Sie sind auf Seite 1von 8

STATS (200BP), POSITIVE QUALITIES (35BP), NEGATIVE QUALITIES (-35BP), SKILLS (15 0BP), nYEN(50BP) 280,000 -80,000 Bone

Density Augmentation (R4) (0.60 Essence Cost) -60,000 Adrenaline Pump (R2) (0.75 Essence -30,000 Synthcardium (R3) (0.15 Essence -25,000 Platelet Factories (0.10 st) -16,000 Muscle Toner (R2) (0.20 Essence -14,000 Muscle Augmentation (R2) (0.20 Essence Cost) - 9,600 Cybereye sence Cost) - 9,600 Cybereye sence Cost) - 9,600 Cybereye sence Cost) - 6,000 Hearing Enhancement (0.05 st) - 500 Datajack sence Cost) _______________________________________________________________ 260,300 (3.35 Essence Cost) 28,800 Cybereye (R3) (12) Thermographic Vision (2) Vision Enhancement (3) Vision Magnification (2) Low-Light Vision (2) Smartlink (3) Protective Covers 1000 (9600) 1000 4500 1000 1000 1000 100 Cost) Cost) Essence Co Cost) (0.40 Es (0.40 Es (0.40 Es Essence Co (0.10 Es

[b]High Concept[/b] Spell-slinging Seeress [b]Trouble[/b] Cassandra's Tears [b]Other Aspects[/b] Manipulative Witch Time is on My Side Proprietor of the Sacred Circle Lore Discipline Guns Deceit Contacts Conviction Presence Alertness Resources Investigation Endurance Rapport Athletics

Physical Defense +5 (Superb) Social Defense +5 (Superb) Mental Defense +4 (Great) Enchanted Items: (4 Slots)

5 Lore 05 4 Discipline 08 3 Presence 09 2 Rapport 08 1 Contacts Scholarship

Conviction Endurance Alertness Intimidation 05 Investigation Resources Empathy Deceit Athletics

(63) 6 Lore Discipline Conviction 5 Endurance Rapport Resources 4 Deceit Investigation Contacts 3 Presence Intimidation Scholarship 09 2 Guns Alertness Empathy 06 1 Weapons Athletics Fist ------------------------------------------------Focus Items: 6 Slots Enchanted Items: 8 Slots +2 Control Spirit +2 Power Spirit, +1 Power Air +1 Power Water +3 Strength Crafting +2 Complexity Divination +1 Complexity Wards +3 Uses Crafting, +2 Control Divination +1 Control Wards

18 15 12 03

17 16 17 15

Leader Margrave Leon Barun Lower Circle Countess Michelle Gustavis Lower Circle Count Gergor Mishkov Lower Circle Viscount Rafael DeGaudier

Leon Barun High Concept: Margrave of the Red Court Trouble: Blind with Confidence Other Aspects: Impeccable Manners; I Own This Town; With an Iron Fist; Blood Sor cerer; Black Magic, Blood and Sex [code][b]Cost Powers[/b] -3 Evocation (Fire, Spirit, Earth) -3 Thaumaturgy -1 Addictive Salive -1 Blood Drinker -1 Claws -1 Echoes of the Beast -1 Flesh Mask +1 Feeding Dependency -1 Cloak of Shadows -2 Inhuman Strength -2 Inhuman Speed +2 The Catch -2 Inhuman Recovery -2 Inhuman Toughness --------------------------

-17 Refresh RANK 6 Lore 5 Weapons 4 Might 3 Alertness 2 Empathy 1 Guns

Discipline Conviction Athletics Presence Deceit Stealth

Endurance Deceit Intimidation Rapport Survival[/code]

[b]Stress: P[/b] OOOO(OO) [b]M[/b] OOOO [b]S[/b] OOOO [b]H[/b] OOOO (+1 Mild Phy sical, Mental, and Hunger) Leon Barun is at the tippity top of the Red Court power structure in Massachuset ts, and he makes his home in Boston. The man is over six sentries old, a former knight in the court of King Richard the Second, he was turned in the Hundred Yea rs war. He disappears from record for the next two hundred years, during which r umors say he was a bruiser for the Red King himself. Rewarded for his long centu ries of service, he was given leave to travel with the Cortez to the new world. There he reveled in blood and war. He moved to the Massachusetts area in the lat e 1700's and began to establish the Red Court in that area of the new World. Leon Barun rules with an iron fist in Massachusetts. His word is as if God himse lf spake unto his people. He is an accomplished sorcerer, expert in many of the blackest arts. It is said that he favors sex rituals to provide extra juice for his thaumaturgical spells. Sex, blood, and death, these are the basis for his po wer. [b]Evocation Specializations:[/b] Spirit (Power +1) [b]Thaumaturgy SPecializations:[/b] Wards (Complexity +1) [b]Focus Items:[/b] Family Signet Ring (Spiri +2 Defensive Power and Control) [b]Rote Spells:[/b] [b]I gi tha trmoun[/b] [i]The Earth Shall Tremble[/i] The ground begins to shake. Type: Earth Evocation, Maneuver Power: 5 Shifts Duration: 3 Exchanges Effect: Gives the zone an aspect of "Shaking with Rage" for 2 exchanges. Can usu ally be tagged for a bonus to intimidate, or in a physical conflict for a bonus to hit. [b]Entafizo[/b] [i]Entomb[/i] Type: Earth Evocation, Attack Power: 5 Shifts Target: One target (touching the ground) in line-of-sight, inflicting physical s tress. Duration: One action. Opposed by: Targets Might Effect: The earth rises up and slams into the opponent. Inflicting physical stre ss. [b]nkavma[/b] [i]Burn[/i] Standard Fire Rote

Type: Fire evocation. Attack Power: 5 shifts. Control: Roll Discipline plus appropriate specializations and focus items. Duration: One action. Opposed by: Targets Athletics skill, magical blocks, or some other skill as deter mined in play. Effect: A white hot lance of fire that pours forth from the caster s outstretche d hand. [b]Thlassa tis Flgas[/b] [i]Sea of Flame[/i] Zone wide fire evocation TypeL Fire Evocation. Attack Power: 5 Shifts Target: Every person in a single zone. Control: Roll Discipline plus appropriate specializations and focus items. Duration: One Action. Opposed by: Target s athletics. Effect: A weapon: 3 attack on an entire zone. [b]Mchi Proschei[/b] [i]Battle Alertness[/i] This spell increases the casters awareness, allowing him to react to danger much Type: Spirit more quickly.evocation, defensive (sort of) maneuver, or Defensive Block Control: Roll Discipline plus appropriate specializations and focus items Power: 8 Shifts Effect: This is Duration: 3 exchanges Target: Himself actually a defensive block, but one that works by amping up the wizards awareness of his surroundings, subtle movements of air, surges of hostile intent, that sort of thing. Two shifts are put into duration, leaving a Fantast Variations: Longer or shorter duration yields lesser or attacks. ic (+6) effect, effectively a persistent dodgeaof incominggreater block effect. Clever wizards might redirect this spell energy to use the block as a substitute Alertness orresult for skill roll Investigation. Some GMs might be okay with setting aside the block and h instead using the effect strength as an indi- cator of initiative. Type: Spirit evocation, defensive [b]Aratos[/b] [i]Invisible[/i] block Control: Roll Discipline plus appropriate specializations and focus items Power: 8 shifts Duration: One exchange Opposed by: An observers Alertness skill Effect: Renders the caster invisible Michelle Gustavis High Concept: Countess of the Red Court Trouble: Bitch Queen Other Aspects: Gossip Girl; Plot and Counterplot; Magical Battering Ram; I Know What You Did Last Summer; More Money than God Cost Powers -3 Evocation (Air, Water, Earth) -2 Refinement (Extra Focus Slots) -1 Addictive Salive -1 Blood Drinker -1 Claws -1 Echoes of the Beast -1 Flesh Mask +1 Feeding Dependency -1 Cloak of Shadows -2 Inhuman Strength -2 Inhuman Speed +2 The Catch -2 Inhuman Recovery -2 Inhuman Toughness --------------------------

-16 Refresh P OOOO(OO) M OOOO S OOOO H OOOO (+1 Mild Mental, and Hunger) 50 6 5 4 3 2 1 Discipline, Conviction Athletics, Fists Deceit, Alertness Presence, Endurance, Rapport Contacts, Intimidation, Empathy Intimidation, Might, Resources, Guns

[b]Gregor Mishkov[/b] [b]High Concept:[/b] Count of the Red Court [b]Trouble:[/b] Might Makes Right [b]Other Aspects:[/b] Masochist; Blunt like a Hammer; My Way or the Highway; Wie lder of Cladanets; Swordmaster [IMG]http://img.photobucket.com/albums/v15/Ramaloke/6a00d8341c022653ef0115707016 02970b-.png[/IMG] [code] [b]Cost Powers[/b] -1 Berserker +2 Item of Power -1 True Strike -2 Channeling (Crafting) -3 Refinement (Extra Enchanted Item Slots) -1 Addictive Salive -1 Blood Drinker -1 Claws -1 Echoes of the Beast -1 Flesh Mask +1 Feeding Dependency -1 Cloak of Shadows -2 Inhuman Strength -2 Inhuman Speed +2 The Catch -2 Inhuman Recovery -2 Inhuman Toughness --------------------------16 Refresh RANK 6 Athletics Weapon 5 Endurance Alertness 4 Discipline Might 3 Conviction Presence Intimidate 2 Stealth Deceit Guns 1 Survival Empathy Rapport [/code] [b]Stress: P[/b] OOOO(OO) [b]M[/b] OOOO [b]S[/b] OOOO [b]H[/b] OOOO (+1 Mild Phy sical) If you thought that Leon Barun was bad, wait till you meet this guy. Essentially nothing more than a beast in the guise of a man, Gregor Mishkov is who everybod y with any sense is glad isn t in charge. A firm believer in Might Makes Right, Gregor is Blunt Like a Hammer, about getting his way. If you stand in front of h im and his goals, he will mow you down, and he has a very sharp blade to help hi m do so. Gregor is the wielder of Cladanets, a russian sword of folklore, whose name means something along the lines of stream. As in streams of blood. It can c

ut through almost anything, even the world, making gates into the nevernever. Th is is the power behind Gregor Mishkov, and also his greatest embarrassment. With out the sword he wouldn t be more challenging than the average red court vampire . So the sword gives him power just as it holds power over him. [b]Enchanted Items:[/b] [i](16 Slots)[/i] [b]Kladenets[/b] Description:[/b] This is a finely made bastard sword with an extremely high silv er content. Based off of the mythological Kaldenets sword, from russian folklore . The sword is a family heirloom, tied directly to Gregor s bloodline. His famil y have all been turned into red court vampires, of course, otherwise they would have died out centuries ago. They jockey for power, all hoping one day to obtain the sword. If anybody not of the blood should get it, it is certain they would band together to kill the new owner. [b]Musts:[/b] You must have an aspect related to Kladenets. [b]Skills Affected:[/b] Weapons. [b]Effects:[/b] [b]Silver.[/b] The weapon has a high silver content. [b]True Aim.[/b] The weapon is of extremely fine craftsmanship, and gives a +1 b onus to weapons when wielded.[/b] [b]It s a Sword.[/b] A Sword is a sword is a sword. So this is a sword. [b]Unbreakable.[/b] As an Item of Power, it cannot be broken, save through dedic ated magical ritual predicated upon perverting it s purpose. [b]Discount Already Applied.[/b] As an item of power, Kladenets grants the wield er Channeling (Crafting) and three refinements. These are part of the sword, and support its more salient magical features. [b]Spells Provided:[/b] The sword may be treated as a Weapon: 10, 5 times per session. (7 Item Slots) The sword may ignore up to Supernatural Toughness 5 times per session. (4 Item Slot) On a hit, the sword may force the victim to take a consequence to mitigate the w ound 5 times per session (2 Item Slot) Five times per session the user may cut a portal into the nevernever, this is a 6 strength effect. (3 Slots) Rafael DeGaudier High Concept: Viscount of the Red Court Trouble: Delving Into the Black Other Aspects: Baby Necromancer; Haughty Bastard; I ve Got Friends in Low Places ; From the Shadows Cost Powers -2 Channeling (Spirit) -2 Ritual (Necromancy) -1 Addictive Salive -1 Blood Drinker -1 Claws -1 Echoes of the Beast -1 Flesh Mask +1 Feeding Dependency -1 Cloak of Shadows -2 Inhuman Strength -2 Inhuman Speed +2 The Catch -2 Inhuman Recovery -2 Inhuman Toughness --------------------------15 Refresh

P OOOO(OO) M OOOO S OOOO H OOOO (+1 Mild Mental, and Hunger) 50 6 5 4 3 2 1 Discipline, Stealth Conviction, Lore Alertness, Fists Athletics, Rapport, Endurance Contacts, Empathy, Intimidate Deceit, Presence, Resources, Burglary Conviction

SKILLS 5 Discipline 4 Endurance 3 2 1

COST POWERS +2 Item of Power -3 Evocation -3 Hellfire -3 Refinement -2 Lawbreaker (First) Specializations: Fire (+2 Control +1 Power) Focus Items: 8 Evocator s Glove (Fire O. Power +4) Evocator s Staff (Fire O. Control +4) Power: 5+4+2 Control: 5+4+2+2+2 Control [code] [b]Cost -1 +2 -6 -1 -1 -8 +6 +15, Power +11 Power[/b] Master of the Cutting Grass Item of Power (The Black Blade of Death) Mythic Strength Mordite Blade True Strike Physical Immunity The Stacked Catch (The Black Blade of Death)[/code]

[b]Julio Garcia[/b] [b]High Concept:[/b] Phat Cat Vamp [b]Trouble:[/b] I Have Agoraphobia [b]Other Aspects:[/b] Trade Secrets; I Know Just the Guy; Gorged on Blood; King of the Rumormill; I Like Boys and Girls! [code] [b]Cost Powers[/b] -0 Phat Bastard -1 Homerunnner -1 Rumormonger -1 Ear to the Ground

-1 Wont Get Fooled Again -1 Honest Lies -1 Addictive Saliva -1 Blood Drinker -1 Claws -1 Echoes of the Beast -1 Flesh Mask +1 Feeding Dependency -1 Cloak of Shadows -2 Inhuman Strength +2 The Catch -2 Inhuman Recovery -2 Inhuman Toughness -15 Refresh SKILLS 5 Contacts Deceit Rapport 4 Empathy Weapons Resources 3 Presence Athletics Endurance 2 Discipline Intimidation Alertness 1 Athletics Might Conviction [/code] [b]Stress: P[/b] OOOOO(OO) [b]M[/b] OOO [b]H[/b] OOO [IMG]http://img.photobucket.com/albums/v15/Ramaloke/fat-joe-big.jpg[/IMG] [quote=Isabella Hargrove]Julio Garcia is a fat, ugly bastard, but he s a pretty decent vampire as far as they go. Oh, dont get me wrong, he is still evil, but h e doesn t have much cause to be really evil these days. Julio is in charge of the Blood Banks in Boston, and he gorges himself on almost expired blood on a daily basis. He doesn t really need to leave his lair and hu nt, and so he doesn t hurt the innocent humans anymore than is really needed (fr om his perspective). It is hard to keep a strait face around him. He practically radiates good nature d humor, but if you look into his eyes you will catch a glimpse of the two hundr ed year old creature that managed to crush his way into the lap of vampiric luxu ry. It is never good to forget how dangerous something is, and Julio makes me fo rget sometimes. Thats why I don t hang out around him more often. I always have the sneaking suspicion that one day, if it suits him, he will betray me.[/quote] [b]Phat Bastard:[/b] You are a very large individual, event though you cant move around very well, you are harder to hurt because of your sheer mass. You gain o ne physical stress box, but all athletics rolls are made at a -1 penalty. [b]Homerunner:[/b] You are extremely skilled with a baseball bat. Roll Weapons a t +1 when using one, and baseball bats deal one more physical stress in your han ds.