Sie sind auf Seite 1von 4

The Application of the Virtual Reality Technology in the Digitized Campus

Li Xing
Institute of Electronics and Information Northwestern Polytechnical University Xian Shaanxi Email:tryone007@163.com
AbstractVirtual reality technology is currently in the field of computer in the development of the fastest multi-discipline technology, Along with the rapid development of information technology, the application of digital campus, virtual reality technology has become an inevitable trend. The paper introduces the concept of virtual reality technology, and probes into the characteristics, the virtual reality technology application in digital campus of typical model, and looks forward to the future development of virtual reality technology to solve the problem. Keywords-Virtual Reality Technique VR Digital Campus.

Duan weijun1,Wang Dan2


Northwestern Polytechnical University Xian Shaanxi Email1:duanwj@nwpu.edu.cn Email2: wangdan2005jyjs@126.com essentially different. "National long-term educational reform and Development Plan (2010-2020)" clearly: Strengthen the development and application of high-quality education resources, strengthen the network of teaching resource library construction, the introduction of international quality digital teaching resources, build digital libraries and virtual laboratories, establishment of public education resources to develop flexible service platform, universal sharing of resources to promote quality education. Thinking with emphasis on learning, promote heuristic, inquiry, discussion, participatory teaching, helping students learn how to learn; focus on unity of knowledge. Adhere to the education and productive labor, social practice; focus on individualized. Virtual reality technology in this courseware in the direction of the next decade is clear, in the virtual library, virtual laboratory, virtual classroom, virtual campus, virtual distance education, etc. will be more extensive in the application. II. The characteristics of virtual reality technology Virtual reality technology which is a multi-sensory, immersion, interactivity and imagination as the basic features of high-level human-machine interface computer. Its comprehensive utilization of computer graphics, simulation technology, multimedia technology, artificial intelligence technology, computer network technology, parallel processing technology and the multi-sensor technology, to simulate visual, auditory and tactile sense organ function, make the person can immersed in a computer-generated virtual realm, and can through language, gestures and other natural way and real-time interactive, create a comfortable humanized multi-dimensional information space, has wide application

I. INTRODUCTION Digital Campus based on digital information and web-based technologies in computer and network set up for teaching, research, management, technical services, life and other campus information services, collection, processing, integration, storage, transmission and application, so that the digital resources are fully optimize the use of a virtual education environment. Virtual reality technology used in digital campus is a leap in the development of educational technology. It created a "self learning" environment in which students immersed in the virtual world in real time observation, interaction, participation, experimental, roaming, etc, will be boring arcane knowledge in the form of three-dimensional virtual display in front of each student, traditional of the "teach-centered" teaching model into a "student-centered" model, this change can stimulate students interest in learning, change from passive to active, to improve student learning initiative.To be experienced in person to feel more than the abstract and persuasive sermon, take the initiative to interact with the passive indoctrination, are

978-1-4244-8694-6/11/$26.00 2011 IEEE

prospects. Virtual reality technology features as follows: A. Multi-Sensory So-called more perception mean besides general

the environment of autonomous learning. From the traditional learning ways of "teach promote learning" replaced for learners through own and information environment interaction to obtain knowledge, skills, new learning style. A. Virtual research Many universities are in active research virtual reality technology and its application, and successively built with virtual reality system simulation of laboratory, research achievements of rapid transfer practical technology. For instance, Beihang University in found an increasingly wide utilization in the distributed flight simulator. Zhejiang University put into use the building to virtual planning, virtual design of applications. Harbin Institute of Technology was used in the file of human-computer interaction. Tsinghua University has characteristics in the study of telepresence. Some research has even have independently to undertake large scale virtual reality project strength. Virtual learning environment and virtual reality technology can provide students learning environment with vivid and lifelike, such as construction model of the human body, computer space travel, compounds shows with molecular structure, in a broad range of subject areas to provide unlimited virtual experience, thus speeding up and consolidate the students learn knowledge process. B. Virtual training base Using the virtual reality technology established virtual training base, its "equipment" and "components" more is virtual, can according to generate new equipment at any time. Teaching content can update ceaselessly, make the practice training timely keep up with technology development. Meanwhile, virtual reality with immersion and interactivity enables the student to plays a role in virtual learning environment, devote themselves to learning environment, it is very good for students' skill training. Include military combat skills, surgical skills, teaching skills, sports skills, car driving skills, fruit cultivation technique, electric repair skills, etc. Various kinds of vocational skills training, due to a virtual training system without any dangerous, students can take pains to practice repeatedly, until mastering skills so far. For example: in a virtual airplane driving training system, the student can repeatedly control facilities, learning in all kinds

computer technology has the visual perception, but also the auditory perception, force sleep perception, touch perception, motion perception, even including taste perception, olfactory perception etc. The ideal of virtual reality technology should have all has the perception function. Due to the related technologies, especially sensing technology restriction, at present the virtual reality technology has the perception function is limited to visual, auditory and force sleep, touch, and movement to wait for a few kinds. B. Immersion Also called telepresence, that users feel as leading role exists in simulation environment the true extent. The ideal simulation environment should user can scarcely tell true and false, computer user to devote yourself to create 3d virtual environment, the environment of all seems is true, sounds really, moves is true, even smell, taste and all feeling is really, as in the real world as it is. C. Interactivity That users to simulate the environment inside of objects can operation level and get feedback from the environment of natural degree (including real-time).For example, the user can use a hand to direct grab simulation environment in virtual objects, then hands holding things the feeling and can feel the body's weight, in the vision of caught object can also immediately with the hand movement moves. D. Imagination Emphasize the virtual reality technology should have broad and imagination space, can broaden the scope of human cognition, not only can reappear the real existence environment, but also can freely idea objective not exist even improbable environment. III. The application of the virtual reality technology in the digitized campus Virtual reality technology which applied to the education is development of a leap to education technology. It creates

of weather condition driving take-off, landing, through repeated training, achieve the purpose of mastering driving technology. C. Virtual campus Virtual campus is virtual reality technology earliest concrete application in education training, it from shallow to deep has three application level respectively, adapt to different extent school needs: Simple virtual our campus environment for visitors to browse based on teaching and administration, campus life. Functions of the 3d visualization relatively complete with students as the center of virtual campus, join a series of humanized function ,With the virtual reality technology as remote education foundation platform virtual remote education virtual reality for college enrollment expansion set branch and remote education ought to provide portable electronic teaching place for through the interactive distance teaching course catalogue and website, by LAN tools for campus web link, but for each terminal provides open, long-range education, still can continue to provide society with new technology and higher vocational training chances and create more economic benefit and social benefit. With the virtual reality technology unceasing development and perfection, and hardware prices lowered continually, we believe, the virtual reality technology with its own formidable teaching advantages and potential, will gradually be education workers attention and flavor, finally in education training field widely used and play an important role. IV. Virtual reality technology development direction A. User participation collaboration creation Web2.0 the embodiment of the core idea is user participation content creation.In learning environment in application of virtual reality technology brings not only vivid, visualizations of experience, and shall also will create the initiative to users, each user may be either a learner, and can be a professor, who all learning contents, activities by users themselves creation complete, true reflects the user as the center. B. Figure 1 3d learning environment construction The real world and virtual worlds organic union The real world and virtual world still have certain gap, each user nothing but is find a replacement for yourself in the virtual world complete "missions", but with the development of technology and perfect, whether can in the virtual world simulate the real individual appearance, so can make user corporeality more strongly some.In addition, virtual learning and practical learning to finally can equate? Credits whether can exchange? These problems are considered and the direction of development in the future. C. Integrated virtual teaching service platform Will digital campus in teaching information publishing system, online teaching system, visible void system, learning resource center etc. Function integration in the virtual teaching service platform, can realize virtualization teaching service and learning. So you can achieve students at anytime to attend classes study, also can seasonable participates in any students interested in community are discussed. And inter-school between can also through such virtual platform complete quality discipline complementary functions. For example: when one school has prominent professors lecture when, can through the teaching system release information, each interested students can timely to participate in this class, and positive answer oneself know of any problems.

virtual reality technology is also in constant improvement and development, and 3d virtual learning environment in the establishment and implementation is quietly close to our daily life, study, work of each corner in the future.Virtual reality technology development to promote teaching the change of the idea, promote the teaching content change, drive the teaching methods of the innovation, interactive heuristic, found type, coordination type, type of real situation into students' learning. Figure 2 Based on MCU distance teaching video platforms D. Efficient information exchange platform Virtual campus integrating the function of real-time information communication, can achieve to build up-tothe-minute information communication channel, that between students, teachers, departments, between school and students. V. summary Along with the development of information era, the
[4] [5] [2] [3] [1] Yu Sheng quan, Development and Prospect of Three Generations of Mobile Learning: Knowledge Transfer, Cognitive Construction and Situated Cognition, CET CHINA EDUCATIONAL TECHNOLOGY, 2007.6, pp: 7-18(in Chinese). SLOODLE-Simulation Linked Object Oriented Dynamic Learning Environment[EB/OL], http://www.sloodle.org/moodle/,2009-10-22. PUTTING A SECOND LIFEMETAVERSESKIN ON LEARNING MANAGEMENT SYSTEMS[EB/OL], www.sloodle.com/whitepaper.pdf,2009-10-22 Second Life-Wikipedia,the free encyclopedia[EB/OL], http://en.wikipedia.org/wiki/Second_Life,2009-10-22 Wei Ting,Song Guang yong and Zheng Hao.Analysis on Educational Function and Attributes of the Virtual WorldA Case ofSecond Life,JOURNAL OF NANJING XIAOZHUANG UNIVERSITY, 2008(3),pp:89-91.

Das könnte Ihnen auch gefallen