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INTRODUCTION

Online e-learning system provides is specifically developed for online studying . This system provides two users administrator andstudents . Administrator provides books, materials, presentations,online exams, gives the result and percentage . Student can access allthe information details
E-learning is naturally suited to distance learning and flexible learning, but can also be used in conjunction with face-to-face teaching, in which case the term Blended learning is commonly used

Defination:
e-Learning is the use of technology to enable p eople to learn anytime and anywhere. eLearning can include training, the delivery of just -in-time information and guidance from experts.
E-learning is a combination of learning services and technology to provide high value learning materials anytime and anyplace.

User Roles
The system will be having 3 roles - Instructor, Student and Admin. There will be a set of permissions associated with each role. 1. Instructor This role enables the user to o_er courses, set quizzes, assign grades to students for courses he is o_ering. 2. Student This role enables the user to register for courses, answer quizzes, view lectures/grades. 3. Admin This role enables the user to manage users (create, edit and delete) b esides performing 1 other administrative tasks such as monitoring the system operation, editing system con _guration etc.

The Five eLearning Components

There are five eLearning Components that are essential for all successful online courses. Understanding these components will help you design and develop a course that meets computer based training objectives. The diagram above illustrates how these components are connected. Each elearning component plays an important role in designing an online course. Among all of the components, none plays a larger role than the Audience.

Audience

From concept to implementation, the audience is a critical factor in the process of developing online courses. Everything designed and developed should be done with the audience in mind. One of the first steps in the ADDIE process is to conduct an audience analysis. This analysis will help you to determine the basic structure of the other four elearning components. As you begin to develop an online course you should always consider the following about your audience:

Expectations: You need to know the expected outcomes of the training or course that you develop. What will be required of the learner after completing the course or training? What skill level is require to be certified or qualified upon completing the course or training? Knowing these expectations will help you in determining the structure, content, and format of the course or training. Learning abilities (prerequisites): Before you can design or develop a online course, you need to know about the audience's learning abilities or if there are prerequisites in order to complete the course or training. It is extremely important to know if a skill or specific information is required to completed the training. For example, if you are creating

a course on how to build a car, the learner should have some mechanical aptitude or knowledge of how a car functions first before learning how to build a car. Available hardware/software: An important part of knowing your audience is understanding what they have to access and view your course. For example, if you intend to include audio in your course, it is important to know if your audience has the capability to hear the audio. Learning Environment: Another critical part of the analysis phase is to identify the environment of your audience. Where will the audience complete the training or course? Will it be in a classroom setting or at their workstation or desk? Answers to these questions help you to design activities that best meet the environment requirements. For example, the learner may be in a location that inhibits his or her learning experience due to noise or other distractions. Job Responsibilities: As an instructional designer, and especially as an elearning developer, you must know the job responsibilities of your audience. This knowledge will help you to create effective online exercises and games to help the learner grasp the subject presented. Preferences: This is one of the most overlooked areas when learning about your audience. Your audience will always have a preference in how they learn. Some are more prone to learn from video and audio exercises, while others need more simulated, hands on exercises to learn.

Course Structure

Course structure refers to how a course is designed for elearning. The structure of a course plays a critical role in how your audience learns the material. Consider the following items when structuring your course:

Group content into logical modules: Identify the flow of the course and then determine how to modulate the information. Structuring the information into small "chunks" will make it easier for your audience to follow and learn the materials. Avoid creating modules that exceed 8 -10 pages: Most people need to feel like they are accomplishing something and need those mental check points that indicate that they are progressing. Keeping your modules to 8-10 pages will help the learner feel a sense of progress. Also, modules that tend to be long cause the learner to loose interest and thus, the learning process becomes a drudgery. Incorporate interactive concepts: Your course structure should also include interactive concepts strategically placed throughout the course. Too much interactivity can cause the learner to either forget why they are completing the course or simply loose interest. A

good rule of thumb is to include an exercise or activity every third page with one major activity per module. Use pictures/graphics to help explain ideas , concepts, or statements: It is always a good practice to include images whenever possible. Many times, instructional designers will insert an image just for the sake of inserting a picture. Each image should have a purpose and should represent the subjec presented on the page. t

Page Design

Like the importance of charm and charisma of the classroom instructor, the page design of an online course is critical to the learning process. How a page is designed can have a huge impact on the learning experience of your audience. Consider some of the following tips when formatting your course:

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Navigation must be intuitive. Make navigation simple and easy to follow. Appearance must not hinder the learning process. Remember, the purpose of the course is to instruct the learner. Balance between text and graphics is critical. Avoid over powering the text with graphics or images. Also, too much text with little to no images can also have an affect on learner. White space is good. Some people like to use every bit of real estate on a screen. This makes the page look cluttered and unorganized. Having a lot of white space is actually a good practice to incorporate into your training. Consistency is golden (includes fonts, layouts, and pop -ups). Being consistent throughout your course will improve the learning experience of your audience. Ease of scanning information is imperative. Most people like to scan through a page. Making the page user-friendly by organizing information using bullets or numbers can greatly improve the learning experience. Chunking information is crucial. As mentioned before, chunking information into small bit of information will help your audience retain the information presented in the training.

Content Engagement

Because e-learning is a self-study medium, interacting with the learner becomes more important than most types of training forums. Content engagement refers to how the learner interacts with content of the course. Because studies have shown that the learning experience is greatly enhanced when exercises or activities are incorporated into the learning process, content engagement is critical. Engaging the learner in your online training can compensate for the lack of an instructor who can add that humanistic touch though personality and rhetorical interactions. Like most things there must be a balance in applying engaging content. Too much engagement and you risk over shadowing the learning objectives. Too little engagement and you risk losing the learner's interest in the topic. Consider the following when attempting to engage the learner in an elearning environment.

Use hyperlinks for additional concepts, explanations, or definitions. The advantage of online learning is that it provides the learner with additional resources and information with just a click of the mouse. Linking to additional references can greatly improve the learning experience and offer added value to the content of the topic. Incorporate interactive graphics such as animations or simulations. If pictures are worth a thousand words, then interactive graphics should be worth 2,000 words. Creating interactive images help the learner to experience a hands -on learning process that accelerates the learning. For example, information graphics provide a visual comprehension of the concept presented. If the learner had to click on portions of the information graphic, the learning experience would much more impactful to the learner. Simulations and other animations also provide that same objective. Provide additional options/choices for the learner. In today's world, people love the ability to choose various options. This is important when it comes to learning because everyone learns differently, including various preferences. For example, most peopl learn e visually. However, there are some people that learn better via audio. By incorporating both the visual and the audio aspects into your training, you allow the learner to choose an option that best meets his or her learning needs. Incorporate quizzes, tests, skill assessments. Another way to engage the learner is to test them on the things they learned in the course. This allows both the learner to verify that they understood the content while at the same time the instructional designer can verify that the materials achieved the training objectives. Create fun activities such as games or other educational methods of interactive learning. When learning is fun, people can maintain their interest longer in the topic. As you incorporate activities into your training, remember to make it fun. Use games or other methods that help increase the learning experience. Keep activities focused on the course objective. Always ensure that no matter what you do to engage the learner, the concepts must compliment the t raining objectives or topics. The temptation for many is to become so engrossed in interactive concepts that the reason for the training is forgotten. Avoid letting the technology overshadow the course objectives. Similar to the previous bullet, never allow technology to become the main focus of the training.

Technology is a tool and should be used as such in order to help people learn the training objectives.

Usability

Many creative ideas are discarded because they do not work. Likewise, a well organized elearning course can be ill-received if it does not function properly. Usability refers to the testing of e-learning content and applications. Once you have built your online course, you should always test it in the same environment that the learner will complete the course. Consider the following when you conduct your usability analysis.

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Verify that all links work properly Ensure that activities function as designed Inspect content to ensure that grammar and spelling are correct Ensure that graphics are visible Verify that the course works appropriately in all applicable server environments Verify that screen resolution works for the intended audience (e.g., 800X600, 1024X768)

Feature:

features of this process 1-Cost effectiveness The E-learning process does not need more investment. This process is beneficial both for personal and group learning. In corporate sectors, companies need to invest lots of money to train their staffs with new technologies. Likely in big institutions the cost of investment also increased in hiring professionals of international repute. In this situation by following the e -learning process these institutions can save their money significantl y. People who want to take a technical degree have to invest a large amount of money. However, by joining an online course he/she can get a degree with a very small investment. 2-Time saving

The E-learning process saves the time of learner .Through e-learning process a number of students can be learnt at the same time, what is not possible in face to face learning process. There are lots of short term courses offered from the E -learning companies. The learner has also the flexibility to design the required course according own requirement. However, there are a number of experts are working with these companies to develop user-friendly content. 3-Rich media support The e-earning websites offers advance media support to their e learners. These media applicatio ns are easy to operate and also come with full instructions. Flexibility of using these applications in different context is another key feature of e -learning modules. One of the media applications is Web Object feature of Presenter which can help the user to incorporate different types of rich media web content. 4-Test engine These e-learning websites not only offer different courses but also offer test engines to test the learners knowledge. These test engines are full with all types of questions, which can help the learner to assess his/her own ability. 5- Accessibility The e-learning process is highly accessible in nature. One can take the benefit of these courses from any where. Once you get entry in an e-learning site then you can access your courses content from any place and at any time. The pace may be your office, your home or the near by cyber cafe. Besides all these common features there are a number of other features attached with this e -learning process. All most all elearning sites and providers come with novice friendly formats. The user can complete his/her course through online study or through the CDS and cassettes available from the websites.

Features of E-Learning
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Learning is self-paced and gives students a chance to speed up or slow down as necessary. Learning is self-directed, allowing students to choose content and tools appropriate to their differing interests, needs, and skill levels. Accommodates multiple learning styles using a variety of delivery methods geared to different learners; more effective for certain learners. Designed around the learner. Geographical barriers are eliminated, opening up broader education options. 24/7 accessibility makes scheduling easy and allows a greater number of people to attend classes. On-demand access means learning can happen precisely when needed. Travel time and associated costs (parking, fuel, vehicle maintenance) are reduced or eliminated. Overall student costs are frequently less (tuition, residence, food, child care). Potentially lower costs for companies needing training, and for the providers. Fosters greater student interaction and collaboration. Fosters greater student/instructor contact. Enhances computer and Internet skills. Draws upon hundreds of years of established pedagogical p

. 1.1 PURPOSE: The main purpose of e-learning is to provide virtual class room tostudent . Once the student login to this portal, he can search whatever course he want to do and finish the same by going through variousdocuments uploaded available . After the course is finished . 1.2 Document Conventions: The typographical conventions have been used to make thisdocument more readable . The material written in bold format is consideredto be of relative importance . Material written in Times New Roman has been taken from other useful sources . 1.3 Intended Audience and reading suggestions: The document has been written in a way that is very helpful for designtime of our group . This document is also intended to target the developers team . The Rest of the document will give you all the details of the project that has beenlaid down after very careful analysis . Readers may not understand the documentif they skip some page .
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A dministrator: The administrator can upload variouscourses, books, materials, presentation to their students . He can searchthe details of the particular student .
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Students: After login the student select the branch

. He candownload books, materials, presentation

1.4 Project Scope: This Project investigates the entry threshold for providing a new service to the students through online . Student must have a valid User Id and password to login to thesystem After the valid user login he is shown the list of details availableon On selecting the desired option he is taken to a page whichshows all the detail he wants Administrator can take a back up of the database for everyinstance that is happening, periodically All users are authenticated to avail the services . .Overall Description: The following sections describe the general factors that affect the product and itsrequirements . Student must have a valid User Id and password to login to thesystem . After the valid user login he is shown the list of details available on . On selecting the desired option he is taken to a page which shows the detailshe needed . Student can get the required material as softcopy for free of cost . Student can also request the university people to share their own documentswhich can help other students . Information is available at anytime, anywhereas desired by the student . 2.1 Product Perspective: The student will have client interface in which he can interact with thee-learning portal . It is a web based interface which will be the web page of the e-learning application . Starting a page is displayed asking to login as student, in this page we can sign up and create new account as student . Thenthe page is redirected to home page where the user can enter the details asrequired if it is valid .

The administrator will have an administrative interface which is aGUI so that he can view the entire portal system . He will also have a login page where he can enter the login particulars so that he can perform all hisactions like uploading of courses, books, materials, presentation . Searchstudent details etc . 2.2 Product Features: The e-learning portal system consists of following 1) Administrator Login : This module allows admin to login and upload thecourses, books, materials, presentations, he also checks student details . 1.1 Student details : This module contains details aboutStudent . Search student details: In this module we can knowstudent details . 1.2 Course: In this module we can select what type of courseneeded . 1.3 Upload: In this module the administrator can upload books, materials, presentations . 1.4 logout: logouts the page 2) Student Login : This module allows valid student to access thefunctionalities provided by the portal 2.1 Courses: This module contains information about book,materials, presentation available in this portal . 2.2 Books: In this module we can download books that weneed

. 2.3 Material: In this module we can download materialsthat we need . 2.4 Presentations: In this module we can downloadPresentations that we need . 2.3 Operating Environment: The operating environment of the e-learning portal for universities is basedonLANGUAGE: JavaIDE : My EclipseDatabase : MySQLOperating system: Windows XP 2.4 Design and Implementation Constraints y Login and password is used for identification of students account and thereis no facility for non users to login .
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This system works only on a single server

GUI is only in English

The Categories or Levels of e-Learning


Database e-Learning: Online databases are a form of e -Learning that is used today. With online databases, users can browse through different topics to look for an answer or an explanation to various questions. Online data bases can also provide step -by-step instructions on how to do things like installation of an additional component to a computer or activation of a certain produc t. Online Support: Online support is a more interactive form of e -Learning as it gives the user an opportunity to interact with real people when he or she is looking for an explanation or answer to a problem. These online support systems can be in the form o f chat rooms, forums, email, bulletin boards, instant messaging applications, and others that can better help the user resolve his or her question by providing more specific or tailored answers. Asynchronous training: Asynchronous training is a combination of the two forms of e -Learning mentioned above. With asynchronous training, students learn t hrough internet-based, network-based or storage disk -based modules. Moreover, students can also interact with other students or instructors through e -mail, online discussion groups and online bulletin boards. As with the preceding types of e -Learning, asynchronous training is also self -paced and interactive. Synchronous training: Synchronous training is a real -time method of e -Learning with live interaction between the instructors and the students. It is called such because students have to log in at a spec ified time and the classes will be held for a specified period of time. Lessons can take the form of single sessions to several sessions over a few years. Synchronous training is the e -Learning method that is nearest to classroom -style learning as students can raise their electronic hands, view a common blackboard and interact with each other. Synchronized training sessions are usually held in AV conferencing media, websites or Internet tele phony media.

3. System Features . The e-learning portal for universities is an independent system . Thesystem is a Web based application which is used to students to do their courses in online . Takes data from the student Interact with the database for the data storing

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