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COMMENTARY

Straight Dope on the IPod's Birth


Leander Kahney 10.17.06

Thanks to Apple Computer's penchant for CIA-like secrecy, there are several myths concerning the birth of the iPod. One of these myths is that the iPod has a father -- one man who conceived and nurtured the iconic device. Steve Jobs, of course, is one candidate; but engineer Tony Fadell has also been named the father of the iPod, as has Jon Rubinstein, the former head of Apple's hardware division. While they all played key roles in the iPod's development, the iPod was truly a team effort. Here's the story: In 2000, Steve Jobs' candy-colored iMac was leading the charge for Apple's comeback, but to further spur sales, the company started asking, "What can we do to make more people buy Macintoshes?" Music lovers were trading tunes like crazy on Napster. They were attaching speakers to their computers and ripping CDs. The rush to digital was especially marked in dorm rooms -- a big source of iMac sales -- but Apple had no jukebox software for managing digital music. To catch up with this revolution, Apple licensed the SoundJam MP music player from a small company and hired its hotshot programmer, Jeff Robbin. Under the direction of Jobs, Robbin spent several months retooling SoundJam into iTunes (mostly making it simpler). Jobs introduced it at the Macworld Expo in January 2001. While Robbin was working on iTunes, Jobs and Co. started looking for gadget opportunities. They found that digital cameras and camcorders were pretty well designed and sold well, but music players were a different matter. "The products stank," Greg Joswiak, Apple's vice president of iPod product marketing, told Newsweek. Digital music players were either big and clunky or small and useless. Most were based on fairly small memory chips, either 32 or 64 MB, which stored only a few dozen songs -- not much better than a cheap portable CD player. But a couple of the players were based on a new 2.5-inch hard drive from Fujitsu. The most popular was the Nomad Jukebox from Singapore-based Creative. About the size of a portable CD player but twice as heavy, the Nomad Jukebox showed the promise of storing thousands of songs on a (smallish) device. But it had some horrible flaws: It used Universal Serial Bus to transfer songs from the computer, which was painfully slow. The interface was an engineer special (unbelievably awful) and it often sucked batteries dry in just 45 minutes. Here was Apple's opportunity. "I don't know whose idea it was to do a music player, but Steve jumped on it pretty quick and he asked me to look into it," said Jon Rubinstein, the veteran Apple engineer who's been responsible for most of the company's hardware in the last 10 years. Now retired, Rubinstein joined Apple in 1997. He'd previously worked at NeXT, where he'd been Steve Jobs' hardware guy. While at Apple, Rubinstein oversaw a string of groundbreaking machines, from the first Bondi-blue iMac to water-cooled workstations -- and, of course, the iPod. When Apple split into separate iPod and Macintosh divisions in 2004, Rubinstein was put in charge of the iPod side -- a testament to how important both he and the iPod were to Apple. Apple's team knew it could solve most of the problems plagued by the Nomad. Its FireWire connector could quickly transfer songs from the computer to player -- an entire CD in a few seconds; a huge library of MP3s in minutes. And thanks to the rapidly growing cell phone industry, new batteries and displays were constantly coming to market. In February 2001, during the Macworld show in Tokyo, Rubinstein made a visit to Toshiba, Apple's supplier of hard drives, where executives showed him a tiny drive the company had just developed. The drive was 1.8 inches in diameter -- considerably smaller than the 2.5-inch Fujitsu drive used in competing players -- but Toshiba didn't have any idea what it might be used for. "They said they didn't know what to do with it. Maybe put it in a small notebook," Rubinstein recalled. "I went back

to Steve and I said, 'I know how to do this. I've got all the parts.' He said, 'Go for it.'" "Jon's very good at seeing a technology and very quickly assessing how good it is," Joswiak told Cornell Engineering Magazine. "The iPod's a great example of Jon seeing a piece of technology's potential: that very, very small form-factor hard drive." Rubinstein didn't want to distract any of the engineers working on new Macs, so in February 2001 he hired a consultant -- engineer Fadell -- to hash out the details. Fadell had a lot of experience making handheld devices: He'd developed popular gadgets for General Magic and Philips. A mutual acquaintance gave his number to Rubinstein. "I called Tony," Rubinstein said. "He was on the ski slope at the time. I didn't tell him what he was going to work on. Until he walked in the door, he didn't know what he was going to be working on." Jobs wanted a player in shops by fall, before the holiday shopping season. Fadell was put in charge of a small team of engineers and designers, who put the device together quickly. The team took as many parts as possible off the shelf: the drive from Toshiba, a battery from Sony, some control chips from Texas Instruments. The basic hardware blueprint was bought from Silicon Valley startup PortalPlayer, which was working on "reference designs" for several different digital players, including a full-size unit for the living room and a portable player about the size of a pack of cigarettes. The team also drew heavily on Apple's in-house expertise. "We didn't start from scratch," Rubinstein said. "We've got a hardware engineering group at our disposal. We need a power supply, we've got a power supply group. We need a display, we've got a display group. We used the architecture team. This was a highly leveraged product from the technologies we already had in place." One of the biggest problems was battery life. If the drive was kept spinning while playing songs, it quickly drained the batteries. The solution was to load several songs into a bank of memory chips, which draw much less power. The drive could be put to sleep until it's called on to load more songs. While other manufacturers used a similar architecture for skip protection, the first iPod had a 32-MB memory buffer, which allowed batteries to stretch 10 hours instead of two or three. Given the device's parts, the iPod's final shape was obvious. All the pieces sandwiched naturally together into a thin box about the size of a pack of cards. "Sometimes things are really clear from the materials they are made from, and this was one of those times," said Rubinstein. "It was obvious how it was going to look when it was put together." Nonetheless, Apple's design group, headed by Jonathan Ive, Apple's vice president of industrial design, made prototype after prototype. ''Steve made some very interesting observations very early on about how this was about navigating content,'' Ive told The New York Times. ''It was about being very focused and not trying to do too much with the device -- which would have been its complication and, therefore, its demise. The enabling features aren't obvious and evident, because the key was getting rid of stuff.'' Ive told the Times that the key to the iPod wasn't sudden flashes of genius, but the design process. His design group collaborated closely with manufacturers and engineers, constantly tweaking and refining the design. ''It's not serial,'' he told the Times. ''It's not one person passing something on to the next.'' Robert Brunner, a partner at design firm Pentagram and former head of Apple's design group, said Apple's designers mimic the manufacturing process as they crank out prototypes. "Apple's designers spend 10 percent of their time doing traditional industrial design: coming up with ideas, drawing, making models, brainstorming," he said. "They spend 90 percent of their time working with manufacturing, figuring out how to implement their ideas." To make them easy to debug, prototypes were built inside polycarbonate containers about the size of a large shoebox.

The iPod's basic software was also brought in -- from Pixo, which was working on an operating system for cell phones. On top of Pixo's low-level system, Apple built the iPod's celebrated user interface. The idea for the scroll wheel was suggested by Apple's head of marketing, Phil Schiller, who in an early meeting said quite definitively, "The wheel is the right user interface for this product." Schiller also suggested that menus should scroll faster the longer the wheel is turned, a stroke of genius that distinguishes the iPod from the agony of competing players. Schiller's scroll wheel didn't come from the blue, however; scroll wheels are pretty common in electronics, from scrolling mice to Palm thumb wheels. Bang & Olufsen BeoCom phones have an iPod-like dial for navigating lists of phone contacts and calls. Back in 1983, the Hewlett Packard 9836 workstation had a keyboard with a similar wheel for scrolling text. The interface was mocked up by Tim Wasko, an interactive designer who came to Apple from NeXT, where he had worked with Jobs. Wasko had previously been responsible for the clean, simple interface in Apple's QuickTime player. Like the hardware designers, Wasko designed mockup after mockup, presenting the variations on large glossy printouts that could be spread over a conference table to be quickly sorted and discussed. The output of a committee is a function of the quality of its members and how they're led. As the iPod came together, it garnered more and more attention from Jobs, whose insistence on excellence and high standards are stamped onto the gadget as indelibly as Apple's logo. "Most people make the mistake of thinking design is what it looks like," Jobs told the Times. "That's not what we think design is. It's not just what it looks like and feels like. Design is how it works." Jobs insisted the iPod work seamlessly with iTunes, and that many functions should be automated, especially transferring songs. The model was Palm's HotSync software. "Plug it in. Whirrrrrr. Done," Jobs told Fortune. The iPod name was offered up by Vinnie Chieco, a freelance copywriter who lives in San Francisco. Chieco was recruited by Apple to be part of a small team tasked with helping figure out how to introduce the new player to the general public, not just computer geeks. During the process, Jobs had settled on the player's descriptive tag line -- "1,000 songs in your pocket" -- so the name was freed up from having to be descriptive. It didn't have to reference music or songs. While describing the player, Jobs constantly referred to Apple's digital hub strategy: The Mac is a hub, or central connection point, for a host of gadgets. This prompted Chieco to start thinking about hubs: objects that other things connect to. The ultimate hub, Chieco figured, would be a spaceship. You could leave the spaceship in a smaller vessel, a pod, but you'd have to return to the mother ship to refuel and get food. Then Chieco was shown a prototype iPod, with its stark white plastic front. "As soon as I saw the white iPod, I thought 2001," said Chieco. "Open the pod bay door, Hal!" Then it was just a matter of adding the "i" prefix, as in "iMac." Chieco declined to mention any of the alternative names that were considered. A source at Apple confirmed Chieco's story. Athol Foden, a naming expert and president of Brighter Naming of Mountain View, California, noted that Apple had already trademarked the iPod name for an internet kiosk, a project that never saw the light of day. On July 24, 2000, Apple registered the iPod name for "a public internet kiosk enclosure containing computer equipment," according to the filing. Chieco said the internet kiosk is probably a coincidence. He suggested that maybe another team at Apple registered the name for a different project, but because of the company's penchant for secrecy, his team wasn't aware what the other had done. And neither, apparently, was Steve Jobs. Chieco said neither Jobs -- nor anyone else -- seemed aware that the company had already registered the iPod trademark. "The name 'iPod' makes much more sense for an internet kiosk, which is a pod for a human, than a music player," said Foden.

"They discovered in their tool chest of registered names they had 'iPod,'" he added. "If you think about the product, it doesn't really fit. But it doesn't matter. It's short and sweet." Foden said the name is a stroke of genius: It is simple, memorable and, crucially, it doesn't describe the device, so it can still be used as the technology evolves, even if the device's function changes. He noted the "i" prefix has a double meaning: It can mean "internet," as in "iMac," or it can denote the first person: "I," as in me. On Oct. 23, 2001, about five weeks after 9/11, Jobs introduced the finished product at a special event at Apple's HQ. "This is a major, major breakthrough," Jobs told the assembled reporters. --Leander Kahney is managing editor at Wired News and the author of two books about technology culture: The Cult of Mac and The Cult of IPod. He contributes to the Cult of Mac blog.

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