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Changeling: the Lost

Name: Player: Chronicle: Virtue: Vice: Concept: Fortitude Gluttony Seeming: Kith: Court:

Attributes
Power Finess Resistance Intelligence Wits Resolve 11112 Strength 11222 Dexterity 11111 Stamina 12222 Presence 11122 Manipulation 11112 Composure

Skills
Merits
Academics Computer Crafts Investigation Medicine Occult Politics Science FS: Spetsnaz Knife Fighting 12222 Court Goodwill (Autumn) 22222 Parkour 22222 22222 22222 22222 11222 11111

Other Traits
Health
11222 111111111222222 11112 444444444444444 12222 22222 22222 22222 22222 22222 22222 22222 22222

Willpower
1111111122 4444444444

Wyrd
1111111122

Glamour
4444444444 4444444444

Athletics Brawl Drive Firearms Larceny Stealth Survival Weaponry

12222 22222 12222 22222 22222 22222 11112 Smoke 22222

Flaws
10

Clarity Contracts
9 8 11111 7 22222 6 22222 5 22222 4 22222 3 22222 2 22222 1 22222 22222 22222 Size: Speed: Defense: Armour: Initiative Mod: Experience:

Animal Ken Empathy Expression Intimidation Persuasion Socialize Streetwise Subterfuge

11222 22222 22222 11222 22222 11222 11122 22222

Pledges

Darkling Gravewright Autumn

11222 11112 11122

Health

Willpower
1111111122 4444444444

Wyrd
1111111122

Glamour
4444444444 4444444444

Clarity
10 9 8 7 6 5 4 3 2 1 2 2 2 2 1 1 1 1 1 1 5 9 2 6

Steps to generate a character: 1. Enter the parameters in blue for the character in this section. 2. Click on the 'Generate Character' button on the 'Output' tab. Attributes Prioritize Attributes <= Select whether to prioritize between Mental, Physical and Social Attributes or not.

Use this section if "Do Not Prioritize Attributes" is selected above. <= Enter the total number of Attribute dots to a This number of dots will be randomly assigned a Mental, Physical and Social traits. Characters are assumed to already have 1 dot i

Use this section if "Prioritize Attributes" is selected above. Mental 5 <= Enter the number of dots for each Attribute Physical 3 Social 4 Characters are assumed to already have 1 dot i

Skills

Do Not Prioritize Skills

<= Select whether to prioritize between Mental, Physical and Social Skills or not.

Use this section if "Do Not Prioritize Skills" is selected above. 22 <= Enter the total number of Skill dots to assign This number of dots will be randomly assigned a Mental, Physical and Social traits.

Use this section if "Prioritize Skills" is selected above. Mental 11 <= Enter the number of dots for each Skill cate Physical 4 Social 7 Merits Contracts Size Wyrd 7 <= Enter the total number of Merit dots to assign. 5 <= Enter the total number of Contract dots to assign. 5 <= Enter the character's size Random <= Choose to have Wyrd randomly assigned or to use the set value below. Set Value: 1 Random <= Choose to have Clarity randomly assigned

Clarity

or to use the set value below. Set Value: 7 Warnings: If you assign too many Merit dots and not enough Attribute or Skill dots, the generator may not be able to find a solution due to the prerequisites needed for the Merits. You can hit F9 to refresh the character sheet on the 'Output' tab, but the character might not meet the prerequisites for Merits and Contracts. To ensure the character meets all the requirements, use the 'Generate Character' button. Notes: Throughout this workbook, items in blue are inputs to be changed by the user. Items in black are not meant to be changed. Specific Skills can be disabled in the 'Skills' tab. Specific animal types and elements for Fang & Talon, Elements, and Communion are on the 'Contracts' tab to the right in blue. These can be tailored to suit your chronicle. Specific Merits can be included or excluded on the 'Merits' tab to the right In order for the Output to display the dots properly, you will need to have the WoD2 font installed or a similar font that displays World of Darkness fonts installed. Otherwise, you can just use the Unformatted Output. Prioritizing Attributes and Skills dramatically increases runtime.

The Generate Character button may not work on programs other than Micr

I hope you find this useful. For questions, comments or suggestions, pleas at the following address: contact@brinkoftime.cc Version 3

Changes: Prioritization of Attributes and Skills added. The 5th dot of Attributes, Skills, Merits and Contracts now cos additional dot.

Changeling: the Lost is property of White Wolf Publishing, Inc. This file is made as a tool for fans to generate NPCs. Information from the

following White Wolf publications was used to create this workbook: The World of Darkness Changeling: the Lost Rites of Spring Lords of Summer Autumn Nightmares Winter Masques Equinox Road Swords at Dawn Dancers in the Dusk Goblin Markets The Free Council Asylum Book of Spirits Armory

character in this section. ton on the 'Output' tab. Intelligence Wits Resolve

Attributes 4 Strength 2 Dexterity 5 Stamina 1 3 4

Select whether to prioritize ween Mental, Physical and al Attributes or not.

es" is selected above. al number of Attribute dots to assign. ots will be randomly assigned across and Social traits. sumed to already have 1 dot in each Attribute.

Adjustment for 5th level dot 0 0 1 4 Limit Test: 8

0 0 0 2

lected above. mber of dots for each Attribute category.

sumed to already have 1 dot in each Attribute.

Select whether to prioritize ween Mental, Physical and al Skills or not.

selected above. al number of Skill dots to assign. ots will be randomly assigned across and Social traits.

mber of dots for each Skill category.

Merit dots to assign. Contract dots to assign.

omly assigned

domly assigned

ough Attribute to find a solution

on the 'Output' erequisites for er meets all the

e inputs to be meant to be

& Talon, Elements, o the right in blue. These

on the 'Merits' tab to the right in blue.

operly, you will need to t that displays World of n just use the Unformatted

increases runtime.

k on programs other than Microsoft Excel.

mments or suggestions, please contact me

tact@brinkoftime.cc

Skills added. , Merits and Contracts now costs an

olf Publishing, Inc. This Cs. Information from the

o create this workbook:

ibutes Presence Manipulation Composure 2 4 3

Seemings 1 Beast 2 Darkling 3 Elemental 4 Fairest 5 Ogre 6 Wizened 2 Seeming: Darkling 2 Kith: Gravewright 2 7 Darkling Dual: /Moonborn DK Check: 0

Seeming: Total Kiths:

0 0 0 2

Beast 16 Broadback Chimera Cleareyes Coldscale Coyote Hunterheart Nix Riddleseeker Roteater Runnerswift Skitterskulk Steepscrambler Swimmerskin Truefriend Venombite Windwing

Darkling 14 Antiquarian Gravewright Illes Leechfinger Lurkglider Mirrorskin Moonborn Nightsinger Palewraith Pishacha Razorhand Skogsra Tunnelgrub Whisperwisp

Kiths Elemental 14 Airtouched Asparas Ask-wee-da-weed Blightbent Di-cang Earthbones Fireheart Levinquick Manikin Metalflesh Sandharrowed Snowskin Waterborn Woodblood

Fairest 17 Bright One Dancer Draconic Flamesiren Flowering Gandharva Larcenist Minstrel Muse Playmate Polychromatic Romancer Shadowsoul Succubus/Incubus Telluric Treasured Weiss Frau

Ogre 13 Bloodbrute Corpsegrinder Cyclopean Daitya Farwalker Gargantuan Gristlegrinder Oni Render Stonebones Troll Water-dweller Witchtooth

Wizened 16 Artist Author Brewer Chatelaine Chirurgeon Drudge Fatemaker Gameplayer Gremlin Miner Oracle Pamarindo Smith Soldier Thusser Woodwalker

Virtues 1 Charity 2 Faith 3 Fortitude 4 Hope 5 Justice 6 Prudence 7 Temperance 3 Fortitude

Vices 1 Envy 2 Gluttony 3 Greed 4 Lust 5 Pride 6 Sloth 7 Wrath 2 Gluttony 3 3

Courts 1 2 3 4 5 6 7 8 9 Court: Goodwill: Directional Courts 1 2 3 4 2 Faraway Courts 1 2 3 4 5 6 7 3

Courts Spring Summer Autumn Winter South Dawn Dusk Dead Season Courtless Autumn Autumn Directional Courts North South East West South Faraway Courts Day Night Dead Season Dry Season Growing Season Monsoon Season Tornado Season Dead Season

Clarity and Derangeme Clarity: 10 9 8 7 6 5 4 3 2 1 Derangements Number Minor Major Melancholia Hysteria Megalomania Obsessive Compulsive Paranoia Anxiety Schizophrenia Multiple Personality Fuge Hedge-Calling 0 1 Depression 2 Phobia 3 Narcissism 4 Fixation 5 Suspicion 6 Inferiority Complex 7 Vocalization 8 Irrationality 9 Avoidance 10 Wanderlust Derangement Roll 6 Success 5 Failure 4 Failure 3 Success 2 Success 1 Failure

8 4 6 6 9 2

Clarity

Random 0 1 2 0 0 2 29 20

43

rity and Derangements 6

Degeneration Rolls 3 6 4 2 7 3 6 3 4 8 7 5

3 6

Wyrd Cu
100 90 80 70 60 50 40 30 20 10 0 1 2 3

elancholia ysteria egalomania bsessive Compulsive aranoia nxiety chizophrenia ultiple Personality uge edge-Calling

Derangement Flag Depression Phobia 0 0

Hysteria

0 0

Wyrd 94 0 25 42 57 70 80 88 92 96 98

8 1 2 3 4 5 6 7 8 9 10

Wyrd Cumulative Probability

00

90

80

70

60 Column BA

50

40

30

20 0 1 2 3 4 5 6 7 8 9 10

10

Flaws 1 Addiction 2 Amnesia 3 Coward 4 Forgetful 5 Crippled 6 Dwarf 7 Hard of Hearing 8 Lame 9 Mute 10 One Arm 11 One Eye 12 Poor Sight 13 Aloof 14 Behavior Blind 15 Deformity 16 Embarrassing Secret 17 Notoriety 18 Racist/Sexist 19 Speech Impediment 20 Glamour Addict 21 Illiterate 22 Manifest Mien 23 Cannibal 24 Cumbersome 25 Anachronism Flaw 1: Glamour Addict Flaw 2: Manifest Mien 25% 25% 0

Probability of Flaw 1: Probability of Flaw 2 given Flaw 1: Flaw Check:

ard of Hearing

ehavior Blind

mbarrassing Secret

acist/Sexist peech Impediment lamour Addict

anifest Mien

umbersome nachronism

lamour Addict anifest Mien

Skills
Dots to assign: 22 2 2 2 2 Skill Distribution 60.00 72.00 85.00 93.00 97.00

Skill Limit Test:

Mental

Skill Academics Computer Crafts Investigation Medicine Occult Politics Science

Dots 5th Dot Adjustment Random 1 71 26 41 47 53 32 2 82 5 1 97

Disable Skill No No No No No No No No

Physical Athletics Brawl Drive Firearms Larceny Stealth Survival Weaponry

1 1 4 -

60 37 69 51 29 10 96 44

No No No No No No No No

Social

Animal Ken Empathy Expression Intimidation Persuasion Socialize Streetwise Subterfuge

2 2 2 3 -

81 49 41 72 54 76 85 35

No No No No No No No No

Skill Distribution

<=This is the assumption for the likelihood of a skill being below a certain level. 0 This can be modified to make higher levels of skills more or less likely. 1 A higher number decreases the likelihood of a skill of that level. 2 A value over 100 makes that level of skill impossible. 3 4 5 100.00
90.00 80.00 70.00 60.00 50.00 40.00 30.00 20.00 10.00 0 1 2

Skill Cumulative Pr

isable Skill

rtain level.

umulative Probability

Column G

Contracts
Dots to assign: Number Contract 1 Smoke 2 3 4 5 6 7 8 9 10 5 5th Dot Dots Adjustment Dup Flag 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -1

Category Universal Goblin? Mantle Needed: 0

Seeming <=Checks for duplicates. <=Checks to see if first Contract is affinity. <= Contract limit test

Court

Goblin

Total Number of Contracts: List Dream Hearth Mirror Smoke Hours Moon Omen Lucidity Reflections Board Thorns and Brambles Fang and Talon (Sparrow) Fang and Talon (Tanuki) Den Wild Darkness Shade and Spirit Elements (Sky) Elements (Meteor) Communion (Sky) Communion (Meteor) Vainglory Separation Stone Oath and Punishment Artifice Animation Forge Eternal Spring Fleeting Spring Verdant Spring Eternal Summer Fleeting Summer Punishing Summer Eternal Autumn Fleeting Autumn Spellbound Autumn Eternal Winter Fleeting Winter Sorrow-Frozen Heart Four Directions Affinity

47

Y Y

Y Y Y

Dots -

Court Spring Spring Spring Summer Summer Summer Autumn Autumn Autumn Winter Winter Winter South

Mantle Mantle (Spring) Mantle (Spring) Mantle (Spring) Mantle (Summer) Mantle (Summer) Mantle (Summer) Mantle (Autumn) Mantle (Autumn) Mantle (Autumn) Mantle (Winter) Mantle (Winter) Mantle (Winter) Mantle (South)

Entropy Potential Goblin Fortune Goblin Transformation Goblin Wyrd Goblin

Dusk Dawn

Mantle (Dusk) Mantle (Dawn)

1 2 3 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 1 2 3 4

Dots -

Goodwill Court Goodwill Court Goodwill Court Goodwill Court Goodwill Court Goodwill Court Goodwill Court Goodwill Court Goodwill Court Goodwill Court Goodwill Court Goodwill Court Goodwill Court Goodwill

(Spring) (Spring) (Spring) (Summer) (Summer) (Summer) (Autumn) (Autumn) (Autumn) (Winter) (Winter) (Winter) (South)

Flag 4 4 4 -

Court Goodwill (Dusk) Court Goodwill (Dawn)

Goblin Contracts Dots Trading Luck for Fate Shooter's Bargain Sight of Truth and Lies Calling the Guardian Diviner's Madness Sandman's Bargain Dream Rendering Fair Entrance Fool's Gold Mirror, Mirror Grace Wisely Shed Goblin Midwife Burden of Life Delayed Harm Blessing of Forgetfulness Goblin Oath Good and Bad Luck Call the Hunt Royal Oil Goblin Ward Lost and Found Sleepwalker Mad Tresspass Blood-binding

Dots 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 4 4 4 4 4 5 5 5 5

Selected Goblin Contract 1 Shooter's Bargain 2 Calling the Guardian 3 Delayed Harm 4 Good and Bad Luck 5 Lost and Found

oblin Contract

Element: Sky Meteor

Elements <= You can add new elements here, but you may also want to add 1 Fire 2 Earth Eleme 3 Wind Kith 4 Water 1 Airtouched 5 Electricity 2 Asparas 6 Poison 3 Ask-wee-da-weed 7 Metal 4 Blightbent 8 Sand 5 Di-cang 9 Ceramics 6 Earthbones 10 Plant 7 Fireheart 11 Snow 8 Levinquick 12 Wood 9 Manikin 13 Pollution 10 Metalflesh 14 Cloud 11 Sandharrowed 15 Fog 12 Snowskin 16 Jewel 13 Waterborn 17 Meteor 14 Woodblood 18 Smoke 15 Kithless 19 Sky 20 Stone 21 Lightning 22 Glass 23 Clockwork 24 Mercury 25 26 27 28 29 30 31 32 33 34 35 36 37 38

39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83

84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100

, but you may also want to add them under the appropriate kith(s) below as well. Elements by Kith Total 1 2 3 4 4 Wind Cloud Smoke Sky 2 Cloud Fog 1 Meteor 2 Pollution Poison 1 Jewel 2 Earth Stone 1 Fire 2 Lightning Electricity 4 Glass Clockwork Mercury Ceramics 1 Metal 1 Sand 1 Snow 1 Water 2 Wood Plant 5 Electricity Cloud Mercury Metal Stone

Element Cloud Fog Meteor Poison Jewel Stone Fire Electricity Mercury Metal Sand Snow Water Plant Cloud

Animal Type: Sparrow Tanuki

Animal Types <= You can add new animal types here, but you may also want to a 1 Small cat 2 Big cat 3 Cow Kith Element 4 Fox 1 Broadback Ox 5 Tanuki 2 Chimera Fox 6 Monkey 3 Cleareyes Small Cat 7 Dog 4 Coldscale Snake 8 Wolf 5 Coyote Tanuki 9 Snake 6 Hunterheart Big Cat 10 Octopus 7 Nix Fish 11 Ox 8 Riddleseeker Tanuki 12 Rabbit 9 Roteater Vulture 13 Lizard 10 Runnerswift Fox 14 Spider 11 Skitterskulk Crab 15 Fly 12 Steepscrambler Squirrel 16 Corvid 13 Swimmerskin Fish 17 Hawk 14 Truefriend Dog 18 Sparrow 15 Venombite Snake 19 Fish 16 Windwing Hawk 20 Crab 17 Kithless Weasle 21 Horse 22 Porpoise 23 Vulture 24 Squirrel 25 Boar/Pig 26 Centipede 27 Mouse/Rat 28 Rooster/Chicken 29 Weasle 30 Bat 31 Mole 32 33 34 35 36 37 38

39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83

84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100

, but you may also want to add them under the appropriate kith(s) below as well. Animal Types by Kith 3 4 Cow Tanuki Hawk

Total 4 Ox 10 Spider 6 Bat 2 Lizard 2 Fox 6 Small Cat 1 Fish 2 Fox 2 Vulture 3 Fox 4 Spider 2 Monkey 3 Fish 2 Small Cat 2 Snake 4 Raven 10 Vulture

1 Boar Sparrow Dog Snake Tanuki Big Cat Tanuki Corvid Rabbit Centipede Squirrel Octopus Dog Spider Crow Big cat

2 Horse Cow Small Cat

Wolf

Fox

Horse Fly Porpoise

Crab

Hawk Lizard

Sparrow Ox

ypes by Kith 5 Dog Fox Lizard Big cat 6 Sparrow 7 Fox 8 Big cat 9

Dog

Bear

Fly

Octopus

Weasle

Tanuki

Rooster/Chicken

10 Mouse/Rat

Rooster/Chicken

Merits
Dots to assign: Merit limit test: 7 0 5th Dot Adjustment 2 4 1 -

Number

Merit 1 FS: Spetsnaz Knife Fighting 2 Court Goodwill (Autumn) 3 Parkour 4 5 6 7 8 9 10 11

Dots

Merits C
Dots: Total: 1 Emotional Detachment 2 Entheogenic Synesthesia 3 Made Do 4 Interdisciplinary Specialty 5 Language 6 Meditative Mind 7 Multi-Lingual 8 Brawling Dodge 9 Direction Sense 10 Fast Reflexes 11 FS: Archery 12 FS: Boxing 13 FS: Chain Weapons 14 FS: Combat Markmanship 15 FS: Fencing/Kendou 16 FS: Grappling 17 FS: Filipino Martial Arts 18 FS: Formation Tactics 19 FS: Gladitorial 20 FS: Kung Fu 21 FS: Police Tactics 22 FS: Sniping 23 Mantle (Autumn) 24 FS: Soujutsu/Juukendou 25 FS: Spetsnaz Knife Fighting 26 FS: Staff Fighting 27 FS: Two Weapons 28 Fleet of Foot 29 Fresh Start 30 Iron Stamina 31 Natural Immunity 32 Parkour 33 Quick Draw 34 Strong Back 35 Tolerance for Biology 36 Weaponry Dodge 37 Allies 38 Barfly 39 Contacts 40 Fame 41 Friend 42 Mentor 1 72

Dup Flag -

Flag 2 1 1

43 Resources 44 Retainer 45 Status 46 Harvest 47 Hedge Beast Companion 48 Hollow 49 New Identity 50 Token 51 Archive 52 Brownie's Boon 53 Fae Mount 54 FS: Dream Combat 55 FS: Hedge Duelist 56 Hidden Life 57 Market Sense 58 Perfect Stillness 59 Pledgesmith 60 Prophet Circle 61 Workshop 62 Court Goodwill (Autumn) 63 Devotee 64 Manymask 65 Market Familiarity 66 Slave 67 Goblin Merchant 68 Wholesale Wares 69 Goblin Vow 70 Outsider Fetish 71 Mobile Hollow 72 Bastion

Merits Categorized by Number of Dots


2 81 Area of Expterise Danger Sense Easy Ride Eidetic Memory Good Time Management Higher Calling Holistic Awareness Hollow Soul Informative Made Do Multi-Lingual Disarm Fast Reflexes Fighting Finesse FS: Archery FS: Boxing FS: Chain Weapons FS: Combat Markmanship FS: Fencing/Kendou FS: Grappling FS: Filipino Martial Arts FS: Formation Tactics FS: Gladitorial FS: Kung Fu FS: Police Tactics FS: Sniping Mantle (Autumn) FS: Soujutsu/Juukendou FS: Spetsnaz Knife Fighting FS: Staff Fighting FS: Two Weapons Fleet of Foot Iron Stamina Iron Stomach Parkour Toxin Resistance Allies Barfly Contacts Fame Friend Mentor Crafter's Sense Informative Made Do Multi-Lingual Ambidextrous FS: Archery FS: Boxing FS: Chain Weapons FS: Combat Markmanship FS: Fencing/Kendou FS: Grappling FS: Filipino Martial Arts FS: Formation Tactics FS: Gladitorial FS: Kung Fu FS: Police Tactics FS: Sniping Mantle (Autumn) FS: Soujutsu/Juukendou FS: Spetsnaz Knife Fighting FS: Staff Fighting FS: Two Weapons Fleet of Foot Gunslinger Iron Stamina Parkour Strong Lungs Stunt Driver Stunt Rider Allies Barfly Contacts Fame Friend Inspiring Mentor Resources Retainer Status Dual Kith Fair Haven Harvest 3 83

Resources Retainer Status Striking Looks Fae Pet Harvest Hedge Beast Companion Hollow New Identity Token Archive Charmed Life Fae Mount Faerie Healing FS: Dream Combat FS: Hedge Duelist Hedge Gate Sense Hidden Life Hob Kin Hobgoblin Trainer Lethal Mien Long of Days Pledgesmith Prophet Circle Rigid Mask Soul Sense Visionary Dreams Workshop Court Goodwill (Autumn) No Seeming Devotee Manymask Slave Second-Hand Skills Wholesale Wares Goblin Vow Outsider Fetish Mobile Hollow Bastion

Hedge Beast Companion Hollow Token Arcadian Metabolism Archive Fae Mount Faerie Favor FS: Dream Combat FS: Hedge Duelist Hidden Life Pledgesmith Prophet Circle Ritual Doorway Siren Song Wisdom of Dream Workshop Court Goodwill (Autumn) Token Maker Devotee Manymask Tokenmaster Market Familiarity Slave Second-Hand Skills Goblin Merchant Goblin Vow Outsider Fetish Narrative Master Unseen Sense, Talecrafting Fatebound: Bean Buyer Fatebound: Cloistered Spinner Fatebound: Cowherd and Weaver Fatebound: Evil Stepsister Fatebound: Fair Prince Fatebound: Fisher King Fatebound: Mobled Queen Fatebound: Monkey Heart Fatebound: Mortal Enemy Fatebound: Star-Crossed Lover Mobile Hollow Bastion

ber of Dots
4 53 Difficult to Ride Encyclopedic Knowledge Informative Multi-Lingual FS: Archery FS: Boxing FS: Chain Weapons FS: Combat Markmanship FS: Fencing/Kendou FS: Grappling FS: Filipino Martial Arts FS: Formation Tactics FS: Gladitorial FS: Kung Fu FS: Sniping Mantle (Autumn) FS: Soujutsu/Juukendou FS: Spetsnaz Knife Fighting FS: Two Weapons Parkour Quick Healer Allies Contacts Friend Mentor Resources Retainer Status Striking Looks Fae Pet Harvest Hollow New Identity Token Arcadian Body Archive Enchanting Performance FS: Dream Combat FS: Hedge Duelist Gentrified Bearing Prophet Circle Workshop Common Sense Multi-Lingual FS: Archery FS: Boxing FS: Chain Weapons FS: Combat Markmanship FS: Formation Tactics FS: Kung Fu FS: Sniping Mantle (Autumn) FS: Two Weapons Giant Parkour Allies Contacts Friend Mentor Resources Retainer Status Harvest Hollow Token Archive Fae Mount FS: Dream Combat FS: Hedge Duelist Prophet Circle Workshop Court Goodwill (Autumn) Devotee Manymask Sublime Wyrdskill Slave Goblin Vow Mobile Hollow Bastion 5 38 Template Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Changeling Any Any Any Any

Court Goodwill (Autumn) Devotee Manymask Slave Second-Hand Skills Market Stall Goblin Vow Disenchanting Kiss Glamour Thief Mobile Hollow Bastion

and Weaver

sed Lover

Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Any Changeling True Fae Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling

Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling Changeling

Changeling Changeling Changeling Changeling Changeling Changeling Changeling

List of Merits with Prerequisites and Other C


Merit Area of Expterise Common Sense Crafter's Sense Danger Sense Difficult to Ride Easy Ride Eidetic Memory Emotional Detachment Encyclopedic Knowledge Entheogenic Synesthesia Good Time Management Higher Calling Holistic Awareness Hollow Soul Informative Made Do Interdisciplinary Specialty Language Meditative Mind Multi-Lingual Ambidextrous Brawling Dodge Direction Sense Disarm Fast Reflexes Fighting Finesse FS: Archery FS: Boxing FS: Chain Weapons FS: Combat Markmanship FS: Fencing/Kendou FS: Grappling FS: Filipino Martial Arts FS: Formation Tactics FS: Gladitorial FS: Kung Fu FS: Police Tactics FS: Sniping Mantle (Autumn) FS: Soujutsu/Juukendou FS: Spetsnaz Knife Fighting FS: Staff Fighting FS: Two Weapons Dots 2 Res 2 5 3 Craft 3 Craft Specialty 2 4 Com 3 Res 2 Wits 3 2 1 Res 2 4 1 2 Academic, Medicine or Science 2 Res 3 3 2 Easy Ride 2 to 4 1 to 3 1 3 in two skills and a specialty 1 1 1 to 5 3 1 1 2 Dex or 2 Dex 2 Dex to 5 Str to 5 Str to 5 Str to 5 Str to 4 Dex to 4 Str to 4 Dex to 5 Str to 4 Str to 5 Str to 3 Str to 5 Dex to 5 to 4 Str to 4 Dex to 3 Str to 5 Dex Prerequisites

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

3 Weaponry 3 3 Weaponry 2 Dex 3 Stam 2 Dex 2 Dex 3 Weaponry 2 Dex 3 Weaponry 2 Stam 3 Pres 2 Dex 2 Dex 3 Res 3 Dex 3 Weaponry 3 Dex 3 Weaponry

2 2 2 2 3 2 3 3 3 3 2 2 2 3 2 3 2 3

Fleet of Foot Fresh Start Giant Gunslinger Iron Stamina Iron Stomach Natural Immunity Parkour Quick Draw Quick Healer Strong Back Strong Lungs Stunt Driver Stunt Rider Tolerance for Biology Toxin Resistance Weaponry Dodge Allies Barfly Contacts Fame Friend Inspiring Mentor Resources Retainer Status Striking Looks Dual Kith Fae Pet Fair Haven Harvest Hedge Beast Companion Hollow New Identity Token Arcadian Body Arcadian Metabolism Archive Brownie's Boon Charmed Life Enchanting Performance Fae Mount Faerie Favor Faerie Healing

1 to 3 Str 1 Fast Reflexes 5 3 Dex 1 to 3 Stam 2 Stam 1 Stam 1 to 5 Dex 1 Dex 4 Stam 1 Str 3 Athletics 3 Dex 3 Dex 1 2 Stam 1 Str 1 to 5 1 to 3 1 to 5 1 to 3 1 to 5 3 Pres 1 to 5 1 to 5 1 to 5 1 to 5 2 or 4 3 Wyrd 2 or 4 3 1 to 5 1 to 3 1 to 5 1,2,4 1 to 5 4 3 1 to 5 Hollow 1 2 4 Expression 1,2,3,5 3 2

3 Firearms 3 Res 2 2 3 Athletics 3 4 2 3 3 3 3 3 Weaponry

3 3

FS: Dream Combat 1 FS: Hedge Duelist 1 Gentrified Bearing Hedge Gate Sense Hidden Life 1 Hob Kin Hobgoblin Trainer Lethal Mien Long of Days Market Sense Perfect Stillness Pledgesmith 1 Prophet Circle 1 Rigid Mask Ritual Doorway Siren Song Soul Sense Visionary Dreams Wisdom of Dream Workshop 1 Court Goodwill (Autumn) 1 Token Maker No Seeming Devotee 1 Manymask 1 Sublime Tokenmaster Wyrdskill Market Familiarity 1 Slave 1 Second-Hand Skills 1 Goblin Merchant 1 Market Stall Wholesale Wares 1 Goblin Vow 1 Outsider Fetish 1 Narrative Master Unseen Sense, Talecrafting Fatebound: Bean Buyer Fatebound: Cloistered Spinner Fatebound: Cowherd and Weaver Fatebound: Evil Stepsister Fatebound: Fair Prince Fatebound: Fisher King Fatebound: Mobled Queen

to 5 Wyrd 3 Empathy 3 to 5 Wyrd 3 4 Wyrd 3 1 to 3 No dots in fame, Wyrd = Hidden Life 2 Hollow 2 2 Wyrd 3 2 1 1 Stealth 1 to 3 to 5 2 Subterfuge 2 3 Hollow Doors 5 3 2 A living fetch 2 Wyrd 3 3 Wyrd 2 to 5 Hollow Size equal to Workshop to 5 Not a member of this Court 3 2 to 5 Wyrd 7 to 5 Wyrd 7 5 Wyrd 9 3 Wyrd 7 5 Wyrd 6 or 3 to 5 to 3 Wyrd 3 or 3 4 Goblin Merchant 3 to 2 Market Stall 4 to 5 to 3 3 Wyrd 3 3 Wyrd 3 Academics 2 3 Wyrd 3 Streetwise 3 3 Wyrd 3 Crafts 3 3 Wyrd 3 Res 3 3 Wyrd 3 Man 3 3 Wyrd 3 3 Mantle (Autumn) 5 Wyrd 3 3 Mantle (Autumn) 3 Wyrd 3

Fatebound: Monkey Heart 3 Wyrd 3 Wits Fatebound: Mortal Enemy 3 Wyrd 3 Res Fatebound: Star-Crossed Lover 3 Wyrd 3 Pres Disenchanting Kiss 4 Wyrd 5 Clarity Glamour Thief 4 Wyrd 3 Empathy Mobile Hollow 1 to 5 Hollow 1 Wyrd Bastion 1 to 5 Must belong to motley, Wits specialty

3 3 3 9 2 3 in oneiromancy

erequisites and Other Considerations


Prerequisites Test Include? Flag 0 Yes Yes 1 Yes 1 Yes 0 No 1 1 No 2 Yes 0 Yes Yes No 1 0 Yes 0 Yes Yes 1 No 2 Yes Yes 0 Yes Yes Yes No 1 Yes Yes Yes 1 Yes 1 0 Yes 1 Yes 1 2 Yes 2 2 Yes 2 2 Yes 2 2 No 3 1 Yes 1 2 Yes 2 1 No 2 2 No 3 2 No 3 2 Yes 2 2 No 3 2 No 3 Yes 2 Yes 2 1 No 2 2 Yes 2 1 Yes 1

Athletics Brawl Weaponry Com Stam Weaponry Weaponry Stam Stam Firearms Weaponry Weaponry

2 2 3 2 Firearms 3 Brawl 2 3 2 Brawl 2 Brawl 3 Stealth 3 2

2 2

2 2 Weaponry 2

1 Yes 1 Yes Yes 1 No 0 Yes 0 Yes 0 Yes 1 Yes 0 Yes 0 Yes 1 Yes 1 Yes 0 No 0 Yes Yes 0 Yes 2 Yes Yes Yes Yes Yes Yes 1 Yes Yes Yes Yes Yes Yes 0 Yes No Yes Yes Yes Yes Yes Yes Yes Yes 1 Yes Yes Yes 1 Yes Yes Yes Yes

1 1 2 1 1 1 1 2 1 1 1 1 -

Possession of Court Crown Possession of Court Crown

1 Yes 0 Yes 0 Yes Yes 1 Yes 1 Yes Yes 0 Yes Yes Yes 1 Yes Yes Yes 1 Yes 1 Yes Yes Yes 0 Yes 0 Yes 1 Yes 1 Yes Yes Yes 0 Yes 0 Yes 1 Yes 0 Yes 0 Yes Yes Yes 0 Yes Yes 1 Yes 1 Yes Yes No 0 No 1 No 0 Yes 1 Yes 0 Yes 0 Yes 0 Yes 1 Yes 1 Yes

1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1

Occult

pecialty in oneiromancy

1 Yes 0 Yes 1 Yes 1 Yes 2 Yes 1 Yes Yes

1 1 1 2 1 -

Special

Standard Formula

Unique Formula

Changeling: the Lost


Name: Player: Chronicle: Virtue: Vice: Concept: Fortitude Gluttony Seeming: Kith: Court:

Attributes
Power Finess Resistance Intelligence Wits Resolve 4 Strength 2 Dexterity 5 Stamina 1 Presence 3 Manipulation 4 Composure

Skills
Merits
Academics Computer Crafts Investigation Medicine Occult Politics Science FS: Spetsnaz Knife Fighting 1 Court Goodwill (Autumn) 0 Parkour 0 0 0 0 2 5

Other Traits
Health
2 4 1 9

Willpower
8

Wyrd
8

Glamour
Athletics Brawl Drive Firearms Larceny Stealth Survival Weaponry 1 0 1 Glamour Addict 0 Manifest Mien 0 0 4 Smoke 0

Flaws Clarity Contracts


5 10 9 8 7 6 5 4 3 2 1 Size: Speed:

Animal Ken Empathy Expression Intimidation Persuasion Socialize Streetwise Subterfuge

2 0 0 2 0 2 3 0

Pledges

Defense: Armour: Initiative Mod: Experience:

Darkling Gravewright Autumn

2 4 3

Health
9

Willpower
8

Wyrd
8

Glamour

Clarity
6

10 9 8 7 6 5 4 3 2 1 5 9 2 6

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