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PAT-FG

OBJECTIVE: THE OBJECTIVE IS TO BE SUCCESSFUL WITH THE TRY AND COME AWAY WITH POINTS. PHILOSOPHY: THE EXTRA POINT TRY AND THE FIELD GOAL TRY ARE NOT AUTOMATIC. WE MUST FOCUS AND BE PERFECT EVERY TIME WE KICK. EVERY POINT WE SCORE CAN BE DIFFERENCE IN VICTORY OR DEFEAT. COMPONENTS OF THE PAT/FG: THERE ARE 3 COMPONENTS OF THE EXTRA POINT AND 4 COMPONENTS OF THE FIELD GOAL. (1) THE EXECUTION OF THE SNAP, HOLD AND KICK. (2) THE PROTECTION (3) "FIRE" CALL (4) THE KICK COVERAGE (FIELD GOAL ONLY)

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(1) THE EXECUTION OF THE SNAP, HOLD AND KICK- THE TOTAL TIME FOR THE SNAP, HOLD AND KICK SHOULD BE 1.3 SECONDS. THE EXECUTION OF THE SNAP AND HOLD MUST BE PERFECT SO THAT WE NEVER AFFECT THE TIMING OF THE KICKER. (2) THE PROTECTION- WE MUST BUILD A WALL WITH OUR PROTECTION AND PREVENT ANY PENETRATION FROM THE BLOCK TEAM. WE MUST STEP AND PUNCH FIRMLY TO THE INSIDE, STAYING SQUARE TO THE LINE OF SCRIMMAGE. KEEP YOUR HEAD UP AND DO NOT LUNGE FORWARD. (3) "FIRE" CALL- IF THERE IS A MAJOR MALFUNCTION BETWEEN THE SNAP AND THE HOLD, THE HOLDER WILL CALL-- "FIRE", "FIRE"-- AND WE WILL EXECUTE THE FIRE PASS. (4) THE KICK COVERAGE- WE ONLY HAVE TO COVER ON FIELD GOALS. YOU SHOULD ALWAYS BE ALERT TO COVER ON ANY LONG FIELD GOAL ATTEMPT OR IF THE FIELD GOAL IS BLOCKED.
IMPORTANT RULES FOR EXTRA POINT & FIELD GOAL
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ANY ELIGIBLE NUMBERED RECEIVER LINED UP IN AN INELIGIBLE POSITION MUST REPORT TO THE REFEREE PRIOR TO ENTERING THE HUDDLE OR ASSUMING HIS POSITION ON THE PAT!FG TEAM. ANY INELIGIBLE NUMBERED RECEIVER LINED UP IN AN ELIGIBLE RECEIVER POSITION MUST REPORT TO THE REFEREE PRIOR TO ENTERING THE HUDDLE OR ASSUMING HIS POSITION ON THE PAT! FG TEAM. ONCE DESIGNATED AS ELIGIBLE OR INELIGIBLE, THAT PLAYER MUST PARTICIPATE IN THE SAME POSITION UNTIL LEGALLY WITHDRAWN FROM THE GAME, EXCEPT IN THE FOLLOWING SITUATIONS: (1) A TOUCHDOWN IS SCORED, (2) A KICK IS COMPLETED, (3) A PENALTY IS ADMINISTERED, (4) A TIME OUT BY EITHER TEAM IS CALLED, OR (5) THE QUARTER ENDS. A BLOCKED KICK THAT DOES NOT CROSS THE LINE OF SCRIMMAGE MAY BE ADVANCED BY EITHER TEAM. A PARTIALLY BLOCKED KICK THAT CROSSES THE LINE OF SCRIMMAGE CAN NOT BE ADVANCED BY THE KICKING TEAM UNLESS FIRST TOUCHED BY THE RECEIVING TEAM. HANDS MUST BE INSIDE THE FRAME OF THE RUSHER. WINGBACKS CANNOT PUSH FROM BEHIND TO WIDEN THE OUTSIDE RUSHER.

PG.l PAT-FG

HUDDLE! NO HUDDLE RULES 1.WE, GENERALLY, WILL NOT HUDDLE BEFORE A PAT OR FG. WE WILL HUDDLE IF A PENALTY OCCURS DURING THE PLAY, IF A TIME OUT IS CALLED, OR IF INSTRUCTED TO DO SO FROM THE SIDELINE. NOTE: REMEMBER TO REPORT TO THE REFEREE (IF IT APPLIES TO YOU) 2. IF WE HUDDLE, THE HOLDER WILL SET THE HUDDLE 8 YARDS BEHIND THE LINE OF SCRIMMAGE AND OFF TO THE SIDE AWAY FROM THE KICK SPOT. THIS WILL ALLOW THE KICKER TO SET UP FOR THE KICK. THE HOLDER IS RESPONSIBLE FOR COUNTING OUR PLAYERS. THE HOLDER WILL ALSO MAKE THE HUDDLE CALL: FIELD GOAL (OR PAT) ON CENTERS SNAP-READY-BREAK. WE WILL HUDDLE IN THE FOLLOWING MANNER:

8 YARDS

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3. THE FIELD GOAL TEAM SHOULD BE READY TO GO ANY TIME THE BALL IS ACROSS MID-FIELD. BE AWARE OF THE DOWN AND DISTANCE, THE CLOCK, AND OUR TIME OUT SITUATION. 4. WITH NO TIMEOUTS AND THE CLOCK RUNNING DOWN, THE FIELD GOAL TEAM MUST BE PREPARED TO SPRINT OUT ON THE FIELD, LINE UP IMMEDIATELY, AND GET THE FIELD GOAL ATIEMPT OFF AS QUICKLY AS POSSIBLE. WE MUST BE ABLE TO GET THE KICK OFF WITHIN 12 TO 15 SECONDS (DEPENDING ON HOW FAR WE HAVE TO RUN TO SET UP). THIS SITUATION WILL BE CALLED "QUICK FIELD GOAL". THIS SITUATION RARELY COMES UP, BUT WE MUST BE PREPARED FOR IT WHEN IT PRESENTS ITSELF. ON THE LINE 1.THE HOLDER CHECKS TO SEE IF THE TEAM IS READY, THEN HE CHECKS WITH THE KICKER. 2. WHEN THE HOLDER FEELS THAT EVERYONE IS READY, HE WILL CALL: "READY---SET". ON "READY" CALL, ALL EYES SHOULD GO TO THE BALL. AFTER "SET" CALL, THE BALL WILL BE SNAPPED WHEN THE CENTER IS READY. 3. MOVE ON THE CENTERS SNAP. FOCUS ON THE BALL AND DO NOT BE DRAWN OFFSIDES. 4. IF THERE ARE NOT 11 MEN ON THE FIELD, THE HOLDER SHOULD CHECK WITH THE BENCH TO SEE WHETHER WE WANT TO TAKE A DELAY OF GAME PENALTY OR CALL TIME OUT. 5. IF THERE IS A BAD SNAP OR MIS-HANDLED SNAP, THE HOLDER WILL CALL:" FIRE, FIRE", AND WE WILL EXECUTE OUR FIRE PLAY. OFFENSIVE LINEMAN CANNOT GO DOWN FIELD ON A PASS.

PG.2
PAT-FG

ASSIGNMENTS CENTER: AFTER THE "SET" CALL, YOU CAN SNAP THE BALL WHEN YOU ARE READY. AFTER THE SNAP, GET YOUR HEAD UP AND HOLD YOUR GROUND. CHANGE UP THE RHYTHM OF THE SNAP. USE HEAD MOVEMENTS TO PREVENT THE RUSHERS FROM GETIING A JUMP ON THE SNAP. COVER (FG) AFTER THE KICK. GUARDS AND TACKLES: MOVE ON THE CENTERS SNAP. STEP HIGH AND INSIDE, KEEPING YOUR SHOULDERS SQUARE. DO NO MOVE YOUR OUTSIDE FOOT. YOU ARE RESPONSIBLE FOR THE AREA INSIDE OF YOU. NEVER BLOCK OUT. PUNCH, WITH THE INSIDE HAND, THROUGH THE TOP OF THE NUMBERS OF ANY RUSHER THROUGH YOUR AREA. TO HELP THE MAN TO YOUR OUTSIDE, KEEP YOUR OUTSIDE FOOT IN PLACE AND USE YOUR OUTSIDE ARM TO SLOW UP ANY RUSHERS TO YOUR OUTSIDE. KEEP YOUR HEAD UP AND ASS DOWN AND SEE WHAT YOU HIT. YOU CANNOT BE TURNED OR PULLED. SET FIRMLY AND LET THE RUSHER COME TO YOU. COVER (FG) AFTER THE KICK. ENDS: MOVE ON THE CENTERS SNAP. YOUR TECHNIQUE IS SLIGHTLY DIFFERENT THAN THE GUARDS AND TACKLES. YOU, ALSO, ARE RESPONSIBLE FOR THE AREA INSIDE OF YOU, BUT YOUR TECHNIQUE WILL HELP US FORM A BETIER POCKET FOR THE KICKER AND TAKE SOME OF THE PRESSURE OFF OF THE WINGBACK. YOU WILL STEP HIGH AND INSIDE WITH THE INSIDE FOOT AND SLIDE BACK WITH THE OUTSIDE FOOT. PUNCH WITH THE INSIDE HAND, THROUGH THE TOP OF THE NUMBERS OF ANY RUSHER THROUGH YOUR AREA. USE YOUR OUTSIDE ARM TO SLOW UP ANY RUSHERS TO YOUR OUTSIDE. KEEP YOUR HEAD UP AND ASS DOWN AND SEE WHAT YOU HIT. YOU CANNOT BE TURNED OR PULLED. SET FIRMLY AND LET THE RUSHER COME TO YOU. COVER (FG) AFTER THE KICK. REMEMBER: YOU ARE RESPONSIBLE FOR THE AREA INSIDE OF YOU. NEVER BLOCK OUT AND NEVER SACRIFICE YOUR RESPONSIBILITY TO HELP WITH THE WINGBACK. YOUR BODY POSITION ALONE WILL HELP THE WINGBACK. WINGBACKS: FORM A WALL WITH THE END. STEP WITH THE OUTSIDE LEG AND KEEP YOUR INSIDE FOOT ANCHORED. PROTECT INSIDE FIRST. PUNCH THROUGH THE TOP OF THE NUMBERS OF ANY RUSHER IN YOUR AREA. KEEP YOUR HEAD UP AND ASS DOWN AND SEE WHAT YOU HIT. FORCE AN OUTSIDE RUSH. PROTECT THE INSIDE FIRST BUT GET CONTACT ON ANY OUTSIDE RUSHER AS YOU CAN. LET THE RUSHER COME TO YOU. DO NOT GET FAKED OUTSIDE AND LET A RUSHER COME INSIDE YOU. BE ALERT FOR THE "FIRE" CALL. COVER (FG) AFTER THE KICK. HOLDER: YOU ARE THE QB OF THE PAT/ FG TEAM. MAKE SURE WE HAVE 11 MEN. MAKE SURE EVERYONE IS READY AND CALL OUT THE CADENCE. PICK THE KICK SPOT 8 YARDS FROM THE BALL. RECEIVE THE SNAP AND PLACE IT QUICKLY ON THE KICK SPOT WITH THE LACES AWAY FROM THE KICKER AND WITH THE PROPER TILT. BE ALERT TO CALL "FIRE" ON ANY MIS-HANDLED OR BAD SNAP. YOU ARE THE RIGHT SAFETY IN COVERAGE ON A FIELD GOAL ATIEMPT. KICKER: TAKE YOUR PROPER SET-UP AND THEN CONCENTRATE ON THE KICK SPOT. LET THE HOLDER KNOW WHEN YOU ARE READY. THERE IS NO PRESSURE IF YOU HAVE CONFIDENCE, AND CONFIDENCE COMES THROUGH PREPARATION. YOU ARE THE LEFT SAFETY IN COVERAGE ON A FIELD GOAL ATIEMPT.

PG.3 PAT-FG

ALIGNMENT

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ALL INTERIOR LINEMAN (END TO END) WILL ASSUME A THREE-POINT STANCE WITH THE INSIDE HAND DOWN AND THE INSIDE FOOT BACK. THE DOWN HAND SHOULD BE A FOOT BEHIND THE BALL. THE INSIDE FOOT SHOULD BE BACK AND PLACED INSIDE THE OUTSIDE FOOT OF THE MAN TO YOUR INSIDE. KEEP NORMAL WIDTH IN YOUR STANCE. IF WE REDUCE THE WIDTH OF OUR PROTECTION WE GIVE THE OUTSIDE RUSHERS A "SHORTER CORNER" TO TRY TO BLOCK THE KICK.

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5. THE WINGBACKS WILL ASSUME A 2 POINT STANCE AND ALIGN AT A 45


DEGREE ANGLE. THE INSIDE FOOT SHOULD BE INSIDE THE OUTSIDE FOOT OF THE END AND BACK APPROXIMATELY 6 INCHES BEHIND HIS HEELS.

6. THE HOLDER WILL ALIGN 8 YARDS BEHIND THE BALL.

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PG.4 PAT-FG

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