuary + Quicksilver + Might of Titan (Dark Eldar) 2. Troops: a. 5 x Paladins (attached to Draigo ADVANCE + SHOOT) i. Paladin 1 1. Halberd 2. Master Crafted Psycannon ii. Paladin 2 1. Hammer 2. Master Crafted Psycannon iii. Paladin 3 1. Halberd iv. Paladin 4 1. Halberd v. Paladin 5 (use holocaust) 1. Apocathary 2. Brotherhood Banner b. 1 x Paladin (attached to Librarian) i. Falcions c. 1 x Paladin (start on table) i. Falcions Grey Knight Draigo Wing (True List) 1000 points: 1.7 (Pure Grey Knights) 1. HQ: a. Draigo (starts on table) b. Librarian i. Force Sword ii. 2 x Servo Skulls iii. 4 Psychic Powers: 1. Summoning 2. Shrouding + Might of Titan + Warp Rift (IG) 3. Sanctuary + Quicksilver + Might of Titan (Dark Eldar) 2. Troops: a. 5 x Paladins (attached to Draigo ADVANCE + SHOOT) i. Paladin 1 1. Force Sword 2. Master Crafted Psycannon ii. Paladin 2 1. Hammer 2. Master Crafted Psycannon iii. Paladin 3 1. Halberd iv. Paladin 4 1. Brotherhood Banner
v. Paladin 5 (use holocaust) 1. Apocathary 2. Force Sword b. 1 x Paladin (attached to Librarian) i. Falcions c. 1 x Paladin (start on table) i. Falcions Grey Knight Draigo Wing (True List) 1000 points: 1.7 (Assassin) 1. HQ: a. Draigo (starts on table) 2. Elite: a. Callidus Assassin 3. Troops: a. 5 x Paladins (attached to Draigo ADVANCE + SHOOT) i. Paladin 1 1. Halberd 2. Master Crafted Psycannon ii. Paladin 2 1. Hammer 2. Master Crafted Psycannon iii. Paladin 3 1. Halberd iv. Paladin 4 1. Force Sword v. Paladin 5 (use holocaust) 1. Apocathary 2. Halberd b. 1 x Paladin (start on table) i. Falcions c. 1 x Paladin (deepstrike) i. Falcions d. 1 x Paladin (deepstrike) i. Falcions Grey Knight Draigo Wing (True List) 1000 points: 1.7 (Assassin + Inquistor) 1. HQ: a. Draigo (starts on table) b. Inquistor (Malleus) i. Terminator Armour ii. Hammer iii. Psycannon 2. Elite: a. Callidus Assassin b. Henchmen i. 3 x Warrior Acolytes 1. 3 x Bolters 3. Troops: a. 5 x Paladins (attached to Draigo ADVANCE + SHOOT) i. Paladin 1 1. Halberd
2. Master Crafted Psycannon ii. Paladin 2 1. Force Sword 2. Master Crafted Psycannon iii. Paladin 3 1. Halberd iv. Paladin 4 1. Brotherhood Banner v. Paladin 5 (use holocaust) 1. Apocathary 2. Halberd b. 1 x Paladin (start on table) i. Falcions Grey Knight Draigo Wing (True List) 1000 points: 1.8 (Pure Grey Knights) Standard 5th edition 1. HQ: a. Draigo (starts on table) b. Librarian i. Force Sword ii. 2 x Servo Skulls iii. 5 Psychic Powers: 1. Summoning 2. Shrouding 3. Might of Titan 4. Warp Rift 5. Sanctuary 2. Troops: a. 5 x Paladins (attached to Draigo ADVANCE + SHOOT) i. Paladin 1 1. Halberd 2. Master Crafted Psycannon ii. Paladin 2 1. Hammer 2. Master Crafted Psycannon iii. Paladin 3 1. Halberd iv. Paladin 4 1. Brotherhood Banner v. Paladin 5 (use holocaust) 1. Apocathary 2. Halberd b. 2 x Paladin (attached to Librarian) i. Falcions ii. Hammer Dark Eldar. 1.0 (modelled as pirate elder with dark elder kit) 997 o HQ: o Archon Venom Blade Djinn Blade Soul Trap
Combat Drugs Shadow Field Court of the Archon 3 x Sylth Venom Transport
Elite: o
Troops: o 5 x Wyches Shardnet Hextraxi y Venom Blade Venom Transport o 5 x Wyches Shardnet Hextraxi y Venom Blade Venom Transport Heavy Support: o Ravager Night Shield 3 x Dark Lances o Ravager Night Shield 3 x Dark Lances
Dark Eldar. 1.1 (modelled as pirate elder with dark elder kit) 997
y
HQ:
o
Archon Venom Blade Djinn Blade Soul Trap Combat Drugs Shadow Field Court of the Archon 4 x Incubi Venom Transport 4 x Trueborn 4 x Shredders Venom 3 x Trueborn 3 x Shredders Venom Transport
Elite: o
Troops:
5 x Wyches Shardnet Hextraxi y Venom Blade Venom Transport o 5 x Wyches Shardnet Hextraxi y Venom Blade Venom Transport Heavy Support: o Ravager Night Shield 3 x Dark Lances o Ravager Night Shield 3 x Dark Lances
o
Dark Eldar. 1.2 (modelled as pirate elder with dark elder kit) 997
y
HQ:
o
Archon Venom Blade Djinn Blade Soul Trap Combat Drugs Shadow Field Court of the Archon 2 x Sylth 1 x Medusae Venom Transport Hamecouli Venom Blade Animus Vitae 3 x Trueborn 3 x Shredders Venom 3 x Trueborn 3 x Shredders Venom Transport
Elite: o
Troops: o 5 x Wracks Venom Transport o 5 x Wracks Venom Transport Heavy Support: o Ravager Night Shield 3 x Dark Lances o Ravager
HQ:
o
o Elites: o 2 x Paladins: (attached to Librarian) 2 x Falcions Troops: o 5 x Purifiers: 2 x Psycannons Rhino y Warp Stabilisation Field o 5 x Purifiers: 2 x Psycannons Rhino y Warp Stabilisation Field o 5 x Purifiers: 2 x Psycannons Rhino y Warp Stabilisation Field
Librarian: Force Sword 2 x Servo Skulls 3 Psychic Powers: y Summoning y Shrouding + Might of Titan + Warp Rift (IG) y Sanctuary + Quicksilver + Might of Titan (Dark Eldar) Crowe:
Grey Knights. Balanced. 1.0. 1000 points: y HQ: o Librarian Force Sword 2 x Servo Skulls 3 Psychic Powers: y Summoning y Shrouding + Might of Titan + Warp Rift (IG) y Sanctuary + Quicksilver + Might of Titan (Dark Eldar) y Elites: o 2 x Paladins: (attached to Librarian) 2 x Falcions y Troops: o 10 x Strike Squad: 2 x Psycannons Psybolt Ammo Nemesis Hammer Rhino o 10 x Strike Squad: 2 x Psycannons
Psybolt Ammo Nemesis Hammer Rhino Heavy Support: o Dreadnought Psyflame Ammo Twin-Linked Heavy Flamer (free) Storm Bolter Warp Stabilisation Field
Grey Knights. Inquistor + Librarian. 1.0. 999 points: y HQ: o Librarian Force Sword Teleporter Homer 4 Psychic Powers: y Summoning y Shrouding + Might of Titan + Warp Rift (IG) y Sanctuary + Quicksilver + Might of Titan (Dark Eldar) o Inquistor (Xenos) Psyker (Psychic Communion) Power Armour 3 x Servo Skulls Rad Grenades Ultemni Syphon y Elites: o Inquistorial Henchmen 6 x Crusaders 3 x Warrior Henchmen y 3 x Meltaguns y Troops: o 5 x Terminators: (attached to Librarian) Justicar: y 1 x Master Crafted Psycannon y Hammer 4 x Force Swords o 10 x Strike Squad: 2 x Psycannons Psybolt Ammo y Heavy Support: o Dreadnought Twin-linked Heavy Flamer Inbuilt Storm bolter Grey Knights. Inquistor + Librarian. 1.0. 999 points: y HQ: o Librarian Force Sword Teleporter Homer 4 Psychic Powers: y Summoning
y Shrouding + Might of Titan + Warp Rift (IG) y Sanctuary + Quicksilver + Might of Titan (Dark Eldar) Inquistor (Xenos) Psyker (Psychic Communion) Power Armour 3 x Servo Skulls Rad Grenades Ultemni Syphon
Elites: o Inquistorial Henchmen 6 x Crusaders 3 x Warrior Henchmen y 3 x Meltaguns o Culexus Assassin Troops: o 5 x Terminators: (attached to Librarian) Justicar: y 1 x Master Crafted Psycannon y Hammer 4 x Force Swords o 10 x Strike Squad: 2 x Psycannons
Grey Knights. Inquistor + Librarian. 1.1. 999 points: y HQ: o Librarian Force Sword Teleporter Homer 4 Psychic Powers: y Summoning y Shrouding + Might of Titan + Warp Rift (IG) y Sanctuary + Quicksilver + Might of Titan (Dark Eldar) o Inquistor (Xenos) Psyker (Psychic Communion) Power Armour 2 x Servo Skulls Rad Grenades Ultemni Syphon y Elites: o Inquistorial Henchmen 6 x Crusaders 3 x Death cult assassins o Culexus Assassin y Troops: o 5 x Terminators: (attached to Librarian) Justicar: y 1 x Master Crafted Psycannon y Hammer 4 x Force Swords o 10 x Strike Squad: 2 x Psycannons
HQ:
o Crowe (in Purgation s razorback) Troops: o 5 x Purifiers 2 x Psycannons Rhino o 5 x Purifiers 2 x Psycannons Rhino Heavy Support: o 5 x Purgation (in Landraider) 4 x Psycannons Razorback y Psybolt ammo o Redeemer Landraider Psybolt ammo Multi-melta
HQ:
o Crowe (in Redeemer) Troops: o 5 x Purifiers 2 x Psycannons 3 x Halberds Rhino o 5 x Purifiers 2 x Psycannons 3 x Halberds Rhino Heavy Support: o 5 x Purgation 4 x Psycannons 1 x Halberd Rhino o Redeemer Landraider Psybolt ammo
HQ:
o Crowe (in Redeemer) Troops: o 5 x Purifiers 2 x Psycannons Rhino y Dozer
5 x Purifiers 2 x Psycannons 1 x Hammer Rhino y Dozer Heavy Support: o 5 x Purgation 4 x Psycannons Rhino y Dozer o Redeemer Landraider Psybolt ammo
o
HQ:
o Crowe (in Redeemer) Troops: o 5 x Purifiers 2 x Psycannons 1 x Halberd Rhino y Dozer o 5 x Purifiers 2 x Psycannons 1 x Halberd Rhino y Dozer Heavy Support: o 5 x Purgation 4 x Psycannons Rhino y Dozer o Redeemer Landraider Psybolt ammo
Chaos Space Marines. 997. 1.0 y HQ: o Chaos Sorceror Mark of Slaanesh Lash of Submission y Troops: o 7 x Plague Marines 2 x Meltaguns Powerfist Rhino y Extra Armour y Dozer Blade o 7 x Plague Marines 2 x Meltaguns Powerfist
Heavy Support: o Vindicator: Daemonic Possession o 5 x Havocs 4 x Plasma Guns Rhino y Extra Armour y Dozer Blade
Chaos Space Marines. 997. 1.1 y HQ: o Chaos Sorceror Mark of Slaanesh Lash of Submission y Troops: o 7 x Plague Marines 2 x Plasma Guns Powerfist Rhino y Extra Armour y Dozer Blade o 7 x Plague Marines 2 x Plasma Guns Powerfist Rhino y Extra Armour y Dozer Blade y Heavy Support: o Vindicator: Daemonic Possession o 5 x Havocs 2 x Meltaguns 1 x Flamer Rhino y Extra Armour y Dozer Blade Blood Angels. Superheroes Assemble!. 1000 points. 1.0 y HQ: o Sanguinor y Elites: o Corbulo y Troops: o 5 x Assault Marines (Corbulo attached and Sergeant given blessing) Power Sword Meltagun Rhino y Extra Armour
5 x Assault Marines Power Sword Meltagun Rhino y Extra Armour o 5 x Assault Marines Power Sword Meltagun Rhino y Extra Armour Heavy Support: o Vindicator Siege Shield
o