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All Feats from All Sources

Name Alertness Ambidexterity Armor Proficiency (Heavy) Armor Proficiency (Light) Armor Proficiency (Medium) Blind-Fight Blindsight, 5foot Radius Body Fuel Brew Potion Chariot Archery Chariot Charge Chariot Combat Chariot Sideswipe Chariot Trample Circle Kick Cleave Close-Quarters Fighting Combat Casting Combat Manifestation Combat Reflexes Craft Crystal Capacitor Craft Dorje Type General General General Source Prerequisite Player's None Handbook Player's Dex 15+ Handbook Player's Armor Proficiency Handbook (Light), Armor Player's None Handbook Player's Armor Proficiency Handbook (Light) Player's None Handbook Sword and Base attack bonus +4, Blind-Fight, Fist
Wisdom 19+

Description
You have finely tuned senses. You are equally adept at using either hand. You are proficient with heavy armor (see Table 7-5: Armor, page 104). You are proficient with light armor (see Table 7-5: Armor, page 104). You are proficient with medium armor (see Table 7-5: Armor, page 104). You know how to fight in melee without being able to see your foes. You sense opponents in the darkness.

Proficiency (Medium)

General

General

General General Psionic Item Creation General General General General General General General General General Psionic General Item Creation Item Creation Item Creation Item Creation Item

Psionics Inner Strength, Handbook Talented Player's Spellcaster Level Handbook 3rd+ Sword and Chariot Combat, Handle animal skill. Fist Sword and Chariot Combat, Chariot Sideswipe, Fist

You can expand your power point total at the expense of your health. You can create potions, which carry spells within themselves. See the DUNGEON MASTER's Guide for rules on potions. You are skilled at using ranged weapons from a chariot. You are skilled at charging with you chariot. You are skilled in chariot combat. You are skilled at using your chariot's scythe blades against foes. You are trained in using your chariot to knock down opponents.

Handle Animal skill.

Sword and Handle Animal skill. Fist Sword and Chariot Combat, Handle Animal skill. Fist Sword and Chariot Combat, Handle Animal skill. Fist

Sword and Dex 15+, Base attack You kick multiple opponents with the same bonus +3, Improved attack action. Fist
Unarmed Strike

Player's Str 13+, Power Handbook Attack

You can follow through with powerful blows.

Sword and Base attack bonus +3 You are skilled at fighting at close range and resisting grapple attacks. Fist Player's None Handbook Psionics None Handbook Player's None Handbook
You are adept at casting spells in combat. You are adept at manifesting powers in combat. You can respond quickly and repeatedly to opponents who let their defenses down.

Psionics Manifester level 9th+ You can create psionic crystal capacitors that store power points (see Chapter 7: Handbook
Psionic Items for rules about crystal capacitors).

Psionics Manifester level 5th+ You can create slender crystal wands called dorjes than can manifest powers Handbook Player's Spellcaster Level Handbook 5th+

when charges are expended (see Chapter 7: Psionic Items for rules on dorjes).

Craft Magic Arms and Armor Craft Psionic Arms and Armor Craft Rod

You can create magic weapons, armor, and shields.

Psionics Manifester level 5th+ You can create psionic weapons, armor, and shields (see Chapter 7: Psionic Items Handbook
for rules about psionic arms and armor).

Player's

Spellcaster Level 9th

You can create magic rods, which have i d i l ff t

Creation Craft Staff Craft Universal Item Craft Wand Craft Wondrous Item Death Blow Deep Impact Item Creation Item Creation Item Creation Item Creation General Psionic

Handbook 9th+ Player's Spellcaster Level Handbook 12th+ Psionics None Handbook Player's Spellcaster Level Handbook 5th+ Player's Spellcaster Level Handbook 3rd+ Sword and Base attack bonus +2, Improved Fist
Initiative

varied magical effects. You can create magic staffs, which have multiple magical effects. You can create miscellaneous psionic items, such as third eyes or psychoactive skins.(see Chapter 7: Psionic Items for rules about universal items). You can create wands, which cast spells (see the DUNGEON MASTER's Guide for rules on wands). You can create miscellaneous magic items, such as crystal balls and flying carpets. You waste no time in dealing with downed foes. You can strike your foe with a melee weapon as if making a touch attack.

Psionics Str 13+, Power Handbook Attack, Psionic

Weapon, base attack bonus +3 or more You can deflect incoming arrows, as well as crossbow bolts, spears, and other shot or thrown weapons.

Deflect Arrows Deflect Ranged Attack

General General

Player's Dex 13+, Improved Handbook Unarmed Strike

You can deflect incoming arrows, as well Dragon Point Blank Shot, as crossbow bolts, spears, and other shot Magazine Precise Shot, Ranged Disarm, Dex or thrown weapons, using your bow. #275 13+, base attack bonus +5 or higher

Dirty Fighting Disarm Mind Dodge Dual Strike Eagle Claw Attack Empower Spell Encode Stone

General Psionic General General General

Sword and Base attack bonus +2 You know the brutal and effective fighting tactics of the streets and back alleys. Fist Psionics Cha 13+, Mental Handbook Adversary Player's Dex 13+ Handbook
You can directly deplete your foe's power point total with psionic attacks. You are adept at dodging blows.

Your combat teamwork makes you a more Sword and Base attack bonus +3, Combat Reflexes dangerous foe. Fist

Sword and Base attack bonus +2, Improved Fist


Unarmed Strike, Sunder, Dex 15+

Your unarmed attacks shatter objects.

Metamagic Item Creation General

Player's None Handbook

You can cast spells to greater effect.

Psionics Manifester level 1st+ You can create power stones, from which you or another psion can manifest the Handbook
powers stored therein (see Chapter 7: Psionic Items for rules on power stones).

Endurance

Player's None Handbook Psionics None Handbook Player's None Handbook

You are capable of amazing feats of stamina. You can cast spells farther than normal. You can cast spells farther than normal.

Enlarge Power Metapsionic Enlarge Spell Exotic Weapon Proficiency Metamagic General

Player's Base attack bonus +1 Choose a type of exotic weapon, such as dire flail or shuriken (see Table 7-4: Handbook or higher
Weapons, page 99, for a list of exotic weapons). You understand how to use that type of exotic weapon in combat.

Expert Tactician Expertise Extend Power Extend Spell Extra Stunning Attacks Extra Turning

General General Metapsionic Metamagic General Special

Sword and Base attack bonus +3 Your tactical skill works to your advantage. Fist Player's Int 13+ Handbook Psionics None Handbook Player's None Handbook Sword and Base attack bonus +2, Stunning Fist Fist Player's Cleric or paladin Handbook
You are trained at using your combat skill for defense as well as offense. You can manifest powers that last longer than normal. You can cast spells that last longer than normal. You gain extra stunning attacks when fighting unarmed. Extra Turning is available only to clerics and paladins. It is described in the Cleric ti 32 d th P l di

section, on page 32, and the Paladin section, on page 42, in Chapter 3: Classes.

Eyes in the Back of Your Head Far Shot Feign Weakness Fell Shot

General

Sword and Base attack bonus +3, Wis 19+ Fist Player's Point Blank Shot Handbook Sword and Base attack bonus +2, Improved Fist
Unarmed Strike

Your superior battle sense helps minimize the threat of flanking attacks. You can get greater distance out of a ranged weapon. You capitalize on your foe's perceptions of your unarmed status.

General General Psionic

Psionics Dex 13+, Point Blank You can strike your foe with a ranged Handbook Shot, Psionic Shot, weapon as if making a touch attack.
base attack bonus +3 or more.

Fists of Iron Flyby Attack Forge Ring Great Cleave

General General Item Creation General

Sword and Base attack bonus +2, Improved Fist


Unarmed Strike Fly speed

You have learned the secrets of imbuing your unarmed attacks with extra force. n/a You can create magic rings, which have varied magical effects.

Monster Manual

Player's Spellcaster Level Handbook 12th+

You can wield a melee weapon with such Player's Str 13+, Power Handbook Attack, Cleave, Base power that you can strike multiple times attack bonus +4 or higher when you fell your foes.

Great Fortitude Great Sunder

General Psionic

Player's None Handbook Psionics Str 13+, Power Handbook Attack, Sunder,

You are tougher than normal. You can sense the stress points on others' weapons.

reserve power points 5+. n/a You can manifest a power as if it were higher level than it actually is. You can cast a spell as if it were higher level than it actually is. You can manifest powers without a telltale display.

Greater Power Penetration

Psionic

Psionics Power Penetration Handbook Psionics None Handbook Player's None Handbook Psionics None Handbook

Heighten Power Metapsionic Heighten Spell Hide Power Hold the Line Improved Bull Rush Improved Critical Improved Disarm Improved Initiative Improved Overrun Improved Psicrystal Improved Sunder Improved Trip Improved TwoWeapon Fighting Improved Metamagic Metapsionic General General General General General General

You are trained in defensive techniques Sword and Base attack bonus +2, Combat Reflexes against charging opponents. Fist

Player's Str 13+, Power Handbook Attack

You know how to push opponents back.

Choose one type of weapon, such as Player's Proficient with Handbook weapon, Base attack longsword or greataxe. With that weapon, bonus +8 or higher you know how to hit where it hurts.

Player's Int 13+, Expertise Handbook Player's None Handbook

You know how to disarm opponents in melee combat. You can react more quickly than normal in a fight.

Sword and Expertise, Improved You are trained in knocking over Bull Rush, Improved opponents that are smaller than you. Fist
Trip, Str 13+, Power Attack

Psionic General General General

Psionics None Handbook Sword and Base attack bonus +2, Sunder Fist Player's Int 13+, Expertise Handbook Player's Two-Weapon Handbook Fighting,

You can impant another personality fragment in your psicrystal. You are adept at placing your attacks precisely where you want them to land. You are trained not only in tripping opponents but in following through with an attack. You are an expert in fighting two-handed.

Ambidexterity, Base attack bonus +9 or higher None You are skilled at fighting while unarmed.

General

Player's

Unarmed Strike Inertial Armor Inner Strength Iron Will Knock-Down Leadership Psionic Psionic General General General

Handbook Psionics Reserve power Handbook points +1 Psionics None Handbook Player's None Handbook Sword and Base attack bonus +2, Improved Trip, Fist
Str 15+ Your mind instinctively generates a field of protective energy. You have more power points than normal. You have a stronger will than normal. Your mighty blows can knock foes off their feet. You are the sort of person others want to follow, and you have done some work attempting to recruit cohorts and followers.

Dungeon Character Level 6+ Master's Guide

Lightning Fists Lightning Reflexes Mantis Leap Martial Weapon Proficiency

General General General General

Sword and Monk level 4th+, Dex Your skill and agility allow you to attempt a 15+ series of blindingly fast blows. Fist Player's None Handbook Sword and Monk level 7th+, 5 ranks in Jump Fist Player's None Handbook
You have faster than normal reflexes. You deliver a powerful attack after making a jump. Choose a type of martial weapon, such as longbow (see Table 7-4: Weapons, pages 98-99, for a list of martial weapons). You understand how to use that type of martial weapon in combat. You can manifest a dorje's power with power points. You can manifest powers to maximum effect. You can cast spells to maximum effect. You can make exceptionally strong psionic attacks. You can make amazing jumps.

Master Dorje Maximize Power Maximize Spell Mental Adversary Mental Leap

Metapsionic Metapsionic Metamagic Psionic Psionic

Psionics None Handbook Psionics None Handbook Player's None Handbook Psionics Cha 13+ Handbook Psionics Str 13+, 6 ranks of Handbook the Jump skill, Psionics Any item creation Handook feat Psionics Psychic Bastion Handbook Player's Dex 13+, Dodge Handbook Sword and Base attack bonus +3, Weapon Focus Fist

reserve power points 3+ n/a You can punish psionic attackers. You are skilled at dodging past opponents and avoiding blows. You use a wider variety of sizes of weapons.

Metacreative Mind Trap Mobility Monkey Grip

Psionic Psionic General General

with the appropriate weapon, Str 13+ You are skilled at using ranged weapons from horseback. You are skilled in mounted combat. The creature is adept at using all its natural weapons at once. The creature is adept at using all its hands in combat.

Mounted Archery Mounted Combat Multiattack Multidexterity Multiweapon Fighting Off-Hand Parry

General General General General General

Player's Ride skill, Mounted Handbook Combat Player's Ride skill Handbook Monster Manual Monster Manual Monster Manual
Three or more natural weapons Dex 15+, three or more arms

Three or more hands A creature with three or more hands can fight with a weapon in each hand. The creature can make one etra attack each round with each extra weapon You use your off-hand weapon to defend against melee attacks.

General

Sword and Base attack bonus +3, Ambidexterity, Fist


Dex 13+, TwoWeapon Fighting, proficiency with weapon

Pain Touch Persistent

General Metapsionic

Sword and Base attack +2, Stunning Fist, Wis Fist


19+

You cause intense pain in an opponent with a successful stunning attack. n/a

Psionics

None

Power Pin Shield Point Blank Shot Power Attack Power Penetration Power Touch Precise Shot Prone Attack Psionic Body Psionic Charge Psionic Dodge Psionic Fist Psionic Focus Psionic Metabolism Psionic Shot Psionic Weapon Psychic Bastion Psychic Inquisitor Psychoanalyst Quick Draw General General General Psionic Psionic General General Psionic Psionic Psionic Psionic Psionic Psionic Psionic Psionic Psionic Psionic Psionic General

Handbook Sword and Base attack bonus +4, Two-Weapon Fist


Fighting

You know how to get inside your opponent's guard by pinning his shield out of the way. You are skilled at making well-placed shots with ranged weapons at close range. You can make exceptionally powerful melee attacks. Your powers are especially potent, breaking through power resistance more readily than normal.

Player's None Handbook Player's Str 13+ Handbook Psionics None Handbook

Psionics Str 13+, Psionic Fist You can make power-enhanced attacks of opportunity. Handbook Player's Point Blank Shot Handbook
You are skilled at timing and aiming ranged attacks.

Sword and Base Attack +2, Dex You attack from a prone position without penalty. 15+, Lightning Fist
Reflexes

Psionics None Handbook Psionics Wis 13+, Speed of Handbook Thought, reserve
power points 3+.

n/a You can charge in a crooked line.

You are proficient at dodging blows. Psionics Dex 13+, Dodge, Handbook reserve power points 5+

Psionics Str 13+ Handbook Psionics None Handbook Psionics Con 13+, Rapid Handbook Metabolism

You can charge your unarmed strikes with additional damage potential. Your powers within your primary discipline are more potent than normal. n/a

Psionics Dex 13+, Point Blank You can charge your ranged attacks with additional damage potential. Handbook Shot. Psionics Stre 13+, Power Handbook Attack Psionics None Handbook Psionics Cha 13+, Handbook Psychoanalyst Psionics Cha 13+ Handbook
You can charge your melee weapon with additional damage potential. You can raise a fortified defense against psionic attacks. You know when others lie. Your knowledge of the mind gives you influence with others.

Player's Base attack bonus +1 You can draw weapons with start-ling speed. Handbook or higher Psionics None Handbook Player's None Handbook Dragon Point Blank Shot, Magazine Precise Shot, Dex 13+, base attack +5 #274
or higher You can manifest a power with a moment's thought. You can cast a spell with a moment's thought. You can disarm from a distance.

Quicken Power Metapsionic Quicken Spell Ranged Disarm Metamagic General

Ranged Pin

General

Dragon Point Blank Shot, Magazine Precise Shot, Dex 13+, Base attack #275 Dragon Point Blank Shot, Magazine Precise Shot, Ranged Pin, Dex #275 Psionics Con 13+ Handbook

You can perform a ranged grapple attack against an opponent by pinning a bit of clothing to a nearby surface. You can attack an opponent's weapon from a distance.

bonus +5 or higher

Ranged Sunder

General

13+, base attack bonus +5 or higher. Your wounds heal rapidly. You reload a cross-bow more quickly than normal.

Rapid Metabolism Rapid Reload Rapid Shot

Psionic General General

Sword and Base attack bonus +2, proficiency with Fist


the crossbow used

Player's Dex 13+, Point Blank You can use ranged weapons with exceptional speed. Handbook Shot

Remain Conscious Return Shot

General Psionic

Handbook Sword and Base attack bonus +2, Endurance, Iron Fist
Will, Toughness

You have a tenacity of will that supports you even when things look bleak.

Psionics Dex 13+, Point Blank You can return incoming arrows, as well Handbook Shot, Psionic Shot, as crossbow bolts, spears, and other shot
reserve power points or thrown weapons. 5+.

Ride-By Attack Run Scribe Scroll

General General Item Creation Item Creation

Player's Ride skill, Mounted Handbook Combat Player's None Handbook Player's Spellcaster Level Handbook 1st+ Psionics Manifester Level 3+ Handbook

You are skilled at fast attack from horseback. You are fleet of foot. You can create scrolls, from which you or another a spellcaster can cast the scribed spells. See the DUNGEON MASTER's Guide for rules on scrolls. You can create psionic tattoos, also called psionic circuits, which store psionic powers within their designs (see Chapter 7: Psionic Items for rules on psionic tattoos).

Scribe Tattoo

Sharp-Shooting Shield Proficiency Shield-Expert Shot On The Run Silent Spell Simple Weapon Proficiency Skill Focus Snatch Arrows

General General General General Metamagic General General General

Your skill with ranged weapons lets you Sword and Base attack bonus +3, Point Blank Shot, score hits others would miss due to an Fist Precise Shot opponent's cover.

Player's None Handbook

You are proficient with shields.

You use a shield as an off-hand weapon Sword and Base attack bonus +3, shield proficiency while retaining its armor bonus. Fist

Player's Dex 13+, Point Blank You are highly trained in skirmish ranged Handbook Shot, Dodge, Mobility weapon tactics. Player's None Handbook Player's None Handbook Player's None Handbook Sword and Base attack bonus +3, Deflect Arrows, Fist
Dex 15+, Improved Unarmed Strike You can cast spells silently. You understand how to use all types of simple weapons in combat (see Table Choose a skill, such as Move Silently. You have a special knack with that skill. You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. You move faster. Choose a school of magic, such as Illusion. Your spells of that school are more potent than normal. Spell Mastery is available only to wizards. It is described on page 54 in Chapter 3: Classes. Your spells are especially potent, breaking through spell resistance more readily than normal. You are trained at making a devastating mounted charge.

Speed of Thought Spell Focus Spell Mastery Spell Penetration Spirited Charge Spring Attack Stand Still Still Spell Stunning Fist

Psionic General Special General General General Psionic Metamagic General

Psionics Wis 13+, reserve Handbook power points 1+. Player's None Handbook Player's Wizard Handbook Player's None Handbook Player's Ride skill, Mounted Handbook Combat, Ride-By
Attack

You are trained in fast melee attacks and Player's Dex 13+, Dodge, Handbook Mobility, Base attack fancy footwork. bonus +4 or higher

Psionics Str 13+, reserve Handbook power points 1+. Player's None Handbook

You can prevent foes from fleeing or closing. You can cast spells without gestures.

Player's Dex 13+, Improved You know how to strike opponents in Handbook Unarmed Strike, Wis vulnerable areas.
13+, Base attack +8 or higher

Sunder Talented

General Psionic

Player's Str 13+, Power Handbook Attack Psionics Inner Strength Handbook

You are skilled at attacking others' weapons. You can manifest more 0-level powers for free.

Throw Anything Toughness Track Trample Trigger Power

General General General General Psionic

Sword and Base attack bonus +2, Dex 15+ Fist Player's None Handbook Player's None Handbook Player's Ride skill, Mounted Handbook Combat Psionics Inner Strength, Handbook Talented, reserve Psionics None Handbook Player's None Handbook

In your hands, any weapon becomes a deadly ranged weapon. You are tougher than normal. You can follow the trails of creatures and characters across most types of terrain. You are trained in using your mount to knock down opponents. You choose one power that you can attempt to manifest for free.

power points (see below) n/a You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.

Twin Power Two-Weapon Fighting Unavoidable Strike Up the Walls

Metapsionic General Psionic Psionic

Psionics Str 13+, Psionic Fist, You can make an unarmed strike against Handbook base attack bonus of your foe as if delivering a touch attack.
+3 or more.

Psionics Wis 13+, Speed of Handbook Thought, Psionic


Charge, reserve power points 5+.

You can run on walls for brief distances.

Weapon Finesse

General

You are especially skilled at using a Player's Proficient with Handbook weapon, Base attack certain weapon, one that can benefit as bonus +1 or higher

much from Dexterity as from Strength. Choose one light weapon. Alternatively, you can choose a rapier, provided you can use it in one hand, or a spiked chain, provided you're at least Medium-size.

Weapon Focus

General

Choose one type of weapon, such as Player's Proficient with Handbook weapon, Base attack greataxe. You are especially good at using bonus +1 or higher this weapon. You can choose ""unarmed strike"" or ""grapple"" for your weapon for purposes of this feat. If you are a spellcaster, you can choose ""ray,"" in which case you are especially good with rays, such as the one produced by the ray of frost spell. You add +2 damage with your chosen weapon. You can strike nearby opponents in an amazing, spinning attack.

Weapon Specialization Whirlwind Attack

Special General

Player's Fighter level 4+ Handbook Player's Int 13+, Dex 13+, Handbook Expertise, Dodge,

Mobility, base attack bonus +4 or higher, Spring Attack Your intuition guides your hand when you use a ranged weapon.

Zen Archery

General

Sword and Base attack bonus +3, Wis 13+ Fist

Feat list complete through March 2001 (Dragon #275). Includes only feats published in official D&D products.

2001 Wizards of the Coast, Inc. All rights reserved.